Files
decaf-emu/tools/gfd-tool/gfdtool.cpp
2016-01-25 20:24:43 +00:00

860 lines
38 KiB
C++

#include <cassert>
#include <docopt.h>
#include <gsl.h>
#include <spdlog/spdlog.h>
#include "gpu/gfd.h"
#include "gpu/microcode/latte_decoder.h"
#include "modules/gx2/gx2_addrlib.h"
#include "modules/gx2/gx2_dds.h"
#include "modules/gx2/gx2_texture.h"
#include "modules/gx2/gx2_shaders.h"
#include "modules/gx2/gx2_enum_string.h"
#include "utils/binaryfile.h"
#include "fakevirtualmemory.h"
static const char USAGE[] =
R"(GFD Tool
Usage:
gfd-tool info <file in>
gfd-tool convert <file in>
Options:
-h --help Show this screen.
)";
struct Texture
{
gx2::GX2Texture *header;
gsl::span<uint8_t> imageData;
gsl::span<uint8_t> mipmapData;
};
struct VertexShader
{
gx2::GX2VertexShader *header;
gsl::span<uint8_t> program;
};
struct PixelShader
{
gx2::GX2PixelShader *header;
gsl::span<uint8_t> program;
};
struct GeometryShader
{
gx2::GX2GeometryShader *header;
gsl::span<uint8_t> program;
};
struct FetchShader
{
gx2::GX2FetchShader *header;
gsl::span<uint8_t> program;
};
struct GfdData
{
std::map<uint32_t, VertexShader> vertexShaders;
std::map<uint32_t, PixelShader> pixelShaders;
std::map<uint32_t, GeometryShader> geometryShaders;
std::map<uint32_t, FetchShader> fetchShaders;
std::map<uint32_t, Texture> textures;
};
static void
getGfdData(gfd::File &file, GfdData &data)
{
for (auto &block : file.blocks) {
switch (block.header.type) {
case gfd::BlockType::VertexShaderHeader:
data.vertexShaders[block.header.index].header = reinterpret_cast<gx2::GX2VertexShader *>(block.data.data());
break;
case gfd::BlockType::VertexShaderProgram:
data.vertexShaders[block.header.index].program = block.data;
break;
case gfd::BlockType::PixelShaderHeader:
data.pixelShaders[block.header.index].header = reinterpret_cast<gx2::GX2PixelShader *>(block.data.data());
break;
case gfd::BlockType::PixelShaderProgram:
data.pixelShaders[block.header.index].program = block.data;
break;
case gfd::BlockType::GeometryShaderHeader:
data.geometryShaders[block.header.index].header = reinterpret_cast<gx2::GX2GeometryShader *>(block.data.data());
break;
case gfd::BlockType::GeometryShaderProgram:
data.geometryShaders[block.header.index].program = block.data;
break;
case gfd::BlockType::FetchShaderHeader:
data.fetchShaders[block.header.index].header = reinterpret_cast<gx2::GX2FetchShader *>(block.data.data());
break;
case gfd::BlockType::FetchShaderProgram:
data.fetchShaders[block.header.index].program = block.data;
break;
case gfd::BlockType::TextureHeader:
data.textures[block.header.index].header = reinterpret_cast<gx2::GX2Texture *>(block.data.data());
break;
case gfd::BlockType::TextureImage:
data.textures[block.header.index].imageData = block.data;
break;
case gfd::BlockType::TextureMipmap:
data.textures[block.header.index].mipmapData = block.data;
break;
}
}
}
struct OutputState
{
fmt::MemoryWriter writer;
std::string indent;
};
static void
increaseIndent(OutputState &out)
{
out.indent += " ";
}
static void
decreaseIndent(OutputState &out)
{
if (out.indent.size() >= 2) {
out.indent.resize(out.indent.size() - 2);
}
}
static void
startGroup(OutputState &out, const std::string &group)
{
out.writer.write("{}{}\n", out.indent, group);
increaseIndent(out);
}
static void
endGroup(OutputState &out)
{
decreaseIndent(out);
}
template<typename Type>
static void
writeField(OutputState &out, const std::string &field, const Type &value)
{
out.writer.write("{}{:<30} = {}\n", out.indent, field, value);
}
static bool
printInfo(const std::string &filename)
{
gfd::File file;
if (!file.read(filename)) {
return false;
}
// TODO: Before we can print full shader info we must do pointer fixup in GFD::read
OutputState out;
for (auto &block : file.blocks) {
switch (block.header.type) {
case gfd::BlockType::VertexShaderHeader:
startGroup(out, "VertexShaderHeader");
{
