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https://github.com/claunia/plist-cil.git
synced 2025-12-16 19:14:26 +00:00
Fix roundtripping of binary data, add unit test
This commit is contained in:
25
plist-cil.test/BinaryPropertyListWriterTests.cs
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25
plist-cil.test/BinaryPropertyListWriterTests.cs
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@@ -0,0 +1,25 @@
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using Claunia.PropertyList;
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using System.IO;
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using Xunit;
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namespace plistcil.test
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{
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public class BinaryPropertyListWriterTests
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{
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[Fact]
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public void RoundtripTest()
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{
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byte[] data = File.ReadAllBytes("test-files/plist.bin");
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NSObject root = PropertyListParser.Parse(data);
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using (MemoryStream actualOutput = new MemoryStream())
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using (Stream expectedOutput = File.OpenRead("test-files/plist.bin"))
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using (ValidatingStream validatingStream = new ValidatingStream(actualOutput, expectedOutput))
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{
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BinaryPropertyListWriter writer = new BinaryPropertyListWriter(validatingStream);
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writer.ReuseObjectIds = false;
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writer.Write(root);
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}
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}
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}
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}
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134
plist-cil.test/ValidatingStream.cs
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134
plist-cil.test/ValidatingStream.cs
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// <copyright file="ValidatingCompositeStream.cs" company="Quamotion">
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// Copyright (c) Quamotion. All rights reserved.
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// </copyright>
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Xunit;
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namespace plistcil.test
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{
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/// <summary>
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/// A <see cref="Stream"/> which writes its output to a <see cref="Stream"/> and validates that the data which
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/// is being written to the output stream matches the data in a reference stream.
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/// </summary>
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internal class ValidatingStream : Stream
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{
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private Stream output;
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private Stream expectedOutput;
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/// <summary>
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/// Initializes a new instance of the <see cref="ValidatingCompositeStream"/> class.
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/// </summary>
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/// <param name="output">
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/// The <see cref="Stream"/> to which to write data.
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/// </param>
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/// <param name="expectedOutput">
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/// The reference stream for <paramref name="output"/>.
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/// </param>
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public ValidatingStream(Stream output, Stream expectedOutput)
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{
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this.output = output ?? throw new ArgumentNullException(nameof(output));
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this.expectedOutput = expectedOutput ?? throw new ArgumentNullException(nameof(expectedOutput));
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}
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/// <inheritdoc/>
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public override bool CanRead
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{
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get { return false; }
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}
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/// <inheritdoc/>
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public override bool CanSeek
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{
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get { return false; }
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}
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/// <inheritdoc/>
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public override bool CanWrite
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{
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get { return true; }
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}
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/// <inheritdoc/>
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public override long Length
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{
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get { return this.output.Length; }
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}
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/// <inheritdoc/>
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public override long Position
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{
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get { return this.output.Position; }
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set { throw new NotImplementedException(); }
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}
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/// <inheritdoc/>
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public override void Flush()
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{
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this.output.Flush();
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}
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/// <inheritdoc/>
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public override int Read(byte[] buffer, int offset, int count)
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{
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throw new NotSupportedException();
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}
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/// <inheritdoc/>
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public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
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{
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throw new NotSupportedException();
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}
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/// <inheritdoc/>
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public override long Seek(long offset, SeekOrigin origin)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc/>
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public override void SetLength(long value)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc/>
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public override void Write(byte[] buffer, int offset, int count)
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{
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byte[] expected = new byte[buffer.Length];
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this.expectedOutput.Read(expected, offset, count);
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byte[] bufferChunk = buffer.Skip(offset).Take(count).ToArray();
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byte[] expectedChunk = expected.Skip(offset).Take(count).ToArray();
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// Make sure the data being writen matches the data which was written to the expected stream.
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// This will detect any errors as the invalid data is being written out - as opposed to post-
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// test binary validation.
