Files
SabreTools/SabreTools.DatFiles/ItemDictionary.cs

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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
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using System.Xml.Serialization;
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using SabreTools.Core;
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using SabreTools.DatItems;
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using SabreTools.DatItems.Formats;
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using SabreTools.Logging;
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using NaturalSort;
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using Newtonsoft.Json;
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namespace SabreTools.DatFiles
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{
/// <summary>
/// Item dictionary with statistics, bucketing, and sorting
/// </summary>
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/// <remarks>
/// TODO: Make this into a database model instead of just an in-memory object
/// This will help handle extremely large sets
/// </remarks>
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[JsonObject("items"), XmlRoot("items")]
public class ItemDictionary : IDictionary<string, ConcurrentList<DatItem>>
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{
#region Private instance variables
/// <summary>
/// Determine the bucketing key for all items
/// </summary>
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private ItemKey bucketedBy;
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/// <summary>
/// Determine merging type for all items
/// </summary>
private DedupeType mergedBy;
/// <summary>
/// Internal dictionary for the class
/// </summary>
private readonly ConcurrentDictionary<string, ConcurrentList<DatItem>> items;
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/// <summary>
/// Lock for statistics calculation
/// </summary>
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private readonly object statsLock = new object();
/// <summary>
/// Logging object
/// </summary>
private readonly Logger logger;
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#endregion
#region Publically available fields
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#region Keys
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/// <summary>
/// Get the keys from the file dictionary
/// </summary>
/// <returns>List of the keys</returns>
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[JsonIgnore, XmlIgnore]
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public ICollection<string> Keys
{
get { return items.Keys; }
}
/// <summary>
/// Get the keys in sorted order from the file dictionary
/// </summary>
/// <returns>List of the keys in sorted order</returns>
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[JsonIgnore, XmlIgnore]
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public List<string> SortedKeys
{
get
{
var keys = items.Keys.ToList();
keys.Sort(new NaturalComparer());
return keys;
}
}
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#endregion
#region Statistics
/// <summary>
/// Overall item count
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long TotalCount { get; private set; } = 0;
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/// <summary>
/// Number of Adjuster items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long AdjusterCount { get; private set; } = 0;
/// <summary>
/// Number of Analog items
/// </summary>
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[JsonIgnore, XmlIgnore]
public long AnalogCount { get; private set; } = 0;
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/// <summary>
/// Number of Archive items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long ArchiveCount { get; private set; } = 0;
/// <summary>
/// Number of BiosSet items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long BiosSetCount { get; private set; } = 0;
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/// <summary>
/// Number of Chip items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long ChipCount { get; private set; } = 0;
/// <summary>
/// Number of top-level Condition items
/// </summary>
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[JsonIgnore, XmlIgnore]
public long ConditionCount { get; private set; } = 0;
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/// <summary>
/// Number of Configuration items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long ConfigurationCount { get; private set; } = 0;
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/// <summary>
/// Number of DataArea items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long DataAreaCount { get; private set; } = 0;
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/// <summary>
/// Number of Device items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long DeviceCount { get; private set; } = 0;
/// <summary>
/// Number of Device Reference items
/// </summary>
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[JsonIgnore, XmlIgnore]
public long DeviceReferenceCount { get; private set; } = 0;
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/// <summary>
/// Number of DIP Switch items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long DipSwitchCount { get; private set; } = 0;
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/// <summary>
