merge main

This commit is contained in:
Pankaj Bhojwani
2025-02-14 13:04:38 -08:00
328 changed files with 11658 additions and 13291 deletions

View File

@@ -23,6 +23,7 @@ dzhe
Emacspeak
Fitt
FTCS
flac
gantt
gfm
ghe

View File

@@ -99,11 +99,9 @@ IImage
IInheritable
IMap
imm
IMonarch
IObject
iosfwd
IPackage
IPeasant
isa
ISetup
isspace

View File

@@ -99,6 +99,7 @@ Resources/(?!en)
^NOTICE.md
^oss/
^samples/PixelShaders/Screenshots/
^src/cascadia/TerminalSettingsEditor/SegoeFluentIconList.h$
^src/interactivity/onecore/BgfxEngine\.
^src/renderer/atlas/
^src/renderer/wddmcon/WddmConRenderer\.

View File

@@ -163,6 +163,7 @@ CBN
cbt
Ccc
CCCBB
CCCDDD
cch
CCHAR
CCmd
@@ -171,6 +172,7 @@ CCom
CConsole
CCRT
cdd
cds
CELLSIZE
cfae
cfie
@@ -213,6 +215,7 @@ codepages
codepath
coinit
colorizing
COLORONCOLOR
COLORREFs
colorschemes
colorspec
@@ -280,6 +283,8 @@ contypes
conwinuserrefs
coordnew
COPYCOLOR
COPYDATA
COPYDATASTRUCT
CORESYSTEM
cotaskmem
countof
@@ -366,6 +371,7 @@ DColor
dcommon
DComposition
dde
DDDCCC
DDESHARE
DDevice
DEADCHAR
@@ -567,6 +573,7 @@ EOK
EPres
EQU
ERASEBKGND
ERRORONEXIT
ESFCIB
esrp
ESV
@@ -837,6 +844,7 @@ IFACEMETHODIMP
ification
IGNORELANGUAGE
iid
IInput
IIo
ILC
ILCo
@@ -856,6 +864,7 @@ inkscape
INLINEPREFIX
inproc
Inputkeyinfo
inputpaneinterop
Inputreadhandledata
INPUTSCOPE
INSERTMODE
@@ -1348,6 +1357,7 @@ PNMLINK
pntm
POBJECT
Podcast
POINTERUPDATE
POINTSLIST
policheck
POLYTEXTW

View File

@@ -178,7 +178,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Microsoft.Terminal.Control"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsTerminal", "src\cascadia\WindowsTerminal\WindowsTerminal.vcxproj", "{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}"
ProjectSection(ProjectDependencies) = postProject
{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE} = {27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B} = {9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}
{CA5CAD1A-0B5E-45C3-96A8-BB496BFE4E32} = {CA5CAD1A-0B5E-45C3-96A8-BB496BFE4E32}
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12} = {CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}
@@ -348,26 +347,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests_SettingsModel", "
{CA5CAD1A-F542-4635-A069-7CAEFB930070} = {CA5CAD1A-F542-4635-A069-7CAEFB930070}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MonarchPeasantSample", "src\tools\MonarchPeasantSample\MonarchPeasantSample.vcxproj", "{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}"
ProjectSection(ProjectDependencies) = postProject
{18D09A24-8240-42D6-8CB6-236EEE820263} = {18D09A24-8240-42D6-8CB6-236EEE820263}
EndProjectSection
EndProject
Project("{C7167F0D-BC9F-4E6E-AFE1-012C56B48DB5}") = "MonarchPeasantPackage", "src\tools\MonarchPeasantPackage\MonarchPeasantPackage.wapproj", "{F75E29D0-D288-478B-8D83-2C190F321A3F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Microsoft.Terminal.Remoting.Lib", "src\cascadia\Remoting\Microsoft.Terminal.RemotingLib.vcxproj", "{43CE4CE5-0010-4B99-9569-672670D26E26}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Microsoft.Terminal.Remoting", "src\cascadia\Remoting\dll\Microsoft.Terminal.Remoting.vcxproj", "{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}"
ProjectSection(ProjectDependencies) = postProject
{43CE4CE5-0010-4B99-9569-672670D26E26} = {43CE4CE5-0010-4B99-9569-672670D26E26}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests_Remoting", "src\cascadia\UnitTests_Remoting\Remoting.UnitTests.vcxproj", "{68A10CD3-AA64-465B-AF5F-ED4E9700543C}"
ProjectSection(ProjectDependencies) = postProject
{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE} = {27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}
{43CE4CE5-0010-4B99-9569-672670D26E26} = {43CE4CE5-0010-4B99-9569-672670D26E26}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "wpf", "wpf", "{4DAF0299-495E-4CD1-A982-9BAC16A45932}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenConsoleProxy", "src\host\proxy\Host.Proxy.vcxproj", "{71CC9D78-BA29-4D93-946F-BEF5D9A3A6EF}"
@@ -1925,135 +1904,6 @@ Global
{CA5CAD1A-9B68-456A-B13E-C8218070DC42}.Release|x64.Build.0 = Release|x64
{CA5CAD1A-9B68-456A-B13E-C8218070DC42}.Release|x86.ActiveCfg = Release|Win32
{CA5CAD1A-9B68-456A-B13E-C8218070DC42}.Release|x86.Build.0 = Release|Win32
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.AuditMode|Any CPU.ActiveCfg = Debug|Win32
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.AuditMode|ARM64.ActiveCfg = Release|ARM64
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.AuditMode|x64.ActiveCfg = Release|x64
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.AuditMode|x86.ActiveCfg = Release|Win32
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Debug|Any CPU.ActiveCfg = Debug|Win32
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Debug|ARM64.ActiveCfg = Debug|ARM64
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Debug|ARM64.Build.0 = Debug|ARM64
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Debug|x64.ActiveCfg = Debug|x64
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Debug|x64.Build.0 = Debug|x64
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Debug|x86.ActiveCfg = Debug|Win32
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Debug|x86.Build.0 = Debug|Win32
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Fuzzing|Any CPU.ActiveCfg = Fuzzing|Win32
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Fuzzing|x64.ActiveCfg = Fuzzing|x64
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{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Release|Any CPU.ActiveCfg = Release|Win32
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{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Release|ARM64.Build.0 = Release|ARM64
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{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Release|x64.Build.0 = Release|x64
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{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D}.Release|x86.Build.0 = Release|Win32
{F75E29D0-D288-478B-8D83-2C190F321A3F}.AuditMode|Any CPU.ActiveCfg = Release|Any CPU
{F75E29D0-D288-478B-8D83-2C190F321A3F}.AuditMode|ARM64.ActiveCfg = Debug|ARM64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.AuditMode|ARM64.Build.0 = Debug|ARM64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.AuditMode|ARM64.Deploy.0 = Debug|ARM64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.AuditMode|x64.ActiveCfg = Debug|x64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.AuditMode|x64.Build.0 = Debug|x64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.AuditMode|x64.Deploy.0 = Debug|x64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.AuditMode|x86.ActiveCfg = Debug|x86
{F75E29D0-D288-478B-8D83-2C190F321A3F}.AuditMode|x86.Build.0 = Debug|x86
{F75E29D0-D288-478B-8D83-2C190F321A3F}.AuditMode|x86.Deploy.0 = Debug|x86
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Debug|ARM64.Build.0 = Debug|ARM64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Debug|ARM64.Deploy.0 = Debug|ARM64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Debug|x64.ActiveCfg = Debug|x64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Debug|x64.Build.0 = Debug|x64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Debug|x64.Deploy.0 = Debug|x64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Debug|x86.ActiveCfg = Debug|x86
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Debug|x86.Build.0 = Debug|x86
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Debug|x86.Deploy.0 = Debug|x86
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Fuzzing|Any CPU.ActiveCfg = Release|Any CPU
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Fuzzing|x64.ActiveCfg = Release|x64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Fuzzing|x86.ActiveCfg = Release|x86
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Release|ARM64.ActiveCfg = Release|ARM64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Release|ARM64.Build.0 = Release|ARM64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Release|ARM64.Deploy.0 = Release|ARM64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Release|x64.ActiveCfg = Release|x64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Release|x64.Build.0 = Release|x64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Release|x64.Deploy.0 = Release|x64
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Release|x86.ActiveCfg = Release|x86
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Release|x86.Build.0 = Release|x86
{F75E29D0-D288-478B-8D83-2C190F321A3F}.Release|x86.Deploy.0 = Release|x86
{43CE4CE5-0010-4B99-9569-672670D26E26}.AuditMode|Any CPU.ActiveCfg = AuditMode|Win32
{43CE4CE5-0010-4B99-9569-672670D26E26}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{43CE4CE5-0010-4B99-9569-672670D26E26}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
{43CE4CE5-0010-4B99-9569-672670D26E26}.AuditMode|x64.ActiveCfg = Release|x64
{43CE4CE5-0010-4B99-9569-672670D26E26}.AuditMode|x64.Build.0 = Release|x64
{43CE4CE5-0010-4B99-9569-672670D26E26}.AuditMode|x86.ActiveCfg = AuditMode|Win32
{43CE4CE5-0010-4B99-9569-672670D26E26}.AuditMode|x86.Build.0 = AuditMode|Win32
{43CE4CE5-0010-4B99-9569-672670D26E26}.Debug|Any CPU.ActiveCfg = Debug|Win32
{43CE4CE5-0010-4B99-9569-672670D26E26}.Debug|ARM64.ActiveCfg = Debug|ARM64
{43CE4CE5-0010-4B99-9569-672670D26E26}.Debug|ARM64.Build.0 = Debug|ARM64
{43CE4CE5-0010-4B99-9569-672670D26E26}.Debug|x64.ActiveCfg = Debug|x64
{43CE4CE5-0010-4B99-9569-672670D26E26}.Debug|x64.Build.0 = Debug|x64
{43CE4CE5-0010-4B99-9569-672670D26E26}.Debug|x86.ActiveCfg = Debug|Win32
{43CE4CE5-0010-4B99-9569-672670D26E26}.Debug|x86.Build.0 = Debug|Win32
{43CE4CE5-0010-4B99-9569-672670D26E26}.Fuzzing|Any CPU.ActiveCfg = Fuzzing|Win32
{43CE4CE5-0010-4B99-9569-672670D26E26}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
{43CE4CE5-0010-4B99-9569-672670D26E26}.Fuzzing|x64.ActiveCfg = Fuzzing|x64
{43CE4CE5-0010-4B99-9569-672670D26E26}.Fuzzing|x86.ActiveCfg = Fuzzing|Win32
{43CE4CE5-0010-4B99-9569-672670D26E26}.Release|Any CPU.ActiveCfg = Release|Win32
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{43CE4CE5-0010-4B99-9569-672670D26E26}.Release|x86.ActiveCfg = Release|Win32
{43CE4CE5-0010-4B99-9569-672670D26E26}.Release|x86.Build.0 = Release|Win32
{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}.AuditMode|Any CPU.ActiveCfg = AuditMode|Win32
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{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}.AuditMode|x86.Build.0 = AuditMode|Win32
{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}.Debug|ARM64.Build.0 = Debug|ARM64
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{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}.Debug|x86.ActiveCfg = Debug|Win32
{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}.Debug|x86.Build.0 = Debug|Win32
{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}.Fuzzing|Any CPU.ActiveCfg = Fuzzing|Win32
{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
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{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE}.Release|x86.Build.0 = Release|Win32
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.AuditMode|Any CPU.ActiveCfg = AuditMode|Win32
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{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.AuditMode|x64.ActiveCfg = AuditMode|x64
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.AuditMode|x86.ActiveCfg = AuditMode|Win32
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.AuditMode|x86.Build.0 = AuditMode|Win32
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Debug|Any CPU.ActiveCfg = Debug|Win32
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Debug|ARM64.ActiveCfg = Debug|ARM64
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Debug|ARM64.Build.0 = Debug|ARM64
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Debug|x64.ActiveCfg = Debug|x64
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Debug|x64.Build.0 = Debug|x64
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Debug|x86.ActiveCfg = Debug|Win32
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Debug|x86.Build.0 = Debug|Win32
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Fuzzing|Any CPU.ActiveCfg = Fuzzing|Win32
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Fuzzing|x64.ActiveCfg = Fuzzing|x64
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Fuzzing|x86.ActiveCfg = Fuzzing|Win32
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Release|Any CPU.ActiveCfg = Release|Win32
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Release|ARM64.ActiveCfg = Release|ARM64
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Release|ARM64.Build.0 = Release|ARM64
{68A10CD3-AA64-465B-AF5F-ED4E9700543C}.Release|x64.ActiveCfg = Release|x64
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{71CC9D78-BA29-4D93-946F-BEF5D9A3A6EF}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
@@ -2461,11 +2311,6 @@ Global
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907} = {77875138-BB08-49F9-8BB1-409C2150E0E1}
{CA5CAD1A-082C-4476-9F33-94B339494076} = {77875138-BB08-49F9-8BB1-409C2150E0E1}
{CA5CAD1A-9B68-456A-B13E-C8218070DC42} = {BDB237B6-1D1D-400F-84CC-40A58FA59C8E}
{21B7EA5E-1EF8-49B6-AC07-11714AF0E37D} = {A10C4720-DCA4-4640-9749-67F4314F527C}
{F75E29D0-D288-478B-8D83-2C190F321A3F} = {A10C4720-DCA4-4640-9749-67F4314F527C}
{43CE4CE5-0010-4B99-9569-672670D26E26} = {2D17E75D-2DDC-42C4-AD70-704D95A937AE}
{27B5AAEB-A548-44CF-9777-F8BAA32AF7AE} = {2D17E75D-2DDC-42C4-AD70-704D95A937AE}
{68A10CD3-AA64-465B-AF5F-ED4E9700543C} = {BDB237B6-1D1D-400F-84CC-40A58FA59C8E}
{4DAF0299-495E-4CD1-A982-9BAC16A45932} = {59840756-302F-44DF-AA47-441A9D673202}
{71CC9D78-BA29-4D93-946F-BEF5D9A3A6EF} = {E8F24881-5E37-4362-B191-A3BA0ED7F4EB}
{2D17E75D-2DDC-42C4-AD70-704D95A937AE} = {59840756-302F-44DF-AA47-441A9D673202}

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@@ -362,15 +362,6 @@ If you would like to ask a question that you feel doesn't warrant an issue
## Building the Code
This repository uses [git
submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules) for some of its
dependencies. To make sure submodules are restored or updated, be sure to run
the following prior to building:
```shell
git submodule update --init --recursive
```
OpenConsole.sln may be built from within Visual Studio or from the command-line
using a set of convenience scripts & tools in the **/tools** directory:

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@@ -56,15 +56,11 @@ Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme der Com
<ReleaseNotes>
Version __VERSION_NUMBER__
Wir haben umgeschrieben, wie Konsolenanwendungen im Terminal gehostet werden! Melden Sie alle auftretenden Fehler.
- Terminal unterstützt jetzt Sixels!
- Sie können jetzt ein angedocktes Fenster öffnen, das Ausschnitte von Befehlen enthält, die Sie gespeichert haben, um sie später zu verwenden.
- Für Benutzer der Eingabeaufforderung der neuesten Version von Windows 11 wird möglicherweise ein „Kurzer Tipp“-Symbol angezeigt, das installierbare Software von WinGet
vorschlägt
- Ausgewählter Text wird jetzt viel sichtbarer (und anpassbarer!)
- Eine Reihe von Zuverlässigkeitsfehlern, Komfortproblemen und Ärgernissen wurden behoben.
- Wir haben der Benutzeroberfläche durchschnittliche Einstellungen hinzugefügt, die nur einmal in der JSON-Datei vorhanden waren, einschließlich einer neuen Seite zum Anpassen des Layouts Ihres Menüs "Neue Registerkarte"!
- Wir haben die Fensterverwaltung zurückgesetzt, um die Zuverlässigkeit zu verbessern; Melden Sie alle Fehler, die mit dem alias "wt.exe" auftreten.
- Profile zeigen jetzt ein Symbol an, wenn sie ausgeblendet wurden oder auf programme verweisen, die deinstalliert wurden.
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
Weitere Details finden Sie auf unserer GitHub-Releasesseite.
</ReleaseNotes>
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@@ -54,14 +54,11 @@ This is an open source project and we welcome community participation. To partic
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__} App Release Note" -->Version __VERSION_NUMBER__
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__}{Locked=wt.exe} App Release Note" -->Version __VERSION_NUMBER__
- We've rewritten how console applications are hosted inside Terminal! Please report any bugs you encounter.
- Terminal now supports Sixels!
- You can now open a docked panel containing snippets of commands you have saved to use later
- Command Prompt users on the latest Windows 11 release may see a "quick tip" icon that suggests installable software from WinGet
- Selected text will now be much more visible (and customizable!)
- A number of reliabilty bugs, convenience issues and annoyances have been fixed.
- We've added dozens of settings to the UI that once only existed in the JSON file, including a new page for customizing the layout of your New Tab menu!
- We have rearchitected window management to improve reliability; please file any bugs you encounter with the wt.exe alias
- Profiles now show an icon if they've been hidden or refer to programs which were uninstalled.
Please see our GitHub releases page for additional details.
</ReleaseNotes>

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@@ -56,14 +56,11 @@ Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Pa
<ReleaseNotes>
Versión __VERSION_NUMBER__
- Hemos reescrito cómo se hospedan las aplicaciones de consola en Terminal. Informe de los errores que encuentre.
- Terminal ahora admite sixeles.
- Ahora puede abrir un panel acoplado que contenga fragmentos de comandos que haya guardado para usarlos más adelante
- Los usuarios del símbolo del sistema de la versión más reciente de Windows 11 pueden ver un icono de "sugerencia rápida" que sugiere software instalable de WinGet
- El texto seleccionado ahora será mucho más visible (y personalizable)
- Se han corregido varios errores de fiabilidad, problemas de comodidad y molestias.
- Hemos agregado decenas de configuraciones a la interfaz de usuario que solo existían una vez en el archivo JSON, incluida una página nueva para personalizar el diseño del menú Nueva pestaña.
- Tenemos administración de ventanas rearchitecdas para mejorar la confiabilidad; envíe los errores que encuentre con el alias de wt.exe.
- Ahora, los perfiles muestran un icono si se han ocultado o hacen referencia a programas que se han desinstalado.
Consulte la página de versiones de GitHub para más información.
Consulte nuestra página de versiones de GitHub para obtener más detalles.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->

