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...

28 Commits

Author SHA1 Message Date
Dustin L. Howett
0597cda211 Migrate spelling-0.0.21 changes from main 2021-07-28 16:40:32 -05:00
Mike Griese
207522a93a GAH there are turds at the bottom and I can't fix them 2021-07-28 16:40:32 -05:00
Mike Griese
a67478c382 cleanup from the previous commit 2021-07-28 15:33:56 -05:00
Mike Griese
58f31f1b6b Don't InvalidateCursor unless it's actually in the viewport 2021-07-28 15:33:06 -05:00
Mike Griese
db3bdcb8aa code cleanup, comments 2021-07-28 11:07:43 -05:00
Mike Griese
f516840730 hax: we don't need to do the copy step unless the buffer actually scrolled lol 2021-07-28 10:59:41 -05:00
Mike Griese
3504fbea5d oh yiss, fix the math, it works like a charm 2021-07-28 10:25:22 -05:00
Mike Griese
a4fd18d443 hoo baby this works for scrolling up. the math just needs to be shuffled for scrolling down 2021-07-28 09:50:20 -05:00
Mike Griese
63f87e9d33 huh. This is definitely rendering, and not flickering. So that much mean the copy is working (so long as you don't scroll apparently) 2021-07-28 09:45:49 -05:00
Mike Griese
77ef9debb3 learning 2021-07-28 09:20:17 -05:00
Mike Griese
cb8ada7eeb Trying to do the swapping thing again, one piece at a time 2021-07-28 08:53:21 -05:00
Mike Griese
fb82b1f0fb Revert "I'm committing this, even thoguh it doesn't work."
This reverts commit 8fad38d291.
2021-07-28 08:33:27 -05:00
Mike Griese
32c536c76f Revert "Clearly I'm doing something terribly wrong"
This reverts commit de28bc435d.
2021-07-28 08:33:18 -05:00
Mike Griese
de28bc435d Clearly I'm doing something terribly wrong 2021-07-28 08:33:01 -05:00
Mike Griese
8fad38d291 I'm committing this, even thoguh it doesn't work.
I wanted to have two buffers that we render to - we always draw the text to the back one, then copy it to the front one and swap them. This, copying, done with `ID3D10Device::CopySubresourceRegion`, should let us scroll the contents of the buffer easily.

  I'm having a hard time with this. I had it working a little bit earlier, then I moved the swap out of Present() into StartPaint, and that's obviously wrong. I keep getting

  > 88990001 The object was not in the correct state to process the method.

  I'm gonna ask @mrange if they have ideas.
2021-07-27 16:59:48 -05:00
Mike Griese
6eacddb4c3 cleanup shader code too 2021-07-27 15:26:25 -05:00
Mike Griese
fd15381384 add comments 2021-07-27 13:23:56 -05:00
Mike Griese
c3de05cbd2 fall back to the original Present1 code when we're not using a shader 2021-07-27 11:00:05 -05:00
Mike Griese
cd99201c70 I'm pretty sure this just... works 2021-07-27 10:12:00 -05:00
Mike Griese
468d58706e Trying out the proposal from mrange/shaderificIII
As mentioned in #7147, there's a better way of doing shader presenting.

  This seems about right for when the shader effect is enabled. It's hard to tell if this is actually working well or not though. Maybe need to try another shader.

  When the shader is disabled, this absolutely doesn't work.
2021-07-27 09:44:45 -05:00
Mike Griese
d5b59a09e2 Merge remote-tracking branch 'origin/main' into dev/migrie/fhl-2021/more-shader-variables 2021-07-27 08:36:55 -05:00
Mike Griese
0c4173b238 This is a much better rainbow function 2021-07-27 08:29:01 -05:00
Mike Griese
d5d8576d1b pass the glyph size to the shader too 2021-07-26 15:58:08 -05:00
Mike Griese
54db2c2c3b allow shaders to be reloaded with a pair of toggleShaderEffects actions 2021-07-26 15:38:45 -05:00
Mike Griese
3a8c8830e8 notes 2021-07-26 15:33:17 -05:00
Mike Griese
eea3a9bebe Revert "This was a dead end"
This reverts commit 4695dd486c.
2021-07-26 15:17:15 -05:00
Mike Griese
4695dd486c This was a dead end 2021-07-26 15:16:09 -05:00
Mike Griese
1f906aba84 Add a few more members to the shaders. Only update the main shader settings once per frame 2021-07-26 14:31:48 -05:00
22 changed files with 1541 additions and 960 deletions

15
.github/actions/spelling/README.md vendored Normal file
View File

@@ -0,0 +1,15 @@
# check-spelling/check-spelling configuration
File | Purpose | Format | Info
-|-|-|-
[allow/*.txt](allow/) | Add words to the dictionary | one word per line (only letters and `'`s allowed) | [allow](https://github.com/check-spelling/check-spelling/wiki/Configuration#allow)
[reject.txt](reject.txt) | Remove words from the dictionary (after allow) | grep pattern matching whole dictionary words | [reject](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-reject)
[excludes.txt](excludes.txt) | Files to ignore entirely | perl regular expression | [excludes](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-excludes)
[patterns/*.txt](patterns/) | Patterns to ignore from checked lines | perl regular expression (order matters, first match wins) | [patterns](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-patterns)
[candidate.patterns](candidate.patterns) | Patterns that might be worth adding to [patterns.txt](patterns.txt) | perl regular expression with optional comment block introductions (all matches will be suggested) | [candidates](https://github.com/check-spelling/check-spelling/wiki/Feature:-Suggest-patterns)
[line_forbidden.patterns](line_forbidden.patterns) | Patterns to flag in checked lines | perl regular expression (order matters, first match wins) | [patterns](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-patterns)
[expect/*.txt](expect.txt) | Expected words that aren't in the dictionary | one word per line (sorted, alphabetically) | [expect](https://github.com/check-spelling/check-spelling/wiki/Configuration#expect)
[advice.md](advice.md) | Supplement for GitHub comment when unrecognized words are found | GitHub Markdown | [advice](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-advice)
Note: you can replace any of these files with a directory by the same name (minus the suffix)
and then include multiple files inside that directory (with that suffix) to merge multiple files together.

View File

@@ -1,4 +1,4 @@
<!-- markdownlint-disable MD033 MD041 -->
<!-- See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-advice --> <!-- markdownlint-disable MD033 MD041 -->
<details>
<summary>
:pencil2: Contributor please read this
@@ -6,7 +6,7 @@
By default the command suggestion will generate a file named based on your commit. That's generally ok as long as you add the file to your commit. Someone can reorganize it later.
:warning: The command is written for posix shells. You can copy the contents of each `perl` command excluding the outer `'` marks and dropping any `'"`/`"'` quotation mark pairs into a file and then run `perl file.pl` from the root of the repository to run the code. Alternatively, you can manually insert the items...
:warning: The command is written for posix shells. If it doesn't work for you, you can manually _add_ (one word per line) / _remove_ items to `expect.txt` and the `excludes.txt` files.
If the listed items are:
@@ -20,31 +20,29 @@ See the `README.md` in each directory for more information.
:microscope: You can test your commits **without** *appending* to a PR by creating a new branch with that extra change and pushing it to your fork. The [check-spelling](https://github.com/marketplace/actions/check-spelling) action will run in response to your **push** -- it doesn't require an open pull request. By using such a branch, you can limit the number of typos your peers see you make. :wink:
<details><summary>:clamp: If you see a bunch of garbage</summary>
If it relates to a ...
<details><summary>well-formed pattern</summary>
<details><summary>If the flagged items are :exploding_head: false positives</summary>
See if there's a [pattern](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns) that would match it.
If items relate to a ...
* binary file (or some other file you wouldn't want to check at all).
If not, try writing one and adding it to a `patterns/{file}.txt`.
Please add a file path to the `excludes.txt` file matching the containing file.
Patterns are Perl 5 Regular Expressions - you can [test](
https://www.regexplanet.com/advanced/perl/) yours before committing to verify it will match your lines.
Note that patterns can't match multiline strings.
</details>
<details><summary>binary-ish string</summary>
Please add a file path to the `excludes.txt` file instead of just accepting the garbage.
File paths are Perl 5 Regular Expressions - you can [test](
File paths are Perl 5 Regular Expressions - you can [test](
https://www.regexplanet.com/advanced/perl/) yours before committing to verify it will match your files.
`^` refers to the file's path from the root of the repository, so `^README\.md$` would exclude [README.md](
`^` refers to the file's path from the root of the repository, so `^README\.md$` would exclude [README.md](
../tree/HEAD/README.md) (on whichever branch you're using).
</details>
* well-formed pattern.
If you can write a [pattern](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns) that would match it,
try adding it to the `patterns.txt` file.
Patterns are Perl 5 Regular Expressions - you can [test](
https://www.regexplanet.com/advanced/perl/) yours before committing to verify it will match your lines.
Note that patterns can't match multiline strings.
</details>
</details>

View File

@@ -1,44 +1,75 @@
admins
allcolors
Apc
apc
breadcrumb
breadcrumbs
bsd
calt
ccmp
Apc
changelog
clickable
clig
CMMI
copyable
cybersecurity
dalet
dcs
Dcs
dcs
dialytika
dje
downside
downsides
dze
dzhe
EDDB
EDDC
Enum'd
Fitt
formattings
FTCS
ftp
fvar
gantt
gcc
geeksforgeeks
ghe
github
gje
godbolt
hostname
hostnames
https
hyperlink
hyperlinking
hyperlinks
iconify
img
inlined
It'd
kje
libfuzzer
libuv
liga
lje
Llast
llvm
Lmid
locl
lol
lorem
Lorigin
maxed
minimalistic
mkmk
mnt
mru
nje
noreply
ogonek
ok'd
overlined
pipeline
postmodern
ptys
qof
@@ -53,16 +84,25 @@ runtimes
shcha
slnt
Sos
ssh
timeline
timelines
timestamped
TLDR
tokenizes
tonos
toolset
tshe
ubuntu
uiatextrange
UIs
und
unregister
versioned
vsdevcmd
We'd
wildcards
XBox
YBox
yeru
zhe

