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Author SHA1 Message Date
Leonard Hecker
4120b0aa01 wip 2024-01-22 14:03:42 +01:00
971 changed files with 36751 additions and 123380 deletions

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@@ -14,12 +14,9 @@ changelog
clickable
clig
CMMI
consvc
copyable
Counterintuitively
CtrlDToClose
CVS
CUI
cybersecurity
dalet
Dcs
@@ -80,28 +77,22 @@ mnt
mru
nje
noreply
notwrapped
ogonek
ok'd
overlined
perlw
pipeline
postmodern
Powerline
powerline
ptys
pwshw
qof
qps
Remappings
Retargets
rclt
reimplementation
reserialization
reserialize
reserializes
rlig
rubyw
runtimes
servicebus
shcha
@@ -122,7 +113,6 @@ toolset
truthiness
tshe
ubuntu
UEFI
uiatextrange
UIs
und

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@@ -1,12 +1,9 @@
aalt
abvm
ACCEPTFILES
ACCESSDENIED
acl
aclapi
alignas
alignof
allocconsolewithoptions
APPLYTOSUBMENUS
appxrecipe
bitfield
@@ -24,9 +21,7 @@ COLORPROPERTY
colspan
COMDLG
commandlinetoargv
commoncontrols
comparand
COPYFROMRESOURCE
cstdint
CXICON
CYICON
@@ -38,7 +33,6 @@ delayimp
DERR
dlldata
DNE
dnom
DONTADDTORECENT
DWMSBT
DWMWA
@@ -47,12 +41,10 @@ endfor
ENDSESSION
enumset
environstrings
EXACTSIZEONLY
EXPCMDFLAGS
EXPCMDSTATE
filetime
FILTERSPEC
fina
FORCEFILESYSTEM
FORCEMINIMIZE
frac
@@ -66,7 +58,6 @@ Hashtable
HIGHCONTRASTON
HIGHCONTRASTW
hinternet
HIGHQUALITYSCALE
HINTERNET
hotkeys
href
@@ -83,7 +74,6 @@ IBox
IClass
IComparable
IComparer
ICONINFO
IConnection
ICustom
IDialog
@@ -93,7 +83,6 @@ IExplorer
IFACEMETHOD
IFile
IGraphics
IImage
IInheritable
IMap
IMonarch
@@ -124,7 +113,6 @@ LSHIFT
LTGRAY
MAINWINDOW
MAXIMIZEBOX
medi
memchr
memicmp
MENUCOMMAND
@@ -155,7 +143,6 @@ NOTIFYBYPOS
NOTIFYICON
NOTIFYICONDATA
ntprivapi
numr
oaidl
ocidl
ODR
@@ -169,7 +156,6 @@ OUTLINETEXTMETRICW
overridable
PACL
PAGESCROLL
PALLOC
PATINVERT
PEXPLICIT
PICKFOLDERS
@@ -181,11 +167,9 @@ REGCLS
RETURNCMD
rfind
RLO
rnrn
ROOTOWNER
roundf
RSHIFT
rvrn
SACL
schandle
SEH

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@@ -1,8 +1,6 @@
ACLs
ADMINS
advapi
akv
AKV
altform
altforms
appendwttlogging
@@ -16,14 +14,12 @@ autoexec
backplating
bitmaps
BOMs
checkcflags
COMPUTERNAME
CPLs
cpptools
cppvsdbg
CPRs
cryptbase
cscript
DACL
DACLs
defaultlib
@@ -35,7 +31,6 @@ DWINRT
enablewttlogging
HOMESHARE
Intelli
issecret
IVisual
libucrt
libucrtd
@@ -50,7 +45,6 @@ MSAA
msixbundle
MSVC
MSVCP
mtu
muxc
netcore
Onefuzz
@@ -78,7 +72,6 @@ sid
Skype
SRW
sxs
symbolrequestprod
Sysinternals
sysnative
systemroot
@@ -95,13 +88,10 @@ Virtualization
visualstudio
vscode
VSTHRD
WINBASEAPI
winsdkver
wlk
wscript
wslpath
wtl
wtt
wttlog
Xamarin
xfgcheck

View File

@@ -115,7 +115,6 @@
^src/terminal/parser/ut_parser/Base64Test.cpp$
^src/terminal/parser/ut_parser/run\.bat$
^src/tools/benchcat
^src/tools/ConsoleBench
^src/tools/integrity/dirs$
^src/tools/integrity/packageuwp/ConsoleUWP\.appxSources$
^src/tools/RenderingTests/main\.cpp$
@@ -126,4 +125,3 @@
^tools/ReleaseEngineering/ServicingPipeline\.ps1$
^XamlStyler\.json$
ignore$
Resources/(?!en)

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@@ -1,3 +1,4 @@
AAAa
AAAAA
AAAAAAAAAAAAA
AAAAAABBBBBBCCC

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@@ -1,4 +1,3 @@
aaaaabbb
aabbcc
ABANDONFONT
abbcc
@@ -10,7 +9,6 @@ ACCESSTOKEN
acidev
ACIOSS
ACover
acp
actctx
ACTCTXW
ADDALIAS
@@ -21,7 +19,6 @@ AFew
AFill
AFX
AHelper
ahicon
ahz
AImpl
AInplace
@@ -68,15 +65,14 @@ ASBSET
asdfghjkl
ASetting
ASingle
ASYNCDONTCARE
ASYNCWINDOWPOS
atch
ATest
ATTRCOLOR
aumid
Authenticode
AUTOBUDDY
AUTOCHECKBOX
autocrlf
autohide
AUTOHSCROLL
automagically
@@ -93,9 +89,8 @@ backgrounding
backported
backstory
barbaz
Batang
Bazz
bbb
bbccb
BBDM
bbwe
bcount
@@ -125,6 +120,8 @@ Blt
BLUESCROLL
BODGY
BOLDFONT
BOOLIFY
bools
Borland
boutput
boxheader
@@ -155,6 +152,7 @@ cazamor
CBash
cbiex
CBN
CBoolean
cbt
CCCBB
cch
@@ -162,9 +160,12 @@ CCHAR
CCmd
ccolor
CCom
CComp
CConsole
CConversion
CCRT
cdd
CEdit
CELLSIZE
cfae
cfie
@@ -174,17 +175,18 @@ CFuzz
cgscrn
chafa
changelists
chaof
charinfo
CHARSETINFO
chcbpat
chh
chshdng
CHT
CLASSSTRING
Cic
CLE
cleartype
CLICKACTIVE
clickdown
CLIENTID
clipbrd
CLIPCHILDREN
CLIPSIBLINGS
@@ -193,6 +195,7 @@ cloudconsole
cloudvault
CLSCTX
clsids
CLUSTERMAP
cmatrix
cmder
CMDEXT
@@ -208,6 +211,7 @@ codepages
codepath
coinit
colorizing
COLORMATRIX
COLORREFs
colorschemes
colorspec
@@ -215,6 +219,7 @@ colortable
colortbl
colortest
colortool
COLR
combaseapi
comctl
commandline
@@ -223,6 +228,7 @@ commdlg
COMMITID
componentization
conapi
conareainfo
conattrs
conbufferout
concfg
@@ -233,7 +239,8 @@ condrv
conechokey
conemu
conhost
CONIME
conime
conimeinfo
conintegrity
conintegrityuwp
coninteractivitybase
@@ -245,7 +252,6 @@ CONKBD
conlibk
conmsgl
CONNECTINFO
connyection
CONOUT
conprops
conpropsp
@@ -272,6 +278,7 @@ contentfiles
conterm
contsf
contypes
convarea
conwinuserrefs
coordnew
COPYCOLOR
@@ -306,14 +313,14 @@ csrutil
CSTYLE
CSwitch
CTerminal
CText
ctl
ctlseqs
CTRLEVENT
CTRLFREQUENCY
CTRLKEYSHORTCUTS
Ctrls
CTRLVOLUME
CUAS
Ctxt
CUF
cupxy
CURRENTFONT
@@ -356,9 +363,11 @@ DBGFONTS
DBGOUTPUT
dbh
dblclk
DBlob
DColor
DCOLORVALUE
dcommon
dcompile
dcompiler
DComposition
dde
@@ -392,7 +401,6 @@ DECECM
DECEKBD
DECERA
DECFI
DECFNK
DECFRA
DECIC
DECID
@@ -418,7 +426,6 @@ DECRQM
DECRQPSR
DECRQSS
DECRQTSR
DECRQUPSS
DECRSPS
decrst
DECSACE
@@ -436,12 +443,10 @@ DECSLPP
DECSLRM
DECSMKR
DECSR
DECST
DECSTBM
DECSTGLT
DECSTR
DECSWL
DECSWT
DECTABSR
DECTCEM
DECXCPR
@@ -466,6 +471,7 @@ depersist
deprioritized
deserializers
desktopwindowxamlsource
DESTINATIONNAME
devicecode
Dext
DFactory
@@ -475,8 +481,8 @@ directio
DIRECTX
DISABLEDELAYEDEXPANSION
DISABLENOSCROLL
DISPATCHNOTIFY
DISPLAYATTRIBUTE
DISPLAYATTRIBUTEPROPERTY
DISPLAYCHANGE
distros
dlg
@@ -524,6 +530,7 @@ DWORDs
dwrite
dxgi
dxgidwm
dxguid
dxinterop
dxsm
dxttbmp
@@ -552,6 +559,7 @@ entrypoints
ENU
ENUMLOGFONT
ENUMLOGFONTEX
enumranges
EOK
EPres
EQU
@@ -589,9 +597,8 @@ FECF
FEEF
fesb
FFAF
ffd
FFDE
FFFDb
FFrom
fgbg
FGCOLOR
FGHIJ
@@ -610,6 +617,7 @@ FINDDOWN
FINDSTRINGEXACT
FINDUP
FIter
FIXEDCONVERTED
FIXEDFILEINFO
Flg
flyouts
@@ -702,6 +710,7 @@ GETWAITTOKILLTIMEOUT
GETWHEELSCROLLCHARACTERS
GETWHEELSCROLLCHARS
GETWHEELSCROLLLINES
GFEh
Gfun
gfx
GGI
@@ -724,8 +733,9 @@ Greyscale
gridline
gset
gsl
GTP
guc
GUIDATOM
guidatom
GValue
GWL
GWLP
@@ -748,7 +758,6 @@ hdr
HDROP
hdrstop
HEIGHTSCROLL
hfind
hfont
hfontresource
hglobal
@@ -824,13 +833,11 @@ IEnd
IEnum
IFACEMETHODIMP
ification
IGNOREEND
IGNORELANGUAGE
IHosted
iid
IIo
ILC
ILCo
ILD
ime
IMPEXP
inbox
@@ -847,6 +854,8 @@ inkscape
INLINEPREFIX
inproc
Inputkeyinfo
INPUTPROCESSORPROFILE
inputrc
Inputreadhandledata
INSERTMODE
INTERACTIVITYBASE
@@ -858,7 +867,9 @@ INVALIDARG
INVALIDATERECT
Ioctl
ipch
ipp
IProperty
IPSINK
ipsp
IShell
ISwap
@@ -878,12 +889,17 @@ JOBOBJECT
JOBOBJECTINFOCLASS
JPN
jsoncpp
Jsons
jsprovider
jumplist
KAttrs
kawa
Kazu
kazum
kcub
kcud
kcuf
kcuu
kernelbase
kernelbasestaging
KEYBDINPUT
@@ -895,6 +911,7 @@ Keymapping
keyscan
keystate
keyups
khome
KILLACTIVE
KILLFOCUS
kinda
@@ -907,7 +924,6 @@ KLMNOPQRSTY
KOK
KPRIORITY
KVM
kyouhaishaheiku
langid
LANGUAGELIST
lasterror
@@ -970,6 +986,7 @@ lpdw
lpelfe
lpfn
LPFNADDPROPSHEETPAGE
lpl
LPMEASUREITEMSTRUCT
LPMINMAXINFO
lpmsg
@@ -1032,6 +1049,7 @@ MBUTTON
MBUTTONDBLCLK
MBUTTONDOWN
MBUTTONUP
Mbxy
mdmerge
MDs
MEASUREITEM
@@ -1045,7 +1063,6 @@ MENUITEMINFO
MENUSELECT
messageext
metaproj
Mgrs
microsoftpublicsymbols
midl
mii
@@ -1057,6 +1074,7 @@ minkernel
MINMAXINFO
minwin
minwindef
Mip
MMBB
mmcc
MMCPL
@@ -1093,13 +1111,14 @@ msix
msrc
MSVCRTD
MTSM
Munged
munged
munges
murmurhash
muxes
myapplet
mybranch
mydir
MYMAX
Mypair
Myval
NAMELENGTH
@@ -1142,8 +1161,6 @@ NOCONTEXTHELP
NOCOPYBITS
NODUP
noexcepts
NOFONT
NOHIDDENTEXT
NOINTEGRALHEIGHT
NOINTERFACE
NOLINKINFO
@@ -1167,7 +1184,6 @@ NORMALDISPLAY
NOSCRATCH
NOSEARCH
noselect
NOSELECTION
NOSENDCHANGING
NOSIZE
NOSNAPSHOT
@@ -1193,6 +1209,7 @@ ntdll
ntifs
ntlpcapi
ntm
nto
ntrtl
ntstatus
NTSYSCALLAPI
@@ -1258,7 +1275,6 @@ packageuwp
PACKAGEVERSIONNUMBER
PACKCOORD
PACKVERSION
pacp
pagedown
pageup
PAINTPARAMS
@@ -1269,7 +1285,9 @@ parentable
parms
PATCOPY
pathcch
Pathto
PATTERNID
pcat
pcb
pcch
PCCHAR
@@ -1293,9 +1311,9 @@ PCSTR
PCWCH
PCWCHAR
PCWSTR
pda
pdbs
pdbstr
pdcs
PDPs
pdtobj
pdw
@@ -1317,15 +1335,11 @@ pgomgr
PGONu
pguid
phhook
phico
phicon
phwnd
pidl
PIDLIST
pids
pii
piml
pimpl
pinvoke
pipename
pipestr
@@ -1357,6 +1371,7 @@ POSXSCROLL
POSYSCROLL
PPEB
ppf
ppguid
ppidl
PPROC
ppropvar
@@ -1386,7 +1401,7 @@ PROCESSINFOCLASS
PRODEXT
PROPERTYID
PROPERTYKEY
propertyval
PROPERTYVAL
propsheet
PROPSHEETHEADER
PROPSHEETPAGE
@@ -1418,17 +1433,15 @@ ptch
ptsz
PTYIn
PUCHAR
pvar
pwch
PWDDMCONSOLECONTEXT
Pwease
pweview
pws
pwstr
pwsz
pythonw
Qaabbcc
QUERYOPEN
QUESTIONMARK
quickedit
QUZ
QWER
@@ -1461,6 +1474,8 @@ READCONSOLE
READCONSOLEOUTPUT
READCONSOLEOUTPUTSTRING
READMODE
reallocs
reamapping
rectread
redef
redefinable
@@ -1488,6 +1503,7 @@ repositorypath
Requiresx
rerasterize
rescap
Resequence
RESETCONTENT
resheader
resmimetype
@@ -1506,7 +1522,6 @@ rgn
rgp
rgpwsz
rgrc
rguid
rgw
RIGHTALIGN
RIGHTBUTTON
@@ -1514,7 +1529,6 @@ riid
RIS
roadmap
robomac
rodata
rosetta
RRF
rrr
@@ -1522,6 +1536,7 @@ RRRGGGBB
rsas
rtcore
RTEXT
RTFTo
RTLREADING
Rtn
ruleset
@@ -1637,6 +1652,7 @@ sidebyside
SIF
SIGDN
Signtool
SINGLEFLAG
SINGLETHREADED
siup
sixel
@@ -1655,8 +1671,6 @@ slpit
SManifest
SMARTQUOTE
SMTO
snapcx
snapcy
SOLIDBOX
Solutiondir
somefile
@@ -1668,6 +1682,7 @@ srcsrv
SRCSRVTRG
srctool
srect
srv
srvinit
srvpipe
ssa
@@ -1699,6 +1714,7 @@ SUA
subcompartment
subkeys
SUBLANG
subresource
subsystemconsole
subsystemwindows
swapchain
@@ -1709,7 +1725,6 @@ SYMED
SYNCPAINT
syscalls
SYSCHAR
SYSCOLOR
SYSCOMMAND
SYSDEADCHAR
SYSKEYDOWN
@@ -1721,7 +1736,6 @@ sysparams
sysparamsext
SYSTEMHAND
SYSTEMMENU
SYSTEMTIME
tabview
TAdd
taef
@@ -1776,6 +1790,7 @@ TEXTMETRIC
TEXTMETRICW
textmode
texttests
TFCAT
TFunction
THUMBPOSITION
THUMBTRACK
@@ -1803,15 +1818,18 @@ tosign
touchpad
Tpp
Tpqrst
tracelog
tracelogging
traceviewpp
trackbar
TRACKCOMPOSITION
trackpad
transitioning
Trd
TREX
triaged
triaging
TRIANGLESTRIP
Tribool
TRIMZEROHEADINGS
trx
@@ -1829,6 +1847,8 @@ TTM
TTo
tvpp
tvtseq
Txtev
typechecked
TYUI
UAC
uap
@@ -1846,12 +1866,9 @@ UIACCESS
uiacore
uiautomationcore
uielem
UIELEMENTENABLEDONLY
UINTs
ul
uld
uldash
uldb
ulwave
ulcch
Unadvise
unattend
UNCPRIORITY
@@ -1861,6 +1878,7 @@ unhosted
UNICODETEXT
UNICRT
Unintense
Uniscribe
unittesting
unittests
unk
@@ -1872,7 +1890,7 @@ untextured
UPDATEDISPLAY
UPDOWN
UPKEY
upss
UPSS
uregex
URegular
usebackq
@@ -1901,7 +1919,6 @@ UVWXY
UVWXYZ
uwa
uwp
uwu
uxtheme
Vanara
vararg
@@ -1942,6 +1959,7 @@ vstest
VSTS
VSTT
vswhere
vtapi
vtapp
VTE
VTID
@@ -1955,6 +1973,7 @@ VTRGBTo
vtseq
vtterm
vttest
waitable
WANSUNG
WANTARROWS
WANTTAB
@@ -1975,7 +1994,6 @@ wdm
webpage
websites
wekyb
wewoad
wex
wextest
wextestclass
@@ -2005,6 +2023,7 @@ WINDOWALPHA
windowdpiapi
WINDOWEDGE
windowext
windowime
WINDOWINFO
windowio
windowmetrics
@@ -2055,6 +2074,7 @@ WNDCLASSW
Wndproc
WNegative
WNull
wnwb
workarea
WOutside
WOWARM
@@ -2078,6 +2098,7 @@ wrkstr
wrl
wrp
WRunoff
WScript
wsl
WSLENV
wstr
@@ -2093,6 +2114,7 @@ WTs
WTSOFTFONT
wtw
wtypes
Wubi
WUX
WVerify
WWith
@@ -2111,17 +2133,22 @@ XBUTTONDOWN
XBUTTONUP
XCast
XCENTER
XColors
xcopy
XCount
xdy
XEncoding
xes
xff
XFG
XFile
XFORM
XIn
xin
xinchaof
xinxinchaof
XManifest
XMath
XMFLOAT
xorg
XResource
xsi