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@@ -54,16 +54,13 @@ Il sagit dun projet open source et nous vous invitons à participer dans l
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
__VERSION_NUMBER__ de version
- Nous avons réécrit la manière dont les applications de console sont hébergées dans Terminal ! Veuillez signaler tout bug que vous rencontrez.
- Le terminal prend désormais en charge Sixels !
- Vous pouvez désormais ouvrir un panneau ancré contenant des extraits de commandes que vous avez enregistrées pour les utiliser ultérieurement
- Les utilisateurs de l'invite de commande sur la dernière version de Windows 11 peuvent voir une icône « astuce rapide » qui suggère un logiciel installable à partir de WinGet
- Le texte sélectionné sera désormais beaucoup plus visible (et personnalisable !)
- Un certain nombre de bugs de fiabilité, de problèmes de commodité et de désagréments ont été corrigés.
- Nous avons ajouté des milliers de paramètres à linterface utilisateur qui nexistaient auparavant que dans le fichier JSON, y compris une nouvelle page pour personnaliser la disposition de votre menu Nouvel onglet !
- Nous avons réarchitialiser la gestion des fenêtres pour améliorer la fiabilité ; entrez les bogues rencontrés avec lalias wt.exe
- Les profils affichent désormais une icône sils ont été masqués ou sils font référence à des programmes qui ont été désinstallés.
Veuillez consulter notre page de versions GitHub pour plus de détails.
Pour plus dinformations, consultez notre page des mises en production GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
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@@ -54,16 +54,13 @@ Si tratta di un progetto open source e la partecipazione della community è molt
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
Versione __VERSION_NUMBER__
- È stato riscritto il modo in cui le applicazioni della console vengono ospitate all'interno di Terminale. Segnala eventuali bug riscontrati.
- Terminal supporta ora Sixel.
- È ora possibile aprire un pannello ancorato contenente frammenti di comandi salvati per usarli in seguito
- Gli utenti del prompt dei comandi nella versione più recente di Windows 11 potrebbero visualizzare un'icona di "suggerimento rapido" che consiglia il software installabile da WinGet
- Il testo selezionato sarà ora molto più visibile, oltre che personalizzabile.
- Sono stati risolti diversi bug di affidabilità, problemi di praticità e fastidi.
- Sono state aggiunte decine di impostazioni all'interfaccia utente che una volta esisteva solo nel file JSON, inclusa una nuova pagina per personalizzare il layout del menu Nuova scheda.
- È stata riattivata la gestione delle finestre per migliorare l'affidabilità; inserire eventuali bug riscontrati con l'alias wt.exe
- I profili ora mostrano un'icona se sono stati nascosti o fanno riferimento ai programmi che sono stati disinstallati.
Per altri dettagli, vedi la pagina delle versioni di GitHub.
Per altri dettagli, vedere la pagina delle versioni di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
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@@ -56,14 +56,11 @@
<ReleaseNotes>
バージョン __VERSION_NUMBER__
- ターミナル内でのコンソール アプリケーションのホスト方法を書き換えました。発生したバグを報告してください
- ターミナルで Sixels がサポートされるようになりました。
- 後で使用するために保存したコマンドのスニペットを含むドッキング パネルを開けるようになりました
- 最新の Windows 11 リリースのコマンド プロンプト ユーザーには、WinGet からインストール可能なソフトウェアを提案する "クイック ヒント" アイコンが表示される場合があります
- 選択したテキストが大幅に見やすくなりました (カスタマイズも可能です)
- 信頼性に関するバグ、利便性の問題、不快な問題の多くが修正されました。
- [新しいタブ] メニューのレイアウトをカスタマイズするための新しいページを含む、一度だけ JSON ファイルに存在した UI に多数の設定を追加しました
- 信頼性を向上させるためにウィンドウ管理を再選択しました。wt.exe エイリアスで発生したバグを報告してください
- プロファイルが非表示になっているか、アンインストールされたプログラムを参照している場合にアイコンが表示されるようになりました
詳細については、GitHub リリース ページをご覧ください。
詳細については、GitHub リリース ページを参照してください。
</ReleaseNotes>
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@@ -56,12 +56,9 @@
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 콘솔 애플리케이션이 터미널 내에서 호스팅되는 방법을 다시 작성했습니다! 발생한 버그를 보고하세요.
- 터미널에서 이제 Sixels를 지원합니다!
- 이제 나중에 사용하기 위해 저장한 명령 조각이 포함된 도킹된 패널을 열 수 있습니다.
- 최신 Windows 11 릴리스의 명령 프롬프트 사용자는 WinGet에서 설치 가능한 소프트웨어를 제안하는 "빠른 팁" 아이콘을 볼 수 있습니다.
- 이제 선택한 텍스트가 훨씬 더 잘 표시됩니다(사용자 지정도 가능!).
- 여러 신뢰성 버그, 편의 문제 및 성가신 사항이 수정되었습니다.
- 새 탭 메뉴의 레이아웃을 사용자 지정하기 위한 새 페이지를 포함하여 JSON 파일에 한 번만 존재했던 UI에 수천 개의 설정을 추가했습니다.
- 안정성을 개선하기 위해 창 관리를 다시 보관했습니다. wt.exe 별칭에 발생한 버그를 제출하세요.
- 프로필이 숨겨졌거나 제거된 프로그램을 참조하는 경우 이제 프로필에 아이콘이 표시됩니다.
자세한 내용은 GitHub 릴리스 페이지를 참조하세요.
</ReleaseNotes>

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@@ -56,14 +56,11 @@ Este é um projeto de código aberto e a participação da comunidade é bem-vin
<ReleaseNotes>
Versão __VERSION_NUMBER__
- Reescrevemos a forma como os aplicativos de console são hospedados no Terminal! Certifique-se de reportar os bugs que você encontrar.
- O terminal agora é compatível com o Sixels!
- Agora você pode abrir um painel acoplado contendo snippets de comandos que você salvou para usar mais tarde
- Os usuários do Prompt de Comando na versão mais recente do Windows 11 podem ver um ícone de "dica rápida", que sugere softwares instaláveis a partir do WinGet
- O texto selecionado agora ficará muito mais visível (e personalizável!)
- Vários bugs de confiabilidade, problemas de conveniência e incômodos foram resolvidos.
- Adicionamos várias configurações à interface do usuário que só existiam no arquivo JSON, incluindo uma nova página para personalizar o layout do menu Nova Guia!
- Temos o gerenciamento de janelas rearmado para melhorar a confiabilidade; registre todos os bugs encontrados com o wt.exe alias
- Os perfis agora mostram um ícone se eles foram ocultos ou se referem a programas que foram desinstalados.
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
Consulte nossa página de versões do GitHub para obter detalhes adicionais.
</ReleaseNotes>
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@@ -56,14 +56,11 @@
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
- Ẁē'νё àðđέď đöžзńş öƒ śėŧťїńģš тб тнè ÛĮ ťħąт ŏņ¢з όⁿℓγ έжіѕŧéð іή тђε ЈŠΩŃ ƒїℓė, ĭňĉŀџđіņģ å ňэẅ φâģé ƒøя ςŭśŧŏmïżϊñģ тħέ ĺαŷöυτ öƒ убµř Йέẁ Ţàъ мęήµ! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ẁè ĥаνė řэąřčħΐŧέсτέð щįлďοш мǻňαĝēмêиť ťô ϊmрябνé ŗĕŀĩāвîĺïтγ; ρŀěăѕе ƒíŀё αⁿу вûġš ÿøú εʼnćōùлťēѓ ẃïτħ ŧћё wt.exe ǻļĭâś !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Рґøƒíŀêŝ ňöẁ šћθẁ ãй ĭčöñ ίƒ ŧħэŷ'νę ъеєл ђіðδэñ őř řєƒěґ ŧσ φяοġгаmŝ ẅђíçĥ ẁ℮гέ џňϊйşťàľĺèð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
Рļèāŝє ŝèĕ θџŗ ĢίťĤцъ řέĺэªşэš ρąĝę ƒόř áďđїτϊōπαľ đэŧдįļŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
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@@ -56,14 +56,11 @@
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
- Ẁē'νё àðđέď đöžзńş öƒ śėŧťїńģš тб тнè ÛĮ ťħąт ŏņ¢з όⁿℓγ έжіѕŧéð іή тђε ЈŠΩŃ ƒїℓė, ĭňĉŀџđіņģ å ňэẅ φâģé ƒøя ςŭśŧŏmïżϊñģ тħέ ĺαŷöυτ öƒ убµř Йέẁ Ţàъ мęήµ! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ẁè ĥаνė řэąřčħΐŧέсτέð щįлďοш мǻňαĝēмêиť ťô ϊmрябνé ŗĕŀĩāвîĺïтγ; ρŀěăѕе ƒíŀё αⁿу вûġš ÿøú εʼnćōùлťēѓ ẃïτħ ŧћё wt.exe ǻļĭâś !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Рґøƒíŀêŝ ňöẁ šћθẁ ãй ĭčöñ ίƒ ŧħэŷ'νę ъеєл ђіðδэñ őř řєƒěґ ŧσ φяοġгаmŝ ẅђíçĥ ẁ℮гέ џňϊйşťàľĺèð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
Рļèāŝє ŝèĕ θџŗ ĢίťĤцъ řέĺэªşэš ρąĝę ƒόř áďđїτϊōπαľ đэŧдįļŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
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@@ -56,14 +56,11 @@
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
- Ẁē'νё àðđέď đöžзńş öƒ śėŧťїńģš тб тнè ÛĮ ťħąт ŏņ¢з όⁿℓγ έжіѕŧéð іή тђε ЈŠΩŃ ƒїℓė, ĭňĉŀџđіņģ å ňэẅ φâģé ƒøя ςŭśŧŏmïżϊñģ тħέ ĺαŷöυτ öƒ убµř Йέẁ Ţàъ мęήµ! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ẁè ĥаνė řэąřčħΐŧέсτέð щįлďοш мǻňαĝēмêиť ťô ϊmрябνé ŗĕŀĩāвîĺïтγ; ρŀěăѕе ƒíŀё αⁿу вûġš ÿøú εʼnćōùлťēѓ ẃïτħ ŧћё wt.exe ǻļĭâś !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Рґøƒíŀêŝ ňöẁ šћθẁ ãй ĭčöñ ίƒ ŧħэŷ'νę ъеєл ђіðδэñ őř řєƒěґ ŧσ φяοġгаmŝ ẅђíçĥ ẁ℮гέ џňϊйşťàľĺèð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
Рļèāŝє ŝèĕ θџŗ ĢίťĤцъ řέĺэªşэš ρąĝę ƒόř áďđїτϊōπαľ đэŧдįļŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
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<ReleaseNotes>
Версия __VERSION_NUMBER__
Мы переписали, как консольные приложения размещаются внутри Терминала! Сообщайте о любых ошибках, с которыми вы столкнулись.
Терминал теперь поддерживает форматы Sixel!
Теперь вы можете открыть закрепленную панель, содержащую фрагменты команд, которые вы сохранили для использования в дальнейшем
Пользователи командной строки в новейшем выпуске Windows 11 могут увидеть значок "краткой подсказки", который предлагает устанавливаемые программы из WinGet
Выделенный текст теперь станет более видимым (и настраиваемым!)
Исправлено несколько ошибок надежности, проблем с удобством, а также устранены раздражающие моменты.
- Мы добавили в пользовательский интерфейс десятки параметров, которые существовали только в JSON-файле, включая новую страницу для настройки макета меню "Новая вкладка".
- Для повышения надежности мы переупоряхлили управление окнами; создайте все ошибки, обнаруженные с wt.exe псевдонимом
- Профили теперь показывают значок, если они скрыты или ссылаются на программы, которые были удалены.
Дополнительные сведения см. на странице выпусков GitHub.
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</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
版本 __VERSION_NUMBER__
- 我们已改变主机应用程序在终端内的托管方式!请报告遇到的任何 bug。
- 终端现在支持 Sixels!
- 现在可以打开一个停靠面板,其中包含已保存供以后使用的命令片段
- 最新 Windows 11 版本上的命令提示用户可能会看到“快速提示”图标,该图标建议从 WinGet 安装软件
- 所选文本现在将具有更高的可见性(和可自定义性!)
- 修复了许多可靠性 bug、便利性问题和令人烦恼的问题。
- 我们向用户界面添加了许多设置,这些设置仅存在于 JSON 文件中,包括用于自定义“新建标签页”菜单布局的新页面!
- 我们已重新检测窗口管理以提高可靠性;请将遇到的任何 bug 归档为 wt.exe 别名
- 如果配置文件已隐藏或引用已卸载的程序,则它们现在将显示一个图标。
有关其他详细信息,请参阅我们的 GitHub 发布页面。
有关其他详细信息,请参阅 GitHub 发布页面。
</ReleaseNotes>
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<ReleaseNotes>
版本 __VERSION_NUMBER__
- 我們已重寫主機應用程式在終端機內託管的方式!請報告您遇到的錯誤。
- 終端機現在支援 Sixels!
- 現在,您可以開啟包含已儲存命令程式碼片段的固定面板,以供稍後使用
- 最新 Windows 11 版本中的 [命令提示] 使用者可能會看到「快速提示」圖示,建議可自 WinGet 安裝的軟體
- 選取的文字現在會更明顯 (且可自訂!)
- 已修正一些可靠性錯誤、便利性問題和令人困擾的問題。
- 我們已新增數十個只存在於 JSON 檔案中的設定到 UI包括自定義 [新索引標籤] 功能表版面配置的新頁面!
- 我們已重新設定視窗管理,以改善可靠性;請提出您在 wt.exe 別名遇到的任何錯誤
- 設定文件現在會在隱藏或參照已卸載的程式時顯示圖示。
如需更多詳細資訊,請參閱我們的 GitHub 發行頁面。
如需詳細數據,請參閱我們的 GitHub 版本頁面。
</ReleaseNotes>
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<ReleaseNotes>
Version __VERSION_NUMBER__
Terminal speichert jetzt den Inhalt des Fensters, wenn Sie die Sitzungswiederherstellung verwenden.
Sie können jetzt mehrere Schriftarten gleichzeitig verwenden.
Kästchenzeichnende Zeichen werden jetzt pixelgenau gerendert.
Die Verwendung eines IME innerhalb des Terminals wurde erheblich verbessert.
Die Farbschemas in Ihrer JSON-Datei sind jetzt viel einfacher.
Eine Reihe von Fehlern im Zusammenhang mit der URL-Verarbeitung, Zeilen mit doppelter Breite, Zeilenumbruch und mehr wurden behoben.
Wir haben umgeschrieben, wie Konsolenanwendungen im Terminal gehostet werden! Melden Sie alle auftretenden Fehler.
Terminal unterstützt jetzt Sixels!
Sie können jetzt einen angedockten Bereich öffnen, der Ausschnitte von Befehlen enthält, die Sie gespeichert haben, um sie später zu verwenden.
Für Benutzer der Eingabeaufforderung der neuesten Version von Windows 11 wird möglicherweise ein QuickInfo-Symbol angezeigt, das installierbare Software von WinGet vorschlägt.
Ausgewählter Text wird jetzt viel sichtbarer (und anpassbarer!).
- Eine Reihe von Zuverlässigkeitsfehlern, Benutzerfreundlichkeitsproblemen und Ärgernissen wurden behoben.
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
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<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__} App Release Note" -->Version __VERSION_NUMBER__
- Terminal will now remember the contents of the window when you use session restoration.
- You can now use multiple fonts at the same time.
- Box-drawing characters are now rendered with pixel perfection.
- The experience of using an IME inside Terminal has been significantly improved.
- The color schemes inside your JSON file will now be much simpler.
- A number of bugs around URL handling, double-width rows, line wrapping, and more have been fixed.
- We've rewritten how console applications are hosted inside Terminal! Please report any bugs you encounter.
- Terminal now supports Sixels!
- You can now open a docked panel containing snippets of commands you have saved to use later
- Command Prompt users on the latest Windows 11 release may see a "quick tip" icon that suggests installable software from WinGet
- Selected text will now be much more visible (and customizable!)
- A number of reliabilty bugs, convenience issues and annoyances have been fixed.
Please see our GitHub releases page for additional details.
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<ReleaseNotes>
Versión __VERSION_NUMBER__
- Terminal recordará ahora el contenido de la ventana cuando use la restauración de la sesión.
- Ahora puede usar varias fuentes al mismo tiempo.
- Los caracteres que dibujan recuadros ahora se representan con precisión de píxel.
- Se ha mejorado significativamente la experiencia de utilizar un IME dentro de Terminal.
- Las combinaciones de colores dentro del archivo JSON ahora serán mucho más sencillas.
- Se han corregido varios errores relacionados con el control de direcciones URL, las filas de ancho doble, el ajuste de líneas y mucho más.
- Hemos reescrito cómo se hospedan las aplicaciones de consola en Terminal. Informe de los errores que encuentre.
- Terminal ahora admite síxeles.
- Ahora puede abrir un panel acoplado que contenga fragmentos de comandos que haya guardado para usarlos más adelante
- Los usuarios del símbolo del sistema de la versión más reciente de Windows 11 pueden ver un icono de "sugerencia rápida" que sugiere software instalable de WinGet
- El texto seleccionado ahora será mucho más visible (y personalizable)
- Se han corregido varios errores de fiabilidad, problemas de comodidad y molestias.
Consulte la página de versiones de GitHub para más información.
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<ReleaseNotes>
Version __VERSION_NUMBER__
- Le terminal mémorisera désormais le contenu de la fenêtre lorsque vous utiliserez la restauration de session.
- Vous pouvez désormais utiliser plusieurs polices en même temps.
- Les personnages dessinés en boîte sont désormais rendus avec une perfection de pixel.
- L'expérience d'utilisation d'un IME dans le Terminal a été considérablement améliorée.
- Les schémas de couleurs à l'intérieur de votre fichier JSON seront désormais beaucoup plus simples.
- Un certain nombre de bugs concernant la gestion des URL, les lignes à double largeur, le retour à la ligne, etc. ont été corrigés.
Nous avons réécrit la manière dont les applications de console sont hébergées dans Terminal ! Veuillez signaler tout bogue que vous rencontrez.
Terminal prend désormais en charge Sixels !
Vous pouvez maintenant ouvrir un panneau ancré contenant des extraits de commandes que vous avez enregistrées pour les utiliser ultérieurement
Les utilisateurs de linvite de commande sur la dernière version de Windows 11 peuvent voir une icône « astuce rapide » qui suggère un logiciel installable à partir de WinGet
Le texte sélectionné sera désormais beaucoup plus visible (et personnalisable !)
Un certain nombre de bogues de fiabilité, de problèmes de commodité et de désagréments ont été corrigés.
Veuillez consulter notre page de versions GitHub pour plus de détails.
Veuillez consulter notre page des versions GitHub pour découvrir dautres détails.
</ReleaseNotes>
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</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
Versione __VERSION_NUMBER__
- Il terminale ricorda ora il contenuto della finestra quando si usa il ripristino della sessione.
- È ora possibile usare più tipi di carattere contemporaneamente.
- I caratteri tracciati vengono ora sottoposti a rendering con pixel di perfezionamento.
- L'esperienza di utilizzo di un IME all'interno di Terminale è stata notevolmente migliorata.
- Le combinazioni di colori all'interno del file JSON saranno ora molto più semplici.
- Sono stati corretti alcuni bug relativi alla gestione degli URL, alle righe a doppia larghezza, al ritorno a capo delle righe e altro ancora.
- Abbiamo cambiato il modo in cui le applicazioni della console vengono ospitate allinterno di Terminale. Segnala eventuali bug riscontrati.
- Ora Terminale supporta i Sixel.
- Puoi aprire un pannello ancorato contenente frammenti di comandi salvati per usarli in seguito
- Gli utenti che usano il prompt dei comandi nella versione più recente di Windows 11 potrebbero visualizzare unicona di “suggerimento rapido” che consiglia il software installabile da WinGet
- Il testo selezionato sarà ora molto più visibile, oltre che personalizzabile.
- Sono stati risolti diversi bug di affidabilità e problemi di ordine pratico.
Per altri dettagli, vedi la pagina delle versioni di GitHub.
Per altri dettagli, vedi la pagina delle release di GitHub.
</ReleaseNotes>
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<ReleaseNotes>
バージョン __VERSION_NUMBER__
- セッションの復元を使用すると、ターミナルがウィンドウの内容を記憶するようになりました
- 複数のフォントを同時に使用できるようになりました。
- ボックス描画文字がピクセル単位の精度でレンダリングされるようになりました
- ターミナル内での IME の使用エクスペリエンスが大幅に改善されました。
- JSON ファイル内の配色がはるかにシンプルになりました。
- URL 処理、二重幅の行、行の折り返しなどに関するいくつかのバグが修正されました。
- ターミナル内でのコンソール アプリケーションのホスト方法を書き換えました。発生したバグを報告してください
- ターミナルで Sixels がサポートされるようになりました。
- 後で使用するために保存したコマンドのスニペットを含むドッキング パネルを開けるようになりました
- 最新の Windows 11 リリースのコマンド プロンプト ユーザーには、WinGet からインストール可能なソフトウェアを提案する "クイック ヒント" アイコンが表示される場合があります
- 選択したテキストが大幅に見やすくなりました (カスタマイズも可能です)
- 信頼性に関するバグ、利便性の問題、不快な問題の多くが修正されました。
詳細については、GitHub リリース ページをご覧ください。
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<ReleaseNotes>
버전 __VERSION_NUMBER__
- 터미널은 이제 세션 복원을 사용할 때 창의 내용을 기억합니다.
- 이제 여러 글꼴을 동시에 사용할 수 있습니다.
- 상자 그리기 캐릭터가 이제 픽셀 완성도로 렌더링됩니다.
- 터미널 내에서 IME를 사용하는 환경이 크게 개선되었습니다.
- 이제 JSON 파일 내의 색 구성표가 훨씬 더 간단해집니다.
- URL 처리, 이중 너비 행, 줄 바꿈 등과 관련된 여러 버그가 수정되었습니다.
- 콘솔 애플리케이션이 터미널 내에서 호스팅되는 방법을 다시 작성했습니다. 버그가 발생하면 보고해 주세요.
- 터미널에서 이제 Sixels를 지원합니다.
- 이제 나중에 사용하기 위해 저장한 명령 조각이 포함된 도킹된 패널을 열 수 있습니다.
- 최신 Windows 11 릴리스의 명령 프롬프트 사용자는 WinGet에서 설치 가능한 소프트웨어를 추천하는 "간단한 팁" 아이콘을 볼 수 있습니다.
- 이제 선택한 텍스트가 훨씬 더 잘 보입니다(사용자 지정 가능).
- 여러 안정성 버그, 편의성 문제, 불편 사항이 수정되었습니다.
자세한 내용은 GitHub 릴리스 페이지를 참조하세요.
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<ReleaseNotes>
Versão __VERSION_NUMBER__
- O terminal agora se lembra do conteúdo da janela quando você usa a restauração de sessão.
- Agora você pode usar várias fontes ao mesmo tempo.
- Os caracteres da caixa de desenho agora são renderizados com a perfeição de pixels.
- A experiência de usar uma IME dentro do Terminal foi significativamente aprimorada.
- Os esquemas de cores dentro do seu arquivo JSON agora estão muito mais simples.
- Foram corrigidos vários bugs envolvendo o tratamento de URLs, linhas de largura dupla, quebra de linha automática e muito mais.
Reescrevemos a forma como os aplicativos de console são hospedados no Terminal! Relate os bugs encontrados.
O terminal agora oferece suporte ao Sixels!
Agora você pode abrir um painel acoplado contendo snippets de comandos que você salvou para usar mais tarde
Os usuários do Prompt de Comando na versão mais recente do Windows 11 podem ver um ícone de "dica rápida", que sugere softwares instaláveis a partir do WinGet
O texto selecionado agora ficará muito mais visível (e personalizável!)
Vários bugs de confiabilidade, problemas de conveniência e incômodos foram resolvidos.
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
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<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ŧēгмíйǻŀ шιļł ñσщ řėmėmвзґ τђз ςоńţëηťŝ σƒ ŧћé ẅιⁿδőщ ẅђеή ýóύ ŭš℮ şεššîóŋ řėşτŏѓдτіόŋ. !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ύоџ ςàⁿ ŋóώ ũşэ múľŧìφľё ƒоʼnťş àт ťħе ѕâmз тìме. !!! !!! !!! !!! !!!
- Вό×-ðгăшĭиġ ¢ĥаяäςтеřѕ äřę ηоẁ ѓëńđêяεď ẁϊτђ φïжêĺ φėŗƒēςŧΐøй. !!! !!! !!! !!! !!! !!! !
- Ťħέ ĕхφêŕï℮ηĉε ŏƒ ύѕïйġ ǻʼn ÎМË îńšïďê Τєřmíлäļ нαŝ ьēέň ѕιĝήîƒіčäπţŀý ĩмφґθνзđ. !!! !!! !!! !!! !!! !!! !!! !!!
- Ťĥę čöℓοг şçђėmęš ιʼnśΐδê убџѓ ĴŠОИ ƒϊŀε ωĭŀł ʼnθω вз мúçĥ ѕїмρℓёґ. !!! !!! !!! !!! !!! !!! !!
- Á ήũmьéŕ òƒ вµġŝ άřòūñδ ÛҐĿ ħàŋδľįйģ, ðőџъŀε-ŵĭďτђ ŗōẁš, ŀϊπė ẃяąрρΐηğ, âⁿđ мŏř℮ ĥāνě везŋ ƒï×έð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
Ρļēªšê ŝέė őůг ĜīтĤųъ яëŀεäśēś рдġэ ƒõя ãδðìτϊöňãł δèτâĩĺѕ. !!! !!! !!! !!! !!! !!!
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
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<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ŧēгмíйǻŀ шιļł ñσщ řėmėmвзґ τђз ςоńţëηťŝ σƒ ŧћé ẅιⁿδőщ ẅђеή ýóύ ŭš℮ şεššîóŋ řėşτŏѓдτіόŋ. !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ύоџ ςàⁿ ŋóώ ũşэ múľŧìφľё ƒоʼnťş àт ťħе ѕâmз тìме. !!! !!! !!! !!! !!!
- Вό×-ðгăшĭиġ ¢ĥаяäςтеřѕ äřę ηоẁ ѓëńđêяεď ẁϊτђ φïжêĺ φėŗƒēςŧΐøй. !!! !!! !!! !!! !!! !!! !
- Ťħέ ĕхφêŕï℮ηĉε ŏƒ ύѕïйġ ǻʼn ÎМË îńšïďê Τєřmíлäļ нαŝ ьēέň ѕιĝήîƒіčäπţŀý ĩмφґθνзđ. !!! !!! !!! !!! !!! !!! !!! !!!
- Ťĥę čöℓοг şçђėmęš ιʼnśΐδê убџѓ ĴŠОИ ƒϊŀε ωĭŀł ʼnθω вз мúçĥ ѕїмρℓёґ. !!! !!! !!! !!! !!! !!! !!
- Á ήũmьéŕ òƒ вµġŝ άřòūñδ ÛҐĿ ħàŋδľįйģ, ðőџъŀε-ŵĭďτђ ŗōẁš, ŀϊπė ẃяąрρΐηğ, âⁿđ мŏř℮ ĥāνě везŋ ƒï×έð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
Ρļēªšê ŝέė őůг ĜīтĤųъ яëŀεäśēś рдġэ ƒõя ãδðìτϊöňãł δèτâĩĺѕ. !!! !!! !!! !!! !!! !!!
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
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@@ -56,14 +56,14 @@
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ŧēгмíйǻŀ шιļł ñσщ řėmėmвзґ τђз ςоńţëηťŝ σƒ ŧћé ẅιⁿδőщ ẅђеή ýóύ ŭš℮ şεššîóŋ řėşτŏѓдτіόŋ. !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ύоџ ςàⁿ ŋóώ ũşэ múľŧìφľё ƒоʼnťş àт ťħе ѕâmз тìме. !!! !!! !!! !!! !!!
- Вό×-ðгăшĭиġ ¢ĥаяäςтеřѕ äřę ηоẁ ѓëńđêяεď ẁϊτђ φïжêĺ φėŗƒēςŧΐøй. !!! !!! !!! !!! !!! !!! !
- Ťħέ ĕхφêŕï℮ηĉε ŏƒ ύѕïйġ ǻʼn ÎМË îńšïďê Τєřmíлäļ нαŝ ьēέň ѕιĝήîƒіčäπţŀý ĩмφґθνзđ. !!! !!! !!! !!! !!! !!! !!! !!!
- Ťĥę čöℓοг şçђėmęš ιʼnśΐδê убџѓ ĴŠОИ ƒϊŀε ωĭŀł ʼnθω вз мúçĥ ѕїмρℓёґ. !!! !!! !!! !!! !!! !!! !!
- Á ήũmьéŕ òƒ вµġŝ άřòūñδ ÛҐĿ ħàŋδľįйģ, ðőџъŀε-ŵĭďτђ ŗōẁš, ŀϊπė ẃяąрρΐηğ, âⁿđ мŏř℮ ĥāνě везŋ ƒï×έð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
Ρļēªšê ŝέė őůг ĜīтĤųъ яëŀεäśēś рдġэ ƒõя ãδðìτϊöňãł δèτâĩĺѕ. !!! !!! !!! !!! !!! !!!
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
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@@ -56,12 +56,12 @@
<ReleaseNotes>
Версия __VERSION_NUMBER__
Терминал теперь будет запоминать содержимое окна при восстановлении сеанса.
Теперь вы можете использовать несколько шрифтов одновременно.
Символы псевдографики теперь отрисовываются с пиксельной точностью.
Значительно улучшена возможность использования IME внутри Терминала.
Цветовые схемы в JSON-файле теперь будут намного проще.
Исправлено несколько ошибок в обработке URL-адресов, строках двойной ширины, переносе строк и т. д.
Мы переписали, как консольные приложения размещаются внутри Терминала! Сообщайте о любых ошибках, с которыми вы столкнулись.
Терминал теперь поддерживает форматы Sixel!
Теперь вы можете открыть закрепленную панель, содержащую фрагменты команд, которые вы сохранили для использования в дальнейшем
Пользователи командной строки в новейшем выпуске Windows 11 могут увидеть значок "краткой подсказки", который предлагает устанавливаемые программы из WinGet
Выделенный текст теперь станет более видимым (и настраиваемым!)
Исправлено несколько ошибок надежности, проблем с удобством, а также устранены раздражающие моменты.
Дополнительные сведения см. на странице выпусков GitHub.
</ReleaseNotes>

