Fix async decompression by implementing Memory<byte> ReadAsync overload

The issue was that .NET 10's ReadExactlyAsync calls the Memory<byte> overload of ReadAsync, which wasn't implemented in BufferedSubStream. This caused it to fall back to the base Stream implementation that uses synchronous reads, leading to cache state corruption.

Solution: Added ValueTask<int> ReadAsync(Memory<byte>, CancellationToken) overload for modern .NET versions.

All tests now passing including LZMA2 and Solid archives.

Co-authored-by: adamhathcock <527620+adamhathcock@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2026-01-06 14:18:15 +00:00
parent 7116c0d098
commit 0678318dde

View File

@@ -150,6 +150,34 @@ internal class BufferedSubStream : SharpCompressStream, IStreamStack
return count;
}
#if !NETFRAMEWORK && !NETSTANDARD2_0
public override async ValueTask<int> ReadAsync(
Memory<byte> buffer,
CancellationToken cancellationToken = default
)
{
var count = buffer.Length;
if (count > Length)
{
count = (int)Length;
}
if (count > 0)
{
if (_cacheOffset == _cacheLength)
{
await RefillCacheAsync(cancellationToken).ConfigureAwait(false);
}
count = Math.Min(count, _cacheLength - _cacheOffset);
_cache.AsSpan(_cacheOffset, count).CopyTo(buffer.Span);
_cacheOffset += count;
}
return count;
}
#endif
public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
public override void SetLength(long value) => throw new NotSupportedException();