Commit Graph

56 Commits

Author SHA1 Message Date
Stenzek
4e0c42100a Achievements: Allow changing position of overlays 2026-01-08 19:54:19 +10:00
Stenzek
74a8e6653d FullscreenUI: Fix incorrect state with per-game renderer setting 2026-01-07 13:17:03 +10:00
Davide Pesavento
84ff881721 Deps: Remove version number from FontAwesome header
Reduces code churn on version bumps.
2025-12-27 23:42:26 +10:00
Stenzek
56d79c76a7 GPU: Extract heavier helper functions to own header 2025-12-23 20:00:58 +10:00
Stenzek
57adcddc29 Host: Rename CPUThread/EmuThread to CoreThread 2025-12-20 23:56:20 +10:00
Stenzek
a43e05472a Host: Split into multiple files
Translation, actual host, and core for settings management.
2025-12-20 23:50:26 +10:00
Stenzek
f52a5afcb8 System: Fix fullscreen state persisting between games
This was not intentional.
2025-12-14 20:48:19 +10:00
Stenzek
a5755d12f1 Qt: Get rid of multiple sources of truth for fullscreen
Only has UI and CPU thread "views" now.
2025-11-29 12:59:18 +10:00
Stenzek
1cc5fe081c ImGuiManager: Remove duration parameter from OSD messages
Use a type instead.
2025-11-24 21:02:04 +10:00
Stenzek
2290f31ffd ImGuiManager: Remove multiple sources of truth for prescale/margins 2025-11-24 19:19:48 +10:00
Stenzek
aecdfd5a1d GPU: Align the memory allocation rather than the class 2025-11-21 00:29:42 +10:00
Stenzek
b858fe5e94 GPUDevice: Display OSD message if debug settings are enabled 2025-10-29 21:21:32 +10:00
Stenzek
476c1c5b9d FullscreenUI: Make OpenOrUpdateLoadingScreen() thread safe 2025-10-18 22:48:37 +10:00
Stenzek
983cde33bc FullscreenUI: Make notifications/toasts thread-safe 2025-10-18 22:48:36 +10:00
Stenzek
8c25144abb FullscreenUI: Always initialize widgets
That way notifications etc can be used independently of FSUI.
2025-10-18 22:48:36 +10:00
Stenzek
836fd9bcfb FullscreenUI: Make file naming consistent 2025-10-18 22:48:36 +10:00
Stenzek
1fbf083987 FullscreenUI: Move ImGuiFullscreen to core 2025-10-18 22:48:36 +10:00
Stenzek
6e926041e5 GPUDevice: Move options to create flags
And add prefer-GLES-context as a config setting, instead of
environment variable.
2025-08-20 23:07:56 +10:00
Stenzek
22fb032f91 GPUThread: Fix very rare or impossible FIFO corruption
If the buffer wraps around once, and the GPU thread does not execute any
commands before the CPU thread reaches the end again, it could lose one
buffer's worth of commands.

Also don't keep incrementing the work count while this is happening.
Super unlikely unless a ton of data is being pushed through the FIFO.
2025-07-24 21:08:53 +10:00
Stenzek
4440ae3b78 GPUThread: Store copy of game info
Don't save it in FullscreenUI.
2025-07-20 14:21:42 +10:00
Stenzek
b07998512e Qt: Refactor render window lifecycle
Remove multiple sources of truth, eliminate bugs in handling edge cases
when switching between modes.
2025-07-16 16:38:31 +10:00
Stenzek
7b1c8a0407 System: Log init/boot time 2025-06-22 02:43:58 +10:00
KamFretoZ
fa0a926133 Deps: Bump FontAwesome to 6.7.2 (#3456) 2025-06-19 20:38:41 +10:00
Stenzek
2b280bddd0 GPU/TextureCache: Display replacement info on game start 2025-05-13 21:21:16 +10:00
Stenzek
03db7ea8ea GPUThread: Remove unnecessary padding 2025-05-05 02:22:57 +10:00
Stenzek
df2a5a5e67 ImGuiManager: Move drawing out of GPUDevice 2025-04-19 16:21:29 +10:00
Stenzek
a0de2febad GPUThread: Minor logic corrections 2025-04-14 22:19:17 +10:00
Stenzek
b798d8f1aa Settings: Add option for enabling GPU-based validation 2025-03-30 23:20:39 +10:00
Stenzek
ba3295930c VulkanDevice: Allow 0x0 window size
Fixes minimizing in render-to-separate-window mode.
2025-03-12 23:54:25 +10:00
Stenzek
3ea26cc910 GPU: Rewrite automatic resolution scaling
Make it play nice with rewind/runahead.
2025-02-21 23:58:05 +10:00
Stenzek
94b2060979 GPU: Clear display texture on fatal error 2025-02-09 13:22:03 +10:00
Stenzek
59773509af System: Recreate memory save states when device options change 2025-02-02 22:54:32 +10:00
Stenzek
03181d1179 GPUThread: Fix crash during FSUI language switch 2025-01-31 13:47:29 +10:00
Stenzek
44a75d6586 GPUThread: Fix setting change crash with thread off 2025-01-30 13:32:32 +10:00
Stenzek
231ba050a2 GPUThread: Switch to borderless if exclusive fullscreen fails
Better than ending up windowed.
2025-01-29 18:20:41 +10:00
Stenzek
13c7b8542d GPUThread: Fix starting big picture mode 2025-01-23 12:37:26 +10:00
Stenzek
89504b0184 GPUThread: Push settings through FIFO
Saves the std::function heap allocation.
2025-01-22 18:38:37 +10:00
Stenzek
f045a1742d GPUThread: Fix order of updating state
Fixes unoverwritten textures not dumping on system shutdown.
2025-01-22 18:38:37 +10:00
Stenzek
78f6e11b91 GPUThread: Skip debug window update on Android 2025-01-21 20:22:10 +10:00
Stenzek
19ca9cb47d GPU/HW: Use texture loads for native resolution
Hopefully work around sampling precision issues in older AMD drivers
and Mali Midgard if we're lucky. But I don't have anything this old
to verify with.
2025-01-21 20:15:07 +10:00
Stenzek
080eccd8fc GPUThread: Shutdown instead of panicing on switch failure 2025-01-21 20:12:38 +10:00
Stenzek
fb3e290133 GPUDevice: Move exclusive fullscreen to features
Also fixes it not enabling in D3D12 renderer.
2025-01-21 19:12:44 +10:00
Stenzek
9b8d2a88de System: Required changes for Android 2025-01-19 15:31:58 +10:00
Stenzek
e0a9bbe600 PostProcessing: Move into GPU presenter
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
2025-01-18 22:59:48 +10:00
Stenzek
dd9788262e GPU: Refactor display presentation workflow
Adds the ability to set overlays, and fixes postfx with prerotation.
2025-01-18 22:59:48 +10:00
Stenzek
6cba825bac System: Add fatal error shutdown path
Switch to a null backend and shut down the system instead of crashing.
2025-01-18 22:59:48 +10:00
Stenzek
d52bf795e4 GPU: Split backend into Backend+Presenter 2025-01-18 22:59:48 +10:00
Stenzek
074a8a2653 GPUThread: Fix input OSD with threaded rendering off 2025-01-16 21:38:45 +10:00
Stenzek
3476140ba2 GPUThread: Add BeginASyncBufferCall() 2025-01-13 16:08:20 +10:00
Stenzek
19ee37cd10 FullscreenUI: Render notifications on top of OSD 2025-01-12 19:14:59 +10:00