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Remove unused parameter from Write
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@@ -3422,12 +3422,11 @@ namespace SabreTools.Library.DatFiles
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/// Create and open an output file for writing direct from a dictionary
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/// Create and open an output file for writing direct from a dictionary
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/// </summary>
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/// </summary>
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/// <param name="outDir">Set the output directory (current directory on null)</param>
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/// <param name="outDir">Set the output directory (current directory on null)</param>
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/// <param name="norename">True if games should only be compared on game and file name (default), false if system and source are counted</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <param name="overwrite">True if files should be overwritten (default), false if they should be renamed instead</param>
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/// <param name="overwrite">True if files should be overwritten (default), false if they should be renamed instead</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public bool Write(string outDir, bool norename = true, bool ignoreblanks = false, bool overwrite = true, bool throwOnError = false)
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public bool Write(string outDir, bool ignoreblanks = false, bool overwrite = true, bool throwOnError = false)
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{
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{
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// If we have nothing writable, abort
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// If we have nothing writable, abort
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if (!HasWritable())
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if (!HasWritable())
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@@ -3450,7 +3449,7 @@ namespace SabreTools.Library.DatFiles
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EnsureHeaderFields();
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EnsureHeaderFields();
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// Bucket roms by game name, if not already
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// Bucket roms by game name, if not already
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Items.BucketBy(Field.Machine_Name, DedupeType.None, norename: norename);
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Items.BucketBy(Field.Machine_Name, DedupeType.None);
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// Output the number of items we're going to be writing
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// Output the number of items we're going to be writing
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Globals.Logger.User($"A total of {Items.TotalCount - Items.RemovedCount} items will be written out to '{Header.FileName}'");
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Globals.Logger.User($"A total of {Items.TotalCount - Items.RemovedCount} items will be written out to '{Header.FileName}'");
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