View File

@@ -56,12 +56,12 @@
<ReleaseNotes>
Version __VERSION_NUMBER__
- 现在,使用会话还原时,终端将记住窗口的内容
- 现在可以同时使用多种字体。
- 现在以像素为单位呈现框绘图字符。
- 在终端内使用输入法的体验已得到显著提升。
- JSON 文件中的配色方案现在要简单得多。
- 修复有关 URL 处理、双倍行宽、换行等大量 bug
- 我们已改变主机应用程序在终端内的托管方式!请报告遇到的任何 bug
- 终端现在支持 Sixels!
- 现在可以打开一个停靠面板,其中包含已保存供以后使用的命令片段
- 最新 Windows 11 版本上的命令提示用户可能会看到“快速提示”图标,该图标建议从 WinGet 安装软件
- 所选文本现在将具有更高的可见性(和可自定义性!)
- 修复了许多可靠性 bug、便利性问题和令人烦恼的问题
有关其他详细信息,请参阅我们的 GitHub 发布页面。
</ReleaseNotes>

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@@ -56,12 +56,12 @@
<ReleaseNotes>
版本 __VERSION_NUMBER__
- 當您使用工作階段還原時,終端機現在會記住視窗的內容
- 現在您可以同時使用多個字型。
- 製表格圖字元現在會以完美像素模式呈現。
- 在終端機內使用 IME 的體驗已大幅改善。
- JSON 檔案內的色彩配置現在將變得更簡單了。
- 已修正一些 URL 處理、雙寬度列、換行等相關錯誤
- 我們已重寫主機應用程式在終端機內託管的方式!請報告您遇到的錯誤
- 終端機現在支援 Sixels!
- 現在,您可以開啟包含已儲存命令程式碼片段的固定面板,以供稍後使用
- 最新 Windows 11 版本中的 [命令提示] 使用者可能會看到「快速提示」圖示,建議可自 WinGet 安裝的軟體
- 選取的文字現在會更明顯 (且可自訂!)
- 已修正一些可靠性錯誤、便利性問題和令人困擾的問題
如需更多詳細資訊,請參閱我們的 GitHub 發行頁面。
</ReleaseNotes>

View File

@@ -37,6 +37,8 @@ extends:
akvName: $(SigningAKVName)
authCertName: $(SigningAuthCertName)
signCertName: $(SigningSignCertName)
useManagedIdentity: $(SigningUseManagedIdentity)
clientId: $(SigningOriginalClientId)
publishSymbolsToPublic: true
publishVpackToWindows: false
symbolExpiryTime: 15

View File

@@ -85,6 +85,8 @@ extends:
akvName: $(SigningAKVName)
authCertName: $(SigningAuthCertName)
signCertName: $(SigningSignCertName)
useManagedIdentity: $(SigningUseManagedIdentity)
clientId: $(SigningOriginalClientId)
terminalInternalPackageVersion: ${{ parameters.terminalInternalPackageVersion }}
publishSymbolsToPublic: ${{ parameters.publishSymbolsToPublic }}
publishVpackToWindows: ${{ parameters.publishVpackToWindows }}

View File

@@ -19,4 +19,6 @@ steps:
AuthAKVName: ${{ parameters.signingIdentity.akvName }}
AuthCertName: ${{ parameters.signingIdentity.authCertName }}
AuthSignCertName: ${{ parameters.signingIdentity.signCertName }}
UseMSIAuthentication: ${{ coalesce(parameters.signingIdentity.useManagedIdentity, 'false') }}
EsrpClientId: ${{ parameters.signingIdentity.clientId }}
${{ insert }}: ${{ parameters.inputs }}

View File

@@ -34,7 +34,7 @@ Param(
)
$filesToRemove = @("*.xml", "*.winmd", "Appx*", "Images/*Tile*", "Images/*Logo*") # Remove from Terminal
$filesToKeep = @("Microsoft.Terminal.Remoting.winmd") # ... except for these
$filesToKeep = @() # ... except for these
$filesToCopyFromXaml = @("Microsoft.UI.Xaml.dll", "Microsoft.UI.Xaml") # We don't need the .winmd
$ErrorActionPreference = 'Stop'

View File

@@ -1,6 +1,6 @@
$VSInstances = ([xml](& 'C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe' -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -include packages -format xml))
$VSPackages = $VSInstances.instances.instance.packages.package
$LatestVCPackage = ($VSInstances.instances.instance.packages.package | ? { $_.id -eq "Microsoft.VisualCpp.CRT.Source" })
$LatestVCPackage = ($VSInstances.instances.instance.packages.package | ? { $_.id -eq "Microsoft.VisualCpp.Tools.Core" })
$LatestVCToolsVersion = $LatestVCPackage.version;
Write-Output "Latest VCToolsVersion: $LatestVCToolsVersion"

View File

@@ -58,7 +58,7 @@ Try {
### Check the activatable class entries for a few DLLs we need.
$inProcServers = $Manifest.Package.Extensions.Extension.InProcessServer.Path
$RequiredInProcServers = ("TerminalApp.dll", "Microsoft.Terminal.Control.dll", "Microsoft.Terminal.Remoting.dll", "Microsoft.Terminal.Settings.Editor.dll", "Microsoft.Terminal.Settings.Model.dll", "TerminalConnection.dll")
$RequiredInProcServers = ("TerminalApp.dll", "Microsoft.Terminal.Control.dll", "Microsoft.Terminal.Settings.Editor.dll", "Microsoft.Terminal.Settings.Model.dll", "TerminalConnection.dll")
Write-Verbose "InProc Servers: $inProcServers"

View File

@@ -24,8 +24,6 @@
"/doc/specs/",
"/doc/cascadia/",
"/doc/user-docs/",
"/src/tools/MonarchPeasantSample/",
"/src/tools/MonarchPeasantPackage/",
"/src/tools/ansi-color/",
"/src/tools/ColorTool/",
"/scratch/",

View File

@@ -3,9 +3,9 @@
<!-- This file is read by XES, which we use in our Release builds. -->
<PropertyGroup Label="Version">
<XesUseOneStoreVersioning>true</XesUseOneStoreVersioning>
<XesBaseYearForStoreVersion>2024</XesBaseYearForStoreVersion>
<XesBaseYearForStoreVersion>2025</XesBaseYearForStoreVersion>
<VersionMajor>1</VersionMajor>
<VersionMinor>23</VersionMinor>
<VersionMinor>24</VersionMinor>
<VersionInfoProductName>Windows Terminal</VersionInfoProductName>
</PropertyGroup>
</Project>

View File

@@ -35,7 +35,8 @@
"enum": [
"Windows.Terminal.Wsl",
"Windows.Terminal.Azure",
"Windows.Terminal.PowershellCore"
"Windows.Terminal.PowershellCore",
"Windows.Terminal.VisualStudio"
],
"type": "string"
},
@@ -2372,16 +2373,6 @@
"description": "When set to true, Windows Terminal will run in the background. This allows globalSummon and quakeMode actions to work even when no windows are open.",
"type": "boolean"
},
"compatibility.isolatedMode": {
"default": false,
"description": "When set to true, Terminal windows will not be able to interact with each other (including global hotkeys, tab drag/drop, running commandlines in existing windows, etc.). This is a compatibility escape hatch for users who are running into certain windowing issues.",
"type": "boolean"
},
"compatibility.allowDECRQCRA": {
"default": false,
"description": "When set to true, the terminal will support the DECRQCRA (Request Checksum of Rectangular Area) escape sequence.",
"type": "boolean"
},
"compatibility.textMeasurement": {
"default": "graphemes",
"description": "This changes the way incoming text is grouped into cells. The \"graphemes\" option is the most modern and Unicode-correct way to do so, while \"wcswidth\" is a common approach on UNIX, and \"console\" replicates the way it used to work on Windows.",
@@ -2541,6 +2532,11 @@
"description": "When set to true, the Terminal's tab row will display a shield icon when the Terminal is running with administrator privileges",
"type": "boolean"
},
"showTabsFullscreen": {
"default": false,
"description": "When set to true, tabs remain visible in fullscreen mode. When set to false, tabs will be hidden when entering fullscreen mode.",
"type": "boolean"
},
"useAcrylicInTabRow": {
"default": false,
"description": "When set to true, the tab row will have an acrylic material background with 50% opacity.",
@@ -2730,6 +2726,16 @@
"description": "When set to true, when opening a new tab or pane it will get reloaded environment variables.",
"type": "boolean"
},
"compatibility.allowDECRQCRA": {
"default": false,
"description": "When set to true, the terminal will support the DECRQCRA (Request Checksum of Rectangular Area) escape sequence.",
"type": "boolean"
},
"compatibility.allowOSC52": {
"default": true,
"description": "When set to true, VT applications will be allowed to set the contents of the local clipboard using OSC 52 (Manipulate Selection Data).",
"type": "boolean"
},
"unfocusedAppearance": {
"$ref": "#/$defs/AppearanceConfig",
"description": "Sets the appearance of the terminal when it is unfocused.",
@@ -2911,7 +2917,7 @@
},
"experimental.rightClickContextMenu": {
"default": false,
"description": "When set to true, right-clicking on the terminal will show a context menu. When set to false, right-click will copy",
"description": "When true, right-click shows a context menu; otherwise, it pastes from the clipboard or copies selection.",
"type": "boolean"
},
"experimental.repositionCursorWithMouse": {

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@@ -8,5 +8,5 @@ Please consult the [license](https://raw.githubusercontent.com/microsoft/cascadi
### Fonts Included
* Cascadia Code, Cascadia Mono (2404.23)
* from microsoft/cascadia-code@1034791e5fc6e060a448d2b29cd94a6c683edb36
* Cascadia Code, Cascadia Mono (2407.24)
* from microsoft/cascadia-code@56bcca3f2c1e4cb19458954f0e2bb4635960df91