auto shader = reinterpret_cast<gx2::GX2VertexShader *>(block.data.data());
writeField(out, "index", block.header.index);
writeField(out, "size", shader->size);
writeField(out, "mode", GX2EnumAsString(shader->mode));
writeField(out, "uniformBlocks", shader->uniformBlockCount);
writeField(out, "uniformVars", shader->uniformVarCount);
writeField(out, "initVars", shader->initialValueCount);
writeField(out, "loopVars", shader->loopVarCount);
writeField(out, "samplerVars", shader->samplerVarCount);
writeField(out, "attribVars", shader->attribVarCount);
writeField(out, "ringItemsize", shader->ringItemsize);
writeField(out, "hasStreamOut", shader->hasStreamOut);
startGroup(out, "SQ_PGM_RESOURCES_VS");
{
auto sq_pgm_resources_vs = shader->regs.sq_pgm_resources_vs.value();
writeField(out, "NUM_GPRS", sq_pgm_resources_vs.NUM_GPRS);
writeField(out, "STACK_SIZE", sq_pgm_resources_vs.STACK_SIZE);
writeField(out, "DX10_CLAMP", sq_pgm_resources_vs.DX10_CLAMP);
writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_vs.PRIME_CACHE_PGM_EN);
writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_vs.PRIME_CACHE_ON_DRAW);
writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_vs.FETCH_CACHE_LINES);
writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_vs.UNCACHED_FIRST_INST);
writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_vs.PRIME_CACHE_ENABLE);
writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_vs.PRIME_CACHE_ON_CONST);
}
endGroup(out);
startGroup(out, "VGT_PRIMITIVEID_EN");
{
auto vgt_primitiveid_en = shader->regs.vgt_primitiveid_en.value();
writeField(out, "PRIMITIVEID_EN", vgt_primitiveid_en.PRIMITIVEID_EN);
}
endGroup(out);
startGroup(out, "SPI_VS_OUT_CONFIG");
{
auto spi_vs_out_config = shader->regs.spi_vs_out_config.value();
writeField(out, "VS_PER_COMPONENT", spi_vs_out_config.VS_PER_COMPONENT);
writeField(out, "VS_EXPORT_COUNT", spi_vs_out_config.VS_EXPORT_COUNT);
writeField(out, "VS_EXPORTS_FOG", spi_vs_out_config.VS_EXPORTS_FOG);
writeField(out, "VS_OUT_FOG_VEC_ADDR", spi_vs_out_config.VS_OUT_FOG_VEC_ADDR);
}
endGroup(out);
auto num_spi_vs_out_id = shader->regs.num_spi_vs_out_id.value();
writeField(out, "NUM_SPI_VS_OUT_ID", num_spi_vs_out_id);
auto spi_vs_out_id = shader->regs.spi_vs_out_id.value();
for (auto i = 0u; i < std::min<size_t>(num_spi_vs_out_id, spi_vs_out_id.size()); ++i) {
startGroup(out, fmt::format("SPI_VS_OUT_ID[{}]", i));
{
writeField(out, "SEMANTIC_0", spi_vs_out_id[i].SEMANTIC_0);
writeField(out, "SEMANTIC_1", spi_vs_out_id[i].SEMANTIC_1);
writeField(out, "SEMANTIC_2", spi_vs_out_id[i].SEMANTIC_2);
writeField(out, "SEMANTIC_3", spi_vs_out_id[i].SEMANTIC_3);
}
endGroup(out);
}
startGroup(out, "PA_CL_VS_OUT_CNTL");
{
auto pa_cl_vs_out_cntl = shader->regs.pa_cl_vs_out_cntl.value();
writeField(out, "CLIP_DIST_ENA_0", pa_cl_vs_out_cntl.CLIP_DIST_ENA_0);
writeField(out, "CLIP_DIST_ENA_1", pa_cl_vs_out_cntl.CLIP_DIST_ENA_1);
writeField(out, "CLIP_DIST_ENA_2", pa_cl_vs_out_cntl.CLIP_DIST_ENA_2);
writeField(out, "CLIP_DIST_ENA_3", pa_cl_vs_out_cntl.CLIP_DIST_ENA_3);
writeField(out, "CLIP_DIST_ENA_4", pa_cl_vs_out_cntl.CLIP_DIST_ENA_4);
writeField(out, "CLIP_DIST_ENA_5", pa_cl_vs_out_cntl.CLIP_DIST_ENA_5);
writeField(out, "CLIP_DIST_ENA_6", pa_cl_vs_out_cntl.CLIP_DIST_ENA_6);
writeField(out, "CLIP_DIST_ENA_7", pa_cl_vs_out_cntl.CLIP_DIST_ENA_7);
writeField(out, "CULL_DIST_ENA_0", pa_cl_vs_out_cntl.CULL_DIST_ENA_0);
writeField(out, "CULL_DIST_ENA_1", pa_cl_vs_out_cntl.CULL_DIST_ENA_1);
writeField(out, "CULL_DIST_ENA_2", pa_cl_vs_out_cntl.CULL_DIST_ENA_2);
writeField(out, "CULL_DIST_ENA_3", pa_cl_vs_out_cntl.CULL_DIST_ENA_3);
writeField(out, "CULL_DIST_ENA_4", pa_cl_vs_out_cntl.CULL_DIST_ENA_4);
writeField(out, "CULL_DIST_ENA_5", pa_cl_vs_out_cntl.CULL_DIST_ENA_5);
writeField(out, "CULL_DIST_ENA_6", pa_cl_vs_out_cntl.CULL_DIST_ENA_6);
writeField(out, "CULL_DIST_ENA_7", pa_cl_vs_out_cntl.CULL_DIST_ENA_7);