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@@ -13,7 +13,7 @@ jobs:
name: Add issue to project
runs-on: ubuntu-latest
steps:
- uses: actions/add-to-project@v1.0.1
- uses: actions/add-to-project@v0.5.0
with:
project-url: https://github.com/orgs/microsoft/projects/159
github-token: ${{ secrets.ADD_TO_PROJECT_PAT }}

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@@ -13,8 +13,7 @@ jobs:
- id: getBody
uses: craigloewen-msft/GitGudSimilarIssues@main
with:
issueTitle: ${{ github.event.issue.title }}
issueBody: ${{ github.event.issue.body }}
issuetitle: ${{ github.event.issue.title }}
repo: ${{ github.repository }}
similaritytolerance: "0.75"
add-comment:

31
.vscode/settings.json vendored
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@@ -1,28 +1,8 @@
{
"C_Cpp.default.browse.databaseFilename": "${workspaceFolder}\\.vscode\\.BROWSE.VC.DB",
"C_Cpp.default.browse.limitSymbolsToIncludedHeaders": true,
"C_Cpp.default.browse.path": [
"${workspaceFolder}"
],
"C_Cpp.default.cppStandard": "c++20",
"C_Cpp.default.cStandard": "c17",
"C_Cpp.default.defines": [
"_DEBUG",
"_UNICODE",
"BUILD_ONECORE_INTERACTIVITY",
"DBG",
"NT_SUCCESS",
"UNICODE",
"UNIT_TESTING",
"INLINE_TEST_METHOD_MARKUP",
],
"C_Cpp.default.includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/**/Generated Files",
"${workspaceFolder}/**/inc",
"${workspaceFolder}/**/include",
"${workspaceFolder}/**/Include"
],
"C_Cpp.loggingLevel": "None",
"files.associations": {
"xstring": "cpp",
@@ -118,13 +98,14 @@
"coroutine": "cpp",
"format": "cpp",
"forward_list": "cpp",
"latch": "cpp",
"gsl_assert": "cpp"
"latch": "cpp"
},
"files.exclude": {
"**/bin/**": true,
"**/Generated Files/**": true,
"**/obj/**": true,
"**/packages/**": true,
"**/Generated Files/**": true
},
}
"search.exclude": {
"**/packages/**": true
}
}

File diff suppressed because it is too large Load Diff

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@@ -4,7 +4,6 @@ trigger:
include:
- main
- feature/*
- gh-readonly-queue/*
paths:
exclude:
- doc/*

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@@ -8,12 +8,6 @@ schedules:
- main
always: false # only run if there's code changes!
parameters:
- name: targetBranch
type: string
default: "automated/loc-update"
pool:
vmImage: windows-2019
@@ -44,13 +38,6 @@ steps:
persistCredentials: true
path: s/Terminal.Internal
- pwsh: |-
Install-Module PSGitHub -Scope CurrentUser -Force
git config --local user.email "consvc@microsoft.com"
git config --local user.name "Console Service Bot"
git config --local core.autocrlf true
displayName: Prepare git submission environment
- task: MicrosoftTDBuild.tdbuild-task.tdbuild-task.TouchdownBuildTask@1
displayName: 'Touchdown Build - 7105, PRODEXT'
inputs:
@@ -64,45 +51,13 @@ steps:
outputDirectoryRoot: LocOutput
appendRelativeDir: true
pseudoSetting: Included
localizationTarget: true
- pwsh: |-
Remove-Item -EA:Ignore -R -Force LocOutput\Terminal.Internal
$Files = Get-ChildItem LocOutput -R -Include 'ContextMenu.resw','Resources.resw' | ? FullName -Like '*en-US\*\*.resw'
$Files | % { Move-Item -Verbose $_.Directory $_.Directory.Parent.Parent -EA:Ignore }
& tar.exe -c -f LocOutputMunged.tar -C LocOutput .
& tar.exe -x -v -f LocOutputMunged.tar
rm LocOutputMunged.tar
rm -r -fo LocOutput
& ./build/scripts/Copy-ContextMenuResourcesToCascadiaPackage.ps1
& ./build/scripts/Generate-PseudoLocalizations.ps1
displayName: Move Loc files to the right places
# Saving one of these makes it really easy to inspect the loc output...
- powershell: 'tar czf LocOutput.tar.gz LocOutput'
displayName: 'Archive Loc Output for Submission'
- pwsh: |-
git add **/*.resw
git status
git diff --quiet --cached --exit-code
If ($LASTEXITCODE -Ne 0) {
$Now = Get-Date
git commit -m "Localization Updates - $Now"
git push origin HEAD:refs/heads/${{parameters.targetBranch}} -f
Write-Host "##vso[task.setvariable variable=ChangesPushedToRepo]1"
} Else {
Write-Host "##vso[task.setvariable variable=ChangesPushedToRepo]0"
}
displayName: git commit and push
- pwsh: |-
Import-Module PSGitHub
$BaseBranch = "$(Build.SourceBranch)" -Replace "^refs/heads/",""
Write-Host "Preparing PR against $BaseBranch"
$PSDefaultParameterValues['*GitHub*:Owner'] = "microsoft"
$PSDefaultParameterValues['*GitHub*:RepositoryName'] = "terminal"
$PSDefaultParameterValues['*GitHub*:Token'] = ("$(GithubPullRequestToken)" | ConvertTo-SecureString -AsPlainText -Force)
$existingPr = Get-GitHubPullRequest -HeadBranch "${{parameters.targetBranch}}" -BaseBranch $BaseBranch
If ($null -Eq $existingPr) {
$Now = Get-Date
New-GitHubPullRequest -Head "${{parameters.targetBranch}}" -Base $BaseBranch -Title "Localization Updates - $BaseBranch - $Now" -Verbose
}
displayName: Publish pull request
condition: and(eq(variables['ChangesPushedToRepo'], '1'), succeeded())
- task: PublishBuildArtifacts@1
displayName: 'Publish Artifact: LocOutput'
inputs:
PathtoPublish: LocOutput.tar.gz
ArtifactName: LocOutput

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@@ -30,18 +30,9 @@ extends:
buildTerminal: true
pgoBuildMode: Optimize
codeSign: true
signingIdentity:
serviceName: $(SigningServiceName)
appId: $(SigningAppId)
tenantId: $(SigningTenantId)
akvName: $(SigningAKVName)
authCertName: $(SigningAuthCertName)
signCertName: $(SigningSignCertName)
publishSymbolsToPublic: true
publishVpackToWindows: false
symbolExpiryTime: 15
symbolPublishingSubscription: $(SymbolPublishingServiceConnection)
symbolPublishingProject: $(SymbolPublishingProject)
${{ if eq(true, parameters.publishToAzure) }}:
extraPublishJobs:
- template: build/pipelines/templates-v2/job-deploy-to-azure-storage.yml@self

View File

@@ -78,15 +78,6 @@ extends:
buildConfigurations: ${{ parameters.buildConfigurations }}
buildPlatforms: ${{ parameters.buildPlatforms }}
codeSign: true
signingIdentity:
serviceName: $(SigningServiceName)
appId: $(SigningAppId)
tenantId: $(SigningTenantId)
akvName: $(SigningAKVName)
authCertName: $(SigningAuthCertName)
signCertName: $(SigningSignCertName)
terminalInternalPackageVersion: ${{ parameters.terminalInternalPackageVersion }}
publishSymbolsToPublic: ${{ parameters.publishSymbolsToPublic }}
publishVpackToWindows: ${{ parameters.publishVpackToWindows }}
symbolPublishingSubscription: $(SymbolPublishingServiceConnection)
symbolPublishingProject: $(SymbolPublishingProject)

View File

@@ -27,9 +27,6 @@ parameters:
- name: publishArtifacts
type: boolean
default: true
- name: signingIdentity
type: object
default: {}
jobs:
- job: ${{ parameters.jobName }}
@@ -100,15 +97,10 @@ jobs:
flattenFolders: true
- ${{ if eq(parameters.codeSign, true) }}:
- task: EsrpCodeSigning@5
- task: EsrpCodeSigning@3
displayName: Submit *.nupkg to ESRP for code signing
inputs:
ConnectedServiceName: ${{ parameters.signingIdentity.serviceName }}
AppRegistrationClientId: ${{ parameters.signingIdentity.appId }}
AppRegistrationTenantId: ${{ parameters.signingIdentity.tenantId }}
AuthAKVName: ${{ parameters.signingIdentity.akvName }}
AuthCertName: ${{ parameters.signingIdentity.authCertName }}
AuthSignCertName: ${{ parameters.signingIdentity.signCertName }}
ConnectedServiceName: 9d6d2960-0793-4d59-943e-78dcb434840a
FolderPath: $(Build.ArtifactStagingDirectory)/nupkg
Pattern: '*.nupkg'
UseMinimatch: true

View File

@@ -65,9 +65,6 @@ parameters:
- name: removeAllNonSignedFiles
type: boolean
default: false
- name: signingIdentity
type: object
default: {}
jobs:
- job: ${{ parameters.jobName }}
@@ -145,10 +142,6 @@ jobs:
- template: .\steps-restore-nuget.yml
- pwsh: |-
.\build\scripts\Set-LatestVCToolsVersion.ps1
displayName: Work around DD-1541167 (VCToolsVersion)
- ${{ parameters.beforeBuildSteps }}
- task: VSBuild@1
@@ -242,15 +235,10 @@ jobs:
# Code-sign everything we just put together.
# We run the signing in Terminal.BinDir, because all of the signing batches are relative to the final architecture/configuration output folder.
- task: EsrpCodeSigning@5
- task: EsrpCodeSigning@3
displayName: Submit Signing Request
inputs:
ConnectedServiceName: ${{ parameters.signingIdentity.serviceName }}
AppRegistrationClientId: ${{ parameters.signingIdentity.appId }}
AppRegistrationTenantId: ${{ parameters.signingIdentity.tenantId }}
AuthAKVName: ${{ parameters.signingIdentity.akvName }}
AuthCertName: ${{ parameters.signingIdentity.authCertName }}
AuthSignCertName: ${{ parameters.signingIdentity.signCertName }}
ConnectedServiceName: 9d6d2960-0793-4d59-943e-78dcb434840a
FolderPath: '$(Terminal.BinDir)'
signType: batchSigning
batchSignPolicyFile: '$(Build.SourcesDirectory)/ESRPSigningConfig.json'

View File

@@ -80,7 +80,7 @@ jobs:
Install-Module -Verbose -AllowClobber -Force Az.Accounts, Az.Storage, Az.Network, Az.Resources, Az.Compute
displayName: Install Azure Module Dependencies
- task: AzureFileCopy@6
- task: AzureFileCopy@5
displayName: Publish to Storage Account
inputs:
sourcePath: _out/*

View File

@@ -32,9 +32,6 @@ parameters:
- name: afterBuildSteps
type: stepList
default: []
- name: signingIdentity
type: object
default: {}
jobs:
- job: ${{ parameters.jobName }}
@@ -97,15 +94,10 @@ jobs:
displayName: Create msixbundle
- ${{ if eq(parameters.codeSign, true) }}:
- task: EsrpCodeSigning@5
- task: EsrpCodeSigning@3
displayName: Submit *.msixbundle to ESRP for code signing
inputs:
ConnectedServiceName: ${{ parameters.signingIdentity.serviceName }}
AppRegistrationClientId: ${{ parameters.signingIdentity.appId }}
AppRegistrationTenantId: ${{ parameters.signingIdentity.tenantId }}
AuthAKVName: ${{ parameters.signingIdentity.akvName }}
AuthCertName: ${{ parameters.signingIdentity.authCertName }}
AuthSignCertName: ${{ parameters.signingIdentity.signCertName }}
ConnectedServiceName: 9d6d2960-0793-4d59-943e-78dcb434840a
FolderPath: $(System.ArtifactsDirectory)\bundle
Pattern: $(BundleStemName)*.msixbundle
UseMinimatch: true

View File

@@ -27,9 +27,6 @@ parameters:
- name: publishArtifacts
type: boolean
default: true
- name: signingIdentity
type: object
default: {}
jobs:
- job: ${{ parameters.jobName }}
@@ -85,15 +82,10 @@ jobs:
versionEnvVar: XES_PACKAGEVERSIONNUMBER
- ${{ if eq(parameters.codeSign, true) }}:
- task: EsrpCodeSigning@5
- task: EsrpCodeSigning@3
displayName: Submit *.nupkg to ESRP for code signing
inputs:
ConnectedServiceName: ${{ parameters.signingIdentity.serviceName }}
AppRegistrationClientId: ${{ parameters.signingIdentity.appId }}
AppRegistrationTenantId: ${{ parameters.signingIdentity.tenantId }}
AuthAKVName: ${{ parameters.signingIdentity.akvName }}
AuthCertName: ${{ parameters.signingIdentity.authCertName }}
AuthSignCertName: ${{ parameters.signingIdentity.signCertName }}
ConnectedServiceName: 9d6d2960-0793-4d59-943e-78dcb434840a
FolderPath: $(Build.ArtifactStagingDirectory)/nupkg
Pattern: '*.nupkg'
UseMinimatch: true

View File

@@ -43,7 +43,7 @@ jobs:
- template: steps-ensure-nuget-version.yml
- task: NuGetAuthenticate@1
- task: NuGetAuthenticate@0
inputs:
nuGetServiceConnections: 'Terminal Public Artifact Feed'