View File

@@ -10,7 +10,6 @@
<EventProvider Id="EventProvider_TerminalSettingsModel" Name="be579944-4d33-5202-e5d6-a7a57f1935cb" />
<EventProvider Id="EventProvider_TerminalApp" Name="24a1622f-7da7-5c77-3303-d850bd1ab2ed" />
<EventProvider Id="EventProvider_TerminalWin32Host" Name="56c06166-2e2e-5f4d-7ff3-74f4b78c87d6" />
<EventProvider Id="EventProvider_TerminalRemoting" Name="d6f04aad-629f-539a-77c1-73f5c3e4aa7b" />
<EventProvider Id="EventProvider_TerminalDirectX" Name="c93e739e-ae50-5a14-78e7-f171e947535d" />
<EventProvider Id="EventProvider_TerminalUIA" Name="e7ebce59-2161-572d-b263-2f16a6afb9e5"/>
<!-- Console providers here -->
@@ -30,7 +29,6 @@
<EventProviderId Value="EventProvider_TerminalSettingsModel" />
<EventProviderId Value="EventProvider_TerminalApp" />
<EventProviderId Value="EventProvider_TerminalWin32Host" />
<EventProviderId Value="EventProvider_TerminalRemoting" />
<EventProviderId Value="EventProvider_TerminalDirectX" />
<EventProviderId Value="EventProvider_TerminalUIA" />
</EventProviders>
@@ -51,7 +49,6 @@
<EventProviderId Value="EventProvider_TerminalSettingsModel" />
<EventProviderId Value="EventProvider_TerminalApp" />
<EventProviderId Value="EventProvider_TerminalWin32Host" />
<EventProviderId Value="EventProvider_TerminalRemoting" />
<EventProviderId Value="EventProvider-Microsoft.Windows.Console.Launcher" />
<EventProviderId Value="EventProvider-Microsoft.Windows.Console.Host" />
<EventProviderId Value="EventProvider-Microsoft.Windows.Console.Server" />

View File

@@ -80,11 +80,12 @@ constexpr OutIt copy_n_small(InIt first, Diff count, OutIt dest)
return dest;
}
CharToColumnMapper::CharToColumnMapper(const wchar_t* chars, const uint16_t* charOffsets, ptrdiff_t lastCharOffset, til::CoordType currentColumn) noexcept :
CharToColumnMapper::CharToColumnMapper(const wchar_t* chars, const uint16_t* charOffsets, ptrdiff_t charsLength, til::CoordType currentColumn, til::CoordType columnCount) noexcept :
_chars{ chars },
_charOffsets{ charOffsets },
_lastCharOffset{ lastCharOffset },
_currentColumn{ currentColumn }
_charsLength{ charsLength },
_currentColumn{ currentColumn },
_columnCount{ columnCount }
{
}
@@ -92,7 +93,7 @@ CharToColumnMapper::CharToColumnMapper(const wchar_t* chars, const uint16_t* cha
// This function in particular returns the glyph's first column.
til::CoordType CharToColumnMapper::GetLeadingColumnAt(ptrdiff_t targetOffset) noexcept
{
targetOffset = clamp(targetOffset, 0, _lastCharOffset);
targetOffset = clamp(targetOffset, 0, _charsLength);
// This code needs to fulfill two conditions on top of the obvious (a forward/backward search):
// A: We never want to stop on a column that is marked with CharOffsetsTrailer (= "GetLeadingColumn").
@@ -130,10 +131,14 @@ til::CoordType CharToColumnMapper::GetLeadingColumnAt(ptrdiff_t targetOffset) no
til::CoordType CharToColumnMapper::GetTrailingColumnAt(ptrdiff_t offset) noexcept
{
auto col = GetLeadingColumnAt(offset);
// This loop is a little redundant with the forward search loop in GetLeadingColumnAt()
// but it's realistically not worth caring about this. This code is not a bottleneck.
for (; WI_IsFlagSet(_charOffsets[col + 1], CharOffsetsTrailer); ++col)
if (col < _columnCount)
{
// This loop is a little redundant with the forward search loop in GetLeadingColumnAt()
// but it's realistically not worth caring about this. This code is not a bottleneck.
for (; WI_IsFlagSet(_charOffsets[col + 1], CharOffsetsTrailer); ++col)
{
}
}
return col;
}
@@ -1114,6 +1119,9 @@ std::wstring_view ROW::GetText() const noexcept
return { _chars.data(), width };
}
// Arguments:
// - columnBegin: inclusive
// - columnEnd: exclusive
std::wstring_view ROW::GetText(til::CoordType columnBegin, til::CoordType columnEnd) const noexcept
{
const auto columns = GetReadableColumnCount();
@@ -1219,15 +1227,15 @@ T ROW::_adjustForward(T column) const noexcept
}
// Creates a CharToColumnMapper given an offset into _chars.data().
// In other words, for a 120 column ROW with just ASCII text, the offset should be [0,120).
// In other words, for a 120 column ROW with just ASCII text, the offset should be [0,120].
CharToColumnMapper ROW::_createCharToColumnMapper(ptrdiff_t offset) const noexcept
{
const auto charsSize = _charSize();
const auto lastChar = gsl::narrow_cast<ptrdiff_t>(charsSize - 1);
const auto lastChar = gsl::narrow_cast<ptrdiff_t>(charsSize);
// We can sort of guess what column belongs to what offset because BMP glyphs are very common and
// UTF-16 stores them in 1 char. In other words, usually a ROW will have N chars for N columns.
const auto guessedColumn = gsl::narrow_cast<til::CoordType>(clamp(offset, 0, _columnCount));
return CharToColumnMapper{ _chars.data(), _charOffsets.data(), lastChar, guessedColumn };
return CharToColumnMapper{ _chars.data(), _charOffsets.data(), lastChar, guessedColumn, _columnCount };
}
const std::optional<ScrollbarData>& ROW::GetScrollbarData() const noexcept

View File

@@ -71,7 +71,7 @@ struct RowCopyTextFromState
// into a ROW's text this class can tell you what cell that pointer belongs to.
struct CharToColumnMapper
{
CharToColumnMapper(const wchar_t* chars, const uint16_t* charOffsets, ptrdiff_t lastCharOffset, til::CoordType currentColumn) noexcept;
CharToColumnMapper(const wchar_t* chars, const uint16_t* charOffsets, ptrdiff_t lastCharOffset, til::CoordType currentColumn, til::CoordType columnCount) noexcept;
til::CoordType GetLeadingColumnAt(ptrdiff_t targetOffset) noexcept;
til::CoordType GetTrailingColumnAt(ptrdiff_t offset) noexcept;
@@ -85,8 +85,9 @@ private:
const wchar_t* _chars;
const uint16_t* _charOffsets;
ptrdiff_t _lastCharOffset;
ptrdiff_t _charsLength;
til::CoordType _currentColumn;
til::CoordType _columnCount;
};
class ROW final

View File

@@ -411,16 +411,13 @@ Microsoft::Console::ICU::unique_uregex Microsoft::Console::ICU::CreateRegex(cons
return unique_uregex{ re };
}
// Returns an inclusive point range given a text start and end position.
// Returns a half-open [beg,end) range given a text start and end position.
// This function is designed to be used with uregex_start64/uregex_end64.
til::point_span Microsoft::Console::ICU::BufferRangeFromMatch(UText* ut, URegularExpression* re)
{
UErrorCode status = U_ZERO_ERROR;
const auto nativeIndexBeg = uregex_start64(re, 0, &status);
auto nativeIndexEnd = uregex_end64(re, 0, &status);
// The parameters are given as a half-open [beg,end) range, but the point_span we return in closed [beg,end].
nativeIndexEnd--;
const auto nativeIndexEnd = uregex_end64(re, 0, &status);
const auto& textBuffer = *static_cast<const TextBuffer*>(ut->context);
til::point_span ret;
@@ -439,7 +436,7 @@ til::point_span Microsoft::Console::ICU::BufferRangeFromMatch(UText* ut, URegula
if (utextAccess(ut, nativeIndexEnd, true))
{
const auto y = accessCurrentRow(ut);
ret.end.x = textBuffer.GetRowByOffset(y).GetTrailingColumnAtCharOffset(ut->chunkOffset);
ret.end.x = textBuffer.GetRowByOffset(y).GetLeadingColumnAtCharOffset(ut->chunkOffset);
ret.end.y = y;
}
else

View File

@@ -1118,6 +1118,14 @@ void TextBuffer::TriggerNewTextNotification(const std::wstring_view newText)
}
}
void TextBuffer::TriggerSelection()
{
if (_isActiveBuffer && _renderer)
{
_renderer->TriggerSelection();
}
}
// Method Description:
// - get delimiter class for buffer cell position
// - used for double click selection and uia word navigation
@@ -1132,6 +1140,213 @@ DelimiterClass TextBuffer::_GetDelimiterClassAt(const til::point pos, const std:
return GetRowByOffset(realPos.y).DelimiterClassAt(realPos.x, wordDelimiters);
}
til::point TextBuffer::GetWordStart2(til::point pos, const std::wstring_view wordDelimiters, bool includeWhitespace, std::optional<til::point> limitOptional) const
{
const auto bufferSize{ GetSize() };
const auto limit{ limitOptional.value_or(bufferSize.BottomInclusiveRightExclusive()) };
if (pos < bufferSize.Origin())
{
// can't move further back, so return early at origin
return bufferSize.Origin();
}
else if (pos >= limit)
{
// clamp to limit,
// but still do movement
pos = limit;
}
// Consider the delimiter classes represented as these chars:
// - ControlChar: "_"
// - DelimiterChar: "D"
// - RegularChar: "C"
// Expected results ("|" is the position):
// includeWhitespace: true false
// CCC___| --> |CCC___ CCC|___
// DDD___| --> |DDD___ DDD|___
// ___CCC| --> ___|CCC ___|CCC
// DDDCCC| --> DDD|CCC DDD|CCC
// ___DDD| --> ___|DDD ___|DDD
// CCCDDD| --> CCC|DDD CCC|DDD
// So the heuristic we use is:
// 1. move to the beginning of the delimiter class run
// 2. (includeWhitespace) if we were on a ControlChar, go back one more delimiter class run
const auto initialDelimiter = bufferSize.IsInBounds(pos) ? _GetDelimiterClassAt(pos, wordDelimiters) : DelimiterClass::ControlChar;
pos = _GetDelimiterClassRunStart(pos, wordDelimiters);
if (!includeWhitespace || pos.x == bufferSize.Left())
{
// Special case:
// we're at the left boundary (and end of a delimiter class run),
// we already know we can't wrap, so return early
return pos;
}
else if (initialDelimiter == DelimiterClass::ControlChar)
{
bufferSize.DecrementInExclusiveBounds(pos);
pos = _GetDelimiterClassRunStart(pos, wordDelimiters);
}
return pos;
}
til::point TextBuffer::GetWordEnd2(til::point pos, const std::wstring_view wordDelimiters, bool includeWhitespace, std::optional<til::point> limitOptional) const
{
const auto bufferSize{ GetSize() };
const auto limit{ limitOptional.value_or(bufferSize.BottomInclusiveRightExclusive()) };
if (pos >= limit)
{
// can't move further forward,
// so return early at limit
return limit;
}
else if (const auto origin{ bufferSize.Origin() }; pos < origin)
{
// clamp to origin,
// but still do movement
pos = origin;
}
// Consider the delimiter classes represented as these chars:
// - ControlChar: "_"
// - DelimiterChar: "D"
// - RegularChar: "C"
// Expected results ("|" is the position):
// includeWhitespace: true false
// |CCC___ --> CCC___| CCC|___
// |DDD___ --> DDD___| DDD|___
// |___CCC --> ___|CCC ___|CCC
// |DDDCCC --> DDD|CCC DDD|CCC
// |___DDD --> ___|DDD ___|DDD
// |CCCDDD --> CCC|DDD CCC|DDD
// So the heuristic we use is:
// 1. move to the end of the delimiter class run
// 2. (includeWhitespace) if the next delimiter class run is a ControlChar, go forward one more delimiter class run
pos = _GetDelimiterClassRunEnd(pos, wordDelimiters);
if (!includeWhitespace || pos.x == bufferSize.RightExclusive())
{
// Special case:
// we're at the right boundary (and end of a delimiter class run),
// we already know we can't wrap, so return early
return pos;
}
if (const auto nextDelimClass = bufferSize.IsInBounds(pos) ? _GetDelimiterClassAt(pos, wordDelimiters) : DelimiterClass::ControlChar;
nextDelimClass == DelimiterClass::ControlChar)
{
return _GetDelimiterClassRunEnd(pos, wordDelimiters);
}
return pos;
}
bool TextBuffer::IsWordBoundary(const til::point pos, const std::wstring_view wordDelimiters) const
{
const auto bufferSize = GetSize();
if (!bufferSize.IsInExclusiveBounds(pos))
{
// not in bounds
return false;
}
// buffer boundaries are always word boundaries
if (pos == bufferSize.Origin() || pos == bufferSize.BottomInclusiveRightExclusive())
{
return true;
}
// at beginning of the row, but we didn't wrap
if (pos.x == bufferSize.Left())
{
const auto& row = GetRowByOffset(pos.y - 1);
if (!row.WasWrapForced())
{
return true;
}
}
// at end of the row, but we didn't wrap
if (pos.x == bufferSize.RightExclusive())
{
const auto& row = GetRowByOffset(pos.y);
if (!row.WasWrapForced())
{
return true;
}
}
// we can treat text as contiguous,
// use DecrementInBounds (not exclusive) here
auto prevPos = pos;
bufferSize.DecrementInBounds(prevPos);
const auto prevDelimiterClass = _GetDelimiterClassAt(prevPos, wordDelimiters);
// if we changed delimiter class
// and the current delimiter class is not a control char,
// we're at a word boundary
const auto currentDelimiterClass = _GetDelimiterClassAt(pos, wordDelimiters);
return prevDelimiterClass != currentDelimiterClass && currentDelimiterClass != DelimiterClass::ControlChar;
}
til::point TextBuffer::_GetDelimiterClassRunStart(til::point pos, const std::wstring_view wordDelimiters) const
{
const auto bufferSize = GetSize();
const auto initialDelimClass = bufferSize.IsInBounds(pos) ? _GetDelimiterClassAt(pos, wordDelimiters) : DelimiterClass::ControlChar;
for (auto nextPos = pos; nextPos != bufferSize.Origin(); pos = nextPos)
{
bufferSize.DecrementInExclusiveBounds(nextPos);
if (nextPos.x == bufferSize.RightExclusive())
{
// wrapped onto previous line,
// check if it was forced to wrap
const auto& row = GetRowByOffset(nextPos.y);
if (!row.WasWrapForced())
{
return pos;
}
}
else if (_GetDelimiterClassAt(nextPos, wordDelimiters) != initialDelimClass)
{
// if we changed delim class, we're done (don't apply move)
return pos;
}
}
return pos;
}
// Method Description:
// - Get the exclusive position for the end of the current delimiter class run
// Arguments:
// - pos - the buffer position being within the current delimiter class
// - wordDelimiters - what characters are we considering for the separation of words
til::point TextBuffer::_GetDelimiterClassRunEnd(til::point pos, const std::wstring_view wordDelimiters) const
{
const auto bufferSize = GetSize();
const auto initialDelimClass = bufferSize.IsInBounds(pos) ? _GetDelimiterClassAt(pos, wordDelimiters) : DelimiterClass::ControlChar;
for (auto nextPos = pos; nextPos != bufferSize.BottomInclusiveRightExclusive(); pos = nextPos)
{
bufferSize.IncrementInExclusiveBounds(nextPos);
if (nextPos.x == bufferSize.Left())
{
// wrapped onto next line,
// check if it was forced to wrap or switched delimiter class
const auto& row = GetRowByOffset(pos.y);
if (!row.WasWrapForced() || _GetDelimiterClassAt(nextPos, wordDelimiters) != initialDelimClass)
{
return pos;
}
}
else if (bufferSize.IsInBounds(nextPos) && _GetDelimiterClassAt(nextPos, wordDelimiters) != initialDelimClass)
{
// if we changed delim class,
// apply the move and return
return nextPos;
}
}
return pos;
}
// Method Description:
// - Get the til::point for the beginning of the word you are on
// Arguments:
@@ -1520,13 +1735,14 @@ til::point TextBuffer::GetGlyphStart(const til::point pos, std::optional<til::po
const auto limit{ limitOptional.value_or(bufferSize.EndExclusive()) };
// Clamp pos to limit
if (bufferSize.CompareInBounds(resultPos, limit, true) > 0)
if (resultPos > limit)
{
resultPos = limit;
return limit;
}
// limit is exclusive, so we need to move back to be within valid bounds
if (resultPos != limit && GetCellDataAt(resultPos)->DbcsAttr() == DbcsAttribute::Trailing)
// if we're on a trailing byte, move to the leading byte
if (bufferSize.IsInBounds(resultPos) &&
GetCellDataAt(resultPos)->DbcsAttr() == DbcsAttribute::Trailing)
{
bufferSize.DecrementInBounds(resultPos, true);
}
@@ -1548,12 +1764,13 @@ til::point TextBuffer::GetGlyphEnd(const til::point pos, bool accessibilityMode,
const auto limit{ limitOptional.value_or(bufferSize.EndExclusive()) };
// Clamp pos to limit
if (bufferSize.CompareInBounds(resultPos, limit, true) > 0)
if (resultPos > limit)
{
resultPos = limit;
return limit;
}
if (resultPos != limit && GetCellDataAt(resultPos)->DbcsAttr() == DbcsAttribute::Leading)
if (bufferSize.IsInBounds(resultPos) &&
GetCellDataAt(resultPos)->DbcsAttr() == DbcsAttribute::Leading)
{
bufferSize.IncrementInBounds(resultPos, true);
}
@@ -1610,6 +1827,31 @@ bool TextBuffer::MoveToNextGlyph(til::point& pos, bool allowExclusiveEnd, std::o
return success;
}
bool TextBuffer::MoveToNextGlyph2(til::point& pos, std::optional<til::point> limitOptional) const
{
const auto bufferSize = GetSize();
const auto limit{ limitOptional.value_or(bufferSize.BottomInclusiveRightExclusive()) };
if (pos >= limit)
{
// Corner Case: we're on/past the limit
// Clamp us to the limit
pos = limit;
return false;
}
// Try to move forward, but if we hit the buffer boundary, we fail to move.
const bool success = bufferSize.IncrementInExclusiveBounds(pos);
if (success &&
bufferSize.IsInBounds(pos) &&
GetCellDataAt(pos)->DbcsAttr() == DbcsAttribute::Trailing)
{
// Move again if we're on a wide glyph
bufferSize.IncrementInExclusiveBounds(pos);
}
return success;
}
// Method Description:
// - Update pos to be the beginning of the previous glyph/character. This is used for accessibility
// Arguments:
@@ -1642,6 +1884,31 @@ bool TextBuffer::MoveToPreviousGlyph(til::point& pos, std::optional<til::point>
return success;
}
bool TextBuffer::MoveToPreviousGlyph2(til::point& pos, std::optional<til::point> limitOptional) const
{
const auto bufferSize = GetSize();
const auto limit{ limitOptional.value_or(bufferSize.BottomInclusiveRightExclusive()) };
if (pos >= limit)
{
// Corner Case: we're on/past the limit
// Clamp us to the limit
pos = limit;
return false;
}
// Try to move backward, but if we hit the buffer boundary, we fail to move.
const bool success = bufferSize.DecrementInExclusiveBounds(pos);
if (success &&
bufferSize.IsInBounds(pos) &&
GetCellDataAt(pos)->DbcsAttr() == DbcsAttribute::Trailing)
{
// Move again if we're on a wide glyph
bufferSize.DecrementInExclusiveBounds(pos);
}
return success;
}
// Method Description:
// - Determines the line-by-line rectangles based on two COORDs
// - expands the rectangles to support wide glyphs
@@ -1660,12 +1927,10 @@ const std::vector<til::inclusive_rect> TextBuffer::GetTextRects(til::point start
{
std::vector<til::inclusive_rect> textRects;
const auto bufferSize = GetSize();
// (0,0) is the top-left of the screen
// the physically "higher" coordinate is closer to the top-left
// the physically "lower" coordinate is closer to the bottom-right
const auto [higherCoord, lowerCoord] = bufferSize.CompareInBounds(start, end) <= 0 ?
const auto [higherCoord, lowerCoord] = start <= end ?
std::make_tuple(start, end) :
std::make_tuple(end, start);
@@ -1686,6 +1951,7 @@ const std::vector<til::inclusive_rect> TextBuffer::GetTextRects(til::point start
}
else
{
const auto bufferSize = GetSize();
textRow.left = (row == higherCoord.y) ? higherCoord.x : bufferSize.Left();
textRow.right = (row == lowerCoord.y) ? lowerCoord.x : bufferSize.RightInclusive();
}
@@ -1710,7 +1976,7 @@ const std::vector<til::inclusive_rect> TextBuffer::GetTextRects(til::point start
// - Else if a blockSelection, returns spans corresponding to each line in the block selection
// Arguments:
// - start: beginning of the text region of interest (inclusive)
// - end: the other end of the text region of interest (inclusive)
// - end: the other end of the text region of interest (exclusive)
// - blockSelection: when enabled, get spans for each line covered by the block
// - bufferCoordinates: when enabled, treat the coordinates as relative to
// the buffer rather than the screen.
@@ -1780,31 +2046,17 @@ void TextBuffer::_ExpandTextRow(til::inclusive_rect& textRow) const
// expand left side of rect
til::point targetPoint{ textRow.left, textRow.top };
if (GetCellDataAt(targetPoint)->DbcsAttr() == DbcsAttribute::Trailing)
if (bufferSize.IsInBounds(targetPoint) && GetCellDataAt(targetPoint)->DbcsAttr() == DbcsAttribute::Trailing)
{
if (targetPoint.x == bufferSize.Left())
{
bufferSize.IncrementInBounds(targetPoint);
}
else
{
bufferSize.DecrementInBounds(targetPoint);
}
bufferSize.DecrementInExclusiveBounds(targetPoint);
textRow.left = targetPoint.x;
}
// expand right side of rect
targetPoint = { textRow.right, textRow.bottom };
if (GetCellDataAt(targetPoint)->DbcsAttr() == DbcsAttribute::Leading)
if (bufferSize.IsInBounds(targetPoint) && GetCellDataAt(targetPoint)->DbcsAttr() == DbcsAttribute::Trailing)
{
if (targetPoint.x == bufferSize.RightInclusive())
{
bufferSize.DecrementInBounds(targetPoint);
}
else
{
bufferSize.IncrementInBounds(targetPoint);
}
bufferSize.IncrementInExclusiveBounds(targetPoint);
textRow.right = targetPoint.x;
}
}
@@ -1821,8 +2073,8 @@ size_t TextBuffer::SpanLength(const til::point coordStart, const til::point coor
// - Retrieves the plain text data between the specified coordinates.
// Arguments:
// - trimTrailingWhitespace - remove the trailing whitespace at the end of the result.
// - start - where to start getting text (should be at or prior to "end")
// - end - where to end getting text
// - start - where to start getting text (should be at or prior to "end") (inclusive)
// - end - where to end getting text (exclusive)
// Return Value:
// - Just the text.
std::wstring TextBuffer::GetPlainText(const til::point start, const til::point end) const
@@ -1851,7 +2103,7 @@ std::tuple<til::CoordType, til::CoordType, bool> TextBuffer::_RowCopyHelper(cons
const auto maxX = req.bufferCoordinates ? req.maxX : ScreenToBufferLineInclusive(til::point{ req.maxX, iRow }, lineRendition).x;
rowBeg = minX;
rowEnd = maxX + 1; // +1 to get an exclusive end
rowEnd = maxX;
}
else
{
@@ -1860,7 +2112,7 @@ std::tuple<til::CoordType, til::CoordType, bool> TextBuffer::_RowCopyHelper(cons
const auto end = req.bufferCoordinates ? req.end : ScreenToBufferLineInclusive(req.end, lineRendition);
rowBeg = iRow != beg.y ? 0 : beg.x;
rowEnd = iRow != end.y ? row.GetReadableColumnCount() : end.x + 1; // +1 to get an exclusive end
rowEnd = iRow != end.y ? row.GetReadableColumnCount() : end.x;
}
// Our selection mechanism doesn't stick to glyph boundaries at the moment.
@@ -1905,7 +2157,7 @@ std::wstring TextBuffer::GetPlainText(const CopyRequest& req) const
const auto& row = GetRowByOffset(iRow);
const auto& [rowBeg, rowEnd, addLineBreak] = _RowCopyHelper(req, iRow, row);
// save selected text
// save selected text (exclusive end)
selectedText += row.GetText(rowBeg, rowEnd);
if (addLineBreak && iRow != req.end.y)