/// Number of Disk items
/// </summary>
[JsonIgnore, XmlIgnore]
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public long DiskCount { get; private set; } = 0;
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/// <summary>
/// Number of DiskArea items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long DiskAreaCount { get; private set; } = 0;
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/// <summary>
/// Number of Display items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long DisplayCount { get; private set; } = 0;
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/// <summary>
/// Number of Driver items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long DriverCount { get; private set; } = 0;
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/// <summary>
/// Number of Feature items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long FeatureCount { get; private set; } = 0;
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/// <summary>
/// Number of Info items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long InfoCount { get; private set; } = 0;
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/// <summary>
/// Number of Input items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long InputCount { get; private set; } = 0;
/// <summary>
/// Number of Media items
/// </summary>
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[JsonIgnore, XmlIgnore]
public long MediaCount { get; private set; } = 0;
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/// <summary>
/// Number of Part items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long PartCount { get; private set; } = 0;
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/// <summary>
/// Number of PartFeature items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long PartFeatureCount { get; private set; } = 0;
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/// <summary>
/// Number of Port items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long PortCount { get; private set; } = 0;
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/// <summary>
/// Number of RamOption items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long RamOptionCount { get; private set; } = 0;
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/// <summary>
/// Number of Release items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long ReleaseCount { get; private set; } = 0;
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/// <summary>
/// Number of ReleaseDetails items
/// </summary>
[JsonIgnore, XmlIgnore]
public long ReleaseDetailsCount { get; private set; } = 0;
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/// <summary>
/// Number of Rom items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long RomCount { get; private set; } = 0;
/// <summary>
/// Number of Sample items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long SampleCount { get; private set; } = 0;
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/// <summary>
/// Number of Serials items
/// </summary>
[JsonIgnore, XmlIgnore]
public long SerialsCount { get; private set; } = 0;
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/// <summary>
/// Number of SharedFeature items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long SharedFeatureCount { get; private set; } = 0;
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/// <summary>
/// Number of Slot items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long SlotCount { get; private set; } = 0;
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/// <summary>
/// Number of SoftwareList items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long SoftwareListCount { get; private set; } = 0;
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/// <summary>
/// Number of Sound items
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long SoundCount { get; private set; } = 0;
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/// <summary>
/// Number of SourceDetails items
/// </summary>
[JsonIgnore, XmlIgnore]
public long SourceDetailsCount { get; private set; } = 0;
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/// <summary>
/// Number of machines
/// </summary>
/// <remarks>Special count only used by statistics output</remarks>
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[JsonIgnore, XmlIgnore]
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public long GameCount { get; set; } = 0;
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/// <summary>
/// Total uncompressed size
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long TotalSize { get; private set; } = 0;
/// <summary>
/// Number of items with a CRC hash
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long CRCCount { get; private set; } = 0;
/// <summary>
/// Number of items with an MD5 hash
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long MD5Count { get; private set; } = 0;
/// <summary>
/// Number of items with a SHA-1 hash
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long SHA1Count { get; private set; } = 0;
/// <summary>
/// Number of items with a SHA-256 hash
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long SHA256Count { get; private set; } = 0;
/// <summary>
/// Number of items with a SHA-384 hash
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long SHA384Count { get; private set; } = 0;
