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8 Commits

Author SHA1 Message Date
Adam Hathcock
02f68b793c Mark for 0.19.2 2017-12-16 09:08:17 +00:00
Adam Hathcock
57b9133a0f Change namespace and visibility to avoid collisions (#333) 2017-12-16 09:05:21 +00:00
Adam Hathcock
815f5e09e8 Mark for 0.19.1 2017-12-15 14:46:14 +00:00
Adam Hathcock
5bdf01ee59 Absorb arraypool from CoreFX (#331) 2017-12-15 14:45:02 +00:00
Adam Hathcock
bd9417e74c Mark for 0.19 2017-12-12 11:17:57 +00:00
Adam Hathcock
694e869162 Use arraypool for transfer/skip (#326)
* Use arraypool for transfer/skip

* Merge fixes

* Remove redundant constant
2017-12-08 13:58:38 +00:00
Adam Hathcock
45845f8963 Add Circle CI build 2017-12-08 12:03:28 +00:00
Adam Hathcock
a8b6def76a Netcore2 (#302)
* Add netstandard 2.0 target and netcoreapp2.0 tests

* Update xunit

* set tests explicitly to netcore2

* update travis

* Don't say build as netcoreapp1.0

* try adding dotnet 1 too

* Remove .NET Core 1 support

* switch to circle

* update cake

* fix circle build

* try fix file ending test again

* Fix casing on files

* Another casing fix

* Add back netstandard1.0

* Finish adding netstandard 1.0 back

* Add netstandard1.3 back
2017-12-08 12:00:29 +00:00
8 changed files with 506 additions and 45 deletions

View File

@@ -54,13 +54,13 @@ Task("Test")
DotNetCoreTest(file.ToString(), settings);
settings = new DotNetCoreTestSettings
{
Configuration = "Release",
Framework = "netcoreapp2.0"
};
settings = new DotNetCoreTestSettings
{
Configuration = "Release",
Framework = "netcoreapp1.1"
};
DotNetCoreTest(file.ToString(), settings);
DotNetCoreTest(file.ToString(), settings);
}
});