View File

@@ -1,28 +1,44 @@
ACCEPTFILES
ACCESSDENIED
acl
aclapi
alignas
alignof
APPLYTOSUBMENUS
appxrecipe
bitfield
bitfields
BUILDBRANCH
BUILDMSG
BUILDNUMBER
BYCOMMAND
BYPOSITION
charconv
CLASSNOTAVAILABLE
CLOSEAPP
cmdletbinding
COLORPROPERTY
colspan
COMDLG
commandlinetoargv
comparand
cstdint
CXICON
CYICON
Dacl
dataobject
dcomp
DERR
dlldata
DNE
DONTADDTORECENT
DWMSBT
DWMWA
DWMWA
DWORDLONG
endfor
ENDSESSION
enumset
environstrings
EXPCMDFLAGS
EXPCMDSTATE
@@ -35,12 +51,16 @@ fullkbd
futex
GETDESKWALLPAPER
GETHIGHCONTRAST
GETMOUSEHOVERTIME
Hashtable
HIGHCONTRASTON
HIGHCONTRASTW
hotkeys
href
hrgn
HTCLOSE
hwinsta
HWINSTA
IActivation
IApp
IAppearance
@@ -57,18 +77,22 @@ IDirect
IExplorer
IFACEMETHOD
IFile
IGraphics
IInheritable
IMap
IMonarch
IObject
iosfwd
IPackage
IPeasant
ISetup
isspace
IStorage
istream
IStringable
ITab
ITaskbar
itow
IUri
IVirtual
KEYSELECT
@@ -77,13 +101,27 @@ llabs
llu
localtime
lround
Lsa
lsass
LSHIFT
LTGRAY
MAINWINDOW
memchr
memicmp
MENUCOMMAND
MENUDATA
MENUINFO
MENUITEMINFOW
mmeapi
MOUSELEAVE
mov
mptt
msappx
MULTIPLEUSE
NCHITTEST
NCLBUTTONDBLCLK
NCMOUSELEAVE
NCMOUSEMOVE
NCRBUTTONDBLCLK
NIF
NIN
@@ -93,6 +131,7 @@ NOCHANGEDIR
NOPROGRESS
NOREDIRECTIONBITMAP
NOREPEAT
NOTIFYBYPOS
NOTIFYICON
NOTIFYICONDATA
ntprivapi
@@ -100,26 +139,36 @@ oaidl
ocidl
ODR
offsetof
ofstream
onefuzz
osver
OSVERSIONINFOEXW
otms
OUTLINETEXTMETRICW
overridable
PACL
PAGESCROLL
PATINVERT
PEXPLICIT
PICKFOLDERS
pmr
ptstr
QUERYENDSESSION
rcx
REGCLS
RETURNCMD
rfind
ROOTOWNER
roundf
RSHIFT
SACL
schandle
semver
serializer
SETVERSION
SHELLEXECUTEINFOW
shobjidl
SHOWHIDE
SHOWMINIMIZED
SHOWTIP
SINGLEUSE
@@ -133,28 +182,44 @@ SRWLOCK
STDCPP
STDMETHOD
strchr
strcpy
streambuf
strtoul
Stubless
Subheader
Subpage
syscall
SYSTEMBACKDROP
TABROW
TASKBARCREATED
TBPF
THEMECHANGED
tlg
TME
tmp
tmpdir
tolower
toupper
TRACKMOUSEEVENT
TTask
TVal
UChar
UFIELD
ULARGE
UOI
UPDATEINIFILE
userenv
USEROBJECTFLAGS
Viewbox
virtualalloc
wcsstr
wcstoui
winmain
winsta
winstamin
wmemcmp
wpc
WSF
wsregex
wwinmain
xchg
@@ -171,6 +236,7 @@ xlocmes
xlocmon
xlocnum
xloctime
XMax
xmemory
XParse
xpath
@@ -179,3 +245,4 @@ xstring
xtree
xutility
YIcon
YMax

View File

@@ -1,3 +1,11 @@
atan
CPrime
HBar
HPrime
isnan
LPrime
LStep
powf
RSub
sqrtf
ULP

View File

@@ -1,5 +1,6 @@
ACLs
ADMINS
advapi
altform
altforms
appendwttlogging
@@ -15,8 +16,10 @@ CPLs
cpptools
cppvsdbg
CPRs
cryptbase
DACL
DACLs
defaultlib
diffs
disposables
dotnetfeed
@@ -24,15 +27,22 @@ DTDs
DWINRT
enablewttlogging
Intelli
IVisual
libucrt
libucrtd
LKG
LOCKFILE
Lxss
mfcribbon
microsoft
microsoftonline
MSAA
msixbundle
MSVC
MSVCP
muxc
netcore
Onefuzz
osgvsowi
PFILETIME
pgc
@@ -43,6 +53,7 @@ powershell
propkey
pscustomobject
QWORD
regedit
robocopy
SACLs
sdkddkver
@@ -56,6 +67,8 @@ systemroot
taskkill
tasklist
tdbuildteamid
ucrt
ucrtd
unvirtualized
VCRT
vcruntime

View File

@@ -1,14 +1,18 @@
Anup
austdi
arkthur
Ballmer
bhoj
Bhojwani
Bluloco
carlos
dhowett
Diviness
dsafa
duhowett
DXP
ekg
eryksun
ethanschoonover
Firefox
Gatta
@@ -20,6 +24,7 @@ Hernan
Howett
Illhardt
iquilezles
italo
jantari
jerrysh
Kaiyu
@@ -31,8 +36,11 @@ Kourosh
kowalczyk
leonmsft
Lepilleur
lhecker
lukesampson
Macbook
Manandhar
masserano
mbadolato
Mehrain
menger
@@ -52,6 +60,7 @@ oldnewthing
opengl
osgwiki
pabhojwa
panos
paulcam
pauldotknopf
PGP
@@ -60,12 +69,17 @@ Rincewind
rprichard
Schoonover
shadertoy
Shomnipotence
simioni
Somuah
sonph
sonpham
stakx
talo
thereses
Walisch
WDX
Wellons
Wirt
Wojciech
zadjii

