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marechai/Marechai/Services/MachinesService.cs

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/******************************************************************************
// MARECHAI: Master repository of computing history artifacts information
// ----------------------------------------------------------------------------
//
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
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// Copyright © 2003-2021 Natalia Portillo
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*******************************************************************************/
using System;
using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
using Marechai.Database;
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using Marechai.Database.Models;
using Marechai.ViewModels;
using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Localization;
namespace Marechai.Services
{
public class MachinesService
{
readonly MarechaiContext _context;
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readonly GpusService _gpusService;
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readonly IStringLocalizer<MachinesService> _l;
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readonly ProcessorsService _processorsService;
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readonly SoundSynthsService _soundSynthsService;
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public MachinesService(MarechaiContext context, IStringLocalizer<MachinesService> localizer,
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GpusService gpusService, ProcessorsService processorsService,
SoundSynthsService soundSynthsService)
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{
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_context = context;
_l = localizer;
_gpusService = gpusService;
_processorsService = processorsService;
_soundSynthsService = soundSynthsService;
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}
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public async Task<List<MachineViewModel>> GetAsync() =>
await _context.Machines.OrderBy(m => m.Company.Name).ThenBy(m => m.Name).ThenBy(m => m.Family.Name).
Select(m => new MachineViewModel
{
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Id = m.Id,
Company = m.Company.Name,
Name = m.Name,
Model = m.Model,
Introduced = m.Introduced,
Type = m.Type,
Family = m.Family.Name
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}).ToListAsync();
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public async Task<MachineViewModel> GetAsync(int id) => await _context.Machines.Where(m => m.Id == id).
Select(m => new MachineViewModel
{
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Id = m.Id,
Company = m.Company.Name,
CompanyId = m.CompanyId,
Name = m.Name,
Model = m.Model,
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Introduced = m.Introduced,
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Type = m.Type,
FamilyId = m.FamilyId
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}).FirstOrDefaultAsync();
public async Task UpdateAsync(MachineViewModel viewModel, string userId)
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{
Machine model = await _context.Machines.FindAsync(viewModel.Id);
if(model is null)
return;
model.CompanyId = viewModel.CompanyId;
model.Name = viewModel.Name;
model.Model = viewModel.Model;
model.Introduced = viewModel.Introduced;
model.Type = viewModel.Type;
model.FamilyId = viewModel.FamilyId;
var news = new News
{
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AddedId = model.Id,
Date = DateTime.UtcNow
};
switch(model.Type)
{
case MachineType.Computer:
news.Type = NewsType.UpdatedComputerInDb;
break;
case MachineType.Console:
news.Type = NewsType.UpdatedConsoleInDb;
break;
default:
news = null;
break;
}
if(news != null)
await _context.News.AddAsync(news);
await _context.SaveChangesWithUserAsync(userId);
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}
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public async Task<int> CreateAsync(MachineViewModel viewModel, string userId)
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{
var model = new Machine
{
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CompanyId = viewModel.CompanyId,
Name = viewModel.Name,
Model = viewModel.Model,
Introduced = viewModel.Introduced,
Type = viewModel.Type,
FamilyId = viewModel.FamilyId
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};
await _context.Machines.AddAsync(model);
await _context.SaveChangesWithUserAsync(userId);
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var news = new News
{
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AddedId = model.Id,
Date = DateTime.UtcNow
};
switch(model.Type)
{
case MachineType.Computer:
news.Type = NewsType.NewComputerInDb;
break;
case MachineType.Console:
news.Type = NewsType.NewConsoleInDb;
break;
default:
news = null;
break;
}
if(news != null)
{
await _context.News.AddAsync(news);
await _context.SaveChangesWithUserAsync(userId);
}
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return model.Id;
}
public async Task<MachineViewModel> GetMachine(int id)
{
Machine machine = await _context.Machines.FindAsync(id);
if(machine is null)
return null;
var model = new MachineViewModel
{
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Introduced = machine.Introduced,
Name = machine.Name,
CompanyId = machine.CompanyId,
Model = machine.Model,
Type = machine.Type
};
Company company = await _context.Companies.FindAsync(model.CompanyId);
if(company != null)
{
model.Company = company.Name;
IQueryable<CompanyLogo> logos = _context.CompanyLogos.Where(l => l.CompanyId == company.Id);
if(model.Introduced.HasValue)
model.CompanyLogo = (await logos.FirstOrDefaultAsync(l => l.Year >= model.Introduced.Value.Year))?.
Guid;
if(model.CompanyLogo is null &&
logos.Any())
model.CompanyLogo = (await logos.FirstAsync())?.Guid;
}
MachineFamily family = await _context.MachineFamilies.FindAsync(machine.FamilyId);
if(family != null)
{
model.FamilyName = family.Name;
model.FamilyId = family.Id;
}
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model.Gpus = await _gpusService.GetByMachineAsync(machine.Id);
model.Memory = await _context.MemoryByMachine.Where(m => m.MachineId == machine.Id).
Select(m => new MemoryViewModel
{
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Type = m.Type,
Usage = m.Usage,
Size = m.Size,
Speed = m.Speed
}).ToListAsync();
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model.Processors = await _processorsService.GetByMachineAsync(machine.Id);
model.SoundSynthesizers = await _soundSynthsService.GetByMachineAsync(machine.Id);
model.Storage = await _context.StorageByMachine.Where(s => s.MachineId == machine.Id).
Select(s => new StorageViewModel
{
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Type = s.Type,
Interface = s.Interface,
Capacity = s.Capacity
}).ToListAsync();
return model;
}
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public async Task DeleteAsync(int id, string userId)
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{
Machine item = await _context.Machines.FindAsync(id);
if(item is null)
return;
_context.Machines.Remove(item);
await _context.SaveChangesWithUserAsync(userId);
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}
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}
}