2016-03-18 01:17:39 -07:00
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using System;
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using System.Collections.Generic;
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using System.Data.SQLite;
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using System.IO;
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using System.Text.RegularExpressions;
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2016-03-29 13:48:10 -07:00
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using SabreTools.Helper;
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2016-03-28 17:54:24 -07:00
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2016-03-29 13:48:10 -07:00
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namespace SabreTools
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2016-03-18 01:17:39 -07:00
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{
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2016-03-29 14:49:03 -07:00
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/// <summary>
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/// Generate a DAT from the data in the database
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/// </summary>
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2016-03-18 01:17:39 -07:00
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class Generate
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{
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// Private instance variables
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private string _systems;
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private string _sources;
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private string _outdir;
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private string _connectionString;
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private bool _norename;
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private bool _old;
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// Private required variables
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2016-03-28 18:40:35 -07:00
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private Logger _logger;
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2016-03-29 14:49:03 -07:00
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/// <summary>
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/// Initialize a Generate object with the given information
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/// </summary>
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/// <param name="systems">Comma-separated list of systems to be included in the DAT (blank means all)</param>
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/// <param name="sources">Comma-separated list of sources to be included in the DAT (blank means all)</param>
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/// <param name="outdir">The output folder where the generated DAT will be put; blank means the current directory</param>
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/// <param name="connectionString">Connection string for SQLite</param>
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/// <param name="logger">Logger object for file or console output</param>
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/// <param name="norename">True if files should not be renamed with system and/or source in merged mode (default false)</param>
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/// <param name="old">True if the output file should be in RomVault format (default false)</param>
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public Generate(string systems, string sources, string outdir, string connectionString, Logger logger, bool norename = false, bool old = false)
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{
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_systems = systems;
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_sources = sources;
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_connectionString = connectionString;
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_norename = norename;
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_old = old;
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_logger = logger;
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// Take care of special outfolder cases
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_outdir = (outdir == "" ? Environment.CurrentDirectory + Path.DirectorySeparatorChar :
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(!outdir.EndsWith(Path.DirectorySeparatorChar.ToString()) ? outdir + Path.DirectorySeparatorChar : outdir)
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);
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if (_outdir != "" && !Directory.Exists(_outdir))
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{
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Directory.CreateDirectory(_outdir);
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}
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}
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/// <summary>
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/// Generate a DAT file that is represented by the data in the Generate object.
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/// </summary>
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/// <returns>True if the file could be created, false otherwise</returns>
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public bool Export()
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{
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2016-03-24 17:46:47 -07:00
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// Check to see if the source is an import-only. If so, tell the user and exit
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int id = 0;
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if (_sources != "" && Int32.TryParse(_sources, out id) && id <= 14)
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{
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_logger.Warning("This source (" + id + ") is import-only so a DAT cannot be created. We apologize for the inconvenience.");
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return false;
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}
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// Get the system name, if applicable
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string systemname = "";
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if (_systems != "")
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{
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string query = "SELECT manufacturer, system FROM systems WHERE id in (" + _systems + ")";
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using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
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{
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dbc.Open();
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using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
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{
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using (SQLiteDataReader sldr = slc.ExecuteReader())
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{
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// If there are no games for this combination, return nothing
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if (!sldr.HasRows)
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{
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2016-03-30 13:36:52 -07:00
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_logger.Error("No system could be found with id in \"" + _systems + "\". Please check and try again.");
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return false;
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}
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2016-03-24 14:23:12 -07:00
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// Retrieve and build the system name from all retrieved
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int tempsize = 0;
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while (sldr.Read() && tempsize < 3)
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{
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systemname += (tempsize == 0 ?
