Stenzek
0261a78cbd
GPU/HW: Use R16U format for downloads
...
More parallelism.
2025-10-19 14:03:52 +10:00
Mario
9977e1dca0
FullscreenUI: Disable rewind options when runahead is enabled ( #3589 )
2025-10-19 12:29:11 +10:00
Stenzek
aa980a44cd
GPU: Don't save settings to save state
2025-10-19 01:33:37 +10:00
Stenzek
a52020bcfc
DMA: Reduce linked list header read time
...
Closer to console.
2025-10-19 01:33:34 +10:00
Stenzek
f2dd91c874
RegTest: Compile fix
2025-10-18 23:12:15 +10:00
Stenzek
9ca1c9730f
Mini: Compile fix
2025-10-18 22:57:50 +10:00
Stenzek
476c1c5b9d
FullscreenUI: Make OpenOrUpdateLoadingScreen() thread safe
2025-10-18 22:48:37 +10:00
Stenzek
45d3c66579
FullscreenUI: Simplify game properties state
...
Only allow scanned games to be changed like the Qt UI, makes everything
much simpler.
2025-10-18 22:48:37 +10:00
Stenzek
32aa86a608
FullscreenUI: Move achievements to its own file
2025-10-18 22:48:37 +10:00
Stenzek
bed758a75b
FullscreenUI: Move translation strings to own file
2025-10-18 22:48:37 +10:00
Stenzek
10a7d8ad4d
FullscreenUI: More scope clean up
2025-10-18 22:48:37 +10:00
Stenzek
f4f8aa587e
FullscreenUI: Defer more resource loads
...
That way we're not compiling the background shader (if any) when we're
just using the pause menu.
2025-10-18 22:48:37 +10:00
Stenzek
cc2ee00681
FullscreenUI: Split game list into its own file
2025-10-18 22:48:37 +10:00
Stenzek
dc7a7ed6bb
FullscreenUI: Split settings into its own file
2025-10-18 22:48:37 +10:00
Stenzek
ba28a3fb3c
Achievements: Cache user badge path
2025-10-18 22:48:36 +10:00
Stenzek
2bc387fe33
FullscreenUI: Fix returning to window that was open
...
e.g. disc swap hotkey
2025-10-18 22:48:36 +10:00
Stenzek
b1cd5625f2
System: Don't add to the pause timer when we're already paused
2025-10-18 22:48:36 +10:00
Stenzek
983cde33bc
FullscreenUI: Make notifications/toasts thread-safe
2025-10-18 22:48:36 +10:00
Stenzek
8c25144abb
FullscreenUI: Always initialize widgets
...
That way notifications etc can be used independently of FSUI.
2025-10-18 22:48:36 +10:00
Stenzek
9cbcf78090
FullscreenUI: Move transition handling to widgets file
2025-10-18 22:48:36 +10:00
Stenzek
e36ea9e3a8
FullscreenUI: Remove more redundancy
2025-10-18 22:48:36 +10:00
Stenzek
fab4b05bc8
FullscreenUI: Remove ImGuiFullscreen namespace
2025-10-18 22:48:36 +10:00
Stenzek
836fd9bcfb
FullscreenUI: Make file naming consistent
2025-10-18 22:48:36 +10:00
Stenzek
1fbf083987
FullscreenUI: Move ImGuiFullscreen to core
2025-10-18 22:48:36 +10:00
Stenzek
2c03fb915c
ImGuiManager: Use static key map
...
No need to dynamically look it up now, since we're using USB key codes
everywhere.
2025-10-18 22:48:36 +10:00
Stenzek
5653f8dd64
ImGuiManager: Don't let non-imgui keys through
...
Stops hotkeys bound to some keys from activating in pause menu.
2025-10-18 22:48:36 +10:00
Stenzek
bae05a7f67
SDLInputSource: Change default for WGI to off
...
Changed in SDL 3.2.24.
2025-10-18 22:48:36 +10:00
Stenzek
7deb374cf9
Deps: Hopefully work around path length limits
2025-10-16 20:50:37 +10:00
Stenzek
33a342751a
Deps: Remove build directory after each library
...
Hopefully work around running out of space on the runners.
2025-10-16 19:23:56 +10:00
Stenzek
f2291eaaff
Deps: Build Qt Declarative/ShaderTools
...
Needed for Linguist now.
2025-10-16 18:19:52 +10:00
Stenzek
8520e3f94d
System: Work around lupdate bug causing hang
2025-10-16 17:55:45 +10:00
Stenzek
a49d0b665f
PostProcessing/GLSL: Skip recompile on target size change
...
This is specific to reshade.
2025-10-16 16:32:26 +10:00
Stenzek
41b8f2bf77
CI: Remove Flatpak builds
...
Now they're getting random timeouts updating the SDKs, just tired of it.
The workflow to publish is still in the tree, but I haven't updated
Flathub in months, and it's arguably kinda pointless since the Flatpak
is literally just a wrapper of the AppImage now...
So, still undecided what to do about that. If you are using it, please
let me know, because in the months that it's been deprecated only a
couple of people mentioned that they were using it. Therefore, as best I
can tell there's basically no userbase.
2025-10-16 16:00:18 +10:00
Stenzek
2a0fe0a753
GameDB: Add disc set for GT2 US
...
Match Europe/Japan.
2025-10-16 15:56:11 +10:00
Stenzek
bd6e747c65
GameDB: Fix serials for Black-Matrix +
2025-10-16 15:56:11 +10:00
Anderson Cardoso
e96a85d29f
Atualização Português do Brasil ( #3588 )
...
Atualizado para a última versão
2025-10-15 19:32:40 +10:00
shikulja
70185cb693
Update Russian translation ( #3587 )
...
* Update ts
* purge ts
* Update Russian translation
* typo
2025-10-15 19:32:32 +10:00
Stenzek
2ff9c67c71
Qt: Replace table widget in Game List Settings
2025-10-15 19:16:24 +10:00
Stenzek
2b3c7e00c8
Qt: Initialize COM before Qt
...
Ensures we're consistent regardless of whether Qt initializes it or not.
Currently, it initializes it through OLE -> COM.
2025-10-15 19:07:13 +10:00
Stenzek
89e3ba29a5
Qt: Fix warning
2025-10-15 19:06:55 +10:00
Stenzek
3d2c3c919d
GameList: Avoid a couple of heap allocations
2025-10-14 15:01:23 +10:00
Stenzek
a035c48721
GameList: Fall back to achievement badges for game icons
2025-10-14 00:16:39 +10:00
Stenzek
ac4634c289
Add StringPool and BumpStringPool classes
2025-10-14 00:06:56 +10:00
Stenzek
84806d3055
GameList: Use LockedFile class
2025-10-14 00:06:56 +10:00
Stenzek
e7f4034678
FileSystem: Add LockedFile helper class
2025-10-14 00:06:56 +10:00
Stenzek
8f0c9dd171
Qt: Fix disabled menu items in MacOS native theme
2025-10-14 00:06:50 +10:00
Stenzek
3c632c896d
Qt: Fix hang on theme change on MacOS
2025-10-14 00:06:29 +10:00
Stenzek
114c26307d
Qt: Fix initial button state in memory card editor
2025-10-13 18:29:03 +10:00
Víctor "IlDucci
a08996d55f
Spanish (Spain) 2025/10/12 translation update ( #3586 )
...
- Translated the new strings.
- Corrected major misunderstandings related to Safe Mode and RetroAchievements' hardcore mode.
- Changed "shaders" translation from "sombreador" to the English word. Computer graphics shader's name has become a lost war to English.
2025-10-12 23:29:14 +10:00
Stenzek
8ed329ff1f
Qt: Fix serial mismatch error when verifying
2025-10-12 23:28:24 +10:00
Stenzek
c117059c82
GPU/HW: Fix crash when preloading texture replacements
2025-10-12 13:40:51 +10:00
Stenzek
90e6078543
Cheats: Show OSD warning when parsing fails
2025-10-12 13:26:27 +10:00
Stenzek
ec96dd70f9
Qt: Don't use hash cheat list when PPFs exist
2025-10-12 13:21:00 +10:00
Stenzek
c4c6357be3
Qt: Improve column width behaviour in cheat list
...
Prevent long cheats being truncated after addition/editing.
2025-10-12 13:08:07 +10:00
Stenzek
286f9dddec
Qt: Validate cheats before saving edits
2025-10-12 12:38:37 +10:00
Stenzek
bfcd3d4220
Cheats: Strip whitespace on code body when editing
2025-10-12 12:37:11 +10:00
Stenzek
08556f3143
Qt: Normalize line endings in cheat edit dialog
2025-10-12 12:16:40 +10:00
Stenzek
f8c720a5ef
Qt: Tab should change focus in edit cheat dialog
2025-10-12 12:04:43 +10:00
Stenzek
adbfe7f184
Qt: Display hash in game properties summary
2025-10-12 12:04:25 +10:00
Stenzek
00042a5ea4
Qt: Default to native theme on MacOS
2025-10-12 01:09:48 +10:00
Stenzek
a654ce63bf
Qt: Style QMenu and QToolButton with stylesheet on MacOS
...
Using a QStyleProxy would be preferable, but this is fast enough and
stops the native theme from looking so ugly.
2025-10-12 01:09:47 +10:00
Stenzek
e0e245d59a
Qt: Swap most out-of-toolbar QToolButtons to QPushButtons
...
Styles better on MacOS.
2025-10-12 01:09:47 +10:00
Stenzek
b5e1087e2a
Qt: Fix submenu accessibility on MacOS
2025-10-12 01:09:47 +10:00
Stenzek
f0f7475c39
FullscreenUI: Modernize blocking loading dialog
...
And add a time estimate.
2025-10-11 18:08:20 +10:00
Stenzek
a1c177402b
CI: Fix AppImage build (again)
...
So tired of this silly OS...
2025-10-11 15:43:50 +10:00
Stenzek
4587c45d93
MediaCapture: Improve FFmpeg load error message
2025-10-11 14:51:24 +10:00
Stenzek
505753da48
Deps: Update to FFmpeg 8.0
2025-10-11 14:51:24 +10:00
Stenzek
3552a5b001
Qt: Fix rare bug where covers get stuck in loading state
...
When quickly changing cover scale.
2025-10-11 12:25:16 +10:00
Stenzek
50a9f04dd9
dep/rcheevos: Bump to 6755915
2025-10-10 20:23:29 +10:00
Stenzek
330eb057d5
Scripts: Hopefully fix AppImage build
2025-10-09 23:06:12 +10:00
Stenzek
29d73cb18c
GameDB: Remove PGXP vertex cache from Touge Max G
...
No longer needed with the earlier fix. But add CPU mode, since that
helps the sprite jitter.
2025-10-09 23:06:12 +10:00
Stenzek
4d516c5247
dep/rcheevos: Bump external client image URL buffer size
...
Works around invalid parameter being triggered on long usernames.
2025-10-09 23:06:12 +10:00
Stenzek
27d26794d9
CPU/GTE: Remove unnecessary struct padding
2025-10-09 23:06:12 +10:00
Stenzek
8bce5b0a55
CPU/PGXP: Make register writes more readable
2025-10-09 23:06:12 +10:00
Stenzek
05a58285aa
CPU/PGXP: Handle SXYP mirror reads
...
Fixes PGXP on some parts of geometry in Legend of Legaia.
Also fixes broken PGXP in Boxing and Touge Max G.
2025-10-09 23:06:12 +10:00
Stenzek
cd37cd741c
Deps: Update to Qt 6.10.0
2025-10-09 21:22:35 +10:00
Stenzek
00a2f5a2ce
FullscreenUI: Fix crash opening settings
...
Regression from 76facb3 . Derp.
2025-10-09 18:22:59 +10:00
zkdpower
550858104f
Update the Simplified Chinese Translation. ( #3585 )
2025-10-08 20:57:56 +10:00
Daniel Nylander
c039a946fb
Updated Swedish translation ( #3584 )
2025-10-08 20:57:32 +10:00
Stenzek
4f0d35c2ef
VulkanDevice: Make current command buffer lookup consistent
2025-10-08 19:37:45 +10:00
Stenzek
97c49a9e36
CDImageDevice: Use g_settings for ignore host subcode
2025-10-08 19:31:59 +10:00
Stenzek
76facb3da7
FullscreenUI: Fix default value for theme
2025-10-08 19:28:32 +10:00
Stenzek
5afa6b2d67
Controller: Remove unused helper function
2025-10-08 19:28:14 +10:00
Stenzek
98761961bc
Cheats: Remove unnecessary std::move()
2025-10-08 19:27:58 +10:00
Stenzek
dbf2849803
Misc: Move SettingInfo declaration to input_types.h
...
267b74c breaks on cross-compiled Linux otherwise, and I can't be
bothered to set it up locally to debug.
2025-10-07 01:31:20 +10:00
Anderson Cardoso
267b74cab8
Atualização Português do Brasil ( #3583 )
...
Atualizado para a última versão
2025-10-07 01:17:32 +10:00
Stenzek
7575050b00
Controller: Don't indirectly include settings.h
2025-10-07 01:14:06 +10:00
Stenzek
39eb2c564f
Qt: Don't include git hash in window title
...
It's too verbose and meaningless to the user. Still shown in the about
dialog for reference purposes.
2025-10-07 01:14:06 +10:00
Stenzek
733df6a0ce
Qt: Show screenshot in resume game popup
2025-10-06 13:45:48 +10:00
zkdpower
1b7e42920b
Update the Simplified Chinese Translation to latest. ( #3582 )
2025-10-06 02:51:14 +10:00
Stenzek
3a806738b9
Qt: Fix cover title being clipped
2025-10-05 23:09:11 +10:00
Stenzek
848833b687
CI: Fix Windows build symbol upload
2025-10-05 01:32:50 +10:00
Stenzek
24a3dcb412
InputManager: Sync effect state on connection
...
Fixes mic/RGB LED not synchronizing on new device connection.
Apparently I forgot that it doesn't reload bindings, only when the
InputSource list changes.
2025-10-05 00:58:57 +10:00
Stenzek
e373be9fd3
CMake: Bump required dependency versions
2025-10-05 00:58:57 +10:00
Stenzek
4e797f398f
CI: Remove redundant prefix on AppImage cross job
2025-10-05 00:58:55 +10:00
Stenzek
9cc29fb603
Qt: Use QSize throughout GameListWidget
2025-10-05 00:24:12 +10:00
Stenzek
7b991def42
Qt: Bump currently-visible covers to front on scale change
...
Fixes flicker when very quickly changing scales from small to large.
2025-10-05 00:17:35 +10:00
Stenzek
78db5addcd
Qt: Fix flicker when changing cover size
...
By scaling images instead of tossing the whole cache.
2025-10-04 23:52:55 +10:00
Stenzek
f219c2ca98
AnalogController: Fix sync/readback value for vibration
2025-10-04 22:59:53 +10:00
Stenzek
1665cb6953
InputManager: Refactor and simplify vibration mapping
...
Now multiple devices can be bound if anyone wants to do that for some
reason...
Current strength will also synchronize on binding reload instead of
getting lost.
2025-10-04 22:53:36 +10:00
Stenzek
f57eeb349c
CI: Simplify Windows/Linux workflows
...
Use matrix instead of duplicating.
2025-10-04 19:18:17 +10:00
Stenzek
22399c25a1
FullscreenUI: Fix localization of 'None' background
2025-10-04 19:17:32 +10:00
Stenzek
e6788b313e
System: Add 'Runahead for Analog Input' option
...
Mitigates the performance impact of serializing PGXP state.
2025-10-04 19:17:31 +10:00
Stenzek
cf0b602476
Settings: Rearrange fields
...
To make space in the bitfield.
2025-10-04 19:17:31 +10:00
zkdpower
95e9cba79b
Update the Simple-Chinese Translation to latest. ( #3581 )
2025-10-04 19:17:20 +10:00
Stenzek
3966a9eea7
System: Serialize PGXP state for runahead
2025-10-04 17:51:25 +10:00
Stenzek
10f9039dea
Controller: Skip runahead replay when analog is unchanged
...
Slight CPU usage reduction at idle.
2025-10-04 17:44:33 +10:00
Stenzek
424f9a9db9
Controller: Simplify deadzone calculation
...
Use Pythagoras to measure distance from center. Fixes incorrect results
very close to the center.
2025-10-04 17:38:20 +10:00
Stenzek
1b49f82c98
Controller: Merge all binds into one index space
...
Simplifies things a bit.
2025-10-04 16:52:26 +10:00
Stenzek
9d8d81d092
InputManager: Only update vibration once per frame
2025-10-04 16:39:40 +10:00
Stenzek
f0c67e998b
Controller: Remove GetInputOverlayIconColor()
...
Use the bind state instead.
2025-10-04 16:39:40 +10:00
Stenzek
3624474b91
Controller: Remove unused InAnalogMode()
2025-10-04 16:39:24 +10:00
Stenzek
2adf7a1663
CI: Bump MacOS runner to macos-15 + Xcode 26
2025-10-04 16:39:21 +10:00
Stenzek
570f0416b1
Deps: Bump to Qt 6.9.3
2025-10-04 13:51:25 +10:00
Stenzek
21c83440b3
Misc: Add error checking to LocalTime()
2025-10-04 13:51:25 +10:00
Stenzek
6cb727f383
GameDB: Disable auto analog in Alien Resurrection
...
Game enables analog mode itself, and ends up in a state where
vibration does not function until manually toggled if forced.
2025-10-03 00:49:49 +10:00
Stenzek
a048e092b2
Qt: Make LED settings clearer
2025-10-03 00:10:52 +10:00
Stenzek
982753d7ce
Qt: Allow binding both active and inactive LED colours
2025-10-02 11:55:10 +10:00
Stenzek
cf8b1a58ca
Qt: Re-introduce FlowLayout
2025-10-02 11:55:10 +10:00
Stenzek
ffa0e8d131
Qt: Refactor LED bindings
...
Make it more general and bindable to both the mode and RGB LED, that way
it can be used on Dualshock 4 as well.
2025-10-02 11:54:41 +10:00
Ariel Nogueira Kovaljski
51942df7dd
Use DualSense Mic Mute LED for Analog Mode ( #3574 )
...
* Use DualSense Mic Mute LED for Analog Mode
* Fix function casing and move function call outside loop
* Refactored code to use binds
- `InputManager` no longer uses API specific logic
- The Mic Mute LED gets bound as `ModeLED = SDL-0/ModeLED` only for DualSense controllers
- Changed DualSense detection to use Vendor & Product ID
2025-10-02 11:54:13 +10:00
Stenzek
c790972265
System: Warn if geometry tolerance is not default
2025-09-30 18:18:22 +10:00
Stenzek
e5c17880cb
Qt: Fix vibration binding not applying immediately
2025-09-29 00:48:17 +10:00
Stenzek
975b9b18e0
AnalogController: Fix inverted motor display in OSD
2025-09-29 00:48:17 +10:00
Stenzek
9807948ac1
Qt: Remove old vsync mode migration function
...
Been over a year.
2025-09-29 00:35:39 +10:00
Daniel Nylander
5c9e28f115
Updated Swedish translation ( #3580 )
...
* Updated Swedish translation
* Add files via upload
2025-09-28 23:03:59 +10:00
Stenzek
38bb240a44
Qt: Avoid extra string storage
2025-09-28 20:27:47 +10:00
Stenzek
a50997a554
Qt: Fix app icon ending up as null
2025-09-28 20:27:47 +10:00
Stenzek
3d4115613c
Achievements: Fix unused variable warning
2025-09-28 20:27:47 +10:00
zkdpower
3fada38b57
Update the Simple-Chinese Translation to latest. ( #3579 )
2025-09-28 16:53:29 +10:00
Anderson Cardoso
0a25dd0693
Atualização Português do Brasil ( #3578 )
...
Atualizado para a última versão
2025-09-28 16:51:43 +10:00
Stenzek
eadca6cd7b
Settings: Prefer widescreen patches over GTE hack
...
Since they tend to work better.
2025-09-28 16:43:34 +10:00
Stenzek
fa8a995d7e
Cheats: Fix uninitialized data read in parsing
2025-09-28 16:43:34 +10:00
Stenzek
fb60691afc
Cheats: Pack state in struct
2025-09-28 16:43:34 +10:00
Stenzek
c5d309f320
Settings: Avoid log.h include
2025-09-28 16:43:34 +10:00
Stenzek
6c1ee0ca87
Settings: Store custom aspect ratios in main key
...
What a pain. But allows patches to override aspect ratio to any
arbitrary value.
2025-09-28 16:43:34 +10:00
Stenzek
3832b39576
Qt: Fix disabling patches not removing empty ini
2025-09-28 16:43:34 +10:00
Stenzek
ea57a428f9
Qt: Don't use static storage for app icon
...
Wastes TLS space apparently.
2025-09-28 12:27:47 +10:00
Stenzek
daf5fee9ff
Qt: Don't bother using worker for background resize
...
Ends up looking jankier.
2025-09-28 12:13:59 +10:00
Stenzek
50c9f63e8e
Qt: Hackfix game list background on stylesheet themes
2025-09-28 12:13:43 +10:00
Stenzek
bb9dbf9a33
Qt: Avoid casts on animation delegate
2025-09-27 22:00:06 +10:00
zkdpower
a904544c64
Update the Simple-Chinese translation to latest. ( #3577 )
2025-09-27 17:47:58 +10:00
Stenzek
b40ff8b0bd
Qt: Add optional animation of icons in game list
...
Disabled by default.
2025-09-27 17:45:24 +10:00
Stenzek
da471120c4
Qt: Link memory scanner address double-click to editor
2025-09-26 22:44:22 +10:00
Stenzek
ecf13ded23
Qt: Add Memory Editor window
2025-09-26 22:44:01 +10:00
Stenzek
4ee8738771
FullscreenUI: Stop icons leaking into cover cache
2025-09-26 20:02:08 +10:00
Stenzek
93a13a6fa2
FullscreenUI: Draw generated covers when not present
2025-09-26 20:02:08 +10:00
Stenzek
5caa560134
FileSystem: Disallow control characters on Linux/Mac as well
...
Technically allowed, but just asking for trouble.
2025-09-26 20:02:08 +10:00
Stenzek
d4c6905cfa
Tests: Linux build fix
2025-09-26 20:02:08 +10:00
Stenzek
ea11ce2dd5
Tests: Add for CueParser and ElfFile
2025-09-26 20:02:08 +10:00
Stenzek
8e65beb736
GameList: Save APNGs for memory card icons
2025-09-26 20:02:08 +10:00
Stenzek
102af48b6b
AnimatedImage: Add class for reading APNGs
...
And probably GIFs in the future.
2025-09-26 20:02:08 +10:00
Stenzek
9d14a4a57f
Tests: Add tests for Image class
2025-09-26 20:02:08 +10:00
Stenzek
8f78f83587
Image: Don't use png_read_image()
...
Avoids a temporary buffer allocation.
2025-09-26 20:02:08 +10:00
Stenzek
bcc066a2e0
Image: Fix a couple of random bugs
2025-09-26 20:02:08 +10:00
Stenzek
f2cee19002
HeapArray: Add size_bytes()
2025-09-26 20:02:08 +10:00
Stenzek
2624914628
Deps: Patch libpng for apng support
2025-09-26 20:02:08 +10:00
Stenzek
29aa0faa6c
Deps: Update Harfbuzz to 11.5.0
2025-09-26 20:02:07 +10:00
Stenzek
7e4f0ce119
Deps: Update to FreeType 2.14.1
...
And use dynamic Harfbuff loading.
2025-09-26 20:02:07 +10:00
Stenzek
86f36ad339
Deps: Remap paths in libbacktrace
...
File path creeps in otherwise, we want reproducible builds.
2025-09-26 20:02:07 +10:00
Stenzek
7df21b216d
Deps: Bump cpuinfo version
2025-09-26 20:02:07 +10:00
Stenzek
94efd0089f
Qt: Add fallback if system colour scheme is unknown
2025-09-23 22:58:06 +10:00
Stenzek
5b4cf75c74
Qt: Fix game list icon colours on theme change
2025-09-23 22:35:32 +10:00
Stenzek
65d6ecc4ca
Qt: Don't use style hints as source of truth for dark mode
...
Apparently this doesn't work on Linux. Typical.
2025-09-23 22:35:11 +10:00
Stenzek
598d393ae9
System: Don't create any memory cards in PSF/GPU Dump mode
2025-09-22 20:50:37 +10:00
Víctor "IlDucci
36ebaf87a7
Spanish (Spain) translation update 2025/09/22 ( #3576 )
...
- Added latest translation changes.
- Resorted all of Qt->View->keyboard shortcuts to include the newest additions.
2025-09-22 20:50:31 +10:00
Stenzek
dc1882dd3e
System: Fix patch setting override desync on safe mode toggle
2025-09-22 20:46:12 +10:00
Stenzek
c2bbef066d
System: Simplify memory card opening
...
Now cards no longer reopen when changing discs in a multi-disc game.
2025-09-22 20:37:45 +10:00
Stenzek
790ac23515
GPU: Get present parameters before allocating command
...
Fixes corruption/crash when video frame rate changes with capture
active.
2025-09-22 17:12:16 +10:00
Stenzek
03cbfc2e3f
CI: Auto-retry patch download
...
Should hopefully work around random failures at the download endpoint.
2025-09-22 16:18:16 +10:00
Stenzek
fcf67396cd
Qt: Require non-zero displacement for reverse axis binding
...
Should hopefully work around controllers with digital triggers getting
flagged as inverted bindings.
2025-09-22 16:18:16 +10:00
Stenzek
055caf5cbe
Qt: Log input state when binding
2025-09-22 15:32:04 +10:00
Stenzek
9baa09aace
InputManager: Use TinyString for key-to-string function
2025-09-22 15:32:04 +10:00
Stenzek
ba0390f6e0
System: Fix patch settings not clearing on game change
...
Also the redundant memory card notification when loading state.
2025-09-22 15:32:03 +10:00
Stenzek
7de84817f8
System: Fix changing GPU thread state when inactive
2025-09-21 19:00:03 +10:00
Stenzek
0de2aafdb9
CPU/Interpreter: Memory read failures are unlikely
2025-09-21 19:00:03 +10:00
Stenzek
b106392da0
CPU/PGXP: Implement lwl/lwr/swl/swr
...
Fixes gaps in sky geometry in Kingsley's Adventure.
2025-09-21 19:00:03 +10:00
Stenzek
e183ec307a
CPU/Interpreter: Use aligned address for membps in lwl/lwr
2025-09-21 16:29:39 +10:00
Stenzek
109bbf6289
GameDB: Recompiler ICache for Dotchi Mecha!
2025-09-21 16:26:46 +10:00
Stenzek
49b5ea3d07
DMA: Skip chopping on tiny blocks
...
My theory is if the DMAC uses burst transfers, then chopping will have
no effect.
Dotchi Mecha! transfers out the CD header then data separately, and if
the first transfer is delayed ends up in a read loop.
I suspect our handling of chopping is wrong anyway, since the calculated
cycle counts for a sector transfer are way too high regardless...
2025-09-21 16:25:10 +10:00
Stenzek
e877ae41b0
Qt: Fix display of uncompressed size
...
Derp.
2025-09-20 20:07:05 +10:00
Stenzek
85c4e02493
Qt: Remove redundant title update in Game Properties
2025-09-20 18:32:15 +10:00
Stenzek
77bc1ae3ca
Qt: Fix incorrect size hint in FolderSettingsWidget
2025-09-20 18:32:15 +10:00
Stenzek
f1047afdac
Qt: Make checked menu item visible in Darker Fusion
2025-09-20 18:32:14 +10:00
Stenzek
24bf2bc453
Qt: Default to darker fusion theme
2025-09-20 15:37:26 +10:00
Stenzek
5e32871288
CI: Remove unneeded install on Mac
2025-09-20 15:34:44 +10:00
Stenzek
c4069eed02
CMake: Avoid search path conflicts
2025-09-20 15:34:44 +10:00
Stenzek
81f5b7440f
Qt: Add icon for multi-disc games
2025-09-20 14:25:18 +10:00
Stenzek
41a4f07cc5
CI: Remove Flatpak verification steps
...
Tired of flathub breaking my build.
2025-09-19 21:25:03 +10:00
Stenzek
e6c49f0b33
Qt: Fix uncentered toggle widget thumb
2025-09-19 20:47:14 +10:00
Stenzek
bb63bf92f0
Qt: Remove multiple sources of truth for dark theme
2025-09-19 20:40:16 +10:00
Stenzek
0d3c7751f1
Qt: Fix Cheats menu shortcut
2025-09-19 20:40:16 +10:00
Stenzek
95bcff8c06
Qt: Darker Fusion tweaks
2025-09-19 20:40:15 +10:00
Stenzek
fb318ca4b0
Qt: Fix toggle button not updating
2025-09-19 01:18:31 +10:00
Stenzek
a90184a658
CDROM: Tidy up warnings
2025-09-19 00:54:43 +10:00
Stenzek
5e253d0c2a
Qt: Add toggle button class
...
And use it for patches
2025-09-19 00:54:43 +10:00
Stenzek
f1fe00c1cb
Data: Update SDL game controller database
2025-09-19 00:54:43 +10:00
Stenzek
e3c4f77a05
Qt: Fix tab order in settings pages
2025-09-19 00:08:31 +10:00
Stenzek
1a4ca3be11
Qt: Add 'Darker Fusion' theme
2025-09-19 00:08:28 +10:00
Stenzek
749ce48b65
Qt: Theme colours can be constexpr
2025-09-19 00:08:28 +10:00
Stenzek
83d518c707
Qt: Fix about dialog link colour
2025-09-19 00:08:28 +10:00
Stenzek
1ac7fc258a
SaveStateSelectorUI: Scale save state selector to LayoutScale
...
And some minor visual polish.
2025-09-18 22:58:24 +10:00
Stenzek
073335c09b
Qt: Don't break size of larger game icons
2025-09-18 22:57:59 +10:00
jorge-607
a13aa8f292
Adicionada uma atualização da tradução para português europeu
2025-09-18 18:13:19 +10:00
Davide Pesavento
4c81a98213
Qt: Fix detection of system language ( #3573 )
2025-09-18 18:10:43 +10:00
Stenzek
6caf2d567b
Qt: Resize fixed columns on theme change
...
Fixes columns being too small after change on MacOS.
2025-09-17 20:09:48 +10:00
Stenzek
3724a38d38
Qt: Remove MainWindow::updateTheme()
...
Instead pipe it through themeChanged().
2025-09-17 20:09:48 +10:00
Stenzek
ea3c8a3654
Qt: Add a theme changed event and use it for hotkey rows
...
Fixes black text when window inactive on MacOS.
2025-09-17 20:09:48 +10:00
Stenzek
05af0c1288
FullscreenUI: Fix title display in game properties
2025-09-17 20:09:48 +10:00
Stenzek
2369b329eb
Qt: Partially revert "Remove Q_OBJECT where unnecessary"
...
This reverts commit 31c75a2b5a .
tr()'s context is defined by Q_OBJECT, so removing Q_OBJECT here
sadly breaks translations.
2025-09-17 20:09:48 +10:00
Stenzek
a39d370c51
Qt: Don't show main window when changing setup wizard options
2025-09-17 20:09:48 +10:00
Stenzek
ceb6757524
Qt: Work around broken dialogs in MacOS 26
2025-09-17 20:09:48 +10:00
Anderson Cardoso
1e41408753
Atualização Português do Brasil ( #3571 )
...
Atualizado para a última versão.
2025-09-17 20:09:45 +10:00
zkdpower
4bf2aa5620
Update the Simple-Chinese translation. ( #3570 )
2025-09-16 23:20:01 +10:00
Daniel Nylander
e138030f8f
Updated Swedish translation ( #3569 )
2025-09-16 23:19:40 +10:00
Connor McLaughlin
eeb1555905
Qt: Fix tooltip typo
2025-09-16 23:19:10 +10:00
Stenzek
9a1a8c226a
Qt: Allow transparent padding for covers
...
Need to use a custom paint delegate instead...
2025-09-16 02:16:04 +10:00
Stenzek
bb50fc9056
CDROM: Improve subchannel file detection
...
Look in the subchannels directory for serial, file title, game title and
save title.
2025-09-15 20:45:08 +10:00
Stenzek
8a431b7d22
GameDB: Disable PGXP on 2D polygons in Wipeout games
...
Fixes misaligned text.
2025-09-15 20:45:07 +10:00
Stenzek
ff23462113
dep/rcheevos: Bump to fae1e23
2025-09-15 20:45:07 +10:00
Ariel Nogueira Kovaljski
0088bb0abb
Qt: Make titlebar match current UI theme (Light/Dark) ( #3568 )
2025-09-15 20:44:41 +10:00
Stenzek
66bef3e3ed
Achievements: Allow background reads
2025-09-14 19:45:52 +10:00
Stenzek
9e3dda675c
Qt: Remove unused variables
2025-09-14 17:56:11 +10:00
Stenzek
31c75a2b5a
Qt: Remove Q_OBJECT where unnecessary
...
Shaves another 20KB off the binary, and more importantly improves
compile time since moc doesn't need to run for as many files.
2025-09-14 17:55:14 +10:00
Stenzek
339f4252ec
Qt: Remove named slot declarations
...
Knocks 70KB or so off the release binary, ~0.8%.
2025-09-14 17:12:41 +10:00
Stenzek
577863077e
Qt: Replace named slot usage with functors
2025-09-14 16:56:26 +10:00
Stenzek
328c93b786
FullscreenUI: Fix OOB on start+load state
2025-09-14 16:30:09 +10:00
Stenzek
2346f67c8c
dep/fmt: Update to v11.2.0
2025-09-14 16:19:09 +10:00
Stenzek
ae77a82ba3
Common: Add helper for thread-safe localtime()
...
And use it with fmt instead of fmt::localtime.
2025-09-14 16:19:06 +10:00
Stenzek
aa929370ba
Host: Pack locals in struct
2025-09-14 16:19:06 +10:00
Stenzek
640769c2b2
System: Remove unnecessary c_str()
2025-09-14 16:19:06 +10:00
Stenzek
cb7c33cf27
Qt: Synchronize horizontal header with sort actions
2025-09-14 15:17:17 +10:00
Stenzek
7807a6847b
Misc: Fix a couple of code analysis warnings
2025-09-14 14:56:41 +10:00
Stenzek
ae570b0aca
Qt: Remove multiple source of truth for column titles
2025-09-14 13:59:01 +10:00
Stenzek
08d54487e0
Qt: Disable capture frame option if not running
2025-09-14 13:48:37 +10:00
Stenzek
3554467988
Qt: Set status tip for actions to tooltips
2025-09-14 13:47:53 +10:00
Stenzek
f39a067260
Qt: Add tooltips to menu actions
...
Sorry translators.
2025-09-14 13:47:40 +10:00
Stenzek
9877cc0c2c
Qt: Move list background config logic to GameListWidget
2025-09-14 13:02:40 +10:00
Stenzek
4d5b0473cf
Qt: Don't show fractional sizes in game list
...
Arguably not very useful.
2025-09-14 12:54:50 +10:00
Stenzek
e038a1d355
Qt: Fix some size values truncated in game list
2025-09-14 12:54:50 +10:00
Stenzek
a790f521a0
Qt: Don't try to replace AppImage when running as Flatpak
2025-09-14 12:54:50 +10:00
Daniel Nylander
cdcfbea6d0
Updated Swedish translation ( #3566 )
2025-09-14 12:54:28 +10:00
ANK-dev
a9c36f39ad
Use statusTip instead of toolTip for menus
2025-09-14 12:54:09 +10:00
ANK-dev
17a1b231af
Keep Game List/Grid view options enabled if rendering to separate window
2025-09-14 12:54:09 +10:00
ANK-dev
df49eba478
Added icons and mnemonics in View menu
...
- Icons for Zoom In and Zoom Out
- Adjusted and added missing mnemonics
2025-09-14 12:54:09 +10:00
ANK-dev
1f07bfc9c7
Added "View > Sort By" menu
...
- Allows sorting by any column even when hidden
- Allows sorting in grid view
2025-09-14 12:54:09 +10:00
ANK-dev
456d341ec2
Enable/Disable View menu items according to state
...
- Disable all Game List/Grid related options while System Display is active.
Reenable when switching back to List/Grid.
- Disable Game List/Grid exclusive options when switching to the opposite view;
- Disable "Clear List Background" when a background is not set;
- Enable tooltips for menu items;
2025-09-14 12:54:09 +10:00
Stenzek
ee9f32185e
dep/rcheevos: Remove files deleted upstream
2025-09-13 16:52:42 +10:00
Stenzek
6126209a25
CMake: Remove Flatpak specific commands
...
Also no longer needed.
2025-09-13 16:52:42 +10:00
Stenzek
84c6be74d3
Deps: Simplify Linux build scripts
...
Optional system libs no longer needed since Flatpak specific build is
gone.
2025-09-13 16:52:42 +10:00
Stenzek
e0a51e117d
CI/Flatpak: Replace with a wrapped AppImage
...
One less thing to maintain, fewer things to go wrong.
Especially since the number of users can apparently be counted
on one hand.
It's this or I remove it completely.
2025-09-13 16:52:30 +10:00
Stenzek
78bc53ff43
Qt: Stop slider tooltip showing on keyboard shortcut
2025-09-13 13:52:01 +10:00
Stenzek
8f247c909a
Qt: Move zoom logic entirely to game list widget
2025-09-13 13:51:27 +10:00
Stenzek
56665d64af
Achievements: Simplify hash-to-string routine
2025-09-13 13:39:18 +10:00
Stenzek
fe09b5d16f
ISOReader: Allow zero-length root directory entries
...
BIOS can read them, so should we.
2025-09-13 13:39:18 +10:00
Stenzek
d8912cb3c3
System: Allow RVO in GetExecutableNameForImage()
2025-09-13 13:39:18 +10:00
Stenzek
edeaae613a
dep/rcheevos: Bump to 4570cb7
2025-09-13 13:39:18 +10:00
Ariel Nogueira Kovaljski
c6666a388f
Qt: Show tooltip when adjusting icon/cover scale ( #3563 )
...
* Qt: Show tooltip when adjusting icon/cover scale
* Qt: removed tooltip on hover, handle zoom via View menu and more
- Tooltip only shows when changing the scale;
- "View > Zoom In/Out" also works for the list view;
- Grid View scale percentage display value adjusted (10%-200%);
- Added translation support for the scale tooltip;
2025-09-13 13:39:08 +10:00
Anderson Cardoso
b95f2b16f2
Atualização Português do Brasil ( #3564 )
...
Atualizado para a última versão
2025-09-13 13:34:43 +10:00
Davide Pesavento
66d6e2827d
GameDB: PGXP CPU mode for Tony Hawk's Pro Skater
...
And add a sort title for the PAL version of the first game so that
it gets sorted before the sequels.
2025-09-13 13:34:28 +10:00
Davide Pesavento
d694bc201b
GameDB: Various fixes for Mega Man games
2025-09-13 13:34:28 +10:00
Davide Pesavento
9ae09a7693
GameDB: Disable widescreen and enable PGXPPreserveProjFP for Evil Dead
2025-09-13 13:34:28 +10:00
Davide Pesavento
65f6209010
GameDB: Various fixes for Einhänder
2025-09-13 13:34:28 +10:00
Stenzek
f0ff520a9d
GameList: Improve custom title cover handling
...
Prefer the custom title path over the serial if one is present.
Also use sanitized names.
2025-09-12 23:29:47 +10:00
Stenzek
f45350898b
GameList: Don't balk on cover titles that end in dot
2025-09-12 23:29:46 +10:00
Stenzek
1cdde2cab6
Path: Add IsFileNameValid()
2025-09-12 23:29:46 +10:00
Stenzek
a8bbd2c4a9
CrashHandler: Catch exceptions and std::terminate
2025-09-12 23:29:46 +10:00
Connor McLaughlin
2459ac7cc5
Achievements: Fix crash on unknown game
2025-09-12 14:13:10 +10:00
Daniel Nylander
5c7b976367
Updated Swedish translation ( #3562 )
2025-09-10 21:56:00 +10:00
Stenzek
96c90a4acd
Qt: Use colorScheme() for dark mode detection on system themes
2025-09-10 21:52:43 +10:00
Stenzek
7bf3b7931b
Qt: Fix hotkey alt row colours on Mac
2025-09-10 21:44:52 +10:00
Stenzek
aca4e6be42
Qt: Use Roboto for cover captions too
...
And don't do a full refresh when scale changes.
2025-09-09 20:56:51 +10:00
Stenzek
e2142419e1
Qt: Use Roboto for cover placeholder text
...
Consistency across platforms.
2025-09-09 20:47:58 +10:00
Stenzek
17aa588736
Qt: Add shadow to placeholder cover text
2025-09-09 20:47:58 +10:00
Stenzek
c9156fd7b5
Qt: Pack host local state in struct
2025-09-09 20:47:58 +10:00
Stenzek
c4ac3d195c
Qt: Improve padding in hotkey rows
...
And fix incorrect parent widgets.
2025-09-09 20:47:58 +10:00
Stenzek
022d9f3083
Qt: Pass game list entry to settings window
...
Simplfies everything, makes restoring custom properties more reliable.
2025-09-09 20:47:58 +10:00
Ariel Nogueira Kovaljski
d367e7e4e0
Qt: Alternating row colors for Hotkeys settings ( #3559 )
2025-09-09 19:56:15 +10:00
Davide Pesavento
aee897e44a
Qt: Disable UI of settings forced via gamedb, part two ( #3561 )
...
Missed these in the previous commit.
2025-09-09 19:53:06 +10:00
Stenzek
d0840c0615
GameList: Don't save custom titles to cache
...
Stops custom titles from being unremovable.
2025-09-09 19:15:04 +10:00
Stenzek
dc7eec7eac
Qt: Use hasAlphaChannel() for ARGB32 check
2025-09-09 18:47:32 +10:00
Stenzek
e470269d01
FileSystem: Remove now-unused function
2025-09-09 14:17:20 +10:00
Stenzek
d944966db6
Qt: Use ARGB32_Premultiplied for transparent covers
2025-09-09 13:58:27 +10:00
Stenzek
6e4da72552
System: Remove use of CDImage title metadata
...
This way memory card filenames are consistent regardless of the
image format.
Also make GetGameMemoryCardPath() and GetMemoryCardForSlot()
behave the same.
2025-09-09 13:57:52 +10:00
Ariel Nogueira Kovaljski
caa865628d
Qt: Expand Gamelist background to fill available area ( #3560 )
2025-09-09 13:53:17 +10:00
Davide Pesavento
0296c84add
Qt: Disable UI of settings forced via gamedb traits ( #3558 )
2025-09-08 22:41:15 +10:00
Stenzek
ad3ad6065e
Qt: Update Korean translation by Hack茶ん
2025-09-08 22:40:21 +10:00
Davide Pesavento
0be0500805
GameDB: Disable auto analog for Persona 2 - Innocent Sin ( #3556 )
2025-09-08 22:13:40 +10:00
Anderson Cardoso
5794746fa0
Atualização Português do Brasil ( #3557 )
...
Atualizado para a última versão
2025-09-08 22:13:29 +10:00
Stenzek
627fec4e30
FullscreenUI: Tweak text colours slightly
2025-09-08 22:11:39 +10:00
Stenzek
dfc650410e
Qt: Use RGB32 format for covers/background
...
As per QPainter documentation, ARGB32 etc is not optimal.
https://doc.qt.io/qt-6/qpainter.html#performance
2025-09-08 22:11:39 +10:00
Stenzek
ec6a411bdf
Qt: Use Window/AutoFillBackground for game list background
...
Fixes scrolling glitching out, as well as the background not showing in
the Qt Windows 11 theme.
2025-09-08 22:11:39 +10:00
Stenzek
0136f721c4
SDLInputSource: Fix possible negative input to SDL_GetJoystickButton()
2025-09-07 23:34:18 +10:00
Stenzek
babf4201d8
Settings: Default to notification achievement indicator mode
...
Makes more sense than an icon in the corner of the screen that you don't
notice half the time, and the other half is arguably annoying.
2025-09-07 15:16:09 +10:00
Davide Pesavento
81dca60aa9
GameDatabase: Use correct titles in compatibility report ( #3555 )
2025-09-07 15:15:25 +10:00
Stenzek
c3e5075c60
Achievements: Show notification when challenge fails
...
If mode is set to notifications.
2025-09-07 15:11:34 +10:00
Stenzek
d7ed9a736d
Achievements: Show most recent progress update in pause menu
2025-09-07 15:04:31 +10:00
Ariel Nogueira Kovaljski
1275eb1f9b
GPU/ShaderGen: Added Hybrid Bilinear scaling ( #3554 )
...
Middle ground between Smooth Bilinear and Sharp Bilinear.
Smooth horizontally and sharp vertically like a raster scan.
2025-09-07 11:54:27 +10:00
Stenzek
78d22b8852
Qt: Swap point size for pixel size in a few places
...
Make sizes consistent between Windows and MacOS.
2025-09-06 14:35:28 +10:00
Stenzek
4c6375adc9
Qt: Fix inconsistent cover caption size at startup
2025-09-06 13:39:07 +10:00
Stenzek
ca504bd0ed
CMake: Set -fmacro-prefix-map and -ffile-prefix-map
2025-09-06 13:37:12 +10:00
Stenzek
843234f817
MSBuild: Set /d1trimfile and /PDBALTPATH
...
More steps to reproducible builds.
/d1trimfile only works on MSVC, so set -fmacro-prefix-map and
-ffile-prefix-map on Clang.
2025-09-06 13:21:11 +10:00
Stenzek
da64db69f2
System: Don't print __DATE__/__TIME__
...
Inhibits reproducible builds.
2025-09-06 13:11:40 +10:00
Stenzek
26c4eec874
Qt: Fix another compiler warning
2025-09-06 13:11:24 +10:00
Stenzek
0aa8374f73
MSBuild: Don't merge qt_LANG.qm when qtbase_LANG.qm exists
...
Stops qt_sv.qm being generated which references files that do not exist,
e.g. qtscript_sv.qm.
2025-09-06 12:38:15 +10:00
Stenzek
14b2302e29
Qt: Fix compile warning
2025-09-06 12:38:15 +10:00
Stenzek
5cd8444ad6
Qt: Consider title when sizing icon column
2025-09-06 12:35:44 +10:00
Ariel Nogueira Kovaljski
587e73d71d
Sharper icon scaling ( #3553 )
...
* take ceiling instead of truncation for icon scaling
* #include <cmath> and change std::ceilf to std::ceil
2025-09-06 12:34:28 +10:00
Stenzek
3ff6287a82
GameList: Use size_t for indexing
2025-09-04 20:47:47 +10:00
Stenzek
7e04671644
GameList: Use fixed size for icon column
...
Fixes sluggish icon size change and speeds up startup since we
no longer need to load every icon.
2025-09-04 20:23:05 +10:00
Stenzek
393724abdc
Qt: Save one lookup when loading covers
2025-09-04 20:22:34 +10:00
Stenzek
b5d5cfd9c2
GameList: Pack state in struct
2025-09-04 19:32:25 +10:00
Stenzek
f7edbdec22
Qt: Remove unused signal
2025-09-04 19:29:30 +10:00
Stenzek
21bede8123
ImGuiManager: Initialize to default text font order
2025-09-04 12:35:34 +10:00
Stenzek
979e850ea5
Qt: Include full binding text in tooltip
2025-09-04 12:29:21 +10:00
Stenzek
78fa54344e
SmallString: Make constructors explicit
...
Catch more errors at compile-time.
2025-09-04 12:25:00 +10:00
Stenzek
d9dc5074df
InputManager: Map 'old' key names to new on load
...
Can't really automigrate settings because of input profiles, but this
will keep the old ones loading.
2025-09-04 12:00:03 +10:00
Stenzek
c33131d153
InputManager: Use scancodes for key mapping
2025-09-04 11:59:28 +10:00
Stenzek
08901c0638
Qt: Fix scroll bar desyncing on icon size change
2025-09-03 22:33:00 +10:00
Stenzek
fb1bd1e283
FullscreenUI: Fix crash when toggling localized titles
2025-09-03 22:33:00 +10:00
Stenzek
76e386c2f6
CrashHandler: Debug break on abort() if debugger attached
2025-09-03 22:33:00 +10:00
Stenzek
8327282143
GameList: Fix covers for disc sets sometimes missing
...
Path field needs to be unique.
2025-09-03 22:33:00 +10:00
Stenzek
3d73c5cacc
Qt: Fix possible cover loss during load
2025-09-03 22:33:00 +10:00
Davide Pesavento
e573f18b01
GameDB: Disable auto analog for Hellnight ( #3551 )
2025-09-03 20:01:24 +10:00
Stenzek
e02c991924
Deps: Patch Qt fusion style
...
Stop the checkboxes having such bright outlines, it looks terrible.
2025-09-03 20:00:33 +10:00
Stenzek
7c2585d265
Deps: Make Qt build options more consistent
2025-09-03 19:59:53 +10:00
Stenzek
25b44f4283
Qt: Wire up new key glyphs
2025-09-02 23:42:09 +10:00
Stenzek
a390797213
Data: Add new PromptFont glyphs
2025-09-02 23:42:09 +10:00
Stenzek
59542b0397
Deps: Update Qt, SDL and zlib-ng
2025-09-02 22:28:29 +10:00
Stenzek
2d3ebc867c
System: Fix safe mode details not showing
2025-09-02 12:26:22 +10:00
zkdpower
d2a2a78237
Update the Simple-Chinese Translation to latest. ( #3547 )
2025-09-02 12:19:28 +10:00
Anderson Cardoso
fd9c3cd2fd
Update duckstation-qt_pt-BR.ts ( #3548 )
2025-09-02 12:19:18 +10:00
Davide Pesavento
6d2f3dc6c2
Qt: Fix zooming with mouse wheel in game list ( #3549 )
2025-09-02 12:19:13 +10:00
Davide Pesavento
2514814bbb
GameDB: A few more sort names
2025-09-02 12:18:55 +10:00
Davide Pesavento
2215f413e0
GameDB: Restore "(Soviet)" suffix on disc 2 of some C&C games
...
Accidentally dropped in 6e421b9d4a .
2025-09-02 12:18:55 +10:00
Stenzek
fc29fbab50
Qt: Don't try to load directory as background image
2025-09-02 12:12:10 +10:00
Stenzek
4b472dd51b
GameList: Improve grid size calculations
...
Can't seem to get the width to compute incorrectly on my machine
anymore.
2025-09-02 12:07:39 +10:00
Stenzek
ddaac7eb4c
GameList: Use save title for cover image lookup
2025-09-01 20:22:56 +10:00
Stenzek
0867decc87
Qt: Use widget-local device pixel ratio for game list
...
Fixes blurry icons in mixed DPI environments.
At least on Windows.
2025-09-01 20:16:13 +10:00
Stenzek
019636b71f
Qt: Use DevicePixelRatioChange for DisplayWidget
2025-09-01 19:55:20 +10:00
Stenzek
126171f5de
Qt: Fix memory card icons drawing on themselves
...
Also disable column title highlighting, and fix the width of the icon
column.
2025-09-01 19:39:43 +10:00
Stenzek
6dd78b1593
MediaCapture: Fix default video codec on MacOS
2025-09-01 19:39:43 +10:00
AM_Erizur
91f25b602e
Controller: Add Start/Select bindings for the Pop'n Controller ( #3546 )
...
The Pop'n Controller has two small white buttons on the top which represent the normal PS Digital Start/Select buttons. These are needed for disc swaps inside Pop'n Music 2/5/6 as the game requests that you press the Start button (not the Red button) to startup the new disc inserted.
2025-09-01 19:39:34 +10:00
Davide Pesavento
6a0249b039
Qt: Hide game list vertical header ( #3545 )
...
Got lost in the refactoring in 5f8716a9f0 .
Also remove two no-op function calls.
2025-09-01 19:20:30 +10:00
Davide Pesavento
e933716d21
GameDB: Add sort name to several more game series ( #3544 )
2025-09-01 19:20:24 +10:00
Stenzek
44908fe7f4
Qt: Respond to DPR change in memory card editor
2025-08-31 23:37:58 +10:00
Stenzek
e89590be4f
Qt: Avoid QPixmap -> QIcon conversion in getIconForGame()
2025-08-31 23:02:13 +10:00
Stenzek
d69935eef0
Qt: Fix warning
2025-08-31 20:36:42 +10:00
Stenzek
e32e64420e
StringUtil: Fix logical errors
2025-08-31 20:36:42 +10:00
Stenzek
faa75991a0
Tests: Add more unit tests for common classes
2025-08-31 20:36:42 +10:00
Stenzek
db2f563db6
dep/googletest: Update to v1.17.0
2025-08-31 18:34:49 +10:00
Stenzek
b8952dafac
Qt: Don't use memcard icon cache for window icon when scaled
...
It'll get scaled up and down again otherwise.
2025-08-31 15:03:34 +10:00
Davide Pesavento
3cb275d878
Qt: Use grid layout in cheat code editor ( #3543 )
2025-08-31 14:55:22 +10:00
Stenzek
e1c0753d3d
Qt: Use path as tie breaker when sort titles equal
2025-08-31 14:54:51 +10:00
Stenzek
f2f06a746b
FullscreenUI: Fix game properties title
2025-08-31 14:46:37 +10:00
Stenzek
5f8716a9f0
Qt: Simplify icon scaling
...
- Merge the two sliders into one.
- Scale the type icons as well as the game icons.
- Remove redundant slots.
2025-08-31 14:46:36 +10:00
Stenzek
48ac353210
Qt: Disable game list toolbar when no games found
2025-08-31 14:45:43 +10:00
Stenzek
abde6e4316
Qt: Move scaling helper to cpp file
2025-08-31 14:45:43 +10:00
Davide Pesavento
d499d8e2d8
Qt: Avoid a full reset when toggling show cover titles / localized titles
2025-08-31 13:05:41 +10:00
Davide Pesavento
6765b2feb0
Qt: Delete some redundant code in GameListModel
...
The settings are already modified by the caller.
The cover cache is cleared by refreshCovers().
2025-08-31 13:05:41 +10:00
Ariel Nogueira Kovaljski
b0dd909cf8
Qt: Resizable game list icons ( #3539 )
...
* Qt: Sharp Bilinear scaling for gamelist icons
* Single function for Sharp Bilinear scaling of icons
* Qt: Resizable game list icons [PoC]
* Fixed dynamic row scaling and size slider
* fix some duplicate lines
* made scaleMemoryCardIconWithSharpBilinear inline and added constant for icon padding
* removed resizeEvent from GameListListView
2025-08-31 12:37:20 +10:00
Stenzek
56e1713e27
GameList: Support scanning and caching relative paths
2025-08-31 12:32:15 +10:00
Stenzek
0a271cd7d5
StringUtil: Fix CompareNoCase for prefixes
2025-08-31 12:05:45 +10:00
Stenzek
7cd0d412eb
Settings: Fix portable mode for AppImages
2025-08-31 12:05:45 +10:00
Stenzek
c1bb183caa
FullscreenUI: Fix selecting disc set entries in list/grid
2025-08-31 01:40:18 +10:00
zkdpower
92c056107c
Update the Simple-Chinese translation to latest. ( #3540 )
2025-08-31 01:33:10 +10:00
Stenzek
d77c92de33
FullscreenUI: Fix incorrect disc set window title
2025-08-31 01:32:38 +10:00
Stenzek
86333e9977
System: Fix crash on starting non-database game
2025-08-31 01:32:36 +10:00
Stenzek
dec06fa67d
GameDatabase: Use once_flag for thread-safe initialization
2025-08-30 23:50:39 +10:00
Stenzek
2b519b1a94
GameDatabase: Check timestamp of discsets.yaml
2025-08-30 23:30:24 +10:00
Stenzek
e35b49d6e5
GameDB: More instances of sort titles
2025-08-30 23:30:22 +10:00
Stenzek
17872fec89
Qt: Fix compile warning
2025-08-30 22:06:11 +10:00
Stenzek
970f2ed9d6
GameDB: Fix lint errors
2025-08-30 22:06:11 +10:00
Stenzek
39fcbf7a19
GameDB: Add sort name to Crash/Final Fantasy games
...
Now they're shown in chronological order.
2025-08-30 21:52:57 +10:00
Stenzek
2ed8c024a3
Qt: Show English and localized names in tooltip
2025-08-30 21:41:54 +10:00
Stenzek
29327b3e22
GameDB: Add localized names
...