writeField(out, "USE_VTX_POINT_SIZE", pa_cl_vs_out_cntl.USE_VTX_POINT_SIZE);
writeField(out, "USE_VTX_EDGE_FLAG", pa_cl_vs_out_cntl.USE_VTX_EDGE_FLAG);
writeField(out, "USE_VTX_RENDER_TARGET_INDX", pa_cl_vs_out_cntl.USE_VTX_RENDER_TARGET_INDX);
writeField(out, "USE_VTX_VIEWPORT_INDX", pa_cl_vs_out_cntl.USE_VTX_VIEWPORT_INDX);
writeField(out, "USE_VTX_KILL_FLAG", pa_cl_vs_out_cntl.USE_VTX_KILL_FLAG);
writeField(out, "VS_OUT_MISC_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_VEC_ENA);
writeField(out, "VS_OUT_CCDIST0_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST0_VEC_ENA);
writeField(out, "VS_OUT_CCDIST1_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST1_VEC_ENA);
writeField(out, "VS_OUT_MISC_SIDE_BUS_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_SIDE_BUS_ENA);
writeField(out, "USE_VTX_GS_CUT_FLAG", pa_cl_vs_out_cntl.USE_VTX_GS_CUT_FLAG);
}
endGroup(out);
startGroup(out, "SQ_VTX_SEMANTIC_CLEAR");
{
auto sq_vtx_semantic_clear = shader->regs.sq_vtx_semantic_clear.value();
writeField(out, "CLEAR", sq_vtx_semantic_clear.CLEAR);
}
endGroup(out);
auto num_sq_vtx_semantic = shader->regs.num_sq_vtx_semantic.value();
writeField(out, "NUM_SQ_VTX_SEMANTIC", num_sq_vtx_semantic);
auto sq_vtx_semantic = shader->regs.sq_vtx_semantic.value();
for (auto i = 0u; i < std::min<size_t>(num_sq_vtx_semantic, sq_vtx_semantic.size()); ++i) {
startGroup(out, fmt::format("SQ_VTX_SEMANTIC[{}]", i));
{
writeField(out, "SEMANTIC_ID", sq_vtx_semantic[i].SEMANTIC_ID);
}
endGroup(out);
}
startGroup(out, "VGT_STRMOUT_BUFFER_EN");
{
auto vgt_strmout_buffer_en = shader->regs.vgt_strmout_buffer_en.value();
writeField(out, "BUFFER_0_EN", vgt_strmout_buffer_en.BUFFER_0_EN);
writeField(out, "BUFFER_1_EN", vgt_strmout_buffer_en.BUFFER_1_EN);
writeField(out, "BUFFER_2_EN", vgt_strmout_buffer_en.BUFFER_2_EN);
writeField(out, "BUFFER_3_EN", vgt_strmout_buffer_en.BUFFER_3_EN);
}
endGroup(out);
startGroup(out, "VGT_VERTEX_REUSE_BLOCK_CNTL");
{
auto vgt_vertex_reuse_block_cntl = shader->regs.vgt_vertex_reuse_block_cntl.value();
writeField(out, "VTX_REUSE_DEPTH", vgt_vertex_reuse_block_cntl.VTX_REUSE_DEPTH);
}
endGroup(out);
startGroup(out, "SQ_VTX_SEMANTIC_CLEAR");
{
auto vgt_hos_reuse_depth = shader->regs.vgt_hos_reuse_depth.value();
writeField(out, "REUSE_DEPTH", vgt_hos_reuse_depth.REUSE_DEPTH);
}
endGroup(out);
}
endGroup(out);
break;
case gfd::BlockType::PixelShaderHeader:
startGroup(out, "PixelShaderHeader");
{
auto shader = reinterpret_cast<gx2::GX2PixelShader *>(block.data.data());
writeField(out, "index", block.header.index);
writeField(out, "size", shader->size);
writeField(out, "mode", GX2EnumAsString(shader->mode));
writeField(out, "uniformBlocks", shader->uniformBlockCount);
writeField(out, "uniformVars", shader->uniformVarCount);
writeField(out, "initVars", shader->initialValueCount);
writeField(out, "loopVars", shader->loopVarCount);
writeField(out, "samplerVars", shader->samplerVarCount);
startGroup(out, "SQ_PGM_RESOURCES_PS");
{
auto sq_pgm_resources_ps = shader->regs.sq_pgm_resources_ps.value();
writeField(out, "NUM_GPRS", sq_pgm_resources_ps.NUM_GPRS);
writeField(out, "STACK_SIZE", sq_pgm_resources_ps.STACK_SIZE);
writeField(out, "DX10_CLAMP", sq_pgm_resources_ps.DX10_CLAMP);
writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_ps.PRIME_CACHE_PGM_EN);
writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_ps.PRIME_CACHE_ON_DRAW);
writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_ps.FETCH_CACHE_LINES);
writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_ps.UNCACHED_FIRST_INST);
writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_ps.PRIME_CACHE_ENABLE);
writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_ps.PRIME_CACHE_ON_CONST);
writeField(out, "CLAMP_CONSTS", sq_pgm_resources_ps.CLAMP_CONSTS);
}
endGroup(out);
startGroup(out, "SQ_PGM_EXPORTS_PS");
{
auto sq_pgm_exports_ps = shader->regs.sq_pgm_exports_ps.value();
