Update German translation (#68)

- Use extension ResXManager 1.48.3862 for editing

- CUETools:
  - CUETools\frmCUETools.de-DE.resx:
    - Update and add German translations
    - Add line breaks to the long ToolTip texts of
      chkWriteArTagsOnConvert and chkWriteARTagsOnVerify
  - CUETools\frmChoice.de-DE.resx:
    Update German translation
    Remove translations without source entry
  - CUETools\frmSettings.de-DE.resx
    Update and add German translations
    Remove duplicate entries
    Remove translations without source entry. These translations were
    leftovers in frmSettings.de-DE.resx
  - CUETools\frmSettings.resx:
    Fix a typo in the source string of textBoxDecoderName.ToolTip:
    encoder->decoder
  - CUETools\frmSubmit.de-DE.resx:
    Minor updates

- CUERipper
  - Update German translation
  - CUERipper\frmCUERipper.resx:
    - The German translation of "Eject" is slightly too long for
      the width of the button. Add AutoSize property to
      buttonEjectDisk, so that the translation "Auswerfen" fits.
    - Correct toolStripStatusAr.ToolTipText in the source string and
      the German translation. This initial tooltip text is about the
      AccurateRip status and not yet, if a CD has been found in the
      AccurateRip database.

- Add German translation files:
  Bwg.Scsi\Messages.de-DE.resx
  CUERipper\Properties\Resources.de-DE.resx
  CUERipper\frmFreedbSubmit.de-DE.resx
  CUETools.CLParity\Properties\Resources.de-DE.resx
  CUETools.Codecs.FLACCL\Properties\Resources.de-DE.resx
  CUETools.Codecs.Flake\Properties\Resources.de-DE.resx
  CUETools.Codecs.WMA\Properties\Resources.de-DE.resx
  CUETools.Ripper.SCSI\Resource1.de-DE.resx
  CUETools\Properties\Resources.de-DE.resx
This commit is contained in:
Wolfgang Stöggl
2021-01-05 06:00:59 +01:00
committed by GitHub
parent d42d3043f2
commit 3ee5fec963
20 changed files with 1526 additions and 159 deletions

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@@ -0,0 +1,171 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<resheader name="resmimetype">
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<resheader name="version">
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="SCSIErrorMessage_3A00" xml:space="preserve">
<value>Medium nicht vorhanden</value>
</data>
<data name="SCSIErrorMessage_3A01" xml:space="preserve">
<value>Medium nicht vorhanden - Schublade geschlossen</value>
</data>
<data name="SCSIErrorMessage_3A02" xml:space="preserve">
<value>Medium nicht vorhanden - Schublade offen</value>
</data>
<data name="SCSISenseKey_00" xml:space="preserve">
<value>unbekannter Fehler</value>
</data>
<data name="SCSISenseKey_01" xml:space="preserve">
<value>behobener Fehler</value>
</data>
<data name="SCSISenseKey_02" xml:space="preserve">
<value>nicht bereit</value>
</data>
<data name="SCSISenseKey_03" xml:space="preserve">
<value>Mediumfehler</value>
</data>
<data name="SCSISenseKey_04" xml:space="preserve">
<value>Hardwarefehler</value>
</data>
<data name="SCSISenseKey_05" xml:space="preserve">
<value>ungültige Anfrage</value>
</data>
<data name="SCSISenseKey_06" xml:space="preserve">
<value>unit attention</value>
</data>
<data name="SCSISenseKey_07" xml:space="preserve">
<value>data protect</value>
</data>
<data name="SCSISenseKey_08" xml:space="preserve">
<value>blank check</value>
</data>
<data name="SCSISenseKey_09" xml:space="preserve">
<value>vendor specific</value>
</data>
<data name="SCSISenseKey_0A" xml:space="preserve">
<value>Kopieren abgebrochen</value>
</data>
<data name="SCSISenseKey_0B" xml:space="preserve">
<value>abgebrochener Befehl</value>
</data>
<data name="SCSISenseKey_0D" xml:space="preserve">
<value>Volumenüberlauf</value>
</data>
<data name="SCSISenseKey_0E" xml:space="preserve">
<value>Vergleichsfehler</value>
</data>
</root>

View File

@@ -112,12 +112,16 @@
<EmbeddedResource Include="frmCUERipper.ru-RU.resx">
<DependentUpon>frmCUERipper.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="frmFreedbSubmit.de-DE.resx">
<DependentUpon>frmFreedbSubmit.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="frmFreedbSubmit.resx">
<DependentUpon>frmFreedbSubmit.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Options.resx">
<DependentUpon>Options.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.de-DE.resx" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>