Sourced from a combination of manual lookups, the Redump database
and the Retool clone list metadata.
2025-08-30 21:33:47 +10:00
Stenzek
8bfc31a59c
GameDatabase: Refactor disc sets
...
Store the sets in a separate file, and use pointers to reference instead
of string matching. This allows us to use the unsuffixed display names.
2025-08-30 21:33:47 +10:00
Stenzek
d00b897257
GameDB: Add sortName for games starting with 'The'
2025-08-30 21:33:47 +10:00
Stenzek
6e421b9d4a
GameDB: Add unsuffixed display names
...
No more '(USA)' and '(Europe)' suffixes.
2025-08-30 21:33:46 +10:00
Stenzek
a8b4bb3fce
GameDatabase: Add sort title, localized title, and save title fields
2025-08-30 21:33:46 +10:00
Stenzek
1aa92c7667
GameDB: Normalize multi-line strings
2025-08-30 21:33:46 +10:00
Stenzek
d13d3d89f9
Resources: Relocate PromptFont key glyphs to high range
...
Stops them clashing with full-width characters used in Japanese titles.
2025-08-30 21:33:45 +10:00
Stenzek
4738fceb43
Updater: Fix pause until mouse move on Mac
2025-08-28 22:23:31 +10:00
zkdpower
2182a0d84d
Update the Simple-Chinese Translation to latest.
2025-08-28 22:22:54 +10:00
Anderson Cardoso
f6fd1e9822
Atualização Português do Brasil ( #3538 )
...
Atualizado para a última versão
2025-08-28 22:21:01 +10:00
Stenzek
835390fa99
Cheats: Make message OSD key consistent
2025-08-27 22:31:24 +10:00
GregoireLD
2c28e457bc
Updater Application Icon Update ( #3535 )
...
* Update Updater icons
* Small correction
* Shadow correction
* Box correction
2025-08-27 22:27:44 +10:00
AnthonyRyuki
7f36401145
Update duckstation-qt_it.ts ( #3534 )
2025-08-27 22:26:57 +10:00
Ariel Nogueira Kovaljski
b0a63f95c9
Qt: Sharp Bilinear scaling for memcard icons ( #3536 )
2025-08-27 22:18:46 +10:00
Davide Pesavento
f303d57447
GameDB: Disable auto analog mode on several SMT games ( #3532 )
2025-08-26 17:32:41 +10:00
zkdpower
c76a8911d2
Update the Simple-Chinese Translation to latest. ( #3533 )
2025-08-26 17:32:05 +10:00
Davide Pesavento
a46e43fb7e
GameDB: Enable PGXPPreserveProjFP for Ghost in the Shell ( #3531 )
...
And add AnalogController to the NA version, the left stick works just fine.
2025-08-26 17:31:54 +10:00
Stenzek
87f2c54ddd
FullscreenUI: Unify Prefer GLES option name
2025-08-26 17:31:22 +10:00
Stenzek
e5fd12acb3
Qt: Disable game widget while system is starting
2025-08-25 21:29:34 +10:00
Stenzek
eedf417f23
CMake: Add possible missing include directory
2025-08-25 21:29:34 +10:00
Stenzek
63350c3d83
GPU/HW: Fix uninitialized pipeline fields
2025-08-25 21:29:33 +10:00
Stenzek
de39ff5e9b
GPUDevice: Fix ROV support being disabled
...
Regression from 6e926041e5
2025-08-25 21:29:33 +10:00
Ariel Nogueira Kovaljski
2bd7fe8786
Qt: Disable column sorting indicator and adjust labels in memcard editor ( #3528 )
2025-08-25 21:29:11 +10:00
Davide Pesavento
f0c0ca3e09
GameDB: Fix metadata for Nightmare Creatures I & II
2025-08-25 21:28:53 +10:00
Davide Pesavento
7c398c4a99
GameDB: Turn PGXPPreserveProjFP off for Persona
2025-08-25 21:28:53 +10:00
Víctor "IlDucci
dcb6730cd8
Spanish (Spain) translation update 2025/08/25 ( #3530 )
...
- Translated latest changes.
2025-08-25 21:28:31 +10:00
Stenzek
1ef1a2d3f4
System: Add XZ save state compression
...
For when space is really at a premium.
Also use CompressHelpers to reduce duplication.
2025-08-24 15:10:28 +10:00
Stenzek
bbd150823c
CompressHelpers: Tidy up and add Deflate
2025-08-24 15:10:28 +10:00
Davide Pesavento
2f39820305
GameDB: PGXP CPU mode for Nightmare Creatures II
2025-08-24 15:10:08 +10:00
Davide Pesavento
fb56c99993
GameDB: Disable widescreen in Fear Effect 2
...
FMV backgrounds as in the first game.
2025-08-24 15:10:08 +10:00
Davide Pesavento
24e496164e
GameDB: Fix metadata for Darkstone
...
And genre for a couple other games.
2025-08-24 15:10:08 +10:00
Davide Pesavento
4e96fde477
GameDB: Disable disc speedup on MDEC for Diablo
...
Also add AnalogController, which is technically supported by the game,
but disable auto analog mode because the sticks don't do anything.
2025-08-24 15:10:08 +10:00
Davide Pesavento
b3d6b3708b
GameDB: PGXP CPU mode for Azure Dreams
2025-08-24 15:10:08 +10:00
Stenzek
8533ab7f21
Qt: Fix editing second memory card
2025-08-24 01:49:57 +10:00
Stenzek
3b1dcde36f
Qt: Force memory card editor icons to 32x32
2025-08-24 01:31:58 +10:00
Stenzek
d4b85ef6f1
InputManager: Increase macros per pad
...
No overhead to doing so now.
2025-08-23 22:48:06 +10:00
Stenzek
7d8e11d3c0
InputManager: Make macro button storage dynamic
2025-08-23 22:48:06 +10:00
Stenzek
a1f81d99a9
InputManager: Pack state in struct
2025-08-23 22:17:01 +10:00
Stenzek
b67bf20335
Mini: Fix missing format in FormatNumber()
2025-08-23 21:29:27 +10:00
Stenzek
fda28eaea0
DMA: Decrease slice size when MDEC is active/decoding
...
Prevents the FIFO getting too large, which causes too large chunks of
CPU time to be stolen and leads to games losing interrupts.
Strangely, this doesn't seem to affect performance in most games, except
the one that it fixes which has a 10-15% hit.
Fixes videos locking up in Cinema Eikaiwa Series Dai-1-dan - Tengoku ni
Ikenai Papa.
Also fixes hangs in Simple 1500 Series Vol. 57 - The Meiro.
2025-08-23 21:29:27 +10:00
Stenzek
6bef5a41aa
OpenGLDevice: Disable PBOs on Panfrost driver
...
On RK3588, it's almost twice as fast to not use PBOs with the
software renderer.
Prop driver is still about 20% faster.
2025-08-23 19:14:42 +10:00
Stenzek
e551a96278
Qt: Don't disable debugger code view while running
...
Gets rid of the flicker.
2025-08-23 15:53:36 +10:00
Stenzek
da18a9508b
Qt: Sync debugger breakpoint list with main
...
Simpler, less error prone.
2025-08-23 15:48:38 +10:00
Stenzek
686c4b81c1
Qt: Add custom code view for debugger
...
Branch arrows, syntax highlighting.
2025-08-23 15:39:14 +10:00
Stenzek
e907bbf831
Qt: Use a delegate to lazily resize/render icon pixmaps
2025-08-23 14:53:02 +10:00
Ariel Nogueira Kovaljski
645344b8ff
Animated icon in memcard editor ( #3526 )
2025-08-23 14:44:27 +10:00
Stenzek
19f17007ec
GameDB: Max speedup cycles for Driver/Driver 2
2025-08-23 13:18:40 +10:00
Stenzek
80fcd14a26
CPU/Recompiler/RISCV64: Replace lwu with lw in a couple of places
...
Consistency.
2025-08-23 13:09:36 +10:00
Stenzek
7de367fc2b
CPU/Recompiler: Remove unused function pointer
2025-08-23 13:00:46 +10:00
Stenzek
34e0eab9f1
CPU/Recompiler: Check downcount in interpret block
...
Fixes application locking up with CDS=Max in Driver.
2025-08-23 12:59:29 +10:00
Stenzek
6e926041e5
GPUDevice: Move options to create flags
...
And add prefer-GLES-context as a config setting, instead of
environment variable.
2025-08-20 23:07:56 +10:00
Stenzek
c1d0cf3906
GameDB: Titan Wars overrides
...
Game's CD code appears to be super dodgy, and relies on ack timing
being varingly significantly higher than the average on console.
If seeks are too fast, the game will crash too.
Underclocking by 5% apparently makes it run consistently.
2025-08-20 23:07:56 +10:00
Stenzek
6e864a36ed
GameDatabase: Allow CPU overclock override
2025-08-20 23:07:56 +10:00
Stenzek
86006e3d0c
System: Apply setting restrictions before gamedb
...
Allows overriding of more options.
2025-08-20 23:07:56 +10:00
Davide Pesavento
826eff35e8
GameDB: Set max speedup cycles to 70k for Resident Evil 3 too ( #3524 )
...
Same issues as RE2.
2025-08-20 16:45:56 +10:00
Davide Pesavento
c1e71820d7
Qt: Disable UI for fast boot & disc speedup if marked incompatible in the DB ( #3525 )
2025-08-20 16:45:10 +10:00
bl@ck_m@ge
28db2be7f6
GameDB: Disable auto analog on more games ( #3523 )
2025-08-20 16:44:22 +10:00
Davide Pesavento
0ff6a5c647
GameDB: Add compatibility rating to a few games
2025-08-20 16:43:59 +10:00
Davide Pesavento
ae99e8d31d
GameDB: Disable widescreen on Suikoden
2025-08-20 16:43:59 +10:00
Davide Pesavento
40383f58f7
GameDB: Increase max speedup cycles for Breath of Fire III
2025-08-20 16:43:59 +10:00
Davide Pesavento
d3024019bd
GameDB: Increase max speedup cycles for Brave Fencer Musashi
2025-08-20 16:43:59 +10:00
bl@ck_m@ge
e00d6960d2
GameDB: Disable auto analog mode on Backstreet Billiards ( #3521 )
2025-08-20 16:43:44 +10:00
Stenzek
c7a4505ad8
Qt: Check screen bounds when restoring window positions
...
Ensure that the geometry is not off-screen.
It won't work on Wankland, and apparently doesn't support multiple monitors on X11.
So I'm just going to disable the whole thing on Linux, not just because my care
levels are practically non-existant, but also because I don't want to deal with
people moaning that their window manager's behavior is causing positions to
revert to the primary monitor. Just yolo it and hope for the best....
2025-08-20 16:43:12 +10:00
Davide Pesavento
4c349ffd44
GameDB: Disable widescreen and speedup on MDEC for Legend of Mana ( #3520 )
2025-08-19 00:10:12 +10:00
Davide Pesavento
f5d668fea9
GameDB: Disable auto analog mode on Armored Core games ( #3519 )
2025-08-19 00:09:58 +10:00
bl@ck_m@ge
0fe6928d62
GameDB: disable auto analog for some shoot'em up games ( #3518 )
2025-08-19 00:09:47 +10:00
Stenzek
4e39c3061f
GameDB: Rollcage Stage II
...
PGXP-CPU to fix gaps in geometry.
2025-08-17 18:02:58 +10:00
Stenzek
bcb6f98cbd
Common: Eliminate more static functions in headers
2025-08-17 13:15:56 +10:00
Davide Pesavento
d526818d33
GameDB: Disable auto analog mode on Shadow Tower ( #3516 )
2025-08-17 12:15:43 +10:00
Anderson Cardoso
921190ae1b
Atualização Português do Brasil ( #3517 )
...
Atualizado para a última versão.
2025-08-17 12:15:34 +10:00
Stenzek
a8fdeb82d7
GameDB: Tighten DMA for Hot Wheels Turbo Racing
...
Apparently it helps, but I couldn't reproduce this myself.
2025-08-17 12:15:05 +10:00
Stenzek
1743bfa5fe
Qt: Fix double translation in GameListWidget
2025-08-17 12:15:05 +10:00
zkdpower
1bc9f1efe7
update the Simple-Chinese translation to latest. ( #3515 )
2025-08-17 02:17:43 +10:00
Davide Pesavento
276211b9fc
GameDB: Disable auto analog mode on Echo Night ( #3514 )
2025-08-16 15:56:13 +10:00
Davide Pesavento
f7c334bd46
GameDB: Disable PGXP and widescreen on Lunar games
2025-08-16 15:56:03 +10:00
Davide Pesavento
edf9b53bf7
GameDB: Disable PGXP and widescreen for Chrono Trigger
2025-08-16 15:56:03 +10:00
Stenzek
414ddf78cc
Achievements: Display warning for unsupported achievements
2025-08-16 13:32:21 +10:00
Stenzek
95ccd7cea2
FullscreenUI: Update translation strings
2025-08-16 13:28:51 +10:00
Stenzek
7a359e54be
GPU: Add separate scaling and FMV scaling options
2025-08-16 13:11:36 +10:00
Stenzek
006de3a6df
Qt: Don't manually populate combos for enums
2025-08-16 13:05:53 +10:00
Davide Pesavento
962198f769
GameDB: Adjust crop area for Final Fantasy IV ( #3510 )
2025-08-15 19:54:13 +10:00
Davide Pesavento
13ce6469f2
GameDB: Disable widescreen on Alone in the Dark - The New Nightmare ( #3509 )
2025-08-15 19:53:59 +10:00
Davide Pesavento
f340bdb2bc
CI: Bump actions/checkout to v5 ( #3508 )
2025-08-15 19:53:44 +10:00
bl@ck_m@ge
d9d3b6a658
GameDB: disable auto analog mode for Pepsiman ( #3511 )
2025-08-15 19:53:07 +10:00
Connor McLaughlin
8597873330
SDLInputSource: Fix DirectInput
2025-08-15 01:02:23 +10:00
Stenzek
327e9b5ce0
XInputSource: Set initial state on connection
...
Instead of after polling.
2025-08-13 16:39:01 +10:00
Stenzek
c0c022591c
System: Synchronize input binding state on startup
...
This means that buttons which are pushed should register as pushed when
the system starts, rather than requiring them to be released and pressed
again.
Hopefully will allow passthrough of controllers that ground/press button
combinations to indicate the type of controller present.
2025-08-13 16:39:01 +10:00
Stenzek
33b3a6efda
InputSource: Support querying current values
2025-08-13 16:39:01 +10:00
Stenzek
5bdcde76ab
Qt: Expose advanced SDL options
2025-08-13 16:39:01 +10:00
Stenzek
54ab073f1a
SDLInputSource: Add options for XBox HIDAPI/rawinput
2025-08-13 16:39:01 +10:00
Stenzek
09a3c99c3b
AudioStream: Fix crash with timestretch disabled
2025-08-13 16:39:01 +10:00
Davide Pesavento
0a53bc47c3
Qt: Remove redundant layout from AchievementSettingsWidget
2025-08-12 21:48:24 +10:00
Davide Pesavento
0fc9de781f
Qt: Fix crash toggling achievements in per-game settings
2025-08-12 21:48:24 +10:00
Stenzek
47e8d90e25
GPU: Fix screenshot size when showing VRAM
2025-08-12 00:33:59 +10:00
Stenzek
a2c015b907
GameDB: Disable WS/PGXP on 2D Final Fantasy games
2025-08-11 22:39:01 +10:00
Stenzek
fc129a9733
GameDB: Alien Resurrection
...
Needs PGXP-CPU for gaps in geometry.
2025-08-11 13:20:04 +10:00
Stenzek
cdd0086c54
Qt: Fix toggling read/write breakpoints
2025-08-11 12:10:14 +10:00
Davide Pesavento
9576a3adf1
Achievements: Fix "beaten" condition ( #3506 )
...
Apparently there are sets (e.g. Colin McRae Rally) with zero
progression achievements.
2025-08-11 12:10:01 +10:00
Davide Pesavento
de2d6d1aa0
Qt: More accurate game list column width estimation ( #3505 )
...
Three main changes:
1. Use the pixel metrics of the style instead of hardcoded values.
2. Account for the potential sort indicator in the column header.
3. In the two "Size" columns, the largest numerical value does not
necessarily result in the widest text string, so just use the
value 8888.88 to estimate the width (we assume that 8 is the
widest digit, which is true for many proportional fonts).
2025-08-11 12:09:52 +10:00
Stenzek
c519d3ca76
GameDB: Add analog joystick to supported games
...
Data from manual testing and https://docs.google.com/spreadsheets/d/11xMh5utlKDukC3sWWQUUWPj4NSrJH5ouvOsHFRC_egs/edit?usp=sharing
2025-08-10 14:41:00 +10:00
Stenzek
2a2a011854
FullscreenUI: Improve title padding of achievements
...
Need to redo this whole dialog's layout, but this'll do for now.
2025-08-09 21:19:43 +10:00
Davide Pesavento
d65c8a3073
Achievements: Keep track of the earliest unlocked win condition ( #3504 )
...
For sets that have more than one win condition, e.g. RE2.
2025-08-09 18:01:01 +10:00
Stenzek
9b99d997f5
Achievements: Fix display of game completion date
2025-08-09 17:03:50 +10:00
Davide Pesavento
b75be05971
Achievements: Fix counting progression achievements ( #3503 )
2025-08-09 16:40:31 +10:00
Stenzek
a84d583c42
CI: Missed one workflow
2025-08-09 16:40:10 +10:00
Stenzek
7830a6d236
Deps: Bump to SDL3 3.2.20
2025-08-09 13:53:26 +10:00
Davide Pesavento
a5c61383a8
GameDB: Disable disc speedup on MDEC for Star Ocean - The Second Story
2025-08-09 12:47:36 +10:00
Davide Pesavento
4e662f1fff
GameDB: Add compatibility rating to a couple of games
2025-08-09 12:47:36 +10:00
Davide Pesavento
474d5dc9db
GameDB: Delete obsolete comment
...
Works fine for me with fast boot and even with maximum disc speedup.
2025-08-09 12:47:36 +10:00
Davide Pesavento
2f8460b90c
GameDB: Disable disc speedup on MDEC for Chrono Cross
2025-08-09 12:47:36 +10:00
Davide Pesavento
1984d8c85b
GameDB: Disable widescreen for Arc the Lad II
2025-08-09 12:47:36 +10:00
KamFretoZ
20e9b8d271
Qt: Fix buffer size help text ( #3501 )
2025-08-09 12:47:16 +10:00
Stenzek
42dc5e416d
CI: Fix PR builds failing
2025-08-09 12:46:45 +10:00
Stenzek
09e785555d
Qt: Fix updater download size display
2025-08-08 23:54:39 +10:00
Stenzek
45a2257436
CMake: Update version requirements
2025-08-08 23:54:39 +10:00
Stenzek
5fc4fbcf36
Qt: Improve display of version in updater
2025-08-08 23:37:25 +10:00
Stenzek
aa2a0cddb5
Data: Update SDL game controller database
2025-08-08 23:32:33 +10:00
Stenzek
e38039873e
Achievements: Infer and display beaten/completed time
2025-08-08 23:32:33 +10:00
Davide Pesavento
5c48f853da
GameDB: Fix cropping in Tomb Raider 4 & 5 ( #3500 )
2025-08-08 23:15:26 +10:00
KamFretoZ
ebbc1e98b6
Qt/Updater: Move Download Size indicator to the top ( #3499 )
2025-08-08 23:15:08 +10:00
Stenzek
edd63dfd9c
Qt: Remove now-unused resize column helpers
2025-08-07 21:26:40 +10:00
Stenzek
670027107e
Qt: Use header resize mode for disc windows
2025-08-07 21:26:40 +10:00
Stenzek
93d6fc64da
Qt: Use header resize mode for memory card editor
2025-08-07 21:26:40 +10:00
Stenzek
c6c8039211
Qt: Use header resize mode for settings panels
2025-08-07 21:26:40 +10:00
Stenzek
bb7833168e
Qt: Use header resize mode for memory scanner
2025-08-07 21:03:06 +10:00
Stenzek
73f326cd75
Qt: Use header resize mode for game list column widths
...
Simpler code, no need for workarounds in showEvent() either.
2025-08-07 21:00:22 +10:00
Stenzek
76fdbb0b38
Qt: Add tooltips for more fields in game list
2025-08-07 20:49:46 +10:00
Stenzek
a080228ee5
Qt: Don't reset model for every scanned game
...
Make the UI a little more responsive.
2025-08-07 20:49:46 +10:00
Davide Pesavento
2669b026d7
Qt: Remove obsolete comment
...
The logic was changed in 281119b812
2025-08-07 20:49:36 +10:00
Davide Pesavento
bc908aa4cc
GameDB: Adjust crop area for Silent Hill
2025-08-07 20:49:36 +10:00
Stenzek
d2caabd04a
Qt: Fix exit on separate window close with FSUI active
2025-08-03 15:15:47 +10:00
Stenzek
a2222d805b
Qt: Fix inability to exit with HC mode active
2025-08-03 15:15:47 +10:00
Stenzek
501380ec7c
Achievements: Split up overlay setting
...
Split into challenge indicator modes, leaderboard trackers, and progress
indicators.
2025-08-03 15:15:47 +10:00
Stenzek
e98871ad47
Settings: Remove middle padding
...
Why did I do this...
2025-08-03 12:27:14 +10:00
Stenzek
5c682d2325
ImGuiOverlays: Frame time history is aligned
2025-08-02 17:44:53 +10:00
Stenzek
628e41f849
ImGuiManager: Don't render when skipping present
...
Fixes very slow scrolling in save state selector when fast forwarding,
and generally just giving a "true" DeltaTime is probably a good thing.
2025-08-02 14:41:01 +10:00
Stenzek
fe11c658ee
ImGuiOverlays: Fix save state selector out-of-order drawing
...
Specifically the animated background appearing in front of the
thumbnails.
2025-08-02 14:41:01 +10:00
Stenzek
be48e5c681
dep/imgui: Demo window should not enabled
2025-08-02 14:41:01 +10:00
Stenzek
143ae49f2c
AudioStream: Use larger target size only when intentionally running slow
...
Fixes buffer underruns at fast or slow speed settings.
2025-08-02 14:41:01 +10:00
Stenzek
d3f04dcda9
AudioStream: SIMD averaging window calculation
2025-08-02 14:15:43 +10:00
Stenzek
9b4698d48c
AudioStream: Back off resets that don't pass threshold over time
...
That way a very occasional lag/overflow doesn't cascade into
unnecessary tempo adjustment.
2025-08-02 14:15:41 +10:00
Stenzek
f464d42be5
AudioStream: Fix glitches when disabling fast-forwarding
...
Usually happened at high frame rates.
2025-08-02 13:33:52 +10:00
Stenzek
6c9d339855
PerformanceCounters: Align to 4 elements
...
And use minv()/maxv().
2025-08-02 13:33:52 +10:00
Stenzek
b81dfa205c
GPU: Simplify screenshot size calculation
...
And don't miscalculate it for some games.
2025-08-01 19:50:27 +10:00
Stenzek
4644db00ea
GPU: Fix screenshot size in uncorrected mode
2025-07-31 23:30:07 +10:00
Stenzek
a27fedae86
Qt: Various fixes to memory scanner UI
...
Reduce repetition in formatting.
Make formatting consistent between saving/loading watches.
Fix description display.
2025-07-30 22:39:53 +10:00
Stenzek
02a1ccbcdc
Qt: Persist memory scanner watch list across instances
...
i.e. save it to a file.
2025-07-30 22:21:35 +10:00
Stenzek
52d9f73f98
Misc: Replace a bunch of static qualifiers with inline
...
Allows deduplication, shaves a couple percent off the debug binary size.
Release binary size difference is negligible.
2025-07-30 21:43:12 +10:00
Stenzek
c8dd9995ec
GameDatabase: Remove redundant SetRymlCallbacks()
2025-07-30 21:12:38 +10:00
Stenzek
fef553ff12
Qt: Display 'First Value' in memory scanner
2025-07-30 21:08:38 +10:00
Stenzek
a9ce005a20
Qt: Fix maximized state not saving to config
...
Restores the "old" position when restoring again. Except on Wayland,
where nothing works.
2025-07-30 20:30:55 +10:00
Stenzek
3768940fbb
Qt: Fix assertion on shutdown after resize
2025-07-30 20:18:42 +10:00
Stenzek
690f843e2a
Qt: Auto switch between any/changed values in memory scanner
2025-07-29 23:10:25 +10:00
Stenzek
5ed7961390
Qt: Refuse to start in known broken environments
2025-07-29 23:10:25 +10:00
Stenzek
30df16cc76
Scripts: Remove PKGBUILD
...
I originally provided this an alternative to the broken AUR packages.
However, it seems that Arch users would rather use broken packages and
keep complaining to me instead of their packager. I specifically forbid
packages for DuckStation (see README.md), and there's no way to request
removal of these packages without handing my details over to a
distribution I want nothing to do with.
So this is step one. Next step will be removing Linux support entirely,
because I'm sick of the headaches and hacks for an operating system that
only compromises 2% of the userbase, and I don't even use myself. But I'm
hoping the Linux community will be reasonable, because as someone giving
up my free time and not being compensated in any way, I shouldn't have
to deal with this.
Just grep the source for "wayland" and you'll see what I mean.
2025-07-29 23:10:22 +10:00
Stenzek
ce53e29997
Qt: Fix possible crash on shutdown
2025-07-29 20:56:58 +10:00
Stenzek
e5593c973f
CI/Flatpak: Hopefully fix build cache
...
If this doesn't work, just going to remove it completely. So far past
the point of caring.
2025-07-29 17:37:09 +10:00
Stenzek
acf78970c6
Qt: Create main window before starting EmuThread
...
Stops signals such as achievements active changed being lost.
2025-07-29 17:23:18 +10:00
Stenzek
f569448ea1
System: Centralize pause checks
2025-07-29 17:23:18 +10:00
Davide Pesavento
fbca692629
GameDB: Set max speedup cycles to 70000 for Resident Evil 2 ( #3496 )
...
Freezes after (some) door transitions otherwise.
2025-07-29 17:23:05 +10:00
Davide Pesavento
e821b13ba2
GameDB: Tweak compat settings for Parasite Eve 2 ( #3492 )
...
We no longer need to disable read speedup all the time thanks to the
new DisableCDROMSpeedupOnMDEC trait. Unfortunately we still have to
increase the max speedup cycles to avoid other issues ranging from
the game simply freezing to audio glitches during area transitions.
2025-07-29 17:22:52 +10:00
Stenzek
188be7de05
Deps: Revert Harfbuzz to 11.2.1
...
Match Qt bundled version. Might help with crashes I can't reproduce in
text shaping.
2025-07-29 13:50:42 +10:00
Stenzek
042930d735
FullscreenUI: Fix focus loss with grid/list button
2025-07-28 20:42:50 +10:00
zkdpower
fac47b135a
Update the Simple-Chinese translation to latest. ( #3495 )
2025-07-28 20:42:12 +10:00
Davide Pesavento
168b80dd49
Qt: Add tooltips to game list
2025-07-27 21:31:30 +10:00
Davide Pesavento
df65879d06
GPU: Fix typo
2025-07-27 21:31:30 +10:00
Stenzek
300d158320
FullscreenUI: Fix clock position in pause menu
2025-07-27 13:45:46 +10:00
Stenzek
5bfe5cf121
dep/imgui: Remap non-breaking space to space
...
MacOS likes to use them for formatting.
2025-07-27 13:45:08 +10:00
Stenzek
351f67a227
CMake: Use -g1 for Release builds
2025-07-27 13:03:55 +10:00
Davide Pesavento
70d6a2d1af
Achievements: Revert back to long date format for unlock/submit time
2025-07-27 13:03:38 +10:00
Davide Pesavento
71591e8219
Qt: Use localized date/time formatting in a few more places
2025-07-27 13:03:38 +10:00
Stenzek
0de3ffab0c
Data: Update SDL game controller database
2025-07-27 02:17:18 +10:00
Stenzek
36718c6e99
CMake: Force debug symbols on Linux
...
Fixes crash backtraces.
2025-07-27 02:15:49 +10:00
Stenzek
634fac4410
CrashHandler: Fix recursive backtrace on Linux
2025-07-27 02:01:58 +10:00
Stenzek
2b18df0910
MediaCapture: Don't crash if video codec supports 0 formats
2025-07-27 01:36:13 +10:00
Stenzek
44237146ef
FullscreenUI: Fix remaining fixed date/time formatting locations
2025-07-27 01:25:08 +10:00
Stenzek
29e92705c4
FullscreenUI: Add option to hide grid view labels
...
Also handle titles that span multiple lines.
2025-07-26 23:24:02 +10:00
Stenzek
96c224497b
Qt: Use selected language locale for formatting
...
But check the prefix against the system locale, so that e.g. en can use
the system country.
2025-07-26 22:33:10 +10:00
Stenzek
c82351a14a
Qt: Implement 'System Language' language option
2025-07-26 22:33:10 +10:00
Stenzek
7f5f90338f
Qt: Use application locale in most places
2025-07-26 22:33:10 +10:00
Stenzek
ef320c62a3
Qt: Cache app locale object
2025-07-26 22:33:10 +10:00
Stenzek
f91ee34fa4
Qt: Merge qttranslations.cpp with qthost.cpp
...
No need to keep it separate anymore since we're not precalculating glyph
ranges.
2025-07-26 22:33:10 +10:00
Stenzek
9b353f841e
Misc: Use host locale formatting for dates
...
Fixes achievement unlocks and lasted played times being shown in US
format.
2025-07-26 22:33:09 +10:00
Stenzek
1c8699b8a0
Host: Add FormatNumber()
...
Formats the argument according to the system locale, instead of C.
2025-07-26 22:33:09 +10:00
Stenzek
e82218f823
Qt: Fix changing language while game running
2025-07-26 22:33:09 +10:00
Stenzek
47fe487c2e
README: Add migration instructions for Flatpak->AppImage
2025-07-26 17:36:50 +10:00
Stenzek
83d521f3d8
CMake: Drop Flatpak workarounds
...
No longer needed since it is using self-contained.
2025-07-26 17:36:50 +10:00
Stenzek
6c4300c6c7
CI/Flatpak: Simplify deps build
...
I'll probably drop it in the future since there was only one or two
people who indicated that they're using it. But at least now I don't
have another file I need to keep up to date.
So consider the Flatpak package as deprecated.
2025-07-26 17:36:50 +10:00
Stenzek
3426bcdc71
Deps: Update for July 2025
...
SDL3 3.2.18
harfbuzz 11.3.2
libjpeg-turbo 3.1.1
libpng 1.6.50
libwebp 1.6.0
libzip 1.11.4
2025-07-26 17:36:50 +10:00
Stenzek
ad4a909aa4
FullscreenUI: Fix incorrect parent directory button
2025-07-26 14:03:43 +10:00
Stenzek
37efd34a99
Qt: Drop renderer option from setup wizard
...
No need when automatic renderer exists.
2025-07-26 14:03:43 +10:00
Davide Pesavento
d63ae9715f
GameDB: Add missing controllers and metadata for The Legend of Dragoon
2025-07-26 14:03:32 +10:00
Davide Pesavento
6e63ceb5a2
GameDB: Add missing metadata for Koudelka
...
And fix the EU and NA release dates
2025-07-26 14:03:32 +10:00
Víctor "IlDucci
d28c0a00b4
Spanish (Spain) update 2025-07-25 ( #3490 )
...
- New strings have been translated.
- Corrected a typo in the "seconds" counter.
- Other minor changes.
2025-07-26 14:03:07 +10:00
Stenzek
d0e00178c3
Qt: Fix fullscreen action enabled on startup
2025-07-24 22:05:24 +10:00
Stenzek
a660c13625
System: Always adjust video size for capture
...
Fixes auto resolution size with non-multiple-of-4 window sizes.
2025-07-24 21:47:09 +10:00
Stenzek
22fb032f91
GPUThread: Fix very rare or impossible FIFO corruption
...
If the buffer wraps around once, and the GPU thread does not execute any
commands before the CPU thread reaches the end again, it could lose one
buffer's worth of commands.
Also don't keep incrementing the work count while this is happening.
Super unlikely unless a ton of data is being pushed through the FIFO.
2025-07-24 21:08:53 +10:00
Stenzek
13233cc82e
PostProcessing/GLSL: Fix compile error with interface blocks
2025-07-24 12:08:53 +10:00
Stenzek
0522b6ffb5
CDImagePPF: Ignore out-of-range sectors
2025-07-23 22:00:13 +10:00
Stenzek
830b812fc7
GameDB: Set max speedup cycles to 40000 for FF8
2025-07-23 22:00:10 +10:00
Stenzek
fe51439c4b
GameDB: Set DisableCDROMSpeedupOnMDEC for a couple of games
2025-07-22 23:04:01 +10:00
Stenzek
b6b1a5e33c
CDROM: Add option to disable speedup on MDEC/FMVs
2025-07-22 23:03:22 +10:00
Stenzek
4f1af2f6eb
Qt: Increase debugger column size
2025-07-22 22:16:25 +10:00
Stenzek
46cf8e68cd
SPU: Display reverb environment in debug window
2025-07-22 22:16:25 +10:00
Stenzek
932104c581
SPU: Fix VU meter display when scrolling
2025-07-22 22:16:25 +10:00
Nahuel Gaitan
56b5b337aa
PSFLoader: Fix recursive _lib loading ( #3489 )
2025-07-22 21:08:45 +10:00
Stenzek
46a071f3e7
Qt: Fix disabling of sprite texture filtering option
2025-07-22 20:30:34 +10:00
Stenzek
2e56f5d3ae
Qt: Fix another usage of QObject::disconnect()
2025-07-22 20:28:53 +10:00
Stenzek
a5826ea6ae
Qt: Hide apply image patches in game settings
...
Doesn't makes sense, because game settings are applied after
identification.
2025-07-22 20:18:20 +10:00
Davide Pesavento
a34aee68a7
Declare all namespace-scope constants as inline
...
This is the idiomatic way since C++17
2025-07-22 19:29:37 +10:00
Davide Pesavento
69da2df8e9
Make all single-argument constructors explicit
2025-07-22 19:29:37 +10:00
Davide Pesavento
9ab4e4d70c
Qt: Add game list button to toggle game icons ( #3488 )
2025-07-21 19:05:04 +10:00
Stenzek
51ce5351d7
CI: Pin AppImageTool version
...
If it breaks something, I kinda don't care. Not worth it for 2% of
users..
2025-07-21 18:51:34 +10:00
Stenzek
cdd054702c
CPU: Log on break exception without PCDrv
2025-07-20 21:10:00 +10:00
Stenzek
a5b46f7676
MediaCapture: Fix use-after-free when starting
2025-07-20 21:09:46 +10:00
Stenzek
161637e3b7
Qt: Disconnect safe mode widget on recreate
2025-07-20 16:58:36 +10:00
Stenzek
7c01bde94e
Log: Remove redundant channel
2025-07-20 16:58:24 +10:00
Stenzek
9321a32d39
Qt: Fix startup cancellation on window close
2025-07-20 14:21:42 +10:00
Stenzek
f65ca0dab3
FullscreenUI: Don't round achievements inner progress bars
2025-07-20 14:21:42 +10:00
Stenzek
9e17e38c9d
FullscreenUI: Custom draw loading screen
2025-07-20 14:21:42 +10:00
Stenzek
3199617124
FullscreenUI: Use layout scale for loading screen
2025-07-20 14:21:42 +10:00
Stenzek
df9506fbf6
FullscreenUI: Center loading screen logo
2025-07-20 14:21:42 +10:00
Stenzek
311e93fae4
FullscreenUI: Use game path for loading screen image
...
Makes it work with custom titles.
2025-07-20 14:21:42 +10:00
Stenzek
4440ae3b78
GPUThread: Store copy of game info
...
Don't save it in FullscreenUI.
2025-07-20 14:21:42 +10:00
Stenzek
5fd61b6e3a
Qt: Fix disc icon being used for games without icons
2025-07-20 14:21:42 +10:00
Stenzek
df432c6c64
Qt: Fix crash booting unscanned games
2025-07-20 14:21:42 +10:00
shikulja
47d44701fe
Update Russian translation ( #3486 )
...
* Update Russian translation
* Update Russian translation
* Update Russian translation
* Update Russian translation
2025-07-20 14:21:24 +10:00
Stenzek
a8506f4708
Qt: Disable more actions while system starting
2025-07-19 18:16:15 +10:00
Stenzek
ad53fc2345
Qt: Fix fullscreen UI shutdown on language change
2025-07-19 18:16:15 +10:00
Stenzek
278614a415
FullscreenUI: Display game cover when loading
2025-07-19 18:16:15 +10:00
Stenzek
75314f79de
FullscreenUI: Localize base strings (e.g. dir selector)
2025-07-19 18:16:15 +10:00
Stenzek
63e0acbe9c
FullscreenUI: Fix held colour in popup menus
2025-07-19 17:20:37 +10:00
Stenzek
3453c897d1
FullscreenUI: Add native cover download
2025-07-19 17:20:37 +10:00
Stenzek
a9862461f3
FullscreenUI: Add modal progress callback
2025-07-19 17:07:34 +10:00
Stenzek
c922893b6f
GameDB: Bump MGS max speedup cycles to 100k
...
Causes screen flickering at 80k, game crash at 70k, still some
flickering at 90k.
2025-07-19 15:11:04 +10:00
Stenzek
3e232b76b3
Qt: Improve more window close behaviour
...
- Closing FSUI display window without a game running should not exit the
application.
- Closing display window with FSUI started should exit the application
in nogui mode.
2025-07-19 14:34:30 +10:00
Stenzek
8bd493eae0
Qt: Re-update main window geometry on nogui exit
...
Also fix the game list refresh executing on the incorrect thread.
2025-07-19 13:46:33 +10:00
Davide Pesavento
1b56940ad0
Qt: Update menu and toolbar state when toggling fullscreen via double click
...
Amends 1289e045b9
2025-07-19 12:14:02 +10:00
Davide Pesavento
f446e24b20
Qt: Don't exit fullscreen when switching to game list with RenderToSeparateWindow
...
Amends 24a16db437
2025-07-19 12:14:02 +10:00
Davide Pesavento
4c12dc8ab9
Qt: Don't enable window size menu if system isn't running ( #3484 )
2025-07-19 12:10:34 +10:00
Stenzek
24a16db437
Qt: Handle fullscreen cases on MacOS
...
If the user exits fullscreen with the window button, restore
render to main.
2025-07-19 01:04:22 +10:00
Stenzek
b545671d67
MetalDevice: Retain references to layer
...
Apparently the allocate method returns +0 references.
2025-07-19 01:04:19 +10:00
Stenzek
210f492487
MetalDevice: Remove pipeline cache
...
It seems to be broken when appending using from-source created
libraries.
Similar issues have been described in:
- https://bugreports.qt.io/browse/QTBUG-114338
- https://bugreports.qt.io/browse/QTBUG-108216
2025-07-19 01:04:19 +10:00
Stenzek
05dcb17334
Qt: Fix unused lambda capture warning
2025-07-18 20:29:44 +10:00
Stenzek
6615fc79d6
Qt: Work around autouic bug causing unnecessary recompiles
2025-07-18 20:29:24 +10:00
Stenzek
a002fd2672
Qt: Include moc sources in main source
...
Saves compiling a bunch of files with MSBuild.
2025-07-18 19:59:13 +10:00
Stenzek
fc613a5267
Qt: Fix incorrect placeholders in translations
2025-07-18 18:04:46 +10:00
Stenzek
9e15fe176c
CI: Check placeholders in translation strings
2025-07-18 18:04:22 +10:00
Stenzek
9442ba74af
Qt: Remove window state save
...
Instead, explicitly save the toolbar area. Also adds it to the context
menu.
2025-07-18 17:42:01 +10:00
Stenzek
b2ad193178
Qt: Store window geometry in human-readable form
2025-07-18 17:42:01 +10:00
Stenzek
6b969a0b94
Qt: Refactor and remove multiple sources of truth for render-to-main
2025-07-18 16:14:29 +10:00
Stenzek
0f2ef98747
Qt: Turn cover downloader into a non-modal window
...
Same as the others.
2025-07-18 13:06:01 +10:00
Stenzek
3f2b6995bc
Qt: Fix timestamps in log window if file timestamps on
2025-07-18 12:46:58 +10:00
Davide Pesavento
1289e045b9
Qt: Make "Fullscreen" toolbar button and menu item checkable
2025-07-18 12:44:20 +10:00
Davide Pesavento
2f13538cc0
Qt: Fix game list icons when toggling disc set merging
...
Also, make sure we call beginFilterChange() in the proxy model
as mentioned in the Qt docs.
2025-07-18 12:44:20 +10:00
Davide Pesavento
4b5be29eb2
Qt: Hide GameListWidget buttons instead of disabling them
2025-07-18 12:44:20 +10:00
Davide Pesavento
21f44b3782
Qt: Refactor GameListWidget tool buttons and corresponding menu actions
2025-07-18 12:44:20 +10:00
Davide Pesavento
01b81c74ef
Qt: Fix crash on triggering certain actions before display widget is created ( #3482 )
2025-07-18 12:43:45 +10:00
Stenzek
67381754fa
Qt: Fix game start flicker with hide-main-window checked
2025-07-17 21:46:05 +10:00
Stenzek
c6cb3cdd68
Qt: Update Korean translation by Hack茶ん
2025-07-17 21:46:05 +10:00
Stenzek
6ae334b30c
Qt: Avoid wildcard disconnect
...
See https://bugreports.qt.io/browse/QTBUG-134610
2025-07-17 21:46:05 +10:00
Stenzek
4b62ccf2ff
Qt: Redirect Qt messages to logger
2025-07-17 21:46:05 +10:00
Stenzek
6f65a15bb9
CrashHandler: Catch SIGABRT
2025-07-17 21:46:05 +10:00
Stenzek
9c81425043
Qt: Fix format strings in es-ES
2025-07-17 21:46:05 +10:00
Stenzek
2aaeaf6f99
Qt: Add missing event type check
2025-07-17 21:46:05 +10:00
Daniel Nylander
da6ba416c9
Updated Swedish translation ( #3481 )
2025-07-16 17:11:13 +10:00
Stenzek
a890902d5b
Qt: Further eliminate redundant window shows
...
And remove a couple of hacks.
2025-07-16 17:10:31 +10:00
Anderson Cardoso
40b081c8ff
Atualiazação Português do Brasil ( #3480 )
...
Atualizado para a última versão
2025-07-16 16:39:16 +10:00
Stenzek
b07998512e
Qt: Refactor render window lifecycle
...
Remove multiple sources of truth, eliminate bugs in handling edge cases
when switching between modes.
2025-07-16 16:38:31 +10:00
Stenzek
a5e3f163a5
Misc: Make bitfield unions trivially copyable
2025-07-13 20:29:00 +10:00
Stenzek
8ca68a052a
GPUDevice: Remove unused fields
2025-07-13 20:29:00 +10:00
Stenzek
5c7a599cad
Qt: Couple of consistency fixes
2025-07-13 20:29:00 +10:00
Stenzek
cd77ace12a
FullscreenUI: Fix going back to root directory on Linux
2025-07-13 20:29:00 +10:00
Stenzek
2dc25a07ac
NeGconRumble: Remove unused fields
2025-07-13 19:55:38 +10:00
Stenzek
b93353647f
Qt: Clear help text map on reload
...
Saves keeping messages around for pointers that are no longer valid.
2025-07-13 17:32:56 +10:00
Stenzek
8ef97b9b46
FullscreenUI: Sort unlocked achievements by unlock time
2025-07-13 17:29:52 +10:00
Stenzek
be867c815d
FullscreenUI: Minor polish to achievements list
2025-07-13 17:29:37 +10:00
Stenzek
43543ddedc
FullscreenUI: Improve icons in file selector
2025-07-13 16:54:54 +10:00
Stenzek
3bb67c785e
D3DCommon: Load d3d12.dll dynamically
2025-07-13 16:31:49 +10:00
Stenzek
4ead72747b
D3DCommon: Load dxgi.lib dynamically
2025-07-13 16:13:19 +10:00
Stenzek
0195b2886e
D3DCommon: Load d3d11.dll dynamically
2025-07-13 16:12:44 +10:00
Stenzek
3928eaff54
D3DCommon: Load D3DCompiler dynamically
2025-07-13 16:11:59 +10:00
Stenzek
5e2e39f642
VulkanDevice: Use driver type enum for auto selection
2025-07-13 15:40:53 +10:00
Stenzek
792b72b955
Qt: Reenable WinPanel style for patches
...
Partial revert of 7eb2b07 .
Looks much worse in Fusion/default style.
2025-07-13 15:33:21 +10:00
Stenzek
97a0f4669f
ShaderGen: Fix use of reserved 'packed' keyword
2025-07-13 15:28:46 +10:00
Stenzek
1cad6389aa
AnalogController: Fix flipped log message
2025-07-13 15:28:46 +10:00
Davide Pesavento
7eb2b07e39
Qt: Don't draw a frame if there are no patches
2025-07-13 15:27:29 +10:00
Davide Pesavento
d0c3f7d5a2
Qt: Reduce layout margins in postprocessing settings
...
And remove a redundant VBoxLayout
2025-07-13 15:27:29 +10:00
Davide Pesavento
0e9f116a2e
Qt: Turn retroachievements.org into a hyperlink
2025-07-13 15:27:29 +10:00
Stenzek
2fad6478b4
CDImage: Include the WAV file's details when incompatible
2025-07-11 21:25:10 +10:00
Stenzek
2308c5ddc6
Qt: Check cache when getting game icon for window
...
Apparently forgot this...
2025-07-10 21:33:28 +10:00
Stenzek
9e319ff495
FullscreenUI: Avoid ID duplication in choice dialogs
...
If two items, e.g. discs happen to have the same display name.
2025-07-10 20:39:14 +10:00
Stenzek
00623ebf8b
FullscreenUI: Fix rounding on widget grab rects
2025-07-10 20:37:37 +10:00
Stenzek
f21ab0b70a
GPUDevice: Fix ARM GPU detection
2025-07-10 19:36:14 +10:00
Stenzek
13e4515118
GPU: Send read command in SW if stats are enabled
...
Won't do anything, but it does update the counter.
2025-07-10 19:30:35 +10:00
Stenzek
5d42bbc49f
GameDB: Force software for X2 - No Relief
...
Lots of readbacks.
2025-07-10 19:29:50 +10:00
Stenzek
cd2d0503da
System: Fix frame advance+runahead stepping 2 frames
2025-07-10 12:43:23 +10:00
Stenzek
e4e57c674d
GPUDevice: Use driver type fields
2025-07-10 12:17:11 +10:00
Stenzek
ef26d5cb74
GPUDevice: Backport driver type detection
2025-07-09 22:17:14 +10:00
Stenzek
1e930c4063
ShaderGen: Drop DRIVER_V3D and DRIVER_POWERVR macros
...
They're not needed anymore.
2025-07-09 22:12:46 +10:00
Stenzek
cc3bc120a4
OpenGLContext: Prefer GLES over GL<3.2
...
Ends up having a larger feature set in GLSL.
2025-07-09 21:46:45 +10:00
Stenzek
63adf475d4
VulkanDevice: Avoid defaulting to Vulkan for V3D driver
...
Image copies are broken.
https://discord.com/channels/695640472202379425/695823554712698962/1392128815689629707
2025-07-09 21:20:43 +10:00
Stenzek
b9a9ea220e
PostProcessing/FX: Don't try to compile for GL<3.2
...
No interface blocks or binding layouts. Get a better driver for gosh
sake.
2025-07-09 21:17:25 +10:00
Stenzek
80a689257c
PostProcessing/GLSL: Support OpenGL 3.1
2025-07-09 21:16:43 +10:00
Stenzek
742cfcb12b
ShaderGen: Emit location qualifiers for SPV without interface blocks
...
Required for GLSL post-processing with OpenGL 3.1.
2025-07-09 21:15:56 +10:00
Stenzek
2d29c63708
ShaderGen: Emit fallback functions for GLSL < 4.0
2025-07-09 21:15:10 +10:00
Stenzek
601173b01e
ShaderGen: Add UseGLSLInterfaceBlocks()
2025-07-09 21:14:51 +10:00
Stenzek
f273dcff18
GameList: Fix possible bad optional unwrap in ApplyCustomAttributes()
2025-07-09 20:05:50 +10:00
Stenzek
6f3a6d7934
Qt: Remove unused includes
2025-07-09 20:05:50 +10:00
Davide Pesavento
1bf248b299
Qt: Swap order of read/seek speedup cycles in Advanced settings
...
To match the order in Console settings.
2025-07-09 20:05:31 +10:00
Davide Pesavento
a012d496ea
Qt: Fix resetting per-game CDROM speedup and SIO settings
...
Amends d2c09dfaff and 0098c60ee8
2025-07-09 20:05:31 +10:00
Davide Pesavento
cacd174642
Qt: Rearrange log settings checkboxes
2025-07-09 20:05:31 +10:00
Davide Pesavento
002cb942bb
Qt: Fix initial UI state of log timestamps checkboxes
2025-07-09 20:05:31 +10:00
Davide Pesavento
d8a267162d
Qt: Set default button in settings and ISO browser ( #3475 )
2025-07-07 22:14:58 +10:00
zkdpower
9ba3129b67
Update the Simple-Chinese translation to latest. ( #3474 )
2025-07-07 22:12:44 +10:00
Davide Pesavento
041145d336
GameDB: Increase max read speedup cycles for Dino Crisis 1 & 2 ( #3473 )
...
Both games freeze almost immediately otherwise.
Also add AnalogController to the first game, but disable auto analog
mode because vibration is supported but the sticks don't do anything.
2025-07-07 22:12:29 +10:00
Davide Pesavento
3f7e5ca1cb
Qt: Always connect the open folder button ( #3472 )
...
And make the line edit read-only instead of disabling it.
2025-07-07 22:12:07 +10:00
Stenzek
fb7772871c
GameDatabase: Use string_view for disc sets
...
Avoid the allocations, apparently forgot this one.
2025-07-05 14:12:29 +10:00
Stenzek
0a267ce158
Common: Add more tests
2025-07-05 14:12:29 +10:00
Davide Pesavento
9b3a29fb5c
GameDB: Increase max read speedup cycles for Castlevania - SotN ( #3471 )
...
Allows the game to progress past the first loading screen.
2025-07-05 13:02:45 +10:00
Davide Pesavento
ffe05c853f
Increase max read speedup cycles for Breath of Fire IV ( #3470 )
...
* GameDB: Increase max read speedup cycles for Breath of Fire IV
Otherwise the game hangs before reaching the start menu.
* GameDB: Drop seek speedup setting already at its default value
2025-07-05 13:02:32 +10:00
Stenzek
7dcdff35cb
Qt: Include 'Refresh Progress' button in achievement settings
2025-07-03 19:13:07 +10:00
Davide Pesavento
b08ca9430e
GameDB: Disable read speedup in Spyro 2 & 3 ( #3464 )
2025-07-03 19:12:57 +10:00
Davide Pesavento
3e61a12b0e
GameDB: Consistently use title case in genre
2025-07-03 19:12:40 +10:00
Davide Pesavento
66341a12d4
FullscreenUI: Swap file size and uncompressed size in game details
2025-07-03 19:12:40 +10:00
Stenzek
d4cf7f248c
FullscreenUI: Fix default displayed value for FF volume
2025-07-02 20:46:50 +10:00
Stenzek
d852149809
FullscreenUI: Add icons to game list detail lines
2025-07-02 20:44:48 +10:00
Stenzek
38022afa25
FullscreenUI: Fix focus loss on F4 to switch view
2025-07-02 20:01:09 +10:00
zkdpower
8484170ece
Update the Simple-Chinese translation to latest. ( #3468 )
2025-07-01 21:20:32 +10:00
Stenzek
c8087204c4
FullscreenUI: Fix highlighted option with 'None' background
2025-07-01 19:45:44 +10:00
Stenzek
ca322449da
FullscreenUI: Add 'Compact Mode' for game list
2025-07-01 19:41:02 +10:00
Stenzek
0098c60ee8
SIO: Add debugging option to redirect to TTY
...
Until I bother to finish my sio branch...
2025-07-01 19:00:17 +10:00
Stenzek
d0f4f579e1
FullscreenUI: Add missing log timestamp preferences
2025-07-01 18:40:33 +10:00
Stenzek
2a6aa89efb
FullscreenUI: Avoid more conflicts between emoji and PromptFont
...
By moving them to the unused range.
2025-07-01 18:38:18 +10:00
Stenzek
5b3e843b08
Qt: Separate window and file log timestamp options
2025-07-01 18:08:41 +10:00
Stenzek
eb503c4029
Qt: Fix 'Log To File' in Debug menu
2025-07-01 17:57:49 +10:00
Stenzek
f123677df4
Log: Fix file log timestamps always enabled
2025-07-01 17:57:38 +10:00
Stenzek
36518a8df5
Bus: Use log colour abstraction for TTY
2025-07-01 17:40:13 +10:00
Davide Pesavento
9e045755a6
FullscreenUI: Add missing std::move ( #3467 )
2025-06-30 11:49:55 +10:00
Stenzek
b35beb6f24
Qt: Update Korean translation by Hack茶ん
2025-06-30 11:49:24 +10:00
Stenzek
e4761823ad
FullscreenUI: Fix fade on system reset/shutdown
2025-06-30 00:42:42 +10:00
Stenzek
518e0194bc
MediaCapture: Fix compiler warning
2025-06-30 00:42:33 +10:00
Stenzek
0978e6ecee
MediaCatpure: Ensure there are no gaps in sample time
2025-06-29 16:32:49 +10:00
Stenzek
a59b6357b3
MediaCapture: Don't repeat frame rate calculations
2025-06-29 16:30:26 +10:00
Stenzek
ebf5c9d0c1
MediaCapture: Fix HEVC encoding with Media Foundation
2025-06-29 14:20:06 +10:00
Stenzek
9d686f7baf
Qt: Hide fullscreen combo if unsupported
2025-06-29 13:20:32 +10:00
Anderson Cardoso
d603e3bc0c
Atualização | Idioma Turco ( #3466 )
...
* Atualização Português do Brasil
Atualizado para a última versão.
* Atualização | Idioma Turco
Atualizado para a última versão.
Validado por um nativo.
--
Update to the latest version.
Validated by native speaker.
2025-06-29 13:20:17 +10:00
Stenzek
355c17bde9
FullscreenUI: Fix fade on system start/stop
2025-06-28 12:46:27 +10:00
Stenzek
376a2e8d4d
FullscreenUI: Fix crash when loading/saving state
...
Also fix fade transition.
2025-06-28 12:43:29 +10:00
Stenzek
33b1e82e34
Achievements: Fix imgui assertion in leaderboard view
2025-06-28 12:31:19 +10:00
Stenzek
71a60f95df
Data: Update SDL game controller database
2025-06-27 23:41:39 +10:00
Stenzek
5df28de340
Qt: Fix hotkey category heading size on MacOS
2025-06-27 23:40:38 +10:00
Víctor "IlDucci
866b77e229
Spanish (Spain) 2025-06-27 translation update ( #3465 )
...
- Translated all new strings.
2025-06-27 21:48:50 +10:00
Stenzek
1b740efc10
FullscreenUI: Avoid ID clash in controller settings
2025-06-27 21:48:00 +10:00
Stenzek
889df1d8be
VulkanDevice: Only reset descriptor pool if used
...
Save a tiny fraction of overhead.
2025-06-27 19:47:15 +10:00
Stenzek
2bff2098a1
FullscreenUI: Fix returning to wrong window after back
2025-06-27 17:14:07 +10:00
Stenzek
ebf97c26b8
dep/imgui: Sync to 5ee9c2a
...
And fix a bunch of local bugs, including random large-font-size glyphs.
2025-06-27 17:07:45 +10:00
Davide Pesavento
280c0036eb
FullscreenUI: Change a few icons for improved consistency ( #3463 )
2025-06-27 17:07:24 +10:00
Stenzek
281119b812
Qt: Always perform update check on startup
2025-06-24 15:34:05 +10:00
Daniel Nylander
a7d0a8a485
Updated Swedish translation ( #3461 )
2025-06-23 12:41:49 +10:00
Anderson Cardoso
c679ffbac0
Atualização Português do Brasil ( #3462 )
...
Atualizado para a última versão.
