Fix compiling on windows again

This commit is contained in:
meepingsnesroms
2018-10-30 11:03:27 -07:00
parent 8c2c54c208
commit 69d0d7cbd7

View File

@@ -53,18 +53,18 @@ android{
CONFIG += optimize_for_arm # for now, later this will check if building for ARM
}
ios{
QMAKE_INFO_PLIST = ios/Info.plist
DEFINES += EMU_MULTITHREADED
CONFIG += optimize_for_arm
}
# ios{
# QMAKE_INFO_PLIST = ios/Info.plist
# DEFINES += EMU_MULTITHREADED
# CONFIG += optimize_for_arm
# }
CONFIG(debug, debug|release){
# debug build, be accurate, fail hard, and add logging
DEFINES += EMU_DEBUG EMU_CUSTOM_DEBUG_LOG_HANDLER
windows|macx|linux-g++{
DEFINES += EMU_SANDBOX
!optimize_for_arm:DEFINES += EMU_SANDBOX
macx|linux-g++{
# DEFINES += EMU_SANDBOX_OPCODE_LEVEL_DEBUG
# DEFINES += EMU_SANDBOX_LOG_APIS
# also check for any buffer overflows and memory leaks