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@@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:element name="resheader">
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DetectingDrives" xml:space="preserve">
<value>Laufwerkserkennung läuft</value>
</data>
<data name="DoneRipping" xml:space="preserve">
<value>Rippen abgeschlossen</value>
</data>
<data name="DoneRippingErrors" xml:space="preserve">
<value>Der Rip enthält wahrscheinlich Fehler</value>
</data>
<data name="DoneRippingRepair" xml:space="preserve">
<value>Sie können eine Reparatur mit CUETools versuchen</value>
</data>
<data name="ExceptionMessage" xml:space="preserve">
<value>Ausnahme</value>
</data>
<data name="FailedToLoadRipperModule" xml:space="preserve">
<value>Laden des Ripper-Moduls fehlgeschlagen</value>
</data>
<data name="LookingUpVia" xml:space="preserve">
<value>Albumsuche via</value>
</data>
<data name="NoDrives" xml:space="preserve">
<value>Keine CD-Laufwerke gefunden</value>
</data>
<data name="PausedMessage" xml:space="preserve">
<value>Pausiert</value>
</data>
<data name="Retry" xml:space="preserve">
<value>erneut versuchen</value>
</data>
</root>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
@@ -118,7 +118,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toolStripStatusAr.ToolTipText" xml:space="preserve">
<value>Album in der AccurateRip-Datenbank gefunden.</value>
<value>AccurateRip-Status</value>
</data>
<data name="toolStripProgressBar1.ToolTipText" xml:space="preserve">
<value>Lesefortschritt</value>
@@ -177,9 +177,6 @@
<data name="progressBarCD.Text" xml:space="preserve">
<value>10%</value>
</data>
<data name="comboBoxOutputFormat.ToolTip" xml:space="preserve">
<value>Vorlage für Ausgabedateien (foobar2000-Format)</value>
</data>
<data name="txtOutputPath.ToolTip" xml:space="preserve">
<value>Klicken, um die Vorlage zu ändern</value>
</data>
@@ -213,4 +210,25 @@
<data name="$this.Text" xml:space="preserve">
<value>CUERipper 2.1.7</value>
</data>
<data name="bnComboBoxDrives.Text" xml:space="preserve">
<value>Laufwerke</value>
</data>
<data name="bnComboBoxEncoder.Text" xml:space="preserve">
<value>libFlac</value>
</data>
<data name="bnComboBoxFormat.Text" xml:space="preserve">
<value>flac</value>
</data>
<data name="bnComboBoxImage.Text" xml:space="preserve">
<value>Image</value>
</data>
<data name="bnComboBoxLosslessOrNot.Text" xml:space="preserve">
<value>verlustfrei</value>
</data>
<data name="bnComboBoxRelease.Text" xml:space="preserve">
<value>Veröffentlichungen</value>
</data>
<data name="buttonEjectDisk.Text" xml:space="preserve">
<value>Auswerfen</value>
</data>
</root>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
@@ -159,7 +159,7 @@
<value>28, 30</value>
</data>
<data name="toolStripStatusAr.ToolTipText" xml:space="preserve">
<value>Album found in AccurateRip database.</value>
<value>AccurateRip status</value>
</data>
<data name="toolStripProgressBar1.Size" type="System.Drawing.Size, System.Drawing">
<value>150, 29</value>
@@ -1709,6 +1709,9 @@
<data name="&gt;&gt;panel2.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="buttonEjectDisk.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="buttonEjectDisk.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms">
<value>NoControl</value>
</data>

View File

@@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>An freedb senden</value>
</data>
<data name="buttonCancel.Text" xml:space="preserve">
<value>Abbrechen</value>
</data>
<data name="buttonOk.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="groupBox1.Text" xml:space="preserve">
<value>Einstellungen</value>
</data>
<data name="labelAT.Text" xml:space="preserve">
<value>@</value>
</data>
<data name="labelCategory.Text" xml:space="preserve">
<value>Kategorie</value>
</data>
<data name="labelEmail.Text" xml:space="preserve">
<value>E-Mail Adresse</value>
</data>
</root>

View File

@@ -87,6 +87,7 @@
<Content Include="parity.cl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<EmbeddedResource Include="Properties\Resources.de-DE.resx" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>

View File

@@ -0,0 +1,159 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DescriptionCPUThreads" xml:space="preserve">
<value>Zusätzliche CPU-Threads verwenden</value>
</data>
<data name="DescriptionDefines" xml:space="preserve">
<value>Zusätzliche Präprozessor-Definitionen für OpenCL-Kernel</value>
</data>
<data name="DescriptionDeviceType" xml:space="preserve">
<value>CPU oder GPU verwenden</value>
</data>
<data name="DescriptionDoRice" xml:space="preserve">
<value>Finale Kodierungsschritte auf der GPU ausführen (experimentell)</value>
</data>
<data name="DescriptionGPUOnly" xml:space="preserve">
<value>GPU für alle Schritte verwenden</value>
</data>
<data name="DescriptionGroupSize" xml:space="preserve">
<value>GPU-Thread Blockgröße (64, 128, 256)</value>
</data>
<data name="DescriptionMappedMemory" xml:space="preserve">
<value>Gerät verwendet Speicher des Systems (nicht verwenden)</value>
</data>
<data name="DescriptionPlatform" xml:space="preserve">
<value>Zu verwendende OpenCL-Plattform</value>
</data>
<data name="DescriptionTaskSize" xml:space="preserve">
<value>Anzahl prozessierter Frames je Multiprozessor</value>
</data>
<data name="DoMD5Description" xml:space="preserve">
<value>MD5-Prüfsumme für Audiodaten berechnen</value>
</data>
<data name="DoVerifyDescription" xml:space="preserve">
<value>Jeden Frame dekodieren und mit dem Original vergleichen</value>
</data>
<data name="ExceptionSampleCount" xml:space="preserve">
<value>Die geschriebenen Samples unterscheiden sich von der erwarteten Anzahl</value>
</data>
<data name="ExceptionValidationFailed" xml:space="preserve">
<value>Validierung fehlgeschlagen</value>
</data>
</root>

View File

@@ -90,6 +90,7 @@
<Content Include="flac.cl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<EmbeddedResource Include="Properties\Resources.de-DE.resx" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>