2025-06-23 12:41:35 +10:00
Stenzek
5b18455536
Qt: Eliminate unnecessary includes in settingwidgetbinder.h
2025-06-22 20:28:05 +10:00
zkdpower
96d0851365
Update the Simple-Chinese translation to latest. ( #3460 )
2025-06-22 20:25:44 +10:00
Davide Pesavento
9347c00d95
Qt: Refine use of ellipsis in game list context menu ( #3459 )
2025-06-22 15:26:33 +10:00
Stenzek
cdc9206b6a
Qt: Fix typo in toolbar icon action
2025-06-22 14:30:01 +10:00
Stenzek
ba799f4f88
Qt: Disable toolbar related actions if hidden
2025-06-22 14:05:01 +10:00
Stenzek
6fcb1194d5
FullscreenUI: Further icon improvements
2025-06-22 14:01:56 +10:00
Davide Pesavento
29ec2fea19
Qt: Fix saving toolbar locked state ( #3458 )
2025-06-22 13:25:26 +10:00
Davide Pesavento
40c495cd19
Qt: Remove last use of SLOT
2025-06-22 13:07:56 +10:00
Davide Pesavento
b67a8c3127
Common: Don't include deprecated (and unused) codecvt header
...
<codecvt> was deprecated in C++17 and removed in C++26
2025-06-22 13:07:56 +10:00
Davide Pesavento
976bf834ed
Qt: Use QDialog::Accepted/Rejected in more places
2025-06-22 13:07:56 +10:00
Davide Pesavento
842f7414d9
Qt: Simplify connecting to QDialogButtonBox signals
2025-06-22 13:07:56 +10:00
Davide Pesavento
175ed8caf3
Qt: Fix default button in ControllerLEDSettingsDialog
2025-06-22 13:07:56 +10:00
Davide Pesavento
f6d10eb5d2
Qt: Fix default button in InputBindingDialog
2025-06-22 13:07:56 +10:00
Davide Pesavento
74f697eb62
Qt: Add button icons to InputBindingDialog
2025-06-22 13:07:56 +10:00
Davide Pesavento
e469e33aac
Qt: Fix default button in AudioStretchSettingsDialog
2025-06-22 13:07:56 +10:00
Stenzek
a7f5105073
Qt: Fix toolbar context menu lock inversion
2025-06-22 03:04:09 +10:00
Stenzek
7b1c8a0407
System: Log init/boot time
2025-06-22 02:43:58 +10:00
Stenzek
ee0cb6076c
Qt: Add additional toolbar properties for labels/icons
2025-06-22 02:33:00 +10:00
Stenzek
bf36432432
Qt: Swap console/emulation icons
...
Better match I think.
2025-06-22 02:32:57 +10:00
Stenzek
aafd72efba
FullscreenUI: Add cheats/patches icons
2025-06-22 02:32:57 +10:00
Stenzek
f9fb591dc8
Data: Add missing file
2025-06-22 01:11:04 +10:00
Stenzek
82bb29d186
FullscreenUI: Fix extra padding in resume state popup
2025-06-22 01:02:59 +10:00
Stenzek
11bc1935c8
FullscreenUI: Skip drawing background if transparent
...
Save that fill rate.
2025-06-22 00:59:08 +10:00
Stenzek
f775a6d066
Qt: Fix achievement login tab order
2025-06-22 00:50:40 +10:00
Stenzek
5dd64c89c0
FullscreenUI: Bump animation time for theme change
2025-06-22 00:42:51 +10:00
Stenzek
68fa33e075
FullscreenUI: Polish achievements page
2025-06-22 00:39:00 +10:00
Stenzek
d18910a619
Achievements: Release lock while waiting for HTTP requests
2025-06-22 00:27:48 +10:00
Stenzek
ac9be0110f
FullscreenUI: Snap CenterImage() to integer coordinates
2025-06-22 00:03:44 +10:00
Stenzek
11cb2217e0
FullscreenUI: Polish range dialogs
2025-06-21 22:08:33 +10:00
Stenzek
7b03b54539
FullscreenUI: Eliminate last of layout height constants
2025-06-21 22:08:33 +10:00
Stenzek
88a63f04be
FullscreenUI: More hardcoded size removal
...
In achievements and elsewhere.
2025-06-21 22:08:33 +10:00
Stenzek
5063a49f2a
FullscreenUI: Remove hardcoded sizes for menu items
...
Make it dynamic based on content instead.
2025-06-21 22:08:33 +10:00
Stenzek
9127198be7
ImGuiManager: Move font awesome to last priority
...
Too many glyph conflicts. Fixes coloured icons.
2025-06-21 22:08:32 +10:00
Davide Pesavento
3b90d18c6a
Qt: Fix return code confusion in AchievementLoginDialog
...
We were passing the wrong code to QDialog::done(). Qt defines 0 as Rejected
and 1 as Accepted. This had no practical impact because callers were also
using the inverted logic. The accepted()/rejected() signals were emitted
incorrectly but nothing is using them at the moment.
Still, to prevent further issues and improve code readability, flip the logic
and prefer accept()/reject() over done().
2025-06-21 13:13:31 +10:00
Stenzek
1026902389
Data: Update SDL game controller database
2025-06-19 22:22:08 +10:00
Stenzek
2ac481d2c1
Qt: Fix setup wizard achievements page title
2025-06-19 22:22:00 +10:00
Stenzek
ff0add2ed0
ImGuiManager: Load PF before FA
...
Works around code point conflicts, for now.
Probably should just reallocate PF in the future though.
2025-06-19 22:17:11 +10:00
Stenzek
6c6cc910e6
DMA: Invalidate code pages on CD-ROM DMA write
...
Avoids page faulting by invalidating the pages in advance.
Might help with frame time spikes on super low-spec devices.
2025-06-19 21:15:26 +10:00
KamFretoZ
fa0a926133
Deps: Bump FontAwesome to 6.7.2 ( #3456 )
2025-06-19 20:38:41 +10:00
Stenzek
49d5d8e9a7
Qt: Fix achievement login dialog sizing on MacOS
2025-06-19 19:59:00 +10:00
Stenzek
1653cf82a2
GPU/HW: Fix GLSL ES compile error
2025-06-18 19:28:24 +10:00
Stenzek
42a9d8c353
Qt: Raise updater window if already shown
...
Too bad it won't work on Wayland. I'm trying to give a good
user experience on a platform that is so developer hostile.
2025-06-18 19:07:37 +10:00
Stenzek
5f885b83b8
Settings: Add missing case statement
2025-06-18 19:03:29 +10:00
Davide Pesavento
6ef3df5a5c
Achievements: Use gethostuuid() as machine key on macOS ( #3452 )
2025-06-18 18:29:26 +10:00
crashGG
99268f22ec
Separate mmpx enhance from mmpx ( #3453 )
...
Use conditional weak blending instead of pixel copying to eliminate artifacts on straight lines
Reduce algorithm overhead
use explicitly initialize to fix dx11 fxc uninitialized variable false positive
Update gpu_hw_shadergen.cpp
Update gpu_hw_shadergen.cpp
2025-06-18 18:28:19 +10:00
Stenzek
d83ecb0582
Qt: Fix return to desktop mode with -nogui -bigpicture
2025-06-17 18:44:27 +10:00
Stenzek
ce6924df21
Qt: AutoUpdaterDialog -> AutoUpdaterWindow in translations
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Hopefully avoid some manual updates.
2025-06-17 18:44:27 +10:00
Stenzek
fa7b4ae9f1
Qt: Convert auto updater to window
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And remove the application modality.
Fixes fights between the auto updater and achievement relogin window.
2025-06-17 18:44:27 +10:00
Davide Pesavento
a2bf5b4f50
GameDatabase: Drop "GPU" prefix from PGXP settings in compatibility report
2025-06-17 14:53:45 +10:00
Davide Pesavento
2edcb20930
GameDatabase: Add three missing settings to compatibility report
2025-06-17 14:53:45 +10:00
Davide Pesavento
69399f3449
GameDatabase: Missing newline in compatibility report
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And refactor the Append*Setting() functions to reduce duplication.
2025-06-17 14:53:45 +10:00
Davide Pesavento
0c3ad8a78b
GameDB: Fix number of players for Syphon Filter 2 & 3 ( #3451 )
2025-06-17 14:52:46 +10:00
Stenzek
f5c3280202
ImGuiOverlays: Remove unused code
2025-06-15 13:58:09 +10:00
Stenzek
4616dd3293
Qt: Avoid heap string copy for each context menu action
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QString is copy-on-write.
2025-06-15 13:57:06 +10:00
Stenzek
308bc5f356
ImGuiOverlays: Warning fixes
2025-06-15 13:31:46 +10:00
Stenzek
35a8bfa469
FullscreenUI: Warning fixes
2025-06-15 13:31:43 +10:00
Stenzek
0c8cf0a4d7
Qt: Fix incorrect help text
2025-06-15 13:24:15 +10:00
Stenzek
466ccc5d88
CI: Use maximum compression for zip builds
2025-06-15 13:24:15 +10:00
Stenzek
7f066c2864
ImGuiOverlays: Fix display with only GPU/latency stats
2025-06-15 13:24:15 +10:00
bl@ck_m@ge
61f3f86bbc
GameDB: exclude analog support for Final Fantasy Origins ( #3449 )
2025-06-15 13:24:02 +10:00
zkdpower
42bf2b3360
update the Simple-Chinese translation to latest. ( #3448 )
2025-06-15 13:23:49 +10:00
Stenzek
c32e590808
Qt: Don't hold lock while game list context menu active
2025-06-14 15:08:45 +10:00
Stenzek
20b353535d
ImGuiOverlays: Backport condition tidy-up
2025-06-14 15:08:28 +10:00
Stenzek
ba6309c458
FullscreenUI: Keep a one-deep previous window stack
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Fixes settings close returning to wrong window if opened from game list.
2025-06-14 14:39:22 +10:00
Stenzek
1a39dece6a
FullscreenUI: Don't tint background in landing/game list
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But keep it for settings etc, since it needs it for readability.
2025-06-14 14:33:07 +10:00
Stenzek
3a7cbc20d9
FullscreenUI: Use horizotal layout for about dialog
2025-06-14 14:10:29 +10:00
Stenzek
e19817c7f9
README: Fix typo
2025-06-14 13:42:02 +10:00
Stenzek
233c342d68
README: Recommend AppImage over Flatpak
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Tired of Flathub's infrastructure randomly failing builds, and portal
paths being invalidated every update.
Does anyone actually use this?
2025-06-14 13:37:27 +10:00
Stenzek
3ba05f182f
Qt: Use same size for serial across platforms
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And center the field to compensate.
2025-06-14 13:25:52 +10:00
Stenzek
b98d521ff9
ImGuiOverlays: Draw larger status indicator icons
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Always bugged me, but couldn't justify the rasterization time before
dynamic fonts.
2025-06-14 13:25:22 +10:00
Stenzek
bf4a89e82e
Qt: Use GameList::FormatTimespan()
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No point duplicating the logic since the core can handle
plural translations now.
2025-06-14 13:12:21 +10:00
Stenzek
9ffded0e73
SmallString: Fix size bug in assign(SmallStringBase&&)
2025-06-14 13:12:02 +10:00
Stenzek
a31d67921b
SmallString: Use L instead of L+1
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Keep the stack aligned to power of 2.
2025-06-14 13:11:39 +10:00
Davide Pesavento
70225f8345
Always use CTAD with std::unique_lock
2025-06-14 13:10:57 +10:00
Davide Pesavento
2c7d07b245
Qt: Implement reset play time for disc sets
2025-06-14 13:10:57 +10:00
Anderson Cardoso
74838e9bd8
Atualização Português do Brasil ( #3444 )
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Atualizado para a última versão
2025-06-14 13:09:28 +10:00
KamFretoZ
bb76d7cce8
Update Indonesian Translation ( #3445 )
2025-06-14 13:09:18 +10:00
Davide Pesavento
873c7c9dc3
Qt: Right align size columns in game list view
2025-06-14 13:08:38 +10:00
Davide Pesavento
00330ca391
Qt: Avoid truncating Serial column in game list view on macOS
2025-06-14 13:08:38 +10:00
Davide Pesavento
5dc55bb4a1
Qt: Avoid showing "0 minutes" of played time ( #3447 )
2025-06-14 13:00:19 +10:00
Stenzek
9c4e15ef1c
Host: Remove now-unused ReadCompressedResourceFile()
2025-06-14 02:30:11 +10:00
Stenzek
9ff3edd317
Qt: Disable unmaintained translations
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These haven't been touched in 4+ years, and there are very few strings
still valid.
They'll still be built, so you can use them via the ini, but they will
not appear in the dropdown list.
2025-06-14 02:30:11 +10:00
Stenzek
0cf5618a05
FullscreenUI: Fix crash in JogCon controller settings
2025-06-14 02:30:11 +10:00
Stenzek
65ed9b51ab
Data: Fix glyph conflict with vibration icon
2025-06-14 02:30:11 +10:00
Stenzek
0026615eb9
Data: Remove unused base fonts
2025-06-14 02:30:10 +10:00
Stenzek
c06da318d6
FullscreenUI: Fix trophy placement on non-square covers
2025-06-14 02:30:10 +10:00
Stenzek
06da45b3f2
FullscreenUI: Polish dialogs
2025-06-14 02:30:10 +10:00
Stenzek
77457a3b1d
ImGuiManager: Switch to dynamic fonts
2025-06-14 02:30:10 +10:00
Stenzek
5945153e67
Data: Add variable weight fonts
2025-06-13 22:37:11 +10:00
Stenzek
9c4aaca7c8
FullscreenUI: Avoid losing game list selection inbetween mouse move and popups
2025-06-13 21:42:40 +10:00
Stenzek
a2d351ca90
FullscreenUI: Improve title truncation in game grid
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Use the computed text length, rather than an arbitrary size.
2025-06-13 21:26:54 +10:00
Stenzek
39a5bd6e54
FullscreenUI: Remove padding from CD icon
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It wasn't even.
2025-06-13 21:26:34 +10:00
Stenzek
94b88fad23
GPU/HW: Avoid texture filter dual-source output when unnecessary
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Because we all know how much mobile drivers crapping themselves
whenever anyone mutters dual-source blending.
2025-06-13 21:02:07 +10:00
Stenzek
d37048e4e4
FullscreenUI: Fix animation glitch on choice select
2025-06-13 20:54:50 +10:00
Stenzek
a8db46a6b8
GPU/HW: Use signed difference in luma_distance()
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Fixes the warning, and also underflowing, since both were unsigned
it would overflow if the second was greater the first.
2025-06-13 20:54:48 +10:00
Stenzek
ac0c4544e1
GPU/HW: Work around fxc uninitialized variable false positive
2025-06-13 20:54:48 +10:00
Stenzek
824b91a1f8
GPU/HW: Split MMPX to MMPX and MMPX Enhanced
2025-06-13 16:42:32 +10:00
crashGG
98798fec66
mmpx enhance ( #3443 )
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enhance MMPX algorithm, fix some minor graphics defects.
Update gpu_hw_shadergen.cpp
2025-06-13 16:34:54 +10:00
Stenzek
9112e38f4e
GPUDevice: Fix incorrect close call during symbol lookup
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Not actually hit since all symbols should be present, but just in
case...
2025-06-13 16:29:06 +10:00
Davide Pesavento
36b869003a
Qt: Use standard key sequences for main window shortcuts
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Notably, this enables command+R to refresh on macOS, where F5
is not commonly used.
2025-06-11 19:51:12 +10:00
Davide Pesavento
e45c04e0dd
Qt: Simplify grid layout in game summary widget
2025-06-11 19:51:12 +10:00
Davide Pesavento
5ea64810dc
Qt: Consistently use QToolButton for "restore default" action
2025-06-11 19:51:12 +10:00
Davide Pesavento
7752b2bd2d
Qt: Remove redundant nested layouts
2025-06-09 22:18:13 +10:00
Davide Pesavento
c7052a1903
Qt: Use restart-line icon for "restore defaults" buttons
2025-06-09 22:18:13 +10:00
Davide Pesavento
a4977f986c
Qt: Add icons to buttons in patch settings widget
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Similar to the cheat settings page
2025-06-09 22:18:13 +10:00
Davide Pesavento
ba78714d4f
Qt: More consistent icon handling
2025-06-09 22:18:13 +10:00
Stenzek
5eb8578edc
System: Save undo state on reset
2025-06-08 17:08:52 +10:00
Stenzek
cb2dfabeeb
Qt: Backport undo load state timestamps
2025-06-08 17:08:50 +10:00
Stenzek
29e55a2e5b
FullscreenUI: Use system scroll rate and layout scale
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Makes scrolling feel much more responsive, and doesn't vary
depending on the size of the window.
2025-06-08 16:50:51 +10:00
Stenzek
38aebd0a3e
dep/imgui: Add overridable scroll rate
2025-06-08 16:47:34 +10:00
Stenzek
bd9e206165
FullscreenUI: Fix layout calculations in game grid
2025-06-08 12:04:06 +10:00
Daniel Nylander
8d2dec4632
Updated Swedish translation ( #3439 )
2025-06-08 12:03:56 +10:00
Anderson Cardoso
595f8d0624
Atualização Português do Brasil ( #3438 )
...
Atualizado para a última versão.
2025-06-08 12:03:43 +10:00
Davide Pesavento
2326fc20d1
README: Fix typo ( #3437 )
2025-06-08 12:03:25 +10:00
Stenzek
6bea16b6eb
INISettingsInterface: Only set changed if the value actually changes
2025-06-05 20:39:07 +10:00
Stenzek
5f2355510b
Qt: Only write settings ini if it is changed
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Save some disk writes.
2025-06-05 20:37:57 +10:00
Stenzek
d0b7d9d027
Host: Get rid of base settings interface indirection
2025-06-05 20:37:14 +10:00
Stenzek
9cd371d5ff
SettingsInterface: Drop some unused virtual methods
2025-06-05 20:37:14 +10:00
Stenzek
59f7d0b2ff
Cheats: Fix compiler warnings
2025-06-05 19:58:45 +10:00
Stenzek
d54077e345
Achievements: Add 'Refresh Progress' option
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Manually refreshes the all progress database if you have completed
unlocks on other devices/machines.
2025-06-05 19:58:45 +10:00
Stenzek
0a0379f31f
Qt: Make game list scrollbar only visible as-needed
2025-06-05 19:17:07 +10:00
Stenzek
95e085584c
Qt: Move list/grid setup to subclasses
2025-06-05 19:16:46 +10:00
Stenzek
808c51b3ce
CMake: Bump version requirements
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Can't do it for Qt because of course flatpak....
2025-06-05 18:23:36 +10:00
Stenzek
f518b8492c
Deps: Version updates
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- HarfBuzz 11.2.0
- SDL3 3.2.16
- libpng 1.6.48
- Qt 6.9.1
2025-06-05 17:42:00 +10:00
Stenzek
22089e9b75
Qt: Improve game grid layout calculations
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Use grid size instead of icon size/spacing.
Fixes the number of columns changing when different items are visible.
Also restores the old behaviour of dynamic scroll bar visibility.
2025-06-05 17:23:16 +10:00
Stenzek
cb751b0990
Data: Update SDL controller database
2025-06-05 13:35:04 +10:00
Stenzek
0205f9fa04
Achievements: Update progress database unconditionally on unlock
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Doesn't make sense to preserve the greater count, since it can be
reset through the RA webpage, and SC/HC seems to work fine here.
2025-06-05 13:35:04 +10:00
BlueInterlude
2f2dcb43cc
GameDB: Fix incorrect controller information + Add PlayStation Mouse for Jingle Cats ( #3436 )
2025-06-04 03:13:10 +10:00
BlueInterlude
52cf394bb2
GameDB: Add PlayStation Mouse Support for Jingle Cats ( #3435 )
2025-06-04 02:04:23 +10:00
Stenzek
9ab2608ba0
GPU/TextureCache: Fix replacement background name length
2025-06-03 22:55:21 +10:00
Stenzek
5b40d7902a
System: Shut down GPU backend before other components
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Prevents a rare crash on shutdown if OSD stats were enabled.
2025-06-03 19:06:17 +10:00
Stenzek
7fde697118
GPU/TextureCache: Add merging of adjacent palette records
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So a texture spanning multiple pages can be merged at dump time.
Doing a merge instead of a union on the original palette rect
is safer, because gaps won't dump as larger textures with garbage
in the middle.
2025-06-03 19:05:22 +10:00
Stenzek
eee67a30da
GPU/HW: Fix off-by-one in sprite UV rect calculation
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CheckForTexPageOverlap() makes it exclusive already.
Fixes replacements for FF8 title screen not applying in the third
texture page, because it thought it was sampling from an unwritten
area of VRAM.
2025-06-03 18:54:29 +10:00
Davide Pesavento
e55dabfaa4
GameDB: Two fixes for Alone in the Dark - The New Nightmare ( #3434 )
2025-06-03 17:59:09 +10:00
Mark Zhuang
62c0a1e7d4
RISCV: fix flush cache for linux riscv when clang <= 18
...
for __builtin___clear_cache, clang-18 generates __clear_cache:
https://godbolt.org/z/K5Kx6EEhq , which is an empty function.
clang-19 can generates __riscv_flush_icache:
https://godbolt.org/z/TKe6Kh61a
2025-06-03 17:58:38 +10:00
Stenzek
d9367229e9
Achievements: Avoid duplicate tracker display
2025-06-03 17:57:29 +10:00
Stenzek
42813e8840
GameDatabase: Actually disable auto scale for DisableUpdating
2025-06-01 21:19:07 +10:00
Stenzek
ae3b295d95
FullscreenUI: Disable menu item borders by default
...
Looks nicer.
2025-06-01 15:10:40 +10:00
Stenzek
47405b081c
GameDatabase: Disable MSAA with DisableUpscaling
2025-06-01 14:37:16 +10:00
Stenzek
2cc0851116
GameDatabase: Fix DisableUpscaling trait with auto res
2025-06-01 14:37:16 +10:00
Stenzek
fc7934a2be
FullscreenUI: Fix nav focus loss in leaderboards
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Stops hotkeys triggering when using mouse navigation.
Also fixes the first leaderboard entry not focusing on page swap.
2025-06-01 14:37:16 +10:00
Stenzek
1ad9ca7e90
FullscreenUI: Cancel pending nav on focus reset
2025-06-01 14:37:16 +10:00
CRASHARKI
9d59763bad
GameDB: Disable upscaling and filtering in Constructor ( #3432 )
2025-05-31 14:27:13 +10:00
Davide Pesavento
02d8e14752
ImGuiManager: Avoid deprecated std::memory_order_consume ( #3433 )
2025-05-31 14:27:02 +10:00
Stenzek
0a0ad3f9e2
Qt: Improve clarity of unknown dump hashes
2025-05-31 03:00:59 +10:00
Stenzek
f2caec801d
GameDB: Force full boot for Lomax games
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Crashes after FMVs if fast boot is disabled.
2025-05-30 19:26:50 +10:00
Stenzek
2018eb77fe
GPU: Adjust draw timing approximation
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Cache seems to be able to go up to 128x8? Constructor draws sprites that
fit exactly in the texture cache, and does so within vblank, so it can't
take too long to draw.
2025-05-30 19:26:49 +10:00
CRASHARKI
6d8e111d72
GameDB: Add ForcePGXPCPUMode to all remaining versions of Aladdin ( #3431 )
2025-05-28 21:42:25 +10:00
Sheng Jiang 蒋晟
b195f747cf
implement ExtConstantBitClear/Set on ExtImprovedSlide ( #3430 )
2025-05-28 21:42:11 +10:00
CRASHARKI
af803eefc1
GameDB: Various fixes to GTA games ( #3429 )
2025-05-27 22:24:16 +10:00
CRASHARKI
fff7654bc6
GameDB: Asterix does not support analog mode ( #3428 )
2025-05-27 18:21:54 +10:00
Stenzek
4164b95cb3
ImGuiManager: Make OSD message animation match notifications
2025-05-27 17:58:22 +10:00
Stenzek
2da46f83bb
dep/imgui: Fix smooth scrolling with >60hz
2025-05-27 17:21:31 +10:00
Stenzek
6b811df6d0
CDROM: Add "Switch to Next Disc on Stop" option.
...
NOTE: THIS WILL NOT WORK FOR ALL GAMES.
Plenty of games don't stop the CD-ROM drive when they're expecting a
disc change, leaving us with no way of knowing when it's needed.
2025-05-27 17:10:11 +10:00
Stenzek
24cd6fa11b
Hotkeys: Add switch to previous/next disc hotkeys
2025-05-27 17:03:39 +10:00
Stenzek
d885446672
VulkanDevice: Fix manual device selection
2025-05-27 17:03:39 +10:00
Stenzek
1c54047cd1
Qt: Remove redundant vertical layout in console settings
2025-05-27 17:03:39 +10:00
Davide Pesavento
8fa6336a90
Qt: Further polish the layout of some widgets ( #3427 )
2025-05-27 17:02:46 +10:00
Anderson Cardoso
09a1bfdde3
Atualização Português do Brasil ( #3426 )
...
- Novas linhas adicionadas/movidas traduzidas.
- Confirmação de novas linhas de texto.
2025-05-25 13:00:16 +10:00
Víctor "IlDucci
492ff51f40
Spanish (Spain) translation update 2025/05/24 ( #3425 )
...
- Translated all the new strings.
- Minor edits on existing ones.
2025-05-25 12:59:58 +10:00
Davide Pesavento
80c9a8d399
Qt: Remove unused ui file
2025-05-24 15:57:05 +10:00
Davide Pesavento
e30c1b53ad
Qt: Use grid layout for audio stretch settings dialog
2025-05-24 15:57:05 +10:00
Stenzek
f6aa3eb5b0
Qt: Update glyph ranges
2025-05-24 12:55:59 +10:00
Stenzek
64dfe003b2
Qt: Update status bar visibility on shutdown
...
Fixes empty widgets being displayed.
2025-05-24 12:55:44 +10:00
zkdpower
7e37849378
update the Simple-Chinese translation to latest. ( #3422 )
2025-05-24 12:54:37 +10:00
Davide Pesavento
0f5204b31e
CI: Pin action-automatic-releases to latest commit ( #3423 )
2025-05-24 12:54:15 +10:00
Davide Pesavento
c12e7fcc0b
Qt: Fix minor typos in graphics settings help text ( #3421 )
2025-05-23 17:08:53 +10:00
Stenzek
4d5ba3b4e6
VulkanDevice: Tidy up device/extension initialization
...
Single pass, avoids enabling extensions that will not be used.
2025-05-23 17:06:59 +10:00
Stenzek
32b3ade56c
VulkanDevice: Allocate N semaphores for N swap chains
2025-05-23 15:21:49 +10:00
Stenzek
cdadda85b5
Qt: Fix application exiting on fullscreen+lang change
2025-05-23 15:21:49 +10:00
Stenzek
66934cc5b8
System: Include queued frames in input latency stats
2025-05-23 15:16:15 +10:00
Stenzek
03111befb9
Settings: Correct a couple of default values
2025-05-23 15:15:58 +10:00
Stenzek
461c51ff6a
Qt: Fix updater crash while game running
...
Or while fullscreen.
2025-05-20 00:00:41 +10:00
Stenzek
1667179f78
Qt: Updater shouldn't confirm shutdown
...
Otherwise if it's cancelled we end up in a funky state.
2025-05-20 00:00:38 +10:00
Stenzek
b27e5ac26a
Qt: Fix incorrect lock parent
2025-05-19 23:52:11 +10:00
Stenzek
a422402014
CPU: Fix bgez/blez disassembly with non-standard pattern
2025-05-18 13:43:41 +10:00
Stenzek
c7ed3239b7
Qt: Use grid layout for second audio settings panel
2025-05-18 13:33:38 +10:00
Stenzek
54444475f5
Qt: Fix sizing of patch detail widgets
2025-05-18 13:33:21 +10:00
Stenzek
0ee3f235b6
Qt: Fix swapped parameter order in patch info
2025-05-18 12:47:03 +10:00
Stenzek
5e339c8975
dep/rcheevos: Fix buffer reserve estimate
2025-05-18 12:17:53 +10:00
Anderson Cardoso
4748a93b8a
Atualização Português do Brasil ( #3420 )
...
Atualizaod para a última versão.
2025-05-18 12:14:47 +10:00
Davide Pesavento
06c950c06a
GameDB: Disable disc read speedup for Parasite Eve 2 ( #3419 )
2025-05-18 12:14:32 +10:00
Stenzek
8ee0daaa17
GameDatabase: Bump cache version
...
Forgot to do this before.
2025-05-17 23:06:36 +10:00
Stenzek
5eedecd811
System: Swap back gamesettings->safe mode order
...
Fixes e.g. round texcoords warning being shown on games that need it.
But don't display CD speedup warnings if the gamedb will disable them.
2025-05-17 23:06:36 +10:00
Stenzek
9b17e1485d
MediaCapture/FFmpeg: Log when dynlib open fails
2025-05-17 23:06:36 +10:00
Stenzek
0aa789d6c9
MediaCapture/FFmpeg: Default to VP9
2025-05-17 23:06:30 +10:00
Stenzek
6baea54e9d
MediaCapture/FFMpeg: Re-introduce v7.0.x support
...
I hate this... thanks flatpak.
2025-05-17 21:48:32 +10:00
Stenzek
84999e0bc9
FileSystem: Handle BOM in ReadFileToString()
...
Works with UTF-8 BOM, UTF-16 LE + BE.
Fixes DisplayDepth ReShade shader not loading.
2025-05-17 20:27:01 +10:00
Stenzek
e3c0eed3df
StringUtil: Add DecodeUTF16String() and BE variants
2025-05-17 20:25:45 +10:00
Stenzek
17dfb95d6a
GPU/HW: Fix MSAA+depth buffer combination
...
Clear should wipe out all samples, copy should copy all samples.
2025-05-17 19:44:23 +10:00
Stenzek
4a707afae1
System: Show safe mode warning after applying gamesettings
...
Prevents warning about things that have already been disabled.
2025-05-17 18:44:03 +10:00
Stenzek
a6b59f9efe
GameDatabase: Add traits for disabling disc speedup
2025-05-17 18:40:58 +10:00
Stenzek
c729515118
AnalogController: Add option to use right stick as shoulder buttons
2025-05-17 18:40:38 +10:00
Stenzek
db80f6fbc5
CI/Flatpak: Disable ffmpeg support
...
So sick of dealing with fragmented bullshit because different packaging
systems and operating systems have different library versions.
Freedesktop SDK is stuck at ffmpeg 7.0, so it loses support.
2025-05-17 18:11:20 +10:00
Stenzek
22109fc8e0
MediaCapture/FFmpeg: Tidy up format selection
...
And remove use of deprecated fields.
2025-05-17 18:11:13 +10:00
Stenzek
e439ebc1c6
Deps: Update bundled ffmpeg headers to v7.1.1
2025-05-17 18:10:03 +10:00
Stenzek
d35cefb02a
GPU/HW: Check for depth clears for lines
2025-05-17 15:22:01 +10:00
Stenzek
844869c0c1
GPU/HW: Fix precise lines failing depth test
2025-05-17 15:04:22 +10:00
Stenzek
a375d558f6
GPU/HW: ScaleNx/MMPX do not require blending
2025-05-17 14:05:56 +10:00
Stenzek
3d8f6bf7aa
GPU/HW: Fix filtered alpha blending in ROV path
2025-05-17 14:05:55 +10:00
Davide Pesavento
401f2652ca
Achievements: Use round instead of ceil for unlocked percentage ( #3418 )
2025-05-17 14:05:41 +10:00
Stenzek
21aaec99f1
Qt: Note when patches are not allowed for achievements
2025-05-17 01:07:55 +10:00
Stenzek
871323f4e1
Cheats: Fix setting overrides applying for blacklisted patches
2025-05-17 00:59:20 +10:00
Stenzek
1547de2b3c
Deps: Build Vulkan-Headers before ffmpeg
...
CI system headers are too old.
2025-05-17 00:05:33 +10:00
Stenzek
481fba357c
dep/rcheevos: Sync with branch
2025-05-16 23:51:44 +10:00
Daniel Nylander
4ec372cd4e
Updated Swedish translation ( #3417 )
2025-05-16 23:51:22 +10:00
Stenzek
a5987878be
Deps: Version updates
...
SDL3, ffmpeg.
2025-05-16 22:27:37 +10:00
Stenzek
93e4913f11
Qt: Fix additional padding in patch list
2025-05-16 19:21:37 +10:00
Stenzek
cfb24f930d
Qt: Fix revision-specific patches showing in list
...
It was already filtered in Big Picture Mode.
2025-05-16 19:20:26 +10:00
Stenzek
7368047b49
ImGuiManager: Upload software cursor textures on GPU thread
2025-05-16 19:13:38 +10:00
Stenzek
4ea90f948d
CDROM: Display OSD message on backend read fail
2025-05-16 19:06:55 +10:00
Stenzek
7310aa509a
CDROM: Stop reading on backend read fail
...
Instead of panicing. Game's probably just going to crash anyway.
2025-05-16 18:14:08 +10:00
Stenzek
f8b8963776
CDImageDevice: Fix possible invalid optional access
2025-05-16 17:54:02 +10:00
Stenzek
44729000af
Qt: Update Korean translation by Hack茶ん
2025-05-14 23:18:23 +10:00
Stenzek
7932618424
Bus: Enable SIO2 on any unknown BIOS
...
Not all PS2 BIOSes are in the list.
2025-05-14 23:18:23 +10:00
Stenzek
2ed7aa5536
CPU: Clear pending bus error when interpreting block
...
It can get set from a failed rec access much earlier.
Also eliminates a redundant store from the main interpreter loop.
2025-05-14 23:18:22 +10:00
JukePlz
8382a1ac7b
GameDB: Pop'n Tanks! does not support analog mode ( #3416 )
...
Only supports vibration.
2025-05-13 21:44:30 +10:00
Stenzek
4bacbc8958
Qt: Eliminate heap allocations in GameListSortModel
...
More of an issue since the filter is now checking multiple fields.
2025-05-13 21:43:32 +10:00
Stenzek
b91d219524
Qt: Clarify that XInput should only be used for wrappers
2025-05-13 21:31:00 +10:00
Stenzek
2b280bddd0
GPU/TextureCache: Display replacement info on game start
2025-05-13 21:21:16 +10:00
JukePlz
0483117c70
GameDB: Disable auto analog mode for Gex - Deep Cover Gecko (PAL) ( #3415 )
...
Language selector only works in digital mode.
2025-05-12 20:58:54 +10:00
zkdpower
2c67c7d287
Update the Simple-Chinese translation to latest. ( #3413 )
2025-05-12 20:58:43 +10:00
KamFretoZ
085ef31ee8
Qt: Search more things! ( #3414 )
...
Co-authored-by: KrossX <2485237+krossx@users.noreply.github.com >
2025-05-12 20:58:36 +10:00
Stenzek
4530301820
dep/rcheevos: Bump to 8a0178d
2025-05-11 14:08:24 +10:00
Stenzek
6cde51b7b5
Achievements: Tidy up API calls
2025-05-11 14:07:31 +10:00
Stenzek
aee66edd6e
Achievements: Unload RAIntegration on UI thread
...
Fixes crash when toggling it on/off.
2025-05-09 20:58:38 +10:00
Stenzek
303ad7cdce
Data: Update SDL Game Controller Database
2025-05-07 21:30:49 +10:00
Stenzek
18c5608f7d
Qt: Work around MacOS disc change menu bug
...
QActionGroup usage here was incorrect.
2025-05-07 21:29:39 +10:00
Stenzek
b2dcf39f8b
FullscreenUI: Fix possible crash with RAIntegration
2025-05-06 22:50:32 +10:00
Stenzek
e67ce7b54d
GameDB: DisablePGXP => DisablePGXPCulling for Cool Boarders
2025-05-06 22:42:06 +10:00
Stenzek
2aea3e1c3c
FullscreenUI: Add vertical padding to several windows
...
Looks less cluttered.
- Achievement/leaderboard lists.
- Game list/game grid.
- Save state selector.
2025-05-06 22:42:06 +10:00
Stenzek
30fe7f3e4a
Achievements: Manually generate badge URLs when using RAIntegration
...
It doesn't fill in these fields (currently at least).
2025-05-06 22:42:06 +10:00
Stenzek
942316b2d0
Log: Fix inconsistent enum ordering
2025-05-06 22:40:21 +10:00
JukePlz
994dd18739
GameDB: Fixes for Cool Boarders and Welcome House ( #3412 )
...
* GameDB: Welcome House hash
* GameDB: Force disable PGXP in Cool Boarders
With PGXP on, it crashes, hangs or otherwise renders incorrectly in stage select menu.
2025-05-06 22:40:08 +10:00
Stenzek
03db7ea8ea
GPUThread: Remove unnecessary padding
2025-05-05 02:22:57 +10:00
Stenzek
c8a5712c10
FullscreenUI: Fix possible crash with achievements/leaderboards hotkey
2025-05-05 02:22:57 +10:00
Stenzek
d326d307b4
Achievements: Fix memory writes using CPU addresses
2025-05-05 02:22:57 +10:00
Anderson Cardoso
ea58cd1d57
Atualização Português do Brasil ( #3411 )
...
Atualizado para a última versão.
2025-05-05 02:22:40 +10:00
Stenzek
ad13b17bea
FullscreenUI: Fix slow fadeout on fast forward toggle
2025-05-03 00:46:18 +10:00
Stenzek
6cafb5cdea
FullscreenUI: Fix resume state dialog height at some window sizes
2025-05-03 00:45:45 +10:00
Víctor "IlDucci
af5fb6961c
Spanish (Spain) translation update 2025/04/26 ( #3410 )
...
- Translated latest strings.
- Minor tweaks related to the Game Settings.
2025-05-03 00:44:51 +10:00
Stenzek
8d80ae123d
Controller: Remove 'f' from string float values
2025-04-26 14:41:45 +10:00
KamFretoZ
d049b36387
Log: Allow read-only access to the log file ( #3409 )
2025-04-26 13:03:39 +10:00
Stenzek
611bb8fb4f
VulkanDevice: Remove hardcoded 1.0 API version
...
Been like this for a couple of months, evidently forgot to remove it
when testing...
2025-04-25 17:40:40 +10:00
Stenzek
f8cd1d3d92
Qt: Warn on cheat enable if gamesettings disabled
2025-04-25 15:54:34 +10:00
Stenzek
674816b6eb
GameDB: Recompiler ICache for Crypt Killer
...
Justifier handlers are timing sensitive.
2025-04-24 21:56:37 +10:00
Stenzek
773ec046b5
Justifier: Fix byteswapped RGB colours
2025-04-24 21:41:38 +10:00
Stenzek
589b8f5139
Justifier: Handle byte 4 IRQ enable flag
...
Fixes games with two justifiers connected concurrently.
2025-04-24 21:41:31 +10:00
Stenzek
740758fdda
CPU/Recompiler: Call RaiseBreakException() on BP
...
For pcdrv.
2025-04-24 10:51:07 +10:00
Stenzek
559f831c30
Achievements: Defer login/game identify until after RAIntegration load
2025-04-23 22:16:27 +10:00
Stenzek
50e99dd1ff
D3D12Device: Fix incorrect state when texture uploaded 2x w/o use
2025-04-23 22:16:27 +10:00
Anderson Cardoso
b0172a0afc
Atualização Português do Brasil ( #3408 )
...
Atualizado para a última versão.
2025-04-23 22:16:09 +10:00
Stenzek
769e6f2bae
GPUThread: Fix command size blow-up
2025-04-21 19:10:18 +10:00
Stenzek
1405004fc0
GameDB: Set tolerance for Spider-Man games
...
Glitch polygons due to sign flipping because coordinates are up around
the 1024 range (CPU::PGXP::TruncateVertexPosition()).
2025-04-21 19:10:13 +10:00
Stenzek
41ee9d9ff0
FullscreenUI: Use path from game list entry on resume
...
Fixes clean boot failing when selecting a game with a no-longer-valid
path.
2025-04-21 13:30:03 +10:00
Stenzek
50ba0fa5b3
CI: Use flatpak/flatpak-github-actions
2025-04-21 13:12:45 +10:00
Stenzek
b4019f325c
GPU/HW: Fix black dots with some texture filters
...
JINC2 specifically ended up with NaNs propagating through.
2025-04-21 13:06:09 +10:00
Stenzek
f4df18b7cf
Cheats: Make FormatCodeForFile() public
...
Needed for Android.
2025-04-20 00:23:23 +10:00
Stenzek
1caf45cf62
SmallString: Fix possible non-null-termination in set_size()
2025-04-19 23:56:35 +10:00
Stenzek
437430cbc4
System: Pull screenshot format from path extension
2025-04-19 22:49:16 +10:00
Stenzek
1f10cac42a
GPUThread: Align commands to 16 bytes
...
Apparently some of the types end up 16-byte aligned on Android x86_64.
2025-04-19 22:45:21 +10:00
Stenzek
bd558efaaa
CMake: Use upstream-compatible Findzstd
2025-04-19 20:43:27 +10:00
Stenzek
876b80ccd2
ImGuiManager: Fix incorrect backend flag on aux window
2025-04-19 18:07:06 +10:00
Stenzek
df2a5a5e67
ImGuiManager: Move drawing out of GPUDevice
2025-04-19 16:21:29 +10:00
Stenzek
46e11d96da
CI: Bump flatpak-github-actions version
...
Maybe fix the cache failing because it was still on v3?
2025-04-19 11:40:55 +10:00
Stenzek
a86eabc1f0
Win32RawInputSource: Fix handling of absolute positioned devices
...
Maybe? Works in VMware now, I don't have any actual tablets.
2025-04-18 18:48:31 +10:00
Stenzek
75ae7deadb
FullscreenUI: Add padding to game list
2025-04-18 14:44:25 +10:00
Stenzek
d840a825e2
CI: Use kde-6.9 flatpak docker image
2025-04-18 14:44:04 +10:00
Stenzek
0003cf7b11
CI/Flatpak: Bump to KDE 6.9 SDK
2025-04-17 22:20:55 +10:00
Stenzek
1fa77e530b
FullscreenUI: Center achievement/leaderboard images
...
Fixes the placeholder image being stretched.
2025-04-17 21:05:54 +10:00
Stenzek
9a6725367b
FullscreenUI: Change default background name
2025-04-17 21:05:44 +10:00
Stenzek
def6b76116
FullscreenUI: Make menu item borders optional
2025-04-17 21:05:44 +10:00
Stenzek
5b5eef61d7
FullscreenUI: Increase spacing between menu items
2025-04-17 21:05:44 +10:00
Stenzek
7aa831c8df
FullscreenUI: Improve look of slider popups
2025-04-17 21:05:44 +10:00
Stenzek
ddf906f377
FullscreenUI: Polish achievements login dialog
2025-04-17 21:05:44 +10:00
Stenzek
9c819d9676
ImGuiManager: Fix tab key handling
2025-04-17 21:05:44 +10:00
Stenzek
c9ae4dcd0f
SPU: Enable VU meter in debug builds
2025-04-17 21:05:44 +10:00
Stenzek
3d2085f797
GPU: Fix some CPU thread state reads
2025-04-14 22:20:29 +10:00
Stenzek
4c1aba62fc
System: Remove unused function
...
And rename instances of "filename" to "path".
2025-04-14 22:20:29 +10:00
Stenzek
a0de2febad
GPUThread: Minor logic corrections
2025-04-14 22:19:17 +10:00
Stenzek
b1ce3bf0b1
Data: Fix link in thirdparty.html
2025-04-14 22:19:17 +10:00
Stenzek
751d81eff0
GPU/TextureCache: Handle FetchTexture() fails
2025-04-14 22:19:17 +10:00
Anderson Cardoso
7583425c56
Atualização Português do Brasil ( #3407 )
...
Atualizado para a última versão
2025-04-14 22:18:57 +10:00
bl@ck_m@ge
1a5e852ffa
GameDB: disable analog support for some demos and beta versions ( #3406 )
2025-04-14 22:18:46 +10:00
Stenzek
ebf33f32fa
FullscreenUI: Crash fix
2025-04-13 13:58:46 +10:00
Stenzek
89301688db
Qt: Use grid layout for forms
...
Fixes inconsistent widget sizes under KDE theme.
2025-04-13 13:58:44 +10:00
Stenzek
2e6c6dffae
Qt: Slightly adjust widget sizes
...
Fixes cut-off with default KDE theme.
2025-04-13 13:58:44 +10:00
Stenzek
cf7feec9c4
Deps: Swap lunasvg for plutosvg
2025-04-13 13:58:44 +10:00
Stenzek
79cb5779b4
Data: Swap svg classes for inline style
...
plutosvg can't handle classes.
2025-04-13 13:58:44 +10:00
Stenzek
03d6d12b8a
Image: Export RGBA8 conversion functions
2025-04-13 13:58:32 +10:00
bl@ck_m@ge
903a1570f1
GameDB: exclude analog support for some Rockman titles ( #3404 )
2025-04-13 13:58:21 +10:00
shikulja
57fc5b9d23
Update Russian translation ( #3405 )
2025-04-13 13:54:19 +10:00
Daniel Nylander
46dd32ad4d
Updated Swedish translation ( #3403 )
2025-04-12 21:21:16 +10:00
Stenzek
ca46c11829
FullscreenUI: More string_view usage
2025-04-12 21:14:51 +10:00
Stenzek
65fd6f9ff3
FullscreenUI: Fix crash in hotkey settings
2025-04-12 21:14:47 +10:00
Stenzek
b78d3b4b79
dep/imgui: Update to v1.91.9b
2025-04-12 21:13:59 +10:00
Stenzek
32963c3f6a
Controller: Use string_view() for localised strings
2025-04-12 14:51:58 +10:00
Stenzek
057398b4ab
FullscreenUI: Mostly replace C string usage with string_view
2025-04-12 14:13:05 +10:00
Stenzek
8f8f7cd1cb
Achievements: Queue RAIntegration writes on CPU thread
2025-04-12 12:35:05 +10:00
Stenzek
faa7ca5121
FullscreenUI: Add confirmation to hardcore mode enable/reset
2025-04-12 12:30:53 +10:00
Stenzek
9573286e3b
FullscreenUI: Increase notification rounding
2025-04-12 12:30:31 +10:00
Stenzek
c192bd798b
Bus: Stub out 0x1F802080
...
Used by some homebrew.
2025-04-11 22:18:27 +10:00
Stenzek
fca250257c
Achievements: Initialize RAIntegration in two parts
2025-04-11 22:13:07 +10:00
Stenzek
78ff3b97b4
dep/rcheevos: Make RAIntegration loadable in two parts
...
DLL loaded/version checked on core thread, UI initialized on UI thread.
2025-04-11 22:13:07 +10:00
Stenzek
c1e01af511
Host: Expose RunOnUIThread() to core
...
I hate this, but sadly needed for RAIntegration...
2025-04-11 22:13:07 +10:00
Stenzek
f0d4816de7
RegTest: Add function queueing for RunOnCPUThread()
2025-04-11 22:13:07 +10:00
Stenzek
5f48adb53a
RegTest: Compile fix
2025-04-11 22:13:07 +10:00
Stenzek
3b5d2e96f5
GameDB: PGXP-CPU for Spider-Man games
2025-04-11 22:10:37 +10:00
bl@ck_m@ge
12a50fe7c5
GameDB: exclude analog support for some 2D games ( #3402 )
2025-04-11 22:10:10 +10:00
Stenzek
2eecf6b79d
GPU/HW: Clear depth at vblank time in 480i games
...
If this is a 480i single buffer game, then rendering should complete within one vblank.
Therefore we should clear the depth buffer, because the drawing area may not change.
2025-04-10 22:02:40 +10:00
Stenzek
e7a3465598
Achievements: Display hardcore disabled subtitle in game summary
2025-04-10 21:45:45 +10:00
Stenzek
284b13cd43
Achievements: Fix starting with RAIntegration-forced HC mode
2025-04-10 21:40:34 +10:00
Stenzek
8e73b1db7e
Achievements: Display notification on subset complete
2025-04-10 21:32:26 +10:00
Stenzek
6165b504b8
Achievements: Use new badge_url/badge_locked_url fields
2025-04-10 21:24:08 +10:00
Stenzek
4708a8fda4
Achievements: Fix login while ingame
2025-04-10 21:12:35 +10:00
Stenzek
21560537c2
Achievements: Fix crash starting with no game
2025-04-10 02:29:45 +10:00
Stenzek
15a81e5543
Deps: Remove RAInterface
2025-04-10 02:18:17 +10:00
Stenzek
d286b96c2d
Achievements: Swap RAInterface for RAIntegration via rc_client
2025-04-10 02:16:12 +10:00
Stenzek
1bb1354d4e
Achievements: Use rc_client as source of truth for HC mode
2025-04-10 01:35:10 +10:00
Stenzek
a0aac8ef17
dep/rcheevos: Bump to latest upstream
2025-04-10 01:35:10 +10:00
Stenzek
e41543c38a
Achievements: Cache latest/nearest achievement info
...
When using RAIntegration through rc_client, the rc_client_achievement_t
pointer does not persist after rc_client_destroy_achievement_list().
2025-04-10 01:35:08 +10:00
Stenzek
a310d3a5e7
FullscreenUI: Fix load-and-resume-state HC popup
2025-04-09 22:47:39 +10:00
Stenzek
8e5531eaa2
FullscreenUI: Fix call of moved-from function
2025-04-09 22:41:13 +10:00
Stenzek
8186e615ab
ShaderGen: Don't use __VERSION__ for polyfill
...
Adreno once again is a broken turd and uses 300 even for GLSL ES 3.20.
And to add insult to injury, it reports the errors at the call site
instead of where the function is actually being overloaded...
2025-04-09 13:24:47 +10:00
Stenzek
97c81edf39
FullscreenUI: Android build fix
2025-04-09 13:24:47 +10:00
Stenzek
82d3b6852d
CI/AppImage: Include libcom_err.so.2 in cross appimages
2025-04-09 13:24:46 +10:00
Stenzek
182ba2aa7f
SPU: Devel build fix
2025-04-08 22:21:12 +10:00
Stenzek
8706f609dd
SPU: Add VU meter display in debug/devel builds
2025-04-08 22:06:03 +10:00
Stenzek
0479500357
CPU: Correctly mask upper 1.5GB of KUSEG
...
Stops fastmem going into a loop when trying to backpatch accesses
above 512MB.
2025-04-08 21:39:29 +10:00
Stenzek
0a1e8e27f0
ShaderGen: Emit packUnorm4x8() for GLSL ES 3.0
2025-04-08 20:11:01 +10:00
Stenzek
7971bb949b
GPU/HW: Add Scale2x/Scale3x texture filters
2025-04-08 20:10:58 +10:00
Stenzek
6e02133452
Qt: Fix game list achievement icon spacing at 100% DPI
2025-04-07 21:21:38 +10:00
Stenzek
83f755055b
FullscreenUI: Fix long lists not scrolling to selected item
2025-04-07 21:13:52 +10:00
Stenzek
52f8a347c7
FullscreenUI: Fix Toggle Fast Forward being disabled
2025-04-07 20:48:32 +10:00
Stenzek
3ecaffd427
dep/reshadefx: Don't unconditionally emit point size variable
...
Metal compiler doesn't like it.
And we're only using triangles at the moment anyway.
2025-04-07 20:47:31 +10:00
Stenzek
2bd9e5fbb1
README: Add link to old releases repository
...
Apparently I forgot to do this when I created it back in Feb...
I can't be bothered to rearchitecture the automatic updater so it
doesn't have the silly 30 tag limit that GitHub imposes on its API
requests by default.
2025-04-06 23:28:55 +10:00
Stenzek
a3a162f724
Data: Update SDL game controller database
2025-04-06 23:20:47 +10:00
Stenzek
dfa96e080d
GPU: Implement MMPX texture filter
2025-04-06 23:16:59 +10:00
Stenzek
054e96f46b
BIOS: SCPH-7000W is region-free
2025-04-06 23:16:03 +10:00
Stenzek
b794e841a9
Achievements: Improve HC self-disable
2025-04-06 23:16:03 +10:00
Stenzek
5034fb943c
Hotkeys: Rearrange categories for some shortcuts and improve naming
2025-04-06 23:16:03 +10:00
Stenzek
e62f3bd4a8
PostProcessing: Show Reshade ui_text style help text
2025-04-06 23:16:03 +10:00
Stenzek
a9f1dd20c3
D3D12Device: Fix GPU-based validation being unconditionally enabled
2025-04-06 23:16:03 +10:00
Stenzek
f55961593a
PostProcessing: Display compile errors in OSD
2025-04-06 23:16:03 +10:00
Stenzek
979ad979b9
PostProcessing/FX: Add support for compute shaders
2025-04-06 23:16:03 +10:00
Stenzek
1aabcf1ba7
PostProcessing/FX: Alternate between two 'backbuffers'
...
Saves video memory, and also fixes shaders that expect each pass's input
to be the output of the previous path without explicitly referencing the
render target.
2025-04-06 23:16:03 +10:00
Stenzek
80cfe59dbe
PostProcessing/FX: Allow use of fixed-size render targets
...
Also obey the ClearRenderTarget flag.
2025-04-06 23:16:03 +10:00
Stenzek
4e7fdc8dbd
PostProcessing/FX: Allow frametime as int
...
But the value will be bogus.
2025-04-06 23:16:03 +10:00
Stenzek
eca113cd76
GPUDevice: Fix/improve compute shader support
...
Add multiple texture layout with/without UBO.
2025-04-06 23:16:02 +10:00
Stenzek
2a99529473
Deps: April updates
...
- Harfbuzz 10.4.0
- libpng 1.6.47
- SDL3 3.2.10
- Zstandard 1.5.7
- Qt 6.9.0
- shaderc 2025.1
Flatpak is still stuck on Qt 6.8 as usual.
2025-04-06 12:05:57 +10:00
bl@ck_m@ge
6e39453b29
GameDB: add Digital Contoller support for The Adventure of Little Ralph (Demo) ( #3401 )
2025-04-06 11:38:00 +10:00
Stenzek
4ead87d191
README: Mention ARM32/ARM64 AppImage builds
2025-04-05 21:54:40 +10:00
Stenzek
584ed4bb38
FullscreenUI: Fix progress bar line at 0%
2025-04-05 21:54:38 +10:00
Stenzek
0f6e5bb1fe
FullscreenUI: Fix pause menu achievements text progress colour
2025-04-05 21:54:38 +10:00
Stenzek
079dae37fd
FullscreenUI: Use transition for background/theme changes
2025-04-05 15:02:53 +10:00
Stenzek
162150c509
FullscreenUI: Force key nav on first open
2025-04-05 15:02:50 +10:00
Stenzek
64fac4c9d4
Qt: Fix interacting with pause menu after double-click-fullscreen
2025-04-05 15:02:32 +10:00
Stenzek
47e941cdc2
Qt: Fix shutdown from Big Picture exiting application
2025-04-05 15:02:32 +10:00
Stenzek
46ae1780c5
Qt: Fix double-click-fullscreen with notifications up
2025-04-05 15:02:15 +10:00
Stenzek
f05c627e48
Qt: Update glyph ranges
2025-04-04 21:47:08 +10:00
Stenzek
836a0c7322
Qt: Fix achievements text highlight colour
...
Was only really an issue in the Classic Windows theme I think.
2025-04-04 21:46:38 +10:00
Stenzek
426cdd1611
Qt: Center icons in grid view
2025-04-04 21:46:38 +10:00
Stenzek
f494cb47c4
Qt: Widen status bar widgets
...
Linux systems with their thicc fonts...
2025-04-04 21:46:38 +10:00
Stenzek
fe60a2a87e
CrashHandler: Replace invalid parameter and purecall handlers
2025-04-04 21:46:38 +10:00
Stenzek
c75d5f71b7
CrashHandler: Include assertion/panic information in dumps
2025-04-04 21:46:38 +10:00
zkdpower
b3087657be
Update the Simple-Chinese translation to latest. ( #3400 )
2025-04-04 21:46:27 +10:00
Víctor "IlDucci
fdfbc7f569
Spanish (Spain) translation update 2025/04/03 ( #3399 )
...
- Updated Spanish (Spain) translation with latest changes.
- Minor corrections to unify certain user-facing questions and to abbreviate certain strings that would overflow Big Picture UI on a 4:3 display ratio.
- Cleaned up unused translations.
2025-04-04 10:57:36 +10:00
Daniel Nylander
d9363108d1
Updated Swedish translation ( #3398 )
2025-04-04 10:57:20 +10:00
Anderson Cardoso
1332f6da72
Atualização Português do Brasil ( #3397 )
...
