Renamed and organized graphic files.

This commit is contained in:
Saffron
2023-07-14 16:02:11 +02:00
parent e1194801c1
commit 01f802f36b
9 changed files with 10 additions and 11 deletions

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@@ -1,5 +1,6 @@
@echo off
img2sf5 ./art/game/bg.png ./dsk/bg.sf5
img2sf5 ./art/game/walls.png ./dsk/walls.sf5
img2sf5 ./art/game/strtscr.png ./dsk/strtscr.sf5
img2sf5 ./art/game/intro.png ./dsk/intro.sf5
img2sf5 ./art/game/P1.PNG ./dsk/P1.SF5
img2sf5 ./art/game/P2.PNG ./dsk/P2.SF5
img2sf5 ./art/game/P3.PNG ./dsk/P3.SF5
img2sf5 ./art/game/STRTSCR.PNG ./dsk/STRTSCR.SF5
img2sf5 ./art/game/INTRO.PNG ./dsk/INTRO.SF5

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@@ -306,25 +306,23 @@ void sr_init_gfx(void)
// Switches the MSX2 VDP to 60 Hz (it's best to develop/optimize for 60Hz than 50Hz).
VDP60Hz();
// Reset vram memory.
FillVram(0, 0, GetVramSize());
// Set loading text.
sr_set_active_page(0);
sr_set_display_page(0);
SetColors(15, 0, 0);
PutText(5, 5, "LOADING...", LOGICAL_TIMP);
// Load images.
sr_init_palette();
sr_load_sf5_image("BG.SF5", PAGE_HEIGHT * SPRITES_PAGE);
sr_load_sf5_image("WALLS.SF5", PAGE_HEIGHT * WALLS_PAGE);
sr_load_sf5_image("P1.SF5", PAGE_HEIGHT * BACKBUFFER_PAGE);
sr_load_sf5_image("P2.SF5", PAGE_HEIGHT * SPRITES_PAGE);
sr_load_sf5_image("P3.SF5", PAGE_HEIGHT * WALLS_PAGE);
// Reset current screen.
Cls();
// Initialize drawing state and pages.
sr_set_drawing_state(READY);
sr_set_active_page(0);
sr_set_display_page(0);
}
bool sr_update_gfx(void)