Add decoding of OS/2 color icons, pointers, and bitmaps.

This commit is contained in:
2018-03-05 13:37:04 +00:00
parent ec57e0fd03
commit e28cf7624e

View File

@@ -58,6 +58,8 @@ namespace libexeinfo.Os2
/// </summary>
public const ushort TYPE_BITMAP_ARRAY = 0x4142;
const int VISIBLE = -16777216;
/// <summary>
/// This will decode a bitmap array, or if data is not an array, return an array with the single bitmap element
/// </summary>
@@ -74,9 +76,7 @@ namespace libexeinfo.Os2
bitmapArrayHeader = BigEndianMarshal.ByteArrayToStructureLittleEndian<BitmapArrayHeader>(buffer);
bitmapFileHeader = BigEndianMarshal.ByteArrayToStructureLittleEndian<BitmapInfoHeader>(buffer);
List<BitmapInfoHeader> headers = new List<BitmapInfoHeader>();
List<RGB[]> palettes = new List<RGB[]>();
List<byte[]> datas = new List<byte[]>();
List<DecodedBitmap> bitmaps = new List<DecodedBitmap>();
do
{
@@ -118,26 +118,94 @@ namespace libexeinfo.Os2
palette[i] = BigEndianMarshal.ByteArrayToStructureLittleEndian<RGB>(buffer);
}
headers.Add(bitmapFileHeader);
palettes.Add(palette);
remaining -= bitmapFileHeader.Fix;
// rgb[1];
remaining -= 1;
buffer = new byte[bitmapFileHeader.X * bitmapFileHeader.Y * bitmapFileHeader.BitsPerPlane / 8];
Array.Copy(data, bitmapFileHeader.Offset, buffer, 0, buffer.Length);
datas.Add(buffer);
DecodedBitmap bitmap = DecodeBitmap(bitmapFileHeader, palette, buffer);
// Mask palette
int[] argbPalette = new int[palette.Length];
for(int c = 0; c < palette.Length; c++)
argbPalette[c] = (palette[c].Red << 16) + (palette[c].Green << 8) + palette[c].Blue;
// First image, then mask
if(bitmapFileHeader.Type == TYPE_ICON || bitmapFileHeader.Type == TYPE_POINTER)
{
int[] icon = new int[bitmap.Width * bitmap.Height / 2];
int[] mask = new int[bitmap.Width * bitmap.Height / 2];
Array.Copy(bitmap.Pixels, 0, icon, 0, icon.Length);
Array.Copy(bitmap.Pixels, icon.Length, mask, 0, mask.Length);
bitmap.Pixels = new int[bitmap.Width * bitmap.Height / 2];
bitmap.Height /= 2;
for(int px = 0; px < bitmap.Pixels.Length; px++)
bitmap.Pixels[px] = icon[px] + (mask[px] == argbPalette[0] ? VISIBLE : 0);
}
// We got the mask, now we need to read the color
else if(bitmapFileHeader.Type == TYPE_COLOR_ICON || bitmapFileHeader.Type == TYPE_COLOR_POINTER)
{
DecodedBitmap mask = bitmap;
buffer = new byte[Marshal.SizeOf(typeof(BitmapInfoHeader))];
Array.Copy(data, pos, buffer, 0, buffer.Length);
bitmapFileHeader = BigEndianMarshal.ByteArrayToStructureLittleEndian<BitmapInfoHeader>(buffer);
// Stop at unknown header
if(bitmapFileHeader.Size != Marshal.SizeOf(typeof(BitmapInfoHeader))) break;
// Multiplanes not supported
if(bitmapFileHeader.Planes != 1) break;
// TODO: Non paletted?
pos += bitmapFileHeader.Size;
palette = new RGB[1 << bitmapFileHeader.BitsPerPlane];
buffer = new byte[Marshal.SizeOf(typeof(RGB))];
for(int i = 0; i < palette.Length; i++)
{
Array.Copy(data, pos, buffer, 0, buffer.Length);
pos += buffer.Length;
palette[i] = BigEndianMarshal.ByteArrayToStructureLittleEndian<RGB>(buffer);
}
remaining -= bitmapFileHeader.Fix;
// rgb[1];
remaining -= 1;
buffer = new byte[bitmapFileHeader.X * bitmapFileHeader.Y * bitmapFileHeader.BitsPerPlane / 8];
Array.Copy(data, bitmapFileHeader.Offset, buffer, 0, buffer.Length);
bitmap = DecodeBitmap(bitmapFileHeader, palette, buffer);
for(int px = 0; px < bitmap.Pixels.Length; px++)
bitmap.Pixels[px] = bitmap.Pixels[px] +
(mask.Pixels[px + bitmapFileHeader.X * bitmapFileHeader.Y] ==
argbPalette[0]
? VISIBLE
: 0);
}
// Not an icon, all pixels are visible
else
for(int px = 0; px < bitmap.Pixels.Length; px++)
bitmap.Pixels[px] = bitmap.Pixels[px] + VISIBLE;
// OS/2 coordinate 0,0 is lower,left, so need to reverse first all pixels then by line
int[] pixels = bitmap.Pixels.Reverse().ToArray();
for(int y = 0; y < bitmap.Height; y++)
for(int x = 0; x < bitmap.Width; x++)
bitmap.Pixels[y * bitmap.Width + (bitmap.Width - x - 1)] = pixels[y * bitmap.Width + x];
bitmaps.Add(bitmap);
}
pos = bitmapArrayHeader.Next;
}
while(bitmapArrayHeader.Next != 0);
DecodedBitmap[] bitmaps = new DecodedBitmap[datas.Count];
for(int b = 0; b < bitmaps.Length; b++) bitmaps[b] = DecodeBitmap(headers[b], palettes[b], datas[b]);
return bitmaps;
return bitmaps.ToArray();
}
static DecodedBitmap DecodeBitmap(BitmapInfoHeader header, IList<RGB> palette, byte[] data)
@@ -172,8 +240,7 @@ namespace libexeinfo.Os2
default: return null;
}
const int VISIBLE = -16777216;
int[] argbPalette = new int[palette.Count];
int[] argbPalette = new int[palette.Count];
for(int c = 0; c < palette.Count; c++)
argbPalette[c] = (palette[c].Red << 16) + (palette[c].Green << 8) + palette[c].Blue;
@@ -198,26 +265,6 @@ namespace libexeinfo.Os2
pos += pos % 2;
}
// First image, then mask
if(header.Type == TYPE_ICON || header.Type == TYPE_POINTER)
{
int[] icon = new int[bitmap.Width * bitmap.Height / 2];
int[] mask = new int[bitmap.Width * bitmap.Height / 2];
Array.Copy(bitmap.Pixels, 0, icon, 0, icon.Length);
Array.Copy(bitmap.Pixels, icon.Length, mask, 0, mask.Length);
bitmap.Pixels = new int[bitmap.Width * bitmap.Height / 2];
bitmap.Height /= 2;
for(int px = 0; px < bitmap.Pixels.Length; px++)
bitmap.Pixels[px] = icon[px] + (mask[px] == argbPalette[0] ? VISIBLE : 0);
}
// OS/2 coordinate 0,0 is lower,left, so need to reverse first all pixels then by line
int[] pixels = bitmap.Pixels.Reverse().ToArray();
for(int y = 0; y < bitmap.Height; y++)
for(int x = 0; x < bitmap.Width; x++)
bitmap.Pixels[y * bitmap.Width + (bitmap.Width - x - 1)] = pixels[y * bitmap.Width + x];
return bitmap;
}