Commit Graph

14 Commits

Author SHA1 Message Date
Carlos Zamora
b753e3dee3 Replace confirmCloseAllTabs with confirmOnClose (#20055)
## Summary of the Pull Request
Replaces the `warning.confirmCloseAllTabs` setting with a
`warning.confirmOnClose` enum setting that accepts the following:
- `never`: don't present a warning dialog when closing a session
- `automatic`: present a warning dialog when closing multiple tabs/panes
at once
- `always`: present a warning dialog when closing any session

The confirmation dialog contains a "don't ask me again" checkbox. When
checked, we update the setting to `never`.

This setting also affects the following actions:
- "close other tabs"
- "close tabs after"
- "close other panes"
- "quit"
The appropriate confirmation dialog is shown in these scenarios. We also
present an aggregate dialog instead of prompting the user once per
tab/pane. If there are no other tabs/panes, we don't present a dialog
and treat the key binding as unhandled (passing the key through).

## References and Relevant Issues
Iteration of #19944 

## Validation Steps Performed
- closing a tab:
   -  1 pane --> no dialog
   -  2 panes --> dialog
   -  action and middle clicking tab trigger same flow
- close all other tabs:
   -  no other tabs --> no dialog
   -  1 other tab --> dialog
- close all other panes:
   -  1 pane --> no dialog
   -  2 panes --> dialog
- close all tabs after the current tab:
   -  no tabs after --> no dialog (even if tabs before)
   -  1 tab after --> dialog
- close window:
   -  2 tabs --> dialog
   -  2 panes --> dialog
   -  1 tab with one pane --> no dialog
- Quit the Terminal:
   -  3 windows --> dialog
   - 1 window --> dialog
-  "don't ask me again" checkbox checked --> setting changed to "never"
-  "never" --> no dialog for scenarios above
-  "always" --> dialog always appears, even when closing a single pane

## PR Checklist
Closes #5301 
Closes #6641
"don't ask me again" checkbox is also mentioned in #10000 

Co-authored by @zadjii-msft
2026-05-04 10:43:34 -07:00
Carlos Zamora
c72600dd4f Add more settings model unit tests (#20117)
## Summary of the Pull Request
Adds tests to `UnitTests_SettingsModel` to improve coverage. Tests
include:
- `SettingInheritanceFallback`: Settings inherit from user defaults;
unset settings fall back to built-in defaults
- `ClearSettingRestoresInheritance`: `ClearXxx()` removes the value at
the current layer, causing fallback to the parent
- `HasSettingAtSpecificLayer`: `HasXxx() `distinguishes explicitly set
values from inherited ones
- `ModifyProfileSettingAndRoundtrip`: Change a profile setting via
setter and `ToJson()` reflects it
- `ModifyGlobalSettingAndRoundtrip`: Change global settings via setter
and `ToJson()` reflects them
- `ModifyColorSchemeAndRoundtrip`: Change a color scheme property and
the serialized JSON reflects it
- `FixupUserSettingsDetectsChanges`: A clean roundtrip produces
idempotent FixupUserSettings() (returns false)
- `FixupCommandlinePatching`: 4 sub-cases: CMD/PowerShell short names
get patched to full paths, no-op when already clean, custom profiles are
untouched

This also updates `TestCloneInheritanceTree` to verify that `HasXxx()`
and settters that modify the clone don't modify the original.

This is being done in preparation for auto-save to help ensure we don't
have any regressions.

## Validation Steps Performed
 Tests pass
 Manually reviewed the new tests, they make sense and do add value
(though some are less valuable than others, admittedly)
 Sent Copilot on a quest to ensure we're not adding redundant tests. It
did catch a few and remove them fwiw.
2026-04-29 10:16:30 -07:00
Leonard Hecker
e2f3e53064 Don't trim bracketed pastes (#19067)
* Moves clipboard writing from `ControlCore` to `TerminalPage`.
  This requires adding a bunch of event types and logic.
  This is technically not needed anymore after changing the
  direction of this PR, but I kept it because it's better.
* Add a `WarnAboutMultiLinePaste` enum to differentiate between
  "paste without warning always/never/if-bracketed-paste-disabled".

