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udlfb: remove since it's been merged to mainline, todo backport
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@@ -1,14 +0,0 @@
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config FB_UDL
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tristate "Displaylink USB Framebuffer support"
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depends on FB && USB
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select FB_MODE_HELPERS
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select FB_SYS_FILLRECT
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select FB_SYS_COPYAREA
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select FB_SYS_IMAGEBLIT
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select FB_SYS_FOPS
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select FB_DEFERRED_IO
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---help---
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This is an experimental driver for DisplayLink USB devices
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that provides a framebuffer device. A normal framebuffer can
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be used with this driver, or xorg can be run on the device
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using it.
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@@ -1 +0,0 @@
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obj-$(CONFIG_FB_UDL) += udlfb.o
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File diff suppressed because it is too large
Load Diff
@@ -1,117 +0,0 @@
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#ifndef UDLFB_H
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#define UDLFB_H
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/*
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* TODO: Propose standard fb.h ioctl for reporting damage,
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* using _IOWR() and one of the existing area structs from fb.h
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* Consider these ioctls deprecated, but they're still used by the
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* DisplayLink X server as yet - need both to be modified in tandem
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* when new ioctl(s) are ready.
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*/
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#define DLFB_IOCTL_RETURN_EDID 0xAD
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#define DLFB_IOCTL_REPORT_DAMAGE 0xAA
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struct dloarea {
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int x, y;
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int w, h;
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int x2, y2;
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};
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struct urb_node {
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struct list_head entry;
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struct dlfb_data *dev;
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struct delayed_work release_urb_work;
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struct urb *urb;
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};
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struct urb_list {
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struct list_head list;
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spinlock_t lock;
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struct semaphore limit_sem;
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int available;
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int count;
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size_t size;
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};
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struct dlfb_data {
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struct usb_device *udev;
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struct device *gdev; /* &udev->dev */
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struct fb_info *info;
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struct urb_list urbs;
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struct kref kref;
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char *backing_buffer;
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int fb_count;
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bool virtualized; /* true when physical usb device not present */
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struct delayed_work free_framebuffer_work;
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atomic_t usb_active; /* 0 = update virtual buffer, but no usb traffic */
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atomic_t lost_pixels; /* 1 = a render op failed. Need screen refresh */
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char *edid; /* null until we read edid from hw or get from sysfs */
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size_t edid_size;
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int sku_pixel_limit;
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int base16;
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int base8;
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u32 pseudo_palette[256];
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/* blit-only rendering path metrics, exposed through sysfs */
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atomic_t bytes_rendered; /* raw pixel-bytes driver asked to render */
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atomic_t bytes_identical; /* saved effort with backbuffer comparison */
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atomic_t bytes_sent; /* to usb, after compression including overhead */
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atomic_t cpu_kcycles_used; /* transpired during pixel processing */
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};
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#define NR_USB_REQUEST_I2C_SUB_IO 0x02
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#define NR_USB_REQUEST_CHANNEL 0x12
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/* -BULK_SIZE as per usb-skeleton. Can we get full page and avoid overhead? */
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#define BULK_SIZE 512
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#define MAX_TRANSFER (PAGE_SIZE*16 - BULK_SIZE)
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#define WRITES_IN_FLIGHT (4)
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#define MIN_EDID_SIZE 128
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#define MAX_EDID_SIZE 128
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#define MAX_VENDOR_DESCRIPTOR_SIZE 256
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#define GET_URB_TIMEOUT HZ
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#define FREE_URB_TIMEOUT (HZ*2)
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#define BPP 2
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#define MAX_CMD_PIXELS 255
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#define RLX_HEADER_BYTES 7
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#define MIN_RLX_PIX_BYTES 4
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#define MIN_RLX_CMD_BYTES (RLX_HEADER_BYTES + MIN_RLX_PIX_BYTES)
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#define RLE_HEADER_BYTES 6
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#define MIN_RLE_PIX_BYTES 3
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#define MIN_RLE_CMD_BYTES (RLE_HEADER_BYTES + MIN_RLE_PIX_BYTES)
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#define RAW_HEADER_BYTES 6
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#define MIN_RAW_PIX_BYTES 2
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#define MIN_RAW_CMD_BYTES (RAW_HEADER_BYTES + MIN_RAW_PIX_BYTES)
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#define DL_DEFIO_WRITE_DELAY 5 /* fb_deferred_io.delay in jiffies */
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#define DL_DEFIO_WRITE_DISABLE (HZ*60) /* "disable" with long delay */
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/* remove these once align.h patch is taken into kernel */
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#define DL_ALIGN_UP(x, a) ALIGN(x, a)
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#define DL_ALIGN_DOWN(x, a) ALIGN(x-(a-1), a)
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/* remove once this gets added to sysfs.h */
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#define __ATTR_RW(attr) __ATTR(attr, 0644, attr##_show, attr##_store)
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/*
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* udlfb is both a usb device, and a framebuffer device.
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* They may exist at the same time, but during various stages
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* inactivity, teardown, or "virtual" operation, only one or the
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* other will exist (one will outlive the other). So we can't
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* call the dev_*() macros, because we don't have a stable dev object.
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*/
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#define dl_err(format, arg...) \
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pr_err("udlfb: " format, ## arg)
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#define dl_warn(format, arg...) \
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pr_warning("udlfb: " format, ## arg)
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#define dl_notice(format, arg...) \
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pr_notice("udlfb: " format, ## arg)
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#define dl_info(format, arg...) \
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pr_info("udlfb: " format, ## arg)
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#endif
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@@ -1,144 +0,0 @@
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What is udlfb?
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===============
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This is a driver for DisplayLink USB 2.0 era graphics chips.