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/// <summary>
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/// Number of items with a SHA-512 hash
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/// </summary>
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[JsonIgnore, XmlIgnore]
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public long SHA512Count { get; private set; } = 0;
/// <summary>
/// Number of items with a SpamSum fuzzy hash
/// </summary>
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[JsonIgnore, XmlIgnore]
public long SpamSumCount { get; private set; } = 0;
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/// <summary>
/// Number of items with the baddump status
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long BaddumpCount { get; private set; } = 0;
/// <summary>
/// Number of items with the good status
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long GoodCount { get; private set; } = 0;
/// <summary>
/// Number of items with the nodump status
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long NodumpCount { get; private set; } = 0;
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/// <summary>
/// Number of items with the remove flag
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long RemovedCount { get; private set; } = 0;
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/// <summary>
/// Number of items with the verified status
/// </summary>
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[JsonIgnore, XmlIgnore]
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public long VerifiedCount { get; private set; } = 0;
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#endregion
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#endregion
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#region Accessors
/// <summary>
/// Passthrough to access the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to reference</param>
public ConcurrentList<DatItem> this[string key]
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{
get
{
// Explicit lock for some weird corner cases
lock (key)
{
// Ensure the key exists
EnsureKey(key);
// Now return the value
return items[key];
}
}
set
{
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Remove(key);
if (value == null)
items[key] = null;
else
AddRange(key, value);
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}
}
/// <summary>
/// Add a value to the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to add to</param>
/// <param name="value">Value to add to the dictionary</param>
public void Add(string key, DatItem value)
{
// Explicit lock for some weird corner cases
lock (key)
{
// Ensure the key exists
EnsureKey(key);
// If item is null, don't add it
if (value == null)
return;
// Now add the value
items[key].Add(value);
// Now update the statistics
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AddItemStatistics(value);
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}
}
/// <summary>
/// Add a range of values to the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to add to</param>
/// <param name="value">Value to add to the dictionary</param>
public void Add(string key, ConcurrentList<DatItem> value)
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{
AddRange(key, value);
}
/// <summary>
/// Add to the statistics given a DatItem
/// </summary>
/// <param name="item">Item to add info from</param>
public void AddItemStatistics(DatItem item)
{
lock (statsLock)
{
// No matter what the item is, we increment the count
TotalCount++;
// Increment removal count
if (item.Remove)
RemovedCount++;
// Now we do different things for each item type
switch (item.ItemType)
{
case ItemType.Adjuster:
AdjusterCount++;
break;
case ItemType.Analog:
AnalogCount++;
break;
case ItemType.Archive:
ArchiveCount++;
break;
case ItemType.BiosSet:
BiosSetCount++;
break;
case ItemType.Chip:
ChipCount++;
break;
case ItemType.Condition:
ConditionCount++;
break;
case ItemType.Configuration:
ConfigurationCount++;
break;
case ItemType.DataArea:
DataAreaCount++;
break;
case ItemType.Device:
DeviceCount++;
break;
case ItemType.DeviceReference:
DeviceReferenceCount++;
break;
case ItemType.DipSwitch:
DipSwitchCount++;
break;
case ItemType.Disk:
DiskCount++;
if ((item as Disk).ItemStatus != ItemStatus.Nodump)
{
MD5Count += (string.IsNullOrWhiteSpace((item as Disk).MD5) ? 0 : 1);
SHA1Count += (string.IsNullOrWhiteSpace((item as Disk).SHA1) ? 0 : 1);
}
BaddumpCount += ((item as Disk).ItemStatus == ItemStatus.BadDump ? 1 : 0);
GoodCount += ((item as Disk).ItemStatus == ItemStatus.Good ? 1 : 0);
NodumpCount += ((item as Disk).ItemStatus == ItemStatus.Nodump ? 1 : 0);
VerifiedCount += ((item as Disk).ItemStatus == ItemStatus.Verified ? 1 : 0);
break;
case ItemType.DiskArea:
DiskAreaCount++;
break;
case ItemType.Display:
DisplayCount++;
break;
case ItemType.Driver:
DriverCount++;
break;
case ItemType.Feature:
FeatureCount++;
break;
case ItemType.Info:
InfoCount++;
break;
case ItemType.Input:
InputCount++;
break;
case ItemType.Media:
MediaCount++;
MD5Count += (string.IsNullOrWhiteSpace((item as Media).MD5) ? 0 : 1);
SHA1Count += (string.IsNullOrWhiteSpace((item as Media).SHA1) ? 0 : 1);
SHA256Count += (string.IsNullOrWhiteSpace((item as Media).SHA256) ? 0 : 1);
SpamSumCount += (string.IsNullOrWhiteSpace((item as Media).SpamSum) ? 0 : 1);
break;
case ItemType.Part:
PartCount++;
break;
case ItemType.PartFeature:
PartFeatureCount++;