View File

@@ -0,0 +1,165 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DescriptionCPUThreads" xml:space="preserve">
<value>Zusätzliche CPU-Threads verwenden</value>
</data>
<data name="DescriptionDefines" xml:space="preserve">
<value>Zusätzliche Präprozessor-Definitionen für OpenCL-Kernel</value>
</data>
<data name="DescriptionDeviceType" xml:space="preserve">
<value>CPU oder GPU verwenden</value>
</data>
<data name="DescriptionDoRice" xml:space="preserve">
<value>Finale Kodierungsschritte auf der GPU ausführen (experimentell)</value>
</data>
<data name="DescriptionGPUOnly" xml:space="preserve">
<value>GPU für alle Schritte verwenden</value>
</data>
<data name="DescriptionGroupSize" xml:space="preserve">
<value>GPU-Thread Blockgröße (64, 128, 256)</value>
</data>
<data name="DescriptionMappedMemory" xml:space="preserve">
<value>Gerät verwendet Speicher des Systems (nicht verwenden)</value>
</data>
<data name="DescriptionPlatform" xml:space="preserve">
<value>Zu verwendende OpenCL-Plattform</value>
</data>
<data name="DescriptionTaskSize" xml:space="preserve">
<value>Anzahl prozessierter Frames je Multiprozessor</value>
</data>
<data name="DoMD5Description" xml:space="preserve">
<value>MD5-Prüfsumme für Audiodaten berechnen</value>
</data>
<data name="DoVerifyDescription" xml:space="preserve">
<value>Jeden Frame dekodieren und mit dem Original vergleichen</value>
</data>
<data name="ExceptionSampleCount" xml:space="preserve">
<value>Die geschriebenen Samples unterscheiden sich von der erwarteten Anzahl</value>
</data>
<data name="ExceptionValidationFailed" xml:space="preserve">
<value>Validierung fehlgeschlagen</value>
</data>
<data name="DescriptionPadding" xml:space="preserve">
<value>Anzahl zu reservierender Bytes für Metadaten</value>
</data>
<data name="AllowNonSubsetDescription" xml:space="preserve">
<value>Non-subset Modi erlauben, die eine höhere Kompression ermöglichen, allerdings weniger kompatibel sind</value>
</data>
</root>

View File

@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AllowNonSubsetDescription" xml:space="preserve">
<value>Non-subset Modi erlauben, die eine höhere Kompression ermöglichen, allerdings weniger kompatibel sind</value>
</data>
<data name="DoMD5Description" xml:space="preserve">
<value>MD5-Prüfsumme für Audiodaten berechnen</value>
</data>
<data name="DoVerifyDescription" xml:space="preserve">
<value>Jeden Frame dekodieren und mit dem Original vergleichen</value>
</data>
<data name="ExceptionSampleCount" xml:space="preserve">
<value>Die geschriebenen Samples unterscheiden sich von der erwarteten Anzahl</value>
</data>
<data name="ExceptionValidationFailed" xml:space="preserve">
<value>Validierung fehlgeschlagen</value>
</data>
</root>

View File

@@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DoMD5Description" xml:space="preserve">
<value>MD5-Prüfsumme für Audiodaten berechnen</value>
</data>
<data name="DoVerifyDescription" xml:space="preserve">
<value>Jeden Frame dekodieren und mit dem Original vergleichen</value>
</data>
<data name="ExceptionSampleCount" xml:space="preserve">
<value>Die geschriebenen Samples unterscheiden sich von der erwarteten Anzahl</value>
</data>
</root>

View File

@@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AutodetectReadCommandFailed" xml:space="preserve">
<value>Lesebefehl konnte nicht erkannt werden</value>
</data>
<data name="DeviceInquiryError" xml:space="preserve">
<value>Fehler bei der Abfrage des Laufwerks</value>
</data>
<data name="DeviceNotMMC" xml:space="preserve">
<value>Kein MMC-Gerät</value>
</data>
<data name="DeviceOpenError" xml:space="preserve">
<value>Öffnen fehlgeschlagen</value>
</data>
<data name="NoAudio" xml:space="preserve">
<value>Keine Audio-Tracks</value>
</data>
<data name="ReadCDError" xml:space="preserve">
<value>Fehler beim Lesen der CD</value>
</data>
<data name="ReadTOCError" xml:space="preserve">
<value>CD kann nicht geöffnet werden</value>
</data>
<data name="StatusDetectingDriveFeatures" xml:space="preserve">
<value>Laufwerkseigenschaften werden erkannt</value>
</data>
<data name="StatusDetectingGaps" xml:space="preserve">
<value>Lücken (Gaps) werden erkannt</value>
</data>
<data name="StatusRipping" xml:space="preserve">
<value>Rippen</value>
</data>
</root>

View File

@@ -218,6 +218,7 @@
<EmbeddedResource Include="frmSubmit.ru-RU.resx">
<DependentUpon>frmSubmit.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.de-DE.resx" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>

View File

@@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Go" xml:space="preserve">
<value>&amp;Los</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Stopp</value>
</data>
<data name="Verify" xml:space="preserve">
<value>Verifizieren</value>
</data>
</root>