Closes #13014
Closes https://github.com/microsoft/edit/issues/279

## Validation Steps Performed
* Launch Microsoft Edit and copy text with a trailing newline
* Paste it with Ctrl+Shift+V
* It's pasted as it was copied 
* Changing the setting to "always" always warns 

Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
2025-08-08 20:53:42 +00:00
Dustin L. Howett
c0f9a198c6 Rewrite media resource handling (relative path icons, web URLs) (#19143)
This pull request broadly rewrites how we handle all media resources in
the Terminal settings model.

## What is a media resource?

A media resource is any JSON property that refers to a file on disk,
including:

- `icon` on profile
- `backgroundImage` on profile (appearance)
- `pixelShaderPath` and `pixelShaderImagePath` on profile (appearance)
- `icon` on command and the new tab menu entries

The last two bullet points were newly discovered during the course of
this work.

## Description of Changes

In every place the settings model used to store a string for a media
path, it now stores an `IMediaResource`.

A media resource must be _resolved_ before it's used. When resolved, it
can report whether it is `Ok` (found, valid) and what the final
normalized path was.

This allows the settings model to apply some new behaviors.

One of those new behaviors is resolving media paths _relative to the
JSON file that referred to them._ This means fragments and user settings
can now contain _local_ images, pixel shaders and more and refer to them
by filename.

Relative path support requires us to track the path from which every
media resource "container" was read[^2]. For "big" objects like Profile,
we track it directly in the object and for each layer. This means that
fragments **updating** a profile pass their relative base path into the
mix. For some of the entries such as those in `newTabMenu`, we just wing
it (#19191). For everything that is recursively owned by a parent that
has a path (say each Command inside an ActionMap), we pass it in from
the parent during media resolution.

During resolution, we now track _exactly which layer_ an icon,
background image, or pixel shader path came from and read the "base
path" from only that layer. The base path is not inherited.

Another new behavior is in the handling of web and other URLs.

Canonical and a few other WSL distributors had to resort to web URLs for
icons because we did not support loading them from the package. Julia
tried to use `ms-appx://JuliaPackageNameHere/path/to/icon` for the same
reason. Neither was intended, and of the two the second _should_ have
worked but never could[^1].

For both `http(s?)` URLs and `ms-appx://` URLs which specify a package
name, we now strip everything except the filename. As an example...

If my fragment specifies `https://example.net/assets/foo.ico`, and my
fragment was loaded from `C:\Fragments`, Terminal will look *only* at
`C:\Fragments\foo.ico`.

This works today for Julia (they put their icon in the fragment folder
hoping that one day we would support this.) It will require some work
from existing WSL distributors.

I'm told that this is similar to how XML schema documents work.

Now, icons are special. They support _Emoji_ and _Segoe Icons_. This PR
adds an early pass to avoid resolving anything that looks like an
emoji.

This PR intentionally expands the heuristic definition of an emoji. It
used to only cover 1-2 code unit emoji, which prevented the use of any
emoji more complicated than "man in business suite levitating."

An icon path will now be considered an emoji or symbol icon if it is
composed of a single grapheme cluster (as measured by ICU.)

This is not perfect, as it errs on the side of allowing too many
things... but each of those things is technically a single grapheme
cluster and is a perfectly legal FontIcon ;)

Profile icons are _even more special_ than icons. They have an
additional fallback behavior which we had to preserve. When a profile
icon fails validation, or is expressly set to `null`, we fall back to
the EXE specified in the command line.

Because we do this fallback during resolution, _and the icon may be
inherited by any higher profile,_ we can only resolve it against the
commandline at the same level as the failed or nulled icon.

Therefore, if you specify `icon: null` in your `defaults` profile, it
will only ever resolve to `cmd.exe` for any profile that inherits it
(unless you change `defaults.commandline`).

This change expands support for the magic keywords `desktopWallpaper`
and `none` to all media paths (yes, even `pixelShaderPath`... but also,
`pixelShaderImagePath`!) It also expands support for _environment
variables_ to all of those places. Yes, we had like forty different
handlers for different types of string path. They are now uniform.

## Resource Validation

Media resources which are not found are "rejected". If a rejected
resource lives in _user_ settings, we will generate a warning and
display it.

