Files
SabreTools/SabreTools.Helper/Objects/DATFromDir.cs
Matt Nadareski 1db04406c3 [ALL] Remove Hash struct
This is a bit controversial, even for me, but for the time being, we need to tie very specific information to each type of item. That means that a Rom and a Disk, though they both have hashes, they have different hashes. I'm going to see how this plays out for the time being.
2016-09-19 20:36:12 -07:00

426 lines
14 KiB
C#

using SabreTools.Helper;
using SharpCompress.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace SabreTools
{
/// <summary>
/// Create a DAT file from a specified file, directory, or set thereof
/// </summary>
public class DATFromDir
{
// Path-related variables
private string _basePath;
private string _tempDir;
// User specified inputs
private DatFile _datdata;
private bool _noMD5;
private bool _noSHA1;
private bool _bare;
private bool _archivesAsFiles;
private bool _enableGzip;
private bool _addBlanks;
private bool _addDate;
private int _maxDegreeOfParallelism;
// Other required variables
private Logger _logger;
// Public variables
public DatFile DatData
{
get { return _datdata; }
}
/// <summary>
/// Create a new DATFromDir object
/// </summary>
/// <param name="basePath">Base folder to be used in creating the DAT</param>
/// <param name="datdata">DatData object representing the requested output DAT</param>
/// <param name="noMD5">True if MD5 hashes should be skipped over, false otherwise</param>
/// <param name="noSHA1">True if SHA-1 hashes should be skipped over, false otherwise</param>
/// <param name="bare">True if the date should be omitted from the DAT, false otherwise</param>
/// <param name="archivesAsFiles">True if archives should be treated as files, false otherwise</param>
/// <param name="enableGzip">True if GZIP archives should be treated as files, false otherwise</param>
/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
/// <param name="tempDir">Name of the directory to create a temp folder in (blank is current directory)</param>
/// <param name="maxDegreeOfParallelism">Integer representing the maximum amount of parallelization to be used</param>
/// <param name="logger">Logger object for console and file output</param>
public DATFromDir(string basePath, DatFile datdata, bool noMD5, bool noSHA1, bool bare, bool archivesAsFiles,
bool enableGzip, bool addBlanks, bool addDate, string tempDir, int maxDegreeOfParallelism, Logger logger)
{
_basePath = Path.GetFullPath(basePath);
_datdata = datdata;
_datdata.Files = new Dictionary<string, List<DatItem>>();
_datdata.Files.Add("null", new List<DatItem>());
_noMD5 = noMD5;
_noSHA1 = noSHA1;
_bare = bare;
_archivesAsFiles = archivesAsFiles;
_enableGzip = enableGzip;
_addBlanks = addBlanks;
_addDate = addDate;
_tempDir = (String.IsNullOrEmpty(tempDir) ? Path.GetTempPath() : tempDir);
_maxDegreeOfParallelism = maxDegreeOfParallelism;
_logger = logger;
}
/// <suaxmary>
/// Process the file, folder, or list of some combination into a DAT file
/// </summary>
/// <returns>True if the DAT could be created, false otherwise</returns>
public bool Start()
{
// If the description is defined but not the name, set the name from the description
if (String.IsNullOrEmpty(_datdata.Name) && !String.IsNullOrEmpty(_datdata.Description))
{
_datdata.Name = _datdata.Description;
}
// If the name is defined but not the description, set the description from the name
else if (!String.IsNullOrEmpty(_datdata.Name) && String.IsNullOrEmpty(_datdata.Description))
{
_datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")");
}
// If neither the name or description are defined, set them from the automatic values
else if (String.IsNullOrEmpty(_datdata.Name) && String.IsNullOrEmpty(_datdata.Description))
{
_datdata.Name = _basePath.Split(Path.DirectorySeparatorChar).Last();
_datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")");
}
// Process the input folder
_logger.Log("Folder found: " + _basePath);
// Process the files in all subfolders