View File

@@ -0,0 +1,523 @@
# marker to ignore all code on line
^.*/\* #no-spell-check-line \*/.*$
# marker for ignoring a comment to the end of the line
// #no-spell-check.*$
# patch hunk comments
^\@\@ -\d+(?:,\d+|) \+\d+(?:,\d+|) \@\@ .*
# git index header
index [0-9a-z]{7,40}\.\.[0-9a-z]{7,40}
# cid urls
(['"])cid:.*?\g{-1}
# data url in parens
\(data:[^)]*?(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})[^)]*\)
# data url in quotes
([`'"])data:.*?(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,}).*\g{-1}
# data url
data:[-a-zA-Z=;:/0-9+]*,\S*
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@.]{3,}
# magnet urls
magnet:[?=:\w]+
# magnet urls
"magnet:[^"]+"
# obs:
"obs:[^"]*"
# The `\b` here means a break, it's the fancy way to handle urls, but it makes things harder to read
# In this examples content, I'm using a number of different ways to match things to show various approaches
# asciinema
\basciinema\.org/a/[0-9a-zA-Z]+
# apple
\bdeveloper\.apple\.com/[-\w?=/]+
# Apple music
\bembed\.music\.apple\.com/fr/playlist/usr-share/[-\w.]+
# appveyor api
\bci\.appveyor\.com/api/projects/status/[0-9a-z]+
# appveyor project
\bci\.appveyor\.com/project/(?:[^/\s"]*/){2}builds?/\d+/job/[0-9a-z]+
# Amazon
# Amazon
\bamazon\.com/[-\w]+/(?:dp/[0-9A-Z]+|)
# AWS S3
\b\w*\.s3[^.]*\.amazonaws\.com/[-\w/&#%_?:=]*
# AWS execute-api
\b[0-9a-z]{10}\.execute-api\.[-0-9a-z]+\.amazonaws\.com\b
# AWS ELB
\b\w+\.[-0-9a-z]+\.elb\.amazonaws\.com\b
# AWS SNS
\bsns\.[-0-9a-z]+.amazonaws\.com/[-\w/&#%_?:=]*
# AWS VPC
vpc-\w+
# While you could try to match `http://` and `https://` by using `s?` in `https?://`, sometimes there
# YouTube url
\b(?:(?:www\.|)youtube\.com|youtu.be)/(?:channel/|embed/|user/|playlist\?list=|watch\?v=|v/|)[-a-zA-Z0-9?&=_%]*
# YouTube music
\bmusic\.youtube\.com/youtubei/v1/browse(?:[?&]\w+=[-a-zA-Z0-9?&=_]*)
# YouTube tag
<\s*youtube\s+id=['"][-a-zA-Z0-9?_]*['"]
# YouTube image
\bimg\.youtube\.com/vi/[-a-zA-Z0-9?&=_]*
# Google Accounts
\baccounts.google.com/[-_/?=.:;+%&0-9a-zA-Z]*
# Google Analytics
\bgoogle-analytics\.com/collect.[-0-9a-zA-Z?%=&_.~]*
# Google APIs
\bgoogleapis\.(?:com|dev)/[a-z]+/(?:v\d+/|)[a-z]+/[-@:./?=\w+|&]+
# Google Storage
\b[-a-zA-Z0-9.]*\bstorage\d*\.googleapis\.com(?:/\S*|)
# Google Calendar
\bcalendar\.google\.com/calendar(?:/u/\d+|)/embed\?src=[@./?=\w&%]+
\w+\@group\.calendar\.google\.com\b
# Google DataStudio
\bdatastudio\.google\.com/(?:(?:c/|)u/\d+/|)(?:embed/|)(?:open|reporting|datasources|s)/[-0-9a-zA-Z]+(?:/page/[-0-9a-zA-Z]+|)
# The leading `/` here is as opposed to the `\b` above
# ... a short way to match `https://` or `http://` since most urls have one of those prefixes
# Google Docs
/docs\.google\.com/[a-z]+/(?:ccc\?key=\w+|(?:u/\d+|d/(?:e/|)[0-9a-zA-Z_-]+/)?(?:edit\?[-\w=#.]*|/\?[\w=&]*|))
# Google Drive
\bdrive\.google\.com/(?:file/d/|open)[-0-9a-zA-Z_?=]*
# Google Groups
\bgroups\.google\.com/(?:(?:forum/#!|d/)(?:msg|topics?|searchin)|a)/[^/\s"]+/[-a-zA-Z0-9$]+(?:/[-a-zA-Z0-9]+)*
# Google Maps
\bmaps\.google\.com/maps\?[\w&;=]*
# Google themes
themes\.googleusercontent\.com/static/fonts/[^/\s"]+/v\d+/[^.]+.
# Google CDN
\bclients2\.google(?:usercontent|)\.com[-0-9a-zA-Z/.]*
# Goo.gl
/goo\.gl/[a-zA-Z0-9]+
# Google Chrome Store
\bchrome\.google\.com/webstore/detail/[-\w]*(?:/\w*|)
# Google Books
\bgoogle\.(?:\w{2,4})/books(?:/\w+)*\?[-\w\d=&#.]*
# Google Fonts
\bfonts\.(?:googleapis|gstatic)\.com/[-/?=:;+&0-9a-zA-Z]*
# Google Forms
\bforms\.gle/\w+
# Google Scholar
\bscholar\.google\.com/citations\?user=[A-Za-z0-9_]+
# Google Colab Research Drive
\bcolab\.research\.google\.com/drive/[-0-9a-zA-Z_?=]*
# GitHub SHAs (api)
\bapi.github\.com/repos(?:/[^/\s"]+){3}/[0-9a-f]+\b
# GitHub SHAs (markdown)
(?:\[`?[0-9a-f]+`?\]\(https:/|)/(?:www\.|)github\.com(?:/[^/\s"]+){2,}(?:/[^/\s")]+)(?:[0-9a-f]+(?:[-0-9a-zA-Z/#.]*|)\b|)
# GitHub SHAs
\bgithub\.com(?:/[^/\s"]+){2}[@#][0-9a-f]+\b
# GitHub wiki
\bgithub\.com/(?:[^/]+/){2}wiki/(?:(?:[^/]+/|)_history|[^/]+(?:/_compare|)/[0-9a-f.]{40,})\b
# githubusercontent
/[-a-z0-9]+\.githubusercontent\.com/[-a-zA-Z0-9?&=_\/.]*
# githubassets
\bgithubassets.com/[0-9a-f]+(?:[-/\w.]+)
# gist github
\bgist\.github\.com/[^/\s"]+/[0-9a-f]+
# git.io
\bgit\.io/[0-9a-zA-Z]+
# GitHub JSON
"node_id": "[-a-zA-Z=;:/0-9+]*"
# Contributor
\[[^\]]+\]\(https://github\.com/[^/\s"]+\)
# GHSA
GHSA(?:-[0-9a-z]{4}){3}
# GitLab commit
\bgitlab\.[^/\s"]*/\S+/\S+/commit/[0-9a-f]{7,16}#[0-9a-f]{40}\b
# GitLab merge requests
\bgitlab\.[^/\s"]*/\S+/\S+/-/merge_requests/\d+/diffs#[0-9a-f]{40}\b
# GitLab uploads
\bgitlab\.[^/\s"]*/uploads/[-a-zA-Z=;:/0-9+]*
# GitLab commits
\bgitlab\.[^/\s"]*/(?:[^/\s"]+/){2}commits?/[0-9a-f]+\b
# binanace
accounts.binance.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
# bitbucket diff
\bapi\.bitbucket\.org/\d+\.\d+/repositories/(?:[^/\s"]+/){2}diff(?:stat|)(?:/[^/\s"]+){2}:[0-9a-f]+
# bitbucket repositories commits
\bapi\.bitbucket\.org/\d+\.\d+/repositories/(?:[^/\s"]+/){2}commits?/[0-9a-f]+
# bitbucket commits
\bbitbucket\.org/(?:[^/\s"]+/){2}commits?/[0-9a-f]+
# bit.ly
\bbit\.ly/\w+
# bitrise
\bapp\.bitrise\.io/app/[0-9a-f]*/[\w.?=&]*
# bootstrapcdn.com
\bbootstrapcdn\.com/[-./\w]+
# cdn.cloudflare.com
\bcdnjs\.cloudflare\.com/[./\w]+
# circleci
\bcircleci\.com/gh(?:/[^/\s"]+){1,5}.[a-z]+\?[-0-9a-zA-Z=&]+
# gitter
\bgitter\.im(?:/[^/\s"]+){2}\?at=[0-9a-f]+
# gravatar
\bgravatar\.com/avatar/[0-9a-f]+
# ibm
[a-z.]*ibm\.com/[-_#=:%!?~.\\/\d\w]*
# imgur
\bimgur\.com/[^.]+
# Internet Archive
\barchive\.org/web/\d+/(?:[-\w.?,'/\\+&%$#_:]*)
# discord
/discord(?:app\.com|\.gg)/(?:invite/)?[a-zA-Z0-9]{7,}
# Disqus
\bdisqus\.com/[-\w/%.()!?&=_]*
# medium link
\blink\.medium\.com/[a-zA-Z0-9]+
# medium
\bmedium\.com/\@?[^/\s"]+/[-\w]+
# microsoft
\b(?:https?://|)(?:(?:download\.visualstudio|docs|msdn2?|research)\.microsoft|blogs\.msdn)\.com/[-_a-zA-Z0-9()=./%]*
# powerbi
\bapp\.powerbi\.com/reportEmbed/[^"' ]*
# vs devops
\bvisualstudio.com(?::443|)/[-\w/?=%&.]*
# microsoft store
\bmicrosoft\.com/store/apps/\w+
# mvnrepository.com
\bmvnrepository\.com/[-0-9a-z./]+
# now.sh
/[0-9a-z-.]+\.now\.sh\b
# oracle
\bdocs\.oracle\.com/[-0-9a-zA-Z./_?#&=]*
# chromatic.com
/\S+.chromatic.com\S*[")]
# codacy
\bapi\.codacy\.com/project/badge/Grade/[0-9a-f]+
# compai
\bcompai\.pub/v1/png/[0-9a-f]+
# mailgun api
\.api\.mailgun\.net/v3/domains/[0-9a-z]+\.mailgun.org/messages/[0-9a-zA-Z=@]*
# mailgun
\b[0-9a-z]+.mailgun.org
# /message-id/
/message-id/[-\w@./%]+
# Reddit
\breddit\.com/r/[/\w_]*
# requestb.in
\brequestb\.in/[0-9a-z]+
# sched
\b[a-z0-9]+\.sched\.com\b
# Slack url
slack://[a-zA-Z0-9?&=]+
# Slack
\bslack\.com/[-0-9a-zA-Z/_~?&=.]*
# Slack edge
\bslack-edge\.com/[-a-zA-Z0-9?&=%./]+
# Slack images
\bslack-imgs\.com/[-a-zA-Z0-9?&=%.]+
# shields.io
\bshields\.io/[-\w/%?=&.:+;,]*
# stackexchange -- https://stackexchange.com/feeds/sites
\b(?:askubuntu|serverfault|stack(?:exchange|overflow)|superuser).com/(?:questions/\w+/[-\w]+|a/)
# Sentry
[0-9a-f]{32}\@o\d+\.ingest\.sentry\.io\b
# Twitter markdown
\[\@[^[/\]:]*?\]\(https://twitter.com/[^/\s"')]*(?:/status/\d+(?:\?[-_0-9a-zA-Z&=]*|)|)\)
# Twitter hashtag
\btwitter\.com/hashtag/[\w?_=&]*
# Twitter status
\btwitter\.com/[^/\s"')]*(?:/status/\d+(?:\?[-_0-9a-zA-Z&=]*|)|)
# Twitter profile images
\btwimg\.com/profile_images/[_\w./]*
# Twitter media
\btwimg\.com/media/[-_\w./?=]*
# Twitter link shortened
\bt\.co/\w+
# facebook
\bfburl\.com/[0-9a-z_]+
# facebook CDN
\bfbcdn\.net/[\w/.,]*
# facebook watch
\bfb\.watch/[0-9A-Za-z]+
# dropbox
\bdropbox\.com/sh?/[^/\s"]+/[-0-9A-Za-z_.%?=&;]+
# ipfs protocol
ipfs://[0-9a-z]*
# ipfs url
/ipfs/[0-9a-z]*
# w3
\bw3\.org/[-0-9a-zA-Z/#.]+
# loom
\bloom\.com/embed/[0-9a-f]+
# regex101
\bregex101\.com/r/[^/\s"]+/\d+
# figma
\bfigma\.com/file(?:/[0-9a-zA-Z]+/)+
# freecodecamp.org
\bfreecodecamp\.org/[-\w/.]+
# image.tmdb.org
\bimage\.tmdb\.org/[/\w.]+
# mermaid
\bmermaid\.ink/img/[-\w]+|\bmermaid-js\.github\.io/mermaid-live-editor/#/edit/[-\w]+
# Wikipedia
\ben\.wikipedia\.org/wiki/[-\w%.#]+
# gitweb
[^"\s]+/gitweb/\S+;h=[0-9a-f]+
# HyperKitty lists
/archives/list/[^@/]+\@[^/\s"]*/message/[^/\s"]*/
# lists
/thread\.html/[^"\s]+
# list-management
\blist-manage\.com/subscribe(?:[?&](?:u|id)=[0-9a-f]+)+
# kubectl.kubernetes.io/last-applied-configuration
"kubectl.kubernetes.io/last-applied-configuration": ".*"
# pgp
\bgnupg\.net/pks/lookup[?&=0-9a-zA-Z]*
# Spotify
\bopen\.spotify\.com/embed/playlist/\w+
# Mastodon
\bmastodon\.[-a-z.]*/(?:media/|\@)[?&=0-9a-zA-Z_]*
# scastie
\bscastie\.scala-lang\.org/[^/]+/\w+
# images.unsplash.com
\bimages\.unsplash\.com/(?:(?:flagged|reserve)/|)[-\w./%?=%&.;]+
# pastebin
\bpastebin\.com/[\w/]+
# heroku
\b\w+\.heroku\.com/source/archive/\w+
# quip
\b\w+\.quip\.com/\w+(?:(?:#|/issues/)\w+)?
# badgen.net
\bbadgen\.net/badge/[^")\]'\s]+
# statuspage.io
\w+\.statuspage\.io\b
# media.giphy.com
\bmedia\.giphy\.com/media/[^/]+/[\w.?&=]+
# tinyurl
\btinyurl\.com/\w+
# getopts
\bgetopts\s+(?:"[^"]+"|'[^']+')
# ANSI color codes
(?:\\(?:u00|x)1b|\x1b)\[\d+(?:;\d+|)m
# URL escaped characters
\%[0-9A-F][A-F]
# IPv6
\b(?:[0-9a-fA-F]{0,4}:){3,7}[0-9a-fA-F]{0,4}\b
# c99 hex digits (not the full format, just one I've seen)
0x[0-9a-fA-F](?:\.[0-9a-fA-F]*|)[pP]
# Punycode
\bxn--[-0-9a-z]+
# sha
sha\d+:[0-9]*[a-f]{3,}[0-9a-f]*
# sha-... -- uses a fancy capture
(['"]|&quot;)[0-9a-f]{40,}\g{-1}
# hex runs
\b[0-9a-fA-F]{16,}\b
# hex in url queries
=[0-9a-fA-F]*?(?:[A-F]{3,}|[a-f]{3,})[0-9a-fA-F]*?&
# ssh
(?:ssh-\S+|-nistp256) [-a-zA-Z=;:/0-9+]{12,}
# PGP
\b(?:[0-9A-F]{4} ){9}[0-9A-F]{4}\b
# GPG keys
\b(?:[0-9A-F]{4} ){5}(?: [0-9A-F]{4}){5}\b
# Well known gpg keys
.well-known/openpgpkey/[\w./]+
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|\%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|u\d+)\b
# integrity
integrity="sha\d+-[-a-zA-Z=;:/0-9+]{40,}"
# https://www.gnu.org/software/groff/manual/groff.html
# man troff content
\\f[BCIPR]
# '
\\\(aq
# .desktop mime types
^MimeTypes?=.*$
# .desktop localized entries
^[A-Z][a-z]+\[[a-z]+\]=.*$
# Localized .desktop content
Name\[[^\]]+\]=.*
# IServiceProvider
\bI(?=(?:[A-Z][a-z]{2,})+\b)
# crypt
"\$2[ayb]\$.{56}"
# scrypt / argon
\$(?:scrypt|argon\d+[di]*)\$\S+
# Input to GitHub JSON
content: "[-a-zA-Z=;:/0-9+]*="
# Python stringprefix / binaryprefix
# Note that there's a high false positive rate, remove the `?=` and search for the regex to see if the matches seem like reasonable strings
(?<!')\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)'(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
# Regular expressions for (P|p)assword
\([A-Z]\|[a-z]\)[a-z]+
# JavaScript regular expressions
# javascript test regex
/.*/[gim]*\.test\(
# javascript match regex
\.match\(/[^/\s"]*/[gim]*\s*
# javascript match regex
\.match\(/\\[b].*?/[gim]*\s*\)(?:;|$)
# javascript regex
^\s*/\\[b].*/[gim]*\s*(?:\)(?:;|$)|,$)
# javascript replace regex
\.replace\(/[^/\s"]*/[gim]*\s*,
# Go regular expressions
regexp?\.MustCompile\(`[^`]*`\)
# sed regular expressions
sed 's/(?:[^/]*?[a-zA-Z]{3,}[^/]*?/){2}
# go install
go install(?:\s+[a-z]+\.[-@\w/.]+)+
# kubernetes pod status lists
# https://kubernetes.io/docs/concepts/workloads/pods/pod-lifecycle/#pod-phase
\w+(?:-\w+)+\s+\d+/\d+\s+(?:Running|Pending|Succeeded|Failed|Unknown)\s+
# kubectl - pods in CrashLoopBackOff
\w+-[0-9a-f]+-\w+\s+\d+/\d+\s+CrashLoopBackOff\s+
# kubernetes object suffix
-[0-9a-f]{10}-\w{5}\s
# posthog secrets
posthog\.init\((['"])phc_[^"',]+\g{-1},
# xcode
# xcodeproject scenes
(?:Controller|ID|id)="\w{3}-\w{2}-\w{3}"
# xcode api botches
customObjectInstantitationMethod
# font awesome classes
\.fa-[-a-z0-9]+
# Update Lorem based on your content (requires `ge` and `w` from https://github.com/jsoref/spelling; and `review` from https://github.com/check-spelling/check-spelling/wiki/Looking-for-items-locally )
# grep '^[^#].*lorem' .github/actions/spelling/patterns.txt|perl -pne 's/.*i..\?://;s/\).*//' |tr '|' "\n"|sort -f |xargs -n1 ge|perl -pne 's/^[^:]*://'|sort -u|w|sed -e 's/ .*//'|w|review -
# Warning, while `(?i)` is very neat and fancy, if you have some binary files that aren't proper unicode, you might run into:
## Operation "substitution (s///)" returns its argument for non-Unicode code point 0x1C19AE (the code point will vary).
## You could manually change `(?i)X...` to use `[Xx]...`
## or you could add the files to your `excludes` file (a version after 0.0.19 should identify the file path)
# Lorem
(?:\w|\s|[,.])*\b(?i)(?:amet|consectetur|cursus|dolor|eros|ipsum|lacus|libero|ligula|lorem|magna|neque|nulla|suscipit|tempus)\b(?:\w|\s|[,.])*
# Non-English
[a-zA-Z]*[ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*
# French
# This corpus only had capital letters, but you probably want lowercase ones as well.
\b[LN]'+[a-z]{2,}\b
# latex
\\(?:n(?:ew|ormal|osub)|r(?:enew)|t(?:able(?:of|)|he|itle))(?=[a-z]+)
# the negative lookahead here is to allow catching 'templatesz' as a misspelling
# but to otherwise recognize a Windows path with \templates\foo.template or similar:
\\(?:necessary|r(?:eport|esolve[dr]?|esult)|t(?:arget|emplates?))(?![a-z])
# ignore long runs of a single character:
\b([A-Za-z])\g{-1}{3,}\b
# Note that the next example is no longer necessary if you are using
# to match a string starting with a `#`, use a character-class:
[#]backwards
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# Compiler flags (Scala)
(?:^|[\t ,>"'`=(])-J-[DPWXY](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags
#(?:^|[\t ,"'`=(])-[DPWXYLlf](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags (linker)
,-B
# curl arguments
\b(?:\\n|)curl(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
# set arguments
\bset(?:\s+-[abefimouxE]{1,2})*\s+-[abefimouxE]{3,}(?:\s+-[abefimouxE]+)*
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# tput arguments -- https://man7.org/linux/man-pages/man5/terminfo.5.html -- technically they can be more than 5 chars long...
\btput\s+(?:(?:-[SV]|-T\s*\w+)\s+)*\w{3,5}\b
# macOS temp folders
/var/folders/\w\w/[+\w]+/(?:T|-Caches-)/