View File

@@ -121,15 +121,9 @@
<data name="toolStripStatusLabelProcessed.Size" type="System.Drawing.Size, System.Drawing">
<value>80, 21</value>
</data>
<data name="toolStripStatusLabelProcessed.Text" xml:space="preserve">
<value>Restzeit</value>
</data>
<data name="toolStripStatusLabelAR.ToolTipText" xml:space="preserve">
<value>Album in AccurateRip-Datenbank gefunden.</value>
</data>
<data name="toolStripProgressBar1.ToolTipText" xml:space="preserve">
<value>Trackfortschritt</value>
</data>
<data name="toolStripProgressBar2.ToolTipText" xml:space="preserve">
<value>Gesamtfortschritt</value>
</data>
@@ -206,19 +200,19 @@
<value>131, 17</value>
</data>
<data name="rbActionCorrectFilenames.Text" xml:space="preserve">
<value>Korrigiere Dateinamen</value>
<value>Dateinamen korrigieren</value>
</data>
<data name="rbActionCorrectFilenames.ToolTip" xml:space="preserve">
<value />
<value>Dateinamen in CUE-Sheets korrigieren</value>
</data>
<data name="rbActionCreateCUESheet.Size" type="System.Drawing.Size, System.Drawing">
<value>119, 17</value>
</data>
<data name="rbActionCreateCUESheet.Text" xml:space="preserve">
<value>Erzeuge leeres CUE</value>
<value>Leeres CUE-Sheet erzeugen</value>
</data>
<data name="rbActionCreateCUESheet.ToolTip" xml:space="preserve">
<value />
<value>Ein CUE-Sheet für Tracks erzeugen und eingebettete CUE-Sheets extrahieren</value>
</data>
<data name="rbActionVerifyAndEncode.Size" type="System.Drawing.Size, System.Drawing">
<value>116, 17</value>
@@ -227,7 +221,7 @@
<value>95, 17</value>
</data>
<data name="rbActionVerify.Text" xml:space="preserve">
<value>&amp;Nur AR verifiz.</value>
<value>&amp;Verifizieren</value>
</data>
<data name="rbActionVerify.ToolTip" xml:space="preserve">
<value>Kontaktiert die AccurateRip-Datenbank und verifiziert das Image anhand dieser.</value>
@@ -239,7 +233,7 @@
<value>&amp;Kodieren</value>
</data>
<data name="rbActionEncode.ToolTip" xml:space="preserve">
<value>Verif. und kodieren</value>
<value>In ein anderes Format kodieren. AccurateRip-Datenbank nicht zum Verifizieren kontaktieren</value>
</data>
<data name="comboBoxScript.ToolTip" xml:space="preserve">
<value>Eigenes Script ausführen</value>
@@ -260,7 +254,7 @@
<value>Das Pregap ist eine mit Stille oder versteckten Audiodaten gefüllte Zeitspanne vor dem Beginn der ersten Tonspur. Normalerweise ist diese aus dem CUE-Sheet bekannt, aber falls Sie ohne CUE-Sheet arbeiten, können Sie diesen Wert manuell ändern.</value>
</data>
<data name="txtDataTrackLength.ToolTip" xml:space="preserve">
<value>Nicht für normale Musik-CDs verwendet. Erweiterte CDs mit Datenspuren können nicht in der Datenbank gefunden werden, es sei denn, Sie kennen die Länge der Datenspur. Sie können sie oft im EAC-Log finden. Falls das EAC-Log beim CUE-Sheet gefunden wird, wird es automatisch ausgelesen, und Sie müssen hier nichts eingeben.</value>
<value>Wird nicht für normale Musik-CDs verwendet. Erweiterte CDs mit Datenspuren können nicht in der Datenbank gefunden werden, es sei denn, Sie kennen die Länge der Datenspur. Sie können sie oft im EAC-Log finden. Falls das EAC-Log beim CUE-Sheet gefunden wird, wird es automatisch ausgelesen, und Sie müssen hier nichts eingeben.</value>
</data>
<data name="labelDataTrack.Text" xml:space="preserve">
<value>Datenspur</value>
@@ -278,19 +272,10 @@
<value>40, 17</value>
</data>
<data name="btnResume.Text" xml:space="preserve">
<value>&amp;Fortsetzen</value>
<value>&amp;Weiter</value>
</data>
<data name="checkBoxVerifyUseLocal.ToolTip" xml:space="preserve">
<value>Verwende lokale Datenbank</value>
</data>
<data name="checkBoxVerifyUseCDRepair.ToolTip" xml:space="preserve">
<value>Verwende CTDB (CUETools-Datenbank)</value>
</data>
<data name="checkBoxUseAccurateRip.ToolTip" xml:space="preserve">
<value>Verwende AccurateRip</value>
</data>
<data name="checkBoxUseFreeDb.ToolTip" xml:space="preserve">
<value>Verwende freeDb</value>
<value>Lokale Datenbank verwenden</value>
</data>
<data name="groupBoxMode.Text" xml:space="preserve">
<value>Modus</value>
@@ -305,7 +290,7 @@
<value>&amp;Eingebettet</value>
</data>
<data name="rbEmbedCUE.ToolTip" xml:space="preserve">
<value>Erstelle einzelne Datei mit eingebettetem CUE-Sheet</value>
<value>Einzelne Datei mit eingebettetem CUE-Sheet erstellen.</value>
</data>
<data name="rbSingleFile.Size" type="System.Drawing.Size, System.Drawing">
<value>126, 17</value>
@@ -314,13 +299,13 @@
<value>Image + CUE</value>
</data>
<data name="rbSingleFile.ToolTip" xml:space="preserve">
<value>Erstelle einzelne Datei + CUE-Sheet</value>
<value>Einzelne Datei + CUE-Sheet erstellen</value>
</data>
<data name="rbTracks.Text" xml:space="preserve">
<value>Einzelda&amp;teien</value>
</data>
<data name="rbTracks.ToolTip" xml:space="preserve">
<value>Erstelle eine Datei pro Stück. Die Verhalten bei Lücken kann in den erweiterten Einstellungen geändert werden.</value>
<value>Eine Datei pro Stück erstellen. Das Verhalten bei Lücken kann in den erweiterten Einstellungen geändert werden.</value>
</data>
<data name="grpOutputStyle.Text" xml:space="preserve">