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@@ -0,0 +1,119 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#if NETCORE
using System.Runtime.CompilerServices;
using System.Threading;
namespace SharpCompress.Buffers
{
/// <summary>
/// Provides a resource pool that enables reusing instances of type <see cref="T:T[]"/>.
/// </summary>
/// <remarks>
/// <para>
/// Renting and returning buffers with an <see cref="ArrayPool{T}"/> can increase performance
/// in situations where arrays are created and destroyed frequently, resulting in significant
/// memory pressure on the garbage collector.
/// </para>
/// <para>
/// This class is thread-safe. All members may be used by multiple threads concurrently.
/// </para>
/// </remarks>
internal abstract class ArrayPool<T>
{
/// <summary>The lazily-initialized shared pool instance.</summary>
private static ArrayPool<T> s_sharedInstance = null;
/// <summary>
/// Retrieves a shared <see cref="ArrayPool{T}"/> instance.
/// </summary>
/// <remarks>
/// The shared pool provides a default implementation of <see cref="ArrayPool{T}"/>
/// that's intended for general applicability. It maintains arrays of multiple sizes, and
/// may hand back a larger array than was actually requested, but will never hand back a smaller
/// array than was requested. Renting a buffer from it with <see cref="Rent"/> will result in an
/// existing buffer being taken from the pool if an appropriate buffer is available or in a new
/// buffer being allocated if one is not available.
/// </remarks>
public static ArrayPool<T> Shared
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return Volatile.Read(ref s_sharedInstance) ?? EnsureSharedCreated(); }
}
/// <summary>Ensures that <see cref="s_sharedInstance"/> has been initialized to a pool and returns it.</summary>
[MethodImpl(MethodImplOptions.NoInlining)]
private static ArrayPool<T> EnsureSharedCreated()
{
Interlocked.CompareExchange(ref s_sharedInstance, Create(), null);
return s_sharedInstance;
}
/// <summary>
/// Creates a new <see cref="ArrayPool{T}"/> instance using default configuration options.
/// </summary>
/// <returns>A new <see cref="ArrayPool{T}"/> instance.</returns>
public static ArrayPool<T> Create()
{
return new DefaultArrayPool<T>();
}
/// <summary>
/// Creates a new <see cref="ArrayPool{T}"/> instance using custom configuration options.
/// </summary>
/// <param name="maxArrayLength">The maximum length of array instances that may be stored in the pool.</param>
/// <param name="maxArraysPerBucket">
/// The maximum number of array instances that may be stored in each bucket in the pool. The pool
/// groups arrays of similar lengths into buckets for faster access.
/// </param>
/// <returns>A new <see cref="ArrayPool{T}"/> instance with the specified configuration options.</returns>
/// <remarks>
/// The created pool will group arrays into buckets, with no more than <paramref name="maxArraysPerBucket"/>
/// in each bucket and with those arrays not exceeding <paramref name="maxArrayLength"/> in length.
/// </remarks>
public static ArrayPool<T> Create(int maxArrayLength, int maxArraysPerBucket)
{
return new DefaultArrayPool<T>(maxArrayLength, maxArraysPerBucket);
}
/// <summary>
/// Retrieves a buffer that is at least the requested length.
/// </summary>
/// <param name="minimumLength">The minimum length of the array needed.</param>
/// <returns>
/// An <see cref="T:T[]"/> that is at least <paramref name="minimumLength"/> in length.
/// </returns>
/// <remarks>
/// This buffer is loaned to the caller and should be returned to the same pool via
/// <see cref="Return"/> so that it may be reused in subsequent usage of <see cref="Rent"/>.
/// It is not a fatal error to not return a rented buffer, but failure to do so may lead to
/// decreased application performance, as the pool may need to create a new buffer to replace
/// the one lost.
/// </remarks>
public abstract T[] Rent(int minimumLength);
/// <summary>
/// Returns to the pool an array that was previously obtained via <see cref="Rent"/> on the same
/// <see cref="ArrayPool{T}"/> instance.
/// </summary>
/// <param name="array">
/// The buffer previously obtained from <see cref="Rent"/> to return to the pool.
/// </param>
/// <param name="clearArray">
/// If <c>true</c> and if the pool will store the buffer to enable subsequent reuse, <see cref="Return"/>
/// will clear <paramref name="array"/> of its contents so that a subsequent consumer via <see cref="Rent"/>
/// will not see the previous consumer's content. If <c>false</c> or if the pool will release the buffer,
/// the array's contents are left unchanged.
/// </param>
/// <remarks>
/// Once a buffer has been returned to the pool, the caller gives up all ownership of the buffer
/// and must not use it. The reference returned from a given call to <see cref="Rent"/> must only be
/// returned via <see cref="Return"/> once. The default <see cref="ArrayPool{T}"/>
/// may hold onto the returned buffer in order to rent it again, or it may release the returned buffer
/// if it's determined that the pool already has enough buffers stored.
/// </remarks>
public abstract void Return(T[] array, bool clearArray = false);
}
}
#endif

