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.gitattributes
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#*.vcproj merge=binary
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.gitignore
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## Ignore Visual Studio temporary files, build results, and
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# TFS 2012 Local Workspace
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$tf/
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*.gpState
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# The packages folder can be ignored because of Package Restore
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# except build/, which is used as an MSBuild target.
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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ecf/
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rcf/
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# but keep track of directories ending in .cache
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node_modules/
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orleans.codegen.cs
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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Backup*/
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UpgradeLog*.XML
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# SQL Server files
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# Business Intelligence projects
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*.bim_*.settings
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FakesAssemblies/
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# GhostDoc plugin setting file
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*.GhostDoc.xml
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**/*.HTMLClient/GeneratedArtifacts
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_Pvt_Extensions
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# Paket dependency manager
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.paket/paket.exe
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paket-files/
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# FAKE - F# Make
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.fake/
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# JetBrains Rider
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.idea/
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*.sln.iml
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# CodeRush
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.cr/
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# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
@@ -34,6 +34,12 @@ It's being created in GRAPHIC 4, SCREEN 5 mode (resolution: 256 x 212 pixels, 16
|
||||
|
||||
http://www.repro-factory.com/
|
||||
|
||||
**Palette based on DB16 - DawnBringer's 16 Col Palette v1.0**
|
||||
|
||||
*Author: DawnBringer*
|
||||
|
||||
http://pixeljoint.com/forum/forum_posts.asp?TID=12795
|
||||
|
||||
**First Person Dungeon Crawl Art Pack**
|
||||
|
||||
*Author: Clint Bellanger*
|
||||
|
||||
BIN
art/bg.png
BIN
art/bg.png
Binary file not shown.
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 5.3 KiB |
BIN
art/walls.png
BIN
art/walls.png
Binary file not shown.
|
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 6.1 KiB |
23
art_links.txt
Normal file
23
art_links.txt
Normal file
@@ -0,0 +1,23 @@
|
||||
Arkos Tracker is the ultimate musical tool (or “Tracker”) for 8/16-bit computers from the 80’s, such as Amstrad CPC, Atari ST, ZX Spectrum, MSX, Oric, Apple 2, Vectrex, and SHARP MZ-700!
|
||||
http://www.julien-nevo.com/arkostracker/
|
||||
|
||||
|
||||
https://opengameart.org/content/scifi-creature-tileset-mini-32x32-scifi-creature-icons
|
||||
https://opengameart.org/content/first-person-dungeon-crawl-art-pack
|
||||
https://opengameart.org/content/more-rpg-enemies
|
||||
https://opengameart.org/content/cyberpunk-street-environment
|
||||
|
||||
MEGAFLASHROM
|
||||
https://blog.falvarez.es/2013/03/tutorial-megaflashrom-scc-sd.html
|
||||
|
||||
MSX2-Technical-Handbook
|
||||
https://github.com/Konamiman/MSX2-Technical-Handbook/blob/master/md/Chapter4a.md#3--screen-modes-of-the-msx2
|
||||
|
||||
Women's portrait studies no.57, MSX palette // Justin Cyr #MSX #pixelart #retro
|
||||
https://www.pinterest.es/pin/294774738094668751/?lp=true
|
||||
https://www.msx.org/news/en/500-womens-portrait-studies-in-msx-palette-by-justin-cyr
|
||||
|
||||
|
||||
|
||||
| * GRAPHIC 4 | SCREEN 5 | 256 x 212; 16 colours are |
|
||||
| | | available for each dot
|
||||
BIN
dsk/BG.SC5
BIN
dsk/BG.SC5
Binary file not shown.
BIN
dsk/WALLS.SC5
BIN
dsk/WALLS.SC5
Binary file not shown.
BIN
dsk/msx-rpg.com
BIN
dsk/msx-rpg.com
Binary file not shown.