In the future, we could detect this in the Settings UI and display a
warning inline.

## Surprises

I learned that `Windows.Foundation.Uri` parses file paths into `file://`
URIs, but does not offer you a way to get the original file path back
out. If you pass `C:\hello world`, _`Uri.Path`_ will return
`/C:/hello%20world`. I kid you not.

As a workaround, we bail out of URL handling if the `:` is too close to
the start (indicating an absolute file path).

## Testing

I added a narow test hook in the media resource resolver, which is
removed completely by link-time code generation. It is a real joy.

The test cases are all new and hopefully comprehensive.

Closes #19075
Closes #16295
Closes #10359 (except it doesn't support fonts)
Supersedes #16949 somewhat (`WT_SETTINGS_DIR`)
Refs #18679

Refs #19215 (future work)
Refs #19201 (future work)
Refs #19191 (future work)

[^1]: Handling a `ms-appx` path requires us to _add their package to our
dependency graph_ for the entire duration during which the resource will
be used. For us, that could be any time (like opening the command
palette for the first time!)

[^2]: We don't bother tracking where the defaults came from, because we
control everything about them.
2025-08-05 20:47:50 +00:00
Dustin L. Howett
a46fac25d3 Remove startOnUserLogin from the settings; use OS APIs only (#18530)
Before we had a Settings UI, we added support for a setting called
`startOnUserLogin`. It was a boolean, and on startup we would try to
yeet the value of that setting into the Windows API responsible for
registering us as a startup task.

Unfortunately, we failed to take into account a few things.

- Startup tasks can be independently controlled by the user in Windows
Settings or by an enterprise using enterprise policy
- This control is not limited to *disabling* the task; it also supports
enabling it!

Users could enable our startup task outside the settings file and we
would never know it. We would load up, see that `startOnUserLogin` was
`false`, and go disable the task again. 🤦

Conversely, if the user disables our task outside the app _we can never
enable it from inside the app._ If an enterprise has configured it
either direction, we can't change it either.

The best way forward is to remove it from our settings model and only
ever interact with the Windows API.

This pull request replaces `startOnUserLogin` with a rich settings
experience that will reflect the current and final state of the task as
configured through Windows. Terminal will enable it if it can and
display a message if it can't.

My first attempt at this PR (which you can read in the commit history)
made us try harder to sync the state between the settings model and the
OS; we would propagate the disabled state back to the user setting when
the task was disabled in the OS or if we failed to enable it when the
user asked for it. That was fragile and didn't support reporting the
state in the settings UI, and it seems like it would be confusing for a
setting to silently turn itself back off anyway...

Closes #12564
2025-02-20 16:53:33 -06:00
Carlos Zamora
18d86bca09 Add a Compatibility and Terminal page to the Settings UI (#17895)
## Summary of the Pull Request
Adds a global Compatibility page to the settings UI. This page exposes
several existing settings and introduces a few new settings:
- compatibility.allowHeadless
- compatibility.isolatedMode
- compatibility.textMeasurement
- debugFeatures

This also adds a Terminal subpage for profiles in the settings UI. This
page includes:
- suppressApplicationTitle
- compatibility.input.forceVT
- compatibility.allowDECRQCRA
- answerbackMessage

Several smaller changes were accomplished as a part of this PR:
- `experimental.input.forceVT` was renamed to
`compatibility.input.forceVT`
- introduced the `compatibility.allowDECRQCRA` setting
- updated the schema for these new settings and
`compatibility.allowHeadless` (which was missing)
- add `Feature_DebugModeUI` feature flag to control if debug features
should be shown in the SUI

Verified accessible via Accessibility Insights

A part of #10000
Closes #16672
2024-10-10 23:54:31 +00:00
Carlos Zamora
37aba3157c Add Warnings to Settings UI (#17933)
Adds the following settings to the Interaction page under a Warnings subsection:
- ConfirmCloseAllTabs
- InputServiceWarning
- WarnAboutLargePaste
- WarnAboutMultiLinePaste

This also changes the JSON keys of those settings to be in the `warning` namespace as a QOL change for JSON users. We still handle the legacy keys, don't worry 😉.