View File

@@ -1,28 +1,39 @@
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-excludes
(?:(?i)\.png$)
(?:^|/)(?i)COPYRIGHT
(?:^|/)(?i)LICEN[CS]E
(?:^|/)3rdparty/
(?:^|/)dirs$
(?:^|/)go\.mod$
(?:^|/)go\.sum$
(?:^|/)package-lock\.json$
(?:^|/)package(?:-lock|)\.json$
(?:^|/)sources(?:|\.dep)$
SUMS$
(?:^|/)vendor/
\.a$
\.ai$
\.avi$
\.bmp$
\.bz2$
\.cer$
\.class$
\.crl$
\.crt$
\.csr$
\.dll$
\.docx?$
\.drawio$
\.DS_Store$
\.eot$
\.eps$
\.exe$
\.gif$
\.gitattributes$
\.graffle$
\.gz$
\.icns$
\.ico$
\.jar$
\.jks$
\.jpeg$
\.jpg$
\.key$
@@ -30,28 +41,53 @@ SUMS$
\.lock$
\.map$
\.min\..
\.mod$
\.mp3$
\.mp4$
\.o$
\.ocf$
\.otf$
\.pbxproj$
\.pdf$
\.pem$
\.png$
\.psd$
\.pyc$
\.runsettings$
\.s$
\.sig$
\.so$
\.svg$
\.svgz$
\.svgz?$
\.tar$
\.tgz$
\.tiff?$
\.ttf$
\.vsdx$
\.wav$
\.webm$
\.webp$
\.woff
\.woff2?$
\.xcf$
\.xls
\.xlsx?$
\.xpm$
\.yml$
\.zip$
^\.github/actions/spelling/
^\.github/fabricbot.json$
^\.gitignore$
^\Q.git-blame-ignore-revs\E$
^\Q.github/workflows/spelling.yml\E$
^\Qdoc/reference/windows-terminal-logo.ans\E$
^\Qsamples/ConPTY/EchoCon/EchoCon/EchoCon.vcxproj.filters\E$
^\Qsrc/host/exe/Host.EXE.vcxproj.filters\E$
^\Qsrc/host/ft_host/chafa.txt\E$
^\Qsrc/tools/closetest/CloseTest.vcxproj.filters\E$
^\XamlStyler.json$
^build/config/
^consolegit2gitfilters\.json$
^dep/
^doc/reference/master-sequence-list.csv$
@@ -61,12 +97,14 @@ SUMS$
^src/host/runft\.bat$
^src/host/runut\.bat$
^src/interactivity/onecore/BgfxEngine\.
^src/renderer/atlas/
^src/renderer/wddmcon/WddmConRenderer\.
^src/terminal/adapter/ut_adapter/run\.bat$
^src/terminal/parser/delfuzzpayload\.bat$
^src/terminal/parser/ft_fuzzer/run\.bat$
^src/terminal/parser/ft_fuzzer/VTCommandFuzzer\.cpp$
^src/terminal/parser/ft_fuzzwrapper/run\.bat$
^src/terminal/parser/ut_parser/Base64Test.cpp$
^src/terminal/parser/ut_parser/run\.bat$
^src/tools/integrity/packageuwp/ConsoleUWP\.appxSources$
^src/tools/lnkd/lnkd\.bat$
@@ -74,6 +112,6 @@ SUMS$
^src/tools/texttests/fira\.txt$
^src/tools/U8U16Test/(?:fr|ru|zh)\.txt$
^src/types/ut_types/UtilsTests.cpp$
^\.github/actions/spelling/
^\.gitignore$
^\XamlStyler.json$
^tools/ReleaseEngineering/ServicingPipeline.ps1$
ignore$
SUMS$