Atualizado para a última versão.
2025-04-03 20:56:03 +10:00
Stenzek
ffd6726a59
Qt: Drop -settings/-portable CLI parameters
...
This hasn't been tested in years, and doesn't makes sense when you
consider other files are saved in the DataRoot directory (e.g. custom
properties, play time, crash dumps, etc).
-portable is redundant as the presence of settings.ini in the AppRoot
will trigger it anyway, therefore it is only relevant for first-time
installs. In which case it's just as much work to create an empty
settings.ini or portable.txt file as it is to create a shortcut with
-portable on the command line.
It was also broken anyway for a long time, and nobody complained.
2025-04-03 19:58:40 +10:00
Stenzek
bbdc6ab4e0
Misc: Fix a bunch of code analysis warnings
...
Quite a few of these were legitimate.
2025-04-03 19:29:03 +10:00
Stenzek
c7139b943c
GPU/HW: Remove redundant check
2025-03-30 23:42:02 +10:00
Stenzek
acd684bca2
D3D12Device: Fix a couple of errors in ROV handling
2025-03-30 23:41:51 +10:00
Stenzek
b798d8f1aa
Settings: Add option for enabling GPU-based validation
2025-03-30 23:20:39 +10:00
Stenzek
049ec4af90
CI/Linux: Bump discord-rpc/lunasvg commits
2025-03-30 22:27:59 +10:00
Stenzek
162d742cc0
CDROM: Remove hack for Fighting Force
...
Instead properly handle the one-sector-delay that occurs when autopause
detects the start of a new track.
2025-03-30 22:00:21 +10:00
Stenzek
8c1f75ab8c
GameDatabase: Add overrides for maximum CD speedup cycles
2025-03-30 22:00:21 +10:00
Stenzek
d2c09dfaff
Settings: Split read and seek cycles for maximum CD speedup
2025-03-30 22:00:21 +10:00
Stenzek
3292833fb8
FullscreenUI: Add option to turn off animations
2025-03-30 15:58:48 +10:00
Stenzek
04c5a9f1b2
FullscreenUI: Improve leaderboard text contrast
2025-03-30 15:43:15 +10:00
Stenzek
c5cc94c4b7
FullscreenUI: Fix hotkey categories duplicating
2025-03-30 15:22:46 +10:00
Stenzek
64513395f3
FullscreenUI: Add fade transition to most screen changes
2025-03-30 15:22:46 +10:00
Stenzek
e6e6313219
FullscreenUI: Add offscreen-based screen fade
2025-03-30 15:22:46 +10:00
Stenzek
4e2872f248
FullscreenUI: Fix consecutive choice dialogs
2025-03-30 14:45:26 +10:00
Stenzek
2d31bf5685
FullscreenUI: Convert input binding into a PopupDialog
2025-03-30 14:45:26 +10:00
Stenzek
9bcd738f5c
FullscreenUI: Make save state selector a main window
...
More reliable, saves messing around with popups.
2025-03-30 14:45:26 +10:00
Stenzek
3bf5ded0d2
FullscreenUI: Fix various issues
...
- Pause menu losing key focus the first time it's opened.
- Pause menu being unopenable after close when paused.
- Key nav not being enabled after closing game via main UI.
2025-03-30 11:47:31 +10:00
Stenzek
a3e840526a
FullscreenUI: Fix multi-disc selection with duplicate filenames
2025-03-29 21:46:56 +10:00
Stenzek
54c42f9c27
Achievements: Consider all-hidden-leaderboards as no leaderboards
...
Stops the menu option being available and showing 0 leaderboards.
2025-03-29 20:06:09 +10:00
Stenzek
b4ae19411b
Achievements: Show unconfirmed unlocks in pause menu
2025-03-29 20:06:09 +10:00
Stenzek
37230107f4
FullscreenUI: Run idle while notifications/toasts are onscreen
2025-03-29 20:06:09 +10:00
Stenzek
730fa67952
FullscreenUI: Darken titled toast text
2025-03-29 20:06:09 +10:00
Stenzek
3cf2f41723
FullscreenUI: Fix crash changing renderer
2025-03-29 20:06:09 +10:00
Stenzek
ba3c693717
Qt: Fix double memcard warning on shutdown
2025-03-29 18:01:10 +10:00
Stenzek
0687e59bda
FullscreenUI: Rewrite popup dialog handling
...
Add animations, fix background dimming.
2025-03-29 17:57:37 +10:00
Stenzek
576658b6eb
Settings: Max speedup cycles should be at least 1
2025-03-28 21:23:32 +10:00
Stenzek
c7504e7016
dep/fmt: Bump to v11.1.4
2025-03-28 20:54:04 +10:00
Stenzek
e4a028834a
FullscreenUI: Fix keynav default in open-in-game-list mode
2025-03-28 20:44:54 +10:00
Stenzek
f36062a94e
FullscreenUI: Fix duplicate item in advanced settings
2025-03-28 20:40:52 +10:00
Stenzek
9ef7f54f19
FullscreenUI: Enable all windows to nav-wrap
...
i.e. when pressing down at the end, it wraps to the top.
2025-03-28 20:38:31 +10:00
Stenzek
003518c234
FullscreenUI: Fix nav wrapping if first item is disabled
2025-03-28 20:12:41 +10:00
Stenzek
6f2225fb61
FullscreenUI: Remove redundant ActiveButton() and friends
2025-03-28 19:45:52 +10:00
Stenzek
f80a77fa27
FullscreenUI: Fix popup item border going outside of window
2025-03-28 19:27:24 +10:00
Stenzek
ea3774cece
FullscreenUI: Fix setting BIOS to Auto Detect
2025-03-28 18:54:14 +10:00
Stenzek
58bd87666e
Qt: Fix crash when FSUI open and game list activated
2025-03-28 17:25:53 +10:00
Stenzek
fbadacae78
CDROM: Fudge track autopause hold position
...
Fudge the hold position by 2 sectors to reduce the number of GetlocP's
that will return a MSF in the old track.
Works around the music hang in Fighting Force.
2025-03-28 17:24:39 +10:00
Stenzek
ceef7af1da
GameList: Fix crash if cache fails to open
2025-03-28 17:07:13 +10:00
Stenzek
ece18d10c5
PCDrv: Allow opening by absolute path
2025-03-24 18:59:15 +10:00
Stenzek
ae9023ddf3
CI: Build armhf AppImages
2025-03-23 23:41:19 +10:00
Stenzek
3f0abccb59
CI: Don't use zlib-ng on cross-compiled AppImages
...
Seems to be problematic on armhf, and I can't be arsed debugging it.
2025-03-23 23:41:00 +10:00
Stenzek
104c82c2c3
Mini: Fix right button forwarding
2025-03-23 23:39:26 +10:00
Stenzek
2cb6ce635f
Mini: Fix non-first game list refresh
2025-03-23 23:39:15 +10:00
Stenzek
4ce001aef3
GameDatabase: Add DisableFullTrueColor trait
2025-03-23 17:08:25 +10:00
Stenzek
1fca8ae6bf
FullscreenUI: Fix start-in-game-list mode using grid
2025-03-23 17:02:52 +10:00
Stenzek
3ffd20b833
FullscreenUI: Display game list attributes in darker colour
2025-03-23 16:59:23 +10:00
Stenzek
9411e40c20
FullscreenUI: Fix assert when booting+loading state
2025-03-23 16:43:57 +10:00
Stenzek
03d7af2efc
FullscreenUI: Add border rounding to menu items
2025-03-23 16:42:24 +10:00
Stenzek
9020959511
Qt: Add game list background function
2025-03-23 15:58:56 +10:00
Stenzek
98d1c71981
GameDB: Force full true color for Bust a Move 2
...
Not strictly accurate, but looks better.
2025-03-22 18:32:31 +10:00
Stenzek
741e971681
GPU/HW: Add 'True Color (Full)' dithering mode
...
This is equivalent to the old 'True Color' mode.
The new 'True Color' mode truncates flat-shaded sprites/polygons
to 16-bit color before drawing. Doing so fixes:
- Menu background in Breath of Fire IV.
- Loading background in JumpStart Wildlife Safari - Field Trip.
- and other similar games.
2025-03-22 18:32:31 +10:00
Stenzek
2d477f80b0
Qt: Add tooltips to setup wizard graphics settings
...
Same strings as the main graphics settings page, so translation should
be just a matter of accepting them as-is.
2025-03-22 18:32:31 +10:00
Stenzek
2311c8d287
Settings: Convert dithering/true color options to a dropdown
...
Half of them are mutually exclusive, so this simplifies things.
Fewer options = better, right?
2025-03-22 18:20:51 +10:00
Stenzek
32b09193d1
Qt: Move force video timing to console settings
...
Since it's related to the region, it makes sense to be in here.
And it frees up precious vertical space.
2025-03-22 18:20:51 +10:00
Stenzek
4afa41b927
Qt: Move async readahead sectors to advanced settings
2025-03-22 18:20:51 +10:00
Stenzek
3ab3e4be06
ImGuiManager: Tweak OSD message rounding
2025-03-22 18:20:51 +10:00
zkdpower
f4e93df1b1
Update the Simple-Chinese translation to latest. ( #3395 )
2025-03-22 17:10:12 +10:00
Stenzek
115ba4433c
CPU/Interpreter: Emulate lo/hi read stall after mult/div
...
Still need to do the recompiler.
2025-03-22 01:59:00 +10:00
Stenzek
74064af730
GameDB: Set disable scaled interlacing on various games
...
Fixes intro fade/transitions in Final Fantasy VIII.
Fixes menu corruption in Destruction Derby Raw.
2025-03-22 01:19:01 +10:00
Stenzek
62d7a73381
GPU/HW: Add 'Scaled Interlacing' option
...
Disabling this option causes rendering to skip N lines instead of 1
line, where N is the internal resolution multiplier.
2025-03-22 01:19:01 +10:00
Stenzek
d176109d3b
GPU/HW: Fix incorrect interlaced VRAM extract offset
...
Fixes exascerbated combing when upscaling.
2025-03-22 01:11:24 +10:00
Stenzek
6eddc0b982
GPUDevice: Don't allow copy-resize between different formats
...
That's a spec violation.
2025-03-22 01:11:23 +10:00
Stenzek
346f0f945d
GameDatabase: Fix incorrect multitap key parsing
2025-03-21 19:11:50 +10:00
Stenzek
de6a8fba51
BIOS: Set priority of v4.1 E to 10
...
It doesn't have the additional region check.
2025-03-21 19:11:47 +10:00
Stenzek
5c41a48e39
GPU/HW: Fix crash when changing downsampling factor
2025-03-20 21:19:08 +10:00
zkdpower
19c03aff4d
Update the Simple-Chinese translation to latest. ( #3394 )
2025-03-20 21:17:47 +10:00
Anderson Cardoso
fffa44911c
Atualização Português do Brasil ( #3393 )
...
Atualizado para a última versão.
2025-03-20 21:17:39 +10:00
JukePlz
10fea83b4a
GameDB: Intelligent Qube doesn't support analog controller ( #3392 )
...
Same for the demos.
2025-03-20 21:17:20 +10:00
Daniel Nylander
eea4159756
Updated Swedish translation ( #3391 )
2025-03-20 21:17:08 +10:00
KamFretoZ
e5cec05633
Qt/BPM: Add Green Giant Theme ( #3390 )
...
WHAT ARE YE DOING IN MY SWAMP???
2025-03-20 21:16:45 +10:00
Stenzek
a1d69982f3
CI: Update AppStream metainfo
2025-03-15 18:49:58 +10:00
Stenzek
e3cb3d029b
FullscreenUI: Fix system not unpausing after HC disable popup
2025-03-15 16:27:43 +10:00
Stenzek
27fc7de07a
FullscreenUI: Add translucency/shadow to achievement notifications
2025-03-15 16:27:43 +10:00
Stenzek
a1e5bb7bc0
FullscreenUI: Display legend for achievement status icons
2025-03-15 15:58:39 +10:00
Stenzek
61de096d26
FullscreenUI: Add status text (left side of footer)
2025-03-15 15:58:22 +10:00
Stenzek
4f00a7c7c1
FullscreenUI: Add rounding to achievements progress bars
2025-03-15 15:44:23 +10:00
Stenzek
3420af829c
FullscreenUI: Display unlock rarity in achievements view
2025-03-15 15:41:30 +10:00
Stenzek
830842891e
GameList: Rename max value enum for consistency
2025-03-15 15:03:42 +10:00
Stenzek
dd885cfe2f
GameList: Cache invalid entries
...
Saves repeatedly scanning them every time the application starts.
2025-03-15 15:02:56 +10:00
Stenzek
8a0400ad2c
GameList: Don't try to scan gpudump files
2025-03-15 14:46:19 +10:00
Stenzek
bcd4b918dc
FullscreenUI: Fix black screen on renderer change
2025-03-15 14:39:22 +10:00
Stenzek
c82c007a75
FullscreenUI: Add settings reset option to settings
2025-03-15 14:33:51 +10:00
Stenzek
0a470067f5
FullscreenUI: Move appearance up in settings order
2025-03-15 14:07:35 +10:00
Stenzek
9734066514
FullscreenUI: Add StaticGray background
2025-03-15 14:05:09 +10:00
Stenzek
2a86faa51e
FullscreenUI: Replace landing icons with colourable icons
2025-03-15 13:56:29 +10:00
Stenzek
4bac7cb79e
FullscreenUI: Fix some dialogs not being cancellable
...
i.e. exitable with right mouse click/B button.
2025-03-15 02:18:20 +10:00
KamFretoZ
db3b689166
FullscreenUI: Add Dark Ruby theme ( #3389 )
2025-03-15 02:17:54 +10:00
Stenzek
1189f53840
FullscreenUI: Add 'Automatic' theme that syncs with Qt
2025-03-15 00:42:02 +10:00
Stenzek
6e27b8ab91
FullscreenUI: Add option to start/open to game list
2025-03-14 23:57:14 +10:00
Stenzek
3d0f038697
FullscreenUI: Move game list settings to main tab
...
And add resume to game list/grid.
2025-03-14 23:53:50 +10:00
Stenzek
6c867859bf
FullscreenUI: Apply theme to loading screen
2025-03-14 23:07:14 +10:00
Stenzek
f11c31b41c
ImGuiOverlays: Apply theme to save state selector
2025-03-14 22:58:02 +10:00
Stenzek
cffafad2ca
ImGuiManager: Use fullscreen UI theme for OSD
2025-03-14 22:36:14 +10:00
Stenzek
b6fa2cecd3
FullscreenUI: Fix shadowed text alpha again
2025-03-14 22:36:14 +10:00
Stenzek
9c971825a9
FullscreenUI: Apply theme to ingame achievement overlays
2025-03-14 21:22:17 +10:00
Stenzek
c57689cc90
FullscreenUI: Inherit colour alpha for shadowed text
2025-03-14 21:21:56 +10:00
Stenzek
511663198e
Qt: Update glyph ranges
2025-03-14 20:52:43 +10:00
zkdpower
531b3e103a
Update the Simple-Chinese translation to latest. ( #3388 )
2025-03-14 20:52:19 +10:00
Stenzek
e422afdec1
FullscreenUI: Improve achievements pause menu overlays
...
- Add most recent unlock/nearest completion.
- Make it look nicer and better fit with the rest of the interface.
2025-03-14 20:50:20 +10:00
Stenzek
ba3295930c
VulkanDevice: Allow 0x0 window size
...
Fixes minimizing in render-to-separate-window mode.
2025-03-12 23:54:25 +10:00
KamFretoZ
4fc49ee0ca
FullscreenUI: Tweak the highlight background color ( #3387 )
2025-03-12 23:54:15 +10:00
Stenzek
f6296ceb09
Qt: Increase setup wizard dialog height
...
Needs it on Linux otherwise graphics combos are shrunk.
2025-03-12 01:46:10 +10:00
Stenzek
9a9ed52b70
Qt: Fix vertical alignment in patches page
2025-03-12 01:46:07 +10:00
Stenzek
44af55a77f
FullscreenUI: Differentiate title/subtitle colours
...
Makes it easier to read.
2025-03-12 01:46:04 +10:00
Stenzek
72a0ba1e8e
FullscreenUI: Fix pause menu light theme shadow colour
2025-03-12 00:19:32 +10:00
Stenzek
aeadd4c280
FullscreenUI: Move game info to top of pause menu
2025-03-11 23:19:00 +10:00
Stenzek
d6ab840e4b
FullscreenUI: Use RetroAchievements game icon as fallback game image
2025-03-11 22:38:43 +10:00
Stenzek
492a55ee8b
FullscreenUI: Add icons to achievement list categories
2025-03-11 22:27:08 +10:00
Stenzek
541af8d5de
GDBServer: Stub out thread commands
2025-03-11 22:07:18 +10:00
Stenzek
7bae23d79d
GDBServer: Implement memory breakpoints
2025-03-11 21:50:26 +10:00
Stenzek
a0c06f8d9c
GDBServer: Implement 's' command (single step)
2025-03-11 21:32:03 +10:00
Stenzek
814263b442
GDBServer: Mostly rewrite handlers and fix undefined behaviour
...
Remove all heap allocations.
Remove copies.
2025-03-11 21:29:29 +10:00
Stenzek
2f5855a7a4
GDBServer: Get rid of <map> usage
2025-03-11 20:37:37 +10:00
Stenzek
cd694c01d8
GDBServer: Improve ack handling
...
Treat acks as complete packets, that way it doesn't spam an error
when only an ack is sent.
2025-03-11 20:30:47 +10:00
Stenzek
c717f547cf
Deps: Update to SDL3 3.2.8
2025-03-10 21:54:45 +10:00
Stenzek
8bffd9725e
Qt: Lock system when automatic updater shows
...
Prevents messyness when launching in fullscreen+big picture.
2025-03-10 21:54:45 +10:00
Stenzek
e25f287d60
Qt: Avoid stuck in temporary render-to-separate mode
2025-03-10 21:54:45 +10:00
Stenzek
9f0bbccd50
Achievements: Fix progress bar text alignment
2025-03-10 21:54:45 +10:00
Víctor "IlDucci
29f19d0ab6
Spanish (Spain) translation update ( #3386 )
...
- Adding new strings.
2025-03-09 16:10:49 +10:00
Stenzek
58dc7562a3
GPU/HW: Add in-pass clear depth pipeline
...
Instead of clearing the entire buffer, we only need to wipe out the
current drawing area. Saves a decent chunk of memory bandwidth in games
that end up spamming clears.
2025-03-07 21:33:06 +10:00
Stenzek
ee6887b68a
GPU/HW: Add stat for depth buffer clears
2025-03-07 21:33:02 +10:00
Stenzek
2bfbec3e9e
Settings: Use new key name for depth threshold
...
Because of the changed range.
2025-03-07 21:32:57 +10:00
Stenzek
705fe11e07
Qt: Fix incorrect file filter for memory card import
2025-03-07 21:32:57 +10:00
Stenzek
e73ca9e052
Qt: Fix new range for depth clear threshold
2025-03-07 18:05:20 +10:00
Stenzek
6437a5db60
GPU/TextureCache: Dump textures asynchronously
...
Saves lagging the emulation.
2025-03-07 16:05:36 +10:00
Stenzek
95797b05f1
GPU: Force early run on GP0 FIFO overflow
...
And don't crash if a game spams GP0 writes and it overflows.
2025-03-07 15:49:07 +10:00
Stenzek
9939f1cd05
CPU/Interpreter: Use __builtin_{add,sub}_overflow for exceptions
...
Recompiler already does this.
2025-03-07 15:48:28 +10:00
Stenzek
7eb7ad684c
CPU/Recompiler: Remove load delay flag from lwc2
...
Shouldn't make any difference since it's not a register write.
2025-03-07 15:08:00 +10:00
Stenzek
826f10239c
CPU/Recompiler: Flush GTE completion cycle on load without fastmem
2025-03-06 22:41:10 +10:00
Stenzek
78bb14bd23
CPU: Fix disassembly of GTE instructions in log
2025-03-06 22:41:10 +10:00
Stenzek
b230c9c639
CPU/PGXP: Use GTE MAX_Z for Z normalization
...
Fixes clipping with depth buffer in some games, e.g. Final Fantasy VII battles.
2025-03-06 22:41:10 +10:00
Stenzek
8cfd843d8f
System: Fix depth clear threshold not applying immediately
2025-03-06 22:41:09 +10:00
Stenzek
160f1ea8a0
Qt: Fix vibration motor binding not showing some devices
2025-03-06 22:41:09 +10:00
Anderson Cardoso
c3ce0eece2
Atualização Português do Brasil ( #3385 )
...
Melhoria de consistência dos textos e adição de novos conforme última atualização mais recente.
2025-03-06 22:40:54 +10:00
bl@ck_m@ge
b8d86a18da
GameDB: Kagero II & III
2025-03-04 17:55:00 +10:00
Stenzek
0bf0b5c22b
Qt: Fix typo in setup wizard
2025-03-04 14:07:17 +10:00
Stenzek
4c64e4879f
Mini: Log fatal errors to stderr
2025-03-04 14:07:17 +10:00
Daniel Nylander
af4eb68065
Updated Swedish translation ( #3383 )
2025-03-04 14:06:10 +10:00
JukePlz
c775872a6c
GameDB: ASCII and VIP demos don't support analog controllers. ( #3384 )
2025-03-04 14:05:47 +10:00
Stenzek
859f5090c8
FullscreenUI: Update translation strings
2025-03-02 12:01:55 +10:00
KamFretoZ
38146f2023
FullscreenUI: Fix toast colors and add more themes ( #3381 )
2025-03-02 12:01:27 +10:00
Stenzek
a0fef2d5ab
Qt: Merge gamelistmodel.cpp and gamelistwidget.cpp
...
They're constantly referring to each other.
2025-03-01 18:13:37 +10:00
Stenzek
4bfb37f8fb
Qt: Add graphics and achievements to setup wizard
2025-03-01 18:05:48 +10:00
Stenzek
965da856db
FullscreenUI: Add additional rounding to some dialogs
2025-03-01 17:10:09 +10:00
Stenzek
34fdbafe85
FullscreenUI: Add drop shadows to most text
...
Improves readability with custom backgrounds.
2025-03-01 16:00:05 +10:00
Stenzek
9bfc3e90cc
FullscreenUI: Hook up dynamic toast colour
2025-03-01 13:10:50 +10:00
Stenzek
9d9da94b7b
FullscreenUI: Default to dark theme on unknown value
2025-03-01 13:10:50 +10:00
Stenzek
5a4e87aba3
FullscreenUI: Reorder interface settings to match Qt
2025-03-01 13:10:44 +10:00
KamFretoZ
5dc0a3630a
FullscreenUI: Add Themes ( #3380 )
2025-03-01 12:41:06 +10:00
Stenzek
15fde6a51b
CI: Add ARM64 AppImage builds
2025-03-01 01:34:48 +10:00
Stenzek
ea8f3e5e58
Scripts: Support generating both Qt and Mini AppImages
2025-03-01 01:27:29 +10:00
Stenzek
89d9842c7e
FullscreenUI: Fix popup title colours
2025-03-01 01:11:26 +10:00
Stenzek
be970bcfe4
Qt: Handle inverted+negated axes when mapping
2025-02-28 18:06:51 +10:00
Stenzek
ec7c83a58e
Settings: Fix race toggling OSD messages
2025-02-28 16:29:18 +10:00
Stenzek
6a86c80445
CPU: Correct wording about cop2 and IRQs
2025-02-28 16:29:18 +10:00
Stenzek
37fa0d135c
Mini: Add duckstation-mini interface
2025-02-28 16:29:18 +10:00
Stenzek
df9f15eb68
OpenGLDevice: Support SDL window type
2025-02-28 16:29:18 +10:00
Stenzek
ee1a3b904e
VulkanDevice: Support SDL window type
2025-02-28 15:46:53 +10:00
Stenzek
4bddd38d70
WindowInfo: Add SDL window type
2025-02-28 15:46:53 +10:00
Stenzek
0733e173b2
FullscreenUI: Add BackgroundProgressCallback
2025-02-28 15:46:53 +10:00
Stenzek
498e7aac56
X11Tools: Load libxcb and friends dynamically
2025-02-28 15:46:53 +10:00
Stenzek
f7f17a077c
Cheats: Add Enable8MBRAM option for patches
2025-02-26 22:43:18 +10:00
Anderson Cardoso
0b167aad52
Atualização Português do Brasil ( #3379 )
...
Atualizado para a última versão.
2025-02-26 22:42:50 +10:00
Renzo Pigliacampo
08bbb4a981
Updated Spanish (Latin America) translation ( #3378 )
2025-02-26 22:42:42 +10:00
Stenzek
fbbc4943f6
FullscreenUI: Fix crash in game properties on non-scanned file
2025-02-24 23:48:23 +10:00
Stenzek
eda32e0695
Qt: Fix image key in overlay export
2025-02-23 18:03:02 +10:00
Stenzek
b764ed4682
DDGoController: Fix incorrect translation context
2025-02-23 18:03:02 +10:00
zkdpower
2011c5511c
Update the Simple-Chinese translation to latest. ( #3377 )
2025-02-23 18:02:52 +10:00
Stenzek
3ea26cc910
GPU: Rewrite automatic resolution scaling
...
Make it play nice with rewind/runahead.
2025-02-21 23:58:05 +10:00
Stenzek
d812463649
Qt: Ensure SIGCHLD is ignored properly
2025-02-21 23:58:04 +10:00
Stenzek
5fea81c07d
Qt: Show only HC achievement count if HC == SC
2025-02-21 23:58:04 +10:00
Stenzek
91370ee5ac
Achievements: Update both HC and SC counts on unlock/boot
2025-02-21 23:58:04 +10:00
Stenzek
fa3815d681
Achievements: Fix progress database corruption
2025-02-21 23:58:04 +10:00
Stenzek
90cb92bcc7
CI: Ensure libz.so.1 is packaged in AppImage
2025-02-21 23:58:04 +10:00
JukePlz
f2715b39ec
GameDB: Falcata - Astran Pardma no Monshou hash ( #3376 )
2025-02-21 23:31:38 +10:00
bl@ck_m@ge
d5c83a80a3
GameDB: Sorcerer's Maze ( #3375 )
2025-02-21 23:31:21 +10:00
Stenzek
f96ab3afda
Deps: Switch zlib to zlib-ng
...
Mac is ommitted because the updater is currently still dynamically
linked, and libz is not part of the bundle (yet).
2025-02-20 16:56:43 +10:00
Stenzek
d1b9473cd2
Deps: Update cpuinfo
2025-02-20 16:56:43 +10:00
Stenzek
373c83c357
GameDB: PGXP-CPU for Twisted Metal 2
2025-02-20 13:47:23 +10:00
KamFretoZ
6a0c73b547
Qt: Add AMOLED theme ( #3374 )
2025-02-20 13:18:27 +10:00
Stenzek
78bd0fdf3e
Qt: Always use ARGB32 for padded cover images
...
Fixes black background around non-square covers.
2025-02-17 22:53:10 +10:00
Stenzek
31a5d8c481
GameDB: Tama - Adventurous Ball in Giddy Labyrinth hash
2025-02-17 22:53:10 +10:00
Stenzek
72ac4f94db
CDROM: Increase delay for pause-when-paused
...
Fixes lockup in Tama - Adventurous Ball in Giddy Labyrinth.
2025-02-17 22:53:10 +10:00
Stenzek
6f25cf31a7
CDROM: Add randomness to repeated seek times
...
I hate it, but it fixes lockups in Dino Crisis 2, and probably
other games with dodgy code too.
Also Simple 1500 Series Vol. 57 - The Meiro.
2025-02-17 22:52:56 +10:00
Stenzek
2f5c4d819e
Common: Add xorshift-based PRNG class
2025-02-17 21:33:37 +10:00
Stenzek
b57049f1aa
CI: Enable Wayland on AppImage/Flatpak builds
...
Might have to revert this, we'll see how many systems it breaks on.
2025-02-17 00:24:52 +10:00
Stenzek
9a75af2fa9
Qt: Explicitly set desktop file path on startup
...
Fixes window icon when running under Wayland.
Or, well, as much as it can given the fact that smug GNOME developers
think that windows should not be able to set their own icons.
2025-02-16 23:49:19 +10:00
Stenzek
0c30acb285
Qt: Work around QtWayland bugs
...
- Render to main no longer screws up the game list/menu bar.
- Toggling render to main no longer breaks the main window.
Positioning still sucks, but the various groups involved would
rather sit around arguing with each other rather than actually
shipping solutions ¯\_(ツ)_/¯.
2025-02-16 22:16:19 +10:00
Stenzek
cb10c6fbf4
Qt: Ensure build warning is themed
2025-02-16 22:16:17 +10:00
Stenzek
4ce1b1afed
GameDB: Set PGXPPreserveProjFP for Vagrant Story
...
Improves jitter on character models.
Haven't seen any other game with this much of an impact.
2025-02-16 19:03:09 +10:00
Stenzek
5bd1a492be
GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
2025-02-16 19:02:56 +10:00
Stenzek
e688e24eb9
GTE: Use floating-point math for preserve-proj-fp
2025-02-16 18:04:24 +10:00
Stenzek
9928d01ac4
Common: Fix ARM64 build on clang-cl 19
...
Also fix Vector4 extract32().
2025-02-16 18:03:33 +10:00
Stenzek
cba9d00019
Qt: Further improve async cover loading
...
- Fix non-square images not centering.
- Fix possible crash when changing scale quickly.
- Avoid repeatedly resizing placeholder.
2025-02-16 13:18:37 +10:00
Anderson Cardoso
b45f9c39c7
Atualização Português do Brasil ( #3373 )
...
Atualizado para a última versão.
2025-02-16 13:18:22 +10:00
Stenzek
1b3ca81efc
Qt: Fix hotkey search placeholder localisation
2025-02-15 23:02:19 +10:00
Stenzek
369f62318f
Cheats: Only display codes for selected revision
2025-02-15 22:45:17 +10:00
shikulja
4562573711
Update Russian translation ( #3372 )
...
* Update ts
* Update Russian translation
* .
2025-02-15 22:44:50 +10:00
Stenzek
ce8b1f0996
GPU: Small optimization to lanczos shader
...
Apparently the Adreno shader compiler can't do this on its own.
~23% performance improvement.
2025-02-15 17:44:41 +10:00
Stenzek
958fd0049c
GPU/HW: Don't use shader for self-overlapping copies
...
If we use the shader here, we're going to immediately end the
render pass since the area we read and wrote to is going to be
dirty again.
This is problematic on Mali where the render passes are really
expensive. Test case: Dino Crisis 2 - open menu
2025-02-15 17:20:30 +10:00
Stenzek
8772c336ec
CPU: Don't stall until GTE completion on write
...
Apparently this is what the real CPU does, and some very optimized
code can run slower if we stall early.
Obviously if you write to a register being read by the command,
things are going to break.
2025-02-15 12:57:18 +10:00
Stenzek
7d80a74dc3
GameDatabase: Remove now-unused traits
2025-02-15 12:57:02 +10:00
Stenzek
2fcf115d0b
GameDB: Drop LUT fastmem overrides
...
No longer needed with the previous commit.
2025-02-15 12:55:07 +10:00
Stenzek
2bfc408242
Bus: Enable mmap fastmem on uppermost KSEG0 mirror
...
Instead of mapping all the RAM mirrors, we only map the KSEG0
uppermost mirror. This is where some games place their stack, so
we avoid the backpatching overhead/slowdown, but don't pay the
cost of 4x the mprotect() calls when a page's protection changes,
which can have a non-trivial impact on slow ARM devices.
2025-02-15 12:42:43 +10:00
Stenzek
e9bfca8cca
System: Add 'Fast Forward Memory Card Access' option
...
Does what it says on the tin.
2025-02-15 12:38:32 +10:00
Stenzek
13d58d8ed0
Qt: Move fast boot/fast forward to console settings
...
Makes more sense there, and matches Android.
2025-02-15 12:32:22 +10:00
Stenzek
f4aa5e1b98
MemoryCard: Filename -> Path
2025-02-15 11:39:31 +10:00
Stenzek
e0620fcd40
System: Fix setting-altering game patch behaviour
...
e.g. overclock was only half applying
2025-02-14 23:50:34 +10:00
Stenzek
bceadadcb4
Image: Fix possible unaligned movaps
2025-02-14 22:51:29 +10:00
Stenzek
6802f77cb9
CrashHandler: More Wcast-function-type-mismatch fixes
2025-02-14 22:06:44 +10:00
Stenzek
af085d7e5a
CI: Bump to LLVM/clang 19
2025-02-14 19:25:05 +10:00
Stenzek
ced9ee4b0b
Qt: Update glyph ranges
2025-02-14 19:02:22 +10:00
Stenzek
dc6d6b91d4
PostProcessing: Fix abort on slow compile in big picture
2025-02-14 19:01:40 +10:00
Stenzek
5060e72b96
Qt: Fix missing vibration binding for NegConRumble
2025-02-14 19:01:40 +10:00
Stenzek
5ae32d3c70
System: Fix black screen when changing options while paused
2025-02-14 19:01:40 +10:00
Stenzek
953bd0919b
RegTest: Fix flipped images in OpenGL
...
We're reading the framebuffer, not rendered image.
2025-02-14 19:01:40 +10:00
Stenzek
b68d7c8adb
Image: Vectorize RGBA8 conversion and add A1BGR5
2025-02-14 19:01:40 +10:00
Stenzek
9b2cf0abbd
InputSource: Fix Wcast-function-type-mismatch
2025-02-14 19:01:40 +10:00
Stenzek
5913de947f
VulkanDevice: Fix incorrect texture format for A1BGR5
2025-02-14 19:01:40 +10:00
Stenzek
3a44c3a758
GPU: Fix prerotated presenting with OpenGL
2025-02-14 19:01:39 +10:00
Stenzek
995a34e0e3
CMake: Correctly unset host page size if set via cache
...
Fixes x86 flatpak builds unnecessarily using dynamic page size.
2025-02-14 19:01:39 +10:00
zkdpower
f90fdf66c8
Update the Simple-Chinese translation to latest. ( #3371 )
...
* Update the Simple-Chinese translation to latest.
2025-02-14 19:01:28 +10:00
Stenzek
7bc18c8538
DDGoController: Rewrite to support axis input
...
And add virtual buttons for each of the possible states.
2025-02-12 21:52:02 +10:00
Stenzek
a25d5dcd2f
CI: Apply SDL3 joystick patch
2025-02-12 19:24:24 +10:00
Anderson Cardoso
cd89f62935
Atualização Português do Brasil ( #3369 )
...
Atualizado para a última versão.
2025-02-12 19:22:13 +10:00
Stenzek
ce616f1c5c
Cheats: Reapply frame end codes immediately on reload
...
Otherwise you end up with a single frame where the old code is used.
2025-02-10 23:45:24 +10:00
Stenzek
c137c562cd
Qt: Fix incorrect recommended value
2025-02-10 23:45:24 +10:00
Stenzek
36d5708391
GPU/HW: Fall back to replacements from first disc
...
So you only need one copy.
2025-02-10 23:45:24 +10:00
Daniel Nylander
f6e8ebec99
Updating Swedish translation (100%) ( #3367 )
2025-02-10 23:44:23 +10:00
zkdpower
2876713f0f
Update the Simple-Chinese translation to latest. ( #3368 )
...
* Update the Simple-Chinese translation to latest.
* Update the Simple-Chinese translation to latest.
2025-02-10 23:44:11 +10:00
Stenzek
ef4c00a896
Qt: Use display name for a couple of recommended values
2025-02-10 02:21:19 +10:00
Stenzek
7a587d927f
Qt: Fix overlapping widgets in macro trigger shift-click
2025-02-10 02:15:27 +10:00
Stenzek
3eed0d0613
CI/Flatpak: Don't strip SDL3 libraries
2025-02-10 02:01:50 +10:00
zkdpower
788b9cd3bf
Update the Simple-Chinese translation to latest. ( #3365 )
2025-02-10 02:00:38 +10:00
JukePlz
2dfa164629
GameDB: Dezaemon Plus Select 100 does not support analog mode ( #3364 )
2025-02-10 02:00:08 +10:00
Víctor "IlDucci
c1f8a525ca
Spanish (Spain) translation update 2025-02-09 ( #3366 )
...
Adding latest changes and cleaning up unused translations.
2025-02-10 01:59:49 +10:00
Stenzek
5fb5dcdd70
Achievements: Improve summary popup
...
Put hardcore mode notice on its own line, rather than in
parenthesis in the title.
2025-02-09 18:24:06 +10:00
Stenzek
46ae3e55ea
Cheats: Show disabled code count when HC/safe mode is active
2025-02-09 17:45:19 +10:00
Stenzek
4ce48abfc1
GPU/HW: Fix incorrect source rect for page replacements
2025-02-09 17:45:16 +10:00
Stenzek
ac4ef4f853
Gt: Update glyph ranges
2025-02-09 16:50:02 +10:00
zkdpower
07f973076d
update the Simple-Chinese Translation to latest. ( #3363 )
2025-02-09 16:49:38 +10:00
Stenzek
8132c51a12
Cheats: Add 'Ignore' field to file format
...
Codes with Ignore set to true will not be listed/loaded.
2025-02-09 15:58:23 +10:00
Stenzek
4236beabaf
System: Fix setting-altering patches not applying on startup
2025-02-09 15:38:12 +10:00
Stenzek
0428a93315
Qt: Fix possible crash when rescanning game list
2025-02-09 15:04:09 +10:00
Stenzek
3e8ef44a1d
Deps: Update to SDL3 3.2.4
2025-02-09 15:04:09 +10:00
Stenzek
901927d7fe
CDROM: Don't panic on unknown register read
2025-02-09 13:23:37 +10:00
Stenzek
94b2060979
GPU: Clear display texture on fatal error
2025-02-09 13:22:03 +10:00
Stenzek
06b02183cb
GPU/HW: Split transparent draws if dual-source blend unsupported
...
The ordering is not correct otherwise. Ape Escape has a bunch of
overlapping sprites that have a mix of opaque and transparent texels,
and the transparent texels are repeated multiple times when the
opaque texels should cancel them out.
Only affects old Mali drivers.
2025-02-09 13:07:53 +10:00
Stenzek
2663ac9666
CDImage: Improve PBP load error reporting
2025-02-08 17:33:58 +10:00
Stenzek
160c34ef28
CDROM: Avoid additional stat() call loading subchannel
...
And use BuildRelativePath() for title-based subchannel files.
Fixes flaky loading on Android, some devices return a zero-sized file
when querying a non-existant file.........
2025-02-08 15:54:38 +10:00
Stenzek
81bca06707
System: Add hash to OnGameChanged
2025-02-08 15:03:17 +10:00
Stenzek
acb355a8c3
CDImage: Make .bin loader track length match .cue
...
Fixes different hashes for loading single-track .bin games directly.
2025-02-08 15:02:56 +10:00
Stenzek
f2cca01e29
ImGuiManager: Fix achievement unlock icon not showing
2025-02-08 01:46:44 +10:00
Daniel Nylander
084422355a
Updated Swedish translation ( #3362 )
2025-02-08 01:46:34 +10:00
Stenzek
063bb96e5d
D3D11Device: Always query timestamp before present start
...
Fixes high GPU usage reporting in D3D11 with AMD GPUs + Optimal Frame
Pacing.
2025-02-07 15:58:35 +10:00
zkdpower
5ae6d9084a
update Chinese translation. ( #3361 )
...
just UI.
2025-02-07 12:31:58 +10:00
Anderson Cardoso
51480818cd
Atualização Português do Brasil ( #3360 )
...
Atualizado para a última versão
2025-02-06 22:04:07 +10:00
Stenzek
f8c39ace1c
GPU/HW: Warning fix
2025-02-05 22:40:59 +10:00
Stenzek
bee2dabc77
Misc: Replace stringstream str() with C++20 move str()
...
No extra heap allocation/copy.
2025-02-05 22:38:48 +10:00
Stenzek
8aa97a8118
Data: Update game controller database
2025-02-05 22:14:00 +10:00
Stenzek
2cfc39e874
System: Move cheat reload to Initialize()
2025-02-05 22:13:51 +10:00
Stenzek
57cb2f846e
FullscreenUI: Fix system unpausing on shutdown
2025-02-05 20:03:58 +10:00
Stenzek
ecbb79c4bf
GPU: Add Lanczos scaling option
2025-02-05 20:01:26 +10:00
Stenzek
99e81f1559
GPU: Fix incorrect condition in WaitForOneQueuedFrame()
2025-02-05 19:31:01 +10:00
Stenzek
c6563a4656
VulkanDevice: Require Vulkan 1.1 for most extension probing
...
Too much of a headache to deal with these ancient Mali drivers that
support some extensions but not full Vulkan 1.1, and VMA does not
support this scenario.
2025-02-04 17:15:29 +10:00
Stenzek
4ad2d0ac2d
GPU: Fix incorrect PAL overscan range
2025-02-03 19:31:23 +10:00
Stenzek
51bef1b3da
CMake: Don't print status messages for deps CMakeLists
...
fmt is noisy.
2025-02-03 00:31:21 +10:00
Stenzek
455836af89
CMake: Check C++20 features that are missing on some systems
2025-02-03 00:30:59 +10:00
Stenzek
cb205c4c36
Qt: Show icon in settings console region dropdown
2025-02-02 22:57:59 +10:00
Stenzek
af277d4d14
Settings: Default to nearest sprite texture filtering
...
Instead of whatever the 3D texture filter is.
Less confusing since the UI is not disconnected when upgrading from very
old releases, or Android.
2025-02-02 22:57:31 +10:00
Stenzek
59773509af
System: Recreate memory save states when device options change
2025-02-02 22:54:32 +10:00
Stenzek
1f5a10371e
GPUThread: Handle rare race condition in frame queueing
2025-02-02 22:18:13 +10:00
Stenzek
1ca5782396
Threading: Handle EINTR on sem_wait()
2025-02-02 22:17:56 +10:00
Stenzek
57883910d6
CI: Add ARM64 flatpak build
2025-02-02 18:51:46 +10:00
Stenzek
4ceeb58dbc
GPU: Use display size for calculating internal screenshot size
...
Fixes detail being lost due to added padding when not cropping.
2025-02-02 17:14:35 +10:00
Stenzek
64d3716cfd
GPU: Further simplify draw rect calculation
...
Remove "Stretch Vertically" option, it was very confusing to users.
Integer scale will prefer whichever direction gets a larger draw
rectangle/preserves as much detail.
2025-02-02 17:02:58 +10:00
Stenzek
0c3d55a1a1
GPU: Fix incorrect PAR with overscan cropping
2025-02-02 16:07:06 +10:00
Stenzek
a5940b2e21
GPU: Use constants for display overscan range
2025-02-02 15:39:20 +10:00
Stenzek
7316b011a4
CI: Dependency library updates
...
HarfBuzz -> 10.2.0
Qt -> 6.8.2
SDL3 -> 3.2.2
SPIRV-Cross -> 1.4.304.0
libjpeg-turbo -> 3.1.0
libpng -> 1.6.45
libwebp -> 1.5.0
libzip -> 1.13.3
shaderc -> 2024.5
2025-02-02 13:56:23 +10:00
Stenzek
24354cb39f
GPU: Fix more GPU thread-reading-CPU-thread-settings locations
2025-02-02 13:08:08 +10:00
Stenzek
804d90d48f
System: Fix overriding console region
2025-02-02 13:00:18 +10:00
Stenzek
a681386f28
Qt: Fix some options not being disabled with SW
2025-02-01 23:19:12 +10:00
Stenzek
b01c06b412
GPU/TextureCache: Prevent wrapping for replacement lookup
...
Fixes replacements for 8 and 16-bit textures placed in the right-most
page of VRAM.
2025-01-31 20:56:11 +10:00
Stenzek
635ae5de31
GPU/HW: Don't use sprites-as-fills for small/offscreen points
2025-01-31 19:50:33 +10:00
Stenzek
d65c4efdd8
GPU/TextureCache: Prefill dumped texture list with replacements
...
Allows skipping dumping replaced textures without replacements enabled.
2025-01-31 15:47:22 +10:00
Stenzek
b5925ab139
Achievements: Include any codepoints above 0x100 in dynamic range
2025-01-31 13:48:57 +10:00
Stenzek
03181d1179
GPUThread: Fix crash during FSUI language switch
2025-01-31 13:47:29 +10:00
Stenzek
96058f5d7e
System: Use recreation logic for toggling GPU threading
2025-01-31 12:56:19 +10:00
Stenzek
f7d7eecb6c
GPU/TextureCache: Fix replacements starting in second page
2025-01-30 13:33:00 +10:00
Stenzek
44a75d6586
GPUThread: Fix setting change crash with thread off
2025-01-30 13:32:32 +10:00
Stenzek
369879e685
Settings: Log when creating EmuFolders fails
2025-01-30 02:11:23 +10:00
Stenzek
aae7573e63
Achievements: Fix build with regtest
2025-01-30 02:10:49 +10:00
Stenzek
9b6021b79e
FullscreenUI: Fix progress bar padding in loading screen
2025-01-30 01:43:22 +10:00
Stenzek
0d9e6bd482
FullscreenUI: Use effective value for achievement options enable
2025-01-30 01:18:47 +10:00
Stenzek
d314b25f91
System: Fix per-game achievements hardcore mode
...
By mostly reverting 4dd6365a99 , I didn't
think of all the implications. Not just per-game HC mode, but it's also
problematic on Android too.
2025-01-30 01:18:47 +10:00
Stenzek
02234715c5
FullscreenUI: Move UpdateRunIdleState() for system soft-fail to host
...
That way it's always in the correct state for e.g. memory card shutdown
confirmations.
2025-01-29 20:40:14 +10:00
Stenzek
128bab29f8
Host: Allow button title override in ConfirmMessageAsync()
2025-01-29 19:19:53 +10:00
Stenzek
4dd6365a99
System: Simplify HC disable confirm on startup
...
Use one path on all platforms, always asynchronous.
2025-01-29 19:19:53 +10:00
Stenzek
28f6358ec5
Qt: Use FSUI to service ConfirmMessageAsync() if active
2025-01-29 19:19:53 +10:00
Stenzek
4da7692a2d
System: Adjust initialization order to better fit FullscreenUI
...
Fixes jankyness of rendering the landing page when trying to resume
a game with achievements active, or when loading state.
2025-01-29 19:19:53 +10:00
Stenzek
1b678d0ebc
FullscreenUI: Allow using right mouse button for 'back'
2025-01-29 19:19:53 +10:00
Stenzek
224cb6ac8e
FullscreenUI: Fix ClosePauseMenu() running on wrong thread
2025-01-29 19:19:49 +10:00
Stenzek
231ba050a2
GPUThread: Switch to borderless if exclusive fullscreen fails
...
Better than ending up windowed.
2025-01-29 18:20:41 +10:00
Stenzek
e36dbaf255
Qt: Show current fullscreen resolution in UI even if invalid
2025-01-29 18:20:08 +10:00
Stenzek
70c45f7cf8
GPU/TextureCache: Handle replacements larger than 256x256
...
I left this unfinished because it was a pain...
2025-01-28 17:36:00 +10:00
Stenzek
f58fa2297e
GPU/TextureCache: Only use a single palette record for C16
...
Stops C16 textures larger than 256x256 being split up.
2025-01-28 17:36:00 +10:00
Stenzek
b0c0d6444c
GPU/TextureCache: Fix parsing of C16 replacement names
2025-01-28 17:36:00 +10:00
Stenzek
7188ab863a
GPU/HW: Treat fill-like sprites as fills if TC is enabled
...
Umihara Kawase Shun clears the framebuffer with a single large
sprite, which causes the texture cache to think the pages have
been drawn.
2025-01-28 17:35:52 +10:00
Stenzek
d7c78eedce
GPU/HW: Fix box downsampling on OpenGL ES
2025-01-28 15:59:35 +10:00
JukePlz
afd619a7d8
GameDB: Pro-Pinball needs same traits as others in the series ( #3359 )
...
otherwise hangs on loading and has inferior performance. Probably missed due to title hyphenation.
2025-01-27 13:35:17 +10:00
Stenzek
0665cb5306
FullscreenUI: Further refine achievements login dialog
2025-01-27 13:34:45 +10:00
Stenzek
5630f3958b
Qt: Fix loading webp images on Windows
2025-01-26 14:01:42 +10:00
Stenzek
0e3668a7bb
GameList: Show achievement information in game list
2025-01-26 13:49:08 +10:00
Stenzek
6512ed8a8c
Achievements: Add offline tracking of progress and hash library
2025-01-26 13:49:08 +10:00
Stenzek
d4b0b7fc29
Achievements: Include rc_client version in user agent
2025-01-26 13:49:08 +10:00
Stenzek
6a09d6ecda
Achievements: Don't store hash as a string
...
This is needed to store achievement metadata in the game list.
2025-01-26 13:30:26 +10:00
Stenzek
1bfc4b6e6c
dep/rcheevos: Update to 08999e0
2025-01-26 13:30:23 +10:00
Stenzek
21aa6ead5f
Scripts: Add script to download/generate achievement database
2025-01-26 00:09:44 +10:00
Stenzek
ca509a8b97
StringUtil: Add fixed-length DecodeHex()
2025-01-25 22:35:06 +10:00
Stenzek
543704d57c
HTTPDownloader: Drop some log messages to debug
2025-01-25 22:35:06 +10:00
Stenzek
2b7a4f8d19
Qt: Avoid game list refresh on shutdown
...
We only need to invalidate the entries that have had their play times
changed, not the entire list.
2025-01-25 19:45:42 +10:00
Stenzek
4e97420b3b
InputManager: Switch to SDL3
2025-01-24 15:54:31 +10:00
Stenzek
573b2eb529
SPU: Move device failure message to OSD
2025-01-24 14:54:57 +10:00
Stenzek
9666abc172
FullscreenUI: Hook up to disc change hotkey
2025-01-24 13:47:55 +10:00
JukePlz
9096402a30
GameDB: Rakugaki Showtime does not support analog mode ( #3358 )
...
Only supports vibration.
2025-01-24 13:10:32 +10:00
Stenzek
dc5f85a34e
System: Display safe mode warning when toggling on
2025-01-24 12:50:35 +10:00
Anderson Cardoso
807094d627
Atualização Português do Brasil ( #3357 )
...
Atualizado para a última versão
2025-01-23 12:38:43 +10:00
Stenzek
13c7b8542d
GPUThread: Fix starting big picture mode
2025-01-23 12:37:26 +10:00
Stenzek
4da1f613b6
System: Simplify CD speedup warnings
2025-01-23 12:22:32 +10:00
Stenzek
df8822760a
GPU/HW: Further tweaks to replacement alpha handling
...
We can't simply clear the alpha channel unconditionally here, because that
would result in any black pixels with zero alpha being transparency-culled.
Instead, we set it to a minimum value (2/255 in case of rounding error, I
don't trust drivers here) so that transparent polygons in the source still
set bit 15 to zero in the framebuffer, but are not transparency-culled.
Silent Hill needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping technique.
2025-01-23 12:12:58 +10:00
Stenzek
9113a6e6a6
Qt: Add 'Multiple Devices' to automatic mapping
...
Also populate the "current device" label with the device from
the config when running the setup wizard, instead of always setting
the label to Keyboard.
2025-01-22 18:38:37 +10:00
Stenzek
b08ab9f712
Qt: Fix border overlay export button
2025-01-22 18:38:37 +10:00
Stenzek
d395be07ee
Qt: Fix global setting showing incorrectly for int-list
2025-01-22 18:38:37 +10:00
Stenzek
89504b0184
GPUThread: Push settings through FIFO
...
Saves the std::function heap allocation.
2025-01-22 18:38:37 +10:00
Stenzek
f045a1742d
GPUThread: Fix order of updating state
...
Fixes unoverwritten textures not dumping on system shutdown.
2025-01-22 18:38:37 +10:00
Stenzek
8eaa1f312d
GPU: Fix overlay destination alpha with postfx
...
Also don't assume the image has premultiplied alpha.
2025-01-22 18:38:37 +10:00
Stenzek
0129679bb0
GPU: Reduce overdraw when using overlays
...
Clear the four borders individually instead of a blit over the
entire texture.
2025-01-22 18:38:37 +10:00
Stenzek
0166939609
PostProcessing/GLSL: Clear alpha to 1.0
2025-01-22 18:23:12 +10:00
Stenzek
be75a97efe
GPUDevice: Fix swap chain clear colour normalization
2025-01-22 18:23:11 +10:00
Stenzek
af58740f5d
System: Always display OSD warning messages
...
I regretted what I did in f2720b98dd
less than a week after I pushed the change.
As a compromise, only display the unsafe settings warnings on startup.
2025-01-22 18:23:10 +10:00
Stenzek
4e588bb6c1
GPU: Fix incorrect interface for postfx config
2025-01-21 20:55:26 +10:00
Stenzek
78f6e11b91
GPUThread: Skip debug window update on Android
2025-01-21 20:22:10 +10:00
Stenzek
19ca9cb47d
GPU/HW: Use texture loads for native resolution
...
Hopefully work around sampling precision issues in older AMD drivers
and Mali Midgard if we're lucky. But I don't have anything this old
to verify with.
2025-01-21 20:15:07 +10:00
Stenzek
080eccd8fc
GPUThread: Shutdown instead of panicing on switch failure
2025-01-21 20:12:38 +10:00
Stenzek
9c4b2112ae
GPU: Fix incorrect screen draw rect
...
Fixes loading screen in Alundra 2, as well as incorrect effective
PAR when using None crop mode.
2025-01-21 19:54:54 +10:00
Stenzek
fb3e290133
GPUDevice: Move exclusive fullscreen to features
...
Also fixes it not enabling in D3D12 renderer.
2025-01-21 19:12:44 +10:00
Stenzek
389276bb03
GPUDevice: Normalize supports_texture_buffers => texture_buffers
2025-01-21 19:06:59 +10:00
Stenzek
9d4789e082
FullscreenUI: Fix blank screen flicker starting game
...
Also returns to whichever menu the system boot was initiated from.
2025-01-20 23:17:24 +10:00
Stenzek
17b0da7283
GameList: URL encode custom properties paths with brackets
...
Fixes custom properties not applying on restart to games with
brackets in their paths.
2025-01-20 21:59:24 +10:00
Stenzek
4b20fc6922
Path: Fix several errors in URLEncode/Decode and add tests
2025-01-20 21:44:44 +10:00
Stenzek
78902d7632
FullscreenUI: Fix several more unsafe reads
2025-01-20 19:00:51 +10:00
Stenzek
cc0ccf2648
Data: Update resources
2025-01-20 17:24:36 +10:00
Stenzek
f219b47e98
FullscreenUI: Use constant width/height scale on Android
...
Fixes achievement notifications being differently sized
depending on the screen rotation.
2025-01-20 00:01:46 +10:00
Stenzek
7c2488c942
PostProcessing/GLSL: Fix image moved off-screen with alignment
2025-01-19 21:40:38 +10:00
Stenzek
c03b6f3d84
Misc: Replace isspace() usage with StringUtil::IsWhitespace()
...
Avoids the UB if the character is negative (e.g. reading from a binary
file), as well as locale-specific rubbish.
2025-01-19 21:29:14 +10:00
Stenzek
21b167d382
CDImage: Tidy up Open() method
2025-01-19 21:29:14 +10:00
Stenzek
7905793ae0
GPU: Use screen alignment for overlay instead of display rect
2025-01-19 21:13:16 +10:00
Stenzek
8c5c0e6114
Common: Fix Vector2->Vector4 zero-extend constructor
...
And add loadl(const GSVector2i&) as an easier-to-read overload.
2025-01-19 21:13:16 +10:00
Stenzek
ade8bf7b3b
GPU: Fix overlay+postprocessing combination
2025-01-19 21:13:16 +10:00
Stenzek
9fdeeb3fb6
GPU: Add alpha blending support to overlay
2025-01-19 16:37:51 +10:00
Stenzek
9b8d2a88de
System: Required changes for Android
2025-01-19 15:31:58 +10:00
Stenzek
e1cbb50c64
GPU: Fix various capture/screenshot issues
...
- Simplify functions for rendering display.
- Post-processing should only when the target size matches the window.
Otherwise the shaders are constantly recompiled.
- Include border overlay in capture/screenshots when above condition
is satisfied.
- Relax video alignment size when using screen resolution + auto.
- Fix "Internal Resolution (Uncorrected)" capture mode.
