This commit is contained in:
chudov
2010-04-04 12:20:47 +00:00
parent 51c548bbd0
commit 2df50d326d
3 changed files with 427 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{AFF1AFF9-839D-4892-88CD-8BD09BAFC1D2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CUETools.DSP.Mixer</RootNamespace>
<AssemblyName>CUETools.DSP.Mixer</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Mixer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CUETools.Codecs\CUETools.Codecs.csproj">
<Project>{6458A13A-30EF-45A9-9D58-E5031B17BEE2}</Project>
<Name>CUETools.Codecs</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

335
CUETools.DSP.Mixer/Mixer.cs Normal file
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using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Diagnostics;
using CUETools.Codecs;
namespace CUETools.DSP.Mixer
{
public class MixingSource : IAudioSource
{
AudioPCMConfig pcm;
MixingBuffer buf0;
MixingBuffer buf1;
bool[] playing;
float[] volume;
long samplePos;
int size;
public MixingSource(AudioPCMConfig pcm, int delay, int sources)
{
this.pcm = pcm;
this.size = delay * pcm.SampleRate / 1000;
this.buf0 = new MixingBuffer(pcm, size, sources);
this.buf1 = new MixingBuffer(pcm, size, sources);
this.playing = new bool[sources];
this.volume = new float[sources];
this.samplePos = 0;
}
public void Close()
{
}
public long Position
{
get
{
return samplePos;
}
set
{
throw new NotSupportedException();
}
}
public long Length
{
get
{
throw new NotSupportedException();
}
}
public long Remaining
{
get
{
throw new NotSupportedException();
}
}
public AudioPCMConfig PCM
{
get
{
return pcm;
}
}
MixingBuffer mixbuff = null;
int mixoffs = 0;
public int Read(AudioBuffer result, int maxLength)
{
if (maxLength > (BufferSize - mixoffs) || maxLength < 0)
maxLength = (BufferSize - mixoffs);
result.Prepare(maxLength);
if (mixbuff == null)
mixbuff = LockFilledBuffer();
float sumVolume = 0.0f;
for (int iSource = 0; iSource < mixbuff.source.Length; iSource++)
if (playing[iSource])
sumVolume += mixbuff.volume[iSource];
for (int iSource = 0; iSource < mixbuff.source.Length; iSource++)
volume[iSource] = playing[iSource] ? mixbuff.volume[iSource] / Math.Max(1.0f, sumVolume) : 0.0f;
for (int iSmp = 0; iSmp < result.Length; iSmp++)
{
for (int iChan = 0; iChan < result.PCM.ChannelCount; iChan++)
{
float sample = 0.0f;
for (int iSource = 0; iSource < mixbuff.source.Length; iSource++)
sample += mixbuff.source[iSource].Float[mixoffs + iSmp, iChan] * volume[iSource];
result.Float[iSmp, iChan] = sample;
}
}
mixoffs += result.Length;
if (mixoffs == BufferSize)
{
UnlockFilledBuffer(mixbuff);
mixbuff = null;
mixoffs = 0;
}
samplePos += result.Length;
return result.Length;
}
public string Path { get { return ""; } }
public int BufferSize
{
get
{
return buf0.source[0].Size;
}
}
private bool IsFilled(MixingBuffer buf)
{
bool res = true;
for (int i = 0; i < buf.filled.Length; i++)
res &= buf.filled[i] || !this.playing[i];
return res;
}
internal MixingBuffer LockFilledBuffer()
{
lock (this)
{
//Trace.WriteLine(string.Format("LockFilledBuffer: 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1]));
while (!IsFilled(buf0) && !IsFilled(buf1))
Monitor.Wait(this);
return IsFilled(buf0) ? buf0 : buf1;
}
}
internal void UnlockFilledBuffer(MixingBuffer mixbuff)
{
lock (this)
{
//Trace.WriteLine(string.Format("UnockFilledBuffer: 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1]));
for (int i = 0; i < mixbuff.filled.Length; i++)
mixbuff.filled[i] = false;
Monitor.PulseAll(this);
}
}
public void BufferPlaying(int iSource, bool playing)
{
lock (this)
{