View File

@@ -5,26 +5,19 @@ AAAAAABBBBBBCCC
AAAAABBBBBBCCC
abcd
abcd
abcde
abcdef
ABCDEFG
ABCDEFGH
ABCDEFGHIJ
abcdefghijk
ABCDEFGHIJKLMNO
abcdefghijklmnop
ABCDEFGHIJKLMNOPQRST
abcdefghijklmnopqrstuvwxyz
ABCG
ABE
abf
BBBBB
BBBBBBBB
BBBBBBBBBBBBBBDDDD
BBBBBCCC
BBBBCCCCC
BBGGRR
CCE
EFG
EFGh
QQQQQQQQQQABCDEFGHIJ
@@ -33,7 +26,6 @@ QQQQQQQQQQABCDEFGHIJKLMNOPQRSTQQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJPQRSTQQQQQQQQQQ
qrstuvwxyz
qwerty
QWERTYUIOP
qwertyuiopasdfg
YYYYYYYDDDDDDDDDDD
ZAAZZ

File diff suppressed because it is too large Load Diff

View File

@@ -1,16 +1,6 @@
http
www
ecma
rapidtables
WCAG
freedesktop
ycombinator
robertelder
kovidgoyal
leonerd
fixterms
winui
appshellintegration
cppreference
mdtauk
gfycat
Guake

View File

@@ -0,0 +1,62 @@
# reject `m_data` as there's a certain OS which has evil defines that break things if it's used elsewhere
# \bm_data\b
# If you have a framework that uses `it()` for testing and `fit()` for debugging a specific test,
# you might not want to check in code where you were debugging w/ `fit()`, in which case, you might want
# to use this:
#\bfit\(
# s.b. GitHub
\bGithub\b
# s.b. GitLab
\bGitlab\b
# s.b. JavaScript
\bJavascript\b
# s.b. Microsoft
\bMicroSoft\b
# s.b. another
\ban[- ]other\b
# s.b. greater than
\bgreater then\b
# s.b. into
#\sin to\s
# s.b. opt-in
\sopt in\s
# s.b. less than
\bless then\b
# s.b. otherwise
\bother[- ]wise\b
# s.b. nonexistent
\bnon existing\b
\b[Nn]o[nt][- ]existent\b
# s.b. preexisting
[Pp]re[- ]existing
# s.b. preempt
[Pp]re[- ]empt\b
# s.b. preemptively
[Pp]re[- ]emptively
# s.b. reentrancy
[Rr]e[- ]entrancy
# s.b. reentrant
[Rr]e[- ]entrant
# s.b. workaround(s)
#\bwork[- ]arounds?\b
# Reject duplicate words
\s([A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})\s\g{-1}\s

View File

@@ -1,11 +1,6 @@
https://(?:(?:[-a-zA-Z0-9?&=]*\.|)microsoft\.com)/[-a-zA-Z0-9?&=_#\/.]*
https://aka\.ms/[-a-zA-Z0-9?&=\/_]*
https://www\.itscj\.ipsj\.or\.jp/iso-ir/[-0-9]+\.pdf
https://www\.vt100\.net/docs/[-a-zA-Z0-9#_\/.]*
https://www.w3.org/[-a-zA-Z0-9?&=\/_#]*
https://(?:(?:www\.|)youtube\.com|youtu.be)/[-a-zA-Z0-9?&=]*
https://(?:[a-z-]+\.|)github(?:usercontent|)\.com/[-a-zA-Z0-9?%&=_\/.]*
https://www.xfree86.org/[-a-zA-Z0-9?&=\/_#]*
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns
https?://\S+
[Pp]ublicKeyToken="?[0-9a-fA-F]{16}"?
(?:[{"]|UniqueIdentifier>)[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}(?:[}"]|</UniqueIdentifier)
(?:0[Xx]|\\x|U\+|#)[a-f0-9A-FGgRr]{2,}[Uu]?[Ll]{0,2}\b
@@ -24,3 +19,78 @@ VERIFY_ARE_EQUAL\(L"[^"]+"
std::memory_order_[\w]+
D2DERR_SHADER_COMPILE_FAILED
TIL_FEATURE_[0-9A-Z_]+
vcvars\w*
ROY\sG\.\sBIV
!(?:(?i)ESC)!\[
!(?:(?i)CSI)!(?:\d+(?:;\d+|)m|[ABCDF])
# Python stringprefix / binaryprefix
\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)'
# Automatically suggested patterns
# hit-count: 3831 file-count: 582
# IServiceProvider
\bI(?=(?:[A-Z][a-z]{2,})+\b)
# hit-count: 71 file-count: 35
# Compiler flags
(?:^|[\t ,"'`=(])-[D](?=[A-Z]{2,}|[A-Z][a-z])
(?:^|[\t ,"'`=(])-[X](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# hit-count: 41 file-count: 28
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# hit-count: 20 file-count: 9
# hex runs
\b[0-9a-fA-F]{16,}\b
# hit-count: 10 file-count: 7
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hit-count: 4 file-count: 4
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@.]{3,}
# hit-count: 4 file-count: 1
# ANSI color codes
(?:\\(?:u00|x)1b|\x1b)\[\d+(?:;\d+|)m
# hit-count: 2 file-count: 1
# latex
\\(?:n(?:ew|ormal|osub)|r(?:enew)|t(?:able(?:of|)|he|itle))(?=[a-z]+)
# hit-count: 1 file-count: 1
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|\%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|u\d+)\b
# hit-count: 1 file-count: 1
# Non-English
[a-zA-Z]*[ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*
# hit-count: 1 file-count: 1
# French
# This corpus only had capital letters, but you probably want lowercase ones as well.
\b[LN]'+[a-z]{2,}\b
# acceptable duplicates
# ls directory listings
[-bcdlpsw](?:[-r][-w][-sx]){3}\s+\d+\s+(\S+)\s+\g{-1}\s+\d+\s+
# C/idl types + English ...
\s(Guid|long|LONG|that) \g{-1}\s
# javadoc / .net
(?:[\\@](?:groupname|param)|(?:public|private)(?:\s+static|\s+readonly)*)\s+(\w+)\s+\g{-1}\s
# Commit message -- Signed-off-by and friends
^\s*(?:(?:Based-on-patch|Co-authored|Helped|Mentored|Reported|Reviewed|Signed-off)-by|Thanks-to): (?:[^<]*<[^>]*>|[^<]*)\s*$
# Autogenerated revert commit message
^This reverts commit [0-9a-f]{40}\.$
# vtmode
--vtmode\s+(\w+)\s+\g{-1}\s
# ignore long runs of a single character:
\b([A-Za-z])\g{-1}{3,}\b

View File

@@ -1,22 +1,12 @@
^attache$
^attacher$
^attachers$
^spae$
^spaebook$
^spaecraft$
^spaed$
^spaedom$
^spaeing$
^spaeings$
^spae-man$
^spaeman$
^spaer$
^Spaerobee$
^spaes$
^spaewife$
^spaewoman$
^spaework$
^spaewright$
^wether$
^wethers$
^wetherteg$
benefitting
occurences?
^dependan.*
^oer$
Sorce
^[Ss]pae.*
^untill$
^untilling$
^wether.*

View File

@@ -1,20 +1,134 @@
# spelling.yml is blocked per https://github.com/check-spelling/check-spelling/security/advisories/GHSA-g86g-chm8-7r2p
name: Spell checking
# Comment management is handled through a secondary job, for details see:
# https://github.com/check-spelling/check-spelling/wiki/Feature%3A-Restricted-Permissions
#
# `jobs.comment-push` runs when a push is made to a repository and the `jobs.spelling` job needs to make a comment
# (in odd cases, it might actually run just to collapse a commment, but that's fairly rare)
# it needs `contents: write` in order to add a comment.
#
# `jobs.comment-pr` runs when a pull_request is made to a repository and the `jobs.spelling` job needs to make a comment
# or collapse a comment (in the case where it had previously made a comment and now no longer needs to show a comment)
# it needs `pull-requests: write` in order to manipulate those comments.
# Updating pull request branches is managed via comment handling.
# For details, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-Update-expect-list
#
# These elements work together to make it happen:
#
# `on.issue_comment`
# This event listens to comments by users asking to update the metadata.
#
# `jobs.update`
# This job runs in response to an issue_comment and will push a new commit
# to update the spelling metadata.
#
# `with.experimental_apply_changes_via_bot`
# Tells the action to support and generate messages that enable it
# to make a commit to update the spelling metadata.
#
# `with.ssh_key`
# In order to trigger workflows when the commit is made, you can provide a
# secret (typically, a write-enabled github deploy key).
#
# For background, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-Update-with-deploy-key
on:
pull_request_target:
push:
branches:
- "**"
tags-ignore:
- "**"
pull_request_target:
branches:
- "**"
tags-ignore:
- "**"
types:
- 'opened'
- 'reopened'
- 'synchronize'
issue_comment:
types:
- 'created'
jobs:
spelling:
name: Spell checking
permissions:
contents: read
pull-requests: read
actions: read
outputs:
followup: ${{ steps.spelling.outputs.followup }}
runs-on: ubuntu-latest
if: "contains(github.event_name, 'pull_request') || github.event_name == 'push'"
concurrency:
group: spelling-${{ github.event.pull_request.number || github.ref }}
# note: If you use only_check_changed_files, you do not want cancel-in-progress
cancel-in-progress: true
steps:
- name: checkout-merge
if: "contains(github.event_name, 'pull_request')"
uses: actions/checkout@v2
- name: check-spelling
id: spelling
uses: check-spelling/check-spelling@v0.0.21
with:
ref: refs/pull/${{github.event.pull_request.number}}/merge
- name: checkout
if: "!contains(github.event_name, 'pull_request')"
uses: actions/checkout@v2
- uses: check-spelling/check-spelling@v0.0.19
suppress_push_for_open_pull_request: 1
checkout: true
check_file_names: 1
spell_check_this: check-spelling/spell-check-this@prerelease
post_comment: 0
use_magic_file: 1
extra_dictionary_limit: 10
extra_dictionaries:
cspell:software-terms/src/software-terms.txt
cspell:python/src/python/python-lib.txt
cspell:node/node.txt
cspell:cpp/src/stdlib-c.txt
cspell:cpp/src/stdlib-cpp.txt
cspell:fullstack/fullstack.txt
cspell:filetypes/filetypes.txt
cspell:html/html.txt
cspell:cpp/src/compiler-msvc.txt
cspell:python/src/common/extra.txt
cspell:powershell/powershell.txt
cspell:aws/aws.txt
cspell:cpp/src/lang-keywords.txt
cspell:npm/npm.txt
cspell:dotnet/dotnet.txt
cspell:python/src/python/python.txt
cspell:css/css.txt
cspell:cpp/src/stdlib-cmath.txt
check_extra_dictionaries: ''
comment-push:
name: Report (Push)
# If your workflow isn't running on push, you can remove this job
runs-on: ubuntu-latest
needs: spelling
permissions:
contents: write
if: (success() || failure()) && needs.spelling.outputs.followup && github.event_name == 'push'
steps:
- name: comment
uses: check-spelling/check-spelling@v0.0.21
with:
checkout: true
spell_check_this: check-spelling/spell-check-this@prerelease
task: ${{ needs.spelling.outputs.followup }}
comment-pr:
name: Report (PR)
# If you workflow isn't running on pull_request*, you can remove this job
runs-on: ubuntu-latest
needs: spelling
permissions:
pull-requests: write
if: (success() || failure()) && needs.spelling.outputs.followup && contains(github.event_name, 'pull_request')
steps:
- name: comment
uses: check-spelling/check-spelling@v0.0.21
with:
checkout: true
spell_check_this: check-spelling/spell-check-this@prerelease
task: ${{ needs.spelling.outputs.followup }}