2025-01-19 13:42:38 +10:00
Stenzek
725dcea05a
GPU: Fix crash toggling border overlays
2025-01-19 12:25:19 +10:00
Stenzek
6131ddbefe
GPU: Fill in unused/padded area in overlays
2025-01-18 22:59:49 +10:00
Stenzek
88b43370dc
GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE
2025-01-18 22:59:49 +10:00
Stenzek
d62261e7a4
GPUDevice: Allow nested GL_SCOPE macros
2025-01-18 22:59:49 +10:00
Stenzek
7fcf0a3283
README: Update feature list for 2025
2025-01-18 22:59:48 +10:00
Stenzek
313f653fe0
Data: Add one example overlay
2025-01-18 22:59:48 +10:00
Stenzek
e0a9bbe600
PostProcessing: Move into GPU presenter
...
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
2025-01-18 22:59:48 +10:00
Stenzek
d589696eff
PostProcessing: Get rid of GPU-dependent globals
2025-01-18 22:59:48 +10:00
Stenzek
338d29d271
GPUDevice: Move empty/null texture to base class
2025-01-18 22:59:48 +10:00
Stenzek
609fa5c7d7
GPUDevice: Add sampler cache to base class
...
Removes per-backend bookkeeping in D3D12 and Vulkan.
2025-01-18 22:59:48 +10:00
Stenzek
da13579356
GPU: Align presenter/backends to cache line
2025-01-18 22:59:48 +10:00
Stenzek
dd9788262e
GPU: Refactor display presentation workflow
...
Adds the ability to set overlays, and fixes postfx with prerotation.
2025-01-18 22:59:48 +10:00
Stenzek
6cba825bac
System: Add fatal error shutdown path
...
Switch to a null backend and shut down the system instead of crashing.
2025-01-18 22:59:48 +10:00
Stenzek
d52bf795e4
GPU: Split backend into Backend+Presenter
2025-01-18 22:59:48 +10:00
Stenzek
8f19ac2dee
System: Set rapidyaml error handlers on startup
...
That way it can be used in multiple places.
2025-01-18 22:59:48 +10:00
Stenzek
08d2586a86
System: Allow host to set async worker count
...
For regtest.
2025-01-18 22:59:48 +10:00
Stenzek
e41f179108
PostProcessing: Fix erroneous reload message
2025-01-18 22:59:48 +10:00
Stenzek
1481c1d231
System: Post-processing is shut down on GPU thread
2025-01-18 22:59:48 +10:00
Stenzek
b9822602b2
FullscreenUI: Show game icons in game list
2025-01-18 22:59:48 +10:00
Stenzek
f98b904c50
FullscreenUI: Add 'Set Cover Image' to game list
2025-01-18 22:59:48 +10:00
Stenzek
7cc47551a4
FullscreenUI: Fix parent scroll resetting on directory change
2025-01-18 22:59:48 +10:00
Stenzek
e34d23c8e7
FullscreenUI: Implicitly close non-multichoice dialogs
...
Also fixes disc swap using a multichoice instead of single.
2025-01-18 22:59:47 +10:00
Stenzek
a7ab53f02c
GPU: Fix GLSL ES compile error with weave deinterlacing
2025-01-18 22:59:47 +10:00
Stenzek
43e7be902c
Misc: Add missing error reporting to a couple of WriteBinaryFiles()
2025-01-18 22:59:47 +10:00
Stenzek
227c249d7f
FullscreenUI: Skip SVG prefix if image is not a SVG
2025-01-18 22:59:47 +10:00
Stenzek
c34dda39b7
FullscreenUI: Fix invalidating images with size hints
2025-01-18 22:59:11 +10:00
Stenzek
e8a4296fd6
FullscreenUI: Add missing settings lock acquire
2025-01-18 22:59:10 +10:00
Stenzek
e94973cd28
FullscreenUI: Fix disc swap running on GPU thread
2025-01-18 13:48:05 +10:00
Stenzek
d054d76a76
FileSystem: Add Error to CopyFilePath()
2025-01-18 13:48:05 +10:00
Stenzek
feeb8d9e56
CI: Fix Flatpak manifest URL
2025-01-17 20:22:03 +10:00
Stenzek
fbb63a81a8
FullscreenUI: Change default background and add Strobe
2025-01-17 16:05:24 +10:00
Stenzek
7deaaa8b26
FullscreenUI: Use ImGui dialogs for boot failure
2025-01-17 14:30:22 +10:00
Stenzek
e554456a00
System: Fix blank display on pause-on-start
2025-01-17 14:20:37 +10:00
Stenzek
3be4f1983d
GPU: Fix playback of VRAM updates during draws
2025-01-17 13:22:40 +10:00
Stenzek
bf7ca1951e
Qt: Fix game list search box oversizing
2025-01-17 12:56:06 +10:00
Anderson Cardoso
2957f55450
Atualização Português do Brasil ( #3356 )
...
Atualizado para a última versão
2025-01-17 13:56:32 +10:00
Stenzek
092b2803c5
GPU/HW: Flipping the mask bit test should flush
2025-01-16 23:50:40 +10:00
Stenzek
cd8a160d8d
GPU/HW: Clear alpha channel in opaque replacements
...
This is the value for bit15 in the framebuffer. Silent Hill
needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping
technique.
2025-01-16 23:25:24 +10:00
Stenzek
a0c075e079
CI/Flatpak: Bump to SDL2 2.30.11
...
Apparently I forgot to do this.
2025-01-16 22:13:04 +10:00
Stenzek
add76c267a
Achievements: Fix request spam downloading own badge icon
2025-01-16 22:13:02 +10:00
Stenzek
c4a7456689
GPU/SW: Use no_unique_address for potentially-unused varyings
2025-01-16 22:13:02 +10:00
Stenzek
804b8ff777
CDROM: Remove redundant min()
2025-01-16 21:45:34 +10:00
Stenzek
10de915ae0
System: Remove 'sync_to_host_with_vsync'
...
Disabling the throttler with threaded rendering just leads to the CPU
thread pushing multiple frames, and getting backpressured from the GPU
thread. In other words, input lag.
2025-01-16 21:45:30 +10:00
Stenzek
074a8a2653
GPUThread: Fix input OSD with threaded rendering off
2025-01-16 21:38:45 +10:00
Stenzek
f6f709bcc5
System: Fix vsync preventing fast forward/turbo
2025-01-16 21:14:21 +10:00
Stenzek
0507054675
Common: Add vector rsize()
2025-01-16 21:01:30 +10:00
Stenzek
93771981a6
FullscreenUI: Add sort alphabetically option to cheat page
2025-01-16 13:47:09 +10:00
Stenzek
79245b6cd6
FullscreenUI: Make footer text background semitransparent
2025-01-16 01:14:22 +10:00
Stenzek
57f3fee28c
Common: Further optimize alltrue()/allfalse() on ARM
2025-01-16 00:43:33 +10:00
Stenzek
0189e1ef81
Common: Fix vector allfalse() on ARM32
2025-01-15 23:53:48 +10:00
Stenzek
45b500bc2c
GPU/HW: Fix draw call count spiking in some scenarios
2025-01-15 22:50:29 +10:00
Stenzek
3687697d0e
CPU/CodeCache: Only reset used portion of buffer
...
Saves writing 48MB every reset.
2025-01-15 21:02:56 +10:00
Stenzek
1952869cdc
Cheats: Author field should be exported
2025-01-15 21:02:56 +10:00
Daniel Nylander
68d9971171
Updated Swedish translation ( #3355 )
2025-01-15 21:02:40 +10:00
Stenzek
050bda8cd2
FullscreenUI: Fix scroll reset on resume state popup
2025-01-14 21:07:00 +10:00
Stenzek
135d99ac17
FullscreenUI: Fix incorrect help text
2025-01-14 21:07:00 +10:00
Stenzek
7973a91438
FullscreenUI: Make menu item backgrounds slightly transparent
...
Blends with background.
2025-01-14 21:07:00 +10:00
Stenzek
2e95667ec2
Qt: Fix returning to desktop mode from Big Picture
2025-01-14 20:51:13 +10:00
Stenzek
bbb1befa43
RegTest: Build fix
2025-01-14 20:51:13 +10:00
Stenzek
2fd89403f8
FullscreenUI: Name landing icon files after action
2025-01-14 19:05:18 +10:00
Stenzek
3130e16438
FullscreenUI: Add user-selectable backgrounds
2025-01-14 18:59:42 +10:00
Stenzek
ccb2b61444
FullscreenUI: Fix incorrect back button
2025-01-14 16:33:24 +10:00
Stenzek
1aa1b5a7ec
Qt: Make main toolbar editable
2025-01-14 16:33:24 +10:00
Anderson Cardoso
6a6d36267d
Atualização Português do Brasil ( #3354 )
...
Atualizado para a última versão.
2025-01-14 13:53:37 +10:00
Stenzek
880c76da24
Qt: Fix columns being hidden after editing cheats
2025-01-14 13:53:09 +10:00
Stenzek
3a13806f73
Hotkeys: Fix Toggle OSD hotkey
2025-01-14 13:49:49 +10:00
Stenzek
88e18a8659
Image: Fix crash on loading corrupted JPEG file
2025-01-14 13:29:14 +10:00
Stenzek
da1590ed5f
Qt: Fix cheats sort button tooltip
2025-01-13 23:49:59 +10:00
Stenzek
6db1dbbe02
GameList: Don't return nonexistant path on icon extract fail
2025-01-13 23:49:09 +10:00
Stenzek
33c0674a9f
Qt: Remove unused struct
2025-01-13 23:18:52 +10:00
Stenzek
5aa23fa6dc
CI: Only pin to major version of actions
2025-01-13 22:50:39 +10:00
Stenzek
991405ce06
Qt: Add search and sorting to cheat list
2025-01-13 22:45:59 +10:00
Stenzek
0dc257abe4
System: Set time constraints for GPU thread on MacOS
...
Fixes erratic frame times.
2025-01-13 19:51:35 +10:00
Stenzek
d3854d095e
AnalogController: Use variant vibration icon for large motor
2025-01-13 19:49:56 +10:00
Stenzek
dc58d85b51
Data: PromptFont additions by KamFretoZ
2025-01-13 19:47:43 +10:00
Stenzek
f6c7681ef0
ImGuiOverlays: Double buffer input OSD and add vibration
2025-01-13 16:49:31 +10:00
Stenzek
dd7fd32501
Controller: Add GetVibrationMotorState()
2025-01-13 16:49:14 +10:00
Stenzek
aaf2a4b614
InputManager: Adjust scope of constants
2025-01-13 16:35:40 +10:00
Stenzek
3476140ba2
GPUThread: Add BeginASyncBufferCall()
2025-01-13 16:08:20 +10:00
Stenzek
462a4a3b50
Controller: Refactor so that GetControllerInfo() can't return null
2025-01-13 16:07:43 +10:00
Stenzek
062776c1c7
ImGuiManager: Map left stick to dpad
2025-01-13 14:28:39 +10:00
Stenzek
c45e59fe22
SDLInputSource: Arrays to std::array and forward generic axis
2025-01-13 14:28:28 +10:00
Stenzek
21aef088ed
XInputSource: Arrays to std::array and forward generic axis
2025-01-13 14:25:51 +10:00
Stenzek
9d3c56fe6c
ImGuiManager: Fix data races in input forwarding
2025-01-13 13:52:07 +10:00
Stenzek
17e8930e94
ImGuiManager: Pack state based on thread access
2025-01-13 13:33:15 +10:00
Stenzek
3621705933
Achievements: Ensure loading old states behave the same as new
2025-01-13 13:13:15 +10:00
Stenzek
8f39dbb464
Achievements: Fix race condition invalidating images
2025-01-13 13:03:41 +10:00
Stenzek
2f854de9d0
Qt: Invalidate FSUI cover cache when cover changed
2025-01-13 12:54:18 +10:00
Stenzek
738c96ffb3
FullscreenUI: Fix slot disappearing after delete in save state menu
2025-01-13 12:44:11 +10:00
Stenzek
ea82dacb0e
FullscreenUI: Fix a couple of GPU thread race conditions
...
State saving/loading, memory card state read on shutdown.
2025-01-13 12:44:06 +10:00
Stenzek
a422e06628
Qt: Fix incorrect InitialSortOrderRole use
2025-01-12 21:44:05 +10:00
Stenzek
d3ee12d358
Achievements: Login error notification should be translatable
2025-01-12 19:16:22 +10:00
Stenzek
19ee37cd10
FullscreenUI: Render notifications on top of OSD
2025-01-12 19:14:59 +10:00
Stenzek
035762af94
System: Fix subimage change OSD message
2025-01-12 19:03:53 +10:00
Stenzek
be7cff5964
CDROM: Fix loading of subimage SBI files
2025-01-12 19:03:48 +10:00
Stenzek
e4dea69713
System: Drop state load OSD duration to quick
2025-01-12 17:50:33 +10:00
Stenzek
e43d7046ba
Achievements: Attempt relogin on system boot
...
And display an error notification if login fails, instead of
invalidating the token.
2025-01-12 17:50:33 +10:00
Stenzek
0f76543685
Achivements: Set rc_client log level from host log level
2025-01-12 16:54:58 +10:00
Stenzek
ce0689687c
Qt: Fix editing first controller preset
2025-01-12 02:09:55 +10:00
Stenzek
c43533f8d8
FullscreenUI: Extend achievement overlays to screen margins
...
Fixes overlays getting caught in rounded corners on Android.
2025-01-12 01:02:58 +10:00
Stenzek
ab790ed54b
Common: Fix ARM32 build (again)
2025-01-12 00:25:48 +10:00
Stenzek
ee1da343ab
GPU/HW: Use default initialization for BatchConfig
...
Reduce the risk of below...
2025-01-12 00:03:45 +10:00
Stenzek
9779cee934
GPU/HW: Ensure texture window bits are initialized
...
Fixes broken rendering after loading state or switching renderer in some
games, e.g. GTA2.
2025-01-12 00:03:18 +10:00
Stenzek
9c35b0e76d
FullscreenUI: Get rid of Timer global
2025-01-11 23:32:21 +10:00
Stenzek
36590f3c71
InputManager: Fix crash on controller connect on Windows
2025-01-11 23:29:55 +10:00
Stenzek
6785285f31
Qt: Fix game list toolbar/view menu desync
2025-01-11 23:29:40 +10:00
Stenzek
54780d4fbf
Qt: Fix fullscreen state stuck after exit
2025-01-11 21:37:39 +10:00
Stenzek
348e33562e
Qt: Fix BP start/stop menu item after first activation
2025-01-11 21:34:20 +10:00
Stenzek
234e1f721f
FullscreenUI: Improve controller settings page
...
- Add 'Clear Bindings' menu item.
- Show icons in controller types.
- Add confirmation to Reset Settings.
2025-01-11 21:29:04 +10:00
Stenzek
d6ce322eba
Controller: Use additional icons
2025-01-11 20:51:16 +10:00
Stenzek
9971b9e059
Data: Update PromptFont with KamFretoZ's changes
2025-01-11 20:41:26 +10:00
Stenzek
e6c0725656
InputManager: Hold lock while manipulating devices/sources
...
Since we're enumerating on the GPU thread now, need to protect it.
2025-01-11 20:28:00 +10:00
Stenzek
d3bee3ce67
Qt: Rename 'Input Profile' to 'Controller Preset'
...
Hopefully more noob-proof?
2025-01-11 20:25:12 +10:00
Stenzek
e4c11aa905
Qt: Separate controller settings to global and profiles
2025-01-11 20:25:11 +10:00
Stenzek
2d63b34d48
Qt: Add icons/decorations to input devices
2025-01-11 20:25:11 +10:00
Stenzek
2298227054
FullscreenUI: Add binding of vibration motors
2025-01-11 20:25:11 +10:00
Stenzek
6f9caa6b12
InputManager: Add proper binds for vibration motors
...
Instead of the janky "vibration capabilities" flag.
Fixes the "Clear Mappings" button not applying to vibration motors.
2025-01-11 20:25:11 +10:00
Stenzek
13b85728a0
Qt: Refactor input device/motor tracking
...
Remove multiple sources of truth.
2025-01-11 20:25:11 +10:00
Stenzek
844287b722
FullscreenUI: Fix scrollbar on choice dialog at some screen sizes
...
e.g. game list right click
2025-01-11 20:25:11 +10:00
Stenzek
4b0bb9f70d
FullscreenUI: Increase input dialog padding
...
Way too small.
2025-01-11 20:13:53 +10:00
Stenzek
4af5e96ff6
Controller: Remove analog-mode-start OSD message
...
It's arguably not very useful, and the sticks are mapped to the
dpad in digital mode anyway.
2025-01-11 15:15:01 +10:00
Stenzek
440aaf2644
FullscreenUI: Modernize achievement popup a bit
2025-01-11 15:07:17 +10:00
Stenzek
05b0b03fd6
Cheats: Order special characters before alpha characters
2025-01-11 12:51:33 +10:00
Stenzek
93a7e7cef5
Cheats: Add bounds check to 5107/5147
2025-01-11 12:40:46 +10:00
Anderson Cardoso
c98dbb9d9e
Atualização Português do Brasil ( #3353 )
...
Atualizado para a última versão.
2025-01-11 12:37:16 +10:00
PugsyMAME
a26cac18e9
Cheats: Added register cheat types 5107 & 5147 ( #3352 )
...
This is new cheat type uses the general purpose cheat registers in a relative easy method to allow arrays of arrays cheats to be quickly created and will also cut down massively on cheats. For instance this method allows the following 15 cheats for Vandal Hearts II which would otherwise need 18886 separate cheats to replicate:
#Technique Slot Modifier\[MASTER] Select Slot Number for following cheats to act on (1 - 1349)
518500F1 001CF3C3
514500F2 0000000F
514500F3 0000????
514500F4 0000D0D0
OptionRange = 1:1349
#Technique Slot Modifier\Select Weapon
510700F1 000000??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 1 Learned
510700F1 00020001
#Technique Slot Modifier\Select Technique 1
510700F1 000300??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 2 Learned
510700F1 00040001
#Technique Slot Modifier\Select Technique 2
510700F1 000500??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 3 Learned
510700F1 00060001
#Technique Slot Modifier\Select Technique 3
510700F1 000700??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 4 Learned
510700F1 00080001
#Technique Slot Modifier\Select Technique 4
510700F1 000900??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 5 Learned
510700F1 000A0001
#Technique Slot Modifier\Select Technique 5
510700F1 000B00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 6 Learned
510700F1 000C0001
#Technique Slot Modifier\Select Technique 6
510700F1 000D00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\100% (Max) Technique Learned
510700F1 000E0064
2025-01-11 12:37:03 +10:00
Stenzek
ea4e756512
Data: Update SDL Game Controller DB
2025-01-10 20:44:04 +10:00
Stenzek
ee33044f3d
InputManager: Fix SDL sub-options not copying to profile
2025-01-10 20:42:17 +10:00
Stenzek
7ac4a85765
InputManager: Fix per-bind sensitivity/deadzone not copying to profile
2025-01-10 20:14:21 +10:00
Stenzek
ccfc60ec94
GPU/HW: Remove extra barrier on VRAM download
...
Seems to work around download texture corruption on AMD/Vulkan/Windows.
2025-01-10 20:06:56 +10:00
Stenzek
18c90718c6
GPU/SW: Skip pixel load if none preserved
...
~12% performance improvement on Cortex-A35.
2025-01-10 18:46:05 +10:00
Stenzek
1320d9b456
Common: Use __builtin_shufflevector() for NEON blend()
2025-01-10 17:12:45 +10:00
Stenzek
29934d62c4
System: Improve rewind behaviour
...
- Fix crash when rewinding before first state is saved.
- Always save a rewind state immediately after normal save state load.
- Don't toss the last rewind state when rewinding, that way there is
always at least one state to rewind to.
2025-01-09 23:46:06 +10:00
Stenzek
d25cffebd5
GPU/HW: Disable depth testing with semitransparency
...
But provide an option to enable it.
2025-01-09 21:45:14 +10:00
Stenzek
d9c9b3038d
GPU/HW: Fix ROV depth being written with semitransparency
2025-01-09 21:21:12 +10:00
Stenzek
7d2898b94c
GPU/HW: Exclude 2D polygons from depth buffer
...
Fixes UI getting obscured in Kingsley's Adventure.
2025-01-09 21:21:12 +10:00
Stenzek
1c9b9ca37a
GPUThread: Restore context after backend creation
...
Might help with random VRAM loss? I can't seem to reproduce it now..
2025-01-09 21:21:12 +10:00
Stenzek
40589dcd93
Settings: Add advanced option to set delay for max CD speedup
...
Affects both seeks and reads.
2025-01-09 21:21:12 +10:00
Stenzek
4449ae7904
Settings: Rearrange fields to avoid padding
2025-01-09 21:21:12 +10:00
Stenzek
9b339d4bff
PostProcessing: Remove StageCount key for game settings
...
Potentially removes the ini file if it's otherwise empty.
2025-01-09 21:21:12 +10:00
Stenzek
2b4e60a5bf
FullscreenUI: Fix loading screen font
2025-01-09 21:21:12 +10:00
Stenzek
bed3dd6950
FullscreenUI: Use span for DrawIntListSetting()
2025-01-09 17:54:12 +10:00
Stenzek
b76ebd2a7b
FullscreenUI: Fix scrollbar rounding in choice dialogs
2025-01-09 17:53:52 +10:00
Stenzek
561397a53c
CDROM: Add 'maximum' read speedup option
...
"Instant" seek is now renamed to Maximum as well, for consistency.
2025-01-09 15:23:47 +10:00
Anderson Cardoso
0ad0859e9d
Atualização Português do Brasil ( #3351 )
...
Atualizado para a última versão
2025-01-09 15:23:25 +10:00
Stenzek
fc8fbd8f08
Qt: Disable shared memcard settings outside of shared mode
2025-01-08 16:36:05 +10:00
Stenzek
08a3c31bff
CMake: Fix scmversion PRE_BUILD warning
2025-01-08 15:34:21 +10:00
Stenzek
87743c776d
FullscreenUI: Fix crash reloading postfx shaders
2025-01-08 15:29:56 +10:00
Stenzek
45afc8f7b1
OpenGLDevice: Add map-based stream buffer paths
...
MapAndSync ends up around 25% faster on ancient Mali drivers without
ARB_buffer_storage support.
2025-01-08 14:14:06 +10:00
Stenzek
1daa60c64d
GPU: Use tristrips for presentation as well
2025-01-08 00:14:15 +10:00
Stenzek
670dc461c1
GPU/HW: Slight re-shuffling of field offsets
...
Free up some bits in the middle.
2025-01-07 23:20:26 +10:00
Stenzek
0030bc2699
GPUDevice: Ensure 16 byte minimum UBO alignment
2025-01-07 23:20:25 +10:00
Stenzek
4c801c3ff3
GPUDevice: Move size-matches check into ResizeTexture()
2025-01-07 23:20:25 +10:00
Stenzek
b9186139d0
GPU/HW: Use sized tristrips instead of fullscreen quads
2025-01-07 23:20:25 +10:00
Stenzek
9bc5ffe091
Common: Add Vector4i xyxy(Vector2i)
2025-01-07 23:20:25 +10:00
Stenzek
1063c3da7f
Qt: Add 'Enable Touchpad' to Controller Settings
...
Have to shuffle a few other things around to fit in 768p.
2025-01-07 13:42:45 +10:00
Stenzek
0a124ee839
SDLInputSource: Support forwarding touchpad to pointer
2025-01-07 13:40:42 +10:00
Stenzek
2b7b3d8729
SDLInputSource: Allow inverting pad axes
...
Not really sure where this would happen, but whatever.
2025-01-07 13:01:37 +10:00
Stenzek
dacbb7c718
Qt: Behaviour -> Behavior
...
US English is used everywhere else, consistency > *.
2025-01-07 12:50:48 +10:00
Stenzek
6318223f58
Qt: Remove Apperance/Update settings from Game Properties
2025-01-07 12:48:27 +10:00
Stenzek
092e819a07
ImGuiFullscreen: Move texture loading to async tasks
...
Two threads instead of one, speeds things up a bit.
2025-01-07 12:40:08 +10:00
Stenzek
cae1ddc971
GPU: Ensure batches are flushed before presenting frame
...
Fixes occasional assertion failing when using the debugger.
2025-01-07 12:28:15 +10:00
Stenzek
dc9cdddd4c
Qt: Add zst/xz GPU dumps to file filter
2025-01-06 21:18:13 +10:00
Stenzek
0960160589
System: Don't check for subchannel with GPU dump
2025-01-06 21:17:27 +10:00
Stenzek
1765590a6f
Qt: Add 'Disable Window Rounded Corners' option
2025-01-05 16:39:57 +10:00
Stenzek
9f41ef9eac
Scripts: Add release commit generation script
2025-01-05 16:00:15 +10:00
Stenzek
5ee069fc63
FullscreenUI: Add option to display PS buttons instead of Xbox
2025-01-05 16:00:15 +10:00
Stenzek
4d6124d41b
Platform: Fix AppImage dbus library mismatch
2025-01-05 14:08:22 +10:00
Stenzek
a5d90c0b22
Deps: Bump to SDL2 2.30.11
2025-01-04 21:18:34 +10:00
Stenzek
6043b2331f
Platform: Fix incorrect dbus shared library name
...
Fixes screensaver inhibit on Linux.
2025-01-04 21:14:46 +10:00
Stenzek
886040b257
Qt: Display 'No Image' instead of 0x0 in status
2025-01-04 19:21:47 +10:00
Stenzek
8353a33e89
X11Tools: Fix refresh rate query failing with XLib handle
2025-01-04 18:35:15 +10:00
Stenzek
076f4a6293
Qt: Fix delay in progress dialog opening
...
Applies to updater, verify, etc.
2025-01-04 16:59:33 +10:00
Stenzek
920f25427e
Qt: Simplify Fullscreen UI state tracking
...
Fixes application closing if the system was shut down while fullscreen.
2025-01-04 16:09:35 +10:00
Stenzek
78ccbc710c
Cheats: Fix error while exporting
2025-01-04 12:52:26 +10:00
Anderson Cardoso
548f1da5af
Atualização Português do Brasil ( #3350 )
2025-01-04 12:51:08 +10:00
Stenzek
9054801341
ImGuiManager: Update viewport and display size
...
Fixes the single frame of incorrect draw size when resizing
the window with the Big Picture UI.
2025-01-03 20:16:38 +10:00
Stenzek
80855090d5
Qt: Rewrite cover loading/generation
...
This was always wrong, QPixmaps shouldn't be manipulated outside of
the UI thread, and it used to crash in debug builds.
Also uses a placeholder image instead of a black image while covers
are loading/generating.
2025-01-03 20:16:38 +10:00
Stenzek
db14824d61
System: Use task queue for saving states/screenshots/gpudumps
...
System shutdown no longer needs to block. Gets rid of the slight
hitch when shutting down and saving state with the Big Picture UI.
2025-01-03 20:16:38 +10:00
Stenzek
547601559c
Common: Add TaskQueue class
2025-01-03 20:16:37 +10:00
Stenzek
52e6e8ff1e
PostProcessing: Compile warning fix
2025-01-03 18:19:12 +10:00
Stenzek
f9bb413a40
Qt: Enable clear button on hotkey search
2025-01-03 15:28:43 +10:00
Stenzek
dda10d3576
Qt: Add search box to hotkey settings
2025-01-03 14:58:50 +10:00
Stenzek
b2c8d25638
GPUBackend: Only display CPU thread blocked messages if queueing
2025-01-03 14:49:53 +10:00
Stenzek
88cd086633
Cheats: Eliminate extra newlines during code editing
2025-01-03 13:36:58 +10:00
Daniel Nylander
e096827df8
Updated Swedish translation ( #3349 )
2025-01-03 13:36:40 +10:00
Stenzek
e08dda0a0a
CPU: Declare state with constinit
2025-01-02 21:42:41 +10:00
Stenzek
87e367076d
PostProcessing: Get rid of Timer global
2025-01-02 21:40:01 +10:00
Stenzek
ba15a76d7b
ImGuiManager: Pack state in struct
2025-01-02 21:33:53 +10:00
Stenzek
d3fe1dfc2c
ImGuiManager: Separate debug and OSD fonts
...
Don't need to rasterize the former if it's not used, and saves blowing
up the debug window font size if the OSD scale is not 100%.
2025-01-02 21:25:25 +10:00
Stenzek
fc5553a8c7
GTE: Improve reverse transform freecam
...
Transform the move direction, that way it behaves more FPS-camera like.
2025-01-02 20:56:22 +10:00
Stenzek
90cb266886
Common: Small tidy-up and constexpr-ify GSMatrix4x4
2025-01-02 20:52:19 +10:00
Stenzek
83b4757788
Qt: Controller Test should be disabled while running
2025-01-02 02:11:50 +10:00
Stenzek
08cd649187
InputManager: Fix pointer-bound bind movement
...
i.e. psmouse
Regression from c4e0e7fade
2025-01-02 02:10:31 +10:00
Stenzek
cd873eb6c1
GTE: Add 'Reverse Transform Order' option to freecam
2025-01-02 02:09:02 +10:00
Stenzek
3a64c5e4b3
FullscreenUI: Improve field alignment in achievements login
2025-01-02 01:07:18 +10:00
Stenzek
b21312867b
FullscreenUI: Fix popup sizes for postfx settings
2025-01-02 01:07:11 +10:00
Stenzek
179e2f1999
FullscrenUI: Fix field spacing scaling in game list view
2025-01-02 00:52:40 +10:00
Stenzek
0fdf984b71
GTE: Disable freecam on Android
...
Freecam is disabled on Android because there's no windowed UI for it.
And because users can't be trusted to not crash games and complain.
2025-01-02 00:38:29 +10:00
Stenzek
e036318559
Qt: Add 'Controller Test' to tools menu
2025-01-02 00:31:15 +10:00
Stenzek
c11468b9f1
Qt: Drop log messages if rate is too high
...
Prevents the application locking up and memory usage going bananas
if log messages do end up spammed at crazy rates.
2025-01-02 00:14:11 +10:00
Stenzek
37e5e64ddc
System: Move state display updates to call sites
...
Fixes black frames when changing settings with runahead/rewind enabled.
2025-01-01 23:05:08 +10:00
Stenzek
f3b7686457
System: Fix crash with memory save states + renderer switch
2025-01-01 22:55:31 +10:00
Stenzek
5ac5a1d246
Hotkeys: Fix resolution scale with memory save states
2025-01-01 22:02:55 +10:00
Stenzek
1d63648d68
Qt: Forward text input to aux render windows
...
Fixes text input in freecam window.
2025-01-01 22:02:55 +10:00
Stenzek
dcd439e7d8
GTE: Add 'Free Camera' feature
2025-01-01 22:02:55 +10:00
Stenzek
22202f1607
Common: Fix vector blend32() and dot() on SSE2
2025-01-01 22:02:55 +10:00
Stenzek
d0e1efb1fd
Common: Add more GSMatrix ops
2025-01-01 21:28:16 +10:00
Stenzek
f51dda3e66
GPUDevice: Allow this-frame pooled textures when not uploading data
...
It won't break the render pass.
2025-01-01 19:38:48 +10:00
Stenzek
a08acdb93a
System: Improve texture recycling when changing rewind/runahead settings
...
Fix suprious failures when changing rewind settings when low on VRAM.
2025-01-01 19:33:01 +10:00
Stenzek
8605722cdf
GameDB: GTA does not support analog mode
2025-01-01 17:15:19 +10:00
Stenzek
57be62ffd1
FullscreenUI: Remove a couple of untranslated titles
2025-01-01 14:28:05 +10:00
Stenzek
884459d1cf
FullscreenUI: Fade alpha change when switching to postfx settings
2025-01-01 14:25:56 +10:00
Stenzek
ffef0c2e38
CPU/CodeCache: Don't compile invalid jumps via block links
2025-01-01 14:10:55 +10:00
Stenzek
d69d25431e
VulkanDevice: Hopefully fix init under Vulkan 1.0 drivers
2024-12-31 23:43:38 +10:00
Stenzek
f25302c847
CPU/Recompiler: Actually use fetch ticks for uncached EXP1
2024-12-31 17:29:40 +10:00
Stenzek
34f2600f99
CPU/Recompiler: Fix ICache update codegen on RISCV64
2024-12-31 16:12:19 +10:00
Stenzek
4c08c716c4
CPU/Recompiler: Fix dispatcher crash on RISCV64
2024-12-31 15:33:34 +10:00
Stenzek
a4b359672c
Common: Switch fastjmp.cpp asm to tabs
...
Consistency.
2024-12-31 15:33:17 +10:00
Stenzek
79b0533df2
Common: Fix RISC-V/64 fastjmp buffer size
2024-12-31 15:30:26 +10:00
Stenzek
b76618fdf4
System: Should call PGXP Reset not Initialize() in InternalReset()
2024-12-31 15:24:36 +10:00
Stenzek
1bf076c74f
VulkanDevice: Fix crash on shutdown if swapchain creation fails
2024-12-31 15:10:55 +10:00
Stenzek
e0877c1922
System: Add IsUsingPS2BIOS()
2024-12-31 14:58:31 +10:00
Stenzek
69826f2101
FullscreenUI: Fix incorrect section for Deinterlacing Mode
2024-12-31 14:15:42 +10:00
Stenzek
a3645f3173
GameDB: Gokujou Parodius Da! Deluxe Pack
2024-12-31 14:13:49 +10:00
Stenzek
7228f6f1cf
System: Don't fail startup if cpuinfo init fails
2024-12-30 18:11:56 +10:00
Stenzek
3c5db39ee4
GPU/SW: Remove polygon size checks from backend
...
It's already checked before the draw is handed off.
2024-12-30 18:11:52 +10:00
Stenzek
4d4523dc04
GPU: Use same early culling rules for lines as polygons
2024-12-30 18:11:52 +10:00
Stenzek
c5bd4101b3
GPU: Refactor and simplify deinterlacing
...
Both HW and SW deal with half-height buffers coming in now.
2024-12-30 14:36:17 +10:00
Stenzek
9cd9042563
CMake: Fix RISC-V building with LLVM
2024-12-30 02:58:16 +10:00
Stenzek
4e928d7ce1
Common: Work around LLVM LTO inline asm issue
...
LLVM bug 61991.
2024-12-30 02:57:22 +10:00
Stenzek
d65ae6ce00
Scripts: Add cross-compiled AppImage generator
2024-12-30 02:09:32 +10:00
Stenzek
401582bb2b
PlatformMisc: Load libdbus at runtime
...
The static library can't link to the ARM binary when cross-compiling.
2024-12-30 01:57:08 +10:00
Stenzek
a08bd43000
CMake: Fix incorrect message for cache line size
2024-12-30 01:57:08 +10:00
Stenzek
156b3f989b
Scripts: Add Linux cross-compile deps script
2024-12-30 01:57:07 +10:00
Stenzek
9cba1decad
GPU/HW: Compiler warning fix
2024-12-29 22:34:39 +10:00
Stenzek
468c907fd6
Cheats: Compiler warning fix
2024-12-29 22:34:31 +10:00
Stenzek
d4e393f1a8
Common: Fix write overflow with nosimd vector
2024-12-29 22:34:14 +10:00
Stenzek
ab107722f7
Scripts: Add -only-download option to Linux deps
2024-12-29 20:21:34 +10:00
Stenzek
242561debf
CPU/Recompiler: Align dispatchers and JIT blocks
...
A couple of percent difference if we're lucky. Practically probably <1%.
2024-12-29 18:11:58 +10:00
Stenzek
82a843c121
RegTest: Log state and RAM hashes on exit
...
Useful for checking determinism.
2024-12-29 17:25:55 +10:00
Stenzek
1ed9e609a5
RegTest: Support replaying GPU dumps
2024-12-29 17:25:55 +10:00
Stenzek
b7832e609f
GPU/HW: Vectorize flipped sprite handling
2024-12-29 17:25:55 +10:00
Stenzek
1a211e0a21
GPU/HW: Fix mask bit regression from FF8 fix
...
Fixes overbright polygons appearing in Silent Hill.
2024-12-29 17:25:54 +10:00
Stenzek
0e6ade067c
FileSystem: Add error reporting to DeleteDirectory()
2024-12-29 17:25:54 +10:00
Stenzek
5c3abb490d
Common: Fix vector sse2_max_u16()
...
Fixes UV clamping in SSE2 build, e.g. Jumping Flash.
2024-12-29 13:56:10 +10:00
Stenzek
799f5bdf97
GPU: Assume vertex commands are 8-byte aligned
2024-12-28 20:24:22 +10:00
Stenzek
8c807118c0
GPUDevice: End timer on command flush
...
Fixes incorrect GPU usage readings in OpenGL, D3D11 is still
problematic, at least on AMD.
2024-12-28 20:24:21 +10:00
Stenzek
7bb0c7d1fb
InputManager: Fix pointer scale loading
2024-12-28 20:24:21 +10:00
Stenzek
c2589461e9
GPU/HW: Remove extra debug group pop
2024-12-28 20:24:21 +10:00
Stenzek
74fd217afb
GPU/HW: Always update/load/save CLUT
...
We have the headroom with multithreading now, and it prevents issues
saving/loading state in loading screens in some games.
2024-12-28 20:24:21 +10:00
Stenzek
25b0bb752a
GPU/HW: Try truncating culled vertices
...
What is this monstrosity? Final Fantasy VIII relies on X coordinates
being truncated during scanline drawing, with negative coordinates
becoming positive and vice versa. Fortunately the bits that we need
are consistent across the entire polygon, so we can get away with
truncating the vertices. However, we can't do this to all vertices,
because other game's vertices break in various ways. For example,
+1024 becomes -1024, which is a valid vertex position as the ending
coordinate is exclusive. Therefore, 1024 is never truncated, only
1023. Luckily, FF8's vertices get culled as they do not intersect
with the clip rectangle, so we can do this fixup only when culled,
and everything seems happy.
2024-12-28 20:24:21 +10:00
Stenzek
c99625e4c3
GPU: Move vertex culling to GPU thread
...
i.e. push all primitives through unless they are oversized, which the
GPU will definitely skip.
Needed because of coordinate truncation in Final Fantasy VIII, these
scenes will now render correctly with the software renderer again.
2024-12-28 20:24:09 +10:00
Stenzek
58b0ccf3fc
Common: Add 2D vector formatters
2024-12-28 19:59:25 +10:00
Stenzek
69ed6e5e58
Hotkeys: Screenshot should not be present on Android
...
Since it saves to app-private, users would complain that the app is
using too much data.
2024-12-27 19:39:23 +10:00
Stenzek
2da692b341
CPU/Recompiler: Swap bl{x,r} for b{x,r} on ARM
...
Not a subroutine call.
2024-12-27 15:02:40 +10:00
Stenzek
2a8cfc7922
CPU/CodeCache: Simplify code LUT addressing
...
One more instruction on x86/ARM32, no additional instructions on ARM64.
Worth it so that the application doesn't crash if the game jumps to an
invalid PC. Note that the lower 2 bits are truncated, so an unaligned
jump will round down to the closest instruction. Obviously not correct,
but if a game ends up doing this, it's a lost cause anyway.
2024-12-27 15:02:40 +10:00
Stenzek
4e5b4ba071
CPU: Fix AdEL/IBE on instruction fetch
...
CAUSE and EPC were swapped for the latter.
2024-12-27 15:02:40 +10:00
Stenzek
4b34825afd
CPU/CodeCache: Remove InstructionInfo pc field
...
No longer needed since oldrecs are gone.
2024-12-27 15:02:40 +10:00
Stenzek
ce71b168c3
CPU/CodeCache: Add static to a couple of missing functions
2024-12-27 15:02:40 +10:00
Stenzek
a44dd1882f
RegTest: Update CLI help
2024-12-27 15:02:40 +10:00
Anderson Cardoso
7b9664d6f2
Atualização Português do Brasil ( #3348 )
...
Atualizado para a última versão.
2024-12-27 15:02:31 +10:00
Stenzek
9921d2074c
Achievements: Fix serialization on Linux
2024-12-26 18:00:29 +10:00
Stenzek
5c83bbe5c5
FullscreenUI: Slight tidy-up to achievements login dialog
2024-12-26 18:00:29 +10:00
Stenzek
272aa4f933
ImGuiManager: Add Begin/EndTextInput()
2024-12-26 18:00:29 +10:00
Stenzek
55c5e17fdc
GameDB: Driver 2 settings
2024-12-26 18:00:29 +10:00
Stenzek
750dd1cb87
dep/rcheevos: Bump to 3a91a58
2024-12-26 15:00:55 +10:00
Stenzek
fa993849f7
Qt: Update English/Plural strings
2024-12-26 01:58:24 +10:00
Stenzek
6903abba55
CDROM: Adjust missed INT1 sector behaviour
...
Max Power Racing and C3 Racing are slow with their DMAs out,
and get confused when an additional INT1 comes inbetween reading
the sector header and data.
Fixes these games crashing during loading. 5000 cycles is more in
line with what the real mech would do anyway, it's pretty slow.
2024-12-26 01:55:55 +10:00
Stenzek
0528ce567c
Achievement: Fix glitchy fade indicator animation
2024-12-25 23:01:58 +10:00
Stenzek
00eb54cd15
Achievements: Refactor state serialization
...
Fix load failures, and eliminate the buffer copy.
2024-12-25 22:23:09 +10:00
Stenzek
d360564cef
GameList: Fix lock not re-acquired on failure
2024-12-25 21:55:19 +10:00
Stenzek
8c2fe430d8
GPU/TextureCache: Apply 'Dump Replaced Textures' option to backgrounds too
2024-12-25 15:53:53 +10:00
Stenzek
b03127b206
GPU: Move background dumping to HW+GPU thread
...
And only dump when the mask bit check is not enabled.
The replacements are gated by the mask bit check anyway, so there's
no point dumping anything that can't be replaced.
2024-12-25 15:53:53 +10:00
Stenzek
6f3e9913f5
GPU/HW: Fix VRAM write dumping only first row
...
Still has race conditions.
2024-12-25 15:53:53 +10:00
Stenzek
dd180f2fd6
System: Fix dump VRAM writes not updating on GPU thread
2024-12-25 15:53:53 +10:00
Stenzek
b33aa31db8
FullscreenUI: Update translation strings
...
I always forget to do this...
2024-12-25 15:53:46 +10:00
Stenzek
8f6db2c8fa
Qt: Add missing icon to System Display
2024-12-25 15:13:50 +10:00
Stenzek
b81c87958f
Qt: Fix F3 getting intercepted when game/FSUI active
2024-12-25 15:11:40 +10:00
Stenzek
d010f768c4
FullscreenUI: Fix smooth scrolling in game/state/etc lists
2024-12-25 15:02:09 +10:00
Stenzek
ad7318f5f9
FullscreenUI: Fix spacing in game list
2024-12-25 14:37:26 +10:00
Stenzek
e7ff547f1b
GameDB: Street Fighter games
...
Disable upscaling because they use a stupidly large UV range and
relies on junk texels not being sampled, which happens at 1x.
That and they're 2D anyway.
2024-12-25 14:25:55 +10:00
Stenzek
0565320036
ImGuiFullscreen: Enable smooth scrolling for file/choice selectors
2024-12-24 13:54:23 +10:00
Stenzek
c4e0e7fade
InputManager: Fix mouse-mapped axes getting stuck
...
Regression from f0deab2 .
2024-12-24 13:52:04 +10:00
Stenzek
dc18ce2c2a
System: Warn if fastmem mode is not optimal
2024-12-24 13:16:37 +10:00
Stenzek
f4265edb2d
SmallString: Add append_vformat()
2024-12-24 13:16:12 +10:00
Stenzek
86d78e5eca
GPU/TextureCache: Only use shader bilinear for initial pagefill
...
Make bilinear replacements behave the same as nearest.
2024-12-24 13:05:38 +10:00
Stenzek
33083cfae1
Settings: Add missing bitfield width
2024-12-24 01:21:07 +10:00
Stenzek
00278fa905
PIO: Fix failure to load state with different cart type
2024-12-24 00:24:37 +10:00
Stenzek
b8fa97e1a7
GPU: Fix sprite texture filtering with TC enabled
2024-12-24 00:24:37 +10:00
Stenzek
89f11095bc
CPU: GTE completion cycle should be reset/serialized
...
Yay more determinism breakage...
2024-12-24 00:24:37 +10:00
Stenzek
9f73e690ad
CPU: Debug mode flag should be updated on state load
2024-12-24 00:24:36 +10:00
Stenzek
ac05c35292
CPU: Fix DCIC not being cleared on reset
...
Stops interpreter mode being unintentionally forced after
restarting some games.
2024-12-24 00:24:36 +10:00
Stenzek
18c509a679
CPU/Recompiler: Exit block early on DCIC/BPCM change
...
Fixes booting Xplorer cartridge with recompiler.
2024-12-24 00:24:36 +10:00
Stenzek
307bd86b72
SPU: Fix determinism loss when loading state where IRQs differ
2024-12-24 00:24:36 +10:00
Anderson Cardoso
2aa466d1c6
Atualização Português do Brasil ( #3347 )
...
Atualizado para a última versão.
2024-12-24 00:24:23 +10:00
Stenzek
9a22ac3c70
GPU/HW: Download VRAM when enabling sw-for-readbacks
2024-12-23 17:55:47 +10:00
Stenzek
8e254c4baf
GPUBackend: Fix VRAM loss with runahead/rewind
2024-12-23 17:55:33 +10:00
Stenzek
f3f99f7eac
FullscreenUI: Support renderer swapping without restart
2024-12-23 14:37:38 +10:00
Stenzek
406cd1b6a1
Qt: Shuffle a couple of graphics options
...
Save a tiny bit of vertical space.
2024-12-23 14:24:17 +10:00
Stenzek
9e04b0bf55
GPU/TextureCache: Add 'Always Track Uploads' option
2024-12-23 13:52:23 +10:00
Stenzek
a8361f985e
GPU: CLUT should not be saved on CPU thread memory state
2024-12-22 16:48:45 +10:00
Stenzek
7f1ebd3767
PageFaultHandler: Warning fix
2024-12-22 16:48:45 +10:00
Stenzek
448009f4ef
CPU/CodeCache: Fastmem RAM faults are always writes
2024-12-22 16:48:45 +10:00
Stenzek
515a4d07fb
System: Fix pre-frame sleep getting stuck
2024-12-22 16:48:45 +10:00
Stenzek
0b4e302c22
GPU: Implement PGXP for lines
2024-12-22 16:48:45 +10:00
Stenzek
b81287efd2
GPUBackend: Remove duplicate num_vertices
2024-12-22 16:48:45 +10:00
Stenzek
9b62632951
Achievements: Re-add NeedsIdleUpdate()
...
Forgot I needed this on Android..
2024-12-22 16:48:24 +10:00
Anderson Cardoso
556a53e564
Fix Typo in Russian tr ( #3346 )
2024-12-22 16:48:00 +10:00
Stenzek
a919fa71aa
GameDB: PGXP-CPU for Wipeout games
...
Improves sprite jitter.
2024-12-21 23:08:09 +10:00
Stenzek
080d30bf0c
GPU: Slightly adjust PAL active range
...
Gets the PAR closer to the expected value of 59/94 with a divider of 4.
2024-12-21 23:05:30 +10:00
Stenzek
ad980a7004
GPU: Fix 480i resolution display in OSD
2024-12-21 22:20:41 +10:00
Stenzek
0aa89ec7b0
System: Fix some GPU settings not updating
2024-12-21 18:29:56 +10:00
Stenzek
9b97bd5924
Packaging: Add scripts to include libc/libstdc++ in AppImage
2024-12-21 18:29:56 +10:00
Stenzek
e1bd5690ac
Misc: Slightly reduce include pollution from settings.h
2024-12-21 15:28:27 +10:00
Stenzek
01dfc9ae51
GameDB: PGXP-CPU for Muppet Monster Adventure
2024-12-21 14:54:37 +10:00
Stenzek
62285dcf33
Settings: Split into GPU and main settings
...
That way the GPU thread copy doesn't need fields it never touches.
2024-12-21 14:53:15 +10:00
Stenzek
6b754e6759
FullscreenUI: Fix CPU/GPU thread race on achievements toggle
2024-12-21 14:40:24 +10:00
Stenzek
26db661a05
GPU: Remove global indirection
2024-12-21 14:35:12 +10:00
Stenzek
c4b0430d5e
System: Remove unused SetExpansionROM()
2024-12-19 23:32:15 +10:00
Stenzek
7826c258b0
System: Frame step after runahead
...
Makes it behave as expected.
2024-12-19 23:32:15 +10:00
Stenzek
2d659fc3eb
GPU: Move backend work off CPU thread
2024-12-19 23:32:15 +10:00
Stenzek
831c982f3b
System: Rewrite memory save state handling
...
Makes it more friendly to GPU thread.
2024-12-19 22:42:28 +10:00
Stenzek
6993e6c31f
GPU/SW: Fix double draws of polyline vertices
2024-12-19 22:42:02 +10:00
Stenzek
10e2079ee4
CPU/Recompiler: Don't use far code for mtc0 cache check
...
Redundant for a few instructions.
2024-12-19 18:44:08 +10:00
Stenzek
fe1fa765f7
CPU/Recompiler: Don't back up value to stack in mtc0
...
Fixes misaligned stack that could crash in log messages.
2024-12-19 18:44:08 +10:00
Stenzek
568667753d
CPU/CodeCache: Avoid log calls in faults outside of JIT code
...
Could be in other functions that are unsafe to call log functions from.
2024-12-19 18:44:08 +10:00
Stenzek
7116a80435
Common: Add RESTRICT macro
...
Gotta coerce the compiler into generating better code.
2024-12-19 16:50:03 +10:00
Stenzek
31c1cfa650
Achievements: Remove unused NeedsIdleUpdate()
2024-12-19 12:46:59 +10:00
Stenzek
2f5bdc9651
GameDB: Crash Team Racing supports JogCon
2024-12-19 12:43:02 +10:00
Stenzek
7442ec2f19
JogCon: Implement command 0x44
2024-12-19 12:42:01 +10:00
Daniel Nylander
fa2442deaf
Updating Swedish translation ( #3345 )
...
* Updated Swedish translation
2024-12-19 12:06:06 +10:00
Anderson Cardoso
8df2a2c446
Atualização Português do Brasil ( #3344 )
...
Atualizado para última versão
2024-12-17 14:28:15 +10:00
Stenzek
f010d81652
ISOReader: Add XA and raw extraction modes
2024-12-17 14:19:41 +10:00
Stenzek
b68370dff7
Mouse: Move s8 clamp to after subtraction
...
Stops the mouse from accumulating long distances which are applied
over several frames. Seems to "feel" slightly better.
2024-12-16 01:53:03 +10:00
Stenzek
cc52320dfe
FullscreenUI: Update translation string list
2024-12-16 01:30:20 +10:00
Daniel Nylander
4216eef420
Updated Swedish translation ( #3343 )
2024-12-16 01:29:24 +10:00
Stenzek
585b13fbd9
GameDB: Remove AnalogController from Point Blank 2
...
Apparently it does not support it. Not that you'd be using anything
other than a lightgun ;)
2024-12-16 01:28:04 +10:00
Stenzek
b634eecd21
System: Allow separate configuration for multi-disc games
2024-12-16 01:22:48 +10:00
Stenzek
23c221be01
GameDB: Fix serial for Dino Crisis (Japan)
2024-12-16 01:20:22 +10:00
Stenzek
edfeffd820
GameDB: Hash for Aquanaut's Holiday
2024-12-16 01:20:10 +10:00
Stenzek
fda10a6978
FullscreenUI: Remove legacy 'Enable Cheats' option
...
It did nothing.
2024-12-16 01:02:04 +10:00
Stenzek
43af57d735
System: Fix UpdateGTEAspectRatio() during initialization
2024-12-15 22:12:43 +10:00
Stenzek
1f1a664908
InputManager: Add missing call to UpdateHostMouseMode()
2024-12-15 22:12:43 +10:00
Stenzek
6e2223b517
OpenGLDevice: Fix surfaceless context switch
2024-12-15 22:09:21 +10:00
Stenzek
fbb411a946
OpenGLDevice: Blacklist fbfetch on PowerVR as well
...
Apparently it's broken, and I don't have any devices with this chip
so I can't find a potential workaround anyway.
2024-12-15 22:07:47 +10:00
Stenzek
4e1e07a93c
Qt: Shrink BIOS settings page height
...
Move open/refresh buttons.
2024-12-15 16:09:02 +10:00
Stenzek
9d52e27e16
CPU/Recompiler: Use condition select for ICache updates
...
Tidy ~4% perf boost.
2024-12-15 16:00:25 +10:00
Stenzek
666fee2df7
GameDB: Enable ICache for Crash 3
...
Sound effects during the intro can be lost if the CPU runs too fast.
2024-12-15 15:16:53 +10:00
Stenzek
2603ce5976
GameDB: Merge all 8 discs of Tokimeki Memorial 2
2024-12-15 15:09:48 +10:00
Stenzek
03e24637af
Qt: Simplify Host::CommitBaseSettingChanges()
2024-12-15 13:00:08 +10:00
Stenzek
d00627b44b
GameDB: Alnam no Kiba - Juuzoku Juuni Shinto Densetsu
2024-12-15 12:59:51 +10:00
Stenzek
5e21234966
Qt: Fix deadlock in Game Properties -> Post-Processing
2024-12-15 12:59:30 +10:00
Stenzek
90e9634c19
FullscreenUI: Enable DrawStringListSetting()
2024-12-14 18:07:33 +10:00
Stenzek
c0c2e69b59
CPU/Recompiler: Document ARM32 code size
...
Yikes, it's huge..
2024-12-14 16:43:29 +10:00
Stenzek
5cbb6b6163
Qt: Purge unused {start,stop}dumpingAudio
2024-12-14 16:00:13 +10:00
Stenzek
e91ae5f1b9
GPU/HW: Only compile page texture shaders if TC is enabled
...
Knocks about 1/4 off the total pipelines with the default config.
2024-12-14 15:56:46 +10:00
Stenzek
dcaee9b87e
Qt: Add ISO Browser to Tools menu
2024-12-14 14:10:07 +10:00
Stenzek
726aa67d1b
CPU/CodeCache: Only cache EXP1 blocks up to 0x1F060000
...
Neither cart type has code mapped above this address.
Saves ~91MB of memory.
2024-12-14 14:10:06 +10:00
Anderson Cardoso
b99fb22522
Atualização Português do Brasil ( #3342 )
...
atualizado para a última versão
2024-12-14 13:47:46 +10:00
Stenzek
b832dfbb3a
CDROM: Zero out seek start/end after read
2024-12-14 13:47:20 +10:00
Stenzek
c25c0067af
CDROM: Handle repeated SeekL to same target
...
Fixes more lockups in Resident Evil 3.
2024-12-14 13:36:20 +10:00
Stenzek
e683c89770
CPU/Recompiler: Fix ICache updates on ARM32
2024-12-14 01:05:42 +10:00
Stenzek
5687dd22bd
PIO: Add basic flash cartridge support
2024-12-13 23:22:57 +10:00
Stenzek
2f6eaa1d43
CPU/Interpreter: Address ICache lines in words
...
Might help on ARM32, because no unaligned access.
Otherwise, ~23% perf boost in debug builds. But this is pretty
meaningless.
2024-12-13 23:22:57 +10:00
Stenzek
0dbab167a8
GameDB: Disable widescreen in Fear Effect
...
FMV backgrounds.
2024-12-13 23:22:57 +10:00
Stenzek
ceef778891
GameDB: Disable multitap for Fear Effect games
2024-12-13 18:41:00 +10:00
Stenzek
25ffc5a248
GameDatabase: Warn if multitap enabled on unsupported game
...
Fear Effect sends a multitap read command, but doesn't know how to
handle it. There's probably others.
Also add a DisableMultitap trait for these games to force it off.
2024-12-13 18:41:00 +10:00
Stenzek
50fbaf90e6
Qt: Add debug menu options for log sinks/timestamps
2024-12-13 18:08:44 +10:00
Stenzek
8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
...
Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.
Also fixes compile errors when using texture filtering on GLSL ES.
2024-12-13 14:36:21 +10:00
Stenzek
db848d1381
System: Remove redundant GameDB lookup
2024-12-12 17:43:00 +10:00
Stenzek
5577328f35
Controller: Allow !compatsettings to always start in analog mode
2024-12-12 17:42:37 +10:00
Stenzek
99f133223c
CPU/Recompiler: Create block links for self-looping blocks
...