break;
case ItemType.Port:
PortCount++;
break;
case ItemType.RamOption:
RamOptionCount++;
break;
case ItemType.Release:
ReleaseCount++;
break;
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case ItemType.ReleaseDetails:
ReleaseDetailsCount++;
break;
case ItemType.Rom:
RomCount++;
if ((item as Rom).ItemStatus != ItemStatus.Nodump)
{
TotalSize += (item as Rom).Size ?? 0;
CRCCount += (string.IsNullOrWhiteSpace((item as Rom).CRC) ? 0 : 1);
MD5Count += (string.IsNullOrWhiteSpace((item as Rom).MD5) ? 0 : 1);
SHA1Count += (string.IsNullOrWhiteSpace((item as Rom).SHA1) ? 0 : 1);
SHA256Count += (string.IsNullOrWhiteSpace((item as Rom).SHA256) ? 0 : 1);
SHA384Count += (string.IsNullOrWhiteSpace((item as Rom).SHA384) ? 0 : 1);
SHA512Count += (string.IsNullOrWhiteSpace((item as Rom).SHA512) ? 0 : 1);
SpamSumCount += (string.IsNullOrWhiteSpace((item as Rom).SpamSum) ? 0 : 1);
}
BaddumpCount += ((item as Rom).ItemStatus == ItemStatus.BadDump ? 1 : 0);
GoodCount += ((item as Rom).ItemStatus == ItemStatus.Good ? 1 : 0);
NodumpCount += ((item as Rom).ItemStatus == ItemStatus.Nodump ? 1 : 0);
VerifiedCount += ((item as Rom).ItemStatus == ItemStatus.Verified ? 1 : 0);
break;
case ItemType.Sample:
SampleCount++;
break;
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case ItemType.Serials:
SerialsCount++;
break;
case ItemType.SharedFeature:
SharedFeatureCount++;
break;
case ItemType.Slot:
SlotCount++;
break;
case ItemType.SoftwareList:
SoftwareListCount++;
break;
case ItemType.Sound:
SoundCount++;
break;
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case ItemType.SourceDetails:
SourceDetailsCount++;
break;
}
}
}
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/// <summary>
/// Add a range of values to the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to add to</param>
/// <param name="value">Value to add to the dictionary</param>
public void AddRange(string key, ConcurrentList<DatItem> value)
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{
// Explicit lock for some weird corner cases
lock (key)
{
// If the value is null or empty, just return
if (value == null || !value.Any())
return;
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// Ensure the key exists
EnsureKey(key);
// Now add the value
items[key].AddRange(value);
// Now update the statistics
foreach (DatItem item in value)
{
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AddItemStatistics(item);
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}
}
}
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/// <summary>
/// Add statistics from another DatStats object
/// </summary>
/// <param name="stats">DatStats object to add from</param>
public void AddStatistics(ItemDictionary stats)
{
TotalCount += stats.Count;
ArchiveCount += stats.ArchiveCount;
BiosSetCount += stats.BiosSetCount;
ChipCount += stats.ChipCount;
DiskCount += stats.DiskCount;
MediaCount += stats.MediaCount;
ReleaseCount += stats.ReleaseCount;
RomCount += stats.RomCount;
SampleCount += stats.SampleCount;
GameCount += stats.GameCount;
TotalSize += stats.TotalSize;
// Individual hash counts
CRCCount += stats.CRCCount;
MD5Count += stats.MD5Count;
SHA1Count += stats.SHA1Count;
SHA256Count += stats.SHA256Count;
SHA384Count += stats.SHA384Count;
SHA512Count += stats.SHA512Count;
SpamSumCount += stats.SpamSumCount;
// Individual status counts
BaddumpCount += stats.BaddumpCount;
GoodCount += stats.GoodCount;
NodumpCount += stats.NodumpCount;
RemovedCount += stats.RemovedCount;
VerifiedCount += stats.VerifiedCount;
}
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/// <summary>
/// Get if the file dictionary contains the key
/// </summary>
/// <param name="key">Key in the dictionary to check</param>
/// <returns>True if the key exists, false otherwise</returns>
public bool ContainsKey(string key)
{
// If the key is null, we return false since keys can't be null
if (key == null)
return false;
// Explicit lock for some weird corner cases
lock (key)
{
return items.ContainsKey(key);
}
}
/// <summary>
/// Get if the file dictionary contains the key and value
/// </summary>
/// <param name="key">Key in the dictionary to check</param>
/// <param name="value">Value in the dictionary to check</param>
/// <returns>True if the key exists, false otherwise</returns>
public bool Contains(string key, DatItem value)
{
// If the key is null, we return false since keys can't be null
if (key == null)
return false;
// Explicit lock for some weird corner cases
lock (key)
{
if (items.ContainsKey(key))
return items[key].Contains(value);
}
return false;
}
/// <summary>
/// Ensure the key exists in the items dictionary
/// </summary>
/// <param name="key">Key to ensure</param>
public void EnsureKey(string key)
{
// If the key is missing from the dictionary, add it
if (!items.ContainsKey(key))
items.TryAdd(key, new ConcurrentList<DatItem>());
}
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/// <summary>
/// Get a list of filtered items for a given key
/// </summary>
/// <param name="key">Key in the dictionary to retrieve</param>
public ConcurrentList<DatItem> FilteredItems(string key)
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{
lock (key)
{
// Get the list, if possible
ConcurrentList<DatItem> fi = items[key];
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if (fi == null)
return new ConcurrentList<DatItem>();
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// Filter the list
