Create passthrough methods for scaffolding

This commit is contained in:
Matt Nadareski
2025-01-12 23:15:30 -05:00
parent d80a6b173c
commit f4743e859e
18 changed files with 508 additions and 368 deletions

View File

@@ -106,43 +106,25 @@ namespace SabreTools.DatTools
// Bucket and dedupe according to the flag
if (DedupeRoms == DedupeType.Full)
{
datFile.Items.BucketBy(ItemKey.CRC, DedupeRoms);
datFile.ItemsDB.BucketBy(ItemKey.CRC, DedupeRoms);
}
datFile.BucketBy(ItemKey.CRC, DedupeRoms);
else if (DedupeRoms == DedupeType.Game)
{
datFile.Items.BucketBy(ItemKey.Machine, DedupeRoms);
datFile.ItemsDB.BucketBy(ItemKey.Machine, DedupeRoms);
}
datFile.BucketBy(ItemKey.Machine, DedupeRoms);
// Process description to machine name
if (DescriptionAsName == true)
{
datFile.Items.MachineDescriptionToName(throwOnError);
datFile.ItemsDB.MachineDescriptionToName(throwOnError);
}
datFile.MachineDescriptionToName(throwOnError);
// If we are removing scene dates, do that now
if (SceneDateStrip == true)
{
datFile.Items.StripSceneDatesFromItems();
datFile.ItemsDB.StripSceneDatesFromItems();
}
datFile.StripSceneDatesFromItems();
// Run the one rom per game logic, if required
if (OneGamePerRegion == true && RegionList != null)
{
datFile.Items.SetOneGamePerRegion(RegionList);
datFile.ItemsDB.SetOneGamePerRegion(RegionList);
}
datFile.SetOneGamePerRegion(RegionList);
// Run the one rom per game logic, if required
if (OneRomPerGame == true)
{
datFile.Items.SetOneRomPerGame();
datFile.ItemsDB.SetOneRomPerGame();
}
datFile.SetOneRomPerGame();
// Remove all marked items
datFile.ClearMarked();
@@ -174,7 +156,7 @@ namespace SabreTools.DatTools
foreach (string key in keys)
{
// For every item in the current key
var items = datFile.Items[key];
var items = datFile.GetItemsForBucket(key);
if (items == null)
continue;
@@ -203,7 +185,7 @@ namespace SabreTools.DatTools
foreach (string key in keys)
{
// For every item in the current key
var items = datFile.ItemsDB.GetItemsForBucket(key);
var items = datFile.GetItemsForBucketDB(key);
if (items == null)
continue;