This way invalidation will rewrite the jump back to the compiler.
Otherwise a SMC block can end up looping itself indefinitely.
Might help with Spyro 2/3. I can't seem to make them crash anymore.
2024-12-12 16:28:51 +10:00
Stenzek
2e805d56dd
CPU/CodeCache: Always backpatch KSEG2 writes
2024-12-12 16:24:54 +10:00
Stenzek
c3a2156c79
CPU/CodeCache: Fix event kicking for Cached Interpreter
2024-12-12 16:24:19 +10:00
Stenzek
cdcf05a878
CPU/Recompiler: Only truncate block for future writes
...
If we overwrite an instruction that has already executed, it
should invalidate the block next time.
2024-12-12 16:23:32 +10:00
Stenzek
e507fdcb1f
System: Load state before calling OnSystemStarted()
...
Needed for transitent state cleanup on Android.
2024-12-11 22:04:21 +10:00
Stenzek
d8af8e4a60
GPU/HW: Fix possibly-stale display with MSAA+Show VRAM
2024-12-11 22:04:21 +10:00
Stenzek
9743ce01a0
OpenGLDevice: Support GLES 3.0
...
Android emulator still doesn't have GLES 3.1...
2024-12-11 22:04:21 +10:00
Stenzek
69947fb907
GPU/TextureCache: Look for replacements outside of subdirectory
...
i.e. old setups that do not have the `replacements` subdirectory.
2024-12-11 15:02:55 +10:00
Stenzek
d871c17f3f
Settings: Set sprite texture filter on reset
2024-12-11 14:54:26 +10:00
Stenzek
5eac1e4800
VulkanDevice: Blacklist FSI on AMD Windows
...
Yay for random GPU resets, it's fine on NVIDIA.
2024-12-11 12:46:25 +10:00
Stenzek
1edcc8c0ac
System: Merge system taints with state taints on load
2024-12-10 20:19:27 +10:00
Stenzek
cc567d9498
Cheats: Fix hash-suffixed files incorrectly loading
2024-12-10 20:19:26 +10:00
Stenzek
e137d3b5c7
Common: Fix rectangle rempty() on ARM32
2024-12-10 16:49:45 +10:00
Stenzek
5767397231
Qt: Remove 'Enable Cheats' from Console Settings
...
This was moved to Game Properties ages ago.
2024-12-10 13:19:08 +10:00
Stenzek
0bb83f6fd7
OpenGLDevice: Fix inverted cache file lock
2024-12-10 13:17:06 +10:00
Stenzek
1e839224e8
CDROM: Fix physical disc reading without SubQ on Linux
2024-12-10 02:28:02 +10:00
Stenzek
2e6deca76f
FileSystem: Don't use POSIX locks on Android
...
Requires SDK 24, and it's pointless anyway.
2024-12-10 02:26:54 +10:00
Stenzek
b814666134
CPU/Recompiler: Fix ARM32 build (again)
2024-12-10 02:26:45 +10:00
Stenzek
1bea8817f1
Host: Add ConfirmMessageAsync()
2024-12-10 02:26:45 +10:00
Stenzek
42535591bc
HTTPDownloader: Log errors on request failure
2024-12-10 02:26:45 +10:00
Stenzek
a1928de4d0
ImGuiOverlays: Pack SaveStateSelectorUI state
2024-12-09 15:35:07 +10:00
Stenzek
8bb013540d
GameDB: Remove redundant codes sections
2024-12-09 15:32:31 +10:00
Stenzek
09ba2ed181
GameDB: Remove duplicate code entries
2024-12-09 15:25:48 +10:00
Stenzek
765a46fc88
FullscreenUI: Pack state in struct
2024-12-09 15:02:05 +10:00
Stenzek
53c08c52ed
ImGuiFullscreen: Pack state in struct
2024-12-09 15:01:57 +10:00
Stenzek
5d7cb6c5dc
System: Move state compression/writing to worker thread
...
Reduce hitches when saving.
2024-12-09 14:16:55 +10:00
Stenzek
a4af88bc52
GameDB: More PSX.EXE hashes
2024-12-09 13:50:47 +10:00
Stenzek
31d953dac2
System: Prevent memcard blocking resume state save
...
Because otherwise you end up with a stale/old resume state, which is
arguably worse.
2024-12-09 13:42:41 +10:00
Stenzek
9b0a906297
GameDB: Add more missing hash entries
2024-12-08 19:45:28 +10:00
Stenzek
5bf7227790
CPU/CodeCache: Use code buffer section on Android
2024-12-08 19:44:27 +10:00
Stenzek
1adf36ccb2
Build: Fix out-of-tree CMake scmversion extraction on Windows
2024-12-08 19:44:27 +10:00
Stenzek
b6eb41e2cf
Qt: Improve binding widget tooltip
2024-12-08 19:44:27 +10:00
Stenzek
2999f15d7a
StringUtil: Add UTF-16 encoding/decoding functions
2024-12-08 19:44:27 +10:00
Stenzek
7f3687de81
Common: Report assertion failure/panic message for Android
2024-12-08 14:19:25 +10:00
Stenzek
3a661a1c3d
Cheats: Move file clearing into core
...
Needed for Android.
2024-12-08 02:58:50 +10:00
Stenzek
d5432da082
Settings: Disable runahead/rewind in Safe Mode
2024-12-08 02:58:50 +10:00
Stenzek
f9155e5ce7
Settings: Fix incorrect data type for rewind slots
2024-12-08 02:58:50 +10:00
Stenzek
5725a0360b
GPU: Use A1BGR5 format for SW/HashCache if available
2024-12-06 18:28:09 +10:00
Stenzek
8c5fadafba
GPUTexture: Add A1BGR5 format
...
Needed for GLES, since RGB5A1 + BGRA + REV isn't listed as
a valid format.
2024-12-06 18:28:09 +10:00
Stenzek
dbba8deb4b
Packaging: Fix path in pkgbuild/spec
2024-12-06 18:28:09 +10:00
Anderson Cardoso
c3a9ab3cc8
Atualização Português do Brasil ( #3341 )
...
Atualizado para a última versão
2024-12-06 18:27:58 +10:00
Stenzek
f0c456893c
GPUDevice: Support pre-rotating swap chains
2024-12-06 15:38:51 +10:00
Stenzek
acf04ed67a
GPUDevice: Use row-major matrix packing
...
With column vectors. mul() turns into dot products instead of madds.
2024-12-06 15:10:15 +10:00
Stenzek
e22d67f4aa
GSVector: Add 4x4 matrix class
2024-12-06 15:10:15 +10:00
Stenzek
9c327af280
GPUDevice: Typedef auto-recycled texture
2024-12-06 15:10:15 +10:00
Stenzek
52feb1a37d
PostProcessing: Improve compile error reporting
2024-12-06 15:10:15 +10:00
Stenzek
c9c4307871
FileSystem: Android build fix
2024-12-06 15:10:15 +10:00
Stenzek
042a2d72f7
Threading: Add IsCallingThread() to ThreadHandle
2024-12-06 15:10:15 +10:00
Stenzek
5c4d95fd51
Settings: Add missing GPU feature disables
2024-12-06 15:07:56 +10:00
Stenzek
6d080c1a3f
GPU: Fix additional GL_POP() causing validation errors
2024-12-06 14:51:57 +10:00
Stenzek
3670c131e3
Qt: Hook up extract button in ISO browser
2024-12-05 18:59:32 +10:00
Stenzek
ea632665c1
Qt: Fix possible game settings save error with sliders
2024-12-05 18:57:35 +10:00
Stenzek
0c7636b3c3
System: Add missing safe mode disable messages
2024-12-05 17:04:09 +10:00
Stenzek
541985fb70
Qt: Add ISO Browser
2024-12-05 16:30:21 +10:00
Stenzek
58f5d7e1ba
Qt: Fix missing status message on delayed progress show
2024-12-05 16:30:21 +10:00
Stenzek
e9644c7eeb
ISOReader: Add file extraction helpers
2024-12-05 16:30:21 +10:00
Víctor "IlDucci
20df4ec14e
Spanish (Spain) update 2024/12/03 ( #3340 )
...
Translation of latest changes.
2024-12-05 16:30:09 +10:00
Stenzek
fe3b4154b7
PostProcessing: Fix crash on UI open with OpenGL
2024-12-03 22:35:49 +10:00
Stenzek
3ca2579882
Qt: Add additional early SSE4.1 check on Windows
...
reshadefx uses roundss in std::unordered_map initializers, no other way
to stop this. If it's not reshade, it'll probably be something else.
2024-12-03 19:13:35 +10:00
Stenzek
84a1e209ea
OpenGLDevice: Lock pipeline cache on Linux
...
Prevents multiple processes from trampling on one another.
2024-12-03 17:35:07 +10:00
Stenzek
04e472d088
FileSystem: Add non-blocking option to POSIXLock
2024-12-03 17:29:47 +10:00
Stenzek
d93c713fb7
FileSystem: Make POSIXLock moveable
2024-12-03 17:29:47 +10:00
Stenzek
5b6e3a952c
System: Reset code cache on fastmem mode change
...
Fixes excess backpatching and potential crashes when changing mode.
2024-12-03 17:29:47 +10:00
Stenzek
0a2facfaeb
Settings: Don't enable fastmem without recompiler
...
Don't need to bother allocating memory otherwise.
2024-12-03 16:54:42 +10:00
Stenzek
d3ceda0c5b
CPU/CodeCache: Improve block host size heuristics
...
Codegen is much better these days, especially with NewRec.
2024-12-03 16:54:28 +10:00
Stenzek
9a5ee3aae6
Qt: Fix horizontal scrollbar showing in summary track list
2024-12-03 16:16:38 +10:00
Anderson Cardoso
03eb4a6bf9
Atualização Português do Brasil ( #3339 )
2024-12-03 14:45:36 +10:00
Stenzek
25063d4018
Achievements: Fix overlay stacking
2024-12-03 14:13:04 +10:00
Stenzek
14ff89d0c0
MetalDevice: Fix incorrect pixel format for RGB5A1
2024-12-03 13:28:19 +10:00
Stenzek
297165d1ee
Deps: Fix MacOS build
2024-12-03 13:21:01 +10:00
Stenzek
cbc22a89f7
GPU/HW: Fix TC + SW-For-Readbacks combo
2024-12-02 20:45:02 +10:00
Stenzek
ac79e43cc0
Deps: Bump versions
...
- Qt to 6.8.1.
- Harfbuzz to 10.1.0.
- libzip to 11.11.2.
2024-12-02 20:45:02 +10:00
Stenzek
3959c83bd4
GPU/TextureCache: Fix split writes not dumping
2024-12-02 20:12:40 +10:00
Stenzek
22edf23269
GPU: Fix parameter logging of some commands
2024-12-02 17:24:18 +10:00
Stenzek
6756c96fa2
CDROM: Improve SeekL -> ReadN timing
...
See comments - Mech stops at target Data - 2, or SubQ target.
2024-12-02 17:24:16 +10:00
Stenzek
71e1032605
GameDB: Army Men: Sarge's Heroes
2024-12-02 17:24:15 +10:00
Stenzek
2f70d1bd9c
CPU: Write trace log to data directory
2024-12-01 23:21:33 +10:00
Stenzek
e9848a6182
Misc: Collapse more niche log channels
2024-12-01 23:21:33 +10:00
Stenzek
9df59713da
GPUDevice: Put debug messages/scopes behind conditions
...
And completely compile them out in Release builds.
Gets Devel close to Release in terms of performance.
2024-12-01 23:21:33 +10:00
Stenzek
0faa9cf650
Build: Add Devel configuration
...
Gets you debug assertions and logging, while still producing an
optimized executable.
2024-12-01 23:21:33 +10:00
Stenzek
2a7625e67c
CI: Add workflow dispatch triggers for all jobs
...
Useful for running just one platform on a branch.
2024-12-01 23:21:13 +10:00
Stenzek
4aa9857c53
Qt: Fix fallback binding layout not including motors
2024-12-01 21:17:54 +10:00
Stenzek
aff623b772
GameDB: JogCon games
2024-12-01 21:17:54 +10:00
Stenzek
7c627a8c83
Controller: Add JogCon
...
This is probably wrong, but I have no way of testing it with an actual
force feedback wheel.
PRs welcome to improve it further.
2024-12-01 21:17:54 +10:00
Stenzek
f9c125c1a1
InputManager: Add ForceFeedbackDevice interface
2024-12-01 21:08:52 +10:00
Stenzek
d7d028ac5c
GameDB: Recompiler ICache for Resident Evil 3
...
CD code gets super screwed up and sends multiple commands without
waiting for them to finish.
2024-12-01 18:16:59 +10:00
Stenzek
b87c6dde6c
CDROM: More logging tidy-up
2024-12-01 18:15:42 +10:00
Stenzek
4fe3e1147d
Controller: Add GetPortDisplayName() that takes pad index
2024-12-01 17:47:55 +10:00
Stenzek
9fc9f4b9e9
Settings: Fix hash cache fields not being compared
2024-12-01 16:53:29 +10:00
Stenzek
00132c6070
AnalogController: Fix more log spam
2024-12-01 14:49:38 +10:00
Stenzek
9c2244f40e
Qt: CustomizeWindowHint should be set for no-close-button
2024-12-01 14:39:26 +10:00
Stenzek
42c5f9169f
CI: Merge all packaging scripts to one directory
2024-12-01 14:39:26 +10:00
Stenzek
c6746e76f1
CPU/Intepreter: Raise #RI on invalid COP0 move
2024-12-01 14:27:24 +10:00
Stenzek
62414b0c4c
CPU/Interpreter: IBE should not set BD/BT
...
Apparently. Nothing relies on this. :P
2024-12-01 14:27:24 +10:00
Stenzek
67041d217b
Qt: Improve shortcuts
...
- CTRL/+, CTRL/- no longer show in menu for zooming, but still activate.
- CTRL+O will open a new disc/game from file.
- F5 will refresh the game list (i.e. scan for new games).
- F3/CTRL+F will send focus to the game list search box.
- Pressing Enter in the search box will send focus to the first game
list row.
- ALT+ENTER in the game list will open Game Properties.
2024-12-01 14:27:24 +10:00
Stenzek
145ad2db27
GameList: Fix scanning of ELF files
2024-12-01 13:10:20 +10:00
Stenzek
9dec34c8c0
Settings: Disable texture replacements if TC disabled
...
Stops replacements being enumerated in the software renderer as well.
2024-11-30 14:42:51 +10:00
Stenzek
f1435dcf67
Settings: Bump maximum hash cache size
...
Hopefully mobile will be okay with it.. I know Adreno GL
craps out around 8,000 texture objects.
2024-11-30 14:36:07 +10:00
Stenzek
53008eb34a
GPU/HW: Allow use of RGB5A1 for texture cache
...
Reduces bandwidth and storage requirements by 50%.
2024-11-30 14:36:07 +10:00
Stenzek
c6e2235ee2
GPU/HW: Vectorize texture conversion routines
...
~100% speed up for RGBA8, ~50% for RGB5A1.
2024-11-30 14:36:07 +10:00
Stenzek
fa4dc381ed
GPUDevice: Rename RGBA5551 to RGB5A1
...
And fix the incorrect format for Vulkan.
2024-11-30 14:36:07 +10:00
Stenzek
dfacf9e8db
VulkanDevice: Only create swap chain framebuffer without dynamic rendering
2024-11-30 01:09:41 +10:00
Stenzek
ee750b44e3
Settings: Normalize texture replacment option titles
2024-11-30 01:09:41 +10:00
Stenzek
0f51472d64
Misc: Android build fix
2024-11-30 01:09:41 +10:00
Stenzek
b7fff840c8
System: Move thread name init to host
...
Prevents funky thread names for regtest on Linux.
2024-11-29 21:21:27 +10:00
Stenzek
cbc16bee9e
GPU: Display scanout resolution regardless of crop mode
2024-11-29 21:05:01 +10:00
Stenzek
b059cda8d5
Achievements: Pack state in struct
2024-11-29 20:13:37 +10:00
Stenzek
aafc029682
Misc: Un-namespace Timer
2024-11-29 20:13:37 +10:00
Stenzek
ae18db9271
RegTest: Use filename instead of database title
2024-11-29 19:10:21 +10:00
Stenzek
682ba71319
GPU: Fix aspect ratio with Show VRAM enabled
2024-11-29 18:36:32 +10:00
Stenzek
d5b9b54a69
GPU/SW: Vectorize VRAM writes/copies
2024-11-29 18:05:52 +10:00
Stenzek
19eee76aec
AnalogController: Reduce log spam
2024-11-29 17:30:53 +10:00
Stenzek
6cbfab6eca
MetalDevice: Warning fix
2024-11-29 17:13:21 +10:00
Stenzek
9970944da2
Achievements: Add encryption of login tokens in ini
...
Super simple key derived from the machine's UUID.
The idea isn't to provide a ton of security, but prevent users from
accidentially exposing their tokens when sharing their ini for debugging
purposes.
The use of the machine UUID is disabled in portable mode for those who
actually move it between computers. Instead, the key is derived from the
username alone, which is trivially computable.
2024-11-29 17:13:21 +10:00
Stenzek
5401dc8d52
Settings: Add EmuFolders::IsRunningInPortableMode()
2024-11-29 17:06:40 +10:00
Stenzek
ff3214b8f7
SmallString: Add span helpers
2024-11-29 17:06:20 +10:00
Stenzek
d3246deb77
ThirdParty: Add aes.cpp
2024-11-29 17:06:06 +10:00
Stenzek
83274c7e3b
ThirdParty/SmallVector: Compile fixes
2024-11-29 17:05:18 +10:00
Stenzek
b39f1558ec
StringUtil: Add Base64 decode/encode functions
2024-11-29 17:05:02 +10:00
Stenzek
c0b4627c11
StringUtil: Drop old MacOS workaround
2024-11-29 15:25:36 +10:00
Stenzek
bbe6612b25
Common: Add SHA256Digest
2024-11-29 15:20:33 +10:00
Stenzek
da501b9294
StringUtil: Add ParseFixedHexString()
2024-11-29 15:04:25 +10:00
Stenzek
2e31a40dda
Qt: Zero spacer size hints in Graphics Settings
...
Fixes the window size changing depending on which tab is selected.
2024-11-29 14:06:22 +10:00
Stenzek
dac5dd562b
HTTPDownloader: Improve error reporting
...
Give something human-readable when an error occurs.
2024-11-29 14:00:55 +10:00
Stenzek
6d72a48708
Qt: Disable All Enhancements -> Safe Mode in Debug menu
2024-11-29 13:20:50 +10:00
Stenzek
3ed6cc2ba8
GameList: Fix crash loading custom language options
2024-11-29 13:17:07 +10:00
Stenzek
6be242449b
AnalogController: Simplify rumble config
...
And fix some variables not being saved to state, yay determinism issues.
2024-11-29 13:11:25 +10:00
Stenzek
eeee1e691a
Cheats: Support importing native format
...
Compared to only replacing the .cht file.
2024-11-29 13:10:59 +10:00
Stenzek
208e6c4b35
Cheats: Strip whitespace from code names
2024-11-29 12:49:51 +10:00
Anderson Cardoso
c4d4a7a774
Fix Missing Flag ( #3338 )
...
* Atualização Português do Brasil
Atualizado para a última versão.
* Flag fix
Added reference for the missing flag Spanish Latin America
* Update Flag
As discussed in discord with @Hipnosis183 told us that is better change to Mexico flag instead for his lang option.
2024-11-29 12:49:33 +10:00
Daniel Nylander
73dc52ac98
Adding Swedish flags to UI ( #3337 )
...
* Updated Swedish translation
* Updating Swedish translation
Now I feel happy with it for some time.
* Adding Swedish flags
* Adding Swedish flags from Wikipedia
Source https://sv.wikipedia.org/wiki/Fil:Sweden_flag_orb_icon.svg
* Final update for Swedish translation
2024-11-29 12:49:16 +10:00
Stenzek
cd216d91db
Qt: Re-enable download button on update failure
2024-11-28 01:07:40 +10:00
Anderson Cardoso
2e0825a363
Atualização Português do Brasil ( #3336 )
...
Atualizado para a última versão.
2024-11-28 01:05:37 +10:00
Daniel Nylander
b81d6718f4
Updated Swedish translation ( #3335 )
...
* Updated Swedish translation
* Updating Swedish translation
Now I feel happy with it for some time.
2024-11-28 01:05:30 +10:00
dreamsyntax
4e43b1ec8c
Debugger/MemoryScanner: Add 'Freeze Selected' ( #3334 )
2024-11-27 18:30:02 +10:00
Stenzek
a879c11c34
Qt: Prevent multiple update download button clicks
2024-11-27 18:28:29 +10:00
Stenzek
97700b85de
GPU/HW: Clear ROV depth on fill/copy/write
...
It wasn't being specified before, whoops.
2024-11-27 17:52:31 +10:00
Stenzek
eb390a9b5d
GPU/TextureCache: Specify max hash cache size/memory in config
2024-11-27 17:52:31 +10:00
Stenzek
b28ca2b78a
Qt: Improve updater error reporting
...
And swap from Qt file functions to our own.
2024-11-27 17:52:31 +10:00
Stenzek
57d3aa4850
FileSystem: Add Error parameter to StatFile()
2024-11-27 17:50:43 +10:00
Stenzek
1434507b41
FileSystem: Add span overload for WriteBinaryFile()
...
And normalize filename -> path parameter names.
2024-11-27 17:50:43 +10:00
Stenzek
b97788a35a
PostProcessing/FX: Force native paths for includes
2024-11-27 13:18:11 +10:00
Stenzek
4edae3cdd0
GPU/HW: Depth buffer needs to be a RT in ROV mode
2024-11-27 12:56:01 +10:00
Stenzek
d1b904a1da
Qt: Fix game properties crash opening non-DB game
2024-11-27 12:43:15 +10:00
Stenzek
0befbf8021
GPU: Add Uncorrected Borders crop mode
...
Should behave the same as the old "All Borders" mode.
The pixel aspect ratio WILL BE WRONG.
Also fixes the size of screenshots in internal resolution mode.
2024-11-26 18:00:19 +10:00
Stenzek
be7a20fef2
GPU/TextureCache: Map replacement non-255 alpha to fully transparent
...
That way if during the scaling process you end up with interpolated
colours, the cutout alpha is preserved.
Ideally we'd blend it, but that tends to create more problems than it
solves on PSX.
2024-11-26 13:08:32 +10:00
Stenzek
5fd79254bd
GPU: Fix crash when toggling software renderer
2024-11-26 12:58:12 +10:00
Stenzek
57595c47af
GPU/TextureCache: Move replacement cache onto the GPU
...
And enforce a maximum. Should sort out the upload spam.
2024-11-25 19:37:28 +10:00
Stenzek
4a650fcce2
GPUDevice: Fix VRAM usage calculation for compressed textures
2024-11-25 18:44:35 +10:00
Stenzek
982dccb990
D3D12Device: Clang warning fixes
2024-11-25 16:30:23 +10:00
Stenzek
b180b26728
GPU: Rework "All Borders" cropping to be aspect correct
...
The "All Borders" crop mode was previously creating an aspect ratio that
was completely incorrect when using modes outside of Auto/4:3. We now
scale the aspect ratio relative to the PAL/NTSC aspect ratio to account
for this, regardless of how much of a border the game configures.
Overscan cropping also produced an incorrect aspect ratio outside of 4:3
mode, resulting in minor horizontal stretching. It is now correct,
however, this results in black borders being added in 16:9 for most
games.
To remove these borders, you have two options:
- Use the "Stretch to Fill" aspect ratio. This will scale the GTE
aspect ratio to fill the screen.
- Use the "Only Overscan Area (Aspect Uncorrected)" crop mode. This
mode retains the "old" behaviour, resulting in a stretched image.
2024-11-25 16:26:16 +10:00
Stenzek
dec468966c
GPU/HW: Fix sprite mode triggering on screen-aligned UVs
...
Some polygons just end up being perfect. For example, Croc 2
minecart level.
2024-11-25 15:39:45 +10:00
Stenzek
a804801a1b
GPU/HW: Support filtering with texture cache
2024-11-25 13:23:39 +10:00
Stenzek
0ae8fcced3
GPU/HW: Fix incorrect sampling at 1x with TC
2024-11-25 13:15:07 +10:00
Stenzek
0076af6974
SPU: Zero out upper ADPCM filters
...
Also in CD-ROM.
2024-11-25 01:33:11 +10:00
Stenzek
40a1bee9ea
CDROM: Fix incorrect clmap in XA-ADPCM decoding
...
Fixes crunchy audio in GT2: A-Spec.
2024-11-25 01:05:10 +10:00
Stenzek
9fa8fee193
Achievements: Use rc_client for pause throttling
2024-11-24 23:56:16 +10:00
Stenzek
852239ec8a
Qt: Add game list language override option
2024-11-24 23:29:29 +10:00
Stenzek
70a4b5c9f2
GameDatabase: Add missing flags
2024-11-24 23:29:29 +10:00
Stenzek
7b230dc4c1
GPU/HW: MSAA samples change needs to recreate pipelines
...
Otherwise Metal/Vulkan go boom boom.
2024-11-24 23:29:29 +10:00
Stenzek
ae14c8715d
Image: Support decompressing BC1-7
2024-11-24 23:29:29 +10:00
Stenzek
8567293103
Util: Add TextureDecompress
2024-11-24 23:29:29 +10:00
Stenzek
7eb1d4e092
GPUDevice: Support compressed textures
2024-11-24 23:29:29 +10:00
Stenzek
24dfd30839
Image: Refactor to a more generic class
2024-11-24 23:29:29 +10:00
Stenzek
3ff1b04576
GPUDevice: Support generating mipmaps
2024-11-24 23:29:28 +10:00
Stenzek
e647192437
GPUDevice: Add compute shader support
2024-11-24 23:29:28 +10:00
Stenzek
affbdfc350
Timer: Fix >1 second sleeps on MacOS
2024-11-24 23:29:28 +10:00
Daniel Nylander
ff010686f8
Updated Swedish translation ( #3333 )
2024-11-24 21:55:06 +10:00
Stenzek
c970740d12
InputManager: Workaround macro chord trigger issue
2024-11-24 21:54:43 +10:00
Stenzek
e987b56aae
Log: Remove unused ISOReader channel
2024-11-23 18:59:10 +10:00
Stenzek
88836c431e
GameDB: King's Field I/II (Japan)
2024-11-23 18:59:01 +10:00
Stenzek
5bcf99fc11
CDImage: Merge bin/ecm handling into one class
...
Means that cuesheets with ECM tracks will now load as expected.
2024-11-23 18:52:46 +10:00
Stenzek
5261cfe8e4
CPU/Recompiler: Tidy up type names
...
And reduce global namespace pollution.
2024-11-23 18:52:46 +10:00
Stenzek
f67eacc071
CPU: Default to new recompiler/remove old recompiler
2024-11-23 18:52:46 +10:00
Stenzek
d2d06adeeb
CPU/NewRec/ARM32: Shifts need to be explicitly masked
2024-11-23 18:52:45 +10:00
Stenzek
5c03e1d940
Misc: Fix alignment errors on ARM32
2024-11-23 18:52:45 +10:00
Stenzek
bb24d406f2
Pad: GCC compile fix
2024-11-23 18:52:45 +10:00
Stenzek
d26fc89aac
dep/imgui: RISC-V compile fix
2024-11-23 18:52:45 +10:00
Stenzek
5d8519897d
Image: Fix uninitialized read without SIMD
2024-11-23 18:52:45 +10:00
Stenzek
b984f343ae
System: Fix audio CD images not showing title
2024-11-23 18:52:45 +10:00
Stenzek
0079f7a285
CDImageCue: Support reading .wav files (WAVE cuesheet files)
2024-11-23 18:52:43 +10:00
Stenzek
e6892e0a54
Common: Fix incorrect condition in PreviousPow2/NextPow2
2024-11-21 12:31:00 +10:00
Stenzek
378fd80e3d
CDROM: Defer subq read until needed
...
Should help with hitches on real disc reads until I refactor
in a proper sector cache...
2024-11-20 14:24:48 +10:00
Stenzek
ca9af62f92
FullscreenUI: Add a BP achievements login dialog
2024-11-20 13:44:39 +10:00
Stenzek
2da7859143
Qt: Fix incorrect parent window for locks
...
e.g. achievements token expired
2024-11-20 13:44:08 +10:00
Stenzek
b59f9a1270
ImGuiManager: Plumb through clipboard access
2024-11-20 13:38:52 +10:00
Stenzek
b726fa8918
Scripts: Fix SyntaxWarning in glyph range updater
2024-11-19 20:40:08 +10:00
Stenzek
2791a9a890
Scripts: Move l10n glyph range script to scripts
2024-11-19 20:40:03 +10:00
Stenzek
81e2619e91
FullscreenUI: Add missing icon
2024-11-19 20:35:07 +10:00
Stenzek
5a948800b7
Achievements: Purge first-disc-from-playlist option
...
Unnecessary since all disc's hashes are registered.
2024-11-19 20:13:22 +10:00
Stenzek
4b71428846
GPU/TextureCache: Fix tracking getting enabled without TC
2024-11-18 23:34:24 +10:00
Stenzek
cf0c2ea1e6
GameDB: PGXP-CPU for Tenchu 2
2024-11-18 23:34:08 +10:00
Nicolette Verlinden
869b159601
DiscDB: Fix Cardcaptor Sakura names
2024-11-18 14:50:08 +10:00
Nicolette Verlinden
988a7c8c6d
GameDB: Fix Cardcaptor Sakura names
2024-11-18 14:19:47 +10:00
Stenzek
1451e968d5
GPU/TextureCache: Pack state in struct
2024-11-18 14:19:47 +10:00
Stenzek
9838dd9df2
GPU/TextureCache: Purge copy-target sources from hash cache
...
Saves some VRAM/hash cache usage by disacarding hash cache entries that
are discarded by a copy, but unfortunately cannot stop the uploads.
2024-11-18 14:19:47 +10:00
Stenzek
6c1b98e46a
GPU/SW: Fix 256-bit AVX2 path
2024-11-18 14:19:47 +10:00
Daniel Nylander
122fe3d52f
Updated Swedish translation ( #3331 )
...
* Update Swedish translation
* Update duckstation-qt_sv.ts
2024-11-17 13:24:00 +10:00
Stenzek
ed78a20ea7
FullscreenUI: More icon replacements
2024-11-17 13:23:03 +10:00
Stenzek
574f12759c
FullscreenUI: Hide advanced settings by default
2024-11-17 13:12:45 +10:00
Stenzek
97d8a35108
GameDatabase: Fix compatibility rating localization
2024-11-17 13:04:20 +10:00
Stenzek
7a11b95490
Qt: Update Korean translation by Hack茶ん
2024-11-17 13:03:33 +10:00
Stenzek
725530984c
FullscreenUI: Move remaining OSD settings to main page
2024-11-16 22:03:58 +10:00
Stenzek
8747101648
FullscreenUI: Fix enable state of skip dupe frames
2024-11-16 22:01:09 +10:00
Stenzek
49a6ef7aca
FullscreenUI: Add icons to remaining options
2024-11-16 21:56:32 +10:00
Stenzek
bb450d5e5f
FullscreenUI: Fix nav focus loss on input bind
2024-11-16 20:00:39 +10:00
Stenzek
d56bcfa4c8
FullscreenUI: Fix activate button stuck on input bind
2024-11-16 20:00:20 +10:00
Stenzek
854319441c
ImGuiFullscreen: Fix position resetting to top of list on popup close
2024-11-16 19:36:12 +10:00
Stenzek
5cfb76e3f5
GameDB: PGXP-CPU for Sheep Raider
2024-11-16 14:45:35 +10:00
Stenzek
9fbb760b18
CI/AppImage: Bump to LLVM 18
2024-11-16 14:06:14 +10:00
Stenzek
d5e2db0dee
Misc: Fix new clang-cl warnings
2024-11-16 14:06:14 +10:00
Stenzek
854a8eb1bb
Qt: Fix non-cancellable progress dialog height
2024-11-16 14:01:44 +10:00
Stenzek
61dae0ed6f
Qt: Disable close for non-cancellable progress dialog
2024-11-16 14:01:44 +10:00
Stenzek
49b669c8be
Qt: Make image verification cancellable
2024-11-16 14:01:44 +10:00
Víctor "IlDucci
194e9bbbe5
Spanish (Spain) translation update ( #3330 )
...
Updated the Spanish (Spain) translation with the latest changes.
2024-11-16 00:22:08 +10:00
Stenzek
41a89123c9
VulkanDevice: Work around older NVIDIA driver present bug
2024-11-16 00:19:03 +10:00
Stenzek
3cf7a94d1e
GunCon: Allow empty/disabled crosshair
2024-11-14 00:35:45 +10:00
Stenzek
8ec9c90c82
Qt: Fix settings not applying immediately when editing profile
2024-11-14 00:35:25 +10:00
Stenzek
2da32d8e57
Qt: Allow saving empty string to config
2024-11-14 00:19:41 +10:00
Stenzek
c2316dfdc8
InputManager: Fix relative mode engaging for gun controllers
...
It still needs to activate when using raw input.
2024-11-14 00:17:28 +10:00
Stenzek
350429466a
FileSystem: Move separator macro to path.h
2024-11-14 00:17:27 +10:00
Stenzek
babaffcce9
GPU/HW: Don't enable no-color-perspective when unsupported
...
i.e. GLES
2024-11-13 21:07:02 +10:00
Stenzek
b8f397c353
GameDB: Aces of the Air
2024-11-13 12:34:07 +10:00
Stenzek
801ddf7b36
GameDB: Remove DMA override for RE2
...
No longer needed.
2024-11-12 16:03:36 +10:00
Stenzek
5219e4f987
CDROM: Simulate real pause timing
2024-11-12 16:03:36 +10:00
Stenzek
a2af51b856
CDROM: Simulate backwards track jump after seek/pause
2024-11-12 16:03:36 +10:00
Stenzek
5f607d8c7a
CDROM: Avoid double seek on repeated Setloc+ReadS
2024-11-12 16:03:36 +10:00
Stenzek
97938a8b8c
CDROM: Improve command logging clarity
2024-11-12 16:03:36 +10:00
Stenzek
5cf2c86874
CDROM: More accurate approximation of sectors per track
2024-11-12 16:03:35 +10:00
Stenzek
4763b6754c
GameDB: PGXP-CPU for Vandal Hearts II
2024-11-12 16:03:30 +10:00
Stenzek
482f99c323
CI: Add icons to main sub-jobs
2024-11-12 14:09:04 +10:00
Stenzek
5bc38ffd63
CI: Split and add dedicated Flathub publish
2024-11-12 13:53:17 +10:00
Stenzek
e69f0d3cce
OpenGLDevice: Support both XCB and Xlib
...
Required for NVIDIA+XWayland.
2024-11-11 20:12:26 +10:00
Stenzek
816ef45199
OpenGLDevice: Fix possible missing eglMakeCurrent() after FS
2024-11-11 20:12:23 +10:00
Stenzek
365e129792
CPU: Fix puts() hook incorrect arg
2024-11-11 16:27:11 +10:00
Stenzek
6ffa5bffab
CPU: Handle mirrors of BIOS syscalls
2024-11-11 16:26:51 +10:00
Stenzek
3f41dcc97d
Log: Add option coloured variants
2024-11-11 14:04:48 +10:00
Stenzek
596cca9be2
RegTest: Improve -maxframes option
...
Grab the last N frames instead of first N. Better for showing crashes.
2024-11-11 14:04:48 +10:00
PugsyMAME
5caadec34d
Cheat bugfix and new A8 cheat type ( #3328 )
...
* Bugfix for import and entering new cheats
Added needed g_emu_thread->reloadCheats calls after the reloadList() calls on entering a new code or importing new codes.
Without it I had to import new codes and then manually edit one of them for it to show up in the cheat counts and possibly even work
* Added Cheat Type A8
Added cheat type A8 which is the byte equivalent of the A7 cheat type as there will be a need of this type.
* Changed boolean parameters in last PR
Changed boolean parameters in last PR as per discord
2024-11-11 14:01:50 +10:00
Daniel Nylander
439e05bbf2
Update duckstation-qt_sv.ts ( #3329 )
2024-11-10 17:53:34 +10:00
Stenzek
92bcf64fe8
VulkanDevice: Refactor present failure handling
...
Shouldn't deadlock anymore...
2024-11-10 17:52:12 +10:00
Stenzek
0234137be4
VulkanDevice: Use VK_EXT_surface_maintenance1
...
NVIDIA drivers return a minImageCount of 3 with the base surface query
capability, but require 4 images for XWayland in immediate present mode.
2024-11-10 17:52:12 +10:00
Stenzek
b70a8482bd
OpenGLDevice: More verbose logging of surface creation failure
2024-11-10 17:52:12 +10:00
Stenzek
8611f4f438
System: Handle GPU device loss in BP-only mode
2024-11-10 15:48:41 +10:00
Stenzek
5b600789d6
GPU: Page align VRAM storage on Apple Silicon
2024-11-10 14:02:09 +10:00
Stenzek
2bf0838634
MetalDevice: Fix import of non-page-aligned buffers
2024-11-10 14:01:54 +10:00
Stenzek
e3e0fe6445
Log: Prepend timestamp to multi-line messages
2024-11-10 13:23:25 +10:00
Stenzek
3874df6888
Qt: Enforce minimum progress dialog height
2024-11-10 13:10:20 +10:00
Stenzek
3a271ffe9b
Qt: Enable Swedish translation
2024-11-10 13:06:05 +10:00
Daniel Nylander
160c27e106
Adding Swedish translation ( #3327 )
2024-11-10 13:03:03 +10:00
Stenzek
e8bb6bab10
Qt: Don't allow doubleclick-to-fullscreen in relative mode
2024-11-08 21:01:21 +10:00
Stenzek
7ac7175da5
Qt: Right clicking while binding should not clear input
2024-11-08 20:38:37 +10:00
Stenzek
dec40e234f
Deps: Bump to SDL2 2.30.9
2024-11-08 18:15:58 +10:00
Stenzek
5f6daf8a2a
CI: Bump flatpak-github-actions version
2024-11-08 18:05:36 +10:00
Stenzek
a6c19cc90b
OpenGLContext: Compile fix on MacOS
2024-11-08 18:05:26 +10:00
Stenzek
2d22409d2e
dep/libchdr: Fix handling of duplicate codecs
2024-11-07 22:48:05 +10:00
Stenzek
c461ad7b44
D3D11Device: Ensure we don't drop to feature level 10 on query failure
2024-11-07 22:24:33 +10:00
Stenzek
886ef4cc59
WAVWriter: Add matching reader class
2024-11-06 13:46:48 +10:00
Stenzek
ead9e56c4d
System: Support loading ELF files
2024-11-05 17:54:12 +10:00
Stenzek
65f3dcbe9b
HeapArray: Fix assignment/move with aligned variant
2024-11-05 17:53:42 +10:00
Stenzek
2044e35377
GPUDump: Fix unknown compression type reported with Zstandard
2024-11-05 16:21:40 +10:00
Stenzek
3952661978
GPU: Write initial rendering attributes to GPU dump
2024-11-05 16:17:49 +10:00
Stenzek
7b7dd2bef1
AnalogController: Reset state on analog->digital switch
...
But only when the game does not support analog mode.
Tomb Raider's game selector menu puts the controller into
configuration mode, and we're supposed to respond with a
0x00 header byte if the user switches the pad to digital
mode.
Problem is, the game itself doesn't understand this mode
switch nor configuration mode. So the status byte gets
stuck at 0x00 if the user toggles analog mode, and the
game thinks no pad is connected.
Work around this by resetting the whole state if the game
does not support analog mode.
2024-11-05 16:07:31 +10:00
Stenzek
57ca5dd2c2
ImGuiFullscreen: Default input source to keyboard if none
2024-11-05 14:12:43 +10:00
Stenzek
88e14dd3ff
RegTest: Support using global data directory
2024-11-05 13:58:20 +10:00
Stenzek
a854ed2da1
Qt: Use game start fullscreen flag for BP too
2024-11-05 13:29:58 +10:00
Stenzek
f889136227
PostProcessing: Don't try other types after first failure
2024-11-05 13:26:32 +10:00
Stenzek
2cd3f209e2
dep/rcheevos: Bump to 3106e6d
2024-11-05 13:18:05 +10:00
Stenzek
bcd5cd0027
GPU/ShaderGen: Fix debug assert tripping with fbfetch
2024-11-05 13:13:29 +10:00
Stenzek
8bd0e6c3f7
CPU/CodeCache: Clear blocks on system shutdown
...
Means we release all allocated memory on system shutdown, rather
than waiting until the next VM/system start.
2024-11-05 13:06:46 +10:00
Stenzek
d0ad4e7264
dep/libchdr: Fix mismatched function pointer type
2024-11-05 13:03:47 +10:00
Stenzek
b5c83e671f
Qt: Drop Qt 6.7.0 workarounds
...
Fedora 41 is out with Qt 6.8.0.
2024-11-05 12:09:50 +10:00
Stenzek
ca2ed61dba
Timers: Work around possible MSVC codegen bug
...
Fixes very strange behaviour in games in MSVC LTCG build.
2024-11-04 23:03:51 +10:00
Stenzek
4c1377774d
CI: Remove Flathub push
2024-11-04 13:07:41 +10:00
Stenzek
bb740499a5
CDImageCHD: Show precaching in MB
2024-11-04 12:34:49 +10:00
Anderson Cardoso
be271e3bfb
Atualização Português do Brasil ( #3326 )
...
Confirmado linhas movidas;
Atualizado para última versão;
Adicionado textos sobre ativação de trapaças.
2024-11-04 12:18:45 +10:00
Stenzek
dae5973121
Data: Remove non-functioning shader
...
Depends on includes which are no longer present.
2024-11-04 12:14:45 +10:00
Stenzek
88147d8f69
Qt: Fix legacy cht file clearing
2024-11-03 22:32:35 +10:00
Stenzek
ac19768247
Qt: Make multitap mode non-inheritable as well
2024-11-03 20:26:52 +10:00
Stenzek
98cce645a9
Qt: Fix empty device list when editing profile
2024-11-03 20:20:36 +10:00
Stenzek
8c4d595a89
Qt: Make input source selection non-inheritable
...
Makes sense to set this in the profile specifically,
given it is tied to devices.
2024-11-03 20:17:56 +10:00
Stenzek
a8b588371a
SettingsInterface: Add missing const qualifiers
2024-11-03 20:06:32 +10:00
Stenzek
8f087ab594
Qt: Add prompt to enable cheats when list is checked
2024-11-03 18:08:28 +10:00
Stenzek
d416ecb324
Qt: Add 'Clear Cheats' option to cheats page
2024-11-03 17:57:58 +10:00
Stenzek
0fc719c4cf
Cheats: Simplify code merging on import
...
The save file already does replacement.
2024-11-03 17:38:50 +10:00
Stenzek
a8bc364a2b
Cheats: Fix importing hash-formatted codes
2024-11-03 17:38:27 +10:00
Stenzek
95be381a9f
Qt: Fix cheat code delete message
2024-11-03 17:26:54 +10:00
Stenzek
2c3d1d9e60
dep/libchdr: Check that metadata seek succeeds
2024-11-02 22:27:14 +10:00
Stenzek
12acecbf36
FullscreenUI: Allow editing option range cheat values
2024-11-02 22:19:33 +10:00
Stenzek
775496af8a
FullscreenUI: Ensure each cheat option has a unique name
2024-11-02 22:19:33 +10:00
Stenzek
09a825720d
dep/imgui: Fix smooth scrolling on scrollbar drag
2024-11-02 22:19:33 +10:00
Stenzek
b4e509d090
Qt: Fix FF/turbo speed resetting in game properties
2024-11-02 21:25:47 +10:00
Stenzek
9733d8a0d1
Flatpak: Swap to KDE 6.8 SDK
2024-10-31 22:43:09 +10:00
Stenzek
b646f1453d
GameDB: DMA override for RE2
...
Stops disk read lockups during transitions with icache on.
Requires CPU to be faster than DMA.
2024-10-31 22:05:06 +10:00
Stenzek
145fbff79b
Qt: Add log level/channels to debug menu
2024-10-31 20:13:43 +10:00
Stenzek
6551358212
Log: Replace channel string search with bitset
...
Knocks off around ~20KB of code.
2024-10-31 14:41:33 +10:00
Stenzek
afb9ab7d11
DMA: Show MADR in debug window
2024-10-31 14:28:20 +10:00
shikulja
ad73093ab2
Update Russian translation ( #3325 )
...
* upd ts
* Update Russian translation
2024-10-31 14:28:02 +10:00
Stenzek
9cb2cabd8b
FullscreenUI: Fix footer text in save state submenu
2024-10-30 20:10:40 +10:00
PugsyMAME
dfc4e0833e
GameDB: Finished off the database DEMO genre entries
2024-10-30 15:28:45 +10:00
Stenzek
65d7f3bf2d
dep/libchdr: Correctness fixes for 9e5deb8
2024-10-30 15:28:45 +10:00
Stenzek
5518199206
GPU/SW: Fix polyline culling
2024-10-30 15:28:45 +10:00
Stenzek
5bca12a840
GameDatabase: Add ForceFullBoot trait
...
And set it for Nightmare Creatures. Game's disc code is a nightmare.
2024-10-30 15:19:11 +10:00
Stenzek
814f22f58b
Cheats: Only apply overclock when it is not already enabled
2024-10-30 15:19:10 +10:00
Stenzek
2043128f98
System: Fix per-game fast boot applying too late
2024-10-30 15:19:10 +10:00
Stenzek
d24e8fda83
GPU/HW: Only enable fbfetch/DSB when needed
...
Thanks Adreno...
2024-10-30 15:19:10 +10:00
Stenzek
dadc994ba8
GPU/HW: GLSL ES compile fix
2024-10-30 15:19:10 +10:00
Stenzek
a3d55c6e30
Misc: Android build fixes
2024-10-30 15:19:10 +10:00
Stenzek
bfadd608fb
System: Add 'Task Threads'
...
Used for saving screenshots/GPU dumps.
2024-10-30 15:19:10 +10:00
Stenzek
0dc78e4c23
Timer: Fix sleep timer handle leak
2024-10-30 15:19:10 +10:00
Stenzek
b86fdc1cc1
Threading: Add error checking to semaphore
2024-10-30 15:19:06 +10:00
Stenzek
53fb5cd9e1
GTE: Remove dependency on GPUDevice
2024-10-28 14:31:22 +10:00
Stenzek
d34707a377
System: Pack state in struct
...
Don't trust the linker...
2024-10-28 14:31:22 +10:00
Stenzek
166c930738
System: Move private functions to separate header
2024-10-28 14:31:22 +10:00
Stenzek
21d19a6297
System: Move perf counters to separate namespace
2024-10-28 14:31:22 +10:00
Stenzek
875ccecb90
System: Use frame rate for speed calculation
...
Instead of cycles. Makes it invariant to OC changes, and can
be managed on the (future) GPU thread.
2024-10-27 22:01:00 +10:00
Stenzek
99e65282f6
GPU/HW: Prefer shader over image copy if not dirty
2024-10-27 15:35:19 +10:00
Stenzek
2c57817803
System: Invalidate display on debug window change
...
Fixes these windows displaying black if the VM is paused.
2024-10-27 15:15:20 +10:00
Stenzek
c6b74684de
GPU/HW: Split shaders into resolution independent/dependent
...
Avoids recompiling everything on resolution change.
2024-10-27 15:15:20 +10:00
Stenzek
6cf8ac340b
GPU/HW: Make copy/write shaders resolution independent
2024-10-27 15:15:20 +10:00
Stenzek
aa0c0068ce
GPU/HW: Move shadergen parameters to functions
2024-10-27 13:50:47 +10:00
Stenzek
1d21ca61e7
Cheats: Allow hex literal in option ranges
2024-10-27 12:32:41 +10:00
Stenzek
218df625df
Cheats: Fix crash on parsing invalid cheat
2024-10-27 12:32:41 +10:00
KamFretoZ
24f15acf6c
BPM: Adjust Hotkey And Button Legends ( #3323 )
2024-10-26 20:34:32 +10:00
Stenzek
8def5b5d0a
GameDB: Allow user to choose different mode for ForceDeinterlacing
2024-10-26 16:15:58 +10:00
Stenzek
82e9bcc55f
Qt: Compatibility with Qt 6.7
...
Dunno why updating packages is taking so long...
2024-10-26 16:15:58 +10:00
Stenzek
62de181e97
Flatpak: Build libzip
2024-10-26 16:10:13 +10:00
Stenzek
7782bb9845
CDROM: Fix lockup when loading state with precaching
2024-10-26 02:14:59 +10:00
Anderson Cardoso
7f5a4a065b
Atualização Português do Brasil ( #3322 )
...
Atualizado:
Confirmação de linhas movidas;
Adição de linhas referente a macro de controle.
2024-10-26 01:44:23 +10:00
Stenzek
1ae2dcf192
GPU: Propagate initialization error to caller
...
Avoids double error popup.
2024-10-26 01:41:29 +10:00
Stenzek
6af71beed5
GPU: Work around nearest sampling issues on AMD
...
Fixes one-line flickering display in some games.
2024-10-26 01:40:44 +10:00
Stenzek
d8cd32d964
GameDB: SLED-01340 requires subchannel
2024-10-25 20:52:47 +10:00
Stenzek
b92eeec962
System: Warning fix
2024-10-25 20:45:11 +10:00
Stenzek
9e5deb8e35
dep/libchdr: Update and fix numerous vulnerabilities
2024-10-25 20:37:52 +10:00
Bobby Smith
19ae3be0b0
Settings: Re-enable "Start Fullscreen" per-game ( #3321 )
2024-10-25 20:37:29 +10:00
Stenzek
080807e557
CDROM: Move subchannel replacement from CDImage
...
This will allow you to use SBI/LSD files with real discs, if your
drive does not support reading subchannels, or has an incorrect
skew.
2024-10-25 15:35:12 +10:00
Stenzek
cdd230c040
ImGuiOverlays: Fix input overlay glyph clipping
2024-10-25 12:45:50 +10:00
Stenzek
903213c818
Hotkeys: Add hotkey to open cheat settings
2024-10-25 12:45:29 +10:00
Stenzek
7d2216c289
GameList: Avoid double fopen/read of EXEs
2024-10-23 21:20:28 +10:00
Stenzek
2d04f2eff9
System: Support loading .CPE files
2024-10-23 21:08:17 +10:00
Stenzek
a8d846ac8f
Cheats: Use libzip for reading archive
2024-10-22 21:25:27 +10:00
Stenzek
761c8bdf7f
Deps: Build libzip
2024-10-22 21:16:56 +10:00
Stenzek
631f32a4c9
Common: Add ZipHelpers
2024-10-22 20:46:35 +10:00
Stenzek
4963dc1759
Host: Make resource routines fill error object
2024-10-22 20:41:33 +10:00
Stenzek
485f81a02f
GPUDump: Support XZ compression
2024-10-22 19:40:03 +10:00
Stenzek
3a76485e4b
CompressHelpers: Support XZ compression/decompression
2024-10-22 19:40:02 +10:00
Stenzek
19a0854528
Deps: Update LZMA SDK to 24.08
...
And include XZ routines.
2024-10-22 19:40:00 +10:00
Stenzek
164c043e1b
InputManager: Add pressure/deadzone to macros
...
Arguably less useful than on the PS2, but is still applicable
to the left/right analog sticks.
2024-10-22 19:39:56 +10:00
Stenzek
396e7d994a
System: Make global safe mode always take precedence
2024-10-22 01:11:31 +10:00
Stenzek
bd5a97feca
Qt: Fix global safe mode checkbox
2024-10-22 01:08:50 +10:00
Stenzek
c11b250efe
Cheats: Search archives with disc set serials
...
That way the list is auto-populated for all discs.
2024-10-21 20:25:07 +10:00
Anderson Cardoso
63685ce5f8
Atualização Português do Brasil ( #3320 )
...
- Confirmado linhas movidas;
- Adicionado linhas referente aos novos controles;
2024-10-21 20:24:49 +10:00
Stenzek
32e62725dd
Pad: Implement RX/TX IRQs
2024-10-21 00:38:05 +10:00
Stenzek
6e1d8c5213
Qt: Fix settings clear not resetting input profile
2024-10-21 00:29:54 +10:00
Stenzek
a9bfe2642f
System: Simplify error path in BootSystem()
2024-10-21 00:18:12 +10:00
Stenzek
b62e58776e
System: Fix GPU usage disappearing on renderer change
2024-10-21 00:12:20 +10:00
Stenzek
be268d8bf1
Qt: Fix safe mode not resetting on gamesettings clear
2024-10-21 00:09:11 +10:00
Stenzek
05c285f760
Settings: Fix cheats/patches not being removed on clear
2024-10-21 00:08:56 +10:00
Stenzek
c250209336
System: Fix input profiles inheriting base settings
2024-10-21 00:05:32 +10:00
Stenzek
0d3501d435
Misc: Pass SettingsInterface by const reference
2024-10-20 23:59:47 +10:00
Stenzek
60f6ee3055
RegTest: Build fix
2024-10-20 23:21:49 +10:00
Stenzek
825dd13c6b
GameDatabase: Fix crash with deinterlacing mode
2024-10-20 23:21:39 +10:00
Stenzek
4ab22921c4
GPUDump: Add GPU dump recording and playback
...
Implements the specification from:
https://github.com/ps1dev/standards/blob/main/GPUDUMP.md
2024-10-20 22:02:24 +10:00
Stenzek
428c3e3426
Host: Fix error when switching to surfaceless
2024-10-20 22:02:22 +10:00
Stenzek
4666057158
SettingWidgetBinder: Add enum overload that populates dropdowns
2024-10-20 21:56:15 +10:00
Stenzek
b277035734
Qt: Use Qt 6.8 thread helpers
2024-10-20 13:41:15 +10:00
Stenzek
45f782962e
CI: Temporarily disable Flatpak builds
...
Until the KDE 6.8 SDK has been released.
It's been almost 2 weeks, the branch is live in their repo, but nothing
on flathub. No clue what's going on.
2024-10-20 13:30:56 +10:00
Stenzek
056b629837
ImGuiManager: Add 'Screen Margins' (i.e. safe zone)
2024-10-20 13:17:22 +10:00
PugsyMAME
dbb2274d2d
GameDB: Fixing some codes for Lightspan games +more ( #3318 )
...
* Fixing some codes for Lightspan games +more
Added codes for some more lightspan games
Added Magic Castle to end of file
Fixed a few wrongly identified demos
* Add files via upload
2024-10-20 12:56:00 +10:00
Stenzek
e0bc03b525
Controller: Fix localization with new types
2024-10-20 12:55:10 +10:00
Stenzek
6cc350a459
Cheats: Serialize access to zips
...
Prevents the UI thread from trashing the zip struct while the
emulation thread is also reading.
2024-10-20 12:43:11 +10:00
Stenzek
5c4a9f9f1c
MinizipHelpers: Close file after reading
2024-10-20 12:43:11 +10:00
Anderson Cardoso
ecc0356fb9
Atualização Português do Brasil ( #3319 )
...
Confirmado linhas movidas;
Adicionado linhas referente aos 2 novos controles.
2024-10-20 12:42:54 +10:00
PugsyMAME
aacd62b29b
GameDB: Some more genre fixes ( #3316 )
...
* Some more genre fixes
The last few genre changes, so there is a no longer a simple genre of "Sports".
Also picked up a few DEMOs that I missed.
* Add files via upload
2024-10-19 22:55:09 +10:00
Víctor "IlDucci
8cd4982c62
Spanish (Spain) translation update 2024/10/19 ( #3317 )
2024-10-19 22:54:56 +10:00
Stenzek
864d6928d3
MSBuild: Fix default startup project
2024-10-19 22:53:46 +10:00
Stenzek
163cb2f653
MemoryScanner: Fix default operator value
2024-10-19 22:51:52 +10:00
Stenzek
c279376cff
Qt: Fix menu creation from incorrect thread
2024-10-19 17:05:17 +10:00
Stenzek
43ed92415d
GPU/HW: Fix assert triggering in debug mode
2024-10-19 17:05:06 +10:00
Stenzek
9050098e3e
GameDatabase: Rework deinterlace mode selection
...
The mode can either be preferred (if the user has not chosen
progressive), or force (ignore user's choice).
