Make collapsibles work again in machine view.

This commit is contained in:
2020-05-23 06:49:44 +01:00
parent 11678d9129
commit a348039ba7

View File

@@ -135,8 +135,12 @@
@{ counter = 0; } @{ counter = 0; }
@foreach (var processor in _machine.Processors) @foreach (var processor in _machine.Processors)
{ {
int currentCounter = counter;
<tr> <tr>
<td> <td>
<Collapse Visible="@_processorVisible[currentCounter]">
<CollapseHeader>
@if (processor.Speed > 0) @if (processor.Speed > 0)
{ {
@(processor.GprSize > 0 ? string.Format(L["{0} @ {1}MHz ({2} bits)"], processor.Name, processor.Speed, processor.GprSize) : string.Format(L["{0} @ {1}MHz"], processor.Name, processor.Speed)) @(processor.GprSize > 0 ? string.Format(L["{0} @ {1}MHz ({2} bits)"], processor.Name, processor.Speed, processor.GprSize) : string.Format(L["{0} @ {1}MHz"], processor.Name, processor.Speed))
@@ -145,11 +149,11 @@
{ {
@($"{processor.Name}") @($"{processor.Name}")
} }
<a aria-controls="@($"cpuInfo{counter}")" aria-expanded="false" class="btn btn-link" data-toggle="collapse" href="@($"#cpuInfo{counter}")"> <span class="btn btn-link" @onclick="() => _processorVisible[currentCounter] = !_processorVisible[currentCounter]">
@L["+info"] @L["+info"]
</a> </span>
<div class="collapse" id="@($"cpuInfo{counter}")"> </CollapseHeader>
<div class="card card-body"> <CollapseBody Class="card card-body">
<table> <table>
@if (processor.ModelCode != null && @if (processor.ModelCode != null &&
processor.ModelCode != processor.Name) processor.ModelCode != processor.Name)
@@ -192,7 +196,7 @@
processor.SimdRegisters > 0) processor.SimdRegisters > 0)
{ {
<tr> <tr>
<td>Registers</td> <td>@L["Registers"]</td>
<td> <td>
<table> <table>
@if (processor.Gprs > 0) @if (processor.Gprs > 0)
@@ -408,8 +412,8 @@
</tr> </tr>
} }
</table> </table>
</div> </CollapseBody>
</div> </Collapse>
</td> </td>
</tr> </tr>
@@ -497,29 +501,35 @@
@{ counter = 0; } @{ counter = 0; }
@foreach (var gpu in _machine.Gpus) @foreach (var gpu in _machine.Gpus)
{ {
int currentCounter = counter;
if (gpu.Id == -2) if (gpu.Id == -2)
{ {
<td> <td>
<Collapse Visible="@_gpuVisible[currentCounter]">
<CollapseHeader>
@L["Framebuffer"] @L["Framebuffer"]
<a aria-controls="@($"gpuInfo{counter}")" aria-expanded="false" class="btn btn-link" data-toggle="collapse" href="@($"#gpuInfo{counter}")"> <span class="btn btn-link" @onclick="() => _gpuVisible[currentCounter] = !_gpuVisible[currentCounter]">
@L["+info"] @L["+info"]
</a> </span>
<div class="collapse" id="@($"gpuInfo{counter}")"> </CollapseHeader>
<div class="card card-body"> <CollapseBody Class="card card-body">
@L["This machine directly draws pixels from software to a memory region that's converted to video output by a DAC or similar without using any specific graphics processing unit."] @L["This machine directly draws pixels from software to a memory region that's converted to video output by a DAC or similar without using any specific graphics processing unit."]
</div> </CollapseBody>
</div> </Collapse>
</td> </td>
} }
else else
{ {
<td> <td>
<Collapse Visible="@_gpuVisible[currentCounter]">
<CollapseHeader>
@($"{gpu.Name}") @($"{gpu.Name}")
<a aria-controls="@($"gpuInfo{counter}")" aria-expanded="false" class="btn btn-link" data-toggle="collapse" href="@($"#gpuInfo{counter}")"> <span class="btn btn-link" @onclick="() => _gpuVisible[currentCounter] = !_gpuVisible[currentCounter]">
@L["+info"] @L["+info"]
</a> </span>
<div class="collapse" id="@($"gpuInfo{counter}")"> </CollapseHeader>
<div class="card card-body"> <CollapseBody Class="card card-body">
<table> <table>
@if (gpu.ModelCode != null && @if (gpu.ModelCode != null &&
gpu.ModelCode != gpu.Name) gpu.ModelCode != gpu.Name)
@@ -601,8 +611,8 @@
</tr> </tr>
} }
</table> </table>
</div> </CollapseBody>
</div> </Collapse>
</td> </td>
} }
counter++; counter++;
@@ -624,30 +634,36 @@
@{ counter = 0; } @{ counter = 0; }
@foreach (var sound in _machine.SoundSynthesizers) @foreach (var sound in _machine.SoundSynthesizers)
{ {
int currentCounter = counter;
<tr> <tr>
@if (sound.Id == -2) @if (sound.Id == -2)
{ {
<td> <td>
<Collapse Visible="@_soundVisible[currentCounter]">
<CollapseHeader>
@L["Software"] @L["Software"]
<a aria-controls="@($"synthInfo{counter}")" aria-expanded="false" class="btn btn-link" data-toggle="collapse" href="@($"#synthInfo{counter}")"> <span class="btn btn-link" @onclick="() => _soundVisible[currentCounter] = !_soundVisible[currentCounter]">
@L["+info"] @L["+info"]
</a> </span>
<div class="collapse" id="@($"synthInfo{counter}")"> </CollapseHeader>
<div class="card card-body"> <CollapseBody Class="card card-body">
@L["This machine directly sends data to a DAC or similar connected to the audio output."] @L["This machine directly sends data to a DAC or similar connected to the audio output."]
</div> </CollapseBody>
</div> </Collapse>
</td> </td>
} }
else else
{ {
<td> <td>
<Collapse Visible="@_soundVisible[currentCounter]">
<CollapseHeader>
@($"{sound.Name}") @($"{sound.Name}")
<a aria-controls="@($"synthInfo{counter}")" aria-expanded="false" class="btn btn-link" data-toggle="collapse" href="@($"#synthInfo{counter}")"> <span class="btn btn-link" @onclick="() => _soundVisible[currentCounter] = !_soundVisible[currentCounter]">
@L["+info"] @L["+info"]
</a> </span>
<div class="collapse" id="@($"synthInfo{counter}")"> </CollapseHeader>
<div class="card card-body"> <CollapseBody Class="card card-body">
<table> <table>
@if (sound.ModelCode != null && @if (sound.ModelCode != null &&
sound.ModelCode != sound.Name) sound.ModelCode != sound.Name)
@@ -762,8 +778,8 @@
</tr> </tr>
} }
</table> </table>
</div> </CollapseBody>
</div> </Collapse>
</td> </td>
} }
</tr> </tr>
@@ -867,11 +883,35 @@
MachineViewModel _machine; MachineViewModel _machine;
bool _loaded; bool _loaded;
bool[] _processorVisible;
bool[] _gpuVisible;
bool[] _soundVisible;
protected override async Task OnInitializedAsync() protected override async Task OnInitializedAsync()
{ {
_machine = await Service.GetMachine(Id); _machine = await Service.GetMachine(Id);
_processorVisible = new bool[_machine.Processors.Count];
_gpuVisible = new bool[_machine.Gpus.Count];
_soundVisible = new bool[_machine.SoundSynthesizers.Count];
_loaded = true; _loaded = true;
} }
} }
<style>
.card {
border: none;
}
.card-header {
padding: 0;
margin-bottom: 0;
background-color: unset;
border-bottom: none;
}
.card-body {
padding: unset;
}
</style>