3
generate_sf5.bat
Normal file
3
generate_sf5.bat
Normal file
@@ -0,0 +1,3 @@
|
||||
@echo off
|
||||
img2sf5 ./art/bg.png ./dsk/bg.sf5
|
||||
img2sf5 ./art/walls.png ./dsk/walls.sf5
|
||||
165
msx-rpg.c
165
msx-rpg.c
@@ -28,8 +28,8 @@
|
||||
#define BG_PG 2
|
||||
#define WL_PG 3
|
||||
|
||||
#define DUNGEON_SCREEN_X 48
|
||||
#define DUNGEON_SCREEN_Y 36
|
||||
#define DUNGEON_SCREEN_X 2 * 8
|
||||
#define DUNGEON_SCREEN_Y 4 * 8
|
||||
#define DUNGEON_SCREEN_DX 160
|
||||
#define DUNGEON_SCREEN_DY 120
|
||||
|
||||
@@ -115,22 +115,22 @@ unsigned char load_buffer[BUFFER_SIZE];
|
||||
|
||||
unsigned char dungeon_palette[] =
|
||||
{
|
||||
0,0,0,0,
|
||||
1,0,0,0,
|
||||
2,0,0,0,
|
||||
3,0,0,0,
|
||||
4,0,0,0,
|
||||
5,0,0,0,
|
||||
6,0,0,0,
|
||||
7,0,0,0,
|
||||
8,0,0,0,
|
||||
9,2,1,1,
|
||||
10,1,1,3,
|
||||
11,4,2,1,
|
||||
12,6,2,2,
|
||||
13,6,3,1,
|
||||
14,4,4,5,
|
||||
15,6,6,2
|
||||
0, 0, 0, 0,
|
||||
1, 2, 1, 1,
|
||||
2, 1, 1, 3,
|
||||
3, 2, 2, 2,
|
||||
4, 4, 2, 1,
|
||||
5, 1, 3, 1,
|
||||
6, 6, 2, 2,
|
||||
7, 3, 3, 3,
|
||||
8, 2, 3, 6,
|
||||
9, 6, 3, 1,
|
||||
10, 4, 4, 4,
|
||||
11, 3, 5, 1,
|
||||
12, 6, 5, 4,
|
||||
13, 6, 6, 3,
|
||||
14, 1, 0, 1,
|
||||
15, 6, 7, 6,
|
||||
};
|
||||
|
||||
unsigned char dungeon_01[DUNGEON_SIZE*DUNGEON_SIZE] =
|
||||
@@ -172,7 +172,7 @@ void sf_error_handler (char n, char *name)
|
||||
{
|
||||
InitPSG ();
|
||||
Screen (0);
|
||||
SetColors (15,6,6);
|
||||
SetColors (15, 6, 6);
|
||||
|
||||
switch (n)
|
||||
{
|
||||
@@ -231,7 +231,7 @@ void sf_sc5_data (char *buffer, int y, int nbl)
|
||||
}
|
||||
|
||||
// #TODO Check if the values are correct.
|
||||
int sf_load_sc5_image (char *file_name, unsigned int start_Y, char *buffer)
|
||||
int sf_load_sf5_image (char *file_name, unsigned int start_Y, char *buffer)
|
||||
{
|
||||
int rd = BUFFER_SIZE;
|
||||
int nbl = 0;
|
||||
@@ -246,11 +246,11 @@ int sf_load_sc5_image (char *file_name, unsigned int start_Y, char *buffer)
|
||||
}
|
||||
|
||||
// Skip 7 first bytes of the file.
|
||||
fcb_read (&file, buffer, 7);
|
||||
//fcb_read (&file, buffer, 7);
|
||||
|
||||
while (rd != 0)
|
||||
{
|
||||
SetColors (0, 0, buffer[192]);
|
||||
SetColors (15, 0, buffer[69]);
|
||||
|
||||
rd = fcb_read (&file, buffer, BUFFER_SIZE);
|
||||
if (rd!=0)
|
||||
@@ -258,7 +258,7 @@ int sf_load_sc5_image (char *file_name, unsigned int start_Y, char *buffer)
|
||||
// screen 5 (4 bits x 256 x 212).
