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https://github.com/SabreTools/BinaryObjectScanner.git
synced 2026-07-15 13:25:05 +00:00
Do some more work on MSZIP (nw)
This commit is contained in:
@@ -172,7 +172,7 @@ namespace BurnOutSharp.Wrappers
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return null;
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var header = new Models.MicrosoftCabinet.MSZIP.BlockHeader();
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header.Signature = data.ReadAlignedUInt16();
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if (header.Signature != 0x4B43)
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return null;
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@@ -193,7 +193,7 @@ namespace BurnOutSharp.Wrappers
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return null;
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var header = new Models.MicrosoftCabinet.MSZIP.DeflateBlockHeader();
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header.BFINAL = data.ReadBits(1)[0];
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header.BTYPE = (Models.MicrosoftCabinet.DeflateCompressionType)data.ReadBits(2).AsByte();
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@@ -231,19 +231,19 @@ namespace BurnOutSharp.Wrappers
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// corresponding symbol (literal/ length or distance code
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// length) is not used.
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int[] bitLengths = new int[19];
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for (ulong i = 0; i < HCLEN; i++)
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for (byte i = 0; i < HCLEN; i++)
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bitLengths[BitLengthOrder[i]] = data.ReadBits(3).AsByte();
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// Code length Huffman code
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int[] bitLengthTable = CreateTable(bitLengths);
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int[] bitLengthTable = CreateTable(19, 7, bitLengths, 1 << 7);
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// HLIT + 257 code lengths for the literal/length alphabet,
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// encoded using the code length Huffman code
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header.LiteralLengths = BuildHuffmanTree(data, HLIT, bitLengthTable);
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header.LiteralLengths = BuildHuffmanTree(data, HLIT, bitLengths, bitLengthTable);
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// HDIST + 1 code lengths for the distance alphabet,
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// encoded using the code length Huffman code
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header.DistanceCodes = BuildHuffmanTree(data, HDIST, bitLengthTable);
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header.DistanceCodes = BuildHuffmanTree(data, HDIST, bitLengths, bitLengthTable);
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return header;
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}
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@@ -264,7 +264,8 @@ namespace BurnOutSharp.Wrappers
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header.LEN = data.ReadAlignedUInt16();
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header.NLEN = data.ReadAlignedUInt16();
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// TODO: Confirm NLEN is 1's compliment of LEN
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if (header.LEN != (~header.NLEN & 0xFFFF))
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return null;
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return header;
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}
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@@ -272,56 +273,58 @@ namespace BurnOutSharp.Wrappers
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#endregion
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#region Helpers
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/// <summary>
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/// The alphabet for code lengths is as follows
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/// </summary>
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private static int[] BuildHuffmanTree(BitStream data, ushort codeCount, int[] codeLengths)
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private static int[] BuildHuffmanTree(BitStream data, ushort codeCount, int[] bitLengths, int[] decodingTable)
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{
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// Setup the huffman tree
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int[] tree = new int[codeCount];
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// Setup the loop variables
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int lastCode = 0, repeatLength = 0;
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for (ulong i = 0; i < codeCount; i++)
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for (int i = 0; i < codeCount; i++)
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{
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int codeLength = codeLengths[data.ReadBits(7).AsUInt16()];
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if (codeLengths[codeLength] > 7)
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_ = data.ReadBits(codeLengths[codeLength] - 7);
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// TODO: Fix so we only read the number of bits we need
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int nextCode = data.ReadBits(7).AsUInt16();
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int symbol = decodingTable[nextCode];
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if (bitLengths[symbol] > 7)
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_ = data.ReadBits(decodingTable[symbol] - 7);
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// Represent code lengths of 0 - 15
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if (codeLength > 0 && codeLength <= 15)
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if (symbol > 0 && symbol <= 15)
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{
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lastCode = codeLength;
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tree[i] = codeLength;
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lastCode = symbol;
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tree[i] = symbol;
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}
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// Copy the previous code length 3 - 6 times.