<value>CUE-Stil</value>
@@ -359,12 +344,6 @@
AAAAAAAAAAAAAIABAADAAwAA4AcAAPAPAAA=
</value>
</data>
<data name="checkBoxUseAccurateRip.ToolTip" xml:space="preserve">
<value>Verwende AccurateRip</value>
</data>
<data name="checkBoxUseFreeDb.ToolTip" xml:space="preserve">
<value>FreeDB-Abfrage</value>
</data>
<data name="checkBoxUseMusicBrainz.ToolTip" xml:space="preserve">
<value>MusicBrainz-Abfrage</value>
</data>
@@ -372,13 +351,13 @@
<value>CUE-Pfade</value>
</data>
<data name="toolStripButtonAbout.Text" xml:space="preserve">
<value>Über</value>
<value>Info</value>
</data>
<data name="toolStripButtonCorrectorOverwrite.Text" xml:space="preserve">
<value>Überschreiben</value>
</data>
<data name="toolStripButtonHelp.Text" xml:space="preserve">
<value />
<value>CUETools-Webseite</value>
</data>
<data name="toolStripButtonSettings.Text" xml:space="preserve">
<value>Einstellungen</value>
@@ -401,14 +380,14 @@
<data name="toolStripMenuItemCorrectorModeLocateFiles.ToolTipText" xml:space="preserve">
<value>Versuche fehlende Dateien automatisch zu finden</value>
</data>
<data name="toolStripDropDownButtonCorrectorMode.Text" xml:space="preserve">
<data name="toolStripDropDownButtonCorrectorMode.Text" xml:space="preserve">
<value>Dateien suchen</value>
</data>
<data name="toolStripMenuItemCorrectorModeChangeExtension.Text" xml:space="preserve">
<value>Andere Erweiterung</value>
</data>
<data name="toolStripMenuItemCorrectorModeChangeExtension.ToolTipText" xml:space="preserve">
<value>Ersetze Erweiterung für Audiodateien mit dieser:</value>
<value>Erweiterung für Audiodateien mit dieser ersetzen:</value>
</data>
<data name="toolStripMenuItemInputBrowserDrag.Text" xml:space="preserve">
<value>Drag'n'drop-Modus</value>
@@ -429,7 +408,7 @@
<value>Manuell</value>
</data>
<data name="toolStripMenuItemOutputTemplate.Text" xml:space="preserve">
<value>Verwende Vorlage</value>
<value>Vorlage verwenden</value>
</data>
<data name="labelOutputTemplate.Text" xml:space="preserve">
<value>Vorlage:</value>
@@ -452,9 +431,6 @@
<data name="toolStripDropDownButtonProfile.Text" xml:space="preserve">
<value>Standard</value>
</data>
<data name="toolStripDropDownButtonProfile.ToolTip" xml:space="preserve">
<value>Profil</value>
</data>
<data name="setAsMyMusicFolderToolStripMenuItem.Text" xml:space="preserve">
<value>Für meine Musik verwenden</value>
</data>
@@ -473,4 +449,46 @@
<data name="locateInExplorerToolStripMenuItem.Text" xml:space="preserve">
<value>Im Explorer anzeigen</value>
</data>
</root>
<data name="btnPause.Text" xml:space="preserve">
<value>&amp;Pause</value>
</data>
<data name="checkBoxARVerifyOnEncode.ToolTip" xml:space="preserve">
<value>Mit AccurateRip verifizieren</value>
</data>
<data name="checkBoxCTDBVerify.ToolTip" xml:space="preserve">
<value>CTDB (CUETools-Datenbank) verwenden</value>
</data>
<data name="checkBoxCTDBVerifyOnEncode.ToolTip" xml:space="preserve">
<value>Mit CTDB verifizieren</value>
</data>
<data name="checkBoxEditTags.ToolTip" xml:space="preserve">
<value>Tags bearbeiten</value>
</data>
<data name="checkBoxSkipRecent.ToolTip" xml:space="preserve">
<value>Kürzlich verifizierte überspringen</value>
</data>
<data name="labelEncoderMaxMode.Text" xml:space="preserve">
<value>320</value>
</data>
<data name="labelEncoderMinMode.Text" xml:space="preserve">
<value>128</value>
</data>
<data name="labelEncoderMode.Text" xml:space="preserve">
<value>256</value>
</data>
<data name="toolStripDropDownButtonCorrectorFormat.Text" xml:space="preserve">
<value>flac</value>
</data>
<data name="toolStripDropDownButtonProfile.ToolTipText" xml:space="preserve">
<value>Profil</value>
</data>
<data name="toolStripStatusLabelAR.Text" xml:space="preserve">
<value>55</value>
</data>
<data name="toolStripStatusLabelCTDB.Text" xml:space="preserve">
<value>77</value>
</data>
<data name="updateLocalDatabaseToolStripMenuItem.Text" xml:space="preserve">
<value>Lokale Datenbank aktualisieren</value>
</data>
</root>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
@@ -117,25 +117,34 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="button1.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="Title.Text" xml:space="preserve">
<value>Titel</value>
</data>
<data name="Length.Text" xml:space="preserve">
<value>Länge</value>
</data>
<data name="btnEdit.Text" xml:space="preserve">
<value>Ändern</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Wählen Sie das beste Ergebnis aus</value>
</data>
<data name="columnHeaderMetadataValue.Text" xml:space="preserve">
<value>Wert</value>
<data name="buttonMusicBrainz.Text" xml:space="preserve">
<value>&amp;Musicbrainz</value>
</data>
<data name="columnHeaderMetadataName.Text" xml:space="preserve">
<value>Feld</value>
<data name="buttonNavigateCTDB.Text" xml:space="preserve">
<value>CT&amp;DB</value>
</data>
<data name="buttonOk.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="dataGridViewTextBoxColumnTrackLength.HeaderText" xml:space="preserve">
<value>Länge</value>
</data>
<data name="dataGridViewTextBoxColumnTrackNo.HeaderText" xml:space="preserve">
