Trap launching now works.

Trap launching works, but I launched that trap wrong, the error proves it was called though.

With this the emulator has surpassed PersianTree, my old Palm OS emulator using only 1/8 the code, starting over to use the OS APIs has paid off finally.
This commit is contained in:
meepingsnesroms
2018-06-05 17:02:54 -07:00
parent f68ffa2a9b
commit f5cd4ea09e

View File

@@ -281,23 +281,12 @@ uint32_t callTrap(bool fallthrough, const char* name, const char* prototype, ...
callWriteOut += 2;
//end execution with CMD_EXECUTION_DONE
m68k_write_memory_16(callWriteOut, 0x23F9);//move.l imm imm opcode
m68k_write_memory_16(callWriteOut, 0x23FC);//move.l data imm to address at imm2 opcode
callWriteOut += 2;
m68k_write_memory_32(callWriteOut, MAKE_EMU_CMD(CMD_EXECUTION_DONE));
callWriteOut += 4;
m68k_write_memory_32(callWriteOut, EMU_REG_ADDR(EMU_CMD));
callWriteOut += 4;
//23cf 00000000
/*
m68k_write_memory_16(callWriteOut, 0x239F);//move.l imm to SP opcode
callWriteOut += 2;
m68k_write_memory_32(callWriteOut, EMU_REG_ADDR(EMU_CMD));
callWriteOut += 4;
m68k_write_memory_16(callWriteOut, 0x2EB9);//move.l imm to address in SP opcode
callWriteOut += 2;
m68k_write_memory_32(callWriteOut, MAKE_EMU_CMD(CMD_EXECUTION_DONE));
callWriteOut += 4;
*/
executionFinished = false;
m68k_set_reg(M68K_REG_SP, stackAddr);