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sldr.GetString(0) + " - " + sldr.GetString(1) :
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"; " + sldr.GetString(0) + " - " + sldr.GetString(1));
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tempsize++;
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}
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// If there are more than 3 systems, just put "etc." on the end
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if (sldr.Read())
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{
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systemname += "; etc.";
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}
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2016-03-18 01:17:39 -07:00
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}
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}
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}
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}
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else
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{
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systemname = "ALL";
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}
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string sourcename = "";
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if (_sources != "")
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{
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string query = "SELECT name FROM sources WHERE id in (" + _sources + ")";
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2016-03-29 21:46:27 -07:00
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2016-03-18 01:17:39 -07:00
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using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
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{
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dbc.Open();
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using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
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{
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using (SQLiteDataReader sldr = slc.ExecuteReader())
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{
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// If there are no games for this combination, return nothing
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if (!sldr.HasRows)
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{
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2016-03-30 13:36:52 -07:00
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_logger.Error("No source could be found with id in \"" + _sources + "\". Please check and try again.");
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return false;
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}
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2016-03-24 14:23:12 -07:00
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// Retrieve and build the source name from all retrieved
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int tempsize = 0;
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while (sldr.Read() && tempsize < 3)
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{
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sourcename += (tempsize == 0 ? sldr.GetString(0) : "; " + sldr.GetString(0));
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tempsize++;
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}
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// If there are more than 3 systems, just put "etc." on the end
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if (sldr.Read())
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{
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sourcename += "; etc.";
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}
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}
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}
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}
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}
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else
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{
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sourcename = "Merged";
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}
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// Retrieve the list of processed roms
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List<RomData> roms = ProcessRoms();
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2016-03-18 15:01:00 -07:00
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// If the output is null, nothing was found so return false
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if (roms == null)
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{
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return false;
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}
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2016-03-18 01:17:39 -07:00
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// Create a name for the file based on the retrieved information
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string version = DateTime.Now.ToString("yyyyMMddHHmmss");
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string intname = systemname + " (" + sourcename + ")";
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string datname = systemname + " (" + sourcename + " " + version + ")";
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2016-04-18 14:05:34 -07:00
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return Output.WriteToDat(intname, datname, version, version, "The Wizard of DATz", "The Wizard of DATz", false, _old, _outdir, roms, _logger);
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}
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2016-03-29 14:49:03 -07:00
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/// <summary>
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/// Preprocess the rom data that is to be included in the outputted DAT
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/// </summary>
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/// <returns>A List of RomData objects containing all information about the files</returns>
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public List<RomData> ProcessRoms()
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{
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List<RomData> roms = new List<RomData>();
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2016-03-24 17:38:08 -07:00
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// Check if we have listed sources or systems
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bool sysmerged = (_systems == "" || _systems.Split(',').Length > 1);
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bool srcmerged = (_sources == "" || _sources.Split(',').Length > 1);
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bool merged = sysmerged || srcmerged;
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string query = @"
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SELECT DISTINCT systems.manufacturer AS manufacturer, systems.system AS system, systems.id AS systemid,
