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Create passthrough methods for scaffolding
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@@ -95,7 +95,7 @@ namespace SabreTools.DatTools
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try
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{
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// Bucket by game first
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datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None);
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datFile.BucketBy(ItemKey.Machine, DedupeType.None);
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// Create mappings based on the extra items
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var combinedMaps = CombineExtras();
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@@ -109,7 +109,7 @@ namespace SabreTools.DatTools
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continue;
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// Get the list of DatItems for the machine
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var datItems = datFile.Items[machine];
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var datItems = datFile.GetItemsForBucket(machine);
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if (datItems == null)
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continue;
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@@ -158,7 +158,7 @@ namespace SabreTools.DatTools
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try
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{
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// Bucket by game first
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datFile.ItemsDB.BucketBy(ItemKey.Machine, DedupeType.None);
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datFile.BucketBy(ItemKey.Machine, DedupeType.None);
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// Create mappings based on the extra items
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var combinedMaps = CombineExtras();
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@@ -168,7 +168,7 @@ namespace SabreTools.DatTools
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foreach (string game in games)
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{
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// Get the list of DatItems for the machine
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var datItems = datFile.ItemsDB.GetItemsForBucket(game);
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var datItems = datFile.GetItemsForBucketDB(game);
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if (datItems == null)
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continue;
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