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Convert RomCenter
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@@ -1,9 +1,5 @@
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using System;
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using System;
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using System.Linq;
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using SabreTools.Core;
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using SabreTools.Core;
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using SabreTools.Core.Tools;
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using SabreTools.DatItems;
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using SabreTools.DatItems.Formats;
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namespace SabreTools.DatFiles.Formats
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namespace SabreTools.DatFiles.Formats
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{
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{
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@@ -19,6 +15,7 @@ namespace SabreTools.DatFiles.Formats
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{
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{
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// Deserialize the input file
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// Deserialize the input file
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var metadataFile = new Serialization.Files.RomCenter().Deserialize(filename);
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var metadataFile = new Serialization.Files.RomCenter().Deserialize(filename);
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var metadata = new Serialization.CrossModel.RomCenter().Serialize(metadataFile);
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// Convert the credits data to the internal format
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// Convert the credits data to the internal format
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ConvertCredits(metadataFile?.Credits);
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ConvertCredits(metadataFile?.Credits);
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@@ -29,8 +26,8 @@ namespace SabreTools.DatFiles.Formats
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// Convert the emulator data to the internal format
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// Convert the emulator data to the internal format
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ConvertEmulator(metadataFile?.Emulator);
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ConvertEmulator(metadataFile?.Emulator);
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// Convert the games data to the internal format
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// Convert to the internal format
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ConvertGames(metadataFile?.Games, filename, indexId, statsOnly);
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ConvertMetadata(metadata, filename, indexId, statsOnly);
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}
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}
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catch (Exception ex) when (!throwOnError)
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catch (Exception ex) when (!throwOnError)
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{
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{
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@@ -92,44 +89,6 @@ namespace SabreTools.DatFiles.Formats
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Header.Description ??= emulator.Version;
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Header.Description ??= emulator.Version;
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}
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}
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/// <summary>
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/// Convert games information
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/// </summary>
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/// <param name="games">Deserialized model to convert</param>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
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private void ConvertGames(Models.RomCenter.Games? games, string filename, int indexId, bool statsOnly)
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{
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// If the games is missing, we can't do anything
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if (games?.Rom == null || !games.Rom.Any())
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return;
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foreach (var rom in games.Rom)
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{
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var machine = new Machine();
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machine.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, rom.ParentName);
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//machine.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfDescriptionKey, rom.ParentDescription); // TODO: Add to internal model or find mapping
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machine.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, rom.GameDescription);
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machine.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, rom.GameName);
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machine.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, rom.RomOf);
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var item = new Rom
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{
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Source = new Source { Index = indexId, Name = filename },
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};
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item.SetName(rom.RomName);
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item.SetFieldValue<string?>(Models.Metadata.Rom.CRCKey, rom.RomCRC);
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item.SetFieldValue<string?>(Models.Metadata.Rom.MergeKey, rom.MergeName);
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item.SetFieldValue<long?>(Models.Metadata.Rom.SizeKey, NumberHelper.ConvertToInt64(rom.RomSize));
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item.SetFieldValue<ItemStatus>(Models.Metadata.Rom.StatusKey, ItemStatus.None);
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// Now process and add the item
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item.CopyMachineInformation(machine);
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ParseAddHelper(item, statsOnly);
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}
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}
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#endregion
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#endregion
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}
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}
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}
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}
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