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Add endpoints to get computers by sound synthesizers.
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@@ -2,6 +2,7 @@
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#pragma warning disable CS0618
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using Marechai.App.Models;
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using Marechai.App.SoundSynthsByMachine.ByMachine;
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using Marechai.App.SoundSynthsByMachine.BySoundSynth;
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using Marechai.App.SoundSynthsByMachine.Item;
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using Microsoft.Kiota.Abstractions.Extensions;
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using Microsoft.Kiota.Abstractions.Serialization;
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@@ -24,6 +25,11 @@ namespace Marechai.App.SoundSynthsByMachine
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{
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get => new global::Marechai.App.SoundSynthsByMachine.ByMachine.ByMachineRequestBuilder(PathParameters, RequestAdapter);
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}
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/// <summary>The bySoundSynth property</summary>
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public global::Marechai.App.SoundSynthsByMachine.BySoundSynth.BySoundSynthRequestBuilder BySoundSynth
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{
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get => new global::Marechai.App.SoundSynthsByMachine.BySoundSynth.BySoundSynthRequestBuilder(PathParameters, RequestAdapter);
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}
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/// <summary>Gets an item from the Marechai.App.soundSynthsByMachine.item collection</summary>
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/// <param name="position">Unique identifier of the item</param>
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/// <returns>A <see cref="global::Marechai.App.SoundSynthsByMachine.Item.SoundSynthsByMachineItemRequestBuilder"/></returns>
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@@ -1,5 +1,5 @@
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{
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"descriptionHash": "B14C84F1E420D2432A615A20FD21AF1B4E0FD47B34883CFF5B5835650E46FB857B939E239BCAA0E48DDD88FC99AC6976E4263A5DBBCDDBDD7068E6F4A3D7FA74",
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"descriptionHash": "C3420A48BBEE846A2606007719F2CB672783E54BFC6264E374C4EE4E7983D3F3D8505882D01625FF9C5A4C3A861D92FB482DCC66804B3CA76FD67E8E10717E5D",
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"descriptionLocation": "http://localhost:5023/openapi/v1.json",
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"lockFileVersion": "1.0.0",
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"kiotaVersion": "1.29.0",
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127
Marechai.App/Services/SoundSynthsService.cs
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127
Marechai.App/Services/SoundSynthsService.cs
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@@ -0,0 +1,127 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace Marechai.App.Services;
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/// <summary>
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/// Service for fetching and managing Sound Synthesizers from the Marechai API
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/// </summary>
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public class SoundSynthsService
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{
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private readonly ApiClient _apiClient;
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private readonly ILogger<SoundSynthsService> _logger;
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public SoundSynthsService(ApiClient apiClient, ILogger<SoundSynthsService> logger)
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{
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_apiClient = apiClient;
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_logger = logger;
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}
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/// <summary>
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/// Fetches all Sound Synthesizers from the API
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/// </summary>
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public async Task<List<SoundSynthDto>> GetAllSoundSynthsAsync()
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{
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try
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{
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_logger.LogInformation("Fetching all Sound Synthesizers from API");
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List<SoundSynthDto>? soundSynths = await _apiClient.SoundSynths.GetAsync();
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if(soundSynths == null) return [];
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_logger.LogInformation("Successfully fetched {Count} total Sound Synthesizers", soundSynths.Count);
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return soundSynths;
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}
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catch(Exception ex)
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{
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_logger.LogError(ex, "Error fetching all Sound Synthesizers from API");
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return [];
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}
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}
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/// <summary>
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/// Fetches a single Sound Synthesizer by ID from the API
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/// </summary>
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public async Task<SoundSynthDto?> GetSoundSynthByIdAsync(int soundSynthId)
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{
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try
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{
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_logger.LogInformation("Fetching Sound Synthesizer {SoundSynthId} from API", soundSynthId);
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SoundSynthDto? soundSynth = await _apiClient.SoundSynths[soundSynthId].GetAsync();
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if(soundSynth == null)
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{
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_logger.LogWarning("Sound Synthesizer {SoundSynthId} not found", soundSynthId);
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return null;
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}
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_logger.LogInformation("Successfully fetched Sound Synthesizer {SoundSynthId}: {SoundSynthName}",
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soundSynthId,
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soundSynth.Name);
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return soundSynth;
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}
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catch(Exception ex)
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{
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_logger.LogError(ex, "Error fetching Sound Synthesizer {SoundSynthId} from API", soundSynthId);
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return null;
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}
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}
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/// <summary>
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/// Fetches machines that use a specific Sound Synthesizer
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/// </summary>
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public async Task<List<MachineDto>> GetMachinesBySoundSynthAsync(int soundSynthId)
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{
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try
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{
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_logger.LogInformation("Fetching machines for Sound Synthesizer {SoundSynthId}", soundSynthId);
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// Fetch from the sound-synths-by-machine/by-sound-synth/{soundSynthId} endpoint
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List<SoundSynthByMachineDto>? soundSynthMachineRelationships =
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await _apiClient.SoundSynthsByMachine.BySoundSynth[soundSynthId].GetAsync();
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if(soundSynthMachineRelationships == null || soundSynthMachineRelationships.Count == 0) return [];
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// Fetch full machine details for each to get Type information
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var machines = new List<MachineDto>();
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foreach(SoundSynthByMachineDto sm in soundSynthMachineRelationships)
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{
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if(sm.MachineId.HasValue)
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{
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try
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{
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MachineDto? machine = await _apiClient.Machines[sm.MachineId.Value].GetAsync();
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if(machine != null) machines.Add(machine);
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}
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catch(Exception ex)
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{
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_logger.LogWarning(ex, "Failed to fetch machine {MachineId}", sm.MachineId);
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}
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}
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}
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_logger.LogInformation("Successfully fetched {Count} machines for Sound Synthesizer {SoundSynthId}",
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machines.Count,
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soundSynthId);
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return machines;
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}
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catch(Exception ex)
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{
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_logger.LogWarning(ex, "Error fetching machines for Sound Synthesizer {SoundSynthId}", soundSynthId);
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return [];
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}
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}
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}
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@@ -58,6 +58,24 @@ public class SoundSynthsByMachineController(MarechaiContext context) : Controlle
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.ThenBy(g => g.Name)
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.ToListAsync();
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[HttpGet("by-sound-synth/{soundSynthId:int}")]
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[AllowAnonymous]
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[ProducesResponseType(StatusCodes.Status200OK)]
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[ProducesResponseType(StatusCodes.Status400BadRequest)]
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public Task<List<SoundSynthByMachineDto>> GetBySoundSynth(int soundSynthId) => context.SoundByMachine
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.Where(g => g.SoundSynthId == soundSynthId)
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.Select(g => new SoundSynthByMachineDto
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{
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Id = g.Id,
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Name = g.Machine.Name,
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CompanyName = g.Machine.Company.Name,
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SoundSynthId = g.SoundSynthId,
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MachineId = g.MachineId
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})
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.OrderBy(g => g.CompanyName)
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.ThenBy(g => g.Name)
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.ToListAsync();
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[HttpDelete("{id:long}")]
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[Authorize(Roles = "Admin,UberAdmin")]
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[ProducesResponseType(StatusCodes.Status200OK)]
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