mirror of
https://github.com/claunia/cuetools.net.git
synced 2025-12-16 18:14:25 +00:00
- Use extension ResXManager 1.48.3862 for editing
- CUETools:
- CUETools\frmCUETools.de-DE.resx:
- Update and add German translations
- Add line breaks to the long ToolTip texts of
chkWriteArTagsOnConvert and chkWriteARTagsOnVerify
- CUETools\frmChoice.de-DE.resx:
Update German translation
Remove translations without source entry
- CUETools\frmSettings.de-DE.resx
Update and add German translations
Remove duplicate entries
Remove translations without source entry. These translations were
leftovers in frmSettings.de-DE.resx
- CUETools\frmSettings.resx:
Fix a typo in the source string of textBoxDecoderName.ToolTip:
encoder->decoder
- CUETools\frmSubmit.de-DE.resx:
Minor updates
- CUERipper
- Update German translation
- CUERipper\frmCUERipper.resx:
- The German translation of "Eject" is slightly too long for
the width of the button. Add AutoSize property to
buttonEjectDisk, so that the translation "Auswerfen" fits.
- Correct toolStripStatusAr.ToolTipText in the source string and
the German translation. This initial tooltip text is about the
AccurateRip status and not yet, if a CD has been found in the
AccurateRip database.
- Add German translation files:
Bwg.Scsi\Messages.de-DE.resx
CUERipper\Properties\Resources.de-DE.resx
CUERipper\frmFreedbSubmit.de-DE.resx
CUETools.CLParity\Properties\Resources.de-DE.resx
CUETools.Codecs.FLACCL\Properties\Resources.de-DE.resx
CUETools.Codecs.Flake\Properties\Resources.de-DE.resx
CUETools.Codecs.WMA\Properties\Resources.de-DE.resx
CUETools.Ripper.SCSI\Resource1.de-DE.resx
CUETools\Properties\Resources.de-DE.resx
159 lines
7.4 KiB
XML
159 lines
7.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="DescriptionCPUThreads" xml:space="preserve">
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<value>Zusätzliche CPU-Threads verwenden</value>
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</data>
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<data name="DescriptionDefines" xml:space="preserve">
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<value>Zusätzliche Präprozessor-Definitionen für OpenCL-Kernel</value>
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</data>
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<data name="DescriptionDeviceType" xml:space="preserve">
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<value>CPU oder GPU verwenden</value>
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</data>
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<data name="DescriptionDoRice" xml:space="preserve">
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<value>Finale Kodierungsschritte auf der GPU ausführen (experimentell)</value>
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</data>
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<data name="DescriptionGPUOnly" xml:space="preserve">
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<value>GPU für alle Schritte verwenden</value>
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</data>
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<data name="DescriptionGroupSize" xml:space="preserve">
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<value>GPU-Thread Blockgröße (64, 128, 256)</value>
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</data>
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<data name="DescriptionMappedMemory" xml:space="preserve">
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<value>Gerät verwendet Speicher des Systems (nicht verwenden)</value>
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</data>
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<data name="DescriptionPlatform" xml:space="preserve">
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<value>Zu verwendende OpenCL-Plattform</value>
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</data>
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<data name="DescriptionTaskSize" xml:space="preserve">
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<value>Anzahl prozessierter Frames je Multiprozessor</value>
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</data>
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<data name="DoMD5Description" xml:space="preserve">
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<value>MD5-Prüfsumme für Audiodaten berechnen</value>
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</data>
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<data name="DoVerifyDescription" xml:space="preserve">
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<value>Jeden Frame dekodieren und mit dem Original vergleichen</value>
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</data>
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<data name="ExceptionSampleCount" xml:space="preserve">
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<value>Die geschriebenen Samples unterscheiden sich von der erwarteten Anzahl</value>
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</data>
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<data name="ExceptionValidationFailed" xml:space="preserve">
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<value>Validierung fehlgeschlagen</value>
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</data>
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</root> |