writeField(out, "EXPORT_MODE", sq_pgm_exports_ps.EXPORT_MODE);
}
endGroup(out);
startGroup(out, "SPI_PS_IN_CONTROL_0");
{
auto spi_ps_in_control_0 = shader->regs.spi_ps_in_control_0.value();
writeField(out, "NUM_INTERP", spi_ps_in_control_0.NUM_INTERP);
writeField(out, "POSITION_ENA", spi_ps_in_control_0.POSITION_ENA);
writeField(out, "POSITION_CENTROID", spi_ps_in_control_0.POSITION_CENTROID);
writeField(out, "POSITION_ADDR", spi_ps_in_control_0.POSITION_ADDR);
writeField(out, "PARAM_GEN", spi_ps_in_control_0.PARAM_GEN);
writeField(out, "PARAM_GEN_ADDR", spi_ps_in_control_0.PARAM_GEN_ADDR);
writeField(out, "BARYC_SAMPLE_CNTL", spi_ps_in_control_0.BARYC_SAMPLE_CNTL);
writeField(out, "PERSP_GRADIENT_ENA", spi_ps_in_control_0.PERSP_GRADIENT_ENA);
writeField(out, "LINEAR_GRADIENT_ENA", spi_ps_in_control_0.LINEAR_GRADIENT_ENA);
writeField(out, "POSITION_SAMPLE", spi_ps_in_control_0.POSITION_SAMPLE);
writeField(out, "BARYC_AT_SAMPLE_ENA", spi_ps_in_control_0.BARYC_AT_SAMPLE_ENA);
}
endGroup(out);
startGroup(out, "SPI_PS_IN_CONTROL_1");
{
auto spi_ps_in_control_1 = shader->regs.spi_ps_in_control_1.value();
writeField(out, "GEN_INDEX_PIX", spi_ps_in_control_1.GEN_INDEX_PIX);
writeField(out, "GEN_INDEX_PIX_ADDR", spi_ps_in_control_1.GEN_INDEX_PIX_ADDR);
writeField(out, "FRONT_FACE_ENA", spi_ps_in_control_1.FRONT_FACE_ENA);
writeField(out, "FRONT_FACE_CHAN", spi_ps_in_control_1.FRONT_FACE_CHAN);
writeField(out, "FRONT_FACE_ALL_BITS", spi_ps_in_control_1.FRONT_FACE_ALL_BITS);
writeField(out, "FRONT_FACE_ADDR", spi_ps_in_control_1.FRONT_FACE_ADDR);
writeField(out, "FOG_ADDR", spi_ps_in_control_1.FOG_ADDR);
writeField(out, "FIXED_PT_POSITION_ENA", spi_ps_in_control_1.FIXED_PT_POSITION_ENA);
writeField(out, "FIXED_PT_POSITION_ADDR", spi_ps_in_control_1.FIXED_PT_POSITION_ADDR);
writeField(out, "POSITION_ULC", spi_ps_in_control_1.POSITION_ULC);
}
endGroup(out);
auto num_spi_ps_input_cntl = shader->regs.num_spi_ps_input_cntl.value();
auto spi_ps_input_cntls = shader->regs.spi_ps_input_cntls.value();
writeField(out, "NUM_SPI_PS_INPUT_CNTL", num_spi_ps_input_cntl);
for (auto i = 0u; i < std::min<size_t>(num_spi_ps_input_cntl, spi_ps_input_cntls.size()); ++i) {
writeField(out, "SEMANTIC", spi_ps_input_cntls[i].SEMANTIC);
writeField(out, "DEFAULT_VAL", spi_ps_input_cntls[i].DEFAULT_VAL);
writeField(out, "FLAT_SHADE", spi_ps_input_cntls[i].FLAT_SHADE);
writeField(out, "SEL_CENTROID", spi_ps_input_cntls[i].SEL_CENTROID);
writeField(out, "SEL_LINEAR", spi_ps_input_cntls[i].SEL_LINEAR);
writeField(out, "CYL_WRAP", spi_ps_input_cntls[i].CYL_WRAP);
writeField(out, "PT_SPRITE_TEX", spi_ps_input_cntls[i].PT_SPRITE_TEX);
writeField(out, "SEL_SAMPLE", spi_ps_input_cntls[i].SEL_SAMPLE);
}
startGroup(out, "CB_SHADER_MASK");
{
auto cb_shader_mask = shader->regs.cb_shader_mask.value();
writeField(out, "OUTPUT0_ENABLE", cb_shader_mask.OUTPUT0_ENABLE);
writeField(out, "OUTPUT1_ENABLE", cb_shader_mask.OUTPUT1_ENABLE);
writeField(out, "OUTPUT2_ENABLE", cb_shader_mask.OUTPUT2_ENABLE);
writeField(out, "OUTPUT3_ENABLE", cb_shader_mask.OUTPUT3_ENABLE);
writeField(out, "OUTPUT4_ENABLE", cb_shader_mask.OUTPUT4_ENABLE);
writeField(out, "OUTPUT5_ENABLE", cb_shader_mask.OUTPUT5_ENABLE);
writeField(out, "OUTPUT6_ENABLE", cb_shader_mask.OUTPUT6_ENABLE);
writeField(out, "OUTPUT7_ENABLE", cb_shader_mask.OUTPUT7_ENABLE);
}
endGroup(out);
startGroup(out, "CB_SHADER_CONTROL");
{
auto cb_shader_control = shader->regs.cb_shader_control.value();
writeField(out, "RT0_ENABLE", cb_shader_control.RT0_ENABLE);
writeField(out, "RT1_ENABLE", cb_shader_control.RT1_ENABLE);
writeField(out, "RT2_ENABLE", cb_shader_control.RT2_ENABLE);
writeField(out, "RT3_ENABLE", cb_shader_control.RT3_ENABLE);
writeField(out, "RT4_ENABLE", cb_shader_control.RT4_ENABLE);
writeField(out, "RT5_ENABLE", cb_shader_control.RT5_ENABLE);
writeField(out, "RT6_ENABLE", cb_shader_control.RT6_ENABLE);