View File

@@ -30,4 +30,4 @@ float4 main(float4 pos : SV_POSITION, float2 tex : TEXCOORD) : SV_TARGET
// Return the final color
return color;
}
}

View File

@@ -0,0 +1,69 @@
// A minimal pixel shader that inverts the colors
// The terminal graphics as a texture
Texture2D shaderTexture;
SamplerState samplerState;
// Terminal settings such as the resolution of the texture
cbuffer PixelShaderSettings {
float Time; // The number of seconds since the pixel shader was enabled
float Scale; // UI Scale
float2 Resolution; // Resolution of the shaderTexture
float4 Background; // Background color as rgba
float2 GlyphSize;
float2 CursorPosition;
float2 BufferSize;
};
// Helper for converting a hue [0, 1) to an RGB value.
// Credit to https://www.chilliant.com/rgb2hsv.html
float3 HUEtoRGB(float H)
{
float R = abs(H * 6 - 3) - 1;
float G = 2 - abs(H * 6 - 2);
float B = 2 - abs(H * 6 - 4);
return saturate(float3(R,G,B));
};
// A pixel shader is a program that given a texture coordinate (tex) produces a color.
// tex is an x,y tuple that ranges from 0,0 (top left) to 1,1 (bottom right).
// Just ignore the pos parameter.
float4 main(float4 pos : SV_POSITION, float2 tex : TEXCOORD) : SV_TARGET
{
// Read the color value at the current texture coordinate (tex)
// float4 is tuple of 4 floats, rgba
float4 color = shaderTexture.Sample(samplerState, tex);
// Find the location of the cursor within the viewport, in pixels.
float2 pxCursorTopLeft = CursorPosition * GlyphSize;
float2 pxCursorBottomRight = (CursorPosition + float2(1, 1)) * GlyphSize;
// Convert pixel position [{0}, {Resolution}) to texel space [{0}, {1})
float2 texelRelativeTopLeft = pxCursorTopLeft / Resolution;
float2 texelRelativeBottomRight = pxCursorBottomRight / Resolution;
// If we're rendering the cells within the bounds of the cursor cell...
if ((tex.x >= texelRelativeTopLeft.x && tex.x <= texelRelativeBottomRight.x) &&
(tex.y >= texelRelativeTopLeft.y && tex.y <= texelRelativeBottomRight.y)) {
float2 withinCursor = (tex - texelRelativeTopLeft) * (GlyphSize);
// Duration of the animation, in seconds
float duration = 2.0;
// fmod(x, y) will cycle linearly between 0 and y. fmod(x, 1) will just
// get the fractional component of x. Since HUEtoRGB(0) == HUEtoRBG(1),
// the colors naturally cycle.
// This lets us scroll through the entire color spectrum smoothly.
// multiply by 1.25 to make the animation a little faster - this gets a
// bit more hue variation in the cursor at a single time.
float hue = lerp(0.00, 1, fmod(1.25*(Time - withinCursor.y) / duration, 1));
color.xyz = HUEtoRGB(hue);
color.a = 1.0;
}
// Return the final color
return color;
}

View File

@@ -278,13 +278,12 @@ void Renderer::TriggerRedrawCursor(const COORD* const pcoord)
const SMALL_RECT cursorRect = { pcoord->X, pcoord->Y, pcoord->X + cursorWidth - 1, pcoord->Y };
Viewport cursorView = Viewport::FromInclusive(BufferToScreenLine(cursorRect, lineRendition));
// The region is clamped within the viewport boundaries and we only
// trigger a redraw if the region is not empty.
Viewport view = _pData->GetViewport();
cursorView = view.Clamp(cursorView);
if (cursorView.IsValid())
if (view.IsInBounds(cursorView))
{
// The region is clamped within the viewport boundaries and we only
// trigger a redraw if the region is not empty.
cursorView = view.Clamp(cursorView);
const SMALL_RECT updateRect = view.ConvertToOrigin(cursorView).ToExclusive();
for (IRenderEngine* pEngine : _rgpEngines)
{

