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https://github.com/claunia/SabreTools.git
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[DatFile] Make lower case default, but optional
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@@ -308,7 +308,8 @@ namespace SabreTools.Helper.Dats
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/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
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/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
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/// <param name="logger">Logger object for file and console output</param>
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/// <param name="logger">Logger object for file and console output</param>
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/// <param name="output">True if the number of hashes counted is to be output (default), false otherwise</param>
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/// <param name="output">True if the number of hashes counted is to be output (default), false otherwise</param>
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public void BucketByGame(bool mergeroms, bool norename, Logger logger, bool output = true)
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/// <param name="lower">True if the game should be lowercased (default), false otherwise</param>
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public void BucketByGame(bool mergeroms, bool norename, Logger logger, bool output = true, bool lower = true)
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{
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{
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// If we already have the right sorting, trust it
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// If we already have the right sorting, trust it
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if (_sortedBy == SortedBy.Game)
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if (_sortedBy == SortedBy.Game)
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@@ -353,6 +354,10 @@ namespace SabreTools.Helper.Dats
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+ (String.IsNullOrEmpty(rom.Machine.Name)
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+ (String.IsNullOrEmpty(rom.Machine.Name)
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? "Default"
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? "Default"
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: rom.Machine.Name);
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: rom.Machine.Name);
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if (lower)
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{
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newkey = newkey.ToLowerInvariant();
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}
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newkey = HttpUtility.HtmlEncode(newkey);
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newkey = HttpUtility.HtmlEncode(newkey);
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if (sortable.ContainsKey(newkey))
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if (sortable.ContainsKey(newkey))
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{
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{
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@@ -5211,7 +5216,7 @@ namespace SabreTools.Helper.Dats
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basepath = (basepath.EndsWith(Path.DirectorySeparatorChar.ToString()) ? basepath : basepath + Path.DirectorySeparatorChar);
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basepath = (basepath.EndsWith(Path.DirectorySeparatorChar.ToString()) ? basepath : basepath + Path.DirectorySeparatorChar);
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// First, organize by games so that we can do the right thing
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// First, organize by games so that we can do the right thing
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BucketByGame(false, true, logger, output: false);
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BucketByGame(false, true, logger, output: false, lower: false);
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// Create a temporary DAT to add things to
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// Create a temporary DAT to add things to
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DatFile tempDat = (DatFile)CloneHeader();
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DatFile tempDat = (DatFile)CloneHeader();
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