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Assert.Equal(expectedChunk, bufferChunk);
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this.output.Write(buffer, offset, count);
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}
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/// <inheritdoc/>
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public override async Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
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{
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byte[] expected = new byte[buffer.Length];
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await this.expectedOutput.ReadAsync(expected, offset, count, cancellationToken).ConfigureAwait(false);
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byte[] bufferChunk = buffer.Skip(offset).Take(count).ToArray();
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byte[] expectedChunk = expected.Skip(offset).Take(count).ToArray();
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// Make sure the data being writen matches the data which was written to the expected stream.
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// This will detect any errors as the invalid data is being written out - as opposed to post-
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// test binary validation.
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Assert.Equal(expectedChunk, bufferChunk);
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await this.output.WriteAsync(buffer, offset, count, cancellationToken).ConfigureAwait(false);
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}
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}
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}
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@@ -19,6 +19,9 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="..\plist-cil.benchmark\plist.bin" Link="test-files\plist.bin">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="..\test-files\test1-ascii-gnustep.plist">
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<Link>test-files\test1-ascii-gnustep.plist</Link>
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<Gettext-ScanForTranslations>False</Gettext-ScanForTranslations>
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@@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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namespace Claunia.PropertyList
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{
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public partial class BinaryPropertyListWriter
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{
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/// <summary>
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/// The equality comparer which is used when adding an object to the <see cref="BinaryPropertyListWriter.idMap" />. In most cases,
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/// objects are always added. The only exception are very specific strings, which are only added once.
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/// </summary>
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private class AddObjectEqualityComparer : EqualityComparer<NSObject>
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{
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public override bool Equals(NSObject x, NSObject y)
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{
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var a = x as NSString;
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var b = y as NSString;
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if (a == null || b == null)
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{
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return object.ReferenceEquals(x, y);
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}
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if (!BinaryPropertyListWriter.IsSerializationPrimitive(a) || !BinaryPropertyListWriter.IsSerializationPrimitive(b))
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{
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return object.ReferenceEquals(x, y);
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}
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return string.Equals(a.Content, b.Content, StringComparison.Ordinal);
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}
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public override int GetHashCode(NSObject obj)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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}
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@@ -0,0 +1,44 @@
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using System;
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using System.Collections.Generic;
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namespace Claunia.PropertyList
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{
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public partial class BinaryPropertyListWriter
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{
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/// <summary>
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/// The equality comparer which is used when retrieving objects in the <see cref="BinaryPropertyListWriter.idMap"/>.
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/// The logic is slightly different from <see cref="AddObjectEqualityComparer"/>, results in two equivalent objects
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/// (UIDs mainly) being added to the <see cref="BinaryPropertyListWriter.idMap"/>. Whenever the ID for one of
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/// those equivalent objects is requested, the first ID is always returned.
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/// This means that there are "orphan" objects in binary property lists - duplicate objects which are never referenced -;
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/// this logic exists purely to maintain binary compatibility with Apple's format.
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/// </summary>
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private class GetObjectEqualityComparer : EqualityComparer<NSObject>
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{
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public override bool Equals(NSObject x, NSObject y)
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{
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// By default, use reference equality. Even if there are two objects - say a NSString - with the same
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// value, do not consider them equal unless they are the same instance of NSString.
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// The exceptions are UIDs, where we always compare by value, and "primitive" strings (a list of well-known
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// strings), which are treaded specially and "recycled".