View File

@@ -49,6 +49,8 @@ D3D11_INPUT_ELEMENT_DESC _shaderInputLayout[] = {
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 }
};
static constexpr std::string_view NOP_PIXEL_SHADER{ nopPixelShaderString };
#pragma hdrstop
using namespace Microsoft::Console::Render;
@@ -246,11 +248,20 @@ bool DxEngine::_HasTerminalEffects() const noexcept
void DxEngine::ToggleShaderEffects()
{
_terminalEffectsEnabled = !_terminalEffectsEnabled;
// If we're enabling the shader, try reloading it.
// It's not as good as hot reloading the hlsl file itself, but it's good enough.
if (_terminalEffectsEnabled)
{
_SetupTerminalEffects();
}
LOG_IF_FAILED(InvalidateAll());
}
// Routine Description:
// - Loads pixel shader source depending on _retroTerminalEffect and _pixelShaderPath
// - Loads pixel shader source depending on _retroTerminalEffect and _pixelShaderPath.
// - If for any reason, we failed to load the shader file, then always fall
// back to the no-op shader. It does nothing - it simply passes
// the color through unmodified.
// Arguments:
// Return Value:
// - Pixel shader source code
@@ -304,7 +315,11 @@ std::string DxEngine::_LoadPixelShaderFile() const
return std::string{ retroPixelShaderString };
}
return std::string{};
// If for any reason, we failed to load the shader file, then always fall
// back to the no-op shader. This one's embedded as a string inside this
// binary. It'll definitely compile, and it does nothing - it simply passes
// the color through unmodified.
return std::string{ NOP_PIXEL_SHADER };
}
// Routine Description:
@@ -472,6 +487,11 @@ void DxEngine::_ComputePixelShaderSettings() noexcept
background.w = _backgroundColor.a;
_pixelShaderSettings.Background = background;
til::size glyphSize{ _fontRenderData->GlyphCell() };
_pixelShaderSettings.GlyphSize = XMFLOAT2{ ::base::saturated_cast<float>(glyphSize.width()), ::base::saturated_cast<float>(glyphSize.height()) };
_pixelShaderSettings.CursorPosition = XMFLOAT2{ ::base::saturated_cast<float>(_lastCursor.x()), ::base::saturated_cast<float>(_lastCursor.y()) };
_pixelShaderSettings.BufferSize = XMFLOAT2{ ::base::saturated_cast<float>(_lastBufferSize.width()), ::base::saturated_cast<float>(_lastBufferSize.height()) };
_d3dDeviceContext->UpdateSubresource(_pixelShaderSettingsBuffer.Get(), 0, nullptr, &_pixelShaderSettings, 0, 0);
}
CATCH_LOG();
@@ -685,15 +705,25 @@ try
}
}
if (_HasTerminalEffects())
::Microsoft::WRL::ComPtr<ID3D11Texture2D> swapBuffer;
RETURN_IF_FAILED(_dxgiSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&swapBuffer));
// Setup _framebuffer, to where we'll write all console graphics
D3D11_TEXTURE2D_DESC framebufferDesc{};
swapBuffer->GetDesc(&framebufferDesc);
WI_SetFlag(framebufferDesc.BindFlags, D3D11_BIND_SHADER_RESOURCE);
RETURN_IF_FAILED(_d3dDevice->CreateTexture2D(&framebufferDesc, nullptr, &_framebuffer));
RETURN_IF_FAILED(_d3dDevice->CreateTexture2D(&framebufferDesc, nullptr, &_otherbuffer));
// if (_HasTerminalEffects())
// {
const HRESULT hr = _SetupTerminalEffects();
if (FAILED(hr))
{
const HRESULT hr = _SetupTerminalEffects();
if (FAILED(hr))
{
LOG_HR_MSG(hr, "Failed to setup terminal effects. Disabling.");
_terminalEffectsEnabled = false;
}
LOG_HR_MSG(hr, "Failed to setup terminal effects. Disabling.");
_terminalEffectsEnabled = false;
}
// }
// With a new swap chain, mark the entire thing as invalid.
RETURN_IF_FAILED(InvalidateAll());
@@ -752,14 +782,19 @@ static constexpr D2D1_ALPHA_MODE _dxgiAlphaToD2d1Alpha(DXGI_ALPHA_MODE mode) noe
{
try
{
// Pull surface out of swap chain.
RETURN_IF_FAILED(_dxgiSwapChain->GetBuffer(0, IID_PPV_ARGS(&_dxgiSurface)));
// Make a bitmap and bind it to the swap chain surface
const auto bitmapProperties = D2D1::BitmapProperties1(
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
D2D1::PixelFormat(_swapChainDesc.Format, _dxgiAlphaToD2d1Alpha(_swapChainDesc.AlphaMode)));
// Create the bitmaps for each frame buffer. We'll draw to these
// surfaces.
// Get each framebuffer as a IDXGISurface, and use
// CreateBitmapFromDxgiSurface to instantiate the ID2D1Bitmap
RETURN_IF_FAILED(_otherbuffer->QueryInterface(IID_PPV_ARGS(&_dxgiSurface)));
RETURN_IF_FAILED(_d2dDeviceContext->CreateBitmapFromDxgiSurface(_dxgiSurface.Get(), bitmapProperties, &_d2dOtherBitmap));
RETURN_IF_FAILED(_framebuffer->QueryInterface(IID_PPV_ARGS(&_dxgiSurface)));
RETURN_IF_FAILED(_d2dDeviceContext->CreateBitmapFromDxgiSurface(_dxgiSurface.Get(), bitmapProperties, &_d2dBitmap));
// Assign that bitmap as the target of the D2D device context. Draw commands hit the context
@@ -768,7 +803,6 @@ static constexpr D2D1_ALPHA_MODE _dxgiAlphaToD2d1Alpha(DXGI_ALPHA_MODE mode) noe
// The leg bone connected to the knee bone,
// The knee bone connected to the thigh bone
// ... and so on)
_d2dDeviceContext->SetTarget(_d2dBitmap.Get());
// We need the AntialiasMode for non-text object to be Aliased to ensure
@@ -861,6 +895,8 @@ void DxEngine::_ReleaseDeviceResources() noexcept
_d2dDeviceContext->EndDraw();
}
_framebuffer.Reset();
_d2dDeviceContext.Reset();
_dxgiSurface.Reset();
@@ -1086,6 +1122,7 @@ CATCH_RETURN()
// - S_OK
[[nodiscard]] HRESULT DxEngine::InvalidateCursor(const SMALL_RECT* const psrRegion) noexcept
{
_lastCursor = til::point{ psrRegion->Left, psrRegion->Top };
return Invalidate(psrRegion);
}
@@ -1152,6 +1189,7 @@ try
_invalidMap.translate(deltaCells, true);
_invalidScroll += deltaCells;
_allInvalid = _IsAllInvalid();
_lastCursor += deltaCells;
}
}
@@ -1322,6 +1360,68 @@ try
RETURN_IF_FAILED(InvalidateAll());
}
// GH#7147
// Here's a bit of trickiness. Each frame, we're rendering what changed
// in the console into a framebuffer. But when the frame scrolls, we
// don't want to redraw everything we already have, we just want to
// shift it up/down.
// To facilitate this, we have two buffers that we render to, like a
// swapchain. in between frames, we'll copy the contents from the back
// buffer into the front buffer, using CopyFromRenderTarget. This allows
// us to move the contents from one buffer into the other, at a given
// offset,
// To optimize this, we only need to do this copying and swapping when
// there's actually a scroll delta. Otherwise, the viewport is still
// just in the same location, and we can just leave the contents of the
// current framebuffer alone.
if (_d2dBitmap && _d2dOtherBitmap && _invalidScroll.y() != 0)
{
// Swap the framebuffers
std::swap(_framebuffer, _otherbuffer);
std::swap(_d2dBitmap, _d2dOtherBitmap);
// Figure out how much of the screen to scroll, and where to scroll it to.
til::size glyphSize{ _fontRenderData->GlyphCell() };
til::point scrollInPixels = _invalidScroll * glyphSize;
til::point sourceOrigin{ 0, 0 };
// D2D_POINT_2U is an unsigned point, it won't accept negative
// numbers. If we want to scroll the frame contents up (s.t. delta.y
// < 0), we need to copy just the bottom portion of the last buffer
// to 0,0 in the new buffer.
if (scrollInPixels.y() < 0)
{
sourceOrigin = -scrollInPixels;
scrollInPixels = til::point{ 0, 0 };
}
D2D_POINT_2U tgtPos{ scrollInPixels.x<uint32_t>(),
scrollInPixels.y<uint32_t>() };
// auto heightOffset = std::max(sourceOrigin.y<uint32_t>(), scrollInPixels.y<uint32_t>());
auto heightOffset = sourceOrigin.y<uint32_t>();
til::size realBufferSize{ _lastBufferSize * glyphSize };
til::size srcDimensions{ realBufferSize.width() - sourceOrigin.x(),
realBufferSize.height() - heightOffset };
til::rectangle source{ sourceOrigin, srcDimensions };
D2D1_RECT_U srcRect{
source.left<uint32_t>(),
source.top<uint32_t>(),
source.right<uint32_t>(),
source.bottom<uint32_t>(),
};
// Get our _d2dDeviceContext as a ID2D1RenderTarget
Microsoft::WRL::ComPtr<ID2D1RenderTarget> otherRenderTarget;
RETURN_IF_FAILED(_d2dDeviceContext->QueryInterface(IID_PPV_ARGS(&otherRenderTarget)));
// Copy the contents from the old buffer (now in otherBuffer) to the
// current bitmap.
_d2dBitmap->CopyFromRenderTarget(&tgtPos, // destPoint
otherRenderTarget.Get(), // renderTarget
&srcRect); // srcRect
// make sure to tell our device that we're drawing to a different bitmap now
_d2dDeviceContext->SetTarget(_d2dBitmap.Get());
}
_d2dDeviceContext->BeginDraw();
_isPainting = true;
@@ -1368,7 +1468,9 @@ try
// If there's still a clip hanging around, remove it. We're all done.
LOG_IF_FAILED(_customRenderer->EndClip(_drawingContext.get()));
hr = _d2dDeviceContext->EndDraw();
D2D1_TAG tag1;
D2D1_TAG tag2;
hr = _d2dDeviceContext->EndDraw(&tag1, &tag2);
if (SUCCEEDED(hr))
{
@@ -1431,31 +1533,6 @@ try
}
CATCH_RETURN()
// Routine Description:
// - Copies the front surface of the swap chain (the one being displayed)
// to the back surface of the swap chain (the one we draw on next)
// so we can draw on top of what's already there.
// Arguments:
// - <none>
// Return Value:
// - Any DirectX error, a memory error, etc.
[[nodiscard]] HRESULT DxEngine::_CopyFrontToBack() noexcept
{
try
{
Microsoft::WRL::ComPtr<ID3D11Resource> backBuffer;
Microsoft::WRL::ComPtr<ID3D11Resource> frontBuffer;
RETURN_IF_FAILED(_dxgiSwapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer)));
RETURN_IF_FAILED(_dxgiSwapChain->GetBuffer(1, IID_PPV_ARGS(&frontBuffer)));
_d3dDeviceContext->CopyResource(backBuffer.Get(), frontBuffer.Get());
}
CATCH_RETURN();
return S_OK;
}
// Method Description:
// - When the shaders are on, say that we need to keep redrawing every
// possible frame in case they have some smooth action on every frame tick.
@@ -1498,6 +1575,51 @@ void DxEngine::WaitUntilCanRender() noexcept
}
}
// Method Description:
// - Draws the contents of our _framebuffer to the swapchain. We always do this,
// whether the user has specified a custom pixel shader or not.
// - This draws a single quad to the entire swapchain, as rendered by the
// configured pixel shader.
// - If no pixel shader is configured, we'll have already decided to use the
// no-op shader (see `nopPixelShaderString` in `ScreenPixelShader.h`), which
// will render the _framebuffer unmodified.
[[nodiscard]] HRESULT DxEngine::_RenderToSwapChain() noexcept
try
{
// Should have been initialized.
RETURN_HR_IF(E_NOT_VALID_STATE, !_framebuffer);
D3D11_TEXTURE2D_DESC desc;
_framebuffer->GetDesc(&desc);
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = desc.MipLevels;
srvDesc.Format = desc.Format;
::Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> shaderResource;
RETURN_IF_FAILED(_d3dDevice->CreateShaderResourceView(_framebuffer.Get(), &srvDesc, &shaderResource));
// Render the screen quad with shader effects.
const UINT stride = sizeof(ShaderInput);
const UINT offset = 0;
_d3dDeviceContext->OMSetRenderTargets(1, _renderTargetView.GetAddressOf(), nullptr);
_d3dDeviceContext->IASetVertexBuffers(0, 1, _screenQuadVertexBuffer.GetAddressOf(), &stride, &offset);
_d3dDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
_d3dDeviceContext->IASetInputLayout(_vertexLayout.Get());
_d3dDeviceContext->VSSetShader(_vertexShader.Get(), nullptr, 0);
_d3dDeviceContext->PSSetShader(_pixelShader.Get(), nullptr, 0);
_d3dDeviceContext->PSSetShaderResources(0, 1, shaderResource.GetAddressOf());
_d3dDeviceContext->PSSetSamplers(0, 1, _samplerState.GetAddressOf());
_d3dDeviceContext->PSSetConstantBuffers(0, 1, _pixelShaderSettingsBuffer.GetAddressOf());
_d3dDeviceContext->Draw(ARRAYSIZE(_screenQuadVertices), 0);
return S_OK;
}
CATCH_RETURN()
// Routine Description:
// - Takes queued drawing information and presents it to the screen.
// - This is separated out so it can be done outside the lock as it's expensive.
@@ -1509,53 +1631,62 @@ void DxEngine::WaitUntilCanRender() noexcept
{
if (_presentReady)
{
if (_HasTerminalEffects() && _pixelShaderLoaded)
{
const HRESULT hr2 = _PaintTerminalEffects();
if (FAILED(hr2))
{
_pixelShaderLoaded = false;
LOG_HR_MSG(hr2, "Failed to paint terminal effects. Disabling.");
}
}
try
{
HRESULT hr = S_OK;
// Updates the pixel shader resource (including time)
_ComputePixelShaderSettings();
// Renders framebuffer texture + potential pixel shader effects
LOG_IF_FAILED(_RenderToSwapChain());
bool recreate = false;
HRESULT hr = S_OK;
// On anything but the first frame, try partial presentation.
// We'll do it first because if it fails, we'll try again with full presentation.
if (!_firstFrame)
{
hr = _dxgiSwapChain->Present1(1, 0, &_presentParams);
// These two error codes are indicated for destroy-and-recreate
// If we were told to destroy-and-recreate, we're going to skip straight into doing that
// and not try again with full presentation.
recreate = hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET;
// Log this as we actually don't expect it to happen, we just will try again
// below for robustness of our drawing.
if (FAILED(hr) && !recreate)
{
LOG_HR(hr);
}
}
// If it's the first frame through, we cannot do partial presentation.
// Also if partial presentation failed above and we weren't told to skip straight to
// device recreation.
// In both of these circumstances, do a full presentation.
if (_firstFrame || (FAILED(hr) && !recreate))
// If we're actually rendering a real shader effect, then just call
// the normal Present() to present the whole frame. We're assuming
// that the user who's configured a pixel shader isn't concerned
// with the optimization that Present1 provides (esp. for remote
// desktop scenarios)
if (_HasTerminalEffects())
{
hr = _dxgiSwapChain->Present(1, 0);
_firstFrame = false;
// These two error codes are indicated for destroy-and-recreate
recreate = hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET;
}
else
{
// On anything but the first frame, try partial presentation.
// We'll do it first because if it fails, we'll try again with full presentation.
if (!_firstFrame)
{
hr = _dxgiSwapChain->Present1(1, 0, &_presentParams);
// These two error codes are indicated for destroy-and-recreate
// If we were told to destroy-and-recreate, we're going to skip straight into doing that
// and not try again with full presentation.
recreate = hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET;
// Log this as we actually don't expect it to happen, we just will try again
// below for robustness of our drawing.
if (FAILED(hr) && !recreate)
{
LOG_HR(hr);
}
}
// If it's the first frame through, we cannot do partial presentation.
// Also if partial presentation failed above and we weren't told to skip straight to
// device recreation.
// In both of these circumstances, do a full presentation.
if (_firstFrame || (FAILED(hr) && !recreate))
{
hr = _dxgiSwapChain->Present(1, 0);
_firstFrame = false;
// These two error codes are indicated for destroy-and-recreate
recreate = hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET;
}
}
// Now check for failure cases from either presentation mode.
if (FAILED(hr))
@@ -1575,15 +1706,6 @@ void DxEngine::WaitUntilCanRender() noexcept
}
}
// If we are doing full repaints we don't need to copy front buffer to back buffer
if (!_FullRepaintNeeded())
{
// Finally copy the front image (being presented now) onto the backing buffer
// (where we are about to draw the next frame) so we can draw only the differences
// next frame.
RETURN_IF_FAILED(_CopyFrontToBack());
}
_presentReady = false;
_presentDirty.clear();
@@ -1841,64 +1963,14 @@ CATCH_RETURN()
return S_OK;
}
// Routine Description:
// - Paint terminal effects.
// Arguments:
// Return Value:
// - S_OK or relevant DirectX error.
[[nodiscard]] HRESULT DxEngine::_PaintTerminalEffects() noexcept
try
{
// Should have been initialized.
RETURN_HR_IF(E_NOT_VALID_STATE, !_framebufferCapture);
// Capture current frame in swap chain to a texture.
::Microsoft::WRL::ComPtr<ID3D11Texture2D> swapBuffer;
RETURN_IF_FAILED(_dxgiSwapChain->GetBuffer(0, IID_PPV_ARGS(&swapBuffer)));
_d3dDeviceContext->CopyResource(_framebufferCapture.Get(), swapBuffer.Get());
// Prepare captured texture as input resource to shader program.
D3D11_TEXTURE2D_DESC desc;
_framebufferCapture->GetDesc(&desc);
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = desc.MipLevels;
srvDesc.Format = desc.Format;
::Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> shaderResource;
RETURN_IF_FAILED(_d3dDevice->CreateShaderResourceView(_framebufferCapture.Get(), &srvDesc, &shaderResource));
// Render the screen quad with shader effects.
const UINT stride = sizeof(ShaderInput);
const UINT offset = 0;
_d3dDeviceContext->OMSetRenderTargets(1, _renderTargetView.GetAddressOf(), nullptr);
_d3dDeviceContext->IASetVertexBuffers(0, 1, _screenQuadVertexBuffer.GetAddressOf(), &stride, &offset);
_d3dDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
_d3dDeviceContext->IASetInputLayout(_vertexLayout.Get());
_d3dDeviceContext->VSSetShader(_vertexShader.Get(), nullptr, 0);
_d3dDeviceContext->PSSetShader(_pixelShader.Get(), nullptr, 0);
_d3dDeviceContext->PSSetShaderResources(0, 1, shaderResource.GetAddressOf());
_d3dDeviceContext->PSSetSamplers(0, 1, _samplerState.GetAddressOf());
_d3dDeviceContext->PSSetConstantBuffers(0, 1, _pixelShaderSettingsBuffer.GetAddressOf());
_d3dDeviceContext->Draw(ARRAYSIZE(_screenQuadVertices), 0);
return S_OK;
}
CATCH_RETURN()
[[nodiscard]] bool DxEngine::_FullRepaintNeeded() const noexcept
{
// If someone explicitly requested differential rendering off, then we need to invalidate everything
// so the entire frame is repainted.
// If someone explicitly requested differential rendering off, then we need
// to invalidate everything so the entire frame is repainted.
//
// If terminal effects are on, we must invalidate everything for them to draw correctly.
// Yes, this will further impact the performance of terminal effects.
// But we're talking about running the entire display pipeline through a shader for
// cosmetic effect, so performance isn't likely the top concern with this feature.
return _forceFullRepaintRendering || _HasTerminalEffects();
// As of GH#7147, we no longer need to repaint everything when shader
// effects are enabled.
return _forceFullRepaintRendering;
}
// Routine Description:
@@ -1967,7 +2039,7 @@ CATCH_RETURN()
}
// Update pixel shader settings as background color might have changed
_ComputePixelShaderSettings();
// _ComputePixelShaderSettings();
return S_OK;
}
@@ -2038,7 +2110,7 @@ CATCH_RETURN();
RETURN_IF_FAILED(InvalidateAll());
// Update pixel shader settings as scale might have changed
_ComputePixelShaderSettings();
// _ComputePixelShaderSettings();
return S_OK;
}
@@ -2062,8 +2134,9 @@ float DxEngine::GetScaling() const noexcept
// - srNewViewport - The bounds of the new viewport.
// Return Value:
// - HRESULT S_OK
[[nodiscard]] HRESULT DxEngine::UpdateViewport(const SMALL_RECT /*srNewViewport*/) noexcept
[[nodiscard]] HRESULT DxEngine::UpdateViewport(const SMALL_RECT srNewViewport) noexcept
{
_lastBufferSize = til::size{ srNewViewport.Right - srNewViewport.Left, srNewViewport.Bottom - srNewViewport.Top };
return S_OK;
}