//Trace.WriteLine(string.Format("BufferPlaying{8}< 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1], iSource));
this.playing[iSource] = playing;
//if (!playing) buf0.filled[iSource] = false;
//if (!playing) buf1.filled[iSource] = false;
//Trace.WriteLine(string.Format("BufferPlaying{8}> 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1], iSource));
Monitor.PulseAll(this);
}
}
internal MixingBuffer LockEmptyBuffer(int iSource)
{
lock (this)
{
//Trace.WriteLine(string.Format("LockEmptyBuffer{8}: 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1], iSource));
while (!playing[iSource] || (buf0.filled[iSource] && buf1.filled[iSource]))
Monitor.Wait(this);
return !buf0.filled[iSource] ? buf0 : buf1;
}
}
internal void UnlockEmptyBuffer(MixingBuffer mixbuff, int iSource, float volume)
{
lock (this)
{
//Trace.WriteLine(string.Format("UnlockEmptyBuffer{8}< 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1], iSource));
mixbuff.volume[iSource] = volume;
mixbuff.filled[iSource] = true;
//Trace.WriteLine(string.Format("UnlockEmptyBuffer{8}> 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1], iSource));
Monitor.PulseAll(this);
}
}
}
public class MixingBuffer
{
public AudioBuffer[] source;
public float[] volume;
public bool[] filled;
public MixingBuffer(AudioPCMConfig pcm, int size, int sources)
{
source = new AudioBuffer[sources];
volume = new float[sources];
filled = new bool[sources];
for (int i = 0; i < sources; i++)
source[i] = new AudioBuffer(pcm, size);
}
}
public class MixingWriter : IAudioDest
{
private MixingSource mixer;
private int iSource;
private long samplePos;
private MixingBuffer mixbuff;
private float volume;
public MixingWriter(MixingSource mixer, int iSource)
{
this.mixer = mixer;
this.iSource = iSource;
this.samplePos = 0;
this.mixbuff = null;
this.volume = 1.0f;
}
public void Close()
{
}
public void Delete()
{
Close();
}
public long Position
{
get { return samplePos; }
set { throw new NotSupportedException(); }
}
public long FinalSampleCount
{
set { throw new NotSupportedException(); }
}
public long BlockSize
{
set { throw new NotSupportedException(); }
}
public int CompressionLevel
{
get { return 0; }
set { throw new NotSupportedException(); }
}
public string Options
{
set
{
if (value == null || value == "") return;
throw new NotSupportedException("Unsupported options " + value);
}
}
public AudioPCMConfig PCM
{
get { return mixer.PCM; }
}
public float Volume
{
get
{
return volume;
}
set
{
volume = value;
}
}
public void Pause()
{
mixer.LockEmptyBuffer(iSource);
}
public void Write(AudioBuffer buff)
{
int bs = PCM.BlockAlign;
int buff_offs = 0;
while (buff_offs < buff.Length)
{
if (mixbuff == null)
{
mixbuff = mixer.LockEmptyBuffer(iSource);
mixbuff.source[iSource].Prepare(-1);
mixbuff.source[iSource].Length = 0;
}
int chunk = Math.Min(buff.Length - buff_offs, mixbuff.source[iSource].Size - mixbuff.source[iSource].Length);
Buffer.BlockCopy(buff.Bytes, buff_offs * bs, mixbuff.source[iSource].Bytes, mixbuff.source[iSource].Length * bs, chunk * bs);
mixbuff.source[iSource].Length += chunk;
buff_offs += chunk;
if (mixbuff.source[iSource].Length == mixbuff.source[iSource].Size)
{
mixer.UnlockEmptyBuffer(mixbuff, iSource, volume);
mixbuff = null;
}
}
samplePos += buff.Length;
}
public string Path { get { return ""; } }
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CUETools.DSP.Mixer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("CUETools.DSP.Mixer")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("63ea1712-9776-4ebc-829e-6f2b41cfe3f2")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]