<value>#</value>
</data>
<data name="dataGridViewTextBoxColumnTrackStart.HeaderText" xml:space="preserve">
<value>Start</value>
</data>
<data name="dataGridViewTextBoxColumnTrackTitle.HeaderText" xml:space="preserve">
<value>Titel</value>
</data>
<data name="Item.HeaderText" xml:space="preserve">
<value>Spalte1</value>
</data>
<data name="Value.HeaderText" xml:space="preserve">
<value>Spalte1</value>
</data>
</root>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
@@ -123,9 +123,6 @@
<data name="checkBoxCheckForUpdates.Text" xml:space="preserve">
<value>Auf Aktualisierungen prüfen</value>
</data>
<data name="checkBoxUseSystemProxy.Text" xml:space="preserve">
<value>Proxyeinstellungen von System übernehmen</value>
</data>
<data name="checkBoxSeparateDecodingThread.Text" xml:space="preserve">
<value>In eigenem Thread dekodieren</value>
</data>
@@ -167,22 +164,19 @@
<value>Logdatei extrahieren</value>
</data>
<data name="chkAllowMultipleInstances.Text" xml:space="preserve">
<value>Erlaube mehrere Instanzen</value>
<value>Mehrere Instanzen erlauben</value>
</data>
<data name="chkAllowMultipleInstances.ToolTip" xml:space="preserve">
<value>Ermöglicht das Öffnen mehrerer CUETools-Fenster zur gleichen Zeit.</value>
</data>
<data name="chkReducePriority.Text" xml:space="preserve">
<value>Reduziere Prozesspriorität auf Untätig</value>
<value>Prozesspriorität auf untätig reduzieren</value>
</data>
<data name="chkReducePriority.ToolTip" xml:space="preserve">
<value>Reduziere Prozesspriorität, nutze Leerlaufzeit zum Arbeiten</value>
</data>
<data name="checkBoxCheckForUpdates.Text" xml:space="preserve">
<value>Prüfe auf Aktualisierungen</value>
<value>Prozesspriorität reduzieren, indem Leerlaufzeit zum Arbeiten genutzt wird.</value>
</data>
<data name="checkBoxCheckForUpdates.ToolTip" xml:space="preserve">
<value>Prüfe auf Aktualisierungen beim Start des Programms</value>
<value>Beim Start des Programms auf Aktualisierungen prüfen</value>
</data>
<data name="chkTruncateExtra4206Samples.Text" xml:space="preserve">
<value>Nullsamples abschneiden, falls vorhanden</value>
@@ -200,19 +194,19 @@
<value>Erstelle .m3u-Abspiellisten</value>
</data>
<data name="chkCreateM3U.ToolTip" xml:space="preserve">
<value>Erstellt M3U-Playlistdateien für Einzeltracks.</value>
<value>Erstellt .m3u-Playlistdateien für Einzeltracks.</value>
</data>
<data name="chkFillUpCUE.Text" xml:space="preserve">
<value>Fehlende CUE-Daten mit Tags füllen</value>
</data>
<data name="chkEmbedLog.Text" xml:space="preserve">
<value>Bette Logdatei als "LOG"-Tag ein</value>
<value>Logdatei als "LOG"-Tag einbetten</value>
</data>
<data name="chkEmbedLog.ToolTip" xml:space="preserve">
<value>Die Datei sollte im gleichen Verzeichnis sein und die Erweiterung .log haben.</value>
<value>Die Datei sollte im selben Verzeichnis sein und die Erweiterung .log haben.</value>
</data>
<data name="checkBoxWriteCUETags.Text" xml:space="preserve">
<value>Schreibe Basistags aus CUE-Datei</value>
<value>Basistags aus CUE-Datei schreiben</value>
</data>
<data name="chkAutoCorrectFilenames.Text" xml:space="preserve">
<value>Audiodaten suchen, falls fehlend</value>
@@ -223,32 +217,15 @@
<data name="grpGeneral.Text" xml:space="preserve">
<value>Allgemein</value>
</data>
<data name="checkBoxSeparateDecodingThread.Text" xml:space="preserve">
<value>Separater Thread zum Dekodieren</value>
</data>
<data name="checkBoxSeparateDecodingThread.ToolTip" xml:space="preserve">
<value>Verbessert die Geschwindigkeit auf Mehrkernprozessoren</value>
</data>
<data name="chkFLACVerify.Text" xml:space="preserve">
<value>Verifizieren</value>
</data>
<data name="chkWVStoreMD5.Text" xml:space="preserve">
<value>Speichere MD5-Wert</value>
</data>
<data name="chkWVExtraMode.Text" xml:space="preserve">
<value>Extramodus:</value>
</data>
<data name="chkEncodeWhenZeroOffset.Text" xml:space="preserve">
<value>und Null-Offset</value>
</data>
<data name="chkWriteArLogOnConvert.Text" xml:space="preserve">
<value>Schreibe AccurateRip-Log</value>
<value>AccurateRip-Log schreiben</value>
</data>
<data name="chkWriteArTagsOnConvert.Text" xml:space="preserve">
<value>Schreibe AccurateRip-Tags</value>
<value>AccurateRip-Tags schreiben</value>
</data>
<data name="chkWriteArTagsOnConvert.ToolTip" xml:space="preserve">
<value>Füge den Ausgabedateien ACCURATERIPCOUNT/ACCURATERIPCOUNTALLOFFSETS/ACCURATERIPTOTAL-Tags hinzu. Sie können foobar2000 dazu bringen, die Werte anzuzeigen, und sehen, ob Ihre Musik korrekt kopiert wurde oder wie beliebt sie ist.</value>
<value>Den Ausgabedateien ACCURATERIPCOUNT/ACCURATERIPCOUNTALLOFFSETS/ACCURATERIPTOTAL-Tags hinzufügen.
Sie können foobar2000 dazu bringen, die Werte anzuzeigen, und sehen, ob Ihre Musik korrekt kopiert wurde oder wie beliebt sie ist.</value>
</data>
<data name="checkBoxARVerifyUseSourceFolder.Text" xml:space="preserve">
<value>In Quellordner</value>
@@ -263,7 +240,7 @@
<value>zu nächstem</value>
</data>
<data name="labelLogFileExtension.Text" xml:space="preserve">
<value>Erweiterung</value>
<value>Erweiterung:</value>