|
||||
nbl = rd / 128;
|
||||
|
||||
SetColors (0, 0, 0);
|
||||
SetColors (15, 0, 0);
|
||||
|
||||
//sf_sc5_data( buffer, start_Y, nbl);
|
||||
|
||||
@@ -565,12 +565,77 @@ void sf_update_dungeon ()
|
||||
}
|
||||
}
|
||||
|
||||
void sf_draw_tiles_background ()
|
||||
{
|
||||
// TEST: Draw tiles background.
|
||||
for (int x=0; x<32; x++)
|
||||
{
|
||||
for (int y=0; y<26; y++)
|
||||
{
|
||||
sf_screen_copy (160, 0,
|
||||
8, 8,
|
||||
x*8, y*8,
|
||||
BG_PG, BF_PG, opHMMM);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sf_draw_avatars ()
|
||||
{
|
||||
sf_screen_copy ( 0, 120,
|
||||
32, 32,
|
||||
180, 1*32+4,
|
||||
BG_PG, BF_PG, opHMMM);
|
||||
|
||||
sf_screen_copy (32, 120,
|
||||
32, 32,
|
||||
180, 2*32+4+8,
|
||||
BG_PG, BF_PG, opHMMM);
|
||||
|
||||
sf_screen_copy (64, 120,
|
||||
32, 32,
|
||||
180, 3*32+4+8+8,
|
||||
BG_PG, BF_PG, opHMMM);
|
||||
}
|
||||
|
||||
void sf_draw_combat_menu ()
|
||||
{
|
||||
Rect ( 16, 159,
|
||||
224, 167,
|
||||
2, FILL_ALL);
|
||||
|
||||
SetColors (15, 0, 0);
|
||||
PutText (20, 160, "ATTACK", LOGICAL_TIMP);
|
||||
|
||||
SetColors (8, 0, 0);
|
||||
PutText (20, 160+9, "MAGIC", LOGICAL_IMP);
|
||||
PutText (20, 160+9+9, "DEFEND", LOGICAL_IMP);
|
||||
PutText (20, 160+9+9+9, "ITEMS", LOGICAL_IMP);
|
||||
|
||||
// HP bars
|
||||
Rect (180+32+2, 1*32+4,
|
||||
180+32+2+4, 1*32+4+32-1,
|
||||
11, FILL_ALL);
|
||||
|
||||
Rect (180+32+2, 2*32+4+8,
|
||||
180+32+2+4, 2*32+4+32+8-1,
|
||||
11, FILL_ALL);
|
||||
|
||||
Rect (180+32+2, 3*32+4+8+8,
|
||||
180+32+2+4, 3*32+4+32+8+8-1,
|
||||
11, FILL_ALL);
|
||||
}
|
||||
|
||||
// Draw the current dungeon room.
|
||||
void sf_update_dungeon_screen ()
|
||||
{
|
||||
db_state = Updating;
|
||||
|
||||
// Background.
|
||||
// #SAFFRON test.
|
||||
sf_draw_avatars ();
|
||||
|
||||
|
||||
// Dungeon background.
|
||||
sf_screen_copy (0,0,
|
||||
DUNGEON_SCREEN_DX, DUNGEON_SCREEN_DY,
|
||||
DUNGEON_SCREEN_X, DUNGEON_SCREEN_Y,
|
||||
@@ -586,6 +651,18 @@ void sf_update_dungeon_screen ()
|
||||
db_state = ReadyToTransfer;
|
||||
}
|
||||
|
||||
void sf_draw_palette ()
|
||||
{
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
Rect (x, y, x+7, y+7, i, FILL_ALL);
|
||||
y+=9;
|
||||
}
|
||||
}
|
||||
|
||||
void sf_draw_minimap ()
|
||||
{
|
||||
for (int x = 0; x < DUNGEON_SIZE; x++)
|
||||
@@ -594,11 +671,11 @@ void sf_draw_minimap ()
|
||||
{
|
||||
if (dungeon_01[x+y*DUNGEON_SIZE] == 1)
|
||||
{
|
||||
Pset (x, y, 10, LOGICAL_IMP);
|
||||
Pset (x+32, y, 10, 0);
|
||||
}
|
||||
else if (player_pos_x == x && player_pos_y == y)
|
||||
{
|
||||
Pset (x, y, 11, LOGICAL_IMP);
|
||||
Pset (x+32, y, 13, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -617,15 +694,21 @@ void sf_update_screen ()
|
||||
BF_PG, 0, opYMMM);
|
||||
|
||||
// Using this to check screen redrawing. Actual game text will be handled differently.