View File

@@ -1,117 +0,0 @@
parameters:
- name: includePublicSymbolServer
type: boolean
default: false
- name: pool
type: object
default: []
- name: dependsOn
type: object
default: null
- name: artifactStem
type: string
default: ''
- name: jobName
type: string
default: PublishSymbols
- name: symbolExpiryTime
type: string
default: 36530 # This is the default from PublishSymbols@2
- name: variables
type: object
default: {}
- name: subscription
type: string
- name: symbolProject
type: string
jobs:
- job: ${{ parameters.jobName }}
${{ if ne(length(parameters.pool), 0) }}:
pool: ${{ parameters.pool }}
${{ if eq(parameters.includePublicSymbolServer, true) }}:
displayName: Publish Symbols to Internal and MSDL
${{ else }}:
displayName: Publish Symbols Internally
dependsOn: ${{ parameters.dependsOn }}
variables:
${{ insert }}: ${{ parameters.variables }}
steps:
- checkout: self
clean: true
fetchDepth: 1
fetchTags: false # Tags still result in depth > 1 fetch; we don't need them here
submodules: true
persistCredentials: True
- task: PkgESSetupBuild@12
displayName: Package ES - Setup Build
inputs:
disableOutputRedirect: true
- task: DownloadPipelineArtifact@2
displayName: Download all PDBs from all prior build phases
inputs:
itemPattern: '**/*.pdb'
targetPath: '$(Build.SourcesDirectory)/bin'
- powershell: |-
Get-PackageProvider -Name NuGet -ForceBootstrap
Install-Module -Verbose -AllowClobber -Force Az.Accounts, Az.Storage, Az.Network, Az.Resources, Az.Compute
displayName: Install Azure Module Dependencies
# Transit the Azure token from the Service Connection into a secret variable for the rest of the pipeline to use.
- task: AzurePowerShell@5
displayName: Generate an Azure Token
inputs:
azureSubscription: ${{ parameters.subscription }}
azurePowerShellVersion: LatestVersion
pwsh: true
ScriptType: InlineScript
Inline: |-
$AzToken = (Get-AzAccessToken -ResourceUrl api://30471ccf-0966-45b9-a979-065dbedb24c1).Token
Write-Host "##vso[task.setvariable variable=SymbolAccessToken;issecret=true]$AzToken"
- task: PublishSymbols@2
displayName: Publish Symbols (to current Azure DevOps tenant)
continueOnError: True
inputs:
SymbolsFolder: '$(Build.SourcesDirectory)/bin'
SearchPattern: '**/*.pdb'
IndexSources: false
DetailedLog: true
SymbolsMaximumWaitTime: 30
SymbolServerType: 'TeamServices'
SymbolsProduct: 'Windows Terminal Converged Symbols'
SymbolsVersion: '$(XES_APPXMANIFESTVERSION)'
SymbolsArtifactName: 'WindowsTerminal_$(XES_APPXMANIFESTVERSION)'
SymbolExpirationInDays: ${{ parameters.symbolExpiryTime }}
env:
LIB: $(Build.SourcesDirectory)
- pwsh: |-
# Prepare the defaults for IRM
$PSDefaultParameterValues['Invoke-RestMethod:Headers'] = @{ Authorization = "Bearer $(SymbolAccessToken)" }
$PSDefaultParameterValues['Invoke-RestMethod:ContentType'] = "application/json"
$PSDefaultParameterValues['Invoke-RestMethod:Method'] = "POST"
$BaseUri = "https://symbolrequestprod.trafficmanager.net/projects/${{ parameters.symbolProject }}/requests"
# Prepare the request
$expiration = (Get-Date).Add([TimeSpan]::FromDays(${{ parameters.symbolExpiryTime }}))
$createRequestBody = @{
requestName = "WindowsTerminal_$(XES_APPXMANIFESTVERSION)";
expirationTime = $expiration.ToString();
}
Write-Host "##[debug]Starting request $($createRequestBody.requestName) with expiration date of $($createRequestBody.expirationTime)"
Invoke-RestMethod -Uri "$BaseUri" -Body ($createRequestBody | ConvertTo-Json -Compress) -Verbose
# Request symbol publication
$publishRequestBody = @{
publishToInternalServer = $true;
publishToPublicServer = $${{ parameters.includePublicSymbolServer }};
}
Write-Host "##[debug]Submitting request $($createRequestBody.requestName) ($($publishRequestBody | ConvertTo-Json -Compress))"
Invoke-RestMethod -Uri "$BaseUri/$($createRequestBody.requestName)" -Body ($publishRequestBody | ConvertTo-Json -Compress) -Verbose
displayName: Publish Symbols using internal REST API

View File

@@ -56,7 +56,6 @@ jobs:
- task: PowerShell@2
displayName: 'Run PGO Tests'
inputs:
pwsh: true
targetType: filePath
filePath: build\scripts\Run-Tests.ps1
arguments: >-

View File

@@ -44,7 +44,6 @@ jobs:
- task: PowerShell@2
displayName: 'Run Unit Tests'
inputs:
pwsh: true
targetType: filePath
filePath: build\scripts\Run-Tests.ps1
arguments: -MatchPattern '*unit.test*.dll' -Platform '$(OutputBuildPlatform)' -Configuration '$(BuildConfiguration)' -LogPath '${{ parameters.testLogPath }}' -Root "$(Terminal.BinDir)"
@@ -53,7 +52,6 @@ jobs:
- task: PowerShell@2
displayName: 'Run Feature Tests'
inputs:
pwsh: true
targetType: filePath
filePath: build\scripts\Run-Tests.ps1
arguments: -MatchPattern '*feature.test*.dll' -Platform '$(OutputBuildPlatform)' -Configuration '$(BuildConfiguration)' -LogPath '${{ parameters.testLogPath }}' -Root "$(Terminal.BinDir)"

View File

@@ -33,7 +33,7 @@ parameters:
- arm64
- name: codeSign
type: boolean
default: false
default: true
- name: generateSbom
type: boolean
default: true
@@ -104,6 +104,10 @@ stages:
packageListDownload: e82d490c-af86-4733-9dc4-07b772033204
versionListDownload: ${{ parameters.terminalInternalPackageVersion }}
- template: ./steps-fetch-and-prepare-localizations.yml
parameters:
includePseudoLoc: true
- ${{ if eq(parameters.buildWPF, true) }}:
# Add an Any CPU build flavor for the WPF control bits
- template: ./job-build-project.yml

View File

@@ -52,17 +52,10 @@ parameters:
- name: publishVpackToWindows
type: boolean
default: false
- name: symbolPublishingSubscription
type: string
- name: symbolPublishingProject
type: string
- name: extraPublishJobs
type: object
default: []
- name: signingIdentity
type: object
default: {}
resources:
repositories:
@@ -85,10 +78,6 @@ extends:
cloudvault: # https://aka.ms/obpipelines/cloudvault
enabled: false
globalSdl: # https://aka.ms/obpipelines/sdl
enableCheckCFlags: false # CheckCFlags is broken and exploding our builds; to remove, :g/BAD-FLAGS/d
asyncSdl:
enabled: true
tsaOptionsFile: 'build/config/tsa.json'
tsa:
enabled: true
configFile: '$(Build.SourcesDirectory)\build\config\tsa.json'
@@ -111,8 +100,6 @@ extends:
parameters:
pool: { type: windows }
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(JobOutputDirectory)
@@ -128,7 +115,6 @@ extends:
generateSbom: false # this is handled by onebranch
removeAllNonSignedFiles: true # appease the overlords
codeSign: ${{ parameters.codeSign }}
signingIdentity: ${{ parameters.signingIdentity }}
beforeBuildSteps: # Right before we build, lay down the universal package and localizations
- task: PkgESSetupBuild@12
displayName: Package ES - Setup Build
@@ -142,14 +128,16 @@ extends:
packageListDownload: e82d490c-af86-4733-9dc4-07b772033204
versionListDownload: ${{ parameters.terminalInternalPackageVersion }}
- template: ./build/pipelines/templates-v2/steps-fetch-and-prepare-localizations.yml@self
parameters:
includePseudoLoc: true
- ${{ if eq(parameters.buildWPF, true) }}:
# Add an Any CPU build flavor for the WPF control bits
- template: ./build/pipelines/templates-v2/job-build-project.yml@self
parameters:
pool: { type: windows }
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(JobOutputDirectory)
@@ -165,7 +153,6 @@ extends:
generateSbom: false # this is handled by onebranch
removeAllNonSignedFiles: true # appease the overlords
codeSign: ${{ parameters.codeSign }}
signingIdentity: ${{ parameters.signingIdentity }}
beforeBuildSteps:
- task: PkgESSetupBuild@12
displayName: Package ES - Setup Build
@@ -182,8 +169,6 @@ extends:
parameters:
pool: { type: windows }
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(JobOutputDirectory)
@@ -219,7 +204,6 @@ extends:
buildPlatforms: ${{ parameters.buildPlatforms }}
generateSbom: false # Handled by onebranch
codeSign: ${{ parameters.codeSign }}
signingIdentity: ${{ parameters.signingIdentity }}
afterBuildSteps:
# This directory has to exist, even if we aren't using createvpack, because the Guardian rules demand it.
- pwsh: |-
@@ -236,8 +220,6 @@ extends:
parameters:
pool: { type: windows }
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(JobOutputDirectory)
@@ -247,15 +229,12 @@ extends:
buildPlatforms: ${{ parameters.buildPlatforms }}
generateSbom: false # this is handled by onebranch
codeSign: ${{ parameters.codeSign }}
signingIdentity: ${{ parameters.signingIdentity }}
- ${{ if eq(parameters.buildWPF, true) }}:
- template: ./build/pipelines/templates-v2/job-build-package-wpf.yml@self
parameters:
pool: { type: windows }
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(JobOutputDirectory)
@@ -265,22 +244,18 @@ extends:
buildPlatforms: ${{ parameters.buildPlatforms }}
generateSbom: false # this is handled by onebranch
codeSign: ${{ parameters.codeSign }}
signingIdentity: ${{ parameters.signingIdentity }}
- stage: Publish
displayName: Publish
dependsOn: [Build]
dependsOn: [Build, Package]
jobs:
- template: ./build/pipelines/templates-v2/job-publish-symbols-using-symbolrequestprod-api.yml@self
- template: ./build/pipelines/templates-v2/job-publish-symbols.yml@self
parameters:
pool: { type: windows }
includePublicSymbolServer: ${{ parameters.publishSymbolsToPublic }}
symbolPatGoesInTaskInputs: true # onebranch tries to muck with the PAT variable, so we need to change how it get the PAT
symbolExpiryTime: ${{ parameters.symbolExpiryTime }}
subscription: ${{ parameters.symbolPublishingSubscription }}
symbolProject: ${{ parameters.symbolPublishingProject }}
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(Build.ArtifactStagingDirectory)

View File

@@ -0,0 +1,27 @@
parameters:
- name: includePseudoLoc
type: boolean
default: true
steps:
- task: TouchdownBuildTask@1
displayName: Download Localization Files
inputs:
teamId: 7105
authId: $(TouchdownAppId)
authKey: $(TouchdownAppKey)
resourceFilePath: |
src\cascadia\**\en-US\*.resw
appendRelativeDir: true
localizationTarget: false
${{ if eq(parameters.includePseudoLoc, true) }}:
pseudoSetting: Included
- pwsh: |-
$Files = Get-ChildItem . -R -Filter 'Resources.resw' | ? FullName -Like '*en-US\*\Resources.resw'
$Files | % { Move-Item -Verbose $_.Directory $_.Directory.Parent.Parent -EA:Ignore }
displayName: Move Loc files into final locations
- pwsh: |-
./build/scripts/Copy-ContextMenuResourcesToCascadiaPackage.ps1
displayName: Copy the Context Menu Loc Resources to CascadiaPackage

View File

@@ -1,7 +1,7 @@
steps:
- template: steps-ensure-nuget-version.yml
- task: NuGetAuthenticate@1
- task: NuGetAuthenticate@0
- script: |-
echo ##vso[task.setvariable variable=NUGET_RESTORE_MSBUILD_ARGS]/p:Platform=$(BuildPlatform)

View File

@@ -1,2 +1,2 @@
variables:
WindowsContainerImage: 'onebranch.azurecr.io/windows/ltsc2022/vse2022:1.0.02566.28'
WindowsContainerImage: 'onebranch.azurecr.io/windows/ltsc2022/vse2022:latest'

View File

@@ -30,7 +30,6 @@
<IntermediateOutputPath>$(SolutionDir)obj\$(Configuration)\GenerateFeatureFlags\</IntermediateOutputPath>
<OpenConsoleCommonOutDir>$(SolutionDir)bin\$(Configuration)\</OpenConsoleCommonOutDir>
<_WTBrandingName Condition="'$(WindowsTerminalBranding)'=='Canary'">Canary</_WTBrandingName>
<_WTBrandingName Condition="'$(WindowsTerminalBranding)'=='Preview'">Preview</_WTBrandingName>
<_WTBrandingName Condition="'$(WindowsTerminalBranding)'=='Release'">Release</_WTBrandingName>
<_WTBrandingName Condition="'$(_WTBrandingName)'==''">Dev</_WTBrandingName>

View File

@@ -10,12 +10,11 @@ $LocalizationsFromContextMenu | ForEach-Object {
ForEach ($pair in $Languages.GetEnumerator()) {
$LanguageDir = "./src/cascadia/CascadiaPackage/Resources/$($pair.Key)"
$ResPath = "$LanguageDir/Resources.resw"
$XmlDocument = $null
$PreexistingResw = Get-Item $ResPath -EA:Ignore
If ($null -eq $PreexistingResw) {
Write-Host "Copying $($pair.Value.FullName) to $ResPath"
$XmlDocument = [xml](Get-Content $pair.Value.FullName)
New-Item -type Directory $LanguageDir -EA:Ignore
Copy-Item $pair.Value.FullName $ResPath
} Else {
# Merge Them!
Write-Host "Merging $($pair.Value.FullName) into $ResPath"
@@ -30,19 +29,6 @@ ForEach ($pair in $Languages.GetEnumerator()) {
$newXml.root.data | % {
$null = $existingXml.root.AppendChild($existingXml.ImportNode($_, $true))
}
$XmlDocument = $existingXml # (which has been updated)
$existingXml.Save($PreexistingResw.FullName)
}
# Reset paths to be absolute (for .NET)
$LanguageDir = (Get-Item $LanguageDir).FullName
$ResPath = "$LanguageDir/Resources.resw"
# Force the "new" and "preexisting" paths to serialize with XmlWriter,
# to ensure consistency.
$writerSettings = [System.Xml.XmlWriterSettings]::new()
$writerSettings.NewLineChars = "`r`n"
$writerSettings.Indent = $true
$writer = [System.Xml.XmlWriter]::Create($ResPath, $writerSettings)
$XmlDocument.Save($writer)
$writer.Flush()
$writer.Close()
}

View File

@@ -1,16 +0,0 @@
Get-ChildItem -Recurse -Filter *.resw
| Where-Object { $_.Directory.Name.StartsWith("qps-ploc") }
| ForEach-Object {
$source = Join-Path $_.Directory "../en-US/$($_.Name)"
$target = $_
$ploc = ./tools/ConvertTo-PseudoLocalization.ps1 -Path $source
$writerSettings = [System.Xml.XmlWriterSettings]::new()
$writerSettings.NewLineChars = "`r`n"
$writerSettings.Indent = $true
$writer = [System.Xml.XmlWriter]::Create($target, $writerSettings)
$ploc.Save($writer)
$writer.Flush()
$writer.Close()
}

View File

@@ -16,48 +16,22 @@ Param(
# Find test DLLs based on the provided root, match pattern, and recursion
$testDlls = Get-ChildItem -Path $Root -Recurse -Filter $MatchPattern
$teArgs = @()
$args = @()
# Check if the LogPath parameter is provided and enable WTT logging
if ($LogPath) {
$teArgs += '/enablewttlogging'
$teArgs += '/appendwttlogging'
$teArgs += "/logFile:$LogPath"
$args += '/enablewttlogging'
$args += '/appendwttlogging'
$args += "/logFile:$LogPath"
Write-Host "WTT Logging Enabled"
}
$rootTe = "$Root\te.exe"
# Invoke the te.exe executable with arguments and test DLLs
& "$Root\te.exe" $args $testDlls.FullName $AdditionalTaefArguments
# Some of our test fixtures depend on resources.pri in the same folder as the .exe hosting them.
# Unfortunately, that means that we need to run the te.exe *next to* each test DLL we discover.
# This code establishes a mapping from te.exe to test DLL (or DLLs)
$testDllTaefGroups = $testDlls | % {
$localTe = Get-Item (Join-Path (Split-Path $_ -Parent) "te.exe") -EA:Ignore
If ($null -eq $localTe) {
$finalTePath = $rootTe
} Else {
$finalTePath = $localTe.FullName
}
[PSCustomObject]@{
TePath = $finalTePath;
TestDll = $_;
}
}
# Invoke the te.exe executables with arguments and test DLLs
$anyFailed = $false
$testDllTaefGroups | Group-Object TePath | % {
$te = $_.Group[0].TePath
$dlls = $_.Group.TestDll
Write-Verbose "Running $te (for $($dlls.Name))"
& $te $teArgs $dlls.FullName $AdditionalTaefArguments
if ($LASTEXITCODE -ne 0) {
$anyFailed = $true
}
}
if ($anyFailed) {
Exit 1
# Check the exit code of the te.exe process and exit accordingly
if ($LASTEXITCODE -ne 0) {
Exit $LASTEXITCODE
}
Exit 0

View File

@@ -1,8 +0,0 @@
$VSInstances = ([xml](& 'C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe' -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -include packages -format xml))
$VSPackages = $VSInstances.instances.instance.packages.package
$LatestVCPackage = ($VSInstances.instances.instance.packages.package | ? { $_.id -eq "Microsoft.VisualCpp.CRT.Source" })
$LatestVCToolsVersion = $LatestVCPackage.version;
Write-Output "Latest VCToolsVersion: $LatestVCToolsVersion"
Write-Output "Updating VCToolsVersion environment variable for job"
Write-Output "##vso[task.setvariable variable=VCToolsVersion]$LatestVCToolsVersion"

View File

@@ -3,9 +3,9 @@
<!-- This file is read by XES, which we use in our Release builds. -->
<PropertyGroup Label="Version">
<XesUseOneStoreVersioning>true</XesUseOneStoreVersioning>
<XesBaseYearForStoreVersion>2024</XesBaseYearForStoreVersion>
<XesBaseYearForStoreVersion>2023</XesBaseYearForStoreVersion>
<VersionMajor>1</VersionMajor>
<VersionMinor>21</VersionMinor>
<VersionMinor>20</VersionMinor>
<VersionInfoProductName>Windows Terminal</VersionInfoProductName>
</PropertyGroup>
</Project>