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@@ -0,0 +1,144 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#if NETCORE
using System;
namespace SharpCompress.Buffers
{
internal sealed partial class DefaultArrayPool<T> : ArrayPool<T>
{
/// <summary>The default maximum length of each array in the pool (2^20).</summary>
private const int DefaultMaxArrayLength = 1024 * 1024;
/// <summary>The default maximum number of arrays per bucket that are available for rent.</summary>
private const int DefaultMaxNumberOfArraysPerBucket = 50;
/// <summary>Lazily-allocated empty array used when arrays of length 0 are requested.</summary>
private static T[] s_emptyArray; // we support contracts earlier than those with Array.Empty<T>()
private readonly Bucket[] _buckets;
internal DefaultArrayPool() : this(DefaultMaxArrayLength, DefaultMaxNumberOfArraysPerBucket)
{
}
internal DefaultArrayPool(int maxArrayLength, int maxArraysPerBucket)
{
if (maxArrayLength <= 0)
{
throw new ArgumentOutOfRangeException(nameof(maxArrayLength));
}
if (maxArraysPerBucket <= 0)
{
throw new ArgumentOutOfRangeException(nameof(maxArraysPerBucket));
}
// Our bucketing algorithm has a min length of 2^4 and a max length of 2^30.
// Constrain the actual max used to those values.
const int MinimumArrayLength = 0x10, MaximumArrayLength = 0x40000000;
if (maxArrayLength > MaximumArrayLength)
{
maxArrayLength = MaximumArrayLength;
}
else if (maxArrayLength < MinimumArrayLength)
{
maxArrayLength = MinimumArrayLength;
}
// Create the buckets.
int poolId = Id;
int maxBuckets = Utilities.SelectBucketIndex(maxArrayLength);
var buckets = new Bucket[maxBuckets + 1];
for (int i = 0; i < buckets.Length; i++)
{
buckets[i] = new Bucket(Utilities.GetMaxSizeForBucket(i), maxArraysPerBucket, poolId);
}
_buckets = buckets;
}
/// <summary>Gets an ID for the pool to use with events.</summary>
private int Id => GetHashCode();
public override T[] Rent(int minimumLength)
{
// Arrays can't be smaller than zero. We allow requesting zero-length arrays (even though
// pooling such an array isn't valuable) as it's a valid length array, and we want the pool
// to be usable in general instead of using `new`, even for computed lengths.
if (minimumLength < 0)
{
throw new ArgumentOutOfRangeException(nameof(minimumLength));
}
else if (minimumLength == 0)
{
// No need for events with the empty array. Our pool is effectively infinite
// and we'll never allocate for rents and never store for returns.
return s_emptyArray ?? (s_emptyArray = new T[0]);
}
T[] buffer = null;
int index = Utilities.SelectBucketIndex(minimumLength);
if (index < _buckets.Length)
{
// Search for an array starting at the 'index' bucket. If the bucket is empty, bump up to the
// next higher bucket and try that one, but only try at most a few buckets.
const int MaxBucketsToTry = 2;
int i = index;
do
{
// Attempt to rent from the bucket. If we get a buffer from it, return it.
buffer = _buckets[i].Rent();
if (buffer != null)
{
return buffer;
}
}
while (++i < _buckets.Length && i != index + MaxBucketsToTry);
// The pool was exhausted for this buffer size. Allocate a new buffer with a size corresponding
// to the appropriate bucket.
buffer = new T[_buckets[index]._bufferLength];
}
else
{
// The request was for a size too large for the pool. Allocate an array of exactly the requested length.
// When it's returned to the pool, we'll simply throw it away.
buffer = new T[minimumLength];
}
return buffer;
}
public override void Return(T[] array, bool clearArray = false)
{
if (array == null)
{
throw new ArgumentNullException(nameof(array));
}
else if (array.Length == 0)
{
// Ignore empty arrays. When a zero-length array is rented, we return a singleton
// rather than actually taking a buffer out of the lowest bucket.
return;
}
// Determine with what bucket this array length is associated
int bucket = Utilities.SelectBucketIndex(array.Length);
// If we can tell that the buffer was allocated, drop it. Otherwise, check if we have space in the pool
if (bucket < _buckets.Length)
{
// Clear the array if the user requests
if (clearArray)
{
Array.Clear(array, 0, array.Length);
}
// Return the buffer to its bucket. In the future, we might consider having Return return false
// instead of dropping a bucket, in which case we could try to return to a lower-sized bucket,
// just as how in Rent we allow renting from a higher-sized bucket.
_buckets[bucket].Return(array);
}
}
}
}
#endif