return fi.Where(i => i != null)
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.Where(i => !i.Remove)
.Where(i => i.Machine?.Name != null)
.ToConcurrentList();
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}
}
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/// <summary>
/// Remove a key from the file dictionary if it exists
/// </summary>
/// <param name="key">Key in the dictionary to remove</param>
public bool Remove(string key)
{
// Explicit lock for some weird corner cases
lock (key)
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{
// If the key doesn't exist, return
if (!ContainsKey(key))
return false;
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// Remove the statistics first
foreach (DatItem item in items[key])
{
RemoveItemStatistics(item);
}
// Remove the key from the dictionary
return items.TryRemove(key, out _);
}
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}
/// <summary>
/// Remove the first instance of a value from the file dictionary if it exists
/// </summary>
/// <param name="key">Key in the dictionary to remove from</param>
/// <param name="value">Value to remove from the dictionary</param>
public bool Remove(string key, DatItem value)
{
// Explicit lock for some weird corner cases
lock (key)
{
// If the key and value doesn't exist, return
if (!Contains(key, value))
return false;
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// Remove the statistics first
RemoveItemStatistics(value);
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return items[key].Remove(value);
}
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}
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/// <summary>
/// Reset a key from the file dictionary if it exists
/// </summary>
/// <param name="key">Key in the dictionary to reset</param>
public bool Reset(string key)
{
// If the key doesn't exist, return
if (!ContainsKey(key))
return false;
// Remove the statistics first
foreach (DatItem item in items[key])
{
RemoveItemStatistics(item);
}
// Remove the key from the dictionary
items[key] = new ConcurrentList<DatItem>();
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return true;
}
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/// <summary>
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/// Override the internal ItemKey value
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/// </summary>
/// <param name="newBucket"></param>
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public void SetBucketedBy(ItemKey newBucket)
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{
bucketedBy = newBucket;
}
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/// <summary>
/// Remove from the statistics given a DatItem
/// </summary>
/// <param name="item">Item to remove info for</param>
public void RemoveItemStatistics(DatItem item)
{
// If we have a null item, we can't do anything
if (item == null)
return;
lock (statsLock)
{
// No matter what the item is, we decrease the count
TotalCount--;
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// Decrement removal count
if (item.Remove)
RemovedCount--;
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// Now we do different things for each item type
switch (item.ItemType)
{
case ItemType.Adjuster:
AdjusterCount--;
break;
case ItemType.Analog:
AnalogCount--;
break;
case ItemType.Archive:
ArchiveCount--;
break;
case ItemType.BiosSet:
BiosSetCount--;
break;
case ItemType.Chip:
ChipCount--;
break;
case ItemType.Condition:
ConditionCount--;
break;
case ItemType.Configuration:
ConfigurationCount--;
break;
case ItemType.DataArea:
DataAreaCount--;
break;
case ItemType.Device:
DeviceCount--;
break;
case ItemType.DeviceReference:
DeviceReferenceCount--;
break;
case ItemType.DipSwitch:
DipSwitchCount--;
break;
case ItemType.Disk:
DiskCount--;
if ((item as Disk).ItemStatus != ItemStatus.Nodump)
{
MD5Count -= (string.IsNullOrWhiteSpace((item as Disk).MD5) ? 0 : 1);
SHA1Count -= (string.IsNullOrWhiteSpace((item as Disk).SHA1) ? 0 : 1);
}
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BaddumpCount -= ((item as Disk).ItemStatus == ItemStatus.BadDump ? 1 : 0);
GoodCount -= ((item as Disk).ItemStatus == ItemStatus.Good ? 1 : 0);
NodumpCount -= ((item as Disk).ItemStatus == ItemStatus.Nodump ? 1 : 0);
VerifiedCount -= ((item as Disk).ItemStatus == ItemStatus.Verified ? 1 : 0);
break;
case ItemType.DiskArea:
DiskAreaCount--;
break;
case ItemType.Display:
DisplayCount--;
break;
case ItemType.Driver:
DriverCount--;
break;
case ItemType.Feature:
FeatureCount--;
break;
case ItemType.Info:
InfoCount--;
break;
case ItemType.Input:
InputCount--;
break;
case ItemType.Media:
MediaCount--;
MD5Count -= (string.IsNullOrWhiteSpace((item as Media).MD5) ? 0 : 1);
SHA1Count -= (string.IsNullOrWhiteSpace((item as Media).SHA1) ? 0 : 1);
SHA256Count -= (string.IsNullOrWhiteSpace((item as Media).SHA256) ? 0 : 1);
break;
case ItemType.Part:
PartCount--;
break;
case ItemType.PartFeature:
PartFeatureCount--;
break;
case ItemType.Port:
PortCount--;
break;
case ItemType.RamOption:
RamOptionCount--;
break;
case ItemType.Release:
ReleaseCount--;
break;
case ItemType.Rom:
RomCount--;
if ((item as Rom).ItemStatus != ItemStatus.Nodump)
{
TotalSize -= (item as Rom).Size ?? 0;
CRCCount -= (string.IsNullOrWhiteSpace((item as Rom).CRC) ? 0 : 1);
MD5Count -= (string.IsNullOrWhiteSpace((item as Rom).MD5) ? 0 : 1);
SHA1Count -= (string.IsNullOrWhiteSpace((item as Rom).SHA1) ? 0 : 1);