View File

@@ -208,6 +208,7 @@ namespace Microsoft::Console::Render
::Microsoft::WRL::ComPtr<ID2D1Device> _d2dDevice;
::Microsoft::WRL::ComPtr<ID2D1DeviceContext> _d2dDeviceContext;
::Microsoft::WRL::ComPtr<ID2D1Bitmap1> _d2dBitmap;
::Microsoft::WRL::ComPtr<ID2D1Bitmap1> _d2dOtherBitmap;
::Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> _d2dBrushForeground;
::Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> _d2dBrushBackground;
@@ -221,10 +222,14 @@ namespace Microsoft::Console::Render
wil::unique_handle _swapChainFrameLatencyWaitableObject;
std::unique_ptr<DrawingContext> _drawingContext;
::Microsoft::WRL::ComPtr<ID3D11Texture2D> _framebuffer{ nullptr };
::Microsoft::WRL::ComPtr<ID3D11Texture2D> _otherbuffer{ nullptr };
// Terminal effects resources.
// Controls if configured terminal effects are enabled
bool _terminalEffectsEnabled;
til::point _lastCursor{ 0, 0 };
til::size _lastBufferSize{ 0, 0 };
// Experimental and deprecated retro terminal effect
// Preserved for backwards compatibility
@@ -262,16 +267,23 @@ namespace Microsoft::Console::Render
{
// Note: This can be seen as API endpoint towards user provided pixel shaders.
// Changes here can break existing pixel shaders so be careful with changing datatypes
// and order of parameters
// and order of parameters.
float Time;
float Scale;
DirectX::XMFLOAT2 Resolution;
DirectX::XMFLOAT4 Background;
DirectX::XMFLOAT2 GlyphSize;
DirectX::XMFLOAT2 CursorPosition;
DirectX::XMFLOAT2 BufferSize;
// You can always add more values to the end, but they must always be in this order.
// Adding values is not a breaking change. Shaders that don't have those values declared will simply ignore them.
// However, if you want to use `CursorPostion`, then you'll need to declare all the members that preceed it.
#pragma warning(suppress : 4324) // structure was padded due to __declspec(align())
} _pixelShaderSettings;
[[nodiscard]] HRESULT _CreateDeviceResources(const bool createSwapChain) noexcept;
[[nodiscard]] HRESULT _CreateSurfaceHandle() noexcept;
[[nodiscard]] HRESULT _RenderToSwapChain() noexcept;
bool _HasTerminalEffects() const noexcept;
std::string _LoadPixelShaderFile() const;
@@ -279,6 +291,8 @@ namespace Microsoft::Console::Render
void _ComputePixelShaderSettings() noexcept;
[[nodiscard]] HRESULT _PrepareRenderTarget() noexcept;
// [[nodiscard]] HRESULT _PrepareRenderTarget(::Microsoft::WRL::ComPtr<ID3D11Texture2D>& buffer,
// ::Microsoft::WRL::ComPtr<ID2D1Bitmap1>& bitmap) noexcept;
void _ReleaseDeviceResources() noexcept;
@@ -289,7 +303,7 @@ namespace Microsoft::Console::Render
_In_ size_t StringLength,
_Out_ IDWriteTextLayout** ppTextLayout) noexcept;
[[nodiscard]] HRESULT _CopyFrontToBack() noexcept;
// [[nodiscard]] HRESULT _CopyFrontToBack() noexcept;
[[nodiscard]] HRESULT _EnableDisplayAccess(const bool outputEnabled) noexcept;

View File

@@ -89,3 +89,20 @@ float4 main(float4 pos : SV_POSITION, float2 tex : TEXCOORD) : SV_TARGET
}
)" };
#endif
constexpr std::string_view nopPixelShaderString{ R"(
// No-op shader used for normal operations
Texture2D shaderTexture;
SamplerState samplerState;
cbuffer PixelShaderSettings {
float Time;
float Scale;
float2 Resolution;
float4 Background;
};
float4 main(float4 pos : SV_POSITION, float2 tex : TEXCOORD) : SV_TARGET
{
float4 color = shaderTexture.Sample(samplerState, tex);
return color;
}
)" };