James Benton 62e4862037 Add a .clang-format which can be used as a guideline when formatting code.
This should not be blindly followed, as I have encounted some of the
following problems with it:

Breaks enum value alignment, e.g.:
ENUM_VALUE(x,       1)
ENUM_VALUE(yyyy,    1)

Becomes
ENUM_VALUE(x, 1)
ENUM_VALUE(yyyy, 1)

Due to needing to use Column Limit: 0 to stop it doing riduculously
inconsistent behaviour due to column limit clashing with the other rules,
it will sometimes join broken lines up to form big ass lines. This should
be ignored and uses should try keep to 80 width with 100 as hard limit.

It forces values to be on a new line in initialised arrays, this might not
be desired.
2018-10-11 22:21:21 +01:00
2017-09-19 11:54:12 +01:00
2018-09-01 19:53:00 +01:00
2017-06-26 23:26:40 +01:00
2017-09-20 08:35:08 +01:00

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decaf-emu

Researching Wii U emulation. Licensed under the terms of the GNU General Public License, version 3 or later (GPLv3+).

You can find us for developer discussion at #wiiu-emu on freenode.

Requirements

  • Windows with Visual Studio 2017 Update 3
  • Linux with a modern C++17 friendly compiler
  • 64 bit
  • OpenGL 4.5
  • CMake v3.2+

Compatibility

  • None

Support

  • None, this is an in-development project and user support is not provided.

Binaries

The latest Windows AppVeyor build is available from:

Building from Source

This project makes use of submodules, please ensure you have cloned them properly using:

  • git submodule update --init

There are two decaf frontends:

  • decaf-sdl - Default emulator target using SDL for window creation and input.
  • decaf-cli - Command line only which will run games with no graphics or inputs, useful for test .rpx files.

Windows with VS2017

  • Use CMake to generate a solution

Linux

  • cmake ../decaf-emu && make
  • It is suggested (but optional) to use your system's zlib, sdl2 and glbinding
  • You can enable building with valgrind with -DDECAF_VALGRIND=ON, this requires valgrind to be installed on your system
  • Requires a modern gcc or clang which supports C++17 features

Running

./decaf-sdl play <path to game>

It is recommended to run the emulator from the root git directory so that it is able to access resources/fonts/*. Alternatively, set resources_path in the configuration file to point to the resources directory.

Configuration files can be found at:

  • Windows - %APPDATA%\decaf
  • Linux - ~/.config/decaf

On Linux, a "Bus error" crash usually indicates an out-of-space error in the temporary directory. Set the TMPDIR environment variable to a directory on a filesystem with at least 2GB free.

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