View File

@@ -170,9 +170,15 @@ public:
void TriggerScroll();
void TriggerScroll(const til::point delta);
void TriggerNewTextNotification(const std::wstring_view newText);
void TriggerSelection();
til::point GetWordStart(const til::point target, const std::wstring_view wordDelimiters, bool accessibilityMode = false, std::optional<til::point> limitOptional = std::nullopt) const;
til::point GetWordEnd(const til::point target, const std::wstring_view wordDelimiters, bool accessibilityMode = false, std::optional<til::point> limitOptional = std::nullopt) const;
til::point GetWordStart2(til::point pos, const std::wstring_view wordDelimiters, bool includeWhitespace, std::optional<til::point> limitOptional = std::nullopt) const;
til::point GetWordEnd2(til::point pos, const std::wstring_view wordDelimiters, bool includeWhitespace, std::optional<til::point> limitOptional = std::nullopt) const;
bool IsWordBoundary(const til::point pos, const std::wstring_view wordDelimiters) const;
bool MoveToNextWord(til::point& pos, const std::wstring_view wordDelimiters, std::optional<til::point> limitOptional = std::nullopt) const;
bool MoveToPreviousWord(til::point& pos, const std::wstring_view wordDelimiters) const;
@@ -180,6 +186,8 @@ public:
til::point GetGlyphEnd(const til::point pos, bool accessibilityMode = false, std::optional<til::point> limitOptional = std::nullopt) const;
bool MoveToNextGlyph(til::point& pos, bool allowBottomExclusive = false, std::optional<til::point> limitOptional = std::nullopt) const;
bool MoveToPreviousGlyph(til::point& pos, std::optional<til::point> limitOptional = std::nullopt) const;
bool MoveToNextGlyph2(til::point& pos, std::optional<til::point> limitOptional = std::nullopt) const;
bool MoveToPreviousGlyph2(til::point& pos, std::optional<til::point> limitOptional = std::nullopt) const;
const std::vector<til::inclusive_rect> GetTextRects(til::point start, til::point end, bool blockSelection, bool bufferCoordinates) const;
std::vector<til::point_span> GetTextSpans(til::point start, til::point end, bool blockSelection, bool bufferCoordinates) const;
@@ -322,6 +330,8 @@ private:
void _SetFirstRowIndex(const til::CoordType FirstRowIndex) noexcept;
void _ExpandTextRow(til::inclusive_rect& selectionRow) const;
DelimiterClass _GetDelimiterClassAt(const til::point pos, const std::wstring_view wordDelimiters) const;
til::point _GetDelimiterClassRunStart(til::point pos, const std::wstring_view wordDelimiters) const;
til::point _GetDelimiterClassRunEnd(til::point pos, const std::wstring_view wordDelimiters) const;
til::point _GetWordStartForAccessibility(const til::point target, const std::wstring_view wordDelimiters) const;
til::point _GetWordStartForSelection(const til::point target, const std::wstring_view wordDelimiters) const;
til::point _GetWordEndForAccessibility(const til::point target, const std::wstring_view wordDelimiters, const til::point limit) const;

View File

@@ -49,15 +49,15 @@ class UTextAdapterTests
return { { beg, 0 }, { end, 0 } };
};
auto expected = std::vector{ s(0, 2), s(8, 10) };
auto expected = std::vector{ s(0, 3), s(8, 11) };
auto actual = buffer.SearchText(L"abc", SearchFlag::None);
VERIFY_ARE_EQUAL(expected, actual);
expected = std::vector{ s(5, 5) };
expected = std::vector{ s(5, 6) };
actual = buffer.SearchText(L"𝒷", SearchFlag::None);
VERIFY_ARE_EQUAL(expected, actual);
expected = std::vector{ s(12, 15) };
expected = std::vector{ s(12, 16) };
actual = buffer.SearchText(L"ネコ", SearchFlag::None);
VERIFY_ARE_EQUAL(expected, actual);
}

View File

@@ -8,7 +8,6 @@
#include "../TerminalApp/TerminalPage.h"
#include "../TerminalApp/AppLogic.h"
#include "../TerminalApp/AppCommandlineArgs.h"
#include "../inc/WindowingBehavior.h"
using namespace WEX::Logging;
using namespace WEX::Common;
@@ -74,10 +73,6 @@ namespace TerminalAppLocalTests
TEST_METHOD(TestMultipleSplitPaneSizes);
TEST_METHOD(TestFindTargetWindow);
TEST_METHOD(TestFindTargetWindowHelp);
TEST_METHOD(TestFindTargetWindowVersion);
private:
void _buildCommandlinesHelper(AppCommandlineArgs& appArgs,
const size_t expectedSubcommands,
@@ -1934,209 +1929,4 @@ namespace TerminalAppLocalTests
}
}
}
void CommandlineTest::TestFindTargetWindow()
{
{
Log::Comment(L"wt.exe with no args should always use the value from"
L" the settings (passed as the second argument).");
std::vector<winrt::hstring> args{ L"wt.exe" };
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseExisting, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseAnyExisting, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
}
{
Log::Comment(L"-w -1 should always result in a new window");
std::vector<winrt::hstring> args{ L"wt.exe", L"-w", L"-1" };
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
}
{
Log::Comment(L"\"new\" should always result in a new window");
std::vector<winrt::hstring> args{ L"wt.exe", L"-w", L"new" };
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
}
{
Log::Comment(L"-w with a negative number should always result in a "
L"new window");
std::vector<winrt::hstring> args{ L"wt.exe", L"-w", L"-12345" };
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
}
{
Log::Comment(L"-w with a positive number should result in us trying"
L" to either make a new one or find an existing one "
L"with that ID, depending on the provided argument");
std::vector<winrt::hstring> args{ L"wt.exe", L"-w", L"12345" };
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(12345, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(12345, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(12345, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
}
{
Log::Comment(L"-w 0 should always use the \"current\" window");
std::vector<winrt::hstring> args{ L"wt.exe", L"-w", L"0" };
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(WindowingBehaviorUseCurrent, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseCurrent, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseCurrent, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
}
{
Log::Comment(L"-w last should always use the most recent window on "
L"this desktop");
std::vector<winrt::hstring> args{ L"wt.exe", L"-w", L"last" };
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(WindowingBehaviorUseExisting, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseExisting, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseExisting, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
}
{
Log::Comment(L"Make sure we follow the provided argument when a "
L"--window-id wasn't explicitly provided");
std::vector<winrt::hstring> args{ L"wt.exe", L"new-tab" };
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseExisting, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseAnyExisting, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
}
{
Log::Comment(L"Even if someone uses a subcommand as a window name, "
L"that should work");
std::vector<winrt::hstring> args{ L"wt.exe", L"-w", L"new-tab" };
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(WindowingBehaviorUseName, result.WindowId());
VERIFY_ARE_EQUAL(L"new-tab", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseName, result.WindowId());
VERIFY_ARE_EQUAL(L"new-tab", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseName, result.WindowId());
VERIFY_ARE_EQUAL(L"new-tab", result.WindowName());
}
}
void CommandlineTest::TestFindTargetWindowHelp()
{
Log::Comment(L"--help should always create a new window");
// This is a little helper to make sure that these args _always_ return
// UseNew, regardless of the windowing behavior.
auto testHelper = [](auto&& args) {
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
};
testHelper(std::vector<winrt::hstring>{ L"wt.exe", L"--help" });
testHelper(std::vector<winrt::hstring>{ L"wt.exe", L"new-tab", L"--help" });
testHelper(std::vector<winrt::hstring>{ L"wt.exe", L"-w", L"0", L"new-tab", L"--help" });
testHelper(std::vector<winrt::hstring>{ L"wt.exe", L"-w", L"foo", L"new-tab", L"--help" });
testHelper(std::vector<winrt::hstring>{ L"wt.exe", L"new-tab", L";", L"--help" });
}
void CommandlineTest::TestFindTargetWindowVersion()
{
Log::Comment(L"--version should always create a new window");
// This is a little helper to make sure that these args _always_ return
// UseNew, regardless of the windowing behavior.
auto testHelper = [](auto&& args) {
auto result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseNew);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
result = appImpl::AppLogic::_doFindTargetWindow({ args }, WindowingMode::UseAnyExisting);
VERIFY_ARE_EQUAL(WindowingBehaviorUseNew, result.WindowId());
VERIFY_ARE_EQUAL(L"", result.WindowName());
};
testHelper(std::vector<winrt::hstring>{ L"wt.exe", L"--version" });
}
}

View File

@@ -1288,12 +1288,6 @@ namespace TerminalAppLocalTests
END_TEST_METHOD_PROPERTIES()
auto page = _commonSetup();
page->RenameWindowRequested([&page](auto&&, auto&&) {
// In the real terminal, this would bounce up to the monarch and
// come back down. Instead, immediately call back to tell the terminal it failed.
page->RenameFailed();
});
auto windowNameChanged = false;
page->PropertyChanged([&page, &windowNameChanged](auto&&, const winrt::WUX::Data::PropertyChangedEventArgs& args) mutable {

View File

@@ -1,25 +0,0 @@
#include "pch.h"
#include "CommandlineArgs.h"
#include "CommandlineArgs.g.cpp"
using namespace winrt;
using namespace winrt::Microsoft::Terminal;
using namespace winrt::Windows::Foundation;
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
// LOAD BEARING CODE
// If you try to move this into the header, you will experience P A I N
// It must be defined after CommandlineArgs.g.cpp, otherwise the compiler
// will give you just the most impossible template errors to try and
// decipher.
void CommandlineArgs::Commandline(const winrt::array_view<const winrt::hstring>& value)
{
_args = { value.begin(), value.end() };
}
winrt::com_array<winrt::hstring> CommandlineArgs::Commandline()
{
return winrt::com_array<winrt::hstring>{ _args.begin(), _args.end() };
}
}

View File

@@ -1,46 +0,0 @@
#pragma once
#include "CommandlineArgs.g.h"
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct CommandlineArgs : public CommandlineArgsT<CommandlineArgs>
{
public:
CommandlineArgs() :
_args{},
_cwd{ L"" }
{
}
CommandlineArgs(const winrt::array_view<const winrt::hstring>& args,
winrt::hstring currentDirectory,
const uint32_t showWindowCommand,
winrt::hstring envString) :
_args{ args.begin(), args.end() },
_cwd{ currentDirectory },
_ShowWindowCommand{ showWindowCommand },
CurrentEnvironment{ envString }
{
}
winrt::hstring CurrentDirectory() { return _cwd; };
void Commandline(const winrt::array_view<const winrt::hstring>& value);
winrt::com_array<winrt::hstring> Commandline();
til::property<winrt::hstring> CurrentEnvironment;
WINRT_PROPERTY(uint32_t, ShowWindowCommand, SW_NORMAL); // SW_NORMAL is 1, 0 is SW_HIDE
private:
winrt::com_array<winrt::hstring> _args;
winrt::hstring _cwd;
};
}
namespace winrt::Microsoft::Terminal::Remoting::factory_implementation
{
BASIC_FACTORY(CommandlineArgs);
}

View File

@@ -1,5 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "FindTargetWindowArgs.h"
#include "FindTargetWindowArgs.g.cpp"

View File

@@ -1,35 +0,0 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Class Name:
- FindTargetWindowArgs.h
Abstract:
- This is a helper class for determining which window a specific commandline is
intended for. The Monarch will create one of these, then toss it over to
TerminalApp. TerminalApp actually contains the logic for parsing a
commandline, as well as settings like the windowing behavior. Once the
TerminalApp determines the correct window, it'll fill in the
ResultTargetWindow property. The monarch will then read that value out to
invoke the commandline in the appropriate window.
--*/
#pragma once
#include "FindTargetWindowArgs.g.h"
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct FindTargetWindowArgs : public FindTargetWindowArgsT<FindTargetWindowArgs>
{
WINRT_PROPERTY(winrt::Microsoft::Terminal::Remoting::CommandlineArgs, Args, nullptr);
WINRT_PROPERTY(int, ResultTargetWindow, -1);
WINRT_PROPERTY(winrt::hstring, ResultTargetWindowName);
public:
FindTargetWindowArgs(winrt::Microsoft::Terminal::Remoting::CommandlineArgs args) :
_Args{ args } {};
};
}

View File

@@ -1,135 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{43ce4ce5-0010-4b99-9569-672670d26e26}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<ProjectName>Microsoft.Terminal.Remoting.Lib</ProjectName>
<RootNamespace>Microsoft.Terminal.Remoting</RootNamespace>
<TargetName>Microsoft.Terminal.Remoting.Lib</TargetName>
<ConfigurationType>StaticLibrary</ConfigurationType>
<SubSystem>Console</SubSystem>
<OpenConsoleUniversalApp>true</OpenConsoleUniversalApp>
<TerminalCppWinrt>true</TerminalCppWinrt>
</PropertyGroup>
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)src\common.nugetversions.props" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<!-- ========================= Headers ======================== -->
<ItemGroup>
<ClInclude Include="Monarch.h">
<DependentUpon>Monarch.idl</DependentUpon>
</ClInclude>
<ClInclude Include="FindTargetWindowArgs.h">
<DependentUpon>Monarch.idl</DependentUpon>
</ClInclude>
<ClInclude Include="ProposeCommandlineResult.h">
<DependentUpon>Monarch.idl</DependentUpon>
</ClInclude>
<ClInclude Include="SummonWindowSelectionArgs.h">
<DependentUpon>Monarch.idl</DependentUpon>
</ClInclude>
<ClInclude Include="SummonWindowBehavior.h">
<DependentUpon>Peasant.idl</DependentUpon>
</ClInclude>
<ClInclude Include="RenameRequestArgs.h">
<DependentUpon>Peasant.idl</DependentUpon>
</ClInclude>
<ClInclude Include="WindowActivatedArgs.h">
<DependentUpon>Peasant.idl</DependentUpon>
</ClInclude>
<ClInclude Include="pch.h" />
<ClInclude Include="MonarchFactory.h" />
<ClInclude Include="Peasant.h">
<DependentUpon>Peasant.idl</DependentUpon>
</ClInclude>
<ClInclude Include="WindowManager.h">
<DependentUpon>WindowManager.idl</DependentUpon>
</ClInclude>
<ClInclude Include="CommandlineArgs.h">
<DependentUpon>Peasant.idl</DependentUpon>
</ClInclude>
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<ClCompile Include="Monarch.cpp">
<DependentUpon>Monarch.idl</DependentUpon>
</ClCompile>
<ClCompile Include="FindTargetWindowArgs.cpp">
<DependentUpon>Monarch.idl</DependentUpon>
</ClCompile>
<ClCompile Include="ProposeCommandlineResult.cpp">
<DependentUpon>Monarch.idl</DependentUpon>
</ClCompile>
<ClCompile Include="SummonWindowSelectionArgs.cpp">
<DependentUpon>Monarch.idl</DependentUpon>
</ClCompile>
<ClCompile Include="SummonWindowBehavior.cpp">
<DependentUpon>Peasant.idl</DependentUpon>
</ClCompile>
<ClCompile Include="RenameRequestArgs.cpp">
<DependentUpon>Peasant.idl</DependentUpon>
</ClCompile>
<ClCompile Include="WindowActivatedArgs.cpp">
<DependentUpon>Peasant.idl</DependentUpon>
</ClCompile>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Peasant.cpp">
<DependentUpon>Peasant.idl</DependentUpon>
</ClCompile>
<ClCompile Include="WindowManager.cpp">
<DependentUpon>WindowManager.idl</DependentUpon>
</ClCompile>
<ClCompile Include="CommandlineArgs.cpp">
<DependentUpon>Peasant.idl</DependentUpon>
</ClCompile>
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
<ClCompile Include="init.cpp" />
</ItemGroup>
<!-- ========================= idl Files ======================== -->
<ItemGroup>
<Midl Include="Monarch.idl" />
<Midl Include="Peasant.idl" />
<Midl Include="WindowManager.idl" />
</ItemGroup>
<!-- ========================= Misc Files ======================== -->
<ItemGroup>
<PRIResource Include="Resources\en-US\Resources.resw" />
<OCResourceDirectory Include="Resources" />
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<!--
the packaging project won't recurse through our dependencies, you have to
make sure that if you add a cppwinrt dependency to any of these projects,
you also update all the consumers
-->
<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\WinRTUtils\WinRTUtils.vcxproj">
<Project>{CA5CAD1A-039A-4929-BA2A-8BEB2E4106FE}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<!-- For whatever reason, we can't include the TerminalControl and
TerminalSettings projects' winmds via project references. So we'll have to
manually include the winmds as References below -->
</ItemGroup>
<!-- ====================== Compiler & Linker Flags ===================== -->
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalDependencies>WindowsApp.lib;user32.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Reference>
<Private>false</Private>
</Reference>
</ItemDefinitionGroup>
<!-- ========================= Globals ======================== -->
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<!-- This -must- go after cppwinrt.build.post.props because that includes many VS-provided props including appcontainer.common.props, which stomps on what cppwinrt.targets did. -->
<Import Project="$(OpenConsoleDir)src\common.nugetversions.targets" />
<Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
</Project>