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DisplayLink chips provide simple hline/blit operations with some compression,
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pairing that with a hardware framebuffer (16MB) on the other end of the
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USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI
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monitor with no CPU involvement until a pixel has to change.
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The CPU or other local resource does all the rendering; optinally compares the
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result with a local shadow of the remote hardware framebuffer to identify
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the minimal set of pixels that have changed; and compresses and sends those
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pixels line-by-line via USB bulk transfers.
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Because of the efficiency of bulk transfers and a protocol on top that
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does not require any acks - the effect is very low latency that
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can support surprisingly high resolutions with good performance for
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non-gaming and non-video applications.
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Mode setting, EDID read, etc are other bulk or control transfers. Mode
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setting is very flexible - able to set nearly arbitrary modes from any timing.
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Advantages of USB graphics in general:
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* Ability to add a nearly arbitrary number of displays to any USB 2.0
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capable system. On Linux, number of displays is limited by fbdev interface
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(FB_MAX is currently 32). Of course, all USB devices on the same
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host controller share the same 480Mbs USB 2.0 interface.
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Advantages of supporting DisplayLink chips with kernel framebuffer interface:
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* The actual hardware functionality of DisplayLink chips matches nearly
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one-to-one with the fbdev interface, making the driver quite small and
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tight relative to the functionality it provides.
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* X servers and other applications can use the standard fbdev interface
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from user mode to talk to the device, without needing to know anything
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about USB or DisplayLink's protocol at all. A "displaylink" X driver
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and a slightly modified "fbdev" X driver are among those that already do.
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Disadvantages:
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* Fbdev's mmap interface assumes a real hardware framebuffer is mapped.
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In the case of USB graphics, it is just an allocated (virtual) buffer.
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Writes need to be detected and encoded into USB bulk transfers by the CPU.
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Accurate damage/changed area notifications work around this problem.
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In the future, hopefully fbdev will be enhanced with an small standard
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interface to allow mmap clients to report damage, for the benefit
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of virtual or remote framebuffers.
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* Fbdev does not arbitrate client ownership of the framebuffer well.
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* Fbcon assumes the first framebuffer it finds should be consumed for console.
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* It's not clear what the future of fbdev is, given the rise of KMS/DRM.
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How to use it?
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==============
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Udlfb, when loaded as a module, will match against all USB 2.0 generation
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DisplayLink chips (Alex and Ollie family). It will then attempt to read the EDID
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of the monitor, and set the best common mode between the DisplayLink device
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and the monitor's capabilities.
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If the DisplayLink device is successful, it will paint a "green screen" which
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means that from a hardware and fbdev software perspective, everything is good.
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At that point, a /dev/fb? interface will be present for user-mode applications
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to open and begin writing to the framebuffer of the DisplayLink device using
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standard fbdev calls. Note that if mmap() is used, by default the user mode
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application must send down damage notifcations to trigger repaints of the
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changed regions. Alternatively, udlfb can be recompiled with experimental
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defio support enabled, to support a page-fault based detection mechanism
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that can work without explicit notifcation.
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The most common client of udlfb is xf86-video-displaylink or a modified
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xf86-video-fbdev X server. These servers have no real DisplayLink specific
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code. They write to the standard framebuffer interface and rely on udlfb
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to do its thing. The one extra feature they have is the ability to report
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rectangles from the X DAMAGE protocol extension down to udlfb via udlfb's
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damage interface (which will hopefully be standardized for all virtual
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framebuffers that need damage info). These damage notifications allow
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udlfb to efficiently process the changed pixels.
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Module Options
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==============
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Special configuration for udlfb is usually unnecessary. There are a few
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options, however.
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From the command line, pass options to modprobe
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modprobe udlfb defio=1 console=1
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Or for permanent option, create file like /etc/modprobe.d/options with text
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options udlfb defio=1 console=1
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Accepted options:
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fb_defio Make use of the fb_defio (CONFIG_FB_DEFERRED_IO) kernel
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module to track changed areas of the framebuffer by page faults.
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Standard fbdev applications that use mmap but that do not
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report damage, may be able to work with this enabled.
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Disabled by default because of overhead and other issues.
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console Allow fbcon to attach to udlfb provided framebuffers. This
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is disabled by default because fbcon will aggressively consume
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the first framebuffer it finds, which isn't usually what the
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user wants in the case of USB displays.
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Sysfs Attributes
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================
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Udlfb creates several files in /sys/class/graphics/fb?
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Where ? is the sequential framebuffer id of the particular DisplayLink device
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edid If a valid EDID blob is written to this file (typically
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by a udev rule), then udlfb will use this EDID as a
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backup in case reading the actual EDID of the monitor
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attached to the DisplayLink device fails. This is
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especially useful for fixed panels, etc. that cannot
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communicate their capabilities via EDID. Reading
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this file returns the current EDID of the attached
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monitor (or last backup value written). This is
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useful to get the EDID of the attached monitor,
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which can be passed to utilities like parse-edid.
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metrics_bytes_rendered 32-bit count of pixel bytes rendered
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metrics_bytes_identical 32-bit count of how many of those bytes were found to be
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unchanged, based on a shadow framebuffer check
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metrics_bytes_sent 32-bit count of how many bytes were transferred over
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USB to communicate the resulting changed pixels to the
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hardware. Includes compression and protocol overhead
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metrics_cpu_kcycles_used 32-bit count of CPU cycles used in processing the
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above pixels (in thousands of cycles).
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metrics_reset Write-only. Any write to this file resets all metrics
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above to zero. Note that the 32-bit counters above
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roll over very quickly. To get reliable results, design
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performance tests to start and finish in a very short
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period of time (one minute or less is safe).
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--
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Bernie Thompson <bernie@plugable.com>
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