</data>
<data name="checkBoxARLogVerbose.Text" xml:space="preserve">
<value>ausführlich</value>
@@ -284,13 +261,14 @@
<value>Zur Kompatibilität mit Nicht-Unicode-Anwendungen nur Zeichen erlauben, die in der ANSI-Codepage vorhanden sind.</value>
</data>
<data name="chkWriteARTagsOnVerify.Text" xml:space="preserve">
<value>Schreibe AccurateRip-Tags</value>
<value>AccurateRip-Tags schreiben</value>
</data>
<data name="chkWriteARTagsOnVerify.ToolTip" xml:space="preserve">
<value>Füge den Eingabedateien ACCURATERIPCOUNT/ACCURATERIPCOUNTALLOFFSETS/ACCURATERIPTOTAL-Tags hinzu. Sie können foobar2000 dazu bringen, die Werte anzuzeigen, und sehen, ob Ihre Musik korrekt kopiert wurde oder wie beliebt sie ist.</value>
<value>Den Eingabedateien ACCURATERIPCOUNT/ACCURATERIPCOUNTALLOFFSETS/ACCURATERIPTOTAL-Tags hinzufügen.
Sie können foobar2000 dazu bringen, die Werte anzuzeigen, und sehen, ob Ihre Musik korrekt kopiert wurde oder wie beliebt sie ist.</value>
</data>
<data name="chkHDCDDecode.Text" xml:space="preserve">
<value>Dekodiere HDCD auf 20 Bit</value>
<value>HDCD auf 20 Bit dekodieren</value>
</data>
<data name="chkHDCDDecode.ToolTip" xml:space="preserve">
<value>HDCD-Dekodierung ist nicht umkehrbar. Die resultierenden Dateien können nicht auf CD gebrannt werden. 24-Bit-Audiodateien werden erstellt, aber die eigentliche Bitrate beträgt 20 Bit</value>
@@ -302,16 +280,16 @@
<value>Nicht mehr nach HDCD-Informationen suchen, wenn sie in den ersten 10 Sekunden der CD nicht zu finden sind</value>
</data>
<data name="chkHDCD24bit.Text" xml:space="preserve">
<value>Speichere als 24-Bit-"verlustfrei"</value>
<value>Als 24-Bit-"verlustfrei" speichern</value>
</data>
<data name="chkHDCD24bit.ToolTip" xml:space="preserve">
<value>Wenn lossyWAV nicht verwendet wird, für Kompatibilität auf 24 Bit erweitern</value>
</data>
<data name="chkHDCDLW16.Text" xml:space="preserve">
<value>Speichere als 16-Bit-LossyWAV</value>
<value>Als 16-Bit-LossyWAV speichern</value>
</data>
<data name="chkHDCDLW16.ToolTip" xml:space="preserve">
<value>Beim Konvertieren in lossyWAV auf 16 Bit beschneiden</value>
<value>Beim Konvertieren in lossyWAV auf 16-Bit beschneiden</value>
</data>
<data name="chkKeepOriginalFilenames.Text" xml:space="preserve">
<value>Originale Dateinamen beibehalten</value>
@@ -320,10 +298,10 @@
<value>Audiodateien denselben Namen wie im Original-CUE-Sheet geben, falls möglich</value>
</data>
<data name="chkRemoveSpecial.Text" xml:space="preserve">
<value>Entferne Sonderzeichen außer:</value>
<value>Sonderzeichen entfernen außer:</value>
</data>
<data name="chkReplaceSpaces.Text" xml:space="preserve">
<value>Ersetze Leerzeichen durch Unterstriche</value>
<value>Leerzeichen durch Unterstriche ersetzen</value>
</data>
<data name="txtTrackFilenameFormat.ToolTip" xml:space="preserve">
<value>Vorlage für den Namen der Audiodateien bei Datei-pro-Track-Images</value>
@@ -350,7 +328,7 @@
<value>Lücken &amp;angehängt + HTOA</value>
</data>
<data name="rbGapsPlusHTOA.ToolTip" xml:space="preserve">
<value>Lücken werden an vorige Spur angehängt. Die HTOA (Hidden Track One Audio, d.h. die Lücke vor der ersten Spur) wird in einer separaten Datei gespeichert.</value>
<value>Lücken werden an das vorige Stück angehängt. Die HTOA (Hidden Track One Audio, d.h. die Lücke vor dem ersten Stück) wird in einer separaten Datei gespeichert.</value>
</data>
<data name="rbGapsAppended.Text" xml:space="preserve">
<value>Lücken angehängt</value>
@@ -371,7 +349,7 @@
<value>Lücken werden ausgelassen und durch Stille ersetzt.</value>
</data>
<data name="chkWriteARLogOnVerify.Text" xml:space="preserve">
<value>Schreibe AccurateRip-Log</value>
<value>AccurateRip-Log schreiben</value>
</data>
<data name="groupBoxVerify.Text" xml:space="preserve">
<value>Verifizieren</value>
@@ -382,9 +360,6 @@
<data name="tabPage7.Text" xml:space="preserve">
<value>Erweitert</value>
</data>
<data name="label1.Text" xml:space="preserve">
<value>Qualität:</value>
</data>
<data name="groupBox5.Text" xml:space="preserve">
<value>Kodieren, falls verifiziert</value>
</data>
@@ -403,39 +378,15 @@
<data name="checkBoxFormatAllowLossy.Text" xml:space="preserve">
<value>Unterstützt verlustbehaftete Codierung</value>
</data>
<data name="checkBoxFormatSupportsLossyWAV.Text" xml:space="preserve">
<value>Unterstützt LossyWAV</value>
</data>
<data name="checkBoxFormatAllowLossless.Text" xml:space="preserve">
<value>Unterstützt verlustfreie Codierung</value>
</data>
<data name="checkBoxFormatEmbedCUESheet.Text" xml:space="preserve">
<value>Unterstützt eingebettete CUE-Sheets</value>
</data>
<data name="tabPage10.Text" xml:space="preserve">
<value>Encoder</value>
</data>
<data name="labelEncoderExtension.Text" xml:space="preserve">
<value>Erweiterung</value>
</data>
<data name="groupBoxLibFLAC.Text" xml:space="preserve">
<value>libFLAC-Optionen</value>
</data>
<data name="checkBoxFlaCudaGPUOnly.Text" xml:space="preserve">
<value>nur GPU</value>
</data>
<data name="checkBoxFlaCudaVerify.Text" xml:space="preserve">
<value>Verifizieren</value>
</data>