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@@ -0,0 +1,111 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#if NETCORE
using System;
using System.Diagnostics;
using System.Threading;
namespace SharpCompress.Buffers
{
internal sealed partial class DefaultArrayPool<T> : ArrayPool<T>
{
/// <summary>Provides a thread-safe bucket containing buffers that can be Rent'd and Return'd.</summary>
private sealed class Bucket
{
internal readonly int _bufferLength;
private readonly T[][] _buffers;
private readonly int _poolId;
private SpinLock _lock; // do not make this readonly; it's a mutable struct
private int _index;
/// <summary>
/// Creates the pool with numberOfBuffers arrays where each buffer is of bufferLength length.
/// </summary>
internal Bucket(int bufferLength, int numberOfBuffers, int poolId)
{
_lock = new SpinLock(Debugger.IsAttached); // only enable thread tracking if debugger is attached; it adds non-trivial overheads to Enter/Exit
_buffers = new T[numberOfBuffers][];
_bufferLength = bufferLength;
_poolId = poolId;
}
/// <summary>Gets an ID for the bucket to use with events.</summary>
internal int Id => GetHashCode();
/// <summary>Takes an array from the bucket. If the bucket is empty, returns null.</summary>
internal T[] Rent()
{
T[][] buffers = _buffers;
T[] buffer = null;
// While holding the lock, grab whatever is at the next available index and
// update the index. We do as little work as possible while holding the spin
// lock to minimize contention with other threads. The try/finally is
// necessary to properly handle thread aborts on platforms which have them.
bool lockTaken = false, allocateBuffer = false;
try
{
_lock.Enter(ref lockTaken);
if (_index < buffers.Length)
{
buffer = buffers[_index];
buffers[_index++] = null;
allocateBuffer = buffer == null;
}
}
finally
{
if (lockTaken) _lock.Exit(false);
}
// While we were holding the lock, we grabbed whatever was at the next available index, if
// there was one. If we tried and if we got back null, that means we hadn't yet allocated
// for that slot, in which case we should do so now.
if (allocateBuffer)
{
buffer = new T[_bufferLength];
}
return buffer;
}
/// <summary>
/// Attempts to return the buffer to the bucket. If successful, the buffer will be stored
/// in the bucket and true will be returned; otherwise, the buffer won't be stored, and false
/// will be returned.
/// </summary>
internal void Return(T[] array)
{
// Check to see if the buffer is the correct size for this bucket
if (array.Length != _bufferLength)
{
throw new ArgumentException("Buffer not from pool", nameof(array));
}
// While holding the spin lock, if there's room available in the bucket,
// put the buffer into the next available slot. Otherwise, we just drop it.
// The try/finally is necessary to properly handle thread aborts on platforms
// which have them.
bool lockTaken = false;
try
{
_lock.Enter(ref lockTaken);
if (_index != 0)
{
_buffers[--_index] = array;
}
}
finally
{
if (lockTaken) _lock.Exit(false);
}
}
}
}
}
#endif

View File

@@ -0,0 +1,38 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#if NETCORE
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace SharpCompress.Buffers
{
internal static class Utilities
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static int SelectBucketIndex(int bufferSize)
{
Debug.Assert(bufferSize > 0);
uint bitsRemaining = ((uint)bufferSize - 1) >> 4;
int poolIndex = 0;
if (bitsRemaining > 0xFFFF) { bitsRemaining >>= 16; poolIndex = 16; }
if (bitsRemaining > 0xFF) { bitsRemaining >>= 8; poolIndex += 8; }
if (bitsRemaining > 0xF) { bitsRemaining >>= 4; poolIndex += 4; }
if (bitsRemaining > 0x3) { bitsRemaining >>= 2; poolIndex += 2; }
if (bitsRemaining > 0x1) { bitsRemaining >>= 1; poolIndex += 1; }
return poolIndex + (int)bitsRemaining;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static int GetMaxSizeForBucket(int binIndex)
{
int maxSize = 16 << binIndex;
Debug.Assert(maxSize >= 0);
return maxSize;
}
}
}
#endif

View File

@@ -2,9 +2,9 @@
<PropertyGroup>
<AssemblyTitle>SharpCompress - Pure C# Decompression/Compression</AssemblyTitle>
<NeutralLanguage>en-US</NeutralLanguage>
<VersionPrefix>0.18.2</VersionPrefix>
<AssemblyVersion>0.18.2.0</AssemblyVersion>
<FileVersion>0.18.2.0</FileVersion>
<VersionPrefix>0.19.2</VersionPrefix>
<AssemblyVersion>0.19.2.0</AssemblyVersion>
<FileVersion>0.19.2.0</FileVersion>
<Authors>Adam Hathcock</Authors>
<TargetFrameworks Condition="'$(LibraryFrameworks)'==''">net45;net35;netstandard1.0;netstandard1.3;netstandard2.0</TargetFrameworks>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
@@ -24,4 +24,10 @@
<PropertyGroup Condition=" '$(TargetFramework)' == 'netstandard1.0' ">
<DefineConstants>$(DefineConstants);NO_FILE;NO_CRYPTO;SILVERLIGHT</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetFramework)' == 'netstandard1.3' ">
<DefineConstants>$(DefineConstants);NETCORE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
<DefineConstants>$(DefineConstants);NETCORE</DefineConstants>
</PropertyGroup>
</Project>