SHA256Count -= (string.IsNullOrWhiteSpace((item as Rom).SHA256) ? 0 : 1);
SHA384Count -= (string.IsNullOrWhiteSpace((item as Rom).SHA384) ? 0 : 1);
SHA512Count -= (string.IsNullOrWhiteSpace((item as Rom).SHA512) ? 0 : 1);
}
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BaddumpCount -= ((item as Rom).ItemStatus == ItemStatus.BadDump ? 1 : 0);
GoodCount -= ((item as Rom).ItemStatus == ItemStatus.Good ? 1 : 0);
NodumpCount -= ((item as Rom).ItemStatus == ItemStatus.Nodump ? 1 : 0);
VerifiedCount -= ((item as Rom).ItemStatus == ItemStatus.Verified ? 1 : 0);
break;
case ItemType.Sample:
SampleCount--;
break;
case ItemType.SharedFeature:
SharedFeatureCount--;
break;
case ItemType.Slot:
SlotCount--;
break;
case ItemType.SoftwareList:
SoftwareListCount--;
break;
case ItemType.Sound:
SoundCount--;
break;
}
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}
}
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#endregion
#region Constructors
/// <summary>
/// Generic constructor
/// </summary>
public ItemDictionary()
{
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bucketedBy = ItemKey.NULL;
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mergedBy = DedupeType.None;
items = new ConcurrentDictionary<string, ConcurrentList<DatItem>>();
logger = new Logger(this);
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}
#endregion
#region Custom Functionality
/// <summary>
/// Take the arbitrarily bucketed Files Dictionary and convert to one bucketed by a user-defined method
/// </summary>
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/// <param name="bucketBy">ItemKey enum representing how to bucket the individual items</param>
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/// <param name="dedupeType">Dedupe type that should be used</param>
/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
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public void BucketBy(ItemKey bucketBy, DedupeType dedupeType, bool lower = true, bool norename = true)
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{
// If we have a situation where there's no dictionary or no keys at all, we skip
if (items == null || items.Count == 0)
return;
// If the sorted type isn't the same, we want to sort the dictionary accordingly
if (bucketedBy != bucketBy && bucketBy != ItemKey.NULL)
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{
logger.User($"Organizing roms by {bucketBy}");
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// Set the sorted type
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bucketedBy = bucketBy;
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// Reset the merged type since this might change the merge
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mergedBy = DedupeType.None;
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// First do the initial sort of all of the roms inplace
List<string> oldkeys = Keys.ToList();
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Parallel.For(0, oldkeys.Count, Globals.ParallelOptions, k =>
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{
string key = oldkeys[k];
// Now add each of the roms to their respective keys
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for (int i = 0; i < this[key].Count; i++)
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{
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DatItem item = this[key][i];
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if (item == null)
continue;
// We want to get the key most appropriate for the given sorting type
string newkey = item.GetKey(bucketBy, lower, norename);
// If the key is different, move the item to the new key
if (newkey != key)
{
Add(newkey, item);
Remove(key, item);
i--; // This make sure that the pointer stays on the correct since one was removed
}
}
// If the key is now empty, remove it
if (this[key].Count == 0)
Remove(key);
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});
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}
// If the merge type isn't the same, we want to merge the dictionary accordingly
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if (mergedBy != dedupeType)
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{
logger.User($"Deduping roms by {dedupeType}");
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// Set the sorted type
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mergedBy = dedupeType;
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List<string> keys = Keys.ToList();
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
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{
// Get the possibly unsorted list
ConcurrentList<DatItem> sortedlist = this[key].ToConcurrentList();
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// Sort the list of items to be consistent
DatItem.Sort(ref sortedlist, false);
// If we're merging the roms, do so
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if (dedupeType == DedupeType.Full || (dedupeType == DedupeType.Game && bucketBy == ItemKey.Machine))
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sortedlist = DatItem.Merge(sortedlist);
// Add the list back to the dictionary
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Reset(key);
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AddRange(key, sortedlist);
});
}
// If the merge type is the same, we want to sort the dictionary to be consistent
else
{