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// The next 2 bits indicate repeat length (0 = 3, ... , 3 = 6)
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// Example: Codes 8, 16 (+2 bits 11), 16 (+2 bits 10) will expand to 12 code lengths of 8 (1 + 6 + 5)
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else if (codeLength == 16)
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else if (symbol == 16)
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{
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repeatLength = data.ReadBits(2).AsByte();
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repeatLength += 2;
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codeLength = lastCode;
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symbol = lastCode;
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}
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// Repeat a code length of 0 for 3 - 10 times.
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// (3 bits of length)
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else if (codeLength == 17)
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else if (symbol == 17)
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{
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repeatLength = data.ReadBits(3).AsByte();
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repeatLength += 3;
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codeLength = 0;
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symbol = 0;
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}
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// Repeat a code length of 0 for 11 - 138 times
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// (7 bits of length)
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else if (codeLength == 18)
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else if (symbol == 18)
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{
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repeatLength = data.ReadBits(7).AsByte();
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repeatLength += 11;
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codeLength = 0;
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symbol = 0;
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}
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// Everything else
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@@ -333,7 +336,7 @@ namespace BurnOutSharp.Wrappers
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// If we had a repeat length
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for (; repeatLength > 0; repeatLength--)
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{
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tree[i++] = codeLength;
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tree[i++] = symbol;
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}
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}
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@@ -341,54 +344,140 @@ namespace BurnOutSharp.Wrappers
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}
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/// <summary>
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/// Given this rule, we can define the Huffman code for an alphabet
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/// just by giving the bit lengths of the codes for each symbol of
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/// the alphabet in order; this is sufficient to determine the
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/// actual codes. In our example, the code is completely defined
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/// by the sequence of bit lengths (2, 1, 3, 3). The following
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/// algorithm generates the codes as integers, intended to be read
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/// from most- to least-significant bit. The code lengths are
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/// initially in tree[I].Len; the codes are produced in
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/// tree[I].Code.
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/// This function was originally coded by David Tritscher.
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///
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/// It builds a fast huffman decoding table from a canonical huffman code lengths table.
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/// </summary>
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private static int[] CreateTable(int[] lengths)
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/// <param name="maxSymbols">Total number of symbols in this huffman tree.</param>
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/// <param name="bitCount">Any symbols with a code length of bitCount or less can be decoded in one lookup of the table.</param>
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/// <param name="lengths">A table to get code lengths from [0 to maxSymbols-1]</param>
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/// <returns>The table with decoded symbols and pointers.</returns>
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/// <see href="https://github.com/mnadareski/LibMSPackSharp/blob/master/LibMSPackSharp/Compression/CompressionStream.ReadHuff.cs"/>
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private static int[] CreateTable(int maxSymbols, int bitCount, int[] lengths, int distanceSize)
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{
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// Count the number of codes for each code length. Let
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// bl_count[N] be the number of codes of length N, N >= 1.
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int[] bl_count = new int[259];
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for (int i = 0; i < lengths.Length; i++)
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{
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bl_count[lengths[i]]++;
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}
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int[] table = new int[distanceSize];
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// Find the numerical value of the smallest code for each
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// code length.
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int[] next_code = new int[MAX_BITS + 1];
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int code = 0;
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bl_count[0] = 0;
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for (int bits = 1; bits <= MAX_BITS; bits++)
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{
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code = (code + bl_count[bits - 1]) << 1;
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next_code[bits] = code;
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}
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ushort sym, next_symbol;
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uint leaf, fill;
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uint reverse;
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byte bit_num;
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uint pos = 0; // The current position in the decode table
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uint table_mask = (uint)1 << bitCount;
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uint bit_mask = table_mask >> 1; // Don't do 0 length codes
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// Assign numerical values to all codes, using consecutive
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// values for all codes of the same length with the base
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// values determined at step 2. Codes that are never used
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// (which have a bit length of zero) must not be assigned a
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// value.
