Fix uninitialized variable in the D2D code
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@@ -8,7 +8,7 @@
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*
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*
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* Rendering module for Microsoft Direct2D.
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* Rendering module for Microsoft Direct2D.
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*
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*
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* Version: @(#)win_d2d.cpp 1.0.6 2019/04/29
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* Version: @(#)win_d2d.cpp 1.0.7 2019/04/29
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*
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*
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* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
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* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
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* David Hrdlicka, <hrdlickadavid@outlook.com>
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* David Hrdlicka, <hrdlickadavid@outlook.com>
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@@ -183,7 +183,7 @@ d2d_stretch(float *w, float *h, float *x, float *y)
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static void
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static void
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d2d_blit(bitmap_t *scr, int x, int y, int y1, int y2, int w, int h)
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d2d_blit(bitmap_t *scr, int x, int y, int y1, int y2, int w, int h)
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{
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{
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ID2D1Bitmap *fs_bitmap;
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ID2D1Bitmap *fs_bitmap = 0;
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ID2D1RenderTarget *RT;
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ID2D1RenderTarget *RT;
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D2D1_RECT_U rectU;
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D2D1_RECT_U rectU;
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HRESULT hr = S_OK;
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HRESULT hr = S_OK;
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