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@@ -2,12 +2,15 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
#if NETCORE
using SharpCompress.Buffers;
#endif
using SharpCompress.Readers;
namespace SharpCompress
{
internal static class Utility
{
{
public static ReadOnlyCollection<T> ToReadOnly<T>(this IEnumerable<T> items)
{
return new ReadOnlyCollection<T>(items.ToList());
@@ -139,36 +142,54 @@ namespace SharpCompress
public static void Skip(this Stream source, long advanceAmount)
{
byte[] buffer = GetTransferByteArray();
int read = 0;
int readCount = 0;
do
try
{
readCount = buffer.Length;
if (readCount > advanceAmount)
int read = 0;
int readCount = 0;
do
{
readCount = (int)advanceAmount;
}
read = source.Read(buffer, 0, readCount);
if (read <= 0)
{
break;
}
advanceAmount -= read;
if (advanceAmount == 0)
{
break;
readCount = buffer.Length;
if (readCount > advanceAmount)
{
readCount = (int)advanceAmount;
}
read = source.Read(buffer, 0, readCount);
if (read <= 0)
{
break;
}
advanceAmount -= read;
if (advanceAmount == 0)
{
break;
}
}
while (true);
}
finally
{
#if NETCORE
ArrayPool<byte>.Shared.Return(buffer);
#endif
}
while (true);
}
public static void Skip(this Stream source)
{
byte[] buffer = GetTransferByteArray();
do
try
{
do
{
}
while (source.Read(buffer, 0, buffer.Length) == buffer.Length);
}
finally
{
#if NETCORE
ArrayPool<byte>.Shared.Return(buffer);
#endif
}
while (source.Read(buffer, 0, buffer.Length) == buffer.Length);
}
public static DateTime DosDateToDateTime(UInt16 iDate, UInt16 iTime)
@@ -233,30 +254,48 @@ namespace SharpCompress
public static long TransferTo(this Stream source, Stream destination)
{
byte[] array = GetTransferByteArray();
int count;
long total = 0;
while (ReadTransferBlock(source, array, out count))
try
{
total += count;
destination.Write(array, 0, count);
int count;
long total = 0;
while (ReadTransferBlock(source, array, out count))
{
total += count;
destination.Write(array, 0, count);
}
return total;
}
finally
{
#if NETCORE
ArrayPool<byte>.Shared.Return(array);
#endif
}
return total;
}
public static long TransferTo(this Stream source, Stream destination, Common.Entry entry, IReaderExtractionListener readerExtractionListener)
{
byte[] array = GetTransferByteArray();
int count;
var iterations = 0;
long total = 0;
while (ReadTransferBlock(source, array, out count))
try
{
total += count;
destination.Write(array, 0, count);
iterations++;
readerExtractionListener.FireEntryExtractionProgress(entry, total, iterations);
int count;
var iterations = 0;
long total = 0;
while (ReadTransferBlock(source, array, out count))
{
total += count;
destination.Write(array, 0, count);
iterations++;
readerExtractionListener.FireEntryExtractionProgress(entry, total, iterations);
}
return total;
}
finally
{
#if NETCORE
ArrayPool<byte>.Shared.Return(array);
#endif
}
return total;
}
private static bool ReadTransferBlock(Stream source, byte[] array, out int count)
@@ -266,7 +305,11 @@ namespace SharpCompress
private static byte[] GetTransferByteArray()
{
#if NETCORE
return ArrayPool<byte>.Shared.Rent(81920);
#else
return new byte[81920];
#endif
}
public static bool ReadFully(this Stream stream, byte[] buffer)

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netcoreapp2.0</TargetFrameworks>
<TargetFrameworks>netcoreapp1.1;netcoreapp2.0</TargetFrameworks>
<AssemblyName>SharpCompress.Test</AssemblyName>
<AssemblyOriginatorKeyFile>../../SharpCompress.snk</AssemblyOriginatorKeyFile>
<SignAssembly>true</SignAssembly>