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int[] distances = new int[lengths.Length];
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for (int n = 0; n < lengths.Length; n++)
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// Fill entries for codes short enough for a direct mapping
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for (bit_num = 1; bit_num <= bitCount; bit_num++)
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{
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int len = lengths[n];
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if (len != 0)
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for (sym = 0; sym < maxSymbols; sym++)
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{
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distances[n] = next_code[len];
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next_code[len]++;
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if (lengths[sym] != bit_num)
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continue;
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// Reverse the significant bits
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fill = (uint)lengths[sym];
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reverse = pos >> (int)(bitCount - fill);
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leaf = 0;
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do
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{
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leaf <<= 1;
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leaf |= reverse & 1;
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reverse >>= 1;
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} while (--fill > 0);
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if ((pos += bit_mask) > table_mask)
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return null; // Table overrun
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// Fill all possible lookups of this symbol with the symbol itself
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fill = bit_mask;
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next_symbol = (ushort)(1 << bit_num);
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do
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{
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table[leaf] = sym;
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leaf += next_symbol;
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} while (--fill > 0);
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}
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bit_mask >>= 1;
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}
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return distances;
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// Exit with success if table is now complete
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if (pos == table_mask)
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return table;
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// Mark all remaining table entries as unused
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for (sym = (ushort)pos; sym < table_mask; sym++)
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{
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reverse = sym;
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leaf = 0;
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fill = (uint)bitCount;
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do
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{
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leaf <<= 1;
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leaf |= reverse & 1;
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reverse >>= 1;
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} while (--fill > 0);
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table[leaf] = 0xFFFF;
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}
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// next_symbol = base of allocation for long codes
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next_symbol = ((table_mask >> 1) < maxSymbols) ? (ushort)maxSymbols : (ushort)(table_mask >> 1);
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// Give ourselves room for codes to grow by up to 16 more bits.
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// codes now start at bit bitCount+16 and end at (bitCount+16-codelength)
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pos <<= 16;
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table_mask <<= 16;
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bit_mask = 1 << 15;
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for (bit_num = (byte)(bitCount + 1); bit_num <= MAX_BITS; bit_num++)
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{
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for (sym = 0; sym < maxSymbols; sym++)
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{
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if (lengths[sym] != bit_num)
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continue;
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if (pos >= table_mask)
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return null; // Table overflow
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// leaf = the first bitCount of the code, reversed
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reverse = pos >> 16;
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leaf = 0;
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fill = (uint)bitCount;
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do
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{
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leaf <<= 1;
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leaf |= reverse & 1;
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reverse >>= 1;
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} while (--fill > 0);
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for (fill = 0; fill < (bit_num - bitCount); fill++)
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{
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// If this path hasn't been taken yet, 'allocate' two entries
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if (table[leaf] == 0xFFFF)
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{
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table[(next_symbol << 1)] = 0xFFFF;
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table[(next_symbol << 1) + 1] = 0xFFFF;
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table[leaf] = (ushort)next_symbol++;
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}
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// Follow the path and select either left or right for next bit
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leaf = (uint)(table[leaf] << 1);
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if (((pos >> (15 - (int)fill)) & 1) != 0)
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leaf++;
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}
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table[leaf] = sym;
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pos += bit_mask;
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}
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bit_mask >>= 1;
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}
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// Full table?
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return pos == table_mask ? table : null;
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}
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#endregion
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@@ -398,7 +487,7 @@ namespace BurnOutSharp.Wrappers
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/// <summary>
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/// Decompress MSZIP data
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/// </summary>
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private byte[] DecompressMSZIPData(byte[] data)
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protected byte[] DecompressMSZIPData(byte[] data)
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{
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// Create the bitstream to read from
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var dataStream = new BitStream(data);
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@@ -420,7 +509,7 @@ namespace BurnOutSharp.Wrappers
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// We should never get a reserved block
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if (deflateBlockHeader.BTYPE == Models.MicrosoftCabinet.DeflateCompressionType.Reserved)
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throw new Exception();
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throw new InvalidOperationException();
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// If stored with no compression
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if (deflateBlockHeader.BTYPE == Models.MicrosoftCabinet.DeflateCompressionType.NoCompression)
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@@ -440,25 +529,30 @@ namespace BurnOutSharp.Wrappers
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// Otherwise
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else
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{
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// If compressed with dynamic Huffman codes
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// read representation of code trees
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deflateBlockHeader.BlockDataHeader = deflateBlockHeader.BTYPE == Models.MicrosoftCabinet.DeflateCompressionType.DynamicