Files
marechai/Marechai.App/Services/SoundSynthsService.cs

127 lines
4.1 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Marechai.App.Services;
/// <summary>
/// Service for fetching and managing Sound Synthesizers from the Marechai API
/// </summary>
public class SoundSynthsService
{
private readonly ApiClient _apiClient;
private readonly ILogger<SoundSynthsService> _logger;
public SoundSynthsService(ApiClient apiClient, ILogger<SoundSynthsService> logger)
{
_apiClient = apiClient;
_logger = logger;
}
/// <summary>
/// Fetches all Sound Synthesizers from the API
/// </summary>
public async Task<List<SoundSynthDto>> GetAllSoundSynthsAsync()
{
try
{
_logger.LogInformation("Fetching all Sound Synthesizers from API");
List<SoundSynthDto>? soundSynths = await _apiClient.SoundSynths.GetAsync();
if(soundSynths == null) return [];
_logger.LogInformation("Successfully fetched {Count} total Sound Synthesizers", soundSynths.Count);
return soundSynths;
}
catch(Exception ex)
{
_logger.LogError(ex, "Error fetching all Sound Synthesizers from API");
return [];
}
}
/// <summary>
/// Fetches a single Sound Synthesizer by ID from the API
/// </summary>
public async Task<SoundSynthDto?> GetSoundSynthByIdAsync(int soundSynthId)
{
try
{
_logger.LogInformation("Fetching Sound Synthesizer {SoundSynthId} from API", soundSynthId);
SoundSynthDto? soundSynth = await _apiClient.SoundSynths[soundSynthId].GetAsync();
if(soundSynth == null)
{
_logger.LogWarning("Sound Synthesizer {SoundSynthId} not found", soundSynthId);
return null;
}
_logger.LogInformation("Successfully fetched Sound Synthesizer {SoundSynthId}: {SoundSynthName}",
soundSynthId,
soundSynth.Name);
return soundSynth;
}
catch(Exception ex)
{
_logger.LogError(ex, "Error fetching Sound Synthesizer {SoundSynthId} from API", soundSynthId);
return null;
}
}
/// <summary>
/// Fetches machines that use a specific Sound Synthesizer
/// </summary>
public async Task<List<MachineDto>> GetMachinesBySoundSynthAsync(int soundSynthId)
{
try
{
_logger.LogInformation("Fetching machines for Sound Synthesizer {SoundSynthId}", soundSynthId);
// Fetch from the sound-synths-by-machine/by-sound-synth/{soundSynthId} endpoint
List<SoundSynthByMachineDto>? soundSynthMachineRelationships =
await _apiClient.SoundSynthsByMachine.BySoundSynth[soundSynthId].GetAsync();
if(soundSynthMachineRelationships == null || soundSynthMachineRelationships.Count == 0) return [];
// Fetch full machine details for each to get Type information
var machines = new List<MachineDto>();
foreach(SoundSynthByMachineDto sm in soundSynthMachineRelationships)
{
if(sm.MachineId.HasValue)
{
try
{
MachineDto? machine = await _apiClient.Machines[sm.MachineId.Value].GetAsync();
if(machine != null) machines.Add(machine);
}
catch(Exception ex)
{
_logger.LogWarning(ex, "Failed to fetch machine {MachineId}", sm.MachineId);
}
}
}
_logger.LogInformation("Successfully fetched {Count} machines for Sound Synthesizer {SoundSynthId}",
machines.Count,
soundSynthId);
return machines;
}
catch(Exception ex)
{
_logger.LogWarning(ex, "Error fetching machines for Sound Synthesizer {SoundSynthId}", soundSynthId);
return [];
}
}
}