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
# CLI11
Taken from [release v2.4.1](https://github.com/CLIUtils/CLI11/releases/tag/v2.4.1), source commit
[f4d0731](https://github.com/CLIUtils/CLI11/commit/f4d0731cebb123ff0ace712c099dffbcd2c58e5a)
Taken from [release v1.9.1](https://github.com/CLIUtils/CLI11/releases/tag/v1.9.1), source commit
[5cb3efa](https://github.com/CLIUtils/CLI11/commit/5cb3efabce007c3a0230e4cc2e27da491c646b6c)

View File

@@ -6,7 +6,7 @@
"type": "git",
"git": {
"repositoryUrl": "https://github.com/CLIUtils/CLI11",
"commitHash": "88e9bb17418ee730817d5942894d99a4bdd78fb3"
"commitHash": "5cb3efabce007c3a0230e4cc2e27da491c646b6c"
}
}
}

View File

@@ -9,7 +9,7 @@
<package id="Microsoft.VisualStudio.Setup.Configuration.Native" version="2.3.2262" targetFramework="native" developmentDependency="true" />
<package id="Microsoft.UI.Xaml" version="2.8.4" targetFramework="native" />
<package id="Microsoft.Web.WebView2" version="1.0.1661.34" targetFramework="native" />
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.240122.1" targetFramework="native" developmentDependency="true" />
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.230824.2" targetFramework="native" developmentDependency="true" />
<!-- Managed packages -->
<package id="Appium.WebDriver" version="3.0.0.2" targetFramework="net45" />

View File

@@ -65,6 +65,9 @@
* `clipboard.cpp`
* Handles the command prompt line as you see in CMD.exe (known as the processed input line… most other shells handle this themselves with raw input and dont use ours. This is a legacy of bad architectural design, putting stuff in conhost not in CMD)
* `cmdline.cpp`
* Handles shunting IME data back and forth to the TSF library and to and from the various buffers
* `Conimeinfo.cpp`
* `Convarea.cpp`
* Contains the global state for the entire console application
* `consoleInformation.cpp`
* Stuff related to the low-level server communication over our protocol with the driver

View File

@@ -154,47 +154,3 @@ popd
The `bx` will build just the Terminal package, critically, populating the `CascadiaPackage.build.appxrecipe` file. Once that's been built, then the `DeployAppRecipe.exe` command can be used to deploy a loose layout in the same way that Visual Studio does.
Notably, this method of building the Terminal package can't leverage the FastUpToDate check in Visual Studio, so the builds end up being considerably slower for the whole package, as cppwinrt does a lot of work before confirming that it's up to date and doing nothing.
### Are you seeing `DEP0700: Registration of the app failed`?
Once in a blue moon, I get a `DEP0700: Registration of the app failed.
[0x80073CF6] error 0x80070020: Windows cannot register the package because of an
internal error or low memory.` when trying to deploy in VS. For us, that can
happen if the `OpenConsoleProxy.dll` gets locked up, in use by some other
terminal package.
Doing the equivalent command in powershell can give us more info:
```pwsh
Add-AppxPackage -register "Z:\dev\public\OpenConsole\src\cascadia\CascadiaPackage\bin\x64\Debug\AppX\AppxManifest.xml"
```
That'll suggest `NOTE: For additional information, look for [ActivityId]
dbf551f1-83d0-0007-43e7-9cded083da01 in the Event Log or use the command line
Get-AppPackageLog -ActivityID dbf551f1-83d0-0007-43e7-9cded083da01`. So do that:
```pwsh
Get-AppPackageLog -ActivityID dbf551f1-83d0-0007-43e7-9cded083da01
```
which will give you a lot of info. In my case, that revealed that the platform
couldn't delete the packaged com entries. The key line was: `AppX Deployment
operation failed with error 0x0 from API Logging data because access was denied
for file:
C:\ProgramData\Microsoft\Windows\AppRepository\Packages\WindowsTerminalDev_0.0.1.0_x64__8wekyb3d8bbwe,
user SID: S-1-5-18`
Take that path, and
```pwsh
sudo start C:\ProgramData\Microsoft\Windows\AppRepository\Packages\WindowsTerminalDev_0.0.1.0_x64__8wekyb3d8bbwe
```
(use `sudo`, since the path is otherwise locked down). From there, go into the
`PackagedCom` folder, and open [File
Locksmith](https://learn.microsoft.com/en-us/windows/powertoys/file-locksmith)
(or Process Explorer, if you're more familiar with that) on
`OpenConsoleProxy.dll`. Just go ahead and immediately re-launch it as admin,
too. That should list off a couple terminal processes that are just hanging
around. Go ahead and end them all. You should be good to deploy again after
that.

View File

@@ -349,7 +349,7 @@
"description": "Sets the DWrite font features for the given font. For example, { \"ss01\": 1, \"liga\":0 } will enable ss01 and disable ligatures.",
"type": "object",
"patternProperties": {
"^[\\x20-\\x7E]{4}$": {
"^(([A-Za-z0-9]){4})$": {
"type": "integer"
}
},
@@ -359,7 +359,7 @@
"description": "Sets the DWrite font axes for the given font. For example, { \"wght\": 200 } will set the font weight to 200.",
"type": "object",
"patternProperties": {
"^[\\x20-\\x7E]{4}$": {
"^([A-Za-z]{4})$": {
"type": "number"
}
},
@@ -1501,10 +1501,8 @@
"const": "multipleActions"
},
"actions": {
"$ref": "#/$defs/ShortcutAction",
"type": "array",
"items": {
"$ref": "#/$defs/ShortcutAction"
},
"minItems": 1,
"description": "A list of other actions."
}
@@ -1893,14 +1891,6 @@
],
"type": "string"
},
"IconStyle": {
"enum": [
"default",
"hidden",
"monochrome"
],
"type": "string"
},
"ThemeColor": {
"description": "A special kind of color for use in themes. Can be an #rrggbb color, #rrggbbaa color, or a special value. 'accent' is evaluated as the user's selected Accent color in the OS, and 'terminalBackground' will be evaluated as the background color of the active terminal pane.",
"oneOf": [
@@ -1938,10 +1928,6 @@
"showCloseButton": {
"description": "Controls the visibility of the close button on the tab",
"$ref": "#/$defs/ShowCloseButton"
},
"iconStyle": {
"description": "Controls the appearance of a tab's icon",
"$ref": "#/$defs/IconStyle"
}
}
},
@@ -2079,9 +2065,6 @@
{
"$ref": "#/$defs/SwitchToTabAction"
},
{
"$ref": "#/$defs/ScrollToMarkAction"
},
{
"$ref": "#/$defs/MoveFocusAction"
},
@@ -2217,10 +2200,6 @@
}
}
},
"id": {
"description": "The ID of this command. If one isn't provided, we will generate one internally.",
"type": "string"
},
"iterateOn": {
"type": "string",
"description": "Used to create iterable commands based on other objects in your settings. Possible values:\n- \"profiles\" \n- \"schemes\"",
@@ -2232,15 +2211,7 @@
"commands": {
"description": "List of commands to execute",
"items": {
"type": "object",
"properties": {
"command": {
"$ref": "#/$defs/Keybinding/properties/command"
},
"name": {
"$ref": "#/$defs/Keybinding/properties/name"
}
}
"$ref": "#/$defs/Keybinding/properties/command"
},
"minItems": 1,
"type": "array"
@@ -2361,20 +2332,12 @@
},
"type": "array"
},
"rendering.graphicsAPI": {
"description": "Direct3D 11 provides a more performant and feature-rich experience, whereas Direct2D is more stable. The default option \"Automatic\" will pick the API that best fits your graphics hardware. If you experience significant issues, consider using Direct2D.",
"type": "string",
"enum": [
"direct2d",
"direct3d11"
]
},
"rendering.disablePartialInvalidation": {
"description": "By default, the text renderer uses a FLIP_SEQUENTIAL Swap Chain and declares dirty rectangles via the Present1 API. When this setting is enabled, a FLIP_DISCARD Swap Chain will be used instead, and no dirty rectangles will be declared. Whether one or the other is better depends on your hardware and various other factors.",
"experimental.rendering.forceFullRepaint": {
"description": "When set to true, we will redraw the entire screen each frame. When set to false, we will render only the updates to the screen between frames.",
"type": "boolean"
},
"rendering.software": {
"description": "When enabled, the terminal will use a software rasterizer (WARP). This setting should be left disabled under almost all circumstances.",
"experimental.rendering.software": {
"description": "When set to true, we will use the software renderer (a.k.a. WARP) instead of the hardware one.",
"type": "boolean"
},
"experimental.input.forceVT": {
@@ -2801,14 +2764,13 @@
"type": "string"
}
},
"autoMarkPrompts": {
"experimental.autoMarkPrompts": {
"default": false,
"description": "When set to true, prompts will automatically be marked.",
"type": "boolean"
},
"experimental.autoMarkPrompts": {
"deprecated": true,
"description": "This has been replaced by autoMarkPrompts in 1.21",
"experimental.connection.passthroughMode": {
"description": "When set to true, directs the PTY for this connection to use pass-through mode instead of the original Conhost PTY simulation engine. This is an experimental feature, and its continued existence is not guaranteed.",
"type": "boolean"
},
"experimental.retroTerminalEffect": {
@@ -2816,29 +2778,19 @@
"type": "boolean"
},
"experimental.showMarksOnScrollbar": {
"deprecated": true,
"description": "This has been replaced by showMarksOnScrollbar in 1.21",
"type": "boolean"
},
"showMarksOnScrollbar": {
"default": false,
"description": "When set to true, marks added to the buffer via the addMark action will appear on the scrollbar.",
"type": "boolean"
},
"experimental.rightClickContextMenu": {
"default": false,
"description": "When set to true, right-clicking on the terminal will show a context menu. When set to false, right-click will copy",
"type": "boolean"
},
"experimental.repositionCursorWithMouse": {
"default": false,
"description": "When set to true, you can move the text cursor by clicking with the mouse on the current commandline. This is an experimental feature - there are lots of edge cases where this will not work as expected.",
"type": "boolean"
},
"experimental.pixelShaderPath": {
"description": "Use to set a path to a pixel shader to use with the Terminal. Overrides `experimental.retroTerminalEffect`. This is an experimental feature, and its continued existence is not guaranteed.",
"type": "string"
},
"useAtlasEngine": {
"description": "Windows Terminal 1.16 and later ship with a new, performant text renderer. Set this to false to revert back to the old text renderer.",
"type": "boolean",
"default": true
},
"fontFace": {
"default": "Cascadia Mono",
"description": "[deprecated] Define 'face' within the 'font' object instead.",

View File

@@ -23,7 +23,7 @@ contexts without needing to replicate an entire json blob.
This spec was largely inspired by the following diagram from @DHowett:
![figure 1](data-mockup-002.png)
![figure 1](data-mockup.png)
The goal is to introduce an `id` parameter by which actions could be uniquely
referred to. If we'd ever like to use an action outside the list of `actions`, we
@@ -36,54 +36,38 @@ Discussion with the team lead to the understanding that the name `actions` would
be even better, as a way of making the meaning of the "list of actions" more
obvious.
We will then restructure `defaults.json`, and also users' settings files (via `fixUpUserSettings`), in the following manner:
* Instead of each `command` json block containing both the `action` (along with additional arguments) and the `keys`, these will now be split up -
* There will now be one json block for just the `command`/`action`, which will also contain the `id`. These json blocks will be in their own list called `actions`.
* There will be another json block for the `keys`, which will refer to the action to be invoked by `id`. These json blocks will be in their own list called `keybindings`.
For example, let's take a look at the `split pane right` action in `defaults.json` as we currently have it:
`"actions": [..., { "command": { "action": "splitPane", "split": "right" }, "keys": "alt+shift+plus" }, ...]`
This will now become:
`"actions": [..., { "command": { "action": "splitPane", "split": "right" }, "id": "Terminal.SplitPaneRight" }, ...]`
`"keybindings": [..., { "keys": "alt+shift+plus", "id": "Terminal.SplitPaneRight" }, ...]`
Here is how we will parse settings file and construct the relevant settings model objects:
* We will first scan the `actions` list. We'll
When we're parsing `actions`, we'll make three passes:
* The first pass will scan the list for objects with an `id` property. We'll
attempt to parse those entries into `ActionAndArgs` which we'll store in the
global `id->ActionAndArgs` map. All actions defined in `defaults.json` must have an `id` specified, and all actions provided by fragments must also have `id`s. Any actions from the defaults or fragments that do not provide `id`s will be ignored. As for user-specified commands, if no `id` is set, we will auto-generate one for that command based on the action and any additional arguments. For example, the `split pane right` command above might result in an autogenerated id `User.SplitPaneRight`.
* Note: this step is also where we will generate _commands_. We will use the name provided in the entry if it's set or the action's `GenerateName` method.
* Next we will scan the `keybindings` list. These entries will
create a `KeyChord->ActionAndArgs` entry in the keybindings map. Since these objects should all contain an `id`, we will simply use the `id->ActionAndArgs` map we created in the previous step. Any object with `keys` set but no `id` will be ignored.
global `id->ActionAndArgs` map. If any entry doesn't have an `id` set, we'll
skip it in this phase. If an entry doesn't have a `command` set, we'll ignore
it in this pass.
* The second pass will scan for _keybindings_. Any entries with `keys` set will
create a `KeyChord->ActionAndArgs` entry in the keybindings map. If the entry
has an `id` set, then we'll simply re-use the action we've already parsed for
the `id`, from the action map. If there isn't an `id`, then we'll parse the
action manually at this time. Entries without a `keys` set will be ignored in
this pass.
* The final pass will be to generate _commands_. Similar to the keybindings
pass, we'll attempt to lookup actions for entries with an `id` set. If there
isn't an `id`, then we'll parse the action manually at this time. We'll then
get the name for the entry, either from the `name` property if it's set, or
the action's `GenerateName` method.
For a visual representation:
For a visual representation, let's assume the user has the following in their
`actions`:
![figure 2](data-mockup-actions-ids-keys-maps.png)
![figure 2](data-mockup-actions.png)
### Nested actions
We'll first parse the `actions` to generate the mapping of `id`->`Actions`:
We allow certain actions that take a form like this:
![figure 3](data-mockup-actions-and-ids.png)
```
{
// Select color scheme...
"name": { "key": "SetColorSchemeParentCommandName" },
"commands": [
{
"iterateOn": "schemes",
"name": "${scheme.name}",
"command": { "action": "setColorScheme", "colorScheme": "${scheme.name}" }
}
]
}
```
Then, we'll parse the `actions` to generate the mapping of keys to actions, with
some actions already being defined in the map of `id`->`Actions`:
For this case, having an `id` on the top level could potentially make sense when it comes to using that `id` in a menu, but not in the case of using that `id` for a keybinding. For the initial implementation, we will not support an `id` for these types of actions, which leaves us open to revisiting this in the future.
![figure 4](data-mockup-actions-and-ids-and-keys.png)
### Layering
When layering `actions`, if a later settings file contains an action with the
same `id`, it will replace the current value. In this way, users can redefine
@@ -103,9 +87,6 @@ As we add additional menus to the Terminal, like the customization for the new
tab dropdown, or the tab context menu, or the `TermControl` context menu, they
could all refer to these actions by `id`, rather than duplicating the same json.
As for fragments, all actions in fragments _must_ have an `id`. If a fragment provides an action without an `id`, or provides an `id` that clashes with one of the actions in `defaults.json`, that action will be ignored.
> 👉 NOTE: This will mean that actions will now need an `OriginTag`, similar to profiles and color schemes
### Existing Scenarios

