Fix uninitialized variable in the D2D code

This commit is contained in:
darkstar
2019-04-30 14:36:16 +02:00
parent 35411fed25
commit f6db5df4c7

View File

@@ -8,7 +8,7 @@
*
* Rendering module for Microsoft Direct2D.
*
* Version: @(#)win_d2d.cpp 1.0.6 2019/04/29
* Version: @(#)win_d2d.cpp 1.0.7 2019/04/29
*
* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
* David Hrdlicka, <hrdlickadavid@outlook.com>
@@ -183,7 +183,7 @@ d2d_stretch(float *w, float *h, float *x, float *y)
static void
d2d_blit(bitmap_t *scr, int x, int y, int y1, int y2, int w, int h)
{
ID2D1Bitmap *fs_bitmap;
ID2D1Bitmap *fs_bitmap = 0;
ID2D1RenderTarget *RT;
D2D1_RECT_U rectU;
HRESULT hr = S_OK;