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ImGuiManager: Reduce possible false sharing when adding events
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@@ -127,17 +127,23 @@ namespace {
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struct ALIGN_TO_CACHE_LINE State
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{
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// Shared between both threads
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// cached copies of WantCaptureKeyboard/Mouse, used to know when to dispatch events
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std::atomic_bool imgui_wants_keyboard{false};
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std::atomic_bool imgui_wants_mouse{false};
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std::atomic_bool imgui_wants_text{false};
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std::array<ImGuiManager::SoftwareCursor, InputManager::MAX_SOFTWARE_CURSORS> software_cursors = {};
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std::deque<PostedOSDMessage> osd_posted_messages;
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std::mutex osd_messages_lock;
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// Owned by GPU thread
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// Read by both threads
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ALIGN_TO_CACHE_LINE ImGuiContext* imgui_context = nullptr;
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Timer::Value last_render_time = 0;
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// Owned by GPU thread
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ALIGN_TO_CACHE_LINE Timer::Value last_render_time = 0;
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float global_scale = 0.0f;
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float window_width = 0.0f;
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@@ -156,8 +162,6 @@ struct ALIGN_TO_CACHE_LINE State
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std::deque<OSDMessage> osd_active_messages;
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float osd_messages_end_y = 0.0f;
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std::array<ImGuiManager::SoftwareCursor, InputManager::MAX_SOFTWARE_CURSORS> software_cursors = {};
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TextFontOrder text_font_order = ImGuiManager::GetDefaultTextFontOrder();
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std::array<DynamicHeapArray<u8>, static_cast<size_t>(TextFont::MaxCount)> text_fonts_data;
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