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@@ -1,396 +0,0 @@
---
author: Dustin Howett @DHowett <duhowett@microsoft.com>
created on: 2020-08-16
last updated: 2023-12-12
issue id: "#7335"
---
# Console Allocation Policy
## Abstract
Due to the design of the console subsystem on Windows as it has existed since Windows 95, every application that is
stamped with the `IMAGE_SUBSYSTEM_WINDOWS_CUI` subsystem in its PE header will be allocated a console by kernel32.
Any application that is stamped `IMAGE_SUBSYSTEM_WINDOWS_GUI` will not automatically be allocated a console.
This has worked fine for many years: when you double-click a console application in your GUI shell, it is allocated a
console. When you run a GUI application from your console shell, it is **not** allocated a console. The shell will
**not** wait for it to exit before returning you to a prompt.
There is a large class of applications that do not fit neatly into this mold. Take Python, Ruby, Perl, Lua, or even
VBScript: These languages are not relegated to running in a console session; they can be used to write fully-fledged GUI
applications like any other language.
Because their interpreters are console subsystem applications, however, any user double-clicking a shortcut to a Python
or Perl application will be presented with a console window that the language runtime may choose to garbage collect, or
may choose not to.
If the runtime chooses to hide the window, there will still be a brief period during which that window is visible. It is
inescapable.
Likewise, any user running that GUI application from a console shell will see their shell hang until the application
terminates.
All of these scripting languages worked around this by shipping two binaries each, identical in every way expect in
their subsystem fields. python/pythonw, perl/perlw, ruby/rubyw, wscript/cscript.
PowerShell[^1] is waiting to deal with this problem because they don't necessarily want to ship a `pwshw.exe` for all
of their GUI-only authors. Every additional `*w` version of an application is an additional maintenance burden and
source of cognitive overhead[^2] for users.
On the other side, you have mostly-GUI applications that want to print output to a console **if there is one
connected**.
These applications are still primarily GUI-driven, but they might support arguments like `/?` or `--help`. They only
need a console when they need to print out some text. Sometimes they'll allocate their own console (which opens a new
window) to display in, and sometimes they'll reattach to the originating console. VSCode does the latter, and so when
you run `code` from CMD, and then `exit` CMD, your console window sticks around because VSCode is still attached to it.
It will never print anything, and your only option is to close it.
There's another risk in reattaching, too. Given that the shell decides whether to wait based on the subsystem
field, GUI subsystem applications that reattach to their owning consoles *just to print some text* end up stomping on
the output of any shell that doesn't wait for them:
```
C:\> application --help
application - the interesting application
C:\> Usage: application [OPTIONS] ...
```
> _(the prompt is interleaved with the output)_
## Solution Design
I propose that we introduce a fusion manifest field, **consoleAllocationPolicy**, with the following values:
* _absent_
* `detached`
This field allows an application to disable the automatic allocation of a console, regardless of the [process creation flags]
passed to [`CreateProcess`] and its subsystem value.
It would look (roughly) like this:
```xml
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<application>
<windowsSettings>
<consoleAllocationPolicy xmlns="http://schemas.microsoft.com/SMI/2024/WindowsSettings">detached</consoleAllocationPolicy>
</windowsSettings>
</application>
</assembly>
```
The effects of this field will only apply to binaries in the `IMAGE_SUBSYSTEM_WINDOWS_CUI` subsystem, as it pertains to
the particulars of their console allocation.
**All console inheritance will proceed as normal.** Since this field takes effect only in the absence of console
inheritance, CUI applications will still be able to run inside an existing console session.
| policy | behavior |
| - | - |
| _absent_ | _default behavior_ |
| `detached` | The new process is not attached to a console session (similar to `DETACHED_PROCESS`) unless one was inherited. |
An application that specifies the `detached` allocation policy will _not_ present a console window when launched by
Explorer, Task Scheduler, etc.
### Interaction with existing APIs
[`CreateProcess`] supports a number of [process creation flags] that dictate how a spawned application will behave with
regards to console allocation:
* `DETACHED_PROCESS`: No console inheritance, no console host spawned for the new process.
* `CREATE_NEW_CONSOLE`: No console inheritance, new console host **is** spawned for the new process.
* `CREATE_NO_WINDOW`: No console inheritance, new console host **is** spawned for the new process.
* this is the same as `CREATE_NEW_CONSOLE`, except that the first connection packet specifies that the window should
be invisible
Due to the design of [`CreateProcess`] and `ShellExecute`, this specification recommends that an allocation policy of
`detached` _override_ the inclusion of `CREATE_NEW_CONSOLE` in the `dwFlags` parameter to [`CreateProcess`].
> **Note**
> `ShellExecute` passes `CREATE_NEW_CONSOLE` _by default_ on all invocations. This impacts our ability to resolve the
> conflicts between these two APIs--`detached` policy and `CREATE_NEW_CONSOLE`--without auditing every call site in
> every Windows application that calls `ShellExecute` on a console application. Doing so is infeasible.
### Application impact
An application that opts into the `detached` console allocation policy will **not** be allocated a console unless one is
inherited. This presents an issue for applications like PowerShell that do want a console window when they are launched
directly.
Applications in this category can call `AllocConsole()` early in their startup to get fine-grained control over when a
console is presented.
The call to `AllocConsole()` will fail safely if the application has already inherited a console handle. It will succeed
if the application does not currently have a console handle.
> **Note**
> **Backwards Compatibility**: The behavior of `AllocConsole()` is not changing in response to this specification;
> therefore, applications that intend to run on older versions of Windows that do not support console allocation
> policies, which call `AllocConsole()`, will continue to behave normally.
### New APIs
Because a console-subsystem application may still want fine-grained control over when and how its console window is
spawned, we propose the inclusion of a new API, `AllocConsoleWithOptions(PALLOC_CONSOLE_OPTIONS)`.
#### `AllocConsoleWithOptions`
```c++
// Console Allocation Modes
typedef enum ALLOC_CONSOLE_MODE {
ALLOC_CONSOLE_MODE_DEFAULT = 0,
ALLOC_CONSOLE_MODE_NEW_WINDOW = 1,
ALLOC_CONSOLE_MODE_NO_WINDOW = 2
} ALLOC_CONSOLE_MODE;
typedef enum ALLOC_CONSOLE_RESULT {
ALLOC_CONSOLE_RESULT_NO_CONSOLE = 0,
ALLOC_CONSOLE_RESULT_NEW_CONSOLE = 1,
ALLOC_CONSOLE_RESULT_EXISTING_CONSOLE = 2
} ALLOC_CONSOLE_RESULT, *PALLOC_CONSOLE_RESULT;
typedef
struct ALLOC_CONSOLE_OPTIONS
{
ALLOC_CONSOLE_MODE mode;
BOOL useShowWindow;
WORD showWindow;
} ALLOC_CONSOLE_OPTIONS, *PALLOC_CONSOLE_OPTIONS;
WINBASEAPI
HRESULT
WINAPI
AllocConsoleWithOptions(_In_opt_ PALLOC_CONSOLE_OPTIONS allocOptions, _Out_opt_ PALLOC_CONSOLE_RESULT result);
```
**AllocConsoleWithOptions** affords an application control over how and when it begins a console session.
> [!NOTE]
> Unlike `AllocConsole`, `AllocConsoleWithOptions` without a mode (`ALLOC_CONSOLE_MODE_DEFAULT`) will only allocate a console if one was
> requested during `CreateProcess`.
>
> To override this behavior, pass one of `ALLOC_CONSOLE_MODE_NEW_WINDOW` (which is equivalent to being spawned with
> `CREATE_NEW_WINDOW`) or `ALLOC_CONSOLE_MODE_NO_WINDOW` (which is equivalent to being spawned with `CREATE_NO_CONSOLE`.)
##### Parameters
**allocOptions**: A pointer to a `ALLOC_CONSOLE_OPTIONS`.
**result**: An optional out pointer, which will be populated with a member of the `ALLOC_CONSOLE_RESULT` enum.
##### `ALLOC_CONSOLE_OPTIONS`
###### Members
**mode**: See the table below for the descriptions of the available modes.
**useShowWindow**: Specifies whether the value in `showWindow` should be used.
**showWindow**: If `useShowWindow` is set, specifies the ["show command"] used to display your
console window.
###### Return Value
`AllocConsoleWithOptions` will return `S_OK` and populate `result` to indicate whether--and how--a console session was
created.
`AllocConsoleWithOptions` will return a failing `HRESULT` if the request could not be completed.
###### Modes
| Mode | Description |
|:-------------------------------:| ------------------------------------------------------------------------------------------------------------------------------ |
| `ALLOC_CONSOLE_MODE_DEFAULT` | Allocate a console session if (and how) one was requested by the parent process. |
| `ALLOC_CONSOLE_MODE_NEW_WINDOW` | Allocate a console session with a window, even if this process was created with `CREATE_NO_CONSOLE` or `DETACHED_PROCESS`. |
| `ALLOC_CONSOLE_MODE_NO_WINDOW` | Allocate a console session _without_ a window, even if this process was created with `CREATE_NEW_WINDOW` or `DETACHED_PROCESS` |
###### Notes
Applications seeking backwards compatibility are encouraged to delay-load `AllocConsoleWithOptions` or check for its presence in
the `api-ms-win-core-console-l1` APISet.
## Inspiration
Fusion manifest entries are used to make application-scoped decisions like this all the time, like `longPathAware` and
`heapType`.
CUI applications that can spawn a UI (or GUI applications that can print to a console) are commonplace on other
platforms because there is no subsystem differentiation.
## UI/UX Design
There is no UI for this feature.
## Capabilities
### Accessibility
This should have no impact on accessibility.
### Security
One reviewer brought up the potential for a malicious actor to spawn an endless stream of headless daemon processes.
This proposal in no way changes the facilities available to malicious people for causing harm: they could have simply
used `IMAGE_SUBSYSTEM_WINDOWS_GUI` and not presented a UI--an option that has been available to them for 35 years.
### Reliability
This should have no impact on reliability.
### Compatibility
An existing application opting into **detached** may constitute a breaking change, but the scope of the breakage is
restricted to that application and is expected to be managed by the application.
All behavioral changes are opt-in.
> **EXAMPLE**: If Python updates python.exe to specify an allocation policy of **detached**, graphical python applications
> will become double-click runnable from the graphical shell without spawning a console window. _However_, console-based
> python applications will no longer spawn a console window when double-clicked from the graphical shell.
>
> In addition, if python.exe specifies **detached**, Console APIs will fail until a console is allocated.
Python could work around this by calling [`AllocConsole`] or [new API `AllocConsoleWithOptions`](#allocconsolewithoptions)
if it can be detected that console I/O is required.
#### Downlevel
On downlevel versions of Windows that do not understand (or expect) this manifest field, applications will allocate
consoles as specified by their image subsystem (described in the [abstract](#abstract) above).
### Performance, Power, and Efficiency
This should have no impact on performance, power or efficiency.
## Potential Issues
### Shell Hang
I am **not** proposing a change in how shells determine whether to wait for an application before returning to a prompt.
This means that a console subsystem application that intends to primarily present a UI but occasionally print text to a
console (therefore choosing the **detached** allocation policy) will cause the shell to "hang" and wait for it to
exit.
The decision to pause/wait is made entirely in the calling shell, and the console subsystem cannot influence that
decision.
Because the vast majority of shells on Windows "hang" by calling `WaitFor...Object` with a HANDLE to the spawned
process, an application that wants to be a "hybrid" CUI/GUI application will be forced to spawn a separate process to
detach from the shell and then terminate its main process.
This is very similar to the forking model seen in many POSIX-compliant operating systems.
### Launching interactively from Explorer, Task Scheduler, etc.
Applications like PowerShell may wish to retain automatic console allocation, and **detached** would be unsuitable for
them. If PowerShell specifies the `detached` console allocation policy, launching `pwsh.exe` from File Explorer it will
no longer spawn a console. This would almost certainly break PowerShell for all users.
Such applications can use `AllocConsole()` early in their startup.
At the same time, PowerShell wants `-WindowStyle Hidden` to suppress the console _before it's created_.
Applications in this category can use `AllocConsoleWithOptions()` to specify additional information about the new console window.
PowerShell, and any other shell that wishes to maintain interactive launch from the graphical shell, can start in
**detached** mode and then allocate a console as necessary. Therefore:
* PowerShell will set `<consoleAllocationPolicy>detached</consoleAllocationPolicy>`
* On startup, it will process its commandline arguments.
* If `-WindowStyle Hidden` is **not** present (the default case), it can:
* `AllocConsole()` or `AllocConsoleWithOptions(NULL)`
* Either of these APIs will present a console window (or not) based on the flags passed through `STARTUPINFO` during
[`CreateProcess`].
* If `-WindowStyle Hidden` is present, it can:
* `AllocConsoleWithOptions(&alloc)` where `alloc.mode` specifies `ALLOC_CONSOLE_MODE_HIDDEN`
## Future considerations
We're introducing a new manifest field today -- what if we want to introduce more? Should we have a `consoleSettings`
manifest block?
Are there other allocation policies we need to consider?
## Resources
### Rejected Solutions
- A new PE subsystem, `IMAGE_SUBSYSTEM_WINDOWS_HYBRID`
- it would behave like **inheritOnly**
- relies on shells to update and check for this
- checking a subsystem doesn't work right with app execution aliases[^3]
- This is not a new problem, but it digs the hole a little deeper.
- requires standardization outside of Microsoft because the PE format is a dependency of the UEFI specification[^4]
- requires coordination between tooling teams both within and without Microsoft (regarding any tool that operates on
or produces PE files)
- An exported symbol that shells can check for to determine whether to wait for the attached process to exit
- relies on shells to update and check for this
- cracking an executable to look for symbols is probably the last thing shells want to do
- we could provide an API to determine whether to wait or return?
- fragile, somewhat silly, exporting symbols from EXEs is annoying and uncommon
An earlier version of this specification offered the **always** allocation policy, with the following behaviors:
> **STRUCK FROM SPECIFICATION**
>
> * A GUI subsystem application would always get a console window.
> * A command-line shell would not wait for it to exit before returning a prompt.
It was cut because a GUI application that wants a console window can simply attach to an existing console session or
allocate a new one. We found no compelling use case that would require the forced allocation of a console session
outside of the application's code.
An earlier version of this specification offered the **inheritOnly** allocation policy, instead of the finer-grained
**hidden** and **detached** policies. We deemed it insufficient for PowerShell's use case because any application
launched by an **inheritOnly** PowerShell would immediately force the uncontrolled allocation of a console window.
> **STRUCK FROM SPECIFICATION**
>
> The move to **hidden** allows PowerShell to offer a fully-fledged console connection that can be itself inherited by a
> downstream application.
#### Additional allocation policies
An earlier revision of this specification suggested two allocation policies:
> **STRUCK FROM SPECIFICATION**
>
> **hidden** is intended to be used by console applications that want finer-grained control over the visibility of their
> console windows, but that still need a console host to service console APIs. This includes most scripting language
> interpreters.
>
> **detached** is intended to be used by primarily graphical applications that would like to operate against a console _if
> one is present_ but do not mind its absence. This includes any graphical tool with a `--help` or `/?` argument.
The `hidden` policy was rejected due to an incompatibility with modern console hosting, as `hidden` would require an
application to interact with the console window via `GetConsoleWindow()` and explicitly show it.
> **STRUCK FROM SPECIFICATION**
>
> ##### ShowWindow and ConPTY
>
> The pseudoconsole creates a hidden window to service `GetConsoleWindow()`, and it can be trivially shown using
> `ShowWindow`. If we recommend that applications `ShowWindow` on startup, we will need to guard the pseudoconsole's
> pseudo-window from being shown.
[^1]: [Powershell -WindowStyle Hidden still shows a window briefly]
[^2]: [StackOverflow: pythonw.exe or python.exe?]
[^3]: [PowerShell: Windows Store applications incorrectly assumed to be console applications]
[^4]: [UEFI spec 2.6 appendix Q.1]
[Powershell -WindowStyle Hidden still shows a window briefly]: https://github.com/PowerShell/PowerShell/issues/3028
[PowerShell: Windows Store applications incorrectly assumed to be console applications]: https://github.com/PowerShell/PowerShell/issues/9970
[StackOverflow: pythonw.exe or python.exe?]: https://stackoverflow.com/questions/9705982/pythonw-exe-or-python-exe
[UEFI spec 2.6 appendix Q.1]: https://www.uefi.org/sites/default/files/resources/UEFI%20Spec%202_6.pdf
[`AllocConsole`]: https://docs.microsoft.com/windows/console/allocconsole
[`CreateProcess`]: https://docs.microsoft.com/windows/win32/api/processthreadsapi/nf-processthreadsapi-createprocessw
[process creation flags]: https://docs.microsoft.com/en-us/windows/win32/procthread/process-creation-flags
["show command"]: https://learn.microsoft.com/windows/win32/api/winuser/nf-winuser-showwindow

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@@ -8,5 +8,5 @@ Please consult the [license](https://raw.githubusercontent.com/microsoft/cascadi
### Fonts Included
* Cascadia Code, Cascadia Mono (2404.23)
* from microsoft/cascadia-code@1034791e5fc6e060a448d2b29cd94a6c683edb36
* Cascadia Code, Cascadia Mono (2111.01)
* from microsoft/cascadia-code@de36d62e777d34d3bed92a7e23988e5d61e0ba02

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@@ -1,23 +0,0 @@
// Demo shader to show passing in an image using
// experimental.pixelShaderImagePath. This shader simply displays the Terminal
// contents on top of the given image.
//
// The image loaded by the terminal will be placed into the `image` texture.
SamplerState samplerState;
Texture2D shaderTexture : register(t0);
Texture2D image : register(t1);
cbuffer PixelShaderSettings {
float Time;
float Scale;
float2 Resolution;
float4 Background;
};
float4 main(float4 pos : SV_POSITION, float2 tex : TEXCOORD) : SV_TARGET
{
float4 terminalColor = shaderTexture.Sample(samplerState, tex);
float4 imageColor = image.Sample(samplerState, tex);
return lerp(imageColor, terminalColor, terminalColor.a);
}

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@@ -1,123 +0,0 @@
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<data name="AppDescription" xml:space="preserve">
<value>Eine Scratch-App für XAML Islands-Tests</value>
</data>
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View File

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View File

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<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Un'app scratch per i test delle isole XAML</value>
</data>
</root>