writeField(out, "RT7_ENABLE", cb_shader_control.RT7_ENABLE);
}
endGroup(out);
startGroup(out, "DB_SHADER_CONTROL");
{
auto db_shader_control = shader->regs.db_shader_control.value();
writeField(out, "Z_EXPORT_ENABLE", db_shader_control.Z_EXPORT_ENABLE);
writeField(out, "STENCIL_REF_EXPORT_ENABLE", db_shader_control.STENCIL_REF_EXPORT_ENABLE);
writeField(out, "Z_ORDER", db_shader_control.Z_ORDER);
writeField(out, "KILL_ENABLE", db_shader_control.KILL_ENABLE);
writeField(out, "COVERAGE_TO_MASK_ENABLE", db_shader_control.COVERAGE_TO_MASK_ENABLE);
writeField(out, "MASK_EXPORT_ENABLE", db_shader_control.MASK_EXPORT_ENABLE);
writeField(out, "DUAL_EXPORT_ENABLE", db_shader_control.DUAL_EXPORT_ENABLE);
writeField(out, "EXEC_ON_HIER_FAIL", db_shader_control.EXEC_ON_HIER_FAIL);
writeField(out, "EXEC_ON_NOOP", db_shader_control.EXEC_ON_NOOP);
writeField(out, "ALPHA_TO_MASK_DISABLE", db_shader_control.ALPHA_TO_MASK_DISABLE);
}
endGroup(out);
startGroup(out, "SPI_INPUT_Z");
{
auto spi_input_z = shader->regs.spi_input_z.value();
writeField(out, "PROVIDE_Z_TO_SPI", spi_input_z.PROVIDE_Z_TO_SPI);
}
endGroup(out);
}
endGroup(out);
break;
case gfd::BlockType::GeometryShaderHeader:
startGroup(out, "GeometryShaderHeader");
{
auto shader = reinterpret_cast<gx2::GX2GeometryShader *>(block.data.data());
writeField(out, "index", block.header.index);
writeField(out, "size", shader->size);
writeField(out, "vshSize", shader->vertexShaderSize);
writeField(out, "mode", GX2EnumAsString(shader->mode));
writeField(out, "uniformBlocks", shader->uniformBlockCount);
writeField(out, "uniformVars", shader->uniformVarCount);
writeField(out, "initVars", shader->initialValueCount);
writeField(out, "loopVars", shader->loopVarCount);
writeField(out, "samplerVars", shader->samplerVarCount);
writeField(out, "ringItemSize", shader->ringItemSize);
writeField(out, "hasStreamOut", shader->hasStreamOut);
for (auto i = 0u; i < shader->streamOutStride.size(); ++i) {
writeField(out, fmt::format("streamOutStride[{}]", i), shader->streamOutStride[i]);
}
startGroup(out, "SQ_PGM_RESOURCES_GS");
{
auto sq_pgm_resources_gs = shader->regs.sq_pgm_resources_gs.value();
writeField(out, "NUM_GPRS", sq_pgm_resources_gs.NUM_GPRS);
writeField(out, "STACK_SIZE", sq_pgm_resources_gs.STACK_SIZE);
writeField(out, "DX10_CLAMP", sq_pgm_resources_gs.DX10_CLAMP);
writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_gs.PRIME_CACHE_PGM_EN);
writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_gs.PRIME_CACHE_ON_DRAW);
writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_gs.FETCH_CACHE_LINES);
writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_gs.UNCACHED_FIRST_INST);
writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_gs.PRIME_CACHE_ENABLE);
writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_gs.PRIME_CACHE_ON_CONST);
}
endGroup(out);
startGroup(out, "VGT_GS_OUT_PRIM_TYPE");
{
auto vgt_gs_out_prim_type = shader->regs.vgt_gs_out_prim_type.value();
writeField(out, "PRIM_TYPE", vgt_gs_out_prim_type.PRIM_TYPE);
}
endGroup(out);
startGroup(out, "VGT_GS_MODE");
{
auto vgt_gs_mode = shader->regs.vgt_gs_mode.value();
writeField(out, "MODE", vgt_gs_mode.MODE);
writeField(out, "ES_PASSTHRU", vgt_gs_mode.ES_PASSTHRU);
writeField(out, "CUT_MODE", vgt_gs_mode.CUT_MODE);
writeField(out, "MODE_HI", vgt_gs_mode.MODE_HI);
writeField(out, "GS_C_PACK_EN", vgt_gs_mode.GS_C_PACK_EN);
writeField(out, "COMPUTE_MODE", vgt_gs_mode.COMPUTE_MODE);
writeField(out, "FAST_COMPUTE_MODE", vgt_gs_mode.FAST_COMPUTE_MODE);
writeField(out, "ELEMENT_INFO_EN", vgt_gs_mode.ELEMENT_INFO_EN);
writeField(out, "PARTIAL_THD_AT_EOI", vgt_gs_mode.PARTIAL_THD_AT_EOI);
}
endGroup(out);
startGroup(out, "PA_CL_VS_OUT_CNTL");
{
auto pa_cl_vs_out_cntl = shader->regs.pa_cl_vs_out_cntl.value();
writeField(out, "CLIP_DIST_ENA_0", pa_cl_vs_out_cntl.CLIP_DIST_ENA_0);