List<string> files = Directory.EnumerateFiles(_basePath, "*", SearchOption.AllDirectories).ToList();
Parallel.ForEach(files,
new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism },
item =>
{
ProcessPossibleArchive(item);
});
// Now find all folders that are empty, if we are supposed to
if (!_datdata.Romba && _addBlanks)
{
List<string> empties = Directory.EnumerateDirectories(_basePath, "*", SearchOption.AllDirectories).ToList();
Parallel.ForEach(empties,
new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism },
dir =>
{
if (Directory.EnumerateFiles(dir, "*", SearchOption.TopDirectoryOnly).Count() == 0)
{
// Get the full path for the directory
string fulldir = Path.GetFullPath(dir);
// Set the temporary variables
string gamename = "";
string romname = "";
// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
if (_datdata.Type == "SuperDAT")
{
gamename = fulldir.Remove(0, _basePath.Length + 1);
romname = "-";
}
// Otherwise, we want just the top level folder as the game, and the file as everything else
else
{
gamename = fulldir.Remove(0, _basePath.Length + 1).Split(Path.DirectorySeparatorChar)[0];
romname = Path.Combine(fulldir.Remove(0, _basePath.Length + 1 + gamename.Length), "-");
}
// Sanitize the names
if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(1);
}
if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(0, gamename.Length - 1);
}
if (romname.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(1);
}
if (romname.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(0, romname.Length - 1);
}
_logger.Log("Adding blank empty folder: " + gamename);
_datdata.Files["null"].Add(new Rom(romname, gamename));
}
});
}
// Now that we're done, delete the temp folder (if it's not the default)
try
{
if (_tempDir != Path.GetTempPath())
{
Directory.Delete(_tempDir, true);
}
}
catch
{
// Just absorb the error for now
}
return true;
}
/// <summary>
/// Check a given file for hashes, based on current settings
/// </summary>
/// <param name="item">Filename of the item to be checked</param>
private void ProcessPossibleArchive(string item)
{
// Define the temporary directory
string tempSubDir = Path.GetFullPath(Path.Combine(_tempDir, Path.GetRandomFileName())) + Path.DirectorySeparatorChar;
// Special case for if we are in Romba mode (all names are supposed to be SHA-1 hashes)
if (_datdata.Romba)
{
Rom rom = FileTools.GetTorrentGZFileInfo(item, _logger);
// If the rom is valid, write it out
if (rom.Name != null)
{
// Add the list if it doesn't exist already
string key = rom.Size + "-" + rom.CRC;
lock (_datdata.Files)
{
if (!_datdata.Files.ContainsKey(key))
{
_datdata.Files.Add(key, new List<DatItem>());
}
_datdata.Files[key].Add(rom);
_logger.User("File added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine);
}
}
else
{
_logger.User("File not added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine);
return;
}
return;
}
// If both deep hash skip flags are set, do a quickscan
if (_noMD5 && _noSHA1)
{
ArchiveType? type = FileTools.GetCurrentArchiveType(item, _logger);
// If we have an archive, scan it
if (type != null && !_archivesAsFiles)
{
List<Rom> extracted = FileTools.GetArchiveFileInfo(item, _logger);
foreach (Rom rom in extracted)
{
ProcessFileHelper(item,
rom,
_basePath,
(Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, _basePath.Length) + Path.GetFileNameWithoutExtension(item));
}
}
// Otherwise, just get the info on the file itself
else if (File.Exists(item))
{
ProcessFile(item, _basePath, "");
}
}
// Otherwise, attempt to extract the files to the temporary directory
else
{
bool encounteredErrors = FileTools.ExtractArchive(item,
tempSubDir,
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
(!_archivesAsFiles && _enableGzip ? ArchiveScanLevel.Internal : ArchiveScanLevel.External),
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
_logger);
// If the file was an archive and was extracted successfully, check it
if (!encounteredErrors)
{
_logger.Log(Path.GetFileName(item) + " treated like an archive");