File diff suppressed because it is too large Load Diff

View File

@@ -1,237 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "Monarch.g.h"
#include "Peasant.h"
#include "WindowActivatedArgs.h"
#include "WindowRequestedArgs.g.h"
#include <atomic>
// We sure different GUIDs here depending on whether we're running a Release,
// Preview, or Dev build. This ensures that different installs don't
// accidentally talk to one another.
//
// * Release: {06171993-7eb1-4f3e-85f5-8bdd7386cce3}
// * Preview: {04221993-7eb1-4f3e-85f5-8bdd7386cce3}
// * Canary: {09222022-7eb1-4f3e-85f5-8bdd7386cce3}
// * Dev: {08302020-7eb1-4f3e-85f5-8bdd7386cce3}
constexpr GUID Monarch_clsid
{
#if defined(WT_BRANDING_RELEASE)
0x06171993,
#elif defined(WT_BRANDING_PREVIEW)
0x04221993,
#elif defined(WT_BRANDING_CANARY)
0x09222022,
#else
0x08302020,
#endif
0x7eb1,
0x4f3e,
{
0x85, 0xf5, 0x8b, 0xdd, 0x73, 0x86, 0xcc, 0xe4
}
};
namespace RemotingUnitTests
{
class RemotingTests;
};
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct WindowRequestedArgs : public WindowRequestedArgsT<WindowRequestedArgs>
{
public:
WindowRequestedArgs(const Remoting::ProposeCommandlineResult& windowInfo, const Remoting::CommandlineArgs& command) :
_Id{ windowInfo.Id() ? windowInfo.Id().Value() : 0 }, // We'll use 0 as a sentinel, since no window will ever get to have that ID
_WindowName{ windowInfo.WindowName() },
_args{ command.Commandline() },
_CurrentDirectory{ command.CurrentDirectory() },
_ShowWindowCommand{ command.ShowWindowCommand() },
_CurrentEnvironment{ command.CurrentEnvironment() } {};
WindowRequestedArgs(const winrt::hstring& window, const winrt::hstring& content, const Windows::Foundation::IReference<Windows::Foundation::Rect>& bounds) :
_Id{ 0u },
_WindowName{ window },
_args{},
_CurrentDirectory{},
_Content{ content },
_InitialBounds{ bounds } {};
void Commandline(const winrt::array_view<const winrt::hstring>& value) { _args = { value.begin(), value.end() }; };
winrt::com_array<winrt::hstring> Commandline() { return winrt::com_array<winrt::hstring>{ _args.begin(), _args.end() }; }
WINRT_PROPERTY(uint64_t, Id);
WINRT_PROPERTY(winrt::hstring, WindowName);
WINRT_PROPERTY(winrt::hstring, CurrentDirectory);
WINRT_PROPERTY(winrt::hstring, Content);
WINRT_PROPERTY(uint32_t, ShowWindowCommand, SW_NORMAL);
WINRT_PROPERTY(winrt::hstring, CurrentEnvironment);
WINRT_PROPERTY(Windows::Foundation::IReference<Windows::Foundation::Rect>, InitialBounds);
private:
winrt::com_array<winrt::hstring> _args;
};
struct Monarch : public MonarchT<Monarch>
{
Monarch();
Monarch(const uint64_t testPID);
~Monarch();
uint64_t GetPID();
uint64_t AddPeasant(winrt::Microsoft::Terminal::Remoting::IPeasant peasant);
void SignalClose(const uint64_t peasantId);
void QuitAll();
uint64_t GetNumberOfPeasants();
winrt::Microsoft::Terminal::Remoting::ProposeCommandlineResult ProposeCommandline(const winrt::Microsoft::Terminal::Remoting::CommandlineArgs& args);
void HandleActivatePeasant(const winrt::Microsoft::Terminal::Remoting::WindowActivatedArgs& args);
void SummonWindow(const Remoting::SummonWindowSelectionArgs& args);
void SummonAllWindows();
bool DoesQuakeWindowExist();
Windows::Foundation::Collections::IVectorView<winrt::Microsoft::Terminal::Remoting::PeasantInfo> GetPeasantInfos();
void RequestMoveContent(winrt::hstring window, winrt::hstring content, uint32_t tabIndex, const Windows::Foundation::IReference<Windows::Foundation::Rect>& windowBounds);
void RequestSendContent(const Remoting::RequestReceiveContentArgs& args);
til::typed_event<winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::FindTargetWindowArgs> FindTargetWindowRequested;
til::typed_event<> ShowNotificationIconRequested;
til::typed_event<> HideNotificationIconRequested;
til::typed_event<> WindowCreated;
til::typed_event<> WindowClosed;
til::typed_event<winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::WindowRequestedArgs> RequestNewWindow;
private:
uint64_t _ourPID;
std::atomic<uint64_t> _nextPeasantID{ 1 };
uint64_t _ourPeasantId{ 0 };
// When we're quitting we do not care as much about handling some events that we know will be triggered
std::atomic<bool> _quitting{ false };
winrt::com_ptr<IVirtualDesktopManager> _desktopManager{ nullptr };
std::unordered_map<uint64_t, winrt::Microsoft::Terminal::Remoting::IPeasant> _peasants;
std::vector<Remoting::WindowActivatedArgs> _mruPeasants;
// These should not be locked at the same time to prevent deadlocks
// unless they are both shared_locks.
std::shared_mutex _peasantsMutex{};
std::shared_mutex _mruPeasantsMutex{};
winrt::Microsoft::Terminal::Remoting::IPeasant _getPeasant(uint64_t peasantID, bool clearMruPeasantOnFailure = true);
uint64_t _getMostRecentPeasantID(bool limitToCurrentDesktop, const bool ignoreQuakeWindow);
uint64_t _lookupPeasantIdForName(std::wstring_view name);
void _peasantWindowActivated(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Microsoft::Terminal::Remoting::WindowActivatedArgs& args);
void _doHandleActivatePeasant(const winrt::com_ptr<winrt::Microsoft::Terminal::Remoting::implementation::WindowActivatedArgs>& args);
void _clearOldMruEntries(const std::unordered_set<uint64_t>& peasantIds);
void _forAllPeasantsIgnoringTheDead(std::function<void(const winrt::Microsoft::Terminal::Remoting::IPeasant&, const uint64_t)> callback,
std::function<void(const uint64_t)> errorCallback);
void _identifyWindows(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Windows::Foundation::IInspectable& args);
void _renameRequested(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Microsoft::Terminal::Remoting::RenameRequestArgs& args);
void _handleQuitAll(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Windows::Foundation::IInspectable& args);
// Method Description:
// - Helper for doing something on each and every peasant.
// - We'll try calling func on every peasant.
// - If the return type of func is void, it will perform it for all peasants.
// - If the return type is a boolean, we'll break out of the loop once func
// returns false.
// - If any single peasant is dead, then we'll call onError and then add it to a
// list of peasants to clean up once the loop ends.
// - NB: this (separately) takes unique locks on _peasantsMutex and
// _mruPeasantsMutex.
// Arguments:
// - func: The function to call on each peasant
// - onError: The function to call if a peasant is dead.
// Return Value:
// - <none>
template<typename F, typename T>
void _forEachPeasant(F&& func, T&& onError)
{
using Map = decltype(_peasants);
using R = std::invoke_result_t<F, Map::key_type, Map::mapped_type>;
static constexpr auto IsVoid = std::is_void_v<R>;
std::unordered_set<uint64_t> peasantsToErase;
{
std::shared_lock lock{ _peasantsMutex };
for (const auto& [id, p] : _peasants)
{
try
{
if constexpr (IsVoid)
{
func(id, p);
}
else
{
if (!func(id, p))
{
break;
}
}
}
catch (const winrt::hresult_error& exception)
{
onError(id);
if (exception.code() == 0x800706ba) // The RPC server is unavailable.
{
peasantsToErase.emplace(id);
}
else
{
LOG_CAUGHT_EXCEPTION();
throw;
}
}
}
}
if (peasantsToErase.size() > 0)
{
// Don't hold a lock on _peasants and _mruPeasants at the same
// time to avoid deadlocks.
{
std::unique_lock lock{ _peasantsMutex };
for (const auto& id : peasantsToErase)
{
_peasants.erase(id);
}
}
_clearOldMruEntries(peasantsToErase);
// A peasant died, let the app host know that the number of
// windows has changed.
WindowClosed.raise(nullptr, nullptr);
}
}
friend class RemotingUnitTests::RemotingTests;
};
}
namespace winrt::Microsoft::Terminal::Remoting::factory_implementation
{
BASIC_FACTORY(Monarch);
BASIC_FACTORY(WindowRequestedArgs);
}

View File

@@ -1,88 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
import "Peasant.idl";
namespace Microsoft.Terminal.Remoting
{
[default_interface] runtimeclass FindTargetWindowArgs {
CommandlineArgs Args { get; };
Int32 ResultTargetWindow;
String ResultTargetWindowName;
}
[default_interface] runtimeclass ProposeCommandlineResult {
Windows.Foundation.IReference<UInt64> Id { get; };
String WindowName { get; };
Boolean ShouldCreateWindow { get; }; // If you name this `CreateWindow`, the compiler will explode
}
[default_interface] runtimeclass WindowRequestedArgs {
WindowRequestedArgs(ProposeCommandlineResult windowInfo, CommandlineArgs command);
UInt64 Id { get; };
String WindowName { get; };
String[] Commandline { get; };
String CurrentDirectory { get; };
UInt32 ShowWindowCommand { get; };
String CurrentEnvironment { get; };
String Content { get; };
Windows.Foundation.IReference<Windows.Foundation.Rect> InitialBounds { get; };
}
[default_interface] runtimeclass SummonWindowSelectionArgs {
SummonWindowSelectionArgs();
SummonWindowSelectionArgs(String windowName);
String WindowName;
Boolean OnCurrentDesktop;
// TODO GH#8888 Other options:
// * CurrentMonitor
Boolean FoundMatch;
SummonWindowBehavior SummonBehavior;
Windows.Foundation.IReference<UInt64> WindowID;
}
struct PeasantInfo
{
UInt64 Id;
String Name;
String TabTitle;
};
interface IMonarch
{
UInt64 GetPID();
UInt64 AddPeasant(IPeasant peasant);
UInt64 GetNumberOfPeasants();
ProposeCommandlineResult ProposeCommandline(CommandlineArgs args);
void HandleActivatePeasant(WindowActivatedArgs args);
void SummonWindow(SummonWindowSelectionArgs args);
void SignalClose(UInt64 peasantId);
void QuitAll();
void SummonAllWindows();
Boolean DoesQuakeWindowExist();
Windows.Foundation.Collections.IVectorView<PeasantInfo> GetPeasantInfos { get; };
void RequestMoveContent(String window, String content, UInt32 tabIndex, Windows.Foundation.IReference<Windows.Foundation.Rect> bounds);
void RequestSendContent(RequestReceiveContentArgs args);
event Windows.Foundation.TypedEventHandler<Object, FindTargetWindowArgs> FindTargetWindowRequested;
event Windows.Foundation.TypedEventHandler<Object, Object> ShowNotificationIconRequested;
event Windows.Foundation.TypedEventHandler<Object, Object> HideNotificationIconRequested;
event Windows.Foundation.TypedEventHandler<Object, Object> WindowCreated;
event Windows.Foundation.TypedEventHandler<Object, Object> WindowClosed;
event Windows.Foundation.TypedEventHandler<Object, WindowRequestedArgs> RequestNewWindow;
};
runtimeclass Monarch : [default] IMonarch
{
Monarch();
};
}

View File

@@ -1,49 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "Monarch.h"
// This seems like a hack, but it works.
//
// This class factory works so that there's only ever one instance of a Monarch
// per-process. Once the first monarch is created, we'll stash it in g_weak.
// Future callers who try to instantiate a Monarch will get the one that's
// already been made.
struct MonarchFactory : winrt::implements<MonarchFactory, ::IClassFactory>
{
MonarchFactory() = default;
HRESULT __stdcall CreateInstance(IUnknown* outer, GUID const& iid, void** result) noexcept
{
static winrt::weak_ref<winrt::Microsoft::Terminal::Remoting::implementation::Monarch> g_weak{ nullptr };
*result = nullptr;
if (outer)
{
return CLASS_E_NOAGGREGATION;
}
// Lock the ref immediately. We don't want it freed from out beneath us
auto strong = g_weak.get();
if (!strong)
{
// Create a new Monarch instance
strong = winrt::make_self<winrt::Microsoft::Terminal::Remoting::implementation::Monarch>();
g_weak = (*strong).get_weak();
return strong.as(iid, result);
}
else
{
// We already instantiated one Monarch, let's just return that one!
return strong.as(iid, result);
}
}
HRESULT __stdcall LockServer(BOOL) noexcept
{
return S_OK;
}
};

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@@ -1,299 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "Peasant.h"
#include "CommandlineArgs.h"
#include "SummonWindowBehavior.h"
#include "Peasant.g.cpp"
#include "../../types/inc/utils.hpp"
#include "AttachRequest.g.cpp"
#include "RequestReceiveContentArgs.g.cpp"
using namespace winrt;
using namespace winrt::Microsoft::Terminal;
using namespace winrt::Windows::Foundation;
using namespace ::Microsoft::Console;
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
Peasant::Peasant() :
_ourPID{ GetCurrentProcessId() }
{
}
// This constructor is intended to be used in unit tests,
// but we need to make it public in order to use make_self
// in the tests. It's not exposed through the idl though
// so it's not _truly_ fully public which should be acceptable.
Peasant::Peasant(const uint64_t testPID) :
_ourPID{ testPID }
{
}
void Peasant::AssignID(uint64_t id)
{
_id = id;
}
uint64_t Peasant::GetID()
{
return _id;
}
uint64_t Peasant::GetPID()
{
return _ourPID;
}
bool Peasant::ExecuteCommandline(const Remoting::CommandlineArgs& args)
{
// If this is the first set of args we were ever told about, stash them
// away. We'll need to get at them later, when we setup the startup
// actions for the window.
if (_initialArgs == nullptr)
{
_initialArgs = args;
}
TraceLoggingWrite(g_hRemotingProvider,
"Peasant_ExecuteCommandline",
TraceLoggingUInt64(GetID(), "peasantID", "Our ID"),
TraceLoggingWideString(args.CurrentDirectory().c_str(), "directory", "the provided cwd"),
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
// Raise an event with these args. The AppHost will listen for this
// event to know when to take these args and dispatch them to a
// currently-running window.
ExecuteCommandlineRequested.raise(*this, args);
return true;
}
Remoting::CommandlineArgs Peasant::InitialArgs()
{
return _initialArgs;
}
void Peasant::ActivateWindow(const Remoting::WindowActivatedArgs& args)
{
// TODO: projects/5 - somehow, pass an identifier for the current
// desktop into this method. The Peasant shouldn't need to be able to
// figure it out, but it will need to report it to the monarch.
// Store these new args as our last activated state. If a new monarch
// comes looking, we can use this info to tell them when we were last
// activated.
_lastActivatedArgs = args;
auto successfullyNotified = false;
// Raise our WindowActivated event, to let the monarch know we've been
// activated.
try
{
// Try/catch this, because the other side of this event is handled
// by the monarch. The monarch might have died. If they have, this
// will throw an exception. Just eat it, the election thread will
// handle hooking up the new one.
WindowActivated.raise(*this, args);
successfullyNotified = true;
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
}
TraceLoggingWrite(g_hRemotingProvider,
"Peasant_ActivateWindow",
TraceLoggingUInt64(GetID(), "peasantID", "Our ID"),
TraceLoggingBoolean(successfullyNotified, "successfullyNotified", "true if we successfully notified the monarch"),
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
// Method Description:
// - Retrieve the WindowActivatedArgs describing the last activation of this
// peasant. New monarchs can use this state to determine when we were last
// activated.
// Arguments:
// - <none>
// Return Value:
// - a WindowActivatedArgs with info about when and where we were last activated.
Remoting::WindowActivatedArgs Peasant::GetLastActivatedArgs()
{
return _lastActivatedArgs;
}
// Method Description:
// - Summon this peasant to become the active window. Currently, it just
// causes the peasant to become the active window wherever the window
// already was.
// - Will raise a SummonRequested event to ask the hosting window to handle for us.
// Arguments:
// - <none>
// Return Value:
// - <none>
void Peasant::Summon(const Remoting::SummonWindowBehavior& summonBehavior)
{
auto localCopy = winrt::make<implementation::SummonWindowBehavior>(summonBehavior);
TraceLoggingWrite(g_hRemotingProvider,
"Peasant_Summon",
TraceLoggingUInt64(GetID(), "peasantID", "Our ID"),
TraceLoggingUInt64(localCopy.MoveToCurrentDesktop(), "MoveToCurrentDesktop", "true if we should move to the current desktop"),
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
SummonRequested.raise(*this, localCopy);
}
// Method Description:
// - Tell this window to display its window ID. We'll raise a
// DisplayWindowIdRequested event, which will get handled in the AppHost,
// and used to tell the app to display the ID toast.
// Arguments:
// - <none>
// Return Value:
// - <none>
void Peasant::DisplayWindowId()
{
// Not worried about try/catching this. The handler is in AppHost, which
// is in-proc for us.
DisplayWindowIdRequested.raise(*this, nullptr);
}
// Method Description:
// - Raises an event to ask that all windows be identified. This will come
// back to us when the Monarch handles the event and calls our
// DisplayWindowId method.
// Arguments:
// - <none>
// Return Value:
// - <none>
void Peasant::RequestIdentifyWindows()
{
auto successfullyNotified = false;
try
{
// Try/catch this, because the other side of this event is handled
// by the monarch. The monarch might have died. If they have, this
// will throw an exception. Just eat it, the election thread will
// handle hooking up the new one.
IdentifyWindowsRequested.raise(*this, nullptr);
successfullyNotified = true;
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
}
TraceLoggingWrite(g_hRemotingProvider,
"Peasant_RequestIdentifyWindows",
TraceLoggingUInt64(GetID(), "peasantID", "Our ID"),
TraceLoggingBoolean(successfullyNotified, "successfullyNotified", "true if we successfully notified the monarch"),
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
void Peasant::RequestRename(const winrt::Microsoft::Terminal::Remoting::RenameRequestArgs& args)
{
auto successfullyNotified = false;
const auto oldName{ _WindowName };
try
{
// Try/catch this, because the other side of this event is handled
// by the monarch. The monarch might have died. If they have, this
// will throw an exception. Just eat it, the election thread will
// handle hooking up the new one.
RenameRequested.raise(*this, args);
if (args.Succeeded())
{
_WindowName = args.NewName();
}
successfullyNotified = true;
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
}
TraceLoggingWrite(g_hRemotingProvider,
"Peasant_RequestRename",
TraceLoggingUInt64(GetID(), "peasantID", "Our ID"),
TraceLoggingWideString(oldName.c_str(), "oldName", "Our old name"),
TraceLoggingWideString(args.NewName().c_str(), "newName", "The proposed name"),
TraceLoggingBoolean(args.Succeeded(), "succeeded", "true if the monarch ok'd this new name for us."),
TraceLoggingBoolean(successfullyNotified, "successfullyNotified", "true if we successfully notified the monarch"),
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
void Peasant::RequestShowNotificationIcon()
{
try
{
ShowNotificationIconRequested.raise(*this, nullptr);
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
}
TraceLoggingWrite(g_hRemotingProvider,
"Peasant_RequestShowNotificationIcon",
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
void Peasant::RequestHideNotificationIcon()
{
try
{
HideNotificationIconRequested.raise(*this, nullptr);
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
}
TraceLoggingWrite(g_hRemotingProvider,
"Peasant_RequestHideNotificationIcon",
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
void Peasant::AttachContentToWindow(Remoting::AttachRequest request)
{
try
{
AttachRequested.raise(*this, request);
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
}
TraceLoggingWrite(g_hRemotingProvider,
"Peasant_AttachContentToWindow",
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
void Peasant::Quit()
{
try
{
QuitRequested.raise(*this, nullptr);
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
}
TraceLoggingWrite(g_hRemotingProvider,
"Peasant_Quit",
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
void Peasant::SendContent(const Remoting::RequestReceiveContentArgs& args)
{
SendContentRequested.raise(*this, args);
}
}