writeField(out, "CLIP_DIST_ENA_1", pa_cl_vs_out_cntl.CLIP_DIST_ENA_1);
writeField(out, "CLIP_DIST_ENA_2", pa_cl_vs_out_cntl.CLIP_DIST_ENA_2);
writeField(out, "CLIP_DIST_ENA_3", pa_cl_vs_out_cntl.CLIP_DIST_ENA_3);
writeField(out, "CLIP_DIST_ENA_4", pa_cl_vs_out_cntl.CLIP_DIST_ENA_4);
writeField(out, "CLIP_DIST_ENA_5", pa_cl_vs_out_cntl.CLIP_DIST_ENA_5);
writeField(out, "CLIP_DIST_ENA_6", pa_cl_vs_out_cntl.CLIP_DIST_ENA_6);
writeField(out, "CLIP_DIST_ENA_7", pa_cl_vs_out_cntl.CLIP_DIST_ENA_7);
writeField(out, "CULL_DIST_ENA_0", pa_cl_vs_out_cntl.CULL_DIST_ENA_0);
writeField(out, "CULL_DIST_ENA_1", pa_cl_vs_out_cntl.CULL_DIST_ENA_1);
writeField(out, "CULL_DIST_ENA_2", pa_cl_vs_out_cntl.CULL_DIST_ENA_2);
writeField(out, "CULL_DIST_ENA_3", pa_cl_vs_out_cntl.CULL_DIST_ENA_3);
writeField(out, "CULL_DIST_ENA_4", pa_cl_vs_out_cntl.CULL_DIST_ENA_4);
writeField(out, "CULL_DIST_ENA_5", pa_cl_vs_out_cntl.CULL_DIST_ENA_5);
writeField(out, "CULL_DIST_ENA_6", pa_cl_vs_out_cntl.CULL_DIST_ENA_6);
writeField(out, "CULL_DIST_ENA_7", pa_cl_vs_out_cntl.CULL_DIST_ENA_7);
writeField(out, "USE_VTX_POINT_SIZE", pa_cl_vs_out_cntl.USE_VTX_POINT_SIZE);
writeField(out, "USE_VTX_EDGE_FLAG", pa_cl_vs_out_cntl.USE_VTX_EDGE_FLAG);
writeField(out, "USE_VTX_RENDER_TARGET_INDX", pa_cl_vs_out_cntl.USE_VTX_RENDER_TARGET_INDX);
writeField(out, "USE_VTX_VIEWPORT_INDX", pa_cl_vs_out_cntl.USE_VTX_VIEWPORT_INDX);
writeField(out, "USE_VTX_KILL_FLAG", pa_cl_vs_out_cntl.USE_VTX_KILL_FLAG);
writeField(out, "VS_OUT_MISC_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_VEC_ENA);
writeField(out, "VS_OUT_CCDIST0_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST0_VEC_ENA);
writeField(out, "VS_OUT_CCDIST1_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST1_VEC_ENA);
writeField(out, "VS_OUT_MISC_SIDE_BUS_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_SIDE_BUS_ENA);
writeField(out, "USE_VTX_GS_CUT_FLAG", pa_cl_vs_out_cntl.USE_VTX_GS_CUT_FLAG);
}
endGroup(out);
auto num_spi_vs_out_id = shader->regs.num_spi_vs_out_id.value();
writeField(out, "NUM_SPI_VS_OUT_ID", num_spi_vs_out_id);
auto spi_vs_out_id = shader->regs.spi_vs_out_id.value();
for (auto i = 0u; i < std::min<size_t>(num_spi_vs_out_id, spi_vs_out_id.size()); ++i) {
startGroup(out, fmt::format("SPI_VS_OUT_ID[{}]", i));
{
writeField(out, "SEMANTIC_0", spi_vs_out_id[i].SEMANTIC_0);
writeField(out, "SEMANTIC_1", spi_vs_out_id[i].SEMANTIC_1);
writeField(out, "SEMANTIC_2", spi_vs_out_id[i].SEMANTIC_2);
writeField(out, "SEMANTIC_3", spi_vs_out_id[i].SEMANTIC_3);
}
endGroup(out);
}
startGroup(out, "SQ_PGM_RESOURCES_VS");
{
auto sq_pgm_resources_vs = shader->regs.sq_pgm_resources_vs.value();
writeField(out, "NUM_GPRS", sq_pgm_resources_vs.NUM_GPRS);
writeField(out, "STACK_SIZE", sq_pgm_resources_vs.STACK_SIZE);
writeField(out, "DX10_CLAMP", sq_pgm_resources_vs.DX10_CLAMP);
writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_vs.PRIME_CACHE_PGM_EN);
writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_vs.PRIME_CACHE_ON_DRAW);
writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_vs.FETCH_CACHE_LINES);
writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_vs.UNCACHED_FIRST_INST);
writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_vs.PRIME_CACHE_ENABLE);
writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_vs.PRIME_CACHE_ON_CONST);
}
endGroup(out);
startGroup(out, "SQ_GS_VERT_ITEMSIZE");
{
auto sq_gs_vert_itemsize = shader->regs.sq_gs_vert_itemsize.value();
writeField(out, "ITEMSIZE", sq_gs_vert_itemsize.ITEMSIZE);
}
endGroup(out);
startGroup(out, "SPI_VS_OUT_CONFIG");
{
auto spi_vs_out_config = shader->regs.spi_vs_out_config.value();
writeField(out, "VS_PER_COMPONENT", spi_vs_out_config.VS_PER_COMPONENT);
writeField(out, "VS_EXPORT_COUNT", spi_vs_out_config.VS_EXPORT_COUNT);
writeField(out, "VS_EXPORTS_FOG", spi_vs_out_config.VS_EXPORTS_FOG);