Also remove it from a bunch of games which apparently no longer
need it? Very strange...
2024-10-19 17:02:22 +10:00
Stenzek
e4a358cacb
Controller: Add Pop'n and Densha De Go Controllers
...
Variants of digital controller with different buttons grounded.
2024-10-19 16:23:01 +10:00
Stenzek
41c709ef6f
CMake: Reference shaderc/spirv-cross unconditionally
...
Should fix build with Vulkan disabled.
2024-10-19 13:15:00 +10:00
PugsyMAME
d3234a29c8
GameDB: Updating genres ( #3315 )
...
* Updating genres
Changed "Sports / " to "Sports -" , as / should indicate multiple genres and - subgenres (there's still more to do).
Also added a ** DEMO ** genre as it's nice to be able sort them out.
Done a bit of work on the Lightspan educational games - but haven't completed as I've lsot the will to live with them.
Also done other clean ups on genres like cases and trailing dots.
* Tab Error in last update
Quick Fix for Tabs
* Fixing GameDB Lint errors
Oops
* Again Oops
oops
* Changed "Sports / " to "Sports -" , as / should indicate multiple genres and - subgenres (there's still more to do).
Also added a ** DEMO ** genre as it's nice to be able sort them out.
Done a bit of work on the Lightspan educational games - but haven't completed as I've lsot the will to live with them.
Also done other clean ups on genres like cases and trailing dots.
2024-10-19 13:03:09 +10:00
Anderson Cardoso
cc275b6ff8
Atualização Português do Brasil ( #3313 )
...
Atualizado para a última versão [again] ;p
2024-10-19 13:02:13 +10:00
Stenzek
49134efe4e
Settings: Fix PGXP suboptions getting disabled
...
Regression from 005d48a387
2024-10-19 13:01:05 +10:00
Stenzek
f83cbbda12
Qt: Work around a couple of Linux issues
2024-10-19 12:44:07 +10:00
Stenzek
76208f5f2d
System: Display localized trait names
2024-10-19 01:16:05 +10:00
Stenzek
57cf0f2643
System: Reload cheats/patches on safe mode toggle
2024-10-19 01:13:32 +10:00
Stenzek
baa9065d2e
System: Add taints to save states
...
This informs the user they are loading a save state that at some point
had potentially-game-breaking options enabled, and a reset is necessary
to clear them.
2024-10-19 01:13:32 +10:00
Stenzek
2aea06526c
README: Mention chtdb
2024-10-19 01:13:32 +10:00
Anderson Cardoso
f0be61b819
Atualização Português do Brasil ( #3312 )
...
Atualizado para a última versão.
2024-10-19 01:13:15 +10:00
Stenzek
b99ee59224
Qt: Add 'Rename File' to memory card editor
...
And context menu for ease of use.
2024-10-19 00:03:07 +10:00
Stenzek
50d8bb091f
MemoryCard: Add RenameFile() and localize errors
2024-10-19 00:03:07 +10:00
Stenzek
854a109a0f
Qt: Qt 6.8 deprecation fixes
2024-10-18 22:25:31 +10:00
Stenzek
86a28d5dc0
ImGuiOverlays: Move debug state to auxiliary windows
2024-10-18 20:48:30 +10:00
Stenzek
6dc2f0a60b
Host: Add 'Auxiliary Render Windows'
...
i.e. debugging windows
2024-10-18 20:48:30 +10:00
Stenzek
eb46142ee7
GPUDevice: Extract swap chain to separate class
2024-10-18 20:48:29 +10:00
Stenzek
c6055affbf
OpenGLDevice: Fix invalidating pipeline cache on Windows
2024-10-18 20:48:29 +10:00
Stenzek
005d48a387
System: Don't display setting warnings without game
2024-10-18 20:48:29 +10:00
Stenzek
e2cb54d233
Settings: Use uint getter/setter for more fields
2024-10-18 20:48:29 +10:00
Stenzek
d4f3e004cf
Host: Add missing SetBaseUIntSettingValue()
2024-10-18 20:48:29 +10:00
Stenzek
972a0693b2
Memmap: Compatibility with old libc without MAP_FIXED_NOREPLACE
2024-10-18 20:48:29 +10:00
PowerDuckSamurai
7ad48c9309
GameDB: Various fixes ( #3311 )
2024-10-18 20:48:07 +10:00
Stenzek
219e890da5
GPU/HW: Write through VRAM transfers
...
Reduces the chances of rendering nothing after device loss.
2024-10-14 18:20:48 +10:00
Anderson Cardoso
afd36560c1
Atualização Português do Brasil ( #3310 )
...
* Atualização Português do Brasil
Confirmação de textos movidos;
Correções de consistência.
* Update 2
Adicionado e corrigido erro de digitação.
* Update 3
* Update 4
2024-10-14 12:47:46 +10:00
Stenzek
2604df5917
Qt: Fix crash when players column is visible
2024-10-14 12:47:09 +10:00
Stenzek
11c212260c
System: Only check controller changes when valid
2024-10-14 12:46:54 +10:00
Stenzek
4a57ccc3e8
Cheats: Strip leading * when importing old files
2024-10-14 12:44:23 +10:00
Stenzek
a11ed649bf
Qt: Add keyboard navigation to memory view
2024-10-13 17:34:07 +10:00
Stenzek
b3ae9cbe4a
Qt: Swap compatibility star image to SVG
...
Images originally provided by KamFretoZ, adjusted to better fit the
column width.
2024-10-13 17:08:56 +10:00
Stenzek
469485974c
CI: Download chtdb at build time
2024-10-13 16:43:23 +10:00
Stenzek
e0b6f6f1b2
Cheats: Rewrite cheat management system
2024-10-13 16:43:22 +10:00
Stenzek
2079bac40b
StringUtil: Add FromCharsWithOptionalBase()
2024-10-13 16:43:22 +10:00
Stenzek
0d05548459
MinizipHelpers: Add ReadZipFileToString()
2024-10-13 16:43:22 +10:00
Stenzek
d8fef6f22e
GameDatabase: Store strings as views
...
Saves duplicating everything in memory, and a ton of heap allocations.
2024-10-13 16:43:22 +10:00
Stenzek
86d66ddf82
StringUtil: Don't call data() on empty string_view
2024-10-13 15:33:38 +10:00
Stenzek
21ec3c1152
Qt: Fix automatic binding button in per-game controller settings
2024-10-13 11:56:20 +10:00
PugsyMAME
1e119c8e2d
Added the rest of the flag svgs ( #3309 )
...
* Added the rest of the flag svgs
As listed in:- duckstation/src/core/game_database.h
Used the UK Flag for English as it's the standard on the packaging
* Update and rename Portugese.svg to Portuguese.svg
Damn typo
* Portuguese.svg not Portugese.svg
typo
2024-10-13 11:56:00 +10:00
PugsyMAME
07cb8d9c86
Referenced svgs not in project
...
Grabbed referenced flag svgs missing
2024-10-13 02:28:21 +10:00
PugsyMAME
412c8f0187
Replaced any : in #Cheat Descriptions
...
Replaced any ':' characters in #Cheat Descriptions that are not the start of a comment.
2024-10-13 02:28:21 +10:00
Stenzek
5ab65ff484
Qt: Remove now-duplicate flag icons
2024-10-12 16:51:17 +10:00
Stenzek
6e26ba3e9e
Qt: Display language flags instead of region
2024-10-12 16:49:07 +10:00
Stenzek
ba0708a4ff
GameDatabase: Add parsing of Language field
...
Also speed up lookups through binary search.
2024-10-12 16:23:47 +10:00
Stenzek
2fc5856c44
StringUtil: Add CompareNoCase()
2024-10-12 16:21:34 +10:00
Stenzek
dedc177300
GameDB: Normalize language fields
2024-10-11 23:11:49 +10:00
Stenzek
38a331fde4
ImGuiFullscreen: Support loading SVGs
2024-10-11 22:52:11 +10:00
Stenzek
3e26b7ab73
Image: Support rendering SVGs
2024-10-11 22:52:11 +10:00
Stenzek
3d5503612b
Image: Span and Error-ify
2024-10-11 22:52:11 +10:00
Stenzek
8680900788
ImGuiFullscreen: Fix horizontal menu items getting clipped
2024-10-11 22:52:11 +10:00
Stenzek
83a1386d0b
FullscreenUI: Collapse macro button settings by default
2024-10-11 21:40:35 +10:00
Stenzek
407dccb1db
Qt: Move GDB server enable to advanced options
...
And expose the port as a setting.
2024-10-11 21:26:06 +10:00
Stenzek
7ce4c34936
VulkanDevice: Scissor rect should never be negative
2024-10-11 21:19:16 +10:00
Stenzek
dde7ebbb67
Deps: Update to Qt 6.8.0 and SDL2 2.30.8
2024-10-08 20:59:13 +10:00
Stenzek
26b6c704f0
MemMap: Support dynamic page size selection
...
i.e. 4K to 16K on ARM64.
2024-10-05 19:25:23 +10:00
Stenzek
0c2ab82252
System: Fix no-disc startup in later versions
2024-10-11 16:54:46 +10:00
Stenzek
449cd7cbc8
Data: Update SDL Game Controller DB
2024-10-08 19:54:59 +10:00
Stenzek
1778507995
Atualização Português do Brasil ( #3306 )
...
Atualizado para a última versão.
2024-10-08 19:41:03 +10:00
Stenzek
bfbea97776
OCT 2024 Update to cheat file ( #3307 )
...
Cheat Submissions:
Pugsy: Drive Through Other Cars & Drive Anywhere cheats for Newman Haas Racing (USA) {SLUS-00602}
Pugsy: Drive Through Other Cars cheat for Rage Racer (USA) {SLUS-00403}
Pugsy: Infinite Time, No Damage,Schlesser Never Wins, Drive through other Vehicles & Drive Safely pass Tanks cheats for Taxi 2 {SLES-03597}
Pugsy: Drive Anywhere cheat for TOCA {SLES-00376 & SLUS-00611} TOCA 2 {SLUS-00996 & SLES-01542}
Pugsy: Roll Over cheats for Roll Away {SLUS-00724}
Pugsy: Walk Anywhere cheat for Hokuto no Ken {SLPS-02993}
Pugsy: Can't tackle/save ball and combined cheats for english language versions of FIFA 2000 {SLUS-00994, SLES-03345 & SLES-02315}
Pugsy: WTW, Invincibility & Infinite Bombs cheats for Bomberman - Party Edition {SLUS-01189} & Bomberman {SLES-01893}
Pugsy: Quickly converted the Hercules Action Game SLUS-00529 cheats for the re-release SLUS-01029
Pugsy: Walk through Walls, Walk through Water & No Biting Fish cheats for Herc's Adventures (USA) {SLUS-00298}
Pugsy: Collect from Anywhere/Easy Hit Boxes cheats for the three region versions of Crash 2
Pugsy: Walk Faster cheat for Parasite Eve (USA) {SLUS-00662/SLUS-00668}
Unicorngoulash: Some new cheats for Hellnight {SLES-01562}
Unicorngoulash: Fixed widescreen cheats for MediEvil {SCUS-94227}
Unicorngoulash: Character model Ammo & moon chump cheats for Ganbare Goemon - Ooedo Daikaiten {SLPM-86774}
Unicorngoulash: In-Battle widescreen cheats for Final Fantasy VIII (USA)
Unicorngoulash: Widescreen cheats for Deuce (Prototype)
Teh69thSpartan: 1 Hit/Invincibility & frozen enemies cheats for Hokuto no Ken {SLPS-02993}
Teh69thSpartan: Various new cheats and updated some cheat addresses and fixed other cheats for various Toy Story 2 games
Teh69thSpartan: Invincibility & Moon Jump cheats for MediEvil II {SCUS-94564}
Teh69thSpartan: Various cheats & fixes for the various Crash Bandicoot 1-3 games
Other Stuff
Updated lots of 16-9 Widescreen cheats to have 20-9 & Eye-Infinity selections (mileage WILL vary)
Fixed game id typo for the Kaette Kita Cyborg Kuro-chan (Japan) cheats - so the cheats will now appear (you may need to hit the RESET button on the cheats menu)
Fixed Andretti Racing {SLUS-00264} 60 FPS cheat
2024-10-08 19:40:53 +10:00
Stenzek
f4b88edc49
GameDB: Disable WS for Breath of Fire IV
...
While it fares better than III, at wider ARs the sprite scaling
completely breaks.
Also fix the name for the Japanese release.
2024-10-08 19:39:35 +10:00
Stenzek
ff194844de
GameDB: Disable WS for Breath of Fire III
2024-10-08 19:39:16 +10:00
Stenzek
f1dd161504
GameDB: Chaos Control supports mouse
2024-10-08 19:27:13 +10:00
Stenzek
32e96b02ca
FullscreenUI: Various fixes
...
- Fix mismatched X/Y in landing page.
- Fix mismatched X/Y submenus.
- Fix window padding on save state submenu.
- Fix pressing back/close on save state submenu closing list.
2024-10-07 12:51:27 +10:00
Stenzek
9ff4fbd21c
StringUtil: Fix incorrect end_ptr computation
2024-10-07 01:42:19 +10:00
Stenzek
3fb5fb4c72
System: Fix saving of subimage index
2024-10-06 18:06:51 +10:00
Stenzek
c9f7ef5f9a
System: Fix reset when booting EXE
2024-10-06 13:36:46 +10:00
Stenzek
80971dac5a
AnalogController: Allow negative vibration bias
2024-10-05 16:07:33 +10:00
Stenzek
08bdffac64
GPU/HW: Fix toggling texture replacement settings
2024-10-05 13:50:36 +10:00
Stenzek
71bb953253
GPU/HW: Handle redundant texture window updates
...
Significantly reduces draw count in THPS2.
~150 draw calls per frame to ~70.
2024-10-05 13:06:45 +10:00
Stenzek
52389f48a6
GPU/HW: Fix force-round-coords with texture cache
2024-10-05 13:06:43 +10:00
Stenzek
0ae4461fc3
README: Mention SSE2 builds and texture replacement
2024-10-05 13:06:22 +10:00
Stenzek
2f331540b1
BIOS: Fix OpenBIOS initializer
2024-10-05 12:18:46 +10:00
Stenzek
a83b642a2d
Settings: Disable texture cache in safe mode
2024-10-04 14:49:42 +10:00
Stenzek
c740fd9e11
GPU/TextureCache: Disable bilinear page upscaling by default
...
And fix it.
2024-10-04 14:48:10 +10:00
Stenzek
887d588029
System: Further improve fastboot behaviour
...
Use fastboot when slowboot will fail.
2024-10-04 14:48:05 +10:00
Stenzek
4d5e0b6c54
Settings: Don't create dumps/audio in userdir
...
Was replaced by media capture.
2024-10-01 23:06:34 +10:00
Anderson Cardoso
785692dbe1
Atualização Português do Brasil ( #3304 )
...
Atualizado para a última versão.
2024-10-01 23:04:11 +10:00
Stenzek
7e72b9fb7b
GPU/TextureCache: Fix palette reduction in C4 mode
...
It was only looking at the first row...
2024-10-01 23:01:19 +10:00
Stenzek
51fefb36a0
System: Fix crash when toggling SW with interpreter
2024-10-01 22:41:01 +10:00
Stenzek
bd050ebb63
OpenGLDevice: Fix 16-bit texture uploads without PBOs
2024-10-01 22:02:27 +10:00
Stenzek
0730a361a3
GPU/HW: Fix batch shader compiling with GLSL ES
2024-10-01 21:14:58 +10:00
Stenzek
45c8f6ea56
BIOS: Make GetInfoForHash() public
...
And it should take a const span.
2024-10-01 21:14:43 +10:00
Stenzek
08fe20ad76
CMake: Add spirv-cross include path to util
2024-10-01 21:13:12 +10:00
Stenzek
ccc3b114d4
FileSystem: Slight ifdef tidy-ups
2024-10-01 21:11:19 +10:00
Stenzek
75babc74cb
Data: Update SDL game controller db
2024-09-29 23:07:25 +10:00
Stenzek
07f410bc6a
Achievements: Mirror whacky rcheevos header handling
2024-09-29 20:38:46 +10:00
Stenzek
6dc4fa5c75
CDROM: Physical => SubQ in variables
...
Better describes what it actually is.
2024-09-29 18:01:44 +10:00
Stenzek
9de5794afe
Data: Add replacement scanlines shader
2024-09-29 17:11:56 +10:00
Stenzek
060146a37a
CDROM: Add SubQ Skew option
...
Fixes corrupted boss sprites in Captain Commando.
One day I'll refactor things to fix this properly.
2024-09-29 17:11:52 +10:00
Stenzek
3081c4f5cd
Qt: Fix disabling of some texture dumping options
2024-09-29 16:19:20 +10:00
Stenzek
73fd97e770
GPUTextureCache: Fix reload replacements hotkey/menu action
2024-09-29 16:13:31 +10:00
Stenzek
d32143b319
ImGuiOverlays: Make escape close save state selector
2024-09-29 15:29:40 +10:00
Stenzek
e06f1f1002
GPU: Add hardware texture cache
2024-09-29 13:37:47 +10:00
Stenzek
4132b5ef3d
Settings: Remove 'Increase Timer Resolution' option
...
It's no longer needed since I switched to high-resolution waitable
timers, which are supported on Win10 1803+.
2024-09-28 23:50:44 +10:00
Stenzek
fee5f760ad
Qt: Put RAIntegration in root menu bar
2024-09-28 22:34:57 +10:00
Stenzek
b51def8a99
Qt: Support update checking without installing
...
i.e. what I'm going to do with packages, just open the
download page and let the user install it.
2024-09-28 22:25:42 +10:00
Stenzek
7d8ae9aa11
Packaging: Add SPEC and PKGBUILD
2024-09-28 22:07:14 +10:00
Stenzek
ca6b99401b
Common: Build fix when compiling with AVX2 march
2024-09-28 19:43:23 +10:00
Stenzek
036e11f7a8
Qt: Remove unused variable
2024-09-27 22:48:43 +10:00
Stenzek
615781be39
GPUBackend: Don't rely on g_settings
2024-09-27 20:59:04 +10:00
Stenzek
4e880280bd
Qt: Fix inconsistent multitap addressing
...
And remove multiple copies of the same variables while we're at it.
2024-09-27 20:59:04 +10:00
Stenzek
a76b48bc7b
CI: Update dependency versions
2024-09-27 20:59:04 +10:00
Anderson Cardoso
82ed6bb1f3
Atualização Português do Brasil ( #3303 )
...
Atualizado para a última versão.
2024-09-27 20:58:51 +10:00
Stenzek
5995471de6
FullscreenUI: Disable rewind options unless enabled
2024-09-26 21:54:51 +10:00
Stenzek
df8e950e6e
Qt: Rename 'Disable All Enhancements' to 'Safe Mode'
...
And move it to the bottom of the dialog.
2024-09-26 21:54:51 +10:00
Stenzek
29da7f7211
System: Add 'Fast Forward Boot' option
2024-09-26 21:40:48 +10:00
Stenzek
b36e2ce6be
CPU/CodeCache: Don't create a branch block with no delay slot
...
Can't compile that.
2024-09-26 20:55:13 +10:00
Stenzek
2e4eaeafdc
GameDB: PGXP-CPU for Hogs of War
...
Fixes wobble in minimap.
2024-09-26 20:55:10 +10:00
Stenzek
e3a84af1aa
GameDB: PGXP-CPU for Firebugs
...
Fixes gaps in geometry.
2024-09-26 20:49:04 +10:00
Stenzek
c46ec398dc
GPU: Move software fill/write/copy into rasterizer namespace
2024-09-26 18:30:46 +10:00
Stenzek
495a0da8d4
Pad: Pack state in struct
2024-09-26 17:54:46 +10:00
Stenzek
58dc24cb0d
CDROM: Pack state in struct
...
Ensures locality, as with other subsystems.
2024-09-26 17:49:35 +10:00
Stenzek
a26c3e5620
System: Add new 'Type 1B' fast boot
...
This saves approximately 2 seconds of boot time, as it no longer copies
the shell from ROM to RAM. The actual byte reads only take in the order
of 75ms, but because the BIOS executes the memcpy() out of uncached ROM,
the repeated instruction fetches take it up to almost 2 seconds...
It would be faster to read it from the CD-ROM...
2024-09-26 16:28:47 +10:00
Stenzek
d1eed89292
GameDB: PGXP-CPU for Roswell Conspiracies
2024-09-26 14:05:43 +10:00
Stenzek
0e4ca9cd93
CDROM: Fix CDDA playback in some obscure edge cases
...
e.g. Roswell Conspiracies
2024-09-26 14:05:34 +10:00
Stenzek
4d74b203af
System: Don't try to read SYSTEM.CNF from Audio CD
2024-09-26 13:39:01 +10:00
Stenzek
991927151c
ImGuiOverlays: Fix scrolling offscreen with no-serial
2024-09-26 13:38:57 +10:00
Stenzek
fd8f97f4d3
GPU/HW: Fix adaptive downsampling
...
Also rewrite shaders to improve blurring around edges of 3D objects
(e.g. FF7).
As a trade-off, the background does blur slightly less, but (imo)
it looks better overall, since you'll notice the foreground being
blurred much more than the background.
2024-09-26 13:25:53 +10:00
Stenzek
5ed96fcfe4
GameDB: ICache for Nightmare Creatures
...
Janky ass disc code...
2024-09-25 01:37:07 +10:00
Stenzek
50cfbf1629
GameDB: PGXP-CPU for Valkyrie Profile
...
Fixes wobble during screen transitions and battle stages.
Hopefully nothing else breaks, if it does, please let me know.
2024-09-25 01:37:07 +10:00
Stenzek
114effd9a1
CDROM: Simulate backwards 1T jump on short seeks
...
Fixes hangs in LMA Manager, Nightmare Creatures PAL with Interpreter.
2024-09-25 01:37:07 +10:00
Stenzek
3808217298
SPU: Handle ignore loop address with IRQs on
...
This was actually the issue with World Cup 98, not anything to do with
disc timing. Which makes more sense.
Game has IRQs enabled, but because it wasn't keyed on, the condition
never held true, therefore the new repeat address was immediately
overwritten.
2024-09-25 01:37:07 +10:00
Stenzek
2cfad2126d
Common: Missed another SSE4 instruction
2024-09-25 01:37:07 +10:00
Anderson Cardoso
c0ada65336
Atualização Português do Brasil ( #3302 )
...
Atualizado para a última versão.
2024-09-23 23:23:14 +10:00
Mrlinkwii
9a1d92a9c5
gitignore: Add /.cache/ folder ( #3301 )
2024-09-23 22:08:40 +10:00
Stenzek
71cf206dc8
CI: Add Windows SSE2 builds
2024-09-23 21:42:48 +10:00
Stenzek
b971125469
MSBuild: Support creating legacy SSE2 builds
2024-09-23 21:19:28 +10:00
Stenzek
ed7a9e2f8c
CI: Refactoring and add Linux SSE2 builds
...
Windows will follow at some point.
2024-09-23 20:27:58 +10:00
Stenzek
bfc914aaa9
CMake: Add DISABLE_SSE4 option
...
NOT recommended. Only if you ABSOLUTELY need it.
The SSE2/legacy build will be a separate download option, and
warn you if you try to run it on a CPU that supports SSE4.
2024-09-23 20:27:58 +10:00
Stenzek
d67b826033
CI/Flatpak: Improve install behaviour
...
Use "standard" install path.
2024-09-23 19:21:14 +10:00
Stenzek
dae38cb309
Qt: Fix gap in advanced graphics settings on Linux
2024-09-23 19:18:29 +10:00
Stenzek
bb3d27f153
GPU/SW: Drop dithering function specialization
...
Reduces the code size by roughly half, which may be beneficial on
icache-starved processors.
Also fixes too-bright values being fed into the blending equation.
2024-09-23 01:01:07 +10:00
Stenzek
2768d27c05
Qt: Make log window legible in light theme
2024-09-23 00:50:51 +10:00
Stenzek
23ec40d032
Settings: Set log level to none if no sinks enabled
2024-09-23 00:26:48 +10:00
Stenzek
cf32774b24
RegTest: Check size before hash
2024-09-22 21:06:05 +10:00
Stenzek
206f32e511
Qt: Fix early console debug output
2024-09-22 21:06:05 +10:00
Stenzek
c439de6364
Common: SSE2 backsupport for vector classes
...
shuffle8() sucks, the rest aren't _too_ bad.
2024-09-22 21:06:05 +10:00
Stenzek
e1c876671a
Misc: More iNN => sNN
2024-09-22 21:06:05 +10:00
Stenzek
986e207cff
GPU/HW: Make batch shaders independent on resolution
...
Almost a 6x reduction in *compressed* shader cache size.
2024-09-22 21:06:05 +10:00
Stenzek
f9941c3f68
GPU/HW: Reduce shader dependence on global constants
...
Step 1 of making resolution-independent shaders.
2024-09-22 21:06:05 +10:00
Stenzek
f169b892c1
GPU: Defer frame done if not running events
...
Prevents interruption/execution exiting if the frame was ticked over
by a MMIO access, e.g. reading GPUSTAT.
2024-09-22 21:06:05 +10:00
PugsyMAME
88bc3a2278
Fixed typo in F4 Cheat Type code ( #3300 )
...
Typo in my code, this fix will make it work properly on multiple find & replaces.
2024-09-22 21:05:44 +10:00
Stenzek
3dca598063
Log: Switch to enum class
...
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
2024-09-21 22:26:06 +10:00
Stenzek
88381209b3
System: Fix crash when disabling runahead
2024-09-21 22:26:06 +10:00
Stenzek
1754ecf4f9
SPU: Get rid of second output stream
2024-09-21 22:26:05 +10:00
Stenzek
df17528b18
Qt: Move threaded rendering toggle to Debug tab
...
Frees up some space.
2024-09-21 22:26:05 +10:00
Stenzek
54e5d93165
GPU/SW: Enable SIMD path and make default
2024-09-21 22:26:05 +10:00
Stenzek
19698559c3
System: Drop IPC server
...
The one group using it switched to shared memory exports anyway.
2024-09-21 22:26:05 +10:00
Stenzek
ac8461a28b
System: Fix bogus SW thread CPU in OSD
2024-09-21 22:26:05 +10:00
Stenzek
e617f17294
System: Set GPU timing enable on init/destroy
...
It's really unrelated to the guest GPU.
2024-09-21 22:26:05 +10:00
Stenzek
e7aa0495ab
System: Not all setting changes need to interrupt
2024-09-21 22:26:05 +10:00
Stenzek
40670726b4
GPU/SW: Fix SSE4 path and add 256-bit AVX2 path
2024-09-21 22:26:05 +10:00
Stenzek
a7747c5be3
Common: Add 256-bit integer vector wrapper
2024-09-21 22:26:05 +10:00
Stenzek
d07c7e4b68
Qt: Fix 100% CPU usage while downloading files
...
The wonders of having fast internet, you never realize when this happens
because it completes too quickly...
2024-09-21 22:26:05 +10:00
Stenzek
5f80cb1188
GPU/HW: Fix inaccurate shader progress counter
2024-09-21 22:26:05 +10:00
Stenzek
b5df06a54a
GPU/HW: Rewrite automatic internal resolution selection
...
Make it aspect ratio aware, as well as updating when/if the game changes
resolution. Also include the padding area in the OSD/status resolution.
2024-09-21 22:26:05 +10:00
Stenzek
e056bcb5ff
AudioStream: Fix incorrect padding
2024-09-21 22:26:05 +10:00
Stenzek
96ece5de1c
SmallString: MSVC warning fix
2024-09-19 22:25:35 +10:00
Stenzek
0538b95d9b
GPU/HW: Reduce number of shaders/pipelines in default config
...
~3x speedup in shader compile time on a cold cache.
2024-09-19 22:18:58 +10:00
Mrlinkwii
a5cd3ee7a8
UI : remove issue tracker button
2024-09-19 21:35:21 +10:00
Marcin Mitura
64655818ed
feat: Polish localization updates
2024-09-18 22:35:54 +10:00
Stenzek
292c1e0f06
Misc: Normalize OSD message keys
2024-09-18 22:35:50 +10:00
Stenzek
369599202c
StringUtil: Speed up EncodeHex()/append_hex()
2024-09-18 21:42:46 +10:00
Stenzek
401295ebdb
Common: Allow PRINTFLIKE to work on Clang
...
And thus clang-cl.
2024-09-18 21:31:06 +10:00
Stenzek
8ba85d62dc
Pad: Fix stuck inputs after loading mismatched state pad type
2024-09-18 21:21:57 +10:00
Stenzek
8b67ed8536
CPU: Display loadstore offsets in hex
...
Also add 0x prefix to logical immediate operands, since it is printed
in hex, and normalize arithmetic operands.
2024-09-15 17:29:33 +10:00
Stenzek
b96e6d1425
Qt/Debugger: Connect breakpoint checkbox
2024-09-15 17:15:47 +10:00
Stenzek
8fa406061a
CPU: Add SetBreakpointEnabled()
2024-09-15 17:15:38 +10:00
Bobby Smith
a259178d1b
GameDB: South Park - Chef's Luv Shack controller update ( #3298 )
2024-09-15 08:17:47 +02:00
PugsyMAME
b5768266bb
Quality of Life changes to breakpoints ( #3297 )
...
1. Made it so that breakpoints are checked for a match on 28 bits rather than the full 32 bits. It's much simpler to use 12345 rather than 80012345 and risk getting the number of zeros wrong and also handles the mirror code/memory accesses using 00??????, 80?????? & A0??????.
2. Added bp.hit_count update to execution breakpoints.
3. Changed the Hit breakpoint message at the bottom of the debugger screen to include the hit count [see notes later].
4. Added bp.enabled check to the execution breakpoint (it uses it in the r/w breakpoints code already) [see notes later].
Notes:
3. I've added the hit count to the message as it's quicker to spot but it's also a partial workaround as the Hit Count in the Breakpoints tab doesn't seem to get refreshed.
4. I thought the checkbox in the Breakpoints tab would set the bp.enabled but it seems it has no affect on any type of breakpoint. The only way to stop a breakpoint is to delete it.
2024-09-15 07:17:08 +01:00
Stenzek
1ffd2f4149
Qt/Debugger: Improve row scrolling
...
Don't center the current PC unless we're going off screen, or requested
a specific address.
2024-09-14 02:07:08 +10:00
Anderson Cardoso
fbb92e9225
Atualização Português do Brasil
...
Atualizado para a última versão.
PS: Refente a recente mudança na licença do emulador
Comentado aqui #3295 da minha parte fica liberado a alteração por parte do desenvolvedor de coisas que faço e/ou fiz: ícones, temas, traduções alguns ajustes antigos e afins para que fique de acordo com a modificação da licença atual.
PS: Regarding the recent change in the emulator license
Commented here #3295 on my part, the developer is allowed to change things that I do and/or have done:
Icons, themes, translations, some old adjustments and the like so that they are in accordance with the change in the current license.
2024-09-13 10:39:01 -03:00
Stenzek
6d637127f2
Qt: Fix memory view colours in light themes
2024-09-14 00:44:44 +10:00
Stenzek
350cf7ee32
GPUDevice: Use suffixed shaderc libname
...
Avoids conflicts with other installations of shaderc, e.g. the Vulkan
SDK, which might be in the user's LD_LIBRARY_PATH.
2024-09-13 23:05:01 +10:00
Stenzek
d28f0fa4e6
Qt: Enable word wrap in Settings window list
2024-09-13 21:22:48 +10:00
Stenzek
e17eaf77dd
ImGuiFullscreen: Disable border animation when smooth scrolling is off
2024-09-13 21:14:07 +10:00
Stenzek
e03deb4928
System: Set realtime constraints on MacOS
...
Significantly improves frame timing/pacing, now it is a
flat line on my 2023 MBP like other platforms.
2024-09-13 20:23:57 +10:00
Stenzek
d330dca38a
MetalDevice: Use CocoaTools methods
2024-09-13 19:52:09 +10:00
Stenzek
d981dc7471
MetalDevice: Implement pipeline cache
2024-09-13 19:26:44 +10:00
Stenzek
ad67ab7ec3
MetalDevice: Use TranspileAndCreateShaderFromSource()
2024-09-13 17:31:59 +10:00
Stenzek
6f31e562a0
MetalDevice: Implement timed present
2024-09-13 15:19:29 +10:00
Stenzek
f2720b98dd
System: Reduce force-displayed-warning scope
...
Please don't make me regret this.
2024-09-10 23:53:39 +10:00
Stenzek
ddcb0cb541
Misc: Warning fixes
2024-09-10 23:53:27 +10:00
KamFretoZ
d7ce028a42
Qt: Make Virtual Controller List Word Wrapped
2024-09-10 20:13:01 +07:00
KamFretoZ
66b4391ab9
Qt: Tweak Grey Matter Theme
2024-09-10 20:12:29 +07:00
KamFretoZ
b6414756e5
Qt: Expand Controller List Width
2024-09-10 20:02:35 +07:00
KamFretoZ
065beff2da
Qt: Rename NeGcon Rumble controller name
2024-09-10 19:59:41 +07:00
KamFretoZ
0abd7c0524
Qt: Expand Controller Profile Dropdown Width
2024-09-10 19:56:38 +07:00
Stenzek
20b4581bbe
Settings: Remove second source of truth for OSD notifications
...
And split it into warnings/messages. Warnings are always displayed
regardless of the "Show OSD Messages" setting, because they're critical
and users forget they disable messages.
2024-09-10 22:10:42 +10:00
Stenzek
2813b4bece
Achievements: Open profile on leaderboard selection
2024-09-09 22:10:06 +10:00
Stenzek
6c3f33804f
ImGuiFullscreen: Fix whole menu being unscrollable
...
If the first/last menu items were not enabled, e.g. settings pages
2024-09-09 21:37:52 +10:00
Stenzek
891d5cefbe
ImGuiFullscreen: Allow smooth scrolling
2024-09-09 21:57:08 +10:00
Stenzek
e93dea5ad8
SPU: Connect 0x1F801DB8/0x1F801DBA writes
...
But I'm not aware of any games that actually use this, and if there is a
sweep active, it will be soon overwritten anyway.
2024-09-09 21:04:47 +10:00
Stenzek
d1770b616f
Settings: Default console logging to running from TTY
2024-09-09 20:55:15 +10:00
Stenzek
fe9d06a194
Qt/Debugger: Snap code view to center on goto address
2024-09-09 20:41:10 +10:00
Stenzek
936c945e73
Qt/Debugger: Highlight selection on dump address
2024-09-09 20:37:04 +10:00
Stenzek
c633a6bacc
Qt/Debugger: Invalidate blocks on manual memory edit
...
Ensures recompiler isn't executing stale code.
2024-09-09 20:19:26 +10:00
Stenzek
128d5254ca
MSBuild: Disable RTTI on Windows builds
...
It's not used.
2024-09-09 19:22:41 +10:00
Stenzek
e2a3fe14f0
Cheats: Prevent inlining of memory functions
...
Clang is way too eager here and inlines the whole thing hundreds of
times within CheatList::Apply().
2024-09-09 18:53:51 +10:00
Stenzek
7bcdf11240
MediaCapture: Fix audio timestamp drift
...
Fixes capture lag after approximately 10 minutes.
2024-09-09 17:27:22 +10:00
Stenzek
de551c1836
D3D12Device: Fix crash when using media capture
2024-09-09 17:27:10 +10:00
Stenzek
559aff0ad5
D3D12Device: Use DXC and 12.0 feature level
2024-09-09 00:23:30 +10:00
Stenzek
a22acfc8a7
Deps: Include DXC and DirectX Agility SDK
2024-09-09 00:00:35 +10:00
Stenzek
4c31218d2b
GPUDevice: Add API version field
...
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
2024-09-08 23:33:05 +10:00
Stenzek
c42fb7c16e
GPUDevice: Support ingesting SPIR-V
...
Will be transpiled to HLSL -> DXBC for DirectX backends.
2024-09-08 22:11:58 +10:00
Stenzek
6a5f16d89a
VulkanDevice: Handle rare case of unaligned SPIR-V
2024-09-08 21:55:51 +10:00
Stenzek
432fd80f3d
PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan
2024-09-08 19:43:18 +10:00
Stenzek
86bff869bc
dep/reshadefx: Update to 7bdfb03
2024-09-08 19:19:58 +10:00
Stenzek
3078339f64
Common: Extract out ryml helpers
2024-09-09 00:35:31 +10:00
Stenzek
b10f043350
StringUtil: Fix typo
2024-09-09 00:35:12 +10:00
Stenzek
1d83e72887
Achievements: Fix incorrect plural string
2024-09-08 11:51:31 +10:00
Anderson Cardoso
b6c4d6dda9
Atualização Português do Brasil ( #3293 )
...
Atualizado para última versão.
2024-09-07 22:53:49 -03:00
shikulja
d29444e948
Update Russian translation ( #3292 )
...
* upd ts
* Update Russian translation
* Update Russian translation
2024-09-08 04:53:42 +03:00
Stenzek
1956575710
Cheats: Fix detection of ungrouped cheat import
2024-09-08 11:49:59 +10:00
Stenzek
32a3311208
System: Add option to automatically resize window
2024-09-07 22:05:54 +10:00
Stenzek
9d6ec23dc4
Common: Fix GSVector natvis
2024-09-07 21:53:32 +10:00
Stenzek
940cc636d6
GPU: Fix internal res screenshot AR with None cropping
2024-09-07 20:19:28 +10:00
Stenzek
af777c16ff
MediaCapture: Log video size
2024-09-07 20:19:07 +10:00
Stenzek
47a3cd44f3
CDROM: Support reading MODE1 sectors
2024-09-07 16:05:53 +10:00
Stenzek
1b2ff7e0e8
CDImage: Support reading MODE1 sectors
2024-09-07 16:05:43 +10:00
Stenzek
6ea2bb1810
Qt/Debugger: Auto refresh memory every 100ms
2024-09-07 13:39:14 +10:00
Stenzek
71ec59be06
Qt/Debugger: Highlight changed bytes in memory view
2024-09-07 13:19:01 +10:00
Stenzek
ac5a2a153a
GPUDevice: Remove BeginPresent() skip parameter
...
It wasn't used - System does its own present skipping.
2024-09-07 12:53:55 +10:00
Stenzek
4b0c1fdbf2
GPUDevice: Add recovery from lost device
2024-09-07 12:48:44 +10:00
Stenzek
1c1b82ed66
GPUDevice: Purge threaded presentation
...
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
2024-09-07 12:15:42 +10:00
Stenzek
c5dd48474f
CI/MacOS: Don't use ninja for lunasvg
2024-09-06 22:59:21 +10:00
Mrlinkwii
95185b7308
FSUI : some misc fixes ( #3291 )
...
FullscreenUI: Some misc fixes
2024-09-06 13:55:17 +01:00
Stenzek
2e080d4998
Qt: Add edit function to debugger memory view
2024-09-06 22:48:50 +10:00
Stenzek
153d95982b
RegTest: Compile fix
2024-09-06 22:14:29 +10:00
Stenzek
929b049bd8
Qt: Save/restore additional window positions
...
Cheat Manager, Memory Scanner, CPU Debugger.
2024-09-06 20:43:43 +10:00
Stenzek
ab1c85790c
CPU: Refactor execution mode switching
...
Fixes single step breaking in branch delay slots with recompiler.
Simplifies initialization.
Removes multiple sources of truth for fastmem.
2024-09-06 20:00:30 +10:00
Stenzek
4c59513c79
GPUDevice: Fix pipeline cache loading
...
(again)
2024-09-06 18:00:00 +10:00
Stenzek
a074699dab
Qt: Fix 'Boot and Debug' menu option
2024-09-06 17:45:59 +10:00
Bobby Smith
2d3c6ace31
GameDB: Fix MGS Premium Package ( #3289 )
2024-09-06 09:39:28 +02:00
spacepaw
5b4d625d23
Add *.psx as a supported PS-X EXE file type ( #3290 )
2024-09-06 09:33:19 +02:00
Anderson Cardoso
4a2714150e
Atualização Português do Brasil ( #3288 )
...
Atualizado para a última versão.
2024-09-03 10:36:21 -03:00
Stenzek
129df8410e
PostProcessing/FX: Log pipeline creation error description
2024-09-03 23:28:27 +10:00
Stenzek
a53dc85035
GPUDevice: Fix initial pipeline cache not being created
2024-09-03 22:45:42 +10:00
Stenzek
0458dfe8be
MemoryCard: Don't display message for empty card
2024-09-03 21:49:51 +10:00
Stenzek
a7d8e6d018
Host: Add disambiguation variants for translations
2024-09-03 21:39:00 +10:00
Stenzek
060c5553c0
INISettingsInterface: Use FileSystem atomic update routines
2024-09-03 20:43:42 +10:00
Stenzek
87eded4bce
FileSystem: Fix FD leak with atomic updated file on Linux
...
Also add the ability to explicitly commit and check for errors.
2024-09-03 20:43:10 +10:00
Stenzek
1eb1b03141
MemoryCard: Defer creation of card until first save
...
Also do not overwrite the card if it failed to load.
2024-09-03 20:13:03 +10:00
Stenzek
1446e3035f
Settings: Make Disable Interlacing a Deinterlacing mode
...
Saving that precious vertical space.
2024-09-03 20:02:01 +10:00
Stenzek
94911abdca
System: Display disabled enhancements in safe mode
2024-09-03 19:29:59 +10:00
Stenzek
503004f17c
Data: Note third-party codecs in AppImage FFmpeg
2024-09-03 19:17:19 +10:00
Stenzek
f9a594058f
Settings: Force Frame Timings => Force Video Timing
...
Also drop from GameDB, an override doesn't make sense here anyway,
due to the low success rate with the enhancement.
2024-09-03 19:06:26 +10:00
Stenzek
8274042bb1
CI/AppImage: Build shrunk ffmpeg for media capture
2024-09-02 21:55:27 +10:00
Stenzek
6d0f92d4fb
dep/fmt: Bump to v11.0.2
2024-09-03 17:54:43 +10:00
Stenzek
56dac5f52a
Deps: Bump SDL2 to 2.30.7
2024-09-03 17:47:20 +10:00
Stenzek
6a3b1a2725
MDEC: Vectorize 16 and 24-bit copy-out
...
Speedup of 15% and 6% in FMV playback respectively.
2024-09-02 17:57:26 +10:00
spacepaw
63abdb7afd
Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings ( #3287 )
2024-09-03 10:50:45 +02:00
Stenzek
4c51337edd
ImGuiManager: Don't rasterize full glyph range for debug font
2024-09-02 12:37:58 +10:00
Stenzek
164a353352
System: Fix possible race condition in presence update
2024-09-02 12:12:41 +10:00
KamFretoZ
b564f928bd
DiscordRPC: Add Rcheevos Icon Support ( #3286 )
2024-09-01 22:02:28 +07:00
Stenzek
51cfea49fe
ImGuiManager: Split OSD and debug window fonts
...
Fixes the latter not fitting on screen anymore.
2024-09-02 00:27:48 +10:00
Stenzek
0ba068e843
GameDB: Disable PGXP culling in Spyro 1
...
Otherwise it corrupts memory when looking through portals.
2024-09-02 00:26:12 +10:00
Stenzek
5ed8af4236
Achievements: Shrink URL buffer sizes
...
They never end up being 512 bytes.
2024-09-01 23:51:16 +10:00
Stenzek
4322799201
dep/rcheevos: Don't silently truncate buffers in rc_api_init_fetch_image_request()
2024-09-01 23:50:06 +10:00
Anderson Cardoso
0945a9a27f
Atualização Idioma Turco
...
Update Turkish to latest.
Validated by a native speaker.
2024-08-29 22:19:14 -03:00
Anderson Cardoso
7b178594a0
Atualização Português do Brasil
...
Atualizado para última versão.
2024-08-26 18:30:00 -03:00
zkdpower
7f9a69b977
Update the Simple-Chinese translation to latest. ( #3282 )
2024-09-01 21:27:57 +08:00
Víctor "IlDucci
bee80b0fea
Spanish (Spain) translation update 2024/08/30 ( #3285 )
...
- Adding translations for the latest changes.
2024-09-01 13:27:46 +00:00
Stenzek
88ee70ef8a
Misc: Remove unused files
2024-09-01 23:17:17 +10:00
Stenzek
7f4e5d55db
Misc: Update copyright headers
2024-09-01 22:08:31 +10:00
Stenzek
aa955b8ae2
GPU/SW: Split out rasterizer, add dynamic selection
2023-12-23 20:38:41 +10:00
Stenzek
3fbdcdb4ff
AudioStream: Rewrite and integrate expander
2024-09-01 13:16:10 +10:00
Stenzek
14ab642ff3
Common: Add aligned_unique_ptr
2024-09-01 13:02:58 +10:00
Stenzek
81c9bdeeef
GSVector: Add a bunch of fp64 operations
2024-09-01 12:00:09 +10:00
Stenzek
b84d3f14fc
SPU: Vectorize reverb resampling
2024-08-31 17:30:25 +10:00
Stenzek
cdba1fe25a
Common: Rename iNN -> sNN
2024-08-31 14:38:20 +10:00
Stenzek
ac139d96f1
CDImage/ECM: Use EDC/ECC functions from libchdr
2024-09-01 19:43:39 +10:00
Stenzek
fe8dada392
dep/libchdr: Add EDC computation functions
2024-09-01 19:43:16 +10:00
Stenzek
7df5764835
Data: Remove license-incompatible shaders
2024-09-01 20:01:34 +10:00
Stenzek
486f410f43
GameDB: Disable WS in Athena - Awakening from the Ordinary Life
2024-08-31 14:37:46 +10:00
Stenzek
63c7f4a893
GPU/HW: Fix assert with accurate blending + true colour on
2024-08-27 23:46:34 +10:00
Stenzek
d651c9f477
GameList: Support excluding disc sets
2024-08-26 21:42:35 +10:00
Stenzek
542ef3a6c0
GPUDevice: Warning fix
2024-08-26 21:37:29 +10:00
Stenzek
667d1bf7c8
GPUDevice: Use CompressHelpers
...
And compress the pipeline cache. Saves a fair bit of disk space.
2024-08-26 21:33:28 +10:00
Stenzek
f243dc075d
Host: Use CompressHelpers for ReadCompressedResourceFile()
2024-08-26 21:33:00 +10:00
Stenzek
c7a6e7e483
SHA1Digest: Span-ify
2024-08-26 21:27:51 +10:00
Stenzek
ae2e79f401
Util: Add CompressHelpers
2024-08-26 21:27:30 +10:00
Stenzek
2c27b20090
ImGuiManager: Remove unused function
2024-08-26 18:53:30 +10:00
Stenzek
63bf64b05d
ImGuiOverlays: Use actual recording icon
2024-08-26 18:55:15 +10:00
Stenzek
05c7e6009c
InputManager: Don't set key down for binds when ImGui has focus
...
Fixes unpausing etc when alt-tabbing.
2024-08-26 17:57:28 +10:00
Stenzek
940200f7f3
FullscreenUI: More animation fixes
2024-08-26 17:56:47 +10:00
Stenzek
46a6681159
CDROM: Fix incorrect clamp with seek speedup
...
And bump the minimum time up around 0.29ms or so, hopefully improve
stability in FF7.
2024-08-26 16:45:23 +10:00
Stenzek
344a4a6215
FullscreenUI: Navigation improvements
...
Improve default item focus, eliminate some animation glitches.
2024-08-26 15:47:50 +10:00
Stenzek
e54c4c8101
ImGuiManager: Tweak OSD message size
2024-08-26 14:41:58 +10:00
Stenzek
7a05d5aca5
Achievements: Reset focus when opening windows
2024-08-26 14:21:09 +10:00
Stenzek
b04f721d55
Achievements: Use plural form for points
2024-08-26 14:07:07 +10:00
Stenzek
c9f5cfc1bc
Host: Add TranslatePluralToSmallString()
2024-08-26 14:06:57 +10:00
Stenzek
88e4bf6aad
SmallString: Tidy-up and add wide string helpers
2024-08-26 14:06:18 +10:00
Stenzek
a49be5db7c
Data: Update SDL Game Controller DB
2024-08-26 00:35:56 +10:00
Stenzek
48c2760daa
dep/rcheevos: rc_validate does not need to be built
2024-08-26 00:35:42 +10:00
Stenzek
0f29cd8d63
Data: Update third-party notices
2024-08-26 00:26:27 +10:00
Stenzek
44471a66f6
dep/imgui: Don't copy the font data on building
...
For the CJK and SVG fonts, this is a **considerable** memory allocation
and copy, up to 20MB+. We really don't want to be doing this
unnecessarily, since we keep the buffer around anyway.
2024-08-26 00:25:35 +10:00
Stenzek
6deb2eb390
Achievements: Fix badge download bug
...
Where it would download the incorrect icon if the locked badge was the
first image seen.
2024-08-26 00:15:32 +10:00
Stenzek
5c2fc68755
dep/imgui: Use stb_sprintf
2024-08-26 00:01:18 +10:00
Stenzek
b8026a038c
CMake: Remove unused file
2024-08-25 23:39:57 +10:00
Stenzek
a7f3d7b02d
ImGuiManager: Add CompactFontRange()
2024-08-25 23:39:14 +10:00
Stenzek
e8b787fb57
Misc: Change various icons
2024-08-25 23:17:05 +10:00
Stenzek
f30844cc40
ImGuiManager: Move glyph ranges to separate file
2024-08-25 22:52:21 +10:00
Stenzek
f37a97bf18
Host: Add ReadCompressedResourceFile()
2024-08-25 17:48:12 +10:00
Stenzek
707453b596
FileSystem: Swap vector for DynamicHeapArray
...
No point zeroing it out.
2024-08-25 22:13:18 +10:00
Stenzek
a2aa040987
deps/rc_client: Add rc_client_get_rich_presence_strings()
2024-08-25 14:40:54 +10:00
Stenzek
b378ffb975
ImGui: Enable lunasvg
2024-08-25 14:39:59 +10:00
Stenzek
25d8f1be67
Deps: Build lunasvg
2024-08-25 14:39:40 +10:00
Stenzek
f2c0303875
Misc: Use lightgun controller icon
2024-08-25 13:57:05 +10:00
Stenzek
599800dfa1
Deps: Version bumps
2024-08-25 20:53:25 +10:00
Stenzek
c8e61307b2
StringUtil: Use unicode replacement character in DecodeUTF8()
2024-08-25 13:56:01 +10:00
Stenzek
096a0811bf
dep/imgui: Bump to v1.91.0
2024-08-25 18:17:45 +10:00
Stenzek
a8cac70ee6
Qt: Ensure window is raised after recreation
...
Should hopefully help with raw input issues.
2024-08-24 21:28:21 +10:00
Stenzek
41fb5d3d9a
CMake: Enable PIC on Linux
...
Otherwise ASLR does not work. Also stops LTO builds crashing in the
middle of Qt on Fedora.
2024-08-24 18:32:28 +10:00
Stenzek
72fc81a705
CMake: Add install target
...
Do **not** use this with /usr or /usr/local. It creates subdirectories
for resources/translations in the install prefix.
It's intended for creating a relocatable, self-contained bundle, which
can be packaged.
2024-08-12 18:49:28 +10:00
Stenzek
7745c9ef43
Deps: Make some libraries optional for Linux
2024-08-12 17:29:36 +10:00
Stenzek
873b540b82
Deps: Switch to libjpeg-turbo
2024-08-24 18:08:15 +10:00
Stenzek
96b8e53fbf
Deps: Bump shaderc
2024-08-24 18:08:53 +10:00
Anderson Cardoso
1425b2fb40
Atualização Português do Brasil ( #3281 )
...
Atualizado para a última versão.
2024-08-24 01:26:20 -03:00
Stenzek
9dd83c4f9f
InputManager: Remove unused pointer type
2024-08-24 14:23:32 +10:00
Stenzek
f0deab2131
InputManager: Fix wheel scrolling in Big Picture
2024-08-24 14:15:27 +10:00
Stenzek
bda6869084
Qt: Implement per-game controller configuration
2024-08-24 14:10:25 +10:00
Stenzek
9e3507e0f4
InputManager: Support multiple mice via raw input
...
Only on Windows for now.
2024-08-23 22:31:59 +10:00
Stenzek
8b3fd538ea
System: Fix HW/SW rendering swap
2024-08-23 15:59:31 +10:00
Stenzek
5433b30fec
Qt: Always display version info in settings
2024-08-23 15:50:17 +10:00
Stenzek
417c1e43dd
MediaCapture: Load media foundation on-demand
...
Saves loading a few megabytes worth of DLLs for a feature most users are
not going to use.
2024-08-23 15:41:54 +10:00
Stenzek
9a0d5db74f
GameDB: Use disable sprite texture filtering for FF7/LoD
2024-08-23 15:20:24 +10:00
Stenzek
1aa9c2d564
GameDatabase: Add DisableSpriteTextureFiltering trait
2024-08-23 15:18:55 +10:00
Stenzek
3578572aa1
CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP
2024-08-23 14:33:37 +10:00
Stenzek
ccd7ba9acf
Qt: Move language/theme setting to window
2024-08-20 23:27:42 +10:00
Stenzek
5c14ac2fd1
GameDB: Allow clipping correction for Spyro 1
...
Can't remember why I enabled this in 2020.. maybe NCLIP related? Should
be fine now if so.
2024-08-20 21:56:35 +10:00
Stenzek
2971b2f34c
CPU/PGXP: Inline valid flag updates
2024-08-20 21:18:07 +10:00
Stenzek
d4d813f043
CPU/PGXP: Identifier name consistency
2024-08-20 20:43:21 +10:00
Stenzek
dadf388657
CPU/PGXP: Make validate a member function
2024-08-20 21:09:12 +10:00
Stenzek
491179a447
CPU/PGXP: Remove remaining C-isms
2024-08-20 19:12:51 +10:00
Stenzek
a764954977
CPU/PGXP: Eliminate extra copy in SLT/SLTU
2024-08-20 18:35:49 +10:00
Stenzek
8629efc39c
CPU/PGXP: Purge macros
2024-08-20 18:33:18 +10:00
Stenzek
514116e6c3
CPU/PGXP: Rewrite SLL handler
...
Shift flags as well as the values.
2024-08-20 17:24:04 +10:00
Stenzek
bcd2424db3
CPU/PGXP: Combine logical/arithmetic shift functions
2024-08-20 17:23:36 +10:00
Stenzek
3548bbcf90
CPU/PGXP: Combine static/variable shift instructions
2024-08-20 17:18:33 +10:00
Stenzek
2662694c04
CPU/PGXP: Purge psx_value completely
2024-08-20 16:55:24 +10:00
Stenzek
fc375d76b5
CPU/PGXP: Purge psx_value from shifts
2024-08-20 16:42:51 +10:00
Stenzek
302652df22
CPU/PGXP: Purge psx_value from first half of instructions
2024-08-20 16:27:39 +10:00
Stenzek
9a6de196a3
CPU/PGXP: Use Instruction type
2024-08-19 22:22:18 +10:00
Stenzek
7dc78dbcd5
CPU/PGXP: Make MTC2/LWC2 behave the same
2024-08-20 20:06:04 +10:00
Stenzek
64a28aac53
CPU/PGXP: Fix typo in SLTU()
2024-08-20 19:27:26 +10:00
Anderson Cardoso
b656e1d4ca
Atualização Português do Brasil ( #3280 )
...
Atualizado para a última versão.
2024-08-19 23:09:26 -03:00
Stenzek
b9679dfb0b
System: Remove contradictory statement
2024-08-20 12:08:59 +10:00
Stenzek
6dd29eb88f
VulkanDevice: Fix incorrect log
2024-08-20 11:54:16 +10:00
Stenzek
b089eaf084
Qt: Reduce dialog height
2024-08-20 11:54:09 +10:00
Stenzek
3455a0d151
System: Fix lockup with runahead enabled
2024-08-20 11:50:52 +10:00
Stenzek
ef59a0da12
CPU: Fix assertion tripping in debug builds
2024-08-19 22:03:07 +10:00
Stenzek
41c8607782
TimingEvents: Don't defer frame done callback
2024-08-19 19:41:14 +10:00
Stenzek
86d4d92753
TimingEvents: Switch to 64-bit counters
2024-08-13 23:52:25 +10:00
Stenzek
1e8ca51f44
Update README.md
2024-08-19 01:46:01 +10:00
Stenzek
a0fcbba45c
SPU: Refactor volume envelopes
...
Properly handle phase inversion. Fixes left channel audio in Wipeout 3.
