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Qt: Set game icon as window icon in Game Properties
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@@ -671,7 +671,7 @@ void MainWindow::onSystemGameChanged(const QString& path, const QString& game_se
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s_current_game_path = path;
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s_current_game_title = game_title;
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s_current_game_serial = game_serial;
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s_current_game_icon = m_game_list_widget->getModel()->getIconForGame(path);
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s_current_game_icon = getIconForGame(path);
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updateWindowTitle();
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}
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@@ -3027,6 +3027,11 @@ void MainWindow::cancelGameListRefresh()
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m_game_list_widget->cancelRefresh();
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}
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QIcon MainWindow::getIconForGame(const QString& path)
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{
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return m_game_list_widget->getModel()->getIconForGame(path);
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}
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void MainWindow::runOnUIThread(const std::function<void()>& func)
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{
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func();
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@@ -123,6 +123,7 @@ public:
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void refreshGameList(bool invalidate_cache);
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void refreshGameListModel();
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void cancelGameListRefresh();
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QIcon getIconForGame(const QString& path);
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void runOnUIThread(const std::function<void()>& func);
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void requestShutdown(bool allow_confirm, bool allow_save_to_state, bool save_state, bool check_safety,
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@@ -57,6 +57,10 @@ SettingsWindow::SettingsWindow(const GameList::Entry* entry, std::unique_ptr<INI
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m_hash(entry->hash)
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{
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m_ui.setupUi(this);
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if (const QIcon icon = g_main_window->getIconForGame(QString::fromStdString(entry->path)); !icon.isNull())
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setWindowIcon(icon);
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setGameTitle(entry->GetDisplayTitle(GameList::ShouldShowLocalizedTitles()));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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