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@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>XAML Islands テスト用のスクラッチ アプリ</value>
</data>
</root>

View File

@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>XAML Islands 테스트용 스크래치 앱</value>
</data>
</root>

View File

@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Um aplicativo temporário para testes de Ilhas XAML</value>
</data>
</root>

View File

@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Ά śςґàτсн ąρφ ƒоř ΧΆΜĻ Ìŝļàиđś τёşτś !!! !!! !!! !</value>
</data>
</root>

View File

@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Ά śςґàτсн ąρφ ƒоř ΧΆΜĻ Ìŝļàиđś τёşτś !!! !!! !!! !</value>
</data>
</root>

View File

@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Ά śςґàτсн ąρφ ƒоř ΧΆΜĻ Ìŝļàиđś τёşτś !!! !!! !!! !</value>
</data>
</root>

View File

@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Вспомогательное приложение для тестов XAML Islands</value>
</data>
</root>

View File

@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>用于 XAML 群岛测试的临时应用</value>
</data>
</root>

View File

@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>進行 XAML Islands 測試的草稿應用程式</value>
</data>
</root>

View File

@@ -31,12 +31,9 @@ namespace winrt::SampleApp::implementation
auto connectionSettings{ TerminalConnection::ConptyConnection::CreateSettings(L"cmd.exe /k echo This TermControl is hosted in-proc...",
winrt::hstring{},
L"",
false,
L"",
nullptr,
32,
80,
winrt::guid(),
winrt::guid()) };
// "Microsoft.Terminal.TerminalConnection.ConptyConnection"

View File

@@ -11,7 +11,7 @@ Licensed under the MIT license.
#include <conattrs.hpp>
#include "MySettings.g.h"
using IFontFeatureMap = winrt::Windows::Foundation::Collections::IMap<winrt::hstring, float>;
using IFontFeatureMap = winrt::Windows::Foundation::Collections::IMap<winrt::hstring, uint32_t>;
using IFontAxesMap = winrt::Windows::Foundation::Collections::IMap<winrt::hstring, float>;
namespace winrt::SampleApp::implementation

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -23,24 +23,21 @@ enum class LineRendition : uint8_t
constexpr til::inclusive_rect ScreenToBufferLine(const til::inclusive_rect& line, const LineRendition lineRendition)
{
// Use shift right to quickly divide the Left and Right by 2 for double width lines.
const auto scale = lineRendition == LineRendition::SingleWidth ? 0 : 1;
return { line.left >> scale, line.top, line.right >> scale, line.bottom };
}
constexpr til::point ScreenToBufferLineInclusive(const til::point& line, const LineRendition lineRendition)
constexpr til::point ScreenToBufferLine(const til::point& line, const LineRendition lineRendition)
{
// Use shift right to quickly divide the Left and Right by 2 for double width lines.
const auto scale = lineRendition == LineRendition::SingleWidth ? 0 : 1;
return { line.x >> scale, line.y };
}
constexpr til::rect BufferToScreenLine(const til::rect& line, const LineRendition lineRendition)
{
const auto scale = lineRendition == LineRendition::SingleWidth ? 0 : 1;
return { line.left << scale, line.top, line.right << scale, line.bottom };
}
constexpr til::inclusive_rect BufferToScreenLine(const til::inclusive_rect& line, const LineRendition lineRendition)
{
// Use shift left to quickly multiply the Left and Right by 2 for double width lines.
const auto scale = lineRendition == LineRendition::SingleWidth ? 0 : 1;
return { line.left << scale, line.top, (line.right << scale) + scale, line.bottom };
}

View File

@@ -1,91 +0,0 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- marks.hpp
Abstract:
- Definitions for types that are used for "scroll marks" and shell integration
in the buffer.
- Scroll marks are identified by the existence of "ScrollbarData" on a ROW in the buffer.
- Shell integration will then also markup the buffer with special
TextAttributes, to identify regions of text as the Prompt, the Command, the
Output, etc.
- MarkExtents are used to abstract away those regions of text, so a caller
doesn't need to iterate over the buffer themselves.
--*/
#pragma once
enum class MarkCategory : uint8_t
{
Default = 0,
Error = 1,
Warning = 2,
Success = 3,
Prompt = 4
};
// This is the data that's stored on each ROW, to suggest that there's something
// interesting on this row to show in the scrollbar. Also used in conjunction
// with shell integration - when a prompt is added through shell integration,
// we'll also add a scrollbar mark as a quick "bookmark" to the start of that
// command.
struct ScrollbarData
{
MarkCategory category{ MarkCategory::Default };
// Scrollbar marks may have been given a color, or not.
std::optional<til::color> color;
// Prompts without an exit code haven't had a matching FTCS CommandEnd
// called yet. Any value other than 0 is an error.
std::optional<uint32_t> exitCode;
// Future consideration: stick the literal command as a string on here, if
// we were given it with the 633;E sequence.
};
// Helper struct for describing the bounds of a command and it's output,
// * The Prompt is between the start & end
// * The Command is between the end & commandEnd
// * The Output is between the commandEnd & outputEnd
//
// These are not actually stored in the buffer. The buffer can produce them for
// callers, to make reasoning about regions of the buffer easier.
struct MarkExtents
{
// Data from the row
ScrollbarData data;
til::point start;
til::point end; // exclusive
std::optional<til::point> commandEnd;
std::optional<til::point> outputEnd;
// MarkCategory category{ MarkCategory::Info };
// Other things we may want to think about in the future are listed in
// GH#11000
bool HasCommand() const noexcept
{
return commandEnd.has_value() && *commandEnd != end;
}
bool HasOutput() const noexcept
{
return outputEnd.has_value() && *outputEnd != *commandEnd;
}
std::pair<til::point, til::point> GetExtent() const
{
til::point realEnd{ til::coalesce_value(outputEnd, commandEnd, end) };
return std::make_pair(start, realEnd);
}
};
// Another helper, for when callers would like to know just about the data of
// the scrollbar, but don't actually need all the extents of prompts.
struct ScrollMark
{
til::CoordType row{ 0 };
ScrollbarData data;
};

View File

@@ -29,8 +29,7 @@ OutputCellView::OutputCellView(const std::wstring_view view,
// - Reference to UTF-16 character data
// C26445 - suppressed to enable the `TextBufferTextIterator::operator->` method which needs a non-temporary memory location holding the wstring_view.
// TODO: GH 2681 - remove this suppression by reconciling the probably bad design of the iterators that leads to this being required.
GSL_SUPPRESS(26445)
const std::wstring_view& OutputCellView::Chars() const noexcept
[[gsl::suppress(26445)]] const std::wstring_view& OutputCellView::Chars() const noexcept
{
return _view;
}

View File

@@ -92,35 +92,47 @@ CharToColumnMapper::CharToColumnMapper(const wchar_t* chars, const uint16_t* cha
// If given a position (`offset`) inside the ROW's text, this function will return the corresponding column.
// This function in particular returns the glyph's first column.
til::CoordType CharToColumnMapper::GetLeadingColumnAt(ptrdiff_t targetOffset) noexcept
til::CoordType CharToColumnMapper::GetLeadingColumnAt(ptrdiff_t offset) noexcept
{
targetOffset = clamp(targetOffset, 0, _lastCharOffset);
// This code needs to fulfill two conditions on top of the obvious (a forward/backward search):
// A: We never want to stop on a column that is marked with CharOffsetsTrailer (= "GetLeadingColumn").
// B: With these parameters we always want to stop at currentOffset=4:
// _charOffsets={4, 6}
// currentOffset=4 *OR* 6
// targetOffset=5
// This is because we're being asked for a "LeadingColumn", while the caller gave us the offset of a
// trailing surrogate pair or similar. Returning the column of the leading half is the correct choice.
offset = clamp(offset, 0, _lastCharOffset);
auto col = _currentColumn;
auto currentOffset = _charOffsets[col];
const auto currentOffset = _charOffsets[col];
// A plain forward-search until we find our targetOffset.
// This loop may iterate too far and thus violate our example in condition B, however...
while (targetOffset > (currentOffset & CharOffsetsMask))
// Goal: Move the _currentColumn cursor to a cell which contains the given target offset.
// Depending on where the target offset is we have to either search forward or backward.
if (offset < currentOffset)
{
currentOffset = _charOffsets[++col];
// Backward search.
// Goal: Find the first preceding column where the offset is <= the target offset. This results in the first
// cell that contains our target offset, even if that offset is in the middle of a long grapheme.
//
// We abuse the fact that the trailing half of wide glyphs is marked with CharOffsetsTrailer to our advantage.
// Since they're >0x8000, the `offset < _charOffsets[col]` check will always be true and ensure we iterate over them.
//
// Since _charOffsets cannot contain negative values and because offset has been
// clamped to be positive we naturally exit when reaching the first column.
for (; offset < _charOffsets[col - 1]; --col)
{
}
}
// This backward-search is not just a counter-part to the above, but simultaneously also handles conditions A and B.
// It abuses the fact that columns marked with CharOffsetsTrailer are >0x8000 and targetOffset is always <0x8000.
// This means we skip all "trailer" columns when iterating backwards, and only stop on a non-trailer (= condition A).
// Condition B is fixed simply because we iterate backwards after the forward-search (in that exact order).
while (targetOffset < currentOffset)
else if (offset > currentOffset)
{
currentOffset = _charOffsets[--col];
// Forward search.
// Goal: Find the first subsequent column where the offset is > the target offset.
// We stop 1 column before that however so that the next loop works correctly.
// It's the inverse of the loop above.
//
// Since offset has been clamped to be at most 1 less than the maximum
// _charOffsets value the loop naturally exits before hitting the end.
for (; offset >= (_charOffsets[col + 1] & CharOffsetsMask); ++col)
{
}
// Now that we found the cell that definitely includes this char offset,
// we have to iterate back to the cell's starting column.
for (; WI_IsFlagSet(_charOffsets[col], CharOffsetsTrailer); --col)
{
}
}
_currentColumn = col;
@@ -230,7 +242,6 @@ void ROW::Reset(const TextAttribute& attr) noexcept
_lineRendition = LineRendition::SingleWidth;
_wrapForced = false;
_doubleBytePadded = false;
_promptData = std::nullopt;
_init();
}
@@ -349,6 +360,12 @@ void ROW::_init() noexcept
#pragma warning(push)
}
void ROW::TransferAttributes(const til::small_rle<TextAttribute, uint16_t, 1>& attr, til::CoordType newWidth)
{
_attr = attr;
_attr.resize_trailing_extent(gsl::narrow<uint16_t>(newWidth));
}
void ROW::CopyFrom(const ROW& source)
{
_lineRendition = source._lineRendition;
@@ -360,8 +377,7 @@ void ROW::CopyFrom(const ROW& source)
};
CopyTextFrom(state);
_attr = source.Attributes();
_attr.resize_trailing_extent(_columnCount);
TransferAttributes(source.Attributes(), _columnCount);
}
// Returns the previous possible cursor position, preceding the given column.
@@ -388,18 +404,6 @@ til::CoordType ROW::AdjustToGlyphStart(til::CoordType column) const noexcept
return _adjustBackward(_clampedColumn(column));
}
// Returns the (exclusive) ending column of the glyph at the given column.
// In other words, if you have 3 wide glyphs
// AA BB CC
// 01 23 45 <-- column
// Examples:
// - `AdjustToGlyphEnd(4)` returns 6.
// - `AdjustToGlyphEnd(3)` returns 4.
til::CoordType ROW::AdjustToGlyphEnd(til::CoordType column) const noexcept
{
return _adjustForward(_clampedColumnInclusive(column));
}
// Routine Description:
// - clears char data in column in row
// Arguments:
@@ -914,7 +918,7 @@ const til::small_rle<TextAttribute, uint16_t, 1>& ROW::Attributes() const noexce
TextAttribute ROW::GetAttrByColumn(const til::CoordType column) const
{
return _attr.at(_clampedColumn(column));
return _attr.at(_clampedUint16(column));
}
std::vector<uint16_t> ROW::GetHyperlinks() const
@@ -935,10 +939,36 @@ uint16_t ROW::size() const noexcept
return _columnCount;
}
// Routine Description:
// - Retrieves the column that is one after the last non-space character in the row.
til::CoordType ROW::GetLastNonSpaceColumn() const noexcept
til::CoordType ROW::MeasureLeft() const noexcept
{
const auto text = GetText();
const auto beg = text.begin();
const auto end = text.end();
auto it = beg;
for (; it != end; ++it)
{
if (*it != L' ')
{
break;
}
}
return gsl::narrow_cast<til::CoordType>(it - beg);
}
til::CoordType ROW::MeasureRight() const noexcept
{
if (_wrapForced)
{
auto width = _columnCount;
if (_doubleBytePadded)
{
width--;
}
return width;
}
const auto text = GetText();
const auto beg = text.begin();
const auto end = text.end();
@@ -958,42 +988,7 @@ til::CoordType ROW::GetLastNonSpaceColumn() const noexcept
//
// An example: The row is 10 cells wide and `it` points to the second character.
// `it - beg` would return 1, but it's possible it's actually 1 wide glyph and 8 whitespace.
return gsl::narrow_cast<til::CoordType>(GetReadableColumnCount() - (end - it));
}
til::CoordType ROW::MeasureLeft() const noexcept
{
const auto text = GetText();
const auto beg = text.begin();
const auto end = text.end();
auto it = beg;
for (; it != end; ++it)
{
if (*it != L' ')
{
break;
}
}
return gsl::narrow_cast<til::CoordType>(it - beg);
}
// Routine Description:
// - Retrieves the column that is one after the last valid character in the row.
til::CoordType ROW::MeasureRight() const noexcept
{
if (_wrapForced)
{
auto width = _columnCount;
if (_doubleBytePadded)
{
width--;
}
return width;
}
return GetLastNonSpaceColumn();
return gsl::narrow_cast<til::CoordType>(_columnCount - (end - it));
}
bool ROW::ContainsText() const noexcept
@@ -1097,6 +1092,12 @@ DelimiterClass ROW::DelimiterClassAt(til::CoordType column, const std::wstring_v
}
}
template<typename T>
constexpr uint16_t ROW::_clampedUint16(T v) noexcept
{
return static_cast<uint16_t>(clamp(v, 0, 65535));
}
template<typename T>
constexpr uint16_t ROW::_clampedColumn(T v) const noexcept
{
@@ -1171,45 +1172,3 @@ CharToColumnMapper ROW::_createCharToColumnMapper(ptrdiff_t offset) const noexce
const auto guessedColumn = gsl::narrow_cast<til::CoordType>(clamp(offset, 0, _columnCount));
return CharToColumnMapper{ _chars.data(), _charOffsets.data(), lastChar, guessedColumn };
}
const std::optional<ScrollbarData>& ROW::GetScrollbarData() const noexcept
{
return _promptData;
}
void ROW::SetScrollbarData(std::optional<ScrollbarData> data) noexcept
{
_promptData = data;
}
void ROW::StartPrompt() noexcept
{
if (!_promptData.has_value())
{
// You'd be tempted to write:
//
// _promptData = ScrollbarData{
// .category = MarkCategory::Prompt,
// .color = std::nullopt,
// .exitCode = std::nullopt,
// };
//
// But that's not very optimal! Read this thread for a breakdown of how
// weird std::optional can be some times:
//
// https://github.com/microsoft/terminal/pull/16937#discussion_r1553660833
_promptData.emplace(MarkCategory::Prompt);
}
}
void ROW::EndOutput(std::optional<unsigned int> error) noexcept
{
if (_promptData.has_value())
{
_promptData->exitCode = error;
if (error.has_value())
{
_promptData->category = *error == 0 ? MarkCategory::Success : MarkCategory::Error;
}
}
}