writeField(out, "VS_OUT_FOG_VEC_ADDR", spi_vs_out_config.VS_OUT_FOG_VEC_ADDR);
}
endGroup(out);
startGroup(out, "VGT_STRMOUT_BUFFER_EN");
{
auto vgt_strmout_buffer_en = shader->regs.vgt_strmout_buffer_en.value();
writeField(out, "BUFFER_0_EN", vgt_strmout_buffer_en.BUFFER_0_EN);
writeField(out, "BUFFER_1_EN", vgt_strmout_buffer_en.BUFFER_1_EN);
writeField(out, "BUFFER_2_EN", vgt_strmout_buffer_en.BUFFER_2_EN);
writeField(out, "BUFFER_3_EN", vgt_strmout_buffer_en.BUFFER_3_EN);
}
endGroup(out);
}
endGroup(out);
break;
case gfd::BlockType::VertexShaderProgram:
startGroup(out, "VertexShaderProgram");
{
writeField(out, "index", block.header.index);
writeField(out, "size", block.data.size());
latte::Shader shader;
std::string disassembly;
shader.type = latte::Shader::Vertex;
latte::decode(shader, block.data);
latte::disassemble(shader, disassembly);
out.writer << '\n' << disassembly;
}
endGroup(out);
break;
case gfd::BlockType::PixelShaderProgram:
startGroup(out, "PixelShaderProgram");
{
writeField(out, "index", block.header.index);
writeField(out, "size", block.data.size());
latte::Shader shader;
std::string disassembly;
shader.type = latte::Shader::Pixel;
latte::decode(shader, block.data);
latte::disassemble(shader, disassembly);
out.writer << '\n' << disassembly;
}
endGroup(out);
break;
case gfd::BlockType::GeometryShaderProgram:
startGroup(out, "GeometryShaderProgram");
{
writeField(out, "index", block.header.index);
writeField(out, "size", block.data.size());
latte::Shader shader;
std::string disassembly;
shader.type = latte::Shader::Geometry;
latte::decode(shader, block.data);
latte::disassemble(shader, disassembly);
out.writer << '\n' << disassembly;
}
endGroup(out);
break;
case gfd::BlockType::TextureHeader:
{
assert(block.data.size() >= sizeof(GX2Texture));
startGroup(out, "TextureHeader");
{
auto tex = reinterpret_cast<gx2::GX2Texture *>(block.data.data());
writeField(out, "index", block.header.index);
writeField(out, "dim", GX2EnumAsString(tex->surface.dim));
writeField(out, "width", tex->surface.width);
writeField(out, "height", tex->surface.height);
writeField(out, "depth", tex->surface.depth);
writeField(out, "mipLevels", tex->surface.mipLevels);
writeField(out, "format", GX2EnumAsString(tex->surface.format));
writeField(out, "aa", GX2EnumAsString(tex->surface.aa));
writeField(out, "use", GX2EnumAsString(tex->surface.use));
writeField(out, "imageSize", tex->surface.imageSize);
writeField(out, "mipmapSize", tex->surface.mipmapSize);
writeField(out, "tileMode", GX2EnumAsString(tex->surface.tileMode));
writeField(out, "swizzle", tex->surface.swizzle);
writeField(out, "alignment", tex->surface.alignment);
writeField(out, "pitch", tex->surface.pitch);
for (auto i = 0u; i < tex->surface.mipLevelOffset.size(); ++i) {
writeField(out, fmt::format("mipLevelOffset[{}]", i), tex->surface.mipLevelOffset[i]);
}
writeField(out, "viewFirstMip", tex->viewFirstMip);
writeField(out, "viewNumMips", tex->viewNumMips);
writeField(out, "viewFirstSlice", tex->viewFirstSlice);
writeField(out, "viewNumSlices", tex->viewNumSlices);
writeField(out, "compMap", tex->compMap);
startGroup(out, "SQ_TEX_RESOURCE_WORD0_0");
{
auto word0 = tex->regs.word0.value();
writeField(out, "DIM", word0.DIM);
writeField(out, "TILE_MODE", word0.TILE_MODE);
writeField(out, "TILE_TYPE", word0.TILE_TYPE);
writeField(out, "PITCH", word0.PITCH);
writeField(out, "TEX_WIDTH", word0.TEX_WIDTH);
}
endGroup(out);
startGroup(out, "SQ_TEX_RESOURCE_WORD0_1");
{
auto word1 = tex->regs.word1.value();
writeField(out, "TEX_HEIGHT", word1.TEX_HEIGHT);
writeField(out, "TEX_DEPTH", word1.TEX_DEPTH);
writeField(out, "DATA_FORMAT", word1.DATA_FORMAT);
}
endGroup(out);
startGroup(out, "SQ_TEX_RESOURCE_WORD0_4");
{
auto word4 = tex->regs.word4.value();
writeField(out, "FORMAT_COMP_X", word4.FORMAT_COMP_X);
writeField(out, "FORMAT_COMP_Y", word4.FORMAT_COMP_Y);
writeField(out, "FORMAT_COMP_Z", word4.FORMAT_COMP_Z);