|
||||
SetColors (15, 0, 0);
|
||||
SetColors (9, 0, 0);
|
||||
|
||||
if (player_dir == North) PutText (100, 20, "North", LOGICAL_IMP);
|
||||
else if (player_dir == East) PutText (100, 20, "East", LOGICAL_IMP);
|
||||
else if (player_dir == South) PutText (100, 20, "South", LOGICAL_IMP);
|
||||
else PutText (100, 20, "West", LOGICAL_IMP);
|
||||
if (player_dir == North) PutText (80, 20, "North", LOGICAL_IMP);
|
||||
else if (player_dir == East) PutText (80, 20, "East", LOGICAL_IMP);
|
||||
else if (player_dir == South) PutText (80, 20, "South", LOGICAL_IMP);
|
||||
else PutText (80, 20, "West", LOGICAL_IMP);
|
||||
|
||||
// Minimap.
|
||||
sf_draw_minimap ();
|
||||
// #SAFFRON test.
|
||||
sf_draw_combat_menu ();
|
||||
|
||||
// Debug: draw minimap.
|
||||
//sf_draw_minimap ();
|
||||
|
||||
// Debug: draw palette.
|
||||
//sf_draw_palette ();
|
||||
|
||||
db_state = Finished;
|
||||
}
|
||||
@@ -718,12 +801,12 @@ void main (void)
|
||||
// Enables Sprites.
|
||||
SpriteOn ();
|
||||
|
||||
// Sets display to specified screen mode (from 0 to 8).
|
||||
Screen (5);
|
||||
|
||||
// Clears console or any screen mode
|
||||
Cls ();
|
||||
|
||||
// Sets display to specified screen mode (from 0 to 8).
|
||||
Screen (5);
|
||||
|
||||
// Disable key sound.
|
||||
KeySound (0);
|
||||
|
||||
@@ -733,22 +816,26 @@ void main (void)
|
||||
// Clears the key buffer.
|
||||
KillKeyBuffer ();
|
||||
|
||||
// Set loading text.
|
||||
SetColors (15, 0, 0);
|
||||
PutText (5, 5, "LOADING...", LOGICAL_TIMP);
|
||||
|
||||
// Load screens.
|
||||
SetSC5Palette ((Palette *)dungeon_palette);
|
||||
|
||||
sf_load_sc5_image ("BG.SC5", 256 * BG_PG, load_buffer);
|
||||
sf_load_sc5_image ("WALLS.SC5", 256 * WL_PG, load_buffer);
|
||||
sf_load_sf5_image ("BG.SF5", 256 * BG_PG, load_buffer);
|
||||
sf_load_sf5_image ("WALLS.SF5", 256 * WL_PG, load_buffer);
|
||||
|
||||
// Clears console or any screen mode.
|
||||
Cls ();
|
||||
SetColors (0, 0, 0);
|
||||
|
||||
// Set interrupt.
|
||||
InitInterruptHandler ();
|
||||
SetInterruptHandler (sf_video_interrupt);
|
||||
|
||||
// Draw tiles from background.
|
||||
//sf_draw_tiles_background ();
|
||||
|
||||
// Initial screen update.
|
||||
sf_update_dungeon_screen ();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user