View File

@@ -8,7 +8,6 @@
#include "LineRendition.hpp"
#include "OutputCell.hpp"
#include "OutputCellIterator.hpp"
#include "Marks.hpp"
class ROW;
class TextBuffer;
@@ -72,7 +71,7 @@ struct CharToColumnMapper
{
CharToColumnMapper(const wchar_t* chars, const uint16_t* charOffsets, ptrdiff_t lastCharOffset, til::CoordType currentColumn) noexcept;
til::CoordType GetLeadingColumnAt(ptrdiff_t targetOffset) noexcept;
til::CoordType GetLeadingColumnAt(ptrdiff_t offset) noexcept;
til::CoordType GetTrailingColumnAt(ptrdiff_t offset) noexcept;
til::CoordType GetLeadingColumnAt(const wchar_t* str) noexcept;
til::CoordType GetTrailingColumnAt(const wchar_t* str) noexcept;
@@ -132,12 +131,12 @@ public:
til::CoordType GetReadableColumnCount() const noexcept;
void Reset(const TextAttribute& attr) noexcept;
void TransferAttributes(const til::small_rle<TextAttribute, uint16_t, 1>& attr, til::CoordType newWidth);
void CopyFrom(const ROW& source);
til::CoordType NavigateToPrevious(til::CoordType column) const noexcept;
til::CoordType NavigateToNext(til::CoordType column) const noexcept;
til::CoordType AdjustToGlyphStart(til::CoordType column) const noexcept;
til::CoordType AdjustToGlyphEnd(til::CoordType column) const noexcept;
void ClearCell(til::CoordType column);
OutputCellIterator WriteCells(OutputCellIterator it, til::CoordType columnBegin, std::optional<bool> wrap = std::nullopt, std::optional<til::CoordType> limitRight = std::nullopt);
@@ -152,7 +151,6 @@ public:
TextAttribute GetAttrByColumn(til::CoordType column) const;
std::vector<uint16_t> GetHyperlinks() const;
uint16_t size() const noexcept;
til::CoordType GetLastNonSpaceColumn() const noexcept;
til::CoordType MeasureLeft() const noexcept;
til::CoordType MeasureRight() const noexcept;
bool ContainsText() const noexcept;
@@ -167,11 +165,6 @@ public:
auto AttrBegin() const noexcept { return _attr.begin(); }
auto AttrEnd() const noexcept { return _attr.end(); }
const std::optional<ScrollbarData>& GetScrollbarData() const noexcept;
void SetScrollbarData(std::optional<ScrollbarData> data) noexcept;
void StartPrompt() noexcept;
void EndOutput(std::optional<unsigned int> error) noexcept;
#ifdef UNIT_TESTING
friend constexpr bool operator==(const ROW& a, const ROW& b) noexcept;
friend class RowTests;
@@ -230,6 +223,8 @@ private:
static constexpr uint16_t CharOffsetsTrailer = 0x8000;
static constexpr uint16_t CharOffsetsMask = 0x7fff;
template<typename T>
static constexpr uint16_t _clampedUint16(T v) noexcept;
template<typename T>
constexpr uint16_t _clampedColumn(T v) const noexcept;
template<typename T>
@@ -302,8 +297,6 @@ private:
bool _wrapForced = false;
// Occurs when the user runs out of text to support a double byte character and we're forced to the next line
bool _doubleBytePadded = false;
std::optional<ScrollbarData> _promptData = std::nullopt;
};
#ifdef UNIT_TESTING

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@@ -7,7 +7,7 @@
// Keeping TextColor compact helps us keeping TextAttribute compact,
// which in turn ensures that our buffer memory usage is low.
static_assert(sizeof(TextAttribute) == 18);
static_assert(sizeof(TextAttribute) == 16);
static_assert(alignof(TextAttribute) == 2);
// Ensure that we can memcpy() and memmove() the struct for performance.
static_assert(std::is_trivially_copyable_v<TextAttribute>);
@@ -434,5 +434,4 @@ void TextAttribute::SetStandardErase() noexcept
{
_attrs = CharacterAttributes::Normal;
_hyperlinkId = 0;
_markKind = MarkKind::None;
}

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@@ -38,15 +38,6 @@ enum class UnderlineStyle
Max = DashedUnderlined
};
// We only need a few bits, but uint8_t apparently doesn't satisfy std::has_unique_object_representations_v
enum class MarkKind : uint16_t
{
None = 0,
Prompt = 1,
Command = 2,
Output = 3,
};
class TextAttribute final
{
public:
@@ -55,8 +46,7 @@ public:
_foreground{},
_background{},
_hyperlinkId{ 0 },
_underlineColor{},
_markKind{ MarkKind::None }
_underlineColor{}
{
}
@@ -65,8 +55,7 @@ public:
_foreground{ gsl::at(s_legacyForegroundColorMap, wLegacyAttr & FG_ATTRS) },
_background{ gsl::at(s_legacyBackgroundColorMap, (wLegacyAttr & BG_ATTRS) >> 4) },
_hyperlinkId{ 0 },
_underlineColor{},
_markKind{ MarkKind::None }
_underlineColor{}
{
}
@@ -77,8 +66,7 @@ public:
_foreground{ rgbForeground },
_background{ rgbBackground },
_hyperlinkId{ 0 },
_underlineColor{ rgbUnderline },
_markKind{ MarkKind::None }
_underlineColor{ rgbUnderline }
{
}
@@ -87,8 +75,7 @@ public:
_foreground{ foreground },
_background{ background },
_hyperlinkId{ hyperlinkId },
_underlineColor{ underlineColor },
_markKind{ MarkKind::None }
_underlineColor{ underlineColor }
{
}
@@ -148,15 +135,6 @@ public:
return _attrs;
}
constexpr void SetMarkAttributes(const MarkKind attrs) noexcept
{
_markKind = attrs;
}
constexpr MarkKind GetMarkAttributes() const noexcept
{
return _markKind;
}
bool IsHyperlink() const noexcept;
TextColor GetForeground() const noexcept;
@@ -224,7 +202,6 @@ private:
TextColor _foreground; // sizeof: 4, alignof: 1
TextColor _background; // sizeof: 4, alignof: 1
TextColor _underlineColor; // sizeof: 4, alignof: 1
MarkKind _markKind; // sizeof: 2, alignof: 1
#ifdef UNIT_TESTING
friend class TextBufferTests;

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@@ -62,11 +62,6 @@ bool TextColor::CanBeBrightened() const noexcept
return IsIndex16() || IsDefault();
}
ColorType TextColor::GetType() const noexcept
{
return _meta;
}
bool TextColor::IsLegacy() const noexcept
{
return (IsIndex16() || IsIndex256()) && _index < 16;
@@ -207,7 +202,7 @@ COLORREF TextColor::GetColor(const std::array<COLORREF, TextColor::TABLE_SIZE>&
// the result will be something like 0b00100000.
// 5. Use BitScanForward (bsf) to find the index of the most significant 1 bit.
const auto haystack = _mm256_loadu_si256(reinterpret_cast<const __m256i*>(colorTable.data())); // 1.
const auto needle = _mm256_set1_epi32(std::bit_cast<int>(defaultColor)); // 2.
const auto needle = _mm256_set1_epi32(til::bit_cast<int>(defaultColor)); // 2.
const auto result = _mm256_cmpeq_epi32(haystack, needle); // 3.
const auto mask = _mm256_movemask_ps(_mm256_castsi256_ps(result)); // 4.
unsigned long index;
@@ -224,7 +219,7 @@ COLORREF TextColor::GetColor(const std::array<COLORREF, TextColor::TABLE_SIZE>&
// --> the index returned by _BitScanForward must be divided by 2.
const auto haystack1 = _mm_loadu_si128(reinterpret_cast<const __m128i*>(colorTable.data() + 0));
const auto haystack2 = _mm_loadu_si128(reinterpret_cast<const __m128i*>(colorTable.data() + 4));
const auto needle = _mm_set1_epi32(std::bit_cast<int>(defaultColor));
const auto needle = _mm_set1_epi32(til::bit_cast<int>(defaultColor));
const auto result1 = _mm_cmpeq_epi32(haystack1, needle);
const auto result2 = _mm_cmpeq_epi32(haystack2, needle);
const auto result = _mm_packs_epi32(result1, result2); // 3.5
@@ -285,3 +280,15 @@ BYTE TextColor::GetLegacyIndex(const BYTE defaultIndex) const noexcept
return til::at(CompressedRgbToIndex16, compressedRgb);
}
}
// Method Description:
// - Return a COLORREF containing our stored value. Will return garbage if this
//attribute is not a RGB attribute.
// Arguments:
// - <none>
// Return Value:
// - a COLORREF containing our stored value
COLORREF TextColor::GetRGB() const noexcept
{
return RGB(_red, _green, _blue);
}

View File

@@ -119,7 +119,6 @@ public:
}
bool CanBeBrightened() const noexcept;
ColorType GetType() const noexcept;
bool IsLegacy() const noexcept;
bool IsIndex16() const noexcept;
bool IsIndex256() const noexcept;
@@ -134,11 +133,12 @@ public:
COLORREF GetColor(const std::array<COLORREF, TABLE_SIZE>& colorTable, const size_t defaultIndex, bool brighten = false) const noexcept;
BYTE GetLegacyIndex(const BYTE defaultIndex) const noexcept;
constexpr BYTE GetIndex() const noexcept { return _index; }
constexpr BYTE GetR() const noexcept { return _red; }
constexpr BYTE GetG() const noexcept { return _green; }
constexpr BYTE GetB() const noexcept { return _blue; }
constexpr COLORREF GetRGB() const noexcept { return RGB(_red, _green, _blue); }
constexpr BYTE GetIndex() const noexcept
{
return _index;
}
COLORREF GetRGB() const noexcept;
static constexpr BYTE TransposeLegacyIndex(const size_t index)
{

View File

@@ -6,87 +6,19 @@
#include "textBuffer.hpp"
// All of these are somewhat annoying when trying to implement RefcountBuffer.
// You can't stuff a unique_ptr into ut->q (= void*) after all.
#pragma warning(disable : 26402) // Return a scoped object instead of a heap-allocated if it has a move constructor (r.3).
#pragma warning(disable : 26403) // Reset or explicitly delete an owner<T> pointer '...' (r.3).
#pragma warning(disable : 26409) // Avoid calling new and delete explicitly, use std::make_unique<T> instead (r.11).
struct RowRange
{
til::CoordType begin;
til::CoordType end;
};
struct RefcountBuffer
{
size_t references;
size_t capacity;
wchar_t data[1];
static RefcountBuffer* EnsureCapacityForOverwrite(RefcountBuffer* buffer, size_t capacity)
{
// We must not just ensure that `buffer` has at least `capacity`, but also that its reference count is <= 1, because otherwise we would resize a shared buffer.
if (buffer != nullptr && buffer->references <= 1 && buffer->capacity >= capacity)
{
return buffer;
}
const auto oldCapacity = buffer ? buffer->capacity << 1 : 0;
const auto newCapacity = std::max(capacity + 128, oldCapacity);
const auto newBuffer = static_cast<RefcountBuffer*>(::operator new(sizeof(RefcountBuffer) - sizeof(data) + newCapacity * sizeof(wchar_t)));
if (!newBuffer)
{
return nullptr;
}
if (buffer)
{
buffer->Release();
}
// Copying the old buffer's data is not necessary because utextAccess() will scribble right over it.
newBuffer->references = 1;
newBuffer->capacity = newCapacity;
return newBuffer;
}
void AddRef() noexcept
{
// With our usage patterns, either of these two would indicate
// an unbalanced AddRef/Release or a memory corruption.
assert(references > 0 && references < 1000);
references++;
}
void Release() noexcept
{
// With our usage patterns, either of these two would indicate
// an unbalanced AddRef/Release or a memory corruption.
assert(references > 0 && references < 1000);
if (--references == 0)
{
::operator delete(this);
}
}
};
constexpr size_t& accessLength(UText* ut) noexcept
{
static_assert(sizeof(ut->p) == sizeof(size_t));
return *std::bit_cast<size_t*>(&ut->p);
}
constexpr RefcountBuffer*& accessBuffer(UText* ut) noexcept
{
static_assert(sizeof(ut->q) == sizeof(RefcountBuffer*));
return *std::bit_cast<RefcountBuffer**>(&ut->q);
}
constexpr RowRange& accessRowRange(UText* ut) noexcept
{
static_assert(sizeof(ut->a) == sizeof(RowRange));
return *std::bit_cast<RowRange*>(&ut->a);
}
@@ -124,16 +56,11 @@ static UText* U_CALLCONV utextClone(UText* dest, const UText* src, UBool deep, U
}
dest = utext_setup(dest, 0, status);
if (*status > U_ZERO_ERROR)
if (*status <= U_ZERO_ERROR)
{
return dest;
memcpy(dest, src, sizeof(UText));
}
memcpy(dest, src, sizeof(UText));
if (const auto buf = accessBuffer(dest))
{
buf->AddRef();
}
return dest;
}
@@ -155,9 +82,7 @@ try
for (til::CoordType y = range.begin; y < range.end; ++y)
{
const auto& row = textBuffer.GetRowByOffset(y);
// Later down below we'll add a newline to the text if !wasWrapForced, so we need to account for that here.
length += row.GetText().size() + !row.WasWrapForced();
length += textBuffer.GetRowByOffset(y).GetText().size();
}
accessLength(ut) = length;
@@ -201,13 +126,11 @@ try
const auto range = accessRowRange(ut);
auto start = ut->chunkNativeStart;
auto limit = ut->chunkNativeLimit;
auto y = accessCurrentRow(ut);
std::wstring_view text;
if (neededIndex < start || neededIndex >= limit)
{
auto y = accessCurrentRow(ut);
std::wstring_view text;
bool wasWrapForced = false;
if (neededIndex < start)
{
do
@@ -215,17 +138,12 @@ try
--y;
if (y < range.begin)
{
assert(false);
return false;
}
const auto& row = textBuffer.GetRowByOffset(y);
text = row.GetText();
wasWrapForced = row.WasWrapForced();
text = textBuffer.GetRowByOffset(y).GetText();
limit = start;
// Later down below we'll add a newline to the text if !wasWrapForced, so we need to account for that here.
start -= text.size() + !wasWrapForced;
start -= text.size();
} while (neededIndex < start);
}
else
@@ -235,32 +153,15 @@ try
++y;
if (y >= range.end)
{
assert(false);
return false;
}
const auto& row = textBuffer.GetRowByOffset(y);
text = row.GetText();
wasWrapForced = row.WasWrapForced();
text = textBuffer.GetRowByOffset(y).GetText();
start = limit;
// Later down below we'll add a newline to the text if !wasWrapForced, so we need to account for that here.
limit += text.size() + !wasWrapForced;
limit += text.size();
} while (neededIndex >= limit);
}
if (!wasWrapForced)
{
const auto newSize = text.size() + 1;
const auto buffer = RefcountBuffer::EnsureCapacityForOverwrite(accessBuffer(ut), newSize);
memcpy(&buffer->data[0], text.data(), text.size() * sizeof(wchar_t));
til::at(buffer->data, text.size()) = L'\n';
text = { &buffer->data[0], newSize };
accessBuffer(ut) = buffer;
}
accessCurrentRow(ut) = y;
ut->chunkNativeStart = start;
ut->chunkNativeLimit = limit;
@@ -355,32 +256,18 @@ catch (...)
return 0;
}
static void U_CALLCONV utextClose(UText* ut) noexcept
{
if (const auto buffer = accessBuffer(ut))
{
buffer->Release();
}
}
static constexpr UTextFuncs utextFuncs{
.tableSize = sizeof(UTextFuncs),
.clone = utextClone,
.nativeLength = utextNativeLength,
.access = utextAccess,
.close = utextClose,
};
// Creates a UText from the given TextBuffer that spans rows [rowBeg,RowEnd).
Microsoft::Console::ICU::unique_utext Microsoft::Console::ICU::UTextFromTextBuffer(const TextBuffer& textBuffer, til::CoordType rowBeg, til::CoordType rowEnd) noexcept
UText Microsoft::Console::ICU::UTextFromTextBuffer(const TextBuffer& textBuffer, til::CoordType rowBeg, til::CoordType rowEnd) noexcept
{
#pragma warning(suppress : 26477) // Use 'nullptr' rather than 0 or NULL (es.47).
unique_utext ut{ UTEXT_INITIALIZER };
UErrorCode status = U_ZERO_ERROR;
utext_setup(&ut, 0, &status);
FAIL_FAST_IF(status > U_ZERO_ERROR);
UText ut = UTEXT_INITIALIZER;
ut.providerProperties = (1 << UTEXT_PROVIDER_LENGTH_IS_EXPENSIVE) | (1 << UTEXT_PROVIDER_STABLE_CHUNKS);
ut.pFuncs = &utextFuncs;
ut.context = &textBuffer;

View File

@@ -10,9 +10,8 @@ class TextBuffer;
namespace Microsoft::Console::ICU
{
using unique_uregex = wistd::unique_ptr<URegularExpression, wil::function_deleter<decltype(&uregex_close), &uregex_close>>;
using unique_utext = wil::unique_struct<UText, decltype(&utext_close), &utext_close>;
unique_utext UTextFromTextBuffer(const TextBuffer& textBuffer, til::CoordType rowBeg, til::CoordType rowEnd) noexcept;
UText UTextFromTextBuffer(const TextBuffer& textBuffer, til::CoordType rowBeg, til::CoordType rowEnd) noexcept;
unique_uregex CreateRegex(const std::wstring_view& pattern, uint32_t flags, UErrorCode* status) noexcept;
til::point_span BufferRangeFromMatch(UText* ut, URegularExpression* re);
}

View File

@@ -188,7 +188,11 @@ void Cursor::_RedrawCursor() noexcept
// - <none>
void Cursor::_RedrawCursorAlways() noexcept
{
_parentBuffer.NotifyPaintFrame();
try
{
_parentBuffer.TriggerRedrawCursor(_cPosition);
}
CATCH_LOG();
}
void Cursor::SetPosition(const til::point cPosition) noexcept