List<string> extracted = Directory.EnumerateFiles(tempSubDir, "*", SearchOption.AllDirectories).ToList();
Parallel.ForEach(extracted,
new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism },
entry =>
{
ProcessFile(entry,
tempSubDir,
Path.Combine((_datdata.Type == "SuperDAT"
? (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, _basePath.Length)
: ""),
Path.GetFileNameWithoutExtension(item)));
});
}
// Otherwise, just get the info on the file itself
else if (File.Exists(item))
{
ProcessFile(item, _basePath, "");
}
// Delete the sub temp directory
if (Directory.Exists(tempSubDir))
{
Directory.Delete(tempSubDir, true);
}
}
}
/// <summary>
/// Process a single file as a file
/// </summary>
/// <param name="item">File to be added</param>
/// <param name="basepath">Path the represents the parent directory</param>
/// <param name="parent">Parent game to be used</param>
private void ProcessFile(string item, string basepath, string parent)
{
_logger.Log(Path.GetFileName(item) + " treated like a file");
Rom rom = FileTools.GetSingleFileInfo(item, noMD5:_noMD5, noSHA1: _noSHA1, date: _addDate);
ProcessFileHelper(item, rom, basepath, parent);
}
/// <summary>
/// Process a single file as a file (with found Rom data)
/// </summary>
/// <param name="item">File to be added</param>
/// <param name="item">Rom data to be used to write to file</param>
/// <param name="basepath">Path the represents the parent directory</param>
/// <param name="parent">Parent game to be used</param>
private void ProcessFileHelper(string item, DatItem datItem, string basepath, string parent)
{
// If the datItem isn't a Rom or Disk, return
if (datItem.Type != ItemType.Rom && datItem.Type != ItemType.Disk)
{
return;
}
string key = "";
if (datItem.Type == ItemType.Rom)
{
key = ((Rom)datItem).Size + "-" + ((Rom)datItem).CRC;
}
else
{
key = ((Disk)datItem).MD5;
}
// Add the list if it doesn't exist already
lock (_datdata.Files)
{
if (!_datdata.Files.ContainsKey(key))
{
_datdata.Files.Add(key, new List<DatItem>());
}
}
try
{
// If the basepath ends with a directory separator, remove it
if (!basepath.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
basepath += Path.DirectorySeparatorChar.ToString();
}
// Make sure we have the full item path
item = Path.GetFullPath(item);
// Get the data to be added as game and item names
string gamename = "";
string romname = "";
// If the parent is blank, then we have a non-archive file
if (parent == "")
{
// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
if (_datdata.Type == "SuperDAT")
{
gamename = Path.GetDirectoryName(item.Remove(0, basepath.Length));
romname = Path.GetFileName(item);
}
// Otherwise, we want just the top level folder as the game, and the file as everything else
else
{
gamename = item.Remove(0, basepath.Length).Split(Path.DirectorySeparatorChar)[0];
romname = item.Remove(0, (Path.Combine(basepath, gamename).Length));
}
}
// Otherwise, we assume that we have an archive
else
{
// If we have a SuperDAT, we want the archive name as the game, and the file as everything else (?)
if (_datdata.Type == "SuperDAT")
{
gamename = parent;
romname = item.Remove(0, basepath.Length);
}
// Otherwise, we want the archive name as the game, and the file as everything else
else
{
gamename = parent;
romname = item.Remove(0, basepath.Length);
}
}
// Sanitize the names
if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(1);
}
if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(0, gamename.Length - 1);
}
if (romname.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(1);
}
if (romname.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(0, romname.Length - 1);
}
// Update rom information
datItem.Name = romname;
datItem.MachineName = gamename;
datItem.MachineDescription = gamename;
// Add the file information to the DAT
lock (_datdata.Files)
{
_datdata.Files[key].Add(datItem);
}
_logger.User("File added: " + romname + Environment.NewLine);
}
catch (IOException ex)
{
_logger.Error(ex.ToString());
return;
}
}
}
}