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if (x is UID)
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{
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return x.Equals(y);
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}
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else if (x is NSString && BinaryPropertyListWriter.IsSerializationPrimitive((NSString)x))
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{
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return x.Equals(y);
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}
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else
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{
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return object.ReferenceEquals(x, y);
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}
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}
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public override int GetHashCode(NSObject obj)
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{
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throw new NotImplementedException();
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}
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}
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}
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}
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@@ -42,7 +42,7 @@ namespace Claunia.PropertyList
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/// </summary>
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/// @author Keith Randall
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/// @author Natalia Portillo
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public class BinaryPropertyListWriter
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public partial class BinaryPropertyListWriter
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{
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/// <summary>
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/// Binary property list version 0.0
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@@ -61,6 +61,9 @@ namespace Claunia.PropertyList
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/// </summary>
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public const int VERSION_20 = 20;
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private readonly AddObjectEqualityComparer addObjectComparer = new AddObjectEqualityComparer();
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private readonly GetObjectEqualityComparer getObjectComparer = new GetObjectEqualityComparer();
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/// <summary>
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/// Gets or sets a value indicating whether two equivalent objects should be serialized once in the binary property list file, or whether
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/// the value should be stored multiple times in the binary property list file. The default is <see langword="false"/>.
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@@ -284,59 +287,48 @@ namespace Claunia.PropertyList
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internal void AssignID(NSObject obj)
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{
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// If binary compatibility with the Apple format is required,
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// UID, NSArray and NSString objects are assigned a new ID,
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// even if they already exist in the file.
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if (!this.ReuseObjectIds && (obj is UID || obj is NSNumber || obj is NSArray))
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if (this.ReuseObjectIds)
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{
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idMap.Add(obj);
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if (!this.idMap.Contains(obj))
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{
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idMap.Add(obj);
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}
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}
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else if (!this.ReuseObjectIds && obj is NSString && !IsSerializationPrimitive((NSString)obj))
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else
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{
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idMap.Add(obj);
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if (!this.idMap.Contains(obj, addObjectComparer))
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{
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idMap.Add(obj);
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}
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}
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else if (!idMap.Contains(obj))
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{
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idMap.Add(obj);
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}
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}
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internal bool IsSerializationPrimitive(NSString obj)
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{
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return obj != null && obj.Content.StartsWith("$") || obj.Content.StartsWith("NS");
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}
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internal int GetID(NSObject obj)
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{
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if (!this.ReuseObjectIds && obj is UID)
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if (this.ReuseObjectIds)
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{
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var uid = obj as UID;
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var first = idMap.OfType<UID>().First(v => NSObject.ArrayEquals(v.Bytes, uid.Bytes));
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return idMap.IndexOf(first);
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}
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else if (!this.ReuseObjectIds && (obj is NSArray || (obj is NSString && !IsSerializationPrimitive((NSString)obj))))
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{
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int index = -1;
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for (int i = 0; i < idMap.Count; i++)
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{
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if (idMap[i] == obj)
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{
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index = i;
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break;
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}
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}
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if (index == -1)
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{
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throw new InvalidOperationException();
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}
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return index;
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return idMap.IndexOf(obj);
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}
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else
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{
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return idMap.IndexOf(obj);
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if (obj is UID)
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{
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var uid = obj as UID;
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var first = idMap.OfType<UID>().First(v => NSObject.ArrayEquals(v.Bytes, uid.Bytes));
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return idMap.IndexOf(first);
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}
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else
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{
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for (int i = 0; i < idMap.Count; i++)
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{
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if (this.getObjectComparer.Equals(idMap[i], obj))
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{
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return i;
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}
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}
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throw new InvalidOperationException();
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}
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}
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}
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@@ -422,6 +414,24 @@ namespace Claunia.PropertyList
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{
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WriteLong(BitConverter.DoubleToInt64Bits(value));
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}
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internal static bool IsSerializationPrimitive(NSString obj)
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{
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var content = obj.Content;
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// This is a list of "special" values which are only added once to a binary property
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// list, and can be referenced multiple times.
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return content == "$class"
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|| content == "$classes"
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|| content == "$classname"
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|| content == "NS.objects"
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|| content == "NS.keys"
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|| content == "NSDictionary"
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|| content == "NSObject"
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|| content == "NSMutableDictionary"
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|| content == "NSMutableArray"
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|| content == "NSArray";
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}
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}
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}
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