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List<string> keys = Keys.ToList();
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
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{
// Get the possibly unsorted list
ConcurrentList<DatItem> sortedlist = this[key];
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// Sort the list of items to be consistent
DatItem.Sort(ref sortedlist, false);
});
}
}
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/// <summary>
/// Remove any keys that have null or empty values
/// </summary>
public void ClearEmpty()
{
var keys = items.Keys.Where(k => k != null).ToList();
foreach (string key in keys)
{
// If the key doesn't exist, skip
if (!items.ContainsKey(key))
continue;
// If the value is null, remove
else if (items[key] == null)
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items.TryRemove(key, out _);
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// If there are no non-blank items, remove
else if (items[key].Count(i => i != null && i.ItemType != ItemType.Blank) == 0)
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items.TryRemove(key, out _);
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}
}
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/// <summary>
/// Remove all items marked for removal
/// </summary>
public void ClearMarked()
{
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var keys = items.Keys.ToList();
foreach (string key in keys)
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{
ConcurrentList<DatItem> oldItemList = items[key];
ConcurrentList<DatItem> newItemList = oldItemList.Where(i => !i.Remove).ToConcurrentList();
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Remove(key);
AddRange(key, newItemList);
}
}
/// <summary>
/// List all duplicates found in a DAT based on a DatItem
/// </summary>
/// <param name="datItem">Item to try to match</param>
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
/// <returns>List of matched DatItem objects</returns>
public ConcurrentList<DatItem> GetDuplicates(DatItem datItem, bool sorted = false)
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{
ConcurrentList<DatItem> output = new ConcurrentList<DatItem>();
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// Check for an empty rom list first
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if (TotalCount == 0)
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return output;
// We want to get the proper key for the DatItem
string key = SortAndGetKey(datItem, sorted);
// If the key doesn't exist, return the empty list
if (!ContainsKey(key))
return output;
// Try to find duplicates
ConcurrentList<DatItem> roms = this[key];
ConcurrentList<DatItem> left = new ConcurrentList<DatItem>();
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for (int i = 0; i < roms.Count; i++)
{
DatItem other = roms[i];
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if (other.Remove)
continue;
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if (datItem.Equals(other))
{
other.Remove = true;
output.Add(other);
}
else
{
left.Add(other);
}
}
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// Add back all roms with the proper flags
Remove(key);
AddRange(key, output);
AddRange(key, left);
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return output;
}
/// <summary>
/// Check if a DAT contains the given DatItem
/// </summary>
/// <param name="datItem">Item to try to match</param>
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
/// <returns>True if it contains the rom, false otherwise</returns>
public bool HasDuplicates(DatItem datItem, bool sorted = false)
{
// Check for an empty rom list first
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if (TotalCount == 0)
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return false;
// We want to get the proper key for the DatItem
string key = SortAndGetKey(datItem, sorted);
// If the key doesn't exist, return the empty list
if (!ContainsKey(key))
return false;
// Try to find duplicates
ConcurrentList<DatItem> roms = this[key];
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return roms.Any(r => datItem.Equals(r));
}
/// <summary>
/// Recalculate the statistics for the Dat
/// </summary>
public void RecalculateStats()
{
// Wipe out any stats already there
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ResetStatistics();
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// If we have a blank Dat in any way, return
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if (items == null)
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return;
// Loop through and add
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foreach (string key in items.Keys)
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{
ConcurrentList<DatItem> datItems = items[key];
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foreach (DatItem item in datItems)
{
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AddItemStatistics(item);
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}
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}
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}
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/// <summary>
/// Reset all statistics
/// </summary>
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public void ResetStatistics()
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{
TotalCount = 0;
ArchiveCount = 0;
BiosSetCount = 0;
ChipCount = 0;
