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Clean up unnecessary logic complexity
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@@ -176,8 +176,8 @@ namespace SabreTools.DatFiles.Formats
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// Romba mode automatically uses item name
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if (Modifiers.OutputDepot?.IsActive == true || Modifiers.UseRomName)
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sw.Write($"{datItem.GetName() ?? string.Empty}\n");
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else if (!Modifiers.UseRomName && datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey) != lastgame)
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sw.Write($"{datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey) ?? string.Empty}\n");
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else if (!Modifiers.UseRomName && machine!.GetStringFieldValue(Models.Metadata.Machine.NameKey) != lastgame)
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sw.Write($"{machine!.GetStringFieldValue(Models.Metadata.Machine.NameKey) ?? string.Empty}\n");
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sw.Flush();
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}
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@@ -191,21 +191,16 @@ namespace SabreTools.DatFiles.Formats
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private void WriteDatItemDB(StreamWriter sw, KeyValuePair<long, DatItem> datItem, string? lastgame)
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{
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// Get the machine for the item
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var machine = ItemsDB.GetMachineForItem(datItem.Key);
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var machine = ItemsDB.GetMachineForItem(datItem.Key).Value;
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// Process the item name
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ProcessItemName(datItem.Value, machine.Value, forceRemoveQuotes: false, forceRomName: false);
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ProcessItemName(datItem.Value, machine, forceRemoveQuotes: false, forceRomName: false);
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// Romba mode automatically uses item name
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if (Modifiers.OutputDepot?.IsActive == true || Modifiers.UseRomName)
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{
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sw.Write($"{datItem.Value.GetName() ?? string.Empty}\n");
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}
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else if (!Modifiers.UseRomName
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&& machine.Value!.GetStringFieldValue(Models.Metadata.Machine.NameKey) != lastgame)
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{
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sw.Write($"{machine.Value!.GetStringFieldValue(Models.Metadata.Machine.NameKey) ?? string.Empty}\n");
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}
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else if (!Modifiers.UseRomName && machine!.GetStringFieldValue(Models.Metadata.Machine.NameKey) != lastgame)
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sw.Write($"{machine!.GetStringFieldValue(Models.Metadata.Machine.NameKey) ?? string.Empty}\n");
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sw.Flush();
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}
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