#10000
2024-09-25 10:10:24 -07:00
PankajBhojwani
ece0c04c38 Refactor ActionMap and Command to use ActionIDs (#17162)
As outlined in #16816, refactor `ActionMap` to use the new action IDs
added in #16904

## Validation steps performed

- [x] Legacy style commands are parsed correctly (and rewritten to the
new format)
- [x] Actions are still layered correctly and their IDs can be used to
'overwrite' actions in earlier layers
- [x] Keybindings that refer to an ID defined in another layer work
correctly
- [x] User-defined actions without an ID have one generated for them
(and their settings file is edited with it)
- [x] Schema updated

Refs #16816 
Closes #17133
2024-06-04 00:23:51 +00:00
Leonard Hecker
d3803943ca Fix font axes/features settings UI (#17164)
Due to #16821 everything about #16104 broke. This PR rights the wrongs
by rewriting all the `Font`-based code to not use `Font` at all.
Instead we split the font spec once into font families, do a lot of
complex logic to split font axes/features into used and unused ones
and construct all the UI elements. So. much. boilerplate. code.

Closes #16943

## Validation Steps Performed
There are more edge cases than I can list here... Some ideas:
* Edit the settings.json with invalid axis/feature keys 
* ...out of range values 
* Settings UI reloads when the settings.json changes 
* Adding axes/features works 
* Removing axes/features works 
* Resetting axes/features works 
* Axes/features apply in the renderer when saving 
2024-05-01 17:09:20 +00:00
PankajBhojwani
be5a240ec6 No longer serialize generated IDs (#17145)
We will no longer serialize IDs that we generated for the user.
This change is being made so that we can release user action IDs at the
same time as the features that require them!

Validation: Generated IDs do not get written to the json, user-made IDs
still do

Closes #17109
2024-04-29 14:57:47 +00:00
PankajBhojwani
06ab6f3e1f Add IDs to Commands (#16904)
As laid out in #16816, adds an `ID` field to `Command`.

**This first PR only adds IDs for built-in commands in defaults, and
generates IDs for user-created commands that don't define an ID.** Also
note that for now we **will not** be allowing IDs for iterable/nested
commands.

The follow-up PR is where we will actually use the IDs by referring to
commands with them.

Refs #16816 

## Validation Steps Performed
User-created commands in the settings file get rewritten with generated
IDs
2024-04-18 00:30:25 +00:00
Leonard Hecker
a67a13288c AtlasEngine: Make Direct2D/3D and Present1 configurable (#16939)
This implements `SetForceFullRepaintRendering` and adds a new
`SetGraphicsAPI` function. The former toggles `Present1` on and off
and the latter allows users to explicitly request Direct2D/3D.

On top of these changes I did a minor cleanup of the interface,
because now that DxRenderer is gone we don't need all that anymore.

Closes #14254
Closes #16747

## Validation Steps Performed
* Toggling Direct2D on/off changes colored ligature support 
* Toggling Present1 on/off can be observed in a debugger 
* Toggling WARP on/off changes GPU metrics 

---------

Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
2024-03-26 21:31:24 +00:00
PankajBhojwani
566b660eb2 Use .rc files in TSM instead of string literals (#16844)
More prerequisite work for Action IDs - turns out if we add the action
IDs to the actions defined in `defaults.json` the string ends up being
too large and the compiler complains about it. Use a `.rc` file for
`defaults.json` instead and also for `enableColorSelection.json` +
`userDefaults.json`.
2024-03-14 15:50:07 -05:00
Dustin L. Howett
30dbd3b554 Make the Settings Model tests into proper CI tests (#16773)
This pull request removes the need for the SettingsModel tests to run in
a UAP harness and puts them into the standard CI rotation.

This required some changes to `Run-Tests.ps1` to ensure that the right
`te.exe` is selected for each test harness. It's a bit annoying, but for
things that depend on a `resources.pri`, that file must be in the same
directory as the EXE that is hosting the test. Not the DLL, mind you,
the EXE. In our case, that's `TE.ProcessHost.exe`

The bulk of the change is honestly namespace tidying.

Co-authored-by: Mike Griese <migrie@microsoft.com>
Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
2024-02-29 09:00:04 -08:00