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DiskCount = 0;
MediaCount = 0;
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ReleaseCount = 0;
RomCount = 0;
SampleCount = 0;
GameCount = 0;
TotalSize = 0;
CRCCount = 0;
MD5Count = 0;
SHA1Count = 0;
SHA256Count = 0;
SHA384Count = 0;
SHA512Count = 0;
SpamSumCount = 0;
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BaddumpCount = 0;
GoodCount = 0;
NodumpCount = 0;
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RemovedCount = 0;
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VerifiedCount = 0;
}
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/// <summary>
/// Get the highest-order Field value that represents the statistics
/// </summary>
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private ItemKey GetBestAvailable()
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{
// If all items are supposed to have a SHA-512, we bucket by that
if (DiskCount + MediaCount + RomCount - NodumpCount == SHA512Count)
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return ItemKey.SHA512;
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// If all items are supposed to have a SHA-384, we bucket by that
else if (DiskCount + MediaCount + RomCount - NodumpCount == SHA384Count)
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return ItemKey.SHA384;
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// If all items are supposed to have a SHA-256, we bucket by that
else if (DiskCount + MediaCount + RomCount - NodumpCount == SHA256Count)
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return ItemKey.SHA256;
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// If all items are supposed to have a SHA-1, we bucket by that
else if (DiskCount + MediaCount + RomCount - NodumpCount == SHA1Count)
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return ItemKey.SHA1;
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// If all items are supposed to have a MD5, we bucket by that
else if (DiskCount + MediaCount + RomCount - NodumpCount == MD5Count)
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return ItemKey.MD5;
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// Otherwise, we bucket by CRC
else
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return ItemKey.CRC;
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}
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/// <summary>
/// Sort the input DAT and get the key to be used by the item
/// </summary>
/// <param name="datItem">Item to try to match</param>
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
/// <returns>Key to try to use</returns>
private string SortAndGetKey(DatItem datItem, bool sorted = false)
{
// If we're not already sorted, take care of it
if (!sorted)
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BucketBy(GetBestAvailable(), DedupeType.None);
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// Now that we have the sorted type, we get the proper key
return datItem.GetKey(bucketedBy);
}
#endregion
#region IDictionary Implementations
public ICollection<ConcurrentList<DatItem>> Values => ((IDictionary<string, ConcurrentList<DatItem>>)items).Values;
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public int Count => ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>>>)items).Count;
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public bool IsReadOnly => ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>>>)items).IsReadOnly;
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public bool TryGetValue(string key, out ConcurrentList<DatItem> value)
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{
return ((IDictionary<string, ConcurrentList<DatItem>>)items).TryGetValue(key, out value);
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}
public void Add(KeyValuePair<string, ConcurrentList<DatItem>> item)
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{
((ICollection<KeyValuePair<string, ConcurrentList<DatItem>>>)items).Add(item);
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}
public void Clear()
{
((ICollection<KeyValuePair<string, ConcurrentList<DatItem>>>)items).Clear();
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}
public bool Contains(KeyValuePair<string, ConcurrentList<DatItem>> item)
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{
return ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>>>)items).Contains(item);
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}
public void CopyTo(KeyValuePair<string, ConcurrentList<DatItem>>[] array, int arrayIndex)
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{
((ICollection<KeyValuePair<string, ConcurrentList<DatItem>>>)items).CopyTo(array, arrayIndex);
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}
public bool Remove(KeyValuePair<string, ConcurrentList<DatItem>> item)
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{
return ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>>>)items).Remove(item);
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}
public IEnumerator<KeyValuePair<string, ConcurrentList<DatItem>>> GetEnumerator()
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{
return ((IEnumerable<KeyValuePair<string, ConcurrentList<DatItem>>>)items).GetEnumerator();
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}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)items).GetEnumerator();
}
#endregion
}
}