writeField(out, "FORMAT_COMP_W", word4.FORMAT_COMP_W);
writeField(out, "NUM_FORMAT_ALL", word4.NUM_FORMAT_ALL);
writeField(out, "SRF_MODE_ALL", word4.SRF_MODE_ALL);
writeField(out, "FORCE_DEGAMMA", word4.FORCE_DEGAMMA);
writeField(out, "ENDIAN_SWAP", word4.ENDIAN_SWAP);
writeField(out, "REQUEST_SIZE", word4.REQUEST_SIZE);
writeField(out, "DST_SEL_X", word4.DST_SEL_X);
writeField(out, "DST_SEL_Y", word4.DST_SEL_Y);
writeField(out, "DST_SEL_Z", word4.DST_SEL_Z);
writeField(out, "DST_SEL_W", word4.DST_SEL_W);
writeField(out, "BASE_LEVEL", word4.BASE_LEVEL);
}
endGroup(out);
startGroup(out, "SQ_TEX_RESOURCE_WORD0_5");
{
auto word5 = tex->regs.word5.value();
writeField(out, "LAST_LEVEL", word5.LAST_LEVEL);
writeField(out, "BASE_ARRAY", word5.BASE_ARRAY);
writeField(out, "LAST_ARRAY", word5.LAST_ARRAY);
writeField(out, "YUV_CONV", word5.YUV_CONV);
}
endGroup(out);
startGroup(out, "SQ_TEX_RESOURCE_WORD0_6");
{
auto word6 = tex->regs.word6.value();
writeField(out, "MPEG_CLAMP", word6.MPEG_CLAMP);
writeField(out, "MAX_ANISO_RATIO", word6.MAX_ANISO_RATIO);
writeField(out, "PERF_MODULATION", word6.PERF_MODULATION);
writeField(out, "INTERLACED", word6.INTERLACED);
writeField(out, "ADVIS_FAULT_LOD", word6.ADVIS_FAULT_LOD);
writeField(out, "ADVIS_CLAMP_LOD", word6.ADVIS_CLAMP_LOD);
writeField(out, "TYPE", word6.TYPE);
}
endGroup(out);
}
endGroup(out);
break;
}
case gfd::BlockType::TextureImage:
startGroup(out, "TextureImage");
writeField(out, "index", block.header.index);
writeField(out, "size", block.data.size());
endGroup(out);
break;
case gfd::BlockType::TextureMipmap:
startGroup(out, "TextureMipmap");
writeField(out, "index", block.header.index);
writeField(out, "size", block.data.size());
endGroup(out);
break;
case gfd::BlockType::EndOfFile:
startGroup(out, "EndOfFile");
endGroup(out);
break;
}
out.writer << "\n\n";
}
std::cout << out.writer.c_str();
return true;
}
static std::string
getFilename(const std::string &path)
{
auto startBS = path.find_last_of('\\');
auto startFS = path.find_last_of('/');
auto start = startBS;
if (startBS == std::string::npos) {
start = startFS;
}
if (start == std::string::npos) {
start = 0;
} else {
start = start + 1;
}
auto filename = path.substr(start);
return filename;
}
static std::string
getFileBasename(const std::string &filename)
{
auto start = filename.find_last_of('.');
if (start == std::string::npos) {
return filename;
} else {
return filename.substr(0, start);
}
}
static std::string
getExtension(const std::string &filename)
{
auto start = filename.find_last_of('.');
if (start == std::string::npos) {
return {};
} else {
return filename.substr(start);
}
}
static bool
convertTexture(const std::string &path)
{
gfd::File file;
GfdData data;
std::vector<Texture> textures;
if (!file.read(path)) {
return false;
}
auto filename = getFilename(path);
auto basename = getFileBasename(filename);
getGfdData(file, data);
for (auto &pair : data.textures) {
std::vector<uint8_t> untiledImage, untiledMipmap;
auto index = pair.first;
auto &tex = pair.second;
// Map surface data to virtual memory
tex.header->surface.image = make_virtual_ptr<uint8_t>(memory_virtualmap(tex.imageData.data()));
tex.header->surface.mipmaps = make_virtual_ptr<uint8_t>(memory_virtualmap(tex.mipmapData.data()));
// Untile
gx2::internal::convertTiling(&tex.header->surface, untiledImage, untiledMipmap);
// Output DDS file
auto outname = fmt::format("{}_texture{}.dds", basename, index);
gx2::debug::saveDDS(outname, &tex.header->surface, untiledImage.data(), untiledMipmap.data());
}
return true;
}
int main(int argc, char **argv)
{
auto args = docopt::docopt(USAGE, { argv + 1, argv + argc }, true);
if (args["info"].asBool()) {
auto in = args["<file in>"].asString();
return printInfo(in) ? 0 : -1;
} else if (args["convert"].asBool()) {
auto in = args["<file in>"].asString();
return convertTexture(in) ? 0 : -1;
}
return 0;
}