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sources.name AS source, sources.url AS url, sources.id AS sourceid,
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games.name AS game, files.name AS name, files.type AS type,
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checksums.size AS size, checksums.crc AS crc, checksums.md5 AS md5, checksums.sha1 AS sha1,
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files.lastupdated AS lastupdated
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2016-03-18 01:17:39 -07:00
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FROM systems
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JOIN games
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ON systems.id=games.system
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JOIN sources
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ON games.source=sources.id
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JOIN files
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ON games.id=files.setid
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JOIN checksums
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ON files.id=checksums.file" +
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(_systems != "" || _sources != "" ? "\nWHERE" : "") +
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(_sources != "" ? " sources.id in (" + _sources + ")" : "") +
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(_systems != "" && _sources != "" ? " AND" : "") +
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(_systems != "" ? " systems.id in (" + _systems + ")" : "") +
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"\nORDER BY " +
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(merged ? "checksums.size, checksums.crc, systems.id, sources.id, files.lastupdated DESC, checksums.md5, checksums.sha1"
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: "systems.id, sources.id, games.name, files.name");
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2016-03-19 15:44:35 -07:00
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2016-03-18 01:17:39 -07:00
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using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
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{
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dbc.Open();
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using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
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{
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using (SQLiteDataReader sldr = slc.ExecuteReader())
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{
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// If there are no games for this combination, return nothing
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if (!sldr.HasRows)
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{
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2016-03-30 13:36:52 -07:00
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_logger.Error("No games could be found with those inputs. Please check and try again.");
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return null;
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}
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2016-03-22 00:12:36 -07:00
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// Retrieve and process the roms for merging
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2016-03-18 01:17:39 -07:00
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while (sldr.Read())
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{
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2016-03-21 22:06:33 -07:00
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RomData temp = new RomData
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{
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Manufacturer = sldr.GetString(0),
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System = sldr.GetString(1),
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SystemID = sldr.GetInt32(2),
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Source = sldr.GetString(3),
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URL = sldr.GetString(4),
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SourceID = sldr.GetInt32(5),
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Game = sldr.GetString(6),
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Name = sldr.GetString(7),
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Type = sldr.GetString(8),
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Size = sldr.GetInt64(9),
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CRC = sldr.GetString(10),
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MD5 = sldr.GetString(11),
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SHA1 = sldr.GetString(12),
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};
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2016-04-19 00:07:40 -07:00
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// Rename the game associated if it's still valid and we allow renames
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if (merged && !_norename)
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{
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temp.Game = temp.Game +
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(sysmerged ? " [" + temp.Manufacturer + " - " + temp.System + "]" : "") +
|
|
|
|
|
|
(srcmerged ? " [" + temp.Source + "]" : "");
|
2016-03-18 01:17:39 -07:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
roms.Add(temp);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2016-04-19 00:07:40 -07:00
|
|
|
|
// If we're in a merged mode, merge and then resort by the correct parameters
|
2016-03-28 14:28:51 -07:00
|
|
|
|
if (merged)
|
2016-03-22 00:12:36 -07:00
|
|
|
|
{
|
2016-04-19 01:11:23 -07:00
|
|
|
|
roms = RomManipulation.Merge(roms, true);
|
|
|
|
|
|
RomManipulation.Sort(roms, _norename);
|
2016-03-28 14:28:51 -07:00
|
|
|
|
}
|
2016-03-22 00:12:36 -07:00
|
|
|
|
|
|
|
|
|
|
// Now check rename within games
|
|
|
|
|
|
string lastname = "", lastgame = "";
|
|
|
|
|
|
for (int i = 0; i < roms.Count; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
RomData rom = roms[i];
|
|
|
|
|
|
|
|
|
|
|
|
// Now relable any roms that have the same name inside of the same game
|
|
|
|
|
|
bool samename = false, samegame = false;
|
|
|
|
|
|
if (rom.Name != "")
|
|
|
|
|
|
{
|
|
|
|
|
|
samename = (lastname == rom.Name);
|
|
|
|
|
|
}
|
|
|
|
|
|
if (rom.Game != "")
|
|
|
|
|
|
{
|
|
|
|
|
|
samegame = (lastgame == rom.Game);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
lastname = rom.Name;
|
|
|
|
|
|
lastgame = rom.Game;
|
|
|
|
|
|
|
|
|
|
|
|
// If the name and set are the same, rename it with whatever is different
|
|
|
|
|
|
if (samename && samegame)
|
|
|
|
|
|
{
|
|
|
|
|
|
rom.Name = Regex.Replace(rom.Name, @"^(.*)(\..*)", "$1(" +
|
|
|
|
|
|
(rom.CRC != "" ? rom.CRC :
|
|
|
|
|
|
(rom.MD5 != "" ? rom.MD5 :
|
|
|
|
|
|
(rom.SHA1 != "" ? rom.SHA1 : "Alt"))) +
|
|
|
|
|
|
")$2");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Assign back just in case
|
|
|
|
|
|
roms[i] = rom;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2016-03-18 01:17:39 -07:00
|
|
|
|
return roms;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|