View File

@@ -1,103 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "Peasant.g.h"
#include "RenameRequestArgs.h"
#include "AttachRequest.g.h"
#include "RequestReceiveContentArgs.g.h"
namespace RemotingUnitTests
{
class RemotingTests;
};
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct AttachRequest : public AttachRequestT<AttachRequest>
{
WINRT_PROPERTY(winrt::hstring, Content);
WINRT_PROPERTY(uint32_t, TabIndex);
public:
AttachRequest(winrt::hstring content,
uint32_t tabIndex) :
_Content{ content },
_TabIndex{ tabIndex } {};
};
struct RequestReceiveContentArgs : RequestReceiveContentArgsT<RequestReceiveContentArgs>
{
WINRT_PROPERTY(uint64_t, SourceWindow);
WINRT_PROPERTY(uint64_t, TargetWindow);
WINRT_PROPERTY(uint32_t, TabIndex);
public:
RequestReceiveContentArgs(const uint64_t src, const uint64_t tgt, const uint32_t tabIndex) :
_SourceWindow{ src },
_TargetWindow{ tgt },
_TabIndex{ tabIndex } {};
};
struct Peasant : public PeasantT<Peasant>
{
Peasant();
void AssignID(uint64_t id);
uint64_t GetID();
uint64_t GetPID();
bool ExecuteCommandline(const winrt::Microsoft::Terminal::Remoting::CommandlineArgs& args);
void ActivateWindow(const winrt::Microsoft::Terminal::Remoting::WindowActivatedArgs& args);
void Summon(const Remoting::SummonWindowBehavior& summonBehavior);
void RequestIdentifyWindows();
void DisplayWindowId();
void RequestRename(const winrt::Microsoft::Terminal::Remoting::RenameRequestArgs& args);
void RequestShowNotificationIcon();
void RequestHideNotificationIcon();
void Quit();
void AttachContentToWindow(Remoting::AttachRequest request);
winrt::Microsoft::Terminal::Remoting::WindowActivatedArgs GetLastActivatedArgs();
winrt::Microsoft::Terminal::Remoting::CommandlineArgs InitialArgs();
void SendContent(const winrt::Microsoft::Terminal::Remoting::RequestReceiveContentArgs& args);
til::typed_event<winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::WindowActivatedArgs> WindowActivated;
til::typed_event<winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::CommandlineArgs> ExecuteCommandlineRequested;
til::typed_event<> IdentifyWindowsRequested;
til::typed_event<> DisplayWindowIdRequested;
til::typed_event<winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::RenameRequestArgs> RenameRequested;
til::typed_event<winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::SummonWindowBehavior> SummonRequested;
til::typed_event<> ShowNotificationIconRequested;
til::typed_event<> HideNotificationIconRequested;
til::typed_event<> QuitRequested;
til::typed_event<winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::AttachRequest> AttachRequested;
til::typed_event<winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::RequestReceiveContentArgs> SendContentRequested;
WINRT_PROPERTY(winrt::hstring, WindowName);
WINRT_PROPERTY(winrt::hstring, ActiveTabTitle);
private:
Peasant(const uint64_t testPID);
uint64_t _ourPID;
uint64_t _id{ 0 };
winrt::Microsoft::Terminal::Remoting::CommandlineArgs _initialArgs{ nullptr };
winrt::Microsoft::Terminal::Remoting::WindowActivatedArgs _lastActivatedArgs{ nullptr };
friend class RemotingUnitTests::RemotingTests;
};
}
namespace winrt::Microsoft::Terminal::Remoting::factory_implementation
{
BASIC_FACTORY(Peasant);
BASIC_FACTORY(RequestReceiveContentArgs);
}

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@@ -1,108 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
namespace Microsoft.Terminal.Remoting
{
runtimeclass CommandlineArgs
{
CommandlineArgs();
CommandlineArgs(String[] args, String cwd, UInt32 showWindowCommand, String env);
String[] Commandline { get; set; };
String CurrentDirectory { get; };
UInt32 ShowWindowCommand { get; };
String CurrentEnvironment { get; };
};
runtimeclass RenameRequestArgs
{
RenameRequestArgs(String newName);
String NewName { get; };
Boolean Succeeded;
};
runtimeclass WindowActivatedArgs
{
WindowActivatedArgs(UInt64 peasantID, Guid desktopID, Windows.Foundation.DateTime activatedTime);
WindowActivatedArgs(UInt64 peasantID, UInt64 hwnd, Guid desktopID, Windows.Foundation.DateTime activatedTime);
UInt64 PeasantID { get; };
UInt64 Hwnd { get; };
Guid DesktopID { get; };
Windows.Foundation.DateTime ActivatedTime { get; };
};
enum MonitorBehavior
{
InPlace,
ToCurrent,
ToMouse,
};
[default_interface] runtimeclass SummonWindowBehavior {
SummonWindowBehavior();
Boolean MoveToCurrentDesktop;
Boolean ToggleVisibility;
UInt32 DropdownDuration;
MonitorBehavior ToMonitor;
}
[default_interface] runtimeclass AttachRequest {
String Content { get; };
UInt32 TabIndex { get; };
}
[default_interface] runtimeclass RequestReceiveContentArgs {
RequestReceiveContentArgs(UInt64 src, UInt64 tgt, UInt32 tabIndex);
UInt64 SourceWindow { get; };
UInt64 TargetWindow { get; };
UInt32 TabIndex { get; };
};
interface IPeasant
{
CommandlineArgs InitialArgs { get; };
void AssignID(UInt64 id);
UInt64 GetID();
UInt64 GetPID();
Boolean ExecuteCommandline(CommandlineArgs args);
void ActivateWindow(WindowActivatedArgs args);
WindowActivatedArgs GetLastActivatedArgs();
void DisplayWindowId(); // Tells us to display its own ID (which causes a DisplayWindowIdRequested to be raised)
String WindowName { get; };
String ActiveTabTitle { get; };
void RequestIdentifyWindows(); // Tells us to raise a IdentifyWindowsRequested
void RequestRename(RenameRequestArgs args); // Tells us to raise a RenameRequested
void Summon(SummonWindowBehavior behavior);
void RequestShowNotificationIcon();
void RequestHideNotificationIcon();
void Quit();
void AttachContentToWindow(AttachRequest request);
void SendContent(RequestReceiveContentArgs args);
event Windows.Foundation.TypedEventHandler<Object, WindowActivatedArgs> WindowActivated;
event Windows.Foundation.TypedEventHandler<Object, CommandlineArgs> ExecuteCommandlineRequested;
event Windows.Foundation.TypedEventHandler<Object, Object> IdentifyWindowsRequested;
event Windows.Foundation.TypedEventHandler<Object, Object> DisplayWindowIdRequested;
event Windows.Foundation.TypedEventHandler<Object, RenameRequestArgs> RenameRequested;
event Windows.Foundation.TypedEventHandler<Object, SummonWindowBehavior> SummonRequested;
event Windows.Foundation.TypedEventHandler<Object, Object> ShowNotificationIconRequested;
event Windows.Foundation.TypedEventHandler<Object, Object> HideNotificationIconRequested;
event Windows.Foundation.TypedEventHandler<Object, Object> QuitRequested;
event Windows.Foundation.TypedEventHandler<Object, AttachRequest> AttachRequested;
event Windows.Foundation.TypedEventHandler<Object, RequestReceiveContentArgs> SendContentRequested;
};
[default_interface] runtimeclass Peasant : IPeasant
{
Peasant();
};
}

View File

@@ -1,5 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "ProposeCommandlineResult.h"
#include "ProposeCommandlineResult.g.cpp"

View File

@@ -1,41 +0,0 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Class Name:
- ProposeCommandlineResult.h
Abstract:
- This is a helper class for encapsulating the result of a
Monarch::ProposeCommandline call. The monarch will be telling the new process
whether it should create a new window or not. If the value of
ShouldCreateWindow is false, that implies that some other window process was
given the commandline for handling, and the caller should just exit.
- If ShouldCreateWindow is true, the Id property may or may not contain an ID
that the new window should use as its ID.
--*/
#pragma once
#include "ProposeCommandlineResult.g.h"
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct ProposeCommandlineResult : public ProposeCommandlineResultT<ProposeCommandlineResult>
{
public:
ProposeCommandlineResult(const Remoting::ProposeCommandlineResult& other) :
_Id{ other.Id() },
_WindowName{ other.WindowName() },
_ShouldCreateWindow{ other.ShouldCreateWindow() } {};
WINRT_PROPERTY(Windows::Foundation::IReference<uint64_t>, Id);
WINRT_PROPERTY(winrt::hstring, WindowName);
WINRT_PROPERTY(bool, ShouldCreateWindow, true);
public:
ProposeCommandlineResult(bool shouldCreateWindow) :
_ShouldCreateWindow{ shouldCreateWindow } {};
};
}

View File

@@ -1,5 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "RenameRequestArgs.h"
#include "RenameRequestArgs.g.cpp"

View File

@@ -1,29 +0,0 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Class Name:
- RenameRequestArgs.h
--*/
#pragma once
#include "RenameRequestArgs.g.h"
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct RenameRequestArgs : public RenameRequestArgsT<RenameRequestArgs>
{
WINRT_PROPERTY(winrt::hstring, NewName);
WINRT_PROPERTY(bool, Succeeded, false);
public:
RenameRequestArgs(winrt::hstring newName) :
_NewName{ newName } {};
};
}
namespace winrt::Microsoft::Terminal::Remoting::factory_implementation
{
BASIC_FACTORY(RenameRequestArgs);
}

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -1,5 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "SummonWindowBehavior.h"
#include "SummonWindowBehavior.g.cpp"

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@@ -1,44 +0,0 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Class Name:
- SummonWindowBehavior.h
Abstract:
- This is a helper class for encapsulating all the information about how a
window should be summoned. Includes info like if we should switch desktops or
monitors, if we should dropdown (and how fast), and if we should toggle to
hidden if we're already visible. Used by the Monarch to tell a Peasant how it
should behave.
--*/
#pragma once
#include "SummonWindowBehavior.g.h"
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct SummonWindowBehavior : public SummonWindowBehaviorT<SummonWindowBehavior>
{
public:
SummonWindowBehavior() = default;
WINRT_PROPERTY(bool, MoveToCurrentDesktop, true);
WINRT_PROPERTY(bool, ToggleVisibility, true);
WINRT_PROPERTY(uint32_t, DropdownDuration, 0);
WINRT_PROPERTY(Remoting::MonitorBehavior, ToMonitor, Remoting::MonitorBehavior::ToCurrent);
public:
SummonWindowBehavior(const Remoting::SummonWindowBehavior& other) :
_MoveToCurrentDesktop{ other.MoveToCurrentDesktop() },
_ToMonitor{ other.ToMonitor() },
_DropdownDuration{ other.DropdownDuration() },
_ToggleVisibility{ other.ToggleVisibility() } {};
};
}
namespace winrt::Microsoft::Terminal::Remoting::factory_implementation
{
BASIC_FACTORY(SummonWindowBehavior);
}

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@@ -1,5 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "SummonWindowSelectionArgs.h"
#include "SummonWindowSelectionArgs.g.cpp"

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@@ -1,44 +0,0 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Class Name:
- SummonWindowSelectionArgs.h
Abstract:
- This is a helper class for determining which window a should be summoned when
a global hotkey is pressed. Parameters from a GlobalSummon action will be
filled in here. The Monarch will use these to find the window that matches
these args, and Summon() that Peasant.
- When the monarch finds a match, it will set FoundMatch to true. If it doesn't,
then the Monarch window might need to create a new window matching these args
instead.
--*/
#pragma once
#include "SummonWindowSelectionArgs.g.h"
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct SummonWindowSelectionArgs : public SummonWindowSelectionArgsT<SummonWindowSelectionArgs>
{
public:
SummonWindowSelectionArgs() = default;
SummonWindowSelectionArgs(winrt::hstring name) :
_WindowName{ name } {};
WINRT_PROPERTY(winrt::hstring, WindowName);
WINRT_PROPERTY(bool, FoundMatch, false);
WINRT_PROPERTY(bool, OnCurrentDesktop, false);
WINRT_PROPERTY(SummonWindowBehavior, SummonBehavior);
WINRT_PROPERTY(Windows::Foundation::IReference<uint64_t>, WindowID);
};
}
namespace winrt::Microsoft::Terminal::Remoting::factory_implementation
{
BASIC_FACTORY(SummonWindowSelectionArgs);
}

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@@ -1,5 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "WindowActivatedArgs.h"
#include "WindowActivatedArgs.g.cpp"

View File

@@ -1,60 +0,0 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Class Name:
- WindowActivatedArgs.h
Abstract:
- This is a helper class for encapsulating all the information about when and
where a window was activated. This will be used by the Monarch to determine
who the most recent peasant is.
--*/
#pragma once
#include "WindowActivatedArgs.g.h"
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct CompareWindowActivatedArgs
{
bool operator()(const Remoting::WindowActivatedArgs& lhs, const Remoting::WindowActivatedArgs& rhs) const
{
return lhs.ActivatedTime() > rhs.ActivatedTime();
}
};
struct WindowActivatedArgs : public WindowActivatedArgsT<WindowActivatedArgs>
{
WINRT_PROPERTY(uint64_t, PeasantID, 0);
WINRT_PROPERTY(winrt::guid, DesktopID);
WINRT_PROPERTY(winrt::Windows::Foundation::DateTime, ActivatedTime, {});
WINRT_PROPERTY(uint64_t, Hwnd, 0);
public:
WindowActivatedArgs(uint64_t peasantID,
uint64_t hwnd,
winrt::guid desktopID,
winrt::Windows::Foundation::DateTime timestamp) :
_PeasantID{ peasantID },
_Hwnd{ hwnd },
_DesktopID{ desktopID },
_ActivatedTime{ timestamp } {};
WindowActivatedArgs(uint64_t peasantID,
winrt::guid desktopID,
winrt::Windows::Foundation::DateTime timestamp) :
WindowActivatedArgs(peasantID, 0, desktopID, timestamp){};
WindowActivatedArgs(const Remoting::WindowActivatedArgs& other) :
_PeasantID{ other.PeasantID() },
_Hwnd{ other.Hwnd() },
_DesktopID{ other.DesktopID() },
_ActivatedTime{ other.ActivatedTime() } {};
};
}
namespace winrt::Microsoft::Terminal::Remoting::factory_implementation
{
BASIC_FACTORY(WindowActivatedArgs);
}