2024-08-19 01:38:28 +10:00
Stenzek
aa1596fdab
GameDB: Set DisableAutoAnalogMode on various games
2024-08-18 20:34:10 +10:00
Stenzek
fda6140088
GameDatabase: Add DisableAutoAnalogMode trait
...
For games that can handle analog controllers, but the sticks do not do
anything.
2024-08-18 20:33:15 +10:00
Stenzek
aa9a5e383d
ImGuiOverlays: Change icon colour depending on controller mode
2024-08-18 20:30:45 +10:00
Stenzek
b2577ef8bd
Qt: Work around theme switching bug
2024-08-19 15:11:39 +10:00
Stenzek
304f69e350
CDROM: Fix rare interrupt race when cancelling commands
...
Fixes hang during loading in Street Fighter Alpha 3.
2024-08-19 15:11:37 +10:00
Stenzek
ee98912a42
SPU: Fix SPU_DUMP_ALL_VOICES option
2024-08-18 15:58:48 +10:00
Stenzek
3175214c92
MediaCapture: Fix MP3 audio encoding
2024-08-18 15:52:54 +10:00
Stenzek
3772706603
System: Look up media capture settings on-demand
...
No need to store them, save some memory.
2024-08-18 15:52:54 +10:00
Stenzek
e2ea0bfec2
Qt: Fix link colouring in setup wizard
2024-08-18 15:52:54 +10:00
Stenzek
6f9e8efee5
Qt: Fix a couple of theme switching glitches
2024-08-18 15:52:53 +10:00
Stenzek
9d7a3b10c2
Settings: Fix incorrect videos directory
2024-08-18 13:05:47 +10:00
Stenzek
7ac3e2fe50
Settings: Don't create deprecated achievement cache directories
2024-08-18 13:04:14 +10:00
Stenzek
c6d14febd2
System: Log information on startup
2024-08-18 12:50:16 +10:00
Stenzek
b274bf4d57
System: Switch to new capture file on video FPS change
2024-08-18 12:34:25 +10:00
Stenzek
44a12db931
Log: Flush on every write
...
Slower, but if we crash, need the whole thing.
2024-08-18 12:18:10 +10:00
xujibbs
ce7bbb47d5
FullscreenUI: Make "version" in Big picture translatable ( #3279 )
2024-08-18 12:16:18 +10:00
Stenzek
052930a8d8
System: Fix reset with Type 2 fastboot
2024-08-18 12:13:57 +10:00
Stenzek
681fab5da3
Qt: Update glyph ranges
2024-08-17 22:18:41 +10:00
zkdpower
823ce581d9
update Simple-Chinese translation to latest. ( #3278 )
2024-08-17 22:18:10 +10:00
Anderson Cardoso
7810c95962
Atualização Português do Brasil ( #3277 )
...
Atualizado para a última versão
2024-08-17 22:17:59 +10:00
Stenzek
add46248a3
Qt: Fix list focus restoration after system shutdown
2024-08-17 22:13:33 +10:00
Stenzek
2f5aa45e1f
SPU: Fix incorrect envelope rate
2024-08-16 21:39:33 +10:00
Stenzek
2e2451998c
Misc: Fix ARM32 build (again)
2024-08-14 21:39:29 +10:00
Stenzek
460acce561
MDEC: Ensure alignment of inputs
2024-08-14 21:39:04 +10:00
Stenzek
f2896d55b8
RegTest: Report performance stats on exit
2024-08-14 21:39:04 +10:00
Stenzek
159254c37a
RegTest: Fix OOB array read
2024-08-14 21:39:04 +10:00
Bobby Smith
0f03aa3e30
GameDB: Fix Starblade Alpha JPN hash ( #3276 )
2024-08-14 21:38:34 +10:00
Stenzek
f5815f3183
ImGuiFullscreen: Display checkmark on right of choice dialog
2024-08-13 18:09:30 +10:00
Stenzek
05f9f33ec6
ImGuiFullscreen: Fix choice popup selected drawing over border
2024-08-13 18:09:30 +10:00
Stenzek
7756c5a5e9
Qt: Fix log window mouse interaction
2024-08-13 18:09:30 +10:00
Stenzek
13a37418e6
FullscreenUI: Fix popup close resetting window scroll
2024-08-13 18:09:30 +10:00
Stenzek
f99d5ff39d
FullscreenUI: Fix saving of list options (e.g. controller settings)
2024-08-13 18:09:30 +10:00
Renzo Pigliacampo
0af2c01a18
Updated Spanish (Latin America) translation ( #3275 )
2024-08-13 15:11:10 +10:00
Stenzek
09cdd986b9
Qt: Clarify BIOS support in setup wizard
2024-08-13 15:10:24 +10:00
Stenzek
a6ba2b5e20
BIOS: Prioritize image enumeration
...
Launch console BIOS is de-prioritized due to bugs.
Late PAL is de-prioritized due to additional regional checks that break import booting without fast boot.
PS2 is de-prioritized due to requiring a dynamic fast boot patch.
PS2 PAL is further de-prioritized due to additonal region checks.
2024-08-13 15:09:13 +10:00
Stenzek
34e0752b65
GameDB: Add hash for Starblade Alpha (Japan)
2024-08-13 14:49:41 +10:00
Stenzek
421bd23dc8
Bus: Add stub for SIO2 accesses
...
But only enable it when using a PS2 BIOS. I could put the check in the
handler registration, but realistically this is basically never going to
be called, so better to keep things simple.
2024-08-13 14:48:18 +10:00
Stenzek
e96320daf0
BIOS: Add Type 2 fastboot patch (PS2)
2024-08-13 14:47:40 +10:00
Stenzek
cbbfc2f11a
StringUtil: Add BytePatternSearch()
2024-08-13 14:47:11 +10:00
Stenzek
9e09f53566
Core: Add constexpr MIPS Encoder
...
From https://raw.githubusercontent.com/grumpycoders/pcsx-redux/main/src/mips/common/util/encoder.hh
2024-08-13 14:46:42 +10:00
Stenzek
71738d12e0
GPU: Clear RT before sending to media capture
...
Fixes junk in inactive areas on Mac.
2024-08-12 22:17:45 +10:00
Stenzek
f48d3b4636
CMake: Copy FFmpeg dylibs into Mac bundle
2024-08-12 22:17:45 +10:00
Stenzek
5786f3a8c9
System: Fix loading state without media
2024-08-12 21:22:32 +10:00
Anderson Cardoso
3e708d066c
Atualização Português do Brasil ( #3274 )
...
Atualizado:
-Diretório de Pastas
-Janela principal
-Sitema/BIOS
-Atalhos
Novo:
-Opções de gravação
-Media e captura
Corrigido:
-Textto e consistência
2024-08-12 21:22:23 +10:00
Stenzek
e8693ed10f
README: Various corrections/updates
2024-08-12 17:09:56 +10:00
Stenzek
da1fb4c09e
Data: Update SDL game controller database
2024-08-12 17:07:26 +10:00
Stenzek
da4b5df656
MediaCapture: Add FFmpeg backend
2024-08-12 16:29:03 +10:00
Stenzek
d5b6d35d3e
dep: Add FFmpeg v7.0.2 headers
2024-08-12 16:29:03 +10:00
Stenzek
ee07e9e0f1
Hotkeys: Move Toggle Media Capture to General
2024-08-12 16:29:03 +10:00
Stenzek
8ad912c340
MediaCapture: Handle BGRA for MediaFoundation
2024-08-12 15:20:32 +10:00
Stenzek
422a0a0ead
MediaCapture: Fix OpenGL capture
2024-08-12 14:48:21 +10:00
Stenzek
c30c4a5d0a
GPU: Fix possible race in screenshot
2024-08-12 14:48:21 +10:00
Stenzek
9a58327cf2
GPU: Vectorize VRAM fills
2024-08-12 00:20:53 +10:00
Stenzek
5d84185240
GameDB: Slightly bump up DMA rate for Chrono Cross
...
Don't want to run it too slow, and the recent changes seem to allow us
to go to ~33 or so before it breaks.
2024-08-11 23:50:37 +10:00
Stenzek
78398f82fd
GameDB: Battle Athletess - Daiundoukai GTO
...
Requires accurate DMA timing, otherwise the GPU backpressure does not
slow down the frame rate enough, and cutscenes run at twice speed.
2024-08-11 23:50:37 +10:00
Stenzek
abbb21ffec
GPU: Approxiate texture cache reload time for P8/C16 sprites
2024-08-11 23:50:37 +10:00
Stenzek
db4e28f44c
GPU: Add cycle penalty for reloading CLUT
2024-08-11 23:50:37 +10:00
Stenzek
00a58eb4e5
Bus: Fix sideloading EXEs without initial SP value
2024-08-11 23:50:37 +10:00
Stenzek
62eb557832
MediaCapture: Warning fix
2024-08-11 23:50:37 +10:00
Stenzek
af47eb6956
System: Add video capture feature
2024-08-11 21:06:58 +10:00
Stenzek
5f8082734e
VulkanDevice: Fix download inside render pass
2024-08-11 20:44:16 +10:00
Stenzek
290c44f4c0
Error: Add TakeDescription()
2024-08-11 20:43:13 +10:00
Stenzek
8295fd9c3a
GPUDevice: Fix debug assertion tripping in Vulkan
2024-08-10 14:05:30 +10:00
Stenzek
b72e622ae0
CubebAudioStream: Remove leftover field
2024-08-10 13:15:55 +10:00
Stenzek
34df233a95
VulkanDevice: Enable VK_KHR_maintenance4 and 5
2024-08-10 12:33:01 +10:00
Stenzek
010c7dea33
dep: Bump vk_mem_alloc to 871913d
2024-08-10 12:21:51 +10:00
Stenzek
98b1a703f3
GPU/HW: Use texture instead of RTs for rewind/runahead w/o MSAA
2024-08-10 01:24:38 +10:00
Stenzek
76f6eafdbc
Qt: Fix folder selection title bar
2024-08-10 00:14:01 +10:00
Stenzek
55d095174f
CDROM: Defer init completion until after seek
...
Reduces leaky reverb in some games.
2024-08-10 00:13:59 +10:00
Stenzek
5368a1dcba
CI/AppImage: Work around broken AppImageLauncher
2024-08-09 18:19:17 +10:00
Anderson Cardoso
624ab4d377
Atualização Português do Brasil ( #3273 )
...
Atualização Português do Brasil
Atualizado:
- Opções de compressão
- Configurações avançadas
- Modo tela cheia e Interface de usuário
Correção:
- Erros de digitação
2024-08-09 12:36:24 +10:00
Stenzek
d1f0669374
SPU: Ensure all samples are generated prior to DMA write
2024-08-09 12:36:24 +10:00
Stenzek
c97516b01d
CDROM: Further improve seek timing
...
Fixes background music in World Cup 98, background noise in Idol
Promotion - Yumie Island, probably others.
2024-08-09 12:36:24 +10:00
Stenzek
8ad133dbc0
FileSystem: Fix crash on file open fail in WriteAtomicRenamedFile()
2024-08-09 12:36:21 +10:00
Stenzek
b2ca23e9da
GPU: Use full display rect for postfx calculations
2024-08-06 17:38:08 +10:00
Stenzek
4f16cb61b4
GPUDevice: Expose swap chain clear colour
2024-08-06 17:35:27 +10:00
Stenzek
aeb9d383ce
System: Add save state compression mode options
2024-08-06 17:02:21 +10:00
Stenzek
70411783cd
System: Make more functions static
2024-08-06 16:10:15 +10:00
Stenzek
e6a682f8d5
System: Reduce rewind/runahead memory usage w/o 8MB enabled
2024-08-06 16:02:18 +10:00
Stenzek
81295c8a7d
FileSystem: Correctly use lstat() on Linux
2024-08-06 15:52:26 +10:00
Stenzek
3a08ad1840
Qt: Purge some unused debug menu options
2024-08-06 15:32:40 +10:00
Stenzek
efc821bc84
VulkanDevice: Fix incorrect condition in UnbindTexture()
2024-08-06 15:32:40 +10:00
Stenzek
cabba81a76
CI/Flatpak: Switch from JSON -> YAML
...
Actually lets me have comments...
2024-08-06 15:32:40 +10:00
Stenzek
0517aef5bd
CDROM: Don't allow deferred INT1 after Pause ACK
2024-08-06 13:34:11 +10:00
Stenzek
e499f9052a
MemMap: Fix inverted condition
2024-08-05 13:08:42 +10:00
Anderson Cardoso
2fb5e4495d
Atualização Português do Brasil ( #3272 )
...
Atualizado para a última versão.
2024-08-05 12:55:52 +10:00
Stenzek
6c5ffba18e
MemMap: Fix object leak on fallocate() failure
2024-08-05 12:39:17 +10:00
Stenzek
79bb5f079c
GPUDevice: Fix SPIRV-Cross load error on Mac
2024-08-05 01:12:17 +10:00
Stenzek
d862043f1d
CMake: Fill version in bundle info plist
2024-08-05 00:59:31 +10:00
Stenzek
6e795c8977
CMake: Fix duplicate SPIRV-Cross library on MacOS
2024-08-05 00:05:03 +10:00
Stenzek
c23ea4b2ad
CI/AppImage: Pin versions
2024-08-04 23:13:57 +10:00
Stenzek
35dd4fde36
Qt: Fix incorrect list access for async cover load
2024-08-04 22:48:10 +10:00
Stenzek
0c15c9eaa8
Qt: Fix bug where config-based RAIntegration occasionally failed
2024-08-04 21:03:42 +10:00
Stenzek
c3bf267936
System: Remove redundant remap
2024-08-04 21:03:39 +10:00
Stenzek
02fbfae6a0
System: Add advanced 'Export Shared Memory' option
...
Memory map is exported as duckstation_<pid>. Previously, this only
worked on Windows, now it is extended to Linux as well.
2024-08-04 20:28:07 +10:00
Stenzek
c538df317a
GameDatabase: Add crop mode override
2024-08-04 18:59:21 +10:00
Stenzek
6c0a0e6203
GPU: Fix incorrect lightgun line with force progressive
2024-08-04 17:54:19 +10:00
Stenzek
59a1cca858
dep/rcheevos: Bump to v11.5.0 + local changes
...
https://github.com/stenzek/rcheevos
2024-08-04 17:08:29 +10:00
Stenzek
ec5d8cb1d6
Achievements: Use badge IDs from server
...
Fixes icons not invalidating if they're changed/reassigned in the RA
database.
2024-08-04 17:00:08 +10:00
Stenzek
f9079b0151
CDROM: Display XA coding info in debug window
2024-08-04 16:30:04 +10:00
Stenzek
ee538ae0ea
CDROM: Improve resampling quality of 18900hz XA
2024-08-04 16:21:35 +10:00
Stenzek
a2f98541b3
Misc: Slim down some header includes
2024-08-04 14:49:55 +10:00
Stenzek
143acca03b
Core: Purge resources.cpp
...
Save around 64KB in binary size.
2024-08-04 14:13:15 +10:00
Stenzek
5b590d434b
D3D11Device: Fix blend state not applying to MRTs
2024-08-03 02:06:20 +10:00
Stenzek
30c5ebae72
GPUDevice: Fix instances of RWTexture not clearing
2024-08-03 02:05:21 +10:00
Stenzek
1b9b4699d9
Qt: Fix render-window-resize with 270deg rotation
2024-08-03 01:19:22 +10:00
Stenzek
7cbd67ecf1
MSBuild: Remove redundant include
2024-08-03 01:19:04 +10:00
Stenzek
a793741747
Qt: Slightly bump grid view font size
2024-08-03 01:00:10 +10:00
Stenzek
9a626caad9
Qt: Reduce game list jank after shutting down VM
...
Prevents progress bar briefly appearing, and the list scrolling to the
top when you exit a game.
2024-08-03 00:50:04 +10:00
Stenzek
3a83c4265c
Misc: Fix a bunch of code analysis warnings
...
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
Stenzek
4eb3b2a9a7
dep: Remove soundtouch
2024-08-02 21:59:57 +10:00
Stenzek
0518bfb60f
Data: Update SDL game controller DB
2024-08-02 21:50:47 +10:00
Stenzek
75cf877b0d
Deps: Bump SDL2 to 2.30.6
2024-08-02 21:50:47 +10:00
Stenzek
6d70d24bc4
AudioStream: Swap to shared soundtouch library
...
Yay licensing requirements.
2024-08-02 21:49:19 +10:00
bl@ck_m@ge
aa400f12ae
GameDB: Analog support for Nightmare Creatures ( #3270 )
2024-08-02 21:48:44 +10:00
shikulja
0afcbd3acc
Update Russian translation ( #3269 )
...
* upd ts
* Update Russian translation
2024-08-02 21:48:32 +10:00
John Novak
24abd108f6
Add CRT-Guest-NTSC ( #3268 )
...
* Add ReShade port of CRT-Guest-NTSC
* Reformat CRT-Guest-NTSC
* Organise CRT-Guest-NTSC shader params into categories
* Adapt CRT-Guest-NTSC to Duckstation
- The shader is now native resolution based
- Native height triggered fake interlace/hi-res mode works
- The scaling of all effects (vignette, border, blur, etc.) now work
mostly correctly with all window/viewport sizes and scaling modes
* Further clean up of CRT-Guest-NTSC
* Fix uneven scanline sampling bug in CRT-Guest-NTSC
The bug only manifested at specific window sizes
* Use drop-down controls in CRT-Guest-NTSC
---------
Co-authored-by: HelelSingh <96559140+HelelSingh@users.noreply.github.com >
Co-authored-by: John Novak <john@johnovak.net >
2024-08-02 21:48:14 +10:00
Anderson Cardoso
f1f57d88ce
Atualização Português do Brasil ( #3267 )
...
Atualizado para a última versão.
2024-07-29 22:07:03 +10:00
Víctor "IlDucci
2f90651c3f
Spanish (Spain) update - 2024/07/29 ( #3266 )
...
- More backported terms from PCSX2: save states and save state slots now share the same names.
- Backports of the Achievement texts.
- Added myself to the CONTRIBUTORS list, as all the Latin American Spanish translators were present and I was not.
2024-07-29 22:06:56 +10:00
Stenzek
33f6cc246e
System: Use default compression level
...
I'd intended to make this an option.
2024-07-29 22:06:21 +10:00
Stenzek
534a82d091
dep/reshadefx: Fix float printing regression
2024-07-29 22:05:36 +10:00
Stenzek
8c9a885032
GameDB: Add missing hash
2024-07-29 21:59:53 +10:00
Stenzek
410cea0f12
PostProcessing/FX: Use ToChars instead of to_string()
...
More locale mess.
2024-07-29 20:38:55 +10:00
Stenzek
2d2bc93ada
dep/reshadefx: Avoid snprintf() when writing float constants
...
Locale-specific, causes breakage on some systems.
2024-07-29 20:38:34 +10:00
Stenzek
e0911d7f54
GPU/HW: Fix spec violation with Vulkan fbfetch
2024-07-29 17:27:33 +10:00
Stenzek
998f77c590
GameDB: More WS disables
2024-07-29 17:27:33 +10:00
Stenzek
0321a2cdc4
Common: Purge ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
6ce9e571ed
Misc: Purge remaining ByteStream references
2024-07-29 17:27:32 +10:00
Stenzek
a6518ff9dc
System: Rewrite save state I/O
...
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
Stenzek
dd8bf2c9d9
MemoryCard: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
b5009da2bc
GameList: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
7aaaf7c575
GameDatabase: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
c83b5fdd05
FileSystem: Add AtomicRenamedFile
2024-07-29 17:27:32 +10:00
Stenzek
ab7a3e1934
BinaryReaderWriter: Add class for files as well as spans
2024-07-29 17:27:32 +10:00
KamFretoZ
a3f8162488
Qt: Add a new Justifier controller icon ( #3264 )
2024-07-29 13:22:38 +10:00
Stenzek
6da84bf5d0
GameDB: Disable WS for Rally de Europe
2024-07-29 13:21:33 +10:00
Connor McLaughlin
11c6f89162
gitignore: Add /deps/
2024-07-29 01:53:48 +10:00
Stenzek
b6b0997e70
Build: Favor git repositories over in-tree patches
...
Too messy.
2024-07-28 19:06:18 +10:00
Stenzek
876f212685
DynamicLibrary: Add patch to versioned filename
2024-07-28 19:06:17 +10:00
Stenzek
40356fc381
FileSystem: Remove unnecessary checks
2024-07-28 19:06:17 +10:00
Stenzek
6fe0c986fa
System: Rewrite EXE override/loading
...
Relies on POST=7 as a kernel initialization indicator, instead of
patching the BIOS.
Fixes EXE loading with OpenBIOS and PS2 BIOS, and fast boot getting
baked into save states.
2024-07-28 19:05:56 +10:00
Stenzek
7b99fcbbf3
GPU: Fix edge bleeding with Bilinear Integer scaling
2024-07-28 14:08:28 +10:00
Stenzek
a3acb0c5db
GPU/HW: Always allow shader blend with fbfetch
2024-07-27 19:52:08 +10:00
Víctor "IlDucci
5026e1b276
Spanish translation update 2024/07/27 ( #3263 )
...
- Added the latest strings.
- Continued the backport of elements from PCSX2.
2024-07-27 14:32:05 +10:00
Anderson Cardoso
fcd4e60af1
Atualização Português do Brasil ( #3262 )
...
Atualizado para a última versão.
2024-07-27 14:31:51 +10:00
Stenzek
c2d24f436c
CDROM: Re-enable error-on-seeking-pause behaviour
...
See the comments in the diff. This **will** cause lag in Final Fantasy
VII during preload areas, but that has also been confirmed on console.
Duke Nukem - Total Meltdown does this silly Read -> Pause command chain,
except it sets its data/INT1 callback on the read, but never clears it
after the pause. Therefore, if it doesn't receive at least one sector,
the callback never gets cleared, and when the next read happens, it
stores the "current" callback in the "backup" variable, which should be
null, but now has the callback from the dud read.
The result is any INT1 during XA playback running the dud callback,
which says "hey, I'm not expecting any data, so pause, and stops the
background music playback. Making sure at least one sector from that
silly chain is delivered ensures the callback is cleared, and this does
not happen.
Since the pause first mentioned above will now error out until the first
sector is delievered, the game spams pause until it eventually does
succeed after the INT1. This behaviour has also been verified on
hardware, thanks to rama for the xStation logs.
2024-07-27 14:24:23 +10:00
Stenzek
f051aa54d9
GameDB: Include London Mission Pack in GTA disc set
2024-07-27 13:33:19 +10:00
Stenzek
440e08cf3e
Qt: Fix crash opening game compatibility report
2024-07-27 01:31:22 +10:00
Hyllian
d3dc3ec6d3
Organize crt-royale params in categories. ( #3261 )
...
- Organize parameters in categories.
2024-07-26 23:10:07 +10:00
Stenzek
7a3a72ec3d
GPU: Add display rotation option
2024-07-26 23:09:33 +10:00
Stenzek
5656f91bd2
Qt: Fix missing line on first postfx category
2024-07-26 15:34:49 +10:00
Stenzek
3282366ea7
PostProcessing/FX: Preserve option declaration order
2024-07-26 15:34:49 +10:00
Hyllian
bf1b023f12
Add a new port of crt-royale.fx ( #3260 )
...
- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.
OBS: It's up to you decide if the two versions should be maintained.
2024-07-26 14:33:01 +10:00
Stenzek
e455a5e371
ImGuiFullscreen: Fix incorrect notification width
2024-07-26 14:16:23 +10:00
Anderson Cardoso
1771bfad58
Atualização Português do Brasil ( #3259 )
...
Atualizado para a última versão.
2024-07-24 01:30:32 +10:00
Stenzek
0f4af03730
CMake: FreeBSD build fix
...
cpuinfo is still broken, will fix that another day.
2024-07-24 01:28:28 +10:00
Stenzek
0b5287f199
Bus: Implement RAM_SIZE register
...
Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.
A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
2024-07-24 00:14:17 +10:00
Stenzek
dce1221021
Bus: Log when RAM_SIZE changes
2024-07-23 23:00:44 +10:00
Stenzek
68575d15a4
CDROM: Shift instead of divide in ZigZagInterpolate
2024-07-23 22:10:04 +10:00
Stenzek
5ec9c8a397
CDROM: Fix handling of 8-bit ADPCM and decoder overruns
...
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.
I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
Stenzek
861d4a5aa2
FullscreenUI: Reorder graphics settings to match Qt
2024-07-23 21:11:01 +10:00
Stenzek
5e8870ec69
D3D12: Avoid redundant render pass restarts
2024-07-23 21:11:01 +10:00
Stenzek
0407f939fc
CPU: Fix loading recompiler-saved states with interpreter
2024-07-23 21:11:01 +10:00
Anderson Cardoso
b7bfbc0cf6
Atualização Português do Brasil ( #3258 )
...
Atualizado para a última versão.
2024-07-23 14:47:20 +10:00
Stenzek
7bbc1745e4
GameDB: Accurate blending for High Heat Major League Baseball 2002
...
Requires 16-bit blend precision for transparency in menu backgrounds in
hardware renderer.
2024-07-23 14:46:06 +10:00
Stenzek
49772f0479
GameDB: Set accurate blending for Addie no Okurimono
...
Fixes screen flicker in hardware renderers.
2024-07-23 14:46:06 +10:00
Stenzek
2a617c505a
GPU/HW: Support using ROV for accurate blending
2024-07-23 14:46:06 +10:00
Stenzek
1006fa00da
GPUDevice: Add support for Raster Ordered Views
2024-07-23 14:46:06 +10:00
Stenzek
e743c5d1b1
GPU/HW: Force update CLUT on save state
...
Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
2024-07-22 21:25:14 +10:00
Stenzek
298f39a0c8
GPU/HW: Fully report shader/pipeline creation failures
2024-07-22 15:43:18 +10:00
Stenzek
ba6b65401d
GPUDevice: Improve pipeline error reporting
2024-07-22 15:43:06 +10:00
Stenzek
deed0c9713
GameDatabase: Merge compatibility messages
2024-07-22 14:59:55 +10:00
Stenzek
fe55446c25
ImGuiManager: Fix stutter when multiple OSD messages lapse
2024-07-22 14:59:55 +10:00
zkdpower
28c74f1325
update the Simple-Chinese translation to latest. ( #3257 )
2024-07-22 14:38:58 +10:00
Stenzek
533022bb7d
Qt: Ensure fullscreen UI is stopped on exiting
2024-07-21 20:29:38 +10:00
Stenzek
2938602d75
Qt: Remove BIOS search directory from per-game settings
...
Rather than just disabling it and confusing the user.
2024-07-21 16:22:30 +10:00
Stenzek
b4136d2834
TimingEvents: Avoid heap allocation in SortEvents()
2024-07-21 16:15:40 +10:00
Stenzek
022b2fc013
Qt: Disable incompatible settings in game properties
2024-07-21 16:10:39 +10:00
Stenzek
ad374ef5e2
Sockets: Use epoll on Linux
2024-07-21 16:10:39 +10:00
Stenzek
78800870bc
Sockets: Properly handle POLLHUP events
...
Stops client socket leaking.
2024-07-21 16:10:39 +10:00
Stenzek
6b78364eab
Sockets: Ignore SIGPIPE on Linux
...
Stops our process terminating if the socket is disconnected
mid-write.
2024-07-21 16:10:39 +10:00
Mrlinkwii
14d87602d3
Resources: Update SDL game controller database ( #3255 )
2024-07-21 16:10:29 +10:00
user18081972
a6e34fa632
Fix ui_step for crt-consumer.fx ( #3256 )
...
For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
2024-07-21 16:09:27 +10:00
dreamsyntax
d9ada75d4f
Qt: Toggle for DualSense Player LED ( #3254 )
2024-07-21 16:07:36 +10:00
Stenzek
3172eac8df
PINE: Disable nagle buffering
2024-07-21 13:43:21 +10:00
Stenzek
cc667cd88c
Sockets: Add SetNagleBuffering()
2024-07-21 13:43:14 +10:00
Stenzek
f2e88ce0e5
PINE: Add MsgReadBytes/MsgWriteBytes
2024-07-21 13:34:10 +10:00
Stenzek
79644bfb2a
CPU: Add Safe{Read,Write}MemoryBytes
2024-07-21 13:33:54 +10:00
Stenzek
f1f89d3f0f
BinarySpanReaderWriter: Add subspan methods
2024-07-21 13:33:41 +10:00
Stenzek
52f9e8556a
CDROM: Deactivate command attempt before queueing another
...
Reduces chances of ending up with unordered events.
2024-07-20 22:35:32 +10:00
Stenzek
efd8aab437
TimingEvents: Fix events ending up out-of-order
2024-07-20 22:35:32 +10:00
Stenzek
495b2ff29e
GameDB: Front Mission 2
2024-07-20 22:32:50 +10:00
Stenzek
9b77a9aff7
TimingEvents: Move interrupt dispatch to end of loop
...
Saves another iteration.
2024-07-20 13:42:01 +10:00
Stenzek
4f7ddfaae6
TimingEvents: Remove pointer indirection
...
Probably should move this to one big array for locality.
2024-07-19 22:56:41 +10:00
Stenzek
56dd9878e1
Misc: RISC-V build fixes
2024-07-19 22:25:57 +10:00
Stenzek
0815aedca2
FileSystem: Drop use of stat64()
...
We define _FILE_OFFSET_BITS on 32-bit Linux anyway.
2024-07-19 22:25:57 +10:00
Stenzek
2e96931c32
CPU/CodeCache: Dynamically compute BIOS memory access timing
...
The timings can change if the game does so. Instead of forcing the
blocks to recompile, we can just manually multiply size * word_time.
Improves stability of Nightmare Creatures booting, and fixes corrupted
text in Formula Circus when using the cached interpreter.
2024-07-19 22:25:57 +10:00
Stenzek
5f36c2948f
Updater: Fix missing newline on MacOS
2024-07-19 17:47:51 +10:00
Stenzek
d9a224ef6c
GameList: Fix bogus entries on disc change due to disc set
2024-07-19 15:51:25 +10:00
Stenzek
6a920b268e
CDROM: Handle BFRD clears inbetween DMA transfers
...
Fixes disc detection in Metal Gear Solid: Special Missions.
2024-07-19 15:51:25 +10:00
Stenzek
f0945ca3ca
BIOS: Refactor loading/hashing of images
...
Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot
compatible.
2024-07-19 15:51:25 +10:00
Stenzek
19063d4288
Bus: Mirror BIOS area up to 4MB
...
Fixes bus error when using PS2 BIOS.
2024-07-19 15:51:25 +10:00
Stenzek
7217536fdd
MD5Digest: Span-ify
2024-07-19 15:51:25 +10:00
Stenzek
41e15539f9
FileSystem: Add Error parameter to more functions
2024-07-19 15:51:25 +10:00
Stenzek
a6cf320776
Qt: Fix scan percent dropping back to 0% at end
2024-07-19 15:51:25 +10:00
Stenzek
6176a21ff1
ProgressCallback: Eliminate redundancy and drop C format strings
2024-07-19 15:51:25 +10:00
Stenzek
24ef76bfee
StringUtil: Purge StdStringFromFormat()
2024-07-19 14:01:16 +10:00
Stenzek
567b86ce79
Host: Purge ReportFormattedDebuggerMessage()
2024-07-19 14:00:29 +10:00
Stenzek
aa94b07f30
Qt: Purge format string usage from AutoUpdaterDialog
2024-07-19 13:54:00 +10:00
Stenzek
ca2a8f1e1f
Host: Purge C format string error overloads
2024-07-19 13:45:33 +10:00
Stenzek
00ccea84b8
GPUDevice: Replace remaining StdStringFromFromFormat() with fmt
2024-07-19 13:44:09 +10:00
Stenzek
c286112966
Updater: Replace all StdStringFromFormat() with fmt
2024-07-19 13:28:48 +10:00
Stenzek
92038da3d5
CDROM: Handle speed change while reading
...
Fixes level music in Croc 2 demo.
2024-07-18 00:31:19 +10:00
Anderson Cardoso
0a86aba1cb
Atualização Português do Brasil ( #3253 )
...
Atualizado para a última versão.
2024-07-17 23:52:25 +10:00
Stenzek
5d5c04c9b4
RegTest: Fix compare with only missing but no diffs
2024-07-17 23:51:44 +10:00
Stenzek
8d94fd54f2
GameDB: Use SW readbacks for 360 Three Sixty
2024-07-17 23:51:44 +10:00
Stenzek
c925becd57
GameDB: Set deinterlacing mode and line offset on a few games
2024-07-17 23:51:43 +10:00
Stenzek
9a89ab3bab
GameDatabase: Add deinterlacing mode override
2024-07-17 20:57:36 +10:00
Stenzek
f1ca914512
CDROM: Further adjust IRQ delay
...
Fixes audio dropouts in Crime Crackers, Ogre Battle seems fine now as
well.
2024-07-17 20:57:36 +10:00
Stenzek
9392c19a70
CDROM: Handle audio sectors in 2X mode
...
Fixes menu background in 360 Three Sixty.
2024-07-17 20:57:35 +10:00
Stenzek
44b9d16d9f
CDROM: Defer set of autopause track
...
Pitball's menu music starts mid-second, and there's no pregap,
so the first couple of reports are for the previous track.
It doesn't enable autopause until receiving a couple, and it's
actually playing the track it wants.
2024-07-17 20:57:35 +10:00
Stenzek
fb747d6ded
CDROM: Drop setloc on double Play
...
And limit the locations position is updated while seeking.
Fixes menu music in Hot Wheels: Extreme Racing.
2024-07-17 20:57:35 +10:00
Stenzek
bc30569a6d
SPU: Reverb input should be muted when SPU muted
...
Fixes pause menu in Bubsy 3D, Tuning Car Battle Spec R.
2024-07-17 20:57:17 +10:00
Stenzek
889427e7f6
Qt: Disable a couple of unusable per-game settings
2024-07-15 22:17:42 +10:00
Stenzek
00cc3b65fc
Qt: Fix a few places per-game settings were not checked
2024-07-15 22:17:42 +10:00
Stenzek
5381ad9cd1
Qt: Adjust controller diagrams
2024-07-15 22:17:42 +10:00
Stenzek
66f31d42b6
CI: Add workflow to upload cached deps/symbols
2024-07-15 22:17:42 +10:00
Hyllian
cf15591704
Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others ( #3252 )
...
* Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others
- Add crt-hyllian-sinc.fx;
- Add crt-geo-zfast.fx;
- Updated bicubic.fx and lanczos3.fx to allow prescaling;
- Add include folder and mask.fxh and geom.fxh;
* Update psx.jpg
- No logos anymore.
2024-07-15 22:06:02 +10:00
Stenzek
fae6b7ae86
System: Fix double error on load/boot cancel
2024-07-14 21:32:10 +10:00
Stenzek
fee888758f
System: Purge unused RecreateSystem()
2024-07-14 21:30:52 +10:00
Stenzek
154a5b35b8
CDImageCHD: Refactor mode conversion to string_view
...
Incorrect length found by PVS-Studio.
2024-07-14 21:29:57 +10:00
Stenzek
640ed4a2d3
CPU/Recompiler: Eliminate redundant speculative reg read
2024-07-14 21:26:17 +10:00
Stenzek
59a2309a83
GPU: Use half width vector types where appropriate
2024-07-14 21:25:48 +10:00
Stenzek
d70f5ddb32
GSVector: Remove unused functions
2024-07-14 21:25:48 +10:00
Samuel
d8413719c1
CI/AppImage: Use fuse3 compatible appimagetool ( #3251 )
2024-07-14 21:25:48 +10:00
Stenzek
df979d4648
Build: Fix DiscordRPC not being included in Mac bundle
2024-07-14 21:25:26 +10:00
Stenzek
500fbe5ef1
Achievements: Fix potential uninitialized data read
2024-07-14 21:25:25 +10:00
Stenzek
8698298499
CPU/NewRec: Fix incorrect condition in GenerateCall()
2024-07-14 21:25:25 +10:00
Stenzek
a5a320720a
GPU/HW: Fix incorrect dirty rect union
...
Reduces GPU usage during screen waves effect in Um Jammer Lammy from
over 70% down to 3% on my 7900GRE at 9x.
2024-07-14 18:26:02 +10:00
Stenzek
5d4f6e44d2
Qt: Use device pixel ratio when scaling gameicons
2024-07-14 18:26:02 +10:00
Stenzek
594962d247
Qt: Scale down custom icon pixmaps
...
Don't want it going outside of the control bounds.
2024-07-14 18:26:02 +10:00
Stenzek
fd0626aa6d
GameList: Re-extract memcard icon if deleted
...
But don't keep trying if the game doesn't have a save.
2024-07-14 18:26:02 +10:00
Stenzek
ff77bd029f
ImGuiFullscreen: Don't upload failed-loaded images
2024-07-14 00:01:06 +10:00
Stenzek
afea18f65e
Image: Fix crash loading corrupted/invalid JPEG files
2024-07-14 00:00:48 +10:00
Stenzek
b7da118f96
Qt: Don't boot system twice on rapid clicking
2024-07-13 20:47:03 +10:00
Stenzek
5da6c926d9
GameList: Always open icon cache with r+b on Linux
...
Fixes flock() error on startup.
2024-07-13 18:32:42 +10:00
Stenzek
2cfa535784
System: Fix certain GPU settings not applying until unpause
2024-07-13 17:52:42 +10:00
Connor McLaughlin
97e555a47d
README: Update link to last non-SSE4.1 build
2024-07-13 13:30:27 +10:00
Mrlinkwii
0f0cc4ea17
Qt: Re-add QDarkStyle theme option ( #3250 )
2024-07-13 12:55:01 +10:00
Stenzek
7c45ad3fed
GameList: Add dedicated gameicons directory
2024-07-11 17:17:25 +10:00
Stenzek
2ac2ad605e
CPU/Recompiler: Break blocks on invalid instructions
2024-07-11 17:17:25 +10:00
Stenzek
3b9c489787
CPU: Pass instruction query values by reference
2024-07-11 17:17:25 +10:00
Anderson Cardoso
58470cea09
Atualização Português do Brasil ( #3249 )
...
Atualizado para a última versão.
2024-07-11 17:17:12 +10:00
Stenzek
226a8eac81
MemoryCardIconCache: Ignore shared cards
2024-07-10 21:47:02 +10:00
Stenzek
11f7bfc461
CPU/PGXP: Refactor add/sub for small speedup
2024-07-10 20:56:42 +10:00
Stenzek
e5c62b8baf
CPU/PGXP: Fix incorrect Y on invalid add/sub
2024-07-10 20:56:21 +10:00
Stenzek
5881133cf5
CPU/PGXP: Set valid on bitwise ops from lowprec
2024-07-10 19:10:56 +10:00
Stenzek
9be7a37416
GSVector: SIMD-ify YUVToRGB
...
Almost 10x speedup on the function alone, 15% in practice ingame.
2024-07-10 15:18:42 +10:00
Stenzek
18b0b11094
CommonTests: Add GSVector MDEC YUVToRGB test
2024-07-10 15:18:42 +10:00
Stenzek
7c818c0c53
CI/Flatpak: Bump to flatpak-github-actions b6c9217
2024-07-10 15:18:38 +10:00
Hyllian
c1976f4b53
Add ntsc-adaptive-lite.fx shader ( #3248 )
...
- A shader that apply NTSC effects. Can be used in a stack with crt shaders.
2024-07-10 15:12:47 +10:00
Anderson Cardoso
989a19d144
Atualização Português do Brasil ( #3246 )
...
* Atualização Português do Brasil
Atualizado para a última versão.
* Atualização Português do Brasil
Atualizado para a última versão.
2024-07-09 21:49:17 +10:00
Hyllian
4bd7256a37
Add Gaussian blur shaders and update psx.jpg ( #3247 )
...
- Add gsharp2-resampler.fx shader and a fast version;
- Update Power LED in psx.jpg.
2024-07-09 21:49:17 +10:00
Stenzek
a56ebf24b2
Qt: Fix incorrect sort indicator on loading
2024-07-09 21:49:17 +10:00
Stenzek
93836636a1
Qt: Center type icon in game list
2024-07-09 21:49:17 +10:00
Stenzek
addadbabc6
Qt: Use memory card icon as window icon
2024-07-09 21:49:12 +10:00
Stenzek
9143116616
Qt: Show memory card icons in game list
...
You can disable it if you really hate it.
2024-07-09 21:38:38 +10:00
Stenzek
8659c8cca6
Core: Add MemoryCardIconCache
2024-07-09 21:38:38 +10:00
Stenzek
ec851c9d6d
FileSystem: Add FTruncate64()
2024-07-09 21:38:38 +10:00
Stenzek
36abbd97e8
GameDB: Set DisablePGXPOn2DPolygons on Xenogears
...
Fixes misaligned UI. For future reference: game does a multiply by 4096,
then a right shift of 12, which should give back the same value, but
with it being implemented in PGXP-CPU with a divide that does not round
down, it ends up being off by one.
Rounding down loses precision in other games, so that's not an option.
2024-07-09 20:38:21 +10:00
Stenzek
de27e5de92
GPU: Add option to disable PGXP on 2D polygons
2024-07-09 20:37:58 +10:00
Stenzek
f0e2d1a9fa
CPU/PGXP: Rewrite SLTI/SLTIU handlers
...
Don't read uninitialized memory...
2024-07-09 20:14:08 +10:00
Stenzek
d922a43127
CPU/PGXP: Don't force valid input on slt/sltu
2024-07-09 19:45:44 +10:00
Stenzek
3b7844be5a
CPU/PGXP: Don't force valid inputs on mult/div
2024-07-09 19:21:47 +10:00
Stenzek
d831cb69a9
CPU/PGXP: Normalize variable names
2024-07-09 19:16:16 +10:00
Stenzek
5410a42fd7
CPU/PGXP: Explicitly handle addi rt, zero, nnnn
2024-07-09 19:07:17 +10:00
Hyllian
22b273800e
Add geom-overlay and fix other shaders. ( #3245 )
...
- Add geom-overlay.fx shader + psx.jpg texture;
- Add crt-consumer.fx and delete crt-consumer.glsl;
- Fix corner parameters from crt-geom.fx and geom.fx;
- Fix coords from super-xbr. Now it works with more aspect ratio options.
2024-07-08 17:22:09 +10:00
Stenzek
985b9f8a38
GameDB: CPU-PGXP for Xenogears
2024-07-08 17:20:46 +10:00
Stenzek
b6f7420018
CPU/PGXP: Don't force inputs to valid on add/sub
2024-07-08 17:18:27 +10:00
Stenzek
f5cc70923b
CMake: Fix typo in Mac CMAKE_CXX_FLAGS
2024-07-07 15:12:49 +10:00
Stenzek
7373342ea9
GameDB: CPU-PGXP for Resident Evil 3
...
And disable WS for Japanese releases of RE1-3.
2024-07-07 14:29:29 +10:00
Stenzek
7f21226a99
GameDatabase: Warn if vertex cache is enabled but unnecessary
2024-07-07 14:29:29 +10:00
Stenzek
fe055280e1
Deps: Patch macdeployqt timeout
2024-07-07 14:10:24 +10:00
Stenzek
aac7a9992c
CI/AppImage: Drop gcc13 workaround
...
Been fixed upstream for some time now.
2024-07-07 14:10:24 +10:00
Stenzek
e1a9c69a4a
Deps: Bump to SDL 2.30.5
2024-07-07 14:10:18 +10:00
Stenzek
d63ae8718f
GPU: Always calculate draw rect
...
Stops postfx shaders that depend on the draw rect going into NaN
territory.
2024-07-07 12:46:09 +10:00
Stenzek
ff7bfaaadb
dep/reshadefx: Avoid emitting more reserved keywords as identifiers
2024-07-07 12:46:09 +10:00
Stenzek
6f50e12ea2
PostProcessing/FX: Remove debug shader dump
2024-07-07 12:46:09 +10:00
Nik Chizhov
a3d600d5c3
fix: moved vairable access
2024-07-07 12:45:49 +10:00
Nik Chizhov
5cdcdb565f
fix: string to c-string to string
2024-07-07 12:45:49 +10:00
Nik Chizhov
40048cbbc8
fix: remove duplicated code
2024-07-07 12:45:49 +10:00
Nik Chizhov
e4470a9929
fix: out-of-border access
2024-07-07 12:45:49 +10:00
PugsyMAME
d372609bdc
Add memory contents to "Addr=" string in debugger
...
Tweaks the format of the addr= string in the debugger/trace so that it includes the memory contents.
It will also take the 2nd character of the opcode and if it's b or h it will size it accordingly.
so
addr=800BC2D0
becomes
addr=800BC2D0[00000000] or addr=800BC2D0[0000] or addr=800BC2D0[00]
This change amongst other things will facilitate a widescreen cheat scanner, that will take a lot of the work away from making widescreen cheats.
2024-07-06 22:51:59 +10:00
Stenzek
ed5a99066f
GPU: Cull off-screen sprites/lines
...
And further optimizations to culling in general.
2024-07-06 22:13:46 +10:00
Stenzek
bc73dacea4
System: Use socket multiplier for sleeping when connected
...
Should significantly reduce PINE latency.
2024-07-06 21:56:30 +10:00
Stenzek
1fd8d2701d
Sockets: Add HasAnyClientSockets()
2024-07-06 21:56:30 +10:00
Stenzek
b06fceffa4
GDB/PINE: Fix listen socket leak on shutdown
2024-07-06 21:56:30 +10:00
Stenzek
9a70003b70
MSBuild: Silence MSVC warning C4324
2024-07-06 19:45:16 +10:00
Stenzek
eba0794b4f
FileSystem: Add Error to file writing
2024-07-06 19:36:15 +10:00
Stenzek
29b3fa2b95
GSVector: Add {min,max}v_{u8,u16}
2024-07-06 19:36:15 +10:00
Hyllian
91962508fe
Fix crt-cyclon and update others ( #3240 )
...
* Fix crt-cyclon and update others
- Fix some crt-cyclon parameters;
- Update bicubic and lanczos3.
* Update crt-geom.fx and geom.fx
- Added image center X and Y to crt-geom.fx and geom.fx.
2024-07-06 19:35:17 +10:00
Anderson Cardoso
b9155ec5ac
Atualização Português do Brasil ( #3242 )
...
Atualizado para a última versão.
2024-07-06 19:34:58 +10:00
shikulja
c51db5c6a7
Update Russian translation ( #3241 )
...
* Update ts
* Update Russian translation
* .
2024-07-06 19:34:48 +10:00
Stenzek
23962fd07e
GTE: Pack local config in struct
2024-07-06 19:33:38 +10:00
Stenzek
b6a264b8b4
TimingEvents: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
a57101c1f0
Timers: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
f5cae1957b
MDEC: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
e1a4c7dfdd
DMA: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
536b48d706
SPU: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
77488db3dc
Misc: Align CPU state and SPU voices to cache lines
...
Fixes the ~12% performance regression from the texture replacement
namespace'ify commit. Apparently LTO was placing the CPU struct in the
middle of a cache line...
2024-07-06 18:49:37 +10:00
Stenzek
d021a61eb5
GameDB: PGXP-CPU for Rat Attack
2024-07-04 22:11:16 +10:00
Stenzek
4c0250716d
GPU/HW: Ensure buffers are freed prior to recreating
2024-07-04 21:54:44 +10:00
Stenzek
3749b812a3
GPUDevice: Add ExecuteAndWaitForGPUIdle()
2024-07-04 21:54:19 +10:00
Stenzek
9fcc98a60a
InputSource: Explicitly construct binding key
2024-07-04 21:40:32 +10:00
Stenzek
c02bf0f662
CPU/NewRec/RV64: Compile fix
2024-07-04 21:40:19 +10:00
Stenzek
487eb102b7
Common: __m128 shouldn't be used in nosimd
2024-07-04 19:18:47 +10:00
Stenzek
87f2995f3d
TextureReplacements: Namespace-ify
2024-07-04 15:52:32 +10:00
Stenzek
82b5772d27
Deps: Move build scripts/patches into own directory
2024-07-04 15:52:32 +10:00
Stenzek
69c35c9fcd
Deps: Remove rapidjson from in-tree
2024-07-04 15:52:32 +10:00
Stenzek
4bc9fd7574
Deps: Remove discord-rpc from in-tree
2024-07-04 15:52:32 +10:00
Stenzek
e59e93696b
CMake: Fix warning building with MSVC
2024-07-04 15:52:32 +10:00
Stenzek
f6d3a7987d
System: Load discord-rpc dynamically
2024-07-04 15:52:32 +10:00
Stenzek
00d2d862c2
Build: Use shared discord-rpc
2024-07-04 15:52:32 +10:00
Stenzek
f35397cf8d
Deps: Build discord-rpc
2024-07-04 15:52:31 +10:00
Stenzek
eb8df23366
Qt: Fix gap in advanced graphics settings on Linux
2024-07-04 13:25:27 +10:00
Stenzek
4b61a3cbf3
Qt: Unrestrict resolution scale up to device limits
2024-07-04 13:25:27 +10:00
Stenzek
7927ec647f
Qt: Fix a couple of instances of inconsistent sorting
2024-07-04 13:25:26 +10:00
Stenzek
63b30e2925
Qt: Annotate unofficial release builds
2024-07-04 13:25:26 +10:00
Stenzek
d178853392
PostProcessing/FX: Fix incorrect draw rect
2024-07-04 00:32:22 +10:00
Stenzek
3c230ba1bf
PlatformMisc: Swap include order for Mac
2024-07-03 16:04:05 +10:00
Stenzek
e0509ebd9f
Common: Remove Rectangle class
2024-07-03 15:54:32 +10:00
Stenzek
29533650a8
MetalDevice: Rectangle -> GSVector4i
2024-07-03 15:54:32 +10:00
Stenzek
2bcb85d431
GPU/HW: Push all draws/writes through a common path
2024-07-03 15:44:12 +10:00
Stenzek
9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle
2024-07-03 15:44:12 +10:00
Stenzek
ef152c47a6
GPU/HW: Interpolate native texture coordinates when upscaling
2024-07-03 15:44:12 +10:00
Stenzek
2a7de25505
Common: Remove gsvector.h dependency on assert.h
2024-07-03 15:44:12 +10:00
Stenzek
e16f2c4dab
README: Mention SSE4.1 requirement
2024-07-03 00:24:13 +10:00
Stenzek
044d7a4797
GPU: Eliminate heap allocation on state load
2024-07-03 00:24:12 +10:00
Stenzek
f9bf2e8239
GPU: Use GSVector for SW scanout
2024-07-03 00:24:12 +10:00
Stenzek
0968610ba7
CDROM: Use GSVector
2024-07-03 00:24:12 +10:00
Stenzek
69471950f0
ImGuiOverlays: Use GSVector
2024-07-03 00:24:12 +10:00
Stenzek
faa151d5ad
CDImageCHD: Use GSVector
2024-07-03 00:24:12 +10:00
Stenzek
0654b2dc43
AudioStream: Use GSVector
2024-07-03 00:24:12 +10:00
Stenzek
b094c9cd87
MDEC: Vectorize IDCT
2024-07-03 00:24:12 +10:00
Stenzek
0ae6ddcf7f
Common: Add GSVector
...
Mostly based on PCSX2.
2024-07-03 00:24:12 +10:00
Stenzek
baab966b4e
System: Check for SSE4.1 in early hardware checks
2024-07-03 00:24:12 +10:00
Stenzek
173a61039c
System: Use cpuinfo for cache line size check
2024-07-03 00:24:12 +10:00
Stenzek
a255b5bc75
Deps: Remove cpuinfo from in-tree
2024-07-03 00:24:12 +10:00
Stenzek
31aa040758
Deps: Build cpuinfo
2024-07-03 00:24:12 +10:00
Stenzek
31c3af4866
RegTest: Add spacebar swapper
2024-07-02 16:56:11 +10:00
Stenzek
aabe39d0f8
GPU: Allow DMAs in Mode 1
...
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
2024-07-02 16:56:11 +10:00
Stenzek
fbdeea7889
GameDB: Duke Nukem games
2024-07-02 16:56:10 +10:00
Stenzek
e1f90e6baf
MDEC: Store scale/IDCT matrix transposed
2024-07-02 16:56:10 +10:00
Stenzek
6d6659c85e
MDEC: Increase intermediate IDCT precision
2024-07-02 16:56:07 +10:00
Stenzek
da2dc5fa1e
FIFOQueue: Optimize PopRange() for trivially-copyable types
2024-07-02 14:26:16 +10:00
Stenzek
1963d80d2c
RegTest: Fix crash on startup
2024-07-01 01:07:27 +10:00
Stenzek
e169189441
GPU/HW: Fix possible crash when changing texture filtering
2024-07-01 01:07:27 +10:00
Nikolai Chizhov
037519936a
GL/ContextEGL: Fix red_size to blue_size ( #3238 )
2024-07-01 00:28:05 +10:00
Stenzek
422102989c
CMake: Remove unused macro
2024-06-30 16:55:04 +10:00
Stenzek
44142ab4f9
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
2024-06-30 16:45:51 +10:00
Stenzek
f3671d21f3
CPU/CodeCache: Reduce far code size when using NewRec
2024-06-30 16:45:51 +10:00
Stenzek
9b42ad3859
CPU/CodeCache: Purge JitCodeBuffer
2024-06-30 16:45:51 +10:00
Stenzek
be8fbafd71
CPU/CodeCache: Always dynamically allocate code buffer
...
Reduces .bss size.
2024-06-30 16:45:51 +10:00
Stenzek
0d3e674500
Qt: Move resources out of exe into rcc file
2024-06-30 16:45:51 +10:00
Stenzek
8c0af03448
MSBuild: ARM64 only builds with Clang
2024-06-30 16:45:51 +10:00
Stenzek
5bf9e1d655
dep/vixl: Fix ARM32 build
2024-06-30 16:45:51 +10:00
Stenzek
890f3fcf5d
Common/Log: Make actually writing unlikely
...
Move it out of the hot path.
2024-06-30 16:45:51 +10:00
Stenzek
89eea91ed5
Extras: Update to PadTest 1.1
2024-06-30 16:45:51 +10:00
crashGG
66ba600a36
A super-simple shader ( #3236 )
...
A super-simple shader refined from the super-fast
2024-06-30 16:45:31 +10:00
Anderson Cardoso
07e9a01e87
Atualização Português do Brasil ( #3237 )
...
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
2024-06-30 16:45:19 +10:00
Stenzek
34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing
2024-06-29 14:25:36 +10:00
Stenzek
e39a2d00bf
GPU/HW: Use D32F for PGXP depth
...
16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
Stenzek
d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types
2024-06-29 13:09:45 +10:00
Stenzek
3f25db79b8
D3D11Device: Make depth targets sampleable
2024-06-29 13:09:45 +10:00
Stenzek
1cb3e6bd49
ShaderGen: Support multiple render target output
2024-06-29 13:09:45 +10:00
Stenzek
80d1056ddf
GPU: Add virtual call when buffers are swapped
2024-06-28 21:15:47 +10:00
Stenzek
0c3cf1f5f8
PostProcessing: Split into internal and display chains
2024-06-28 20:17:15 +10:00
Stenzek
810ce1ce57
GPU: Remove duplicate display params fields
...
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
Stenzek
e4cb359625
GameDB: Breath of Fire III
2024-06-28 20:17:15 +10:00
Stenzek
3877486712
System: Ensure titles are sanitized for screenshots
2024-06-28 19:44:27 +10:00
Anderson Cardoso
41f40248d2
Atualização Português do Brasil ( #3235 )
...
* Atualização Português do Brasil
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
* Atualização Português do Brasil
Atualizado para a última versão.
2024-06-28 13:53:28 +10:00
Stenzek
8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
...
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
Stenzek
dd420cbfcf
Common: Alloc failures in HeapArray are unlikely
2024-06-28 13:12:50 +10:00
Stenzek
a89ec0eaf9
Achievements: Always recompute state data size on save
...
It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
Stenzek
5c94ab9f22
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
2024-06-28 13:12:07 +10:00
Stenzek
71c319ccf0
dep/rcheevos: Set RC_NO_THREADS
...
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-28 12:25:28 +10:00
Ilham Nurjaman
12f2ff931b
Indonesian Translation
2024-06-27 12:38:41 +10:00
Hyllian
ad27f8bac3
Add some shaders and update others. ( #3234 )
...
- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
2024-06-27 12:37:02 +10:00
Stenzek
ebf50edb79
System: Allocate JIT space before fastmem area
...
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00