Add endpoints to get computers by sound synthesizers.

This commit is contained in:
2025-11-16 16:47:54 +00:00
parent 733dc59f7b
commit 9f89186dde
4 changed files with 152 additions and 1 deletions

View File

@@ -2,6 +2,7 @@
#pragma warning disable CS0618
using Marechai.App.Models;
using Marechai.App.SoundSynthsByMachine.ByMachine;
using Marechai.App.SoundSynthsByMachine.BySoundSynth;
using Marechai.App.SoundSynthsByMachine.Item;
using Microsoft.Kiota.Abstractions.Extensions;
using Microsoft.Kiota.Abstractions.Serialization;
@@ -24,6 +25,11 @@ namespace Marechai.App.SoundSynthsByMachine
{
get => new global::Marechai.App.SoundSynthsByMachine.ByMachine.ByMachineRequestBuilder(PathParameters, RequestAdapter);
}
/// <summary>The bySoundSynth property</summary>
public global::Marechai.App.SoundSynthsByMachine.BySoundSynth.BySoundSynthRequestBuilder BySoundSynth
{
get => new global::Marechai.App.SoundSynthsByMachine.BySoundSynth.BySoundSynthRequestBuilder(PathParameters, RequestAdapter);
}
/// <summary>Gets an item from the Marechai.App.soundSynthsByMachine.item collection</summary>
/// <param name="position">Unique identifier of the item</param>
/// <returns>A <see cref="global::Marechai.App.SoundSynthsByMachine.Item.SoundSynthsByMachineItemRequestBuilder"/></returns>

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@@ -1,5 +1,5 @@
{
"descriptionHash": "B14C84F1E420D2432A615A20FD21AF1B4E0FD47B34883CFF5B5835650E46FB857B939E239BCAA0E48DDD88FC99AC6976E4263A5DBBCDDBDD7068E6F4A3D7FA74",
"descriptionHash": "C3420A48BBEE846A2606007719F2CB672783E54BFC6264E374C4EE4E7983D3F3D8505882D01625FF9C5A4C3A861D92FB482DCC66804B3CA76FD67E8E10717E5D",
"descriptionLocation": "http://localhost:5023/openapi/v1.json",
"lockFileVersion": "1.0.0",
"kiotaVersion": "1.29.0",

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@@ -0,0 +1,127 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Marechai.App.Services;
/// <summary>
/// Service for fetching and managing Sound Synthesizers from the Marechai API
/// </summary>
public class SoundSynthsService
{
private readonly ApiClient _apiClient;
private readonly ILogger<SoundSynthsService> _logger;
public SoundSynthsService(ApiClient apiClient, ILogger<SoundSynthsService> logger)
{
_apiClient = apiClient;
_logger = logger;
}
/// <summary>
/// Fetches all Sound Synthesizers from the API
/// </summary>
public async Task<List<SoundSynthDto>> GetAllSoundSynthsAsync()
{
try
{
_logger.LogInformation("Fetching all Sound Synthesizers from API");
List<SoundSynthDto>? soundSynths = await _apiClient.SoundSynths.GetAsync();
if(soundSynths == null) return [];
_logger.LogInformation("Successfully fetched {Count} total Sound Synthesizers", soundSynths.Count);
return soundSynths;
}
catch(Exception ex)
{
_logger.LogError(ex, "Error fetching all Sound Synthesizers from API");
return [];
}
}
/// <summary>
/// Fetches a single Sound Synthesizer by ID from the API
/// </summary>
public async Task<SoundSynthDto?> GetSoundSynthByIdAsync(int soundSynthId)
{
try
{
_logger.LogInformation("Fetching Sound Synthesizer {SoundSynthId} from API", soundSynthId);
SoundSynthDto? soundSynth = await _apiClient.SoundSynths[soundSynthId].GetAsync();
if(soundSynth == null)
{
_logger.LogWarning("Sound Synthesizer {SoundSynthId} not found", soundSynthId);
return null;
}
_logger.LogInformation("Successfully fetched Sound Synthesizer {SoundSynthId}: {SoundSynthName}",
soundSynthId,
soundSynth.Name);
return soundSynth;
}
catch(Exception ex)
{
_logger.LogError(ex, "Error fetching Sound Synthesizer {SoundSynthId} from API", soundSynthId);
return null;
}
}
/// <summary>
/// Fetches machines that use a specific Sound Synthesizer
/// </summary>
public async Task<List<MachineDto>> GetMachinesBySoundSynthAsync(int soundSynthId)
{
try
{
_logger.LogInformation("Fetching machines for Sound Synthesizer {SoundSynthId}", soundSynthId);
// Fetch from the sound-synths-by-machine/by-sound-synth/{soundSynthId} endpoint
List<SoundSynthByMachineDto>? soundSynthMachineRelationships =
await _apiClient.SoundSynthsByMachine.BySoundSynth[soundSynthId].GetAsync();
if(soundSynthMachineRelationships == null || soundSynthMachineRelationships.Count == 0) return [];
// Fetch full machine details for each to get Type information
var machines = new List<MachineDto>();
foreach(SoundSynthByMachineDto sm in soundSynthMachineRelationships)
{
if(sm.MachineId.HasValue)
{
try
{
MachineDto? machine = await _apiClient.Machines[sm.MachineId.Value].GetAsync();
if(machine != null) machines.Add(machine);
}
catch(Exception ex)
{
_logger.LogWarning(ex, "Failed to fetch machine {MachineId}", sm.MachineId);
}
}
}
_logger.LogInformation("Successfully fetched {Count} machines for Sound Synthesizer {SoundSynthId}",
machines.Count,
soundSynthId);
return machines;
}
catch(Exception ex)
{
_logger.LogWarning(ex, "Error fetching machines for Sound Synthesizer {SoundSynthId}", soundSynthId);
return [];
}
}
}

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@@ -58,6 +58,24 @@ public class SoundSynthsByMachineController(MarechaiContext context) : Controlle
.ThenBy(g => g.Name)
.ToListAsync();
[HttpGet("by-sound-synth/{soundSynthId:int}")]
[AllowAnonymous]
[ProducesResponseType(StatusCodes.Status200OK)]
[ProducesResponseType(StatusCodes.Status400BadRequest)]
public Task<List<SoundSynthByMachineDto>> GetBySoundSynth(int soundSynthId) => context.SoundByMachine
.Where(g => g.SoundSynthId == soundSynthId)
.Select(g => new SoundSynthByMachineDto
{
Id = g.Id,
Name = g.Machine.Name,
CompanyName = g.Machine.Company.Name,
SoundSynthId = g.SoundSynthId,
MachineId = g.MachineId
})
.OrderBy(g => g.CompanyName)
.ThenBy(g => g.Name)
.ToListAsync();
[HttpDelete("{id:long}")]
[Authorize(Roles = "Admin,UberAdmin")]
[ProducesResponseType(StatusCodes.Status200OK)]