View File

@@ -1,459 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "WindowManager.h"
#include "../inc/WindowingBehavior.h"
#include "MonarchFactory.h"
#include "CommandlineArgs.h"
#include "FindTargetWindowArgs.h"
#include "ProposeCommandlineResult.h"
#include "WindowManager.g.cpp"
#include "../../types/inc/utils.hpp"
#include <WtExeUtils.h>
using namespace winrt;
using namespace winrt::Microsoft::Terminal;
using namespace winrt::Windows::Foundation;
using namespace ::Microsoft::Console;
namespace
{
const GUID& MonarchCLSID()
{
if (!IsPackaged()) [[unlikely]]
{
// Unpackaged installations don't have the luxury of magic package isolation
// to stop them from accidentally touching each other's monarchs.
// We need to enforce that ourselves by making their monarch CLSIDs unique
// per install.
// This applies in both portable mode and normal unpackaged mode.
// We'll use a v5 UUID based on the install folder to unique them.
static GUID processRootHashedGuid = []() {
// {5456C4DB-557D-4A22-B043-B1577418E4AF}
static constexpr GUID processRootHashedGuidBase = { 0x5456c4db, 0x557d, 0x4a22, { 0xb0, 0x43, 0xb1, 0x57, 0x74, 0x18, 0xe4, 0xaf } };
// Make a temporary monarch CLSID based on the unpackaged install root
std::filesystem::path modulePath{ wil::GetModuleFileNameW<std::wstring>(wil::GetModuleInstanceHandle()) };
modulePath.remove_filename();
return Utils::CreateV5Uuid(processRootHashedGuidBase, std::as_bytes(std::span{ modulePath.native() }));
}();
return processRootHashedGuid;
}
return Monarch_clsid;
}
}
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
WindowManager::WindowManager()
{
}
WindowManager::~WindowManager()
{
// IMPORTANT! Tear down the registration as soon as we exit. If we're not a
// real peasant window (the monarch passed our commandline to someone else),
// then the monarch dies, we don't want our registration becoming the active
// monarch!
CoRevokeClassObject(_registrationHostClass);
_registrationHostClass = 0;
}
void WindowManager::_createMonarch()
{
// Heads up! This only works because we're using
// "metadata-based-marshalling" for our WinRT types. That means the OS is
// using the .winmd file we generate to figure out the proxy/stub
// definitions for our types automatically. This only works in the following
// cases:
//
// * If we're running unpackaged: the .winmd must be a sibling of the .exe
// * If we're running packaged: the .winmd must be in the package root
_monarch = try_create_instance<Remoting::IMonarch>(MonarchCLSID(),
CLSCTX_LOCAL_SERVER);
}
// Check if we became the king, and if we are, wire up callbacks.
void WindowManager::_createCallbacks()
{
assert(_monarch);
// Here, we're the king!
//
// This is where you should do any additional setup that might need to be
// done when we become the king. This will be called both for the first
// window, and when the current monarch dies.
_monarch.WindowCreated({ get_weak(), &WindowManager::_bubbleWindowCreated });
_monarch.WindowClosed({ get_weak(), &WindowManager::_bubbleWindowClosed });
_monarch.FindTargetWindowRequested({ this, &WindowManager::_raiseFindTargetWindowRequested });
_monarch.RequestNewWindow({ get_weak(), &WindowManager::_raiseRequestNewWindow });
}
void WindowManager::_registerAsMonarch()
{
winrt::check_hresult(CoRegisterClassObject(MonarchCLSID(),
winrt::make<::MonarchFactory>().get(),
CLSCTX_LOCAL_SERVER,
REGCLS_MULTIPLEUSE,
&_registrationHostClass));
}
void WindowManager::_raiseFindTargetWindowRequested(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Microsoft::Terminal::Remoting::FindTargetWindowArgs& args)
{
FindTargetWindowRequested.raise(sender, args);
}
void WindowManager::_raiseRequestNewWindow(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Microsoft::Terminal::Remoting::WindowRequestedArgs& args)
{
RequestNewWindow.raise(sender, args);
}
Remoting::ProposeCommandlineResult WindowManager::ProposeCommandline(const Remoting::CommandlineArgs& args, const bool isolatedMode)
{
if (!isolatedMode)
{
// _createMonarch always attempts to connect an existing monarch. In
// isolated mode, we don't want to do that.
_createMonarch();
}
if (_monarch)
{
// We connected to a monarch instance, not us though. This won't hit
// in isolated mode.
LOG_IF_FAILED(CoAllowSetForegroundWindow(winrt::get_unknown(_monarch), nullptr));
// Send the commandline over to the monarch process
if (_proposeToMonarch(args))
{
// If that succeeded, then we don't need to make a new window.
// Our job is done. Either the monarch is going to run the
// commandline in an existing window, or a new one, but either way,
// this process doesn't need to make a new window.
return winrt::make<ProposeCommandlineResult>(false);
}
// Otherwise, we'll try to handle this ourselves.
}
// Theoretically, this condition is always true here:
//
// if (_monarch == nullptr)
//
// If we do still have a _monarch at this point, then we must have
// successfully proposed to it in _proposeToMonarch, so we can't get
// here with a monarch.
{
// No preexisting instance.
// Raise an event, to ask how to handle this commandline. We can't ask
// the app ourselves - we exist isolated from that knowledge (and
// dependency hell). The WindowManager will raise this up to the app
// host, which will then ask the AppLogic, who will then parse the
// commandline and determine the provided ID of the window.
auto findWindowArgs{ winrt::make_self<Remoting::implementation::FindTargetWindowArgs>(args) };
// This is handled by some handler in-proc
FindTargetWindowRequested.raise(*this, *findWindowArgs);
// After the event was handled, ResultTargetWindow() will be filled with
// the parsed result.
const auto targetWindow = findWindowArgs->ResultTargetWindow();
const auto targetWindowName = findWindowArgs->ResultTargetWindowName();
if (targetWindow == WindowingBehaviorUseNone)
{
// This commandline doesn't deserve a window. Don't make a monarch
// either.
return winrt::make<ProposeCommandlineResult>(false);
}
else
{
// This commandline _does_ want a window, which means we do want
// to create a window, and a monarch.
//
// Congrats! This is now THE PROCESS. It's the only one that's
// getting any windows.
// In isolated mode, we don't want to register as the monarch,
// we just want to make a local one. So we'll skip this step.
// The condition below it will handle making the unregistered
// local monarch.
if (!isolatedMode)
{
_registerAsMonarch();
_createMonarch();
}
else
{
TraceLoggingWrite(g_hRemotingProvider,
"WindowManager_IntentionallyIsolated",
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
if (!_monarch)
{
// Something catastrophically bad happened here OR we were
// intentionally in isolated mode. We don't want to just
// exit immediately. Instead, we'll just instantiate a local
// Monarch instance, without registering it. We're firmly in
// the realm of undefined behavior, but better to have some
// window than not.
_monarch = winrt::make<Monarch>();
TraceLoggingWrite(g_hRemotingProvider,
"WindowManager_FailedToCoCreate",
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
_createCallbacks();
// So, we wanted a new peasant. Cool!
//
// We need to fill in args.ResultTargetWindow,
// args.ResultTargetWindowName so that we can create the new
// window with those values. Otherwise, the very first window
// won't obey the given name / ID.
//
// So let's just ask the monarch (ourselves) to get those values.
return _monarch.ProposeCommandline(args);
}
}
}
// Method Description:
// - Helper attempting to call to the monarch multiple times. If the monarch
// fails to respond, or we encounter any sort of error, we'll try again
// until we find one, or decisively determine there isn't one.
bool WindowManager::_proposeToMonarch(const Remoting::CommandlineArgs& args)
{
// these two errors are Win32 errors, convert them to HRESULTS so we can actually compare below.
static constexpr auto RPC_SERVER_UNAVAILABLE_HR = HRESULT_FROM_WIN32(RPC_S_SERVER_UNAVAILABLE);
static constexpr auto RPC_CALL_FAILED_HR = HRESULT_FROM_WIN32(RPC_S_CALL_FAILED);
// The monarch may respond back "you should be a new
// window, with ID,name of (id, name)". Really the responses are:
// * You should not create a new window
// * Create a new window (but without a given ID or name). The
// Monarch will assign your ID/name later
// * Create a new window, and you'll have this ID or name
// - This is the case where the user provides `wt -w 1`, and
// there's no existing window 1
// You can emulate the monarch dying by: starting a terminal, sticking a
// breakpoint in
// TerminalApp!winrt::TerminalApp::implementation::AppLogic::_doFindTargetWindow,
// starting a defterm, and when that BP gets hit, kill the original
// monarch, and see what happens here.
auto proposedCommandline = false;
Remoting::ProposeCommandlineResult result{ nullptr };
auto attempts = 0;
while (!proposedCommandline)
{
try
{
// MSFT:38542548 _We believe_ that this is the source of the
// crash here. After we get the result, stash its values into a
// local copy, so that we can check them later. If the Monarch
// dies between now and the inspection of
// `result.ShouldCreateWindow` below, we don't want to explode
// (since _proposeToMonarch is not try/caught).
_monarch.ProposeCommandline(args);
return true;
}
catch (...)
{
// We did not successfully ask the king what to do. This could
// be for many reasons. Most commonly, the monarch died as we
// were talking to it. That could be a RPC_SERVER_UNAVAILABLE_HR
// or RPC_CALL_FAILED_HR (GH#12666). We also saw a
// RPC_S_CALL_FAILED_DNE in GH#11790. Ultimately, if this is
// gonna fail, we want to just try again, regardless of the
// cause. That's why we're no longer checking what the exception
// was, we're just always gonna try again regardless.
//
// They hopefully just died here. That's okay, let's just go
// ask the next in the line of succession. At the very worst,
// we'll find _us_, (likely last in the line).
TraceLoggingWrite(g_hRemotingProvider,
"WindowManager_proposeToMonarch_unexpectedExceptionFromKing",
TraceLoggingInt32(attempts, "attempts", "How many times we've tried"),
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
LOG_CAUGHT_EXCEPTION();
attempts++;
if (attempts >= 10)
{
// We've tried 10 times to find the monarch, failing each
// time. Since we have no idea why, we're guessing that in
// this case, there's just a Monarch registered that's
// misbehaving. In this case, just fall back to
// "IsolatedMonarchMode" - we can't trust the currently
// registered one.
TraceLoggingWrite(g_hRemotingProvider,
"WindowManager_TooManyAttempts_NullMonarchIsolateMode",
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
// Set the monarch to null, so that we'll create a new one
// (or just generally check if we need to even make a window
// for this commandline.)
_monarch = nullptr;
return false;
}
else
{
// We failed to ask the monarch. It must have died. Try and
// find another monarch.
_createMonarch();
if (!_monarch)
{
// We failed to create a monarch. That means there
// aren't any other windows, and we can become the monarch.
return false;
}
// Go back around the loop.
TraceLoggingWrite(g_hRemotingProvider,
"WindowManager_proposeToMonarch_tryAgain",
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
}
}
// I don't think we can ever get here, but the compiler doesn't know
return false;
}
Remoting::Peasant WindowManager::CreatePeasant(const Remoting::WindowRequestedArgs& args)
{
auto p = winrt::make_self<Remoting::implementation::Peasant>();
// This will be false if the Id is 0, which is our sentinel for "no specific ID was requested"
if (const auto id = args.Id())
{
p->AssignID(id);
}
// If the name wasn't specified, this will be an empty string.
p->WindowName(args.WindowName());
p->ExecuteCommandline(*winrt::make_self<CommandlineArgs>(args.Commandline(),
args.CurrentDirectory(),
args.ShowWindowCommand(),
args.CurrentEnvironment()));
_monarch.AddPeasant(*p);
TraceLoggingWrite(g_hRemotingProvider,
"WindowManager_CreateOurPeasant",
TraceLoggingUInt64(p->GetID(), "peasantID", "The ID of our new peasant"),
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
return *p;
}
void WindowManager::_bubbleWindowCreated(const winrt::Windows::Foundation::IInspectable& s, const winrt::Windows::Foundation::IInspectable& e)
{
WindowCreated.raise(s, e);
}
void WindowManager::_bubbleWindowClosed(const winrt::Windows::Foundation::IInspectable& s, const winrt::Windows::Foundation::IInspectable& e)
{
WindowClosed.raise(s, e);
}
void WindowManager::QuitAll()
{
if (_monarch)
{
try
{
_monarch.QuitAll();
}
CATCH_LOG()
}
}
void WindowManager::SignalClose(const Remoting::Peasant& peasant)
{
if (_monarch)
{
try
{
_monarch.SignalClose(peasant.GetID());
}
CATCH_LOG()
}
}
void WindowManager::SummonWindow(const Remoting::SummonWindowSelectionArgs& args)
{
// We should only ever get called when we are the monarch, because only
// the monarch ever registers for the global hotkey. So the monarch is
// the only window that will be calling this.
_monarch.SummonWindow(args);
}
void WindowManager::SummonAllWindows()
{
_monarch.SummonAllWindows();
}
Windows::Foundation::Collections::IVectorView<winrt::Microsoft::Terminal::Remoting::PeasantInfo> WindowManager::GetPeasantInfos()
{
// We should only get called when we're the monarch since the monarch
// is the only one that knows about all peasants.
return _monarch.GetPeasantInfos();
}
uint64_t WindowManager::GetNumberOfPeasants()
{
if (_monarch)
{
try
{
return _monarch.GetNumberOfPeasants();
}
CATCH_LOG()
}
return 0;
}
bool WindowManager::DoesQuakeWindowExist()
{
return _monarch.DoesQuakeWindowExist();
}
void WindowManager::UpdateActiveTabTitle(const winrt::hstring& title, const Remoting::Peasant& peasant)
{
winrt::get_self<implementation::Peasant>(peasant)->ActiveTabTitle(title);
}
safe_void_coroutine WindowManager::RequestMoveContent(winrt::hstring window,
winrt::hstring content,
uint32_t tabIndex,
Windows::Foundation::IReference<Windows::Foundation::Rect> windowBounds)
{
co_await winrt::resume_background();
_monarch.RequestMoveContent(window, content, tabIndex, windowBounds);
}
safe_void_coroutine WindowManager::RequestSendContent(Remoting::RequestReceiveContentArgs args)
{
co_await winrt::resume_background();
_monarch.RequestSendContent(args);
}
}

View File

@@ -1,77 +0,0 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Class Name:
- WindowManager.h
Abstract:
- The Window Manager takes care of coordinating the monarch and peasant for this
process.
- It's responsible for registering as a potential future monarch. It's also
responsible for creating the Peasant for this process when it's determined
this process should become a window process.
- If we aren't the monarch, it's responsible for watching the current monarch
process, and finding the new one if the current monarch dies.
- When the monarch needs to ask the TerminalApp about how to parse a
commandline, it'll ask by raising an event that we'll bubble up to the
AppHost.
--*/
#pragma once
#include "WindowManager.g.h"
#include "Peasant.h"
#include "Monarch.h"
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct WindowManager : public WindowManagerT<WindowManager>
{
public:
WindowManager();
~WindowManager();
winrt::Microsoft::Terminal::Remoting::ProposeCommandlineResult ProposeCommandline(const winrt::Microsoft::Terminal::Remoting::CommandlineArgs& args, const bool isolatedMode);
Remoting::Peasant CreatePeasant(const Remoting::WindowRequestedArgs& args);
void SignalClose(const Remoting::Peasant& peasant);
void QuitAll();
void SummonWindow(const Remoting::SummonWindowSelectionArgs& args);
void SummonAllWindows();
Windows::Foundation::Collections::IVectorView<winrt::Microsoft::Terminal::Remoting::PeasantInfo> GetPeasantInfos();
uint64_t GetNumberOfPeasants();
void UpdateActiveTabTitle(const winrt::hstring& title, const Remoting::Peasant& peasant);
bool DoesQuakeWindowExist();
safe_void_coroutine RequestMoveContent(winrt::hstring window, winrt::hstring content, uint32_t tabIndex, Windows::Foundation::IReference<Windows::Foundation::Rect> windowBounds);
safe_void_coroutine RequestSendContent(Remoting::RequestReceiveContentArgs args);
til::typed_event<winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::FindTargetWindowArgs> FindTargetWindowRequested;
til::typed_event<> WindowCreated;
til::typed_event<> WindowClosed;
til::typed_event<winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::WindowRequestedArgs> RequestNewWindow;
private:
DWORD _registrationHostClass{ 0 };
winrt::Microsoft::Terminal::Remoting::IMonarch _monarch{ nullptr };
void _createMonarch();
void _registerAsMonarch();
bool _proposeToMonarch(const Remoting::CommandlineArgs& args);
void _createCallbacks();
void _raiseFindTargetWindowRequested(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Microsoft::Terminal::Remoting::FindTargetWindowArgs& args);
void _raiseRequestNewWindow(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Microsoft::Terminal::Remoting::WindowRequestedArgs& args);
void _bubbleWindowCreated(const winrt::Windows::Foundation::IInspectable& s, const winrt::Windows::Foundation::IInspectable& e);
void _bubbleWindowClosed(const winrt::Windows::Foundation::IInspectable& s, const winrt::Windows::Foundation::IInspectable& e);
};
}
namespace winrt::Microsoft::Terminal::Remoting::factory_implementation
{
BASIC_FACTORY(WindowManager);
}

View File

@@ -1,39 +0,0 @@
import "Peasant.idl";
import "Monarch.idl";
namespace Microsoft.Terminal.Remoting
{
[default_interface] runtimeclass WindowManager
{
WindowManager();
ProposeCommandlineResult ProposeCommandline(CommandlineArgs args, Boolean isolatedMode);
Peasant CreatePeasant(WindowRequestedArgs args);
void SignalClose(Peasant p);
void QuitAll();
void UpdateActiveTabTitle(String title, Peasant p);
void SummonWindow(SummonWindowSelectionArgs args);
void SummonAllWindows();
Windows.Foundation.Collections.IVectorView<PeasantInfo> GetPeasantInfos();
UInt64 GetNumberOfPeasants();
Boolean DoesQuakeWindowExist();
void RequestMoveContent(String window, String content, UInt32 tabIndex, Windows.Foundation.IReference<Windows.Foundation.Rect> bounds);
void RequestSendContent(RequestReceiveContentArgs args);
event Windows.Foundation.TypedEventHandler<Object, FindTargetWindowArgs> FindTargetWindowRequested;
event Windows.Foundation.TypedEventHandler<Object, Object> WindowCreated;
event Windows.Foundation.TypedEventHandler<Object, Object> WindowClosed;
event Windows.Foundation.TypedEventHandler<Object, WindowRequestedArgs> RequestNewWindow;
};
}

View File

@@ -1,3 +0,0 @@
EXPORTS
DllCanUnloadNow = WINRT_CanUnloadNow PRIVATE
DllGetActivationFactory = WINRT_GetActivationFactory PRIVATE

View File

@@ -1,78 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{27b5aaeb-a548-44cf-9777-f8baa32af7ae}</ProjectGuid>
<ProjectName>Microsoft.Terminal.Remoting</ProjectName>
<RootNamespace>Microsoft.Terminal.Remoting</RootNamespace>
<!-- cppwinrt.build.pre.props depends on these settings: -->
<!-- build a dll, not exe (Application) -->
<ConfigurationType>DynamicLibrary</ConfigurationType>
<SubSystem>Console</SubSystem>
<!-- sets a bunch of Windows Universal properties -->
<OpenConsoleUniversalApp>true</OpenConsoleUniversalApp>
<PgoTarget>true</PgoTarget>
</PropertyGroup>
<PropertyGroup Label="NuGet Dependencies">
<TerminalCppWinrt>true</TerminalCppWinrt>
</PropertyGroup>
<Import Project="..\..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)src\common.nugetversions.props" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<!-- ========================= XAML files ======================== -->
<ItemGroup>
<!-- DON'T PUT XAML FILES HERE! Put them in TerminalAppLib.vcxproj -->
</ItemGroup>
<!-- ========================= Headers ======================== -->
<ItemGroup>
<!-- Only put headers for winrt types in here. Don't put other header files
in here - put them in the lib's vcxproj instead! -->
<ClInclude Include="../Monarch.h" />
<ClInclude Include="../Peasant.h" />
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<!-- Don't put source files in here - put them in the lib's vcxproj instead! -->
<!-- ========================= idl Files ======================== -->
<ItemGroup>
<!-- DON'T PUT IDL FILES HERE! Put them in the lib's vcxproj -->
</ItemGroup>
<!-- ========================= Misc Files ======================== -->
<ItemGroup>
<None Include="$(ProjectName).def" />
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<!--
the packaging project won't recurse through our dependencies, you have to
make sure that if you add a cppwinrt dependency to any of these projects,
you also update all the consumers
-->
<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj">
<Project>{18D09A24-8240-42D6-8CB6-236EEE820263}</Project>
</ProjectReference>
<!-- Reference Microsoft.Terminal.RemotingLib here, so we can use its winmd as
our winmd. This didn't work correctly in VS2017, you'd need to
manually reference the lib -->
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\Remoting\Microsoft.Terminal.RemotingLib.vcxproj">
<Private>true</Private>
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
</ProjectReference>
</ItemGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>User32.lib;WindowsApp.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!-- Our lib contains a DllMain that we need to force the use of. -->
<AdditionalOptions Condition="'$(Platform)'=='Win32'">/INCLUDE:_DllMain@12 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Platform)'!='Win32'">/INCLUDE:DllMain %(AdditionalOptions)</AdditionalOptions>
</Link>
<Reference>
<!-- Do not propagate microsoft.ui.xaml upwards as a private dependency. -->
<Private>false</Private>
</Reference>
</ItemDefinitionGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<!-- This -must- go after cppwinrt.build.post.props because that includes many VS-provided props including appcontainer.common.props, which stomps on what cppwinrt.targets did. -->
<Import Project="$(OpenConsoleDir)src\common.nugetversions.targets" />
</Project>

View File

@@ -1,37 +0,0 @@
// Copyright (c) Microsoft Corporation
// Licensed under the MIT license.
#include "pch.h"
#include <LibraryResources.h>
#include <WilErrorReporting.h>
// Note: Generate GUID using TlgGuid.exe tool
#pragma warning(suppress : 26477) // One of the macros uses 0/NULL. We don't have control to make it nullptr.
TRACELOGGING_DEFINE_PROVIDER(
g_hRemotingProvider,
"Microsoft.Windows.Terminal.Remoting",
// {d6f04aad-629f-539a-77c1-73f5c3e4aa7b}
(0xd6f04aad, 0x629f, 0x539a, 0x77, 0xc1, 0x73, 0xf5, 0xc3, 0xe4, 0xaa, 0x7b),
TraceLoggingOptionMicrosoftTelemetry());
BOOL WINAPI DllMain(HINSTANCE hInstDll, DWORD reason, LPVOID /*reserved*/)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hInstDll);
TraceLoggingRegister(g_hRemotingProvider);
Microsoft::Console::ErrorReporting::EnableFallbackFailureReporting(g_hRemotingProvider);
break;
case DLL_PROCESS_DETACH:
if (g_hRemotingProvider)
{
TraceLoggingUnregister(g_hRemotingProvider);
}
break;
}
return TRUE;
}
UTILS_DEFINE_LIBRARY_RESOURCE_SCOPE(L"Microsoft.Terminal.Remoting/Resources");

View File

@@ -1,4 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"

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