<data name="groupBoxFlaCudaOptions.Text" xml:space="preserve">
<value>FlaCuda-Optionen</value>
</data>
<data name="groupBoxLibWavpack.Text" xml:space="preserve">
<value>WavPack-Optionen</value>
</data>
<data name="groupBoxLibMAC_SDK.Text" xml:space="preserve">
<value>Monkey's-Audio-Optionen</value>
</data>
<data name="groupBoxExternalEncoder.Text" xml:space="preserve">
<value>Externer Encoder</value>
</data>
@@ -475,12 +426,6 @@
<data name="labelDecoderParameters.Text" xml:space="preserve">
<value>Parameter</value>
</data>
<data name="groupBoxScriptConditions.Text" xml:space="preserve">
<value>Bedingungen</value>
</data>
<data name="buttonScriptCompile.Text" xml:space="preserve">
<value>Kompilieren</value>
</data>
<data name="label3.Text" xml:space="preserve">
<value>% der verif. Tracks &gt;=</value>
</data>
@@ -488,18 +433,51 @@
<value>HDCD-Optionen</value>
</data>
<data name="chkHDCDDetect.Text" xml:space="preserve">
<value>Erkenne HDCD-Kodierung</value>
</data>
<data name="chkHDCDDetect.ToolTip" xml:space="preserve">
<value />
<value>HDCD-Kodierung erkennen</value>
</data>
<data name="checkBox1.Text" xml:space="preserve">
<value>Verifizieren</value>
</data>
<data name="tabControl1.ToolTip" xml:space="preserve">
<value />
</data>
<data name="$this.Text" xml:space="preserve">
<value>Erweiterte Einstellungen</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="checkBoxEncoderLossless.ToolTip" xml:space="preserve">
<value>Legt fest, ob es sich um einen verlustfreien Encoder handelt</value>
</data>
<data name="label4.Text" xml:space="preserve">
<value>Name</value>
</data>
<data name="labelEncoderName.Text" xml:space="preserve">
<value>Name</value>
</data>
<data name="labelFormatDecoder.Text" xml:space="preserve">
<value>Decoder</value>
</data>
<data name="labelFormatDefaultDecoder.Text" xml:space="preserve">
<value>Decoder</value>
</data>
<data name="labelFormatEncoder.Text" xml:space="preserve">
<value>Encoder</value>
</data>
<data name="labelFormatTagger.Text" xml:space="preserve">
<value>Tagger</value>
</data>
<data name="tabPage2.Text" xml:space="preserve">
<value>AccurateRip</value>
</data>
<data name="tabPage4.Text" xml:space="preserve">
<value>HDCD</value>
</data>
<data name="textBoxDecoderName.ToolTip" xml:space="preserve">
<value>Name des Decoders</value>
</data>
<data name="textBoxEncoderModes.ToolTip" xml:space="preserve">
<value>Unterstützte Modi, getrennt durch Leerzeichen</value>
</data>
<data name="tabPageEncoders.Text" xml:space="preserve">
<value>Encoder</value>
</data>
</root>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
@@ -568,7 +568,8 @@
<value>Write AccurateRip tags</value>
</data>
<data name="chkWriteArTagsOnConvert.ToolTip" xml:space="preserve">
<value>Add ACCURATERIPCOUNT/ACCURATERIPCOUNTALLOFFSETS/ACCURATERIPTOTAL tags to output files. You can set up foobar2000 to show those values, and see if your music was ripped correctly or how popular it is.</value>
<value>Add ACCURATERIPCOUNT/ACCURATERIPCOUNTALLOFFSETS/ACCURATERIPTOTAL tags to output files.
You can set up foobar2000 to show those values, and see if your music was ripped correctly or how popular it is.</value>
</data>
<data name="&gt;&gt;chkWriteArTagsOnConvert.Name" xml:space="preserve">
<value>chkWriteArTagsOnConvert</value>
@@ -841,7 +842,8 @@
<value>Write AccurateRip tags</value>
</data>
<data name="chkWriteARTagsOnVerify.ToolTip" xml:space="preserve">
<value>Add ACCURATERIPCOUNT/ACCURATERIPCOUNTALLOFFSETS/ACCURATERIPTOTAL tags to input files. You can set up foobar2000 to show those values, and see if your music was ripped correctly or how popular it is.</value>
<value>Add ACCURATERIPCOUNT/ACCURATERIPCOUNTALLOFFSETS/ACCURATERIPTOTAL tags to input files.
You can set up foobar2000 to show those values, and see if your music was ripped correctly or how popular it is.</value>
</data>
<data name="&gt;&gt;chkWriteARTagsOnVerify.Name" xml:space="preserve">
<value>chkWriteARTagsOnVerify</value>
@@ -1423,7 +1425,7 @@
<value>2</value>
</data>
<data name="textBoxDecoderName.ToolTip" xml:space="preserve">
<value>Name of the encoder</value>
<value>Name of the decoder</value>
</data>
<data name="&gt;&gt;textBoxDecoderName.Name" xml:space="preserve">
<value>textBoxDecoderName</value>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
@@ -118,7 +118,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="textBox1.Text" xml:space="preserve">
<value>Sie sind dabei, Informationen über diese CD an die CUETools-Datenbank zu übertragen. Diese Informationen werden anderen Nutzern helfen, ihre CD zu reparieren, falls sie Fehler enthält..</value>
<value>Sie sind dabei, Informationen über diese CD an die CUETools-Datenbank zu übertragen. Diese Informationen werden anderen Nutzern helfen, ihre CD zu reparieren, falls sie Fehler enthält.</value>
</data>
<data name="buttonCancel.Text" xml:space="preserve">
<value>Abbrechen</value>
@@ -133,4 +133,7 @@
<data name="$this.Text" xml:space="preserve">
<value>CTDB-Übertragung bestätigen</value>
</data>
<data name="buttonOk.Text" xml:space="preserve">
<value>OK</value>
</data>
</root>