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# decaf-emu
Researching Wii U emulation. Licensed under the terms of the GNU General Public License, version 3 or later (GPLv3+).
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You can find us for developer discussion:
- on discord using https://discord.gg/tPqFBnr
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<p float="left">
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<img src="https://user-images.githubusercontent.com/1302758/147675484-c0308d89-55a9-4927-8665-1826ee5d4771.png" width="250" />
<img src="https://user-images.githubusercontent.com/1302758/147674695-d8baf6ac-87e2-487c-8358-ef1588c5e5bf.png" width="250" />
<img src="https://user-images.githubusercontent.com/1302758/147674704-17767241-e0b4-497e-8841-aa968d14c8e3.png" width="250" />
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</p>
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## Requirements
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- Windows with Visual Studio 2019 or newer
- Linux with a modern C++17 friendly compiler
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- 64 bit only
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- CMake v3.2+
- Vulkan 1.1.106.0+
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## Support
- None, this is an in-development project and user support is not provided.
## Binaries
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The latest Windows binaries are available via [Actions artifacts](https://github.com/decaf-emu/decaf-emu/actions).
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Linux binaries are not provided.
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## Running
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Run the `decaf-qt` executable, it is recommended to run the emulator from the root git directory so that it is able to access `resources/fonts/*`. Alternatively, set `resources_path` in the configuration file to point to the resources directory.
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Configuration files can be found at:
- Windows - `%APPDATA%\decaf`
- Linux - `~/.config/decaf`
On Linux, a "Bus error" crash usually indicates an out-of-space error in the temporary directory. Set the `TMPDIR` environment variable to a directory on a filesystem with at least 2GB free.
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Additionally there is an SDL command line application which can be used by `./decaf-sdl play <path to game>`
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## Building from Source
See [BUILDING.md](BUILDING.md)