View File

@@ -8,26 +8,28 @@
using namespace Microsoft::Console::Types;
bool Search::IsStale(const Microsoft::Console::Render::IRenderData& renderData, const std::wstring_view& needle, bool caseInsensitive) const noexcept
{
return _renderData != &renderData ||
_needle != needle ||
_caseInsensitive != caseInsensitive ||
_lastMutationId != renderData.GetTextBuffer().GetLastMutationId();
}
bool Search::Reset(Microsoft::Console::Render::IRenderData& renderData, const std::wstring_view& needle, bool caseInsensitive, bool reverse)
bool Search::ResetIfStale(Microsoft::Console::Render::IRenderData& renderData, const std::wstring_view& needle, bool reverse, bool caseInsensitive)
{
const auto& textBuffer = renderData.GetTextBuffer();
const auto lastMutationId = textBuffer.GetLastMutationId();
if (_needle == needle &&
_caseInsensitive == caseInsensitive &&
_lastMutationId == lastMutationId)
{
_step = reverse ? -1 : 1;
return false;
}
_renderData = &renderData;
_needle = needle;
_caseInsensitive = caseInsensitive;
_lastMutationId = textBuffer.GetLastMutationId();
_lastMutationId = lastMutationId;
_results = textBuffer.SearchText(needle, caseInsensitive);
_index = reverse ? gsl::narrow_cast<ptrdiff_t>(_results.size()) - 1 : 0;
_step = reverse ? -1 : 1;
return true;
}
@@ -91,9 +93,8 @@ void Search::MovePastPoint(const til::point anchor) noexcept
_index = (index + count) % count;
}
void Search::FindNext(bool reverse) noexcept
void Search::FindNext() noexcept
{
_step = reverse ? -1 : 1;
if (const auto count{ gsl::narrow_cast<ptrdiff_t>(_results.size()) })
{
_index = (_index + _step + count) % count;
@@ -110,6 +111,28 @@ const til::point_span* Search::GetCurrent() const noexcept
return nullptr;
}
void Search::HighlightResults() const
{
std::vector<til::inclusive_rect> toSelect;
const auto& textBuffer = _renderData->GetTextBuffer();
for (const auto& r : _results)
{
const auto rbStart = textBuffer.BufferToScreenPosition(r.start);
const auto rbEnd = textBuffer.BufferToScreenPosition(r.end);
til::inclusive_rect re;
re.top = rbStart.y;
re.bottom = rbEnd.y;
re.left = rbStart.x;
re.right = rbEnd.x;
toSelect.emplace_back(re);
}
_renderData->SelectSearchRegions(std::move(toSelect));
}
// Routine Description:
// - Takes the found word and selects it in the screen buffer
@@ -135,11 +158,6 @@ const std::vector<til::point_span>& Search::Results() const noexcept
return _results;
}
std::vector<til::point_span>&& Search::ExtractResults() noexcept
{
return std::move(_results);
}
ptrdiff_t Search::CurrentMatch() const noexcept
{
return _index;

View File

@@ -25,19 +25,18 @@ class Search final
public:
Search() = default;
bool IsStale(const Microsoft::Console::Render::IRenderData& renderData, const std::wstring_view& needle, bool caseInsensitive) const noexcept;
bool Reset(Microsoft::Console::Render::IRenderData& renderData, const std::wstring_view& needle, bool caseInsensitive, bool reverse);
bool ResetIfStale(Microsoft::Console::Render::IRenderData& renderData, const std::wstring_view& needle, bool reverse, bool caseInsensitive);
void MoveToCurrentSelection();
void MoveToPoint(til::point anchor) noexcept;
void MovePastPoint(til::point anchor) noexcept;
void FindNext(bool reverse) noexcept;
void FindNext() noexcept;
const til::point_span* GetCurrent() const noexcept;
void HighlightResults() const;
bool SelectCurrent() const;
const std::vector<til::point_span>& Results() const noexcept;
std::vector<til::point_span>&& ExtractResults() noexcept;
ptrdiff_t CurrentMatch() const noexcept;
private:

File diff suppressed because it is too large Load Diff

View File

@@ -49,6 +49,8 @@ filling in the last row, and updating the screen.
#pragma once
#include <vector>
#include "cursor.h"
#include "Row.hpp"
#include "TextAttribute.hpp"
@@ -64,6 +66,41 @@ namespace Microsoft::Console::Render
class Renderer;
}
enum class MarkCategory
{
Prompt = 0,
Error = 1,
Warning = 2,
Success = 3,
Info = 4
};
struct ScrollMark
{
std::optional<til::color> color;
til::point start;
til::point end; // exclusive
std::optional<til::point> commandEnd;
std::optional<til::point> outputEnd;
MarkCategory category{ MarkCategory::Info };
// Other things we may want to think about in the future are listed in
// GH#11000
bool HasCommand() const noexcept
{
return commandEnd.has_value() && *commandEnd != end;
}
bool HasOutput() const noexcept
{
return outputEnd.has_value() && *outputEnd != *commandEnd;
}
std::pair<til::point, til::point> GetExtent() const
{
til::point realEnd{ til::coalesce_value(outputEnd, commandEnd, end) };
return std::make_pair(til::point{ start }, realEnd);
}
};
class TextBuffer final
{
public:
@@ -105,8 +142,7 @@ public:
til::point NavigateCursor(til::point position, til::CoordType distance) const;
// Text insertion functions
void Replace(til::CoordType row, const TextAttribute& attributes, RowWriteState& state);
void Insert(til::CoordType row, const TextAttribute& attributes, RowWriteState& state);
void Write(til::CoordType row, const TextAttribute& attributes, RowWriteState& state);
void FillRect(const til::rect& rect, const std::wstring_view& fill, const TextAttribute& attributes);
OutputCellIterator Write(const OutputCellIterator givenIt);
@@ -158,7 +194,6 @@ public:
til::point BufferToScreenPosition(const til::point position) const;
void Reset() noexcept;
void ClearScrollback(const til::CoordType start, const til::CoordType height);
void ResizeTraditional(const til::size newSize);
@@ -167,8 +202,8 @@ public:
Microsoft::Console::Render::Renderer& GetRenderer() noexcept;
void NotifyPaintFrame() noexcept;
void TriggerRedraw(const Microsoft::Console::Types::Viewport& viewport);
void TriggerRedrawCursor(const til::point position);
void TriggerRedrawAll();
void TriggerScroll();
void TriggerScroll(const til::point delta);
@@ -194,96 +229,33 @@ public:
std::wstring GetCustomIdFromId(uint16_t id) const;
void CopyHyperlinkMaps(const TextBuffer& OtherBuffer);
size_t SpanLength(const til::point coordStart, const til::point coordEnd) const;
std::wstring GetPlainText(til::point start, til::point end) const;
struct CopyRequest
class TextAndColor
{
// beg and end coordinates are inclusive
til::point beg;
til::point end;
til::CoordType minX;
til::CoordType maxX;
bool blockSelection = false;
bool trimTrailingWhitespace = true;
bool includeLineBreak = true;
bool formatWrappedRows = false;
// whether beg, end coordinates are in buffer coordinates or screen coordinates
bool bufferCoordinates = false;
CopyRequest() = default;
constexpr CopyRequest(const TextBuffer& buffer, const til::point& beg, const til::point& end, const bool blockSelection, const bool includeLineBreak, const bool trimTrailingWhitespace, const bool formatWrappedRows, const bool bufferCoordinates = false) noexcept :
beg{ std::max(beg, til::point{ 0, 0 }) },
end{ std::min(end, til::point{ buffer._width - 1, buffer._height - 1 }) },
minX{ std::min(this->beg.x, this->end.x) },
maxX{ std::max(this->beg.x, this->end.x) },
blockSelection{ blockSelection },
includeLineBreak{ includeLineBreak },
trimTrailingWhitespace{ trimTrailingWhitespace },
formatWrappedRows{ formatWrappedRows },
bufferCoordinates{ bufferCoordinates }
{
}
static CopyRequest FromConfig(const TextBuffer& buffer,
const til::point& beg,
const til::point& end,
const bool singleLine,
const bool blockSelection,
const bool trimBlockSelection,
const bool bufferCoordinates = false) noexcept
{
return {
buffer,
beg,
end,
blockSelection,
/* includeLineBreak */
// - SingleLine mode collapses all rows into one line, unless we're in
// block selection mode.
// - Block selection should preserve the visual structure by including
// line breaks on all rows (together with `formatWrappedRows`).
// (Selects like a box, pastes like a box)
!singleLine || blockSelection,
/* trimTrailingWhitespace */
// Trim trailing whitespace if we're not in single line mode and — either
// we're not in block selection mode or, we're in block selection mode and
// trimming is allowed.
!singleLine && (!blockSelection || trimBlockSelection),
/* formatWrappedRows */
// In block selection, we should apply formatting to wrapped rows as well.
// (Otherwise, they're only applied to non-wrapped rows.)
blockSelection,
bufferCoordinates
};
}
public:
std::vector<std::wstring> text;
std::vector<std::vector<COLORREF>> FgAttr;
std::vector<std::vector<COLORREF>> BkAttr;
};
std::wstring GetPlainText(const CopyRequest& req) const;
size_t SpanLength(const til::point coordStart, const til::point coordEnd) const;
std::string GenHTML(const CopyRequest& req,
const int fontHeightPoints,
const std::wstring_view fontFaceName,
const COLORREF backgroundColor,
const bool isIntenseBold,
std::function<std::tuple<COLORREF, COLORREF, COLORREF>(const TextAttribute&)> GetAttributeColors) const noexcept;
const TextAndColor GetText(const bool includeCRLF,
const bool trimTrailingWhitespace,
const std::vector<til::inclusive_rect>& textRects,
std::function<std::pair<COLORREF, COLORREF>(const TextAttribute&)> GetAttributeColors = nullptr,
const bool formatWrappedRows = false) const;
std::string GenRTF(const CopyRequest& req,
const int fontHeightPoints,
const std::wstring_view fontFaceName,
const COLORREF backgroundColor,
const bool isIntenseBold,
std::function<std::tuple<COLORREF, COLORREF, COLORREF>(const TextAttribute&)> GetAttributeColors) const noexcept;
std::wstring GetPlainText(const til::point& start, const til::point& end) const;
void Serialize(const wchar_t* destination) const;
static std::string GenHTML(const TextAndColor& rows,
const int fontHeightPoints,
const std::wstring_view fontFaceName,
const COLORREF backgroundColor);
static std::string GenRTF(const TextAndColor& rows,
const int fontHeightPoints,
const std::wstring_view fontFaceName,
const COLORREF backgroundColor);
struct PositionInformation
{
@@ -296,19 +268,16 @@ public:
std::vector<til::point_span> SearchText(const std::wstring_view& needle, bool caseInsensitive) const;
std::vector<til::point_span> SearchText(const std::wstring_view& needle, bool caseInsensitive, til::CoordType rowBeg, til::CoordType rowEnd) const;
// Mark handling
std::vector<ScrollMark> GetMarkRows() const;
std::vector<MarkExtents> GetMarkExtents(size_t limit = SIZE_T_MAX) const;
const std::vector<ScrollMark>& GetMarks() const noexcept;
void ClearMarksInRange(const til::point start, const til::point end);
void ClearAllMarks();
std::wstring CurrentCommand() const;
std::vector<std::wstring> Commands() const;
void StartPrompt();
bool StartCommand();
bool StartOutput();
void EndCurrentCommand(std::optional<unsigned int> error);
void SetScrollbarData(ScrollbarData mark, til::CoordType y);
void ManuallyMarkRowAsPrompt(til::CoordType y);
void ClearAllMarks() noexcept;
void ScrollMarks(const int delta);
void StartPromptMark(const ScrollMark& m);
void AddMark(const ScrollMark& m);
void SetCurrentPromptEnd(const til::point pos) noexcept;
void SetCurrentCommandEnd(const til::point pos) noexcept;
void SetCurrentOutputEnd(const til::point pos, ::MarkCategory category) noexcept;
std::wstring_view CurrentCommand() const;
private:
void _reserve(til::size screenBufferSize, const TextAttribute& defaultAttributes);
@@ -333,14 +302,9 @@ private:
til::point _GetWordEndForAccessibility(const til::point target, const std::wstring_view wordDelimiters, const til::point limit) const;
til::point _GetWordEndForSelection(const til::point target, const std::wstring_view wordDelimiters) const;
void _PruneHyperlinks();
void _trimMarksOutsideBuffer();
std::wstring _commandForRow(const til::CoordType rowOffset, const til::CoordType bottomInclusive) const;
MarkExtents _scrollMarkExtentForRow(const til::CoordType rowOffset, const til::CoordType bottomInclusive) const;
bool _createPromptMarkIfNeeded();
std::tuple<til::CoordType, til::CoordType, bool> _RowCopyHelper(const CopyRequest& req, const til::CoordType iRow, const ROW& row) const;
static void _AppendRTFText(std::string& contentBuilder, const std::wstring_view& text);
static void _AppendRTFText(std::ostringstream& contentBuilder, const std::wstring_view& text);
Microsoft::Console::Render::Renderer& _renderer;
@@ -410,6 +374,7 @@ private:
uint64_t _lastMutationId = 0;
Cursor _cursor;
std::vector<ScrollMark> _marks;
bool _isActiveBuffer = false;
#ifdef UNIT_TESTING

View File

@@ -25,8 +25,7 @@ TextBufferTextIterator::TextBufferTextIterator(const TextBufferCellIterator& cel
// Return Value:
// - Read only UTF-16 text data
// TODO GH 2682, fix design so this doesn't have to be suppressed.
GSL_SUPPRESS(26434)
const std::wstring_view TextBufferTextIterator::operator*() const noexcept
[[gsl::suppress(26434)]] const std::wstring_view TextBufferTextIterator::operator*() const noexcept
{
return _view.Chars();
}
@@ -36,8 +35,7 @@ const std::wstring_view TextBufferTextIterator::operator*() const noexcept
// Return Value:
// - Read only UTF-16 text data
// TODO GH 2682, fix design so this doesn't have to be suppressed.
GSL_SUPPRESS(26434)
const std::wstring_view* TextBufferTextIterator::operator->() const noexcept
[[gsl::suppress(26434)]] const std::wstring_view* TextBufferTextIterator::operator->() const noexcept
{
return &_view.Chars();
}

View File

@@ -14,7 +14,6 @@
<ClCompile Include="ReflowTests.cpp" />
<ClCompile Include="TextColorTests.cpp" />
<ClCompile Include="TextAttributeTests.cpp" />
<ClCompile Include="UTextAdapterTests.cpp" />
<ClCompile Include="precomp.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
@@ -42,4 +41,4 @@
<Import Project="$(SolutionDir)src\common.build.post.props" />
<Import Project="$(SolutionDir)src\common.build.tests.props" />
<Import Project="$(SolutionDir)src\common.nugetversions.targets" />
</Project>
</Project>

View File

@@ -1,63 +0,0 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "WexTestClass.h"
#include "../textBuffer.hpp"
#include "../../renderer/inc/DummyRenderer.hpp"
template<>
class WEX::TestExecution::VerifyOutputTraits<std::vector<til::point_span>>
{
public:
static WEX::Common::NoThrowString ToString(const std::vector<til::point_span>& vec)
{
WEX::Common::NoThrowString str;
str.Append(L"{ ");
for (size_t i = 0; i < vec.size(); ++i)
{
const auto& s = vec[i];
if (i != 0)
{
str.Append(L", ");
}
str.AppendFormat(L"{(%d, %d), (%d, %d)}", s.start.x, s.start.y, s.end.x, s.end.y);
}
str.Append(L" }");
return str;
}
};
class UTextAdapterTests
{
TEST_CLASS(UTextAdapterTests);
TEST_METHOD(Unicode)
{
DummyRenderer renderer;
TextBuffer buffer{ til::size{ 24, 1 }, TextAttribute{}, 0, false, renderer };
RowWriteState state{
.text = L"abc 𝒶𝒷𝒸 abc ネコちゃん",
};
buffer.Replace(0, TextAttribute{}, state);
VERIFY_IS_TRUE(state.text.empty());
static constexpr auto s = [](til::CoordType beg, til::CoordType end) -> til::point_span {
return { { beg, 0 }, { end, 0 } };
};
auto expected = std::vector{ s(0, 2), s(8, 10) };
auto actual = buffer.SearchText(L"abc", false);
VERIFY_ARE_EQUAL(expected, actual);
expected = std::vector{ s(5, 5) };
actual = buffer.SearchText(L"𝒷", false);
VERIFY_ARE_EQUAL(expected, actual);
expected = std::vector{ s(12, 15) };
actual = buffer.SearchText(L"ネコ", false);
VERIFY_ARE_EQUAL(expected, actual);
}
};

View File

@@ -17,7 +17,6 @@ SOURCES = \
ReflowTests.cpp \
TextColorTests.cpp \
TextAttributeTests.cpp \
UTextAdapterTests.cpp \
DefaultResource.rc \
TARGETLIBS = \

View File

@@ -39,6 +39,7 @@
<Dependencies>
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.19041.0" MaxVersionTested="10.0.22621.0" />
<TargetDeviceFamily Name="Windows.DesktopServer" MinVersion="10.0.19041.0" MaxVersionTested="10.0.22621.0" />
</Dependencies>
<Resources>

View File

@@ -40,6 +40,7 @@
<Dependencies>
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.19041.0" MaxVersionTested="10.0.22621.0" />
<TargetDeviceFamily Name="Windows.DesktopServer" MinVersion="10.0.19041.0" MaxVersionTested="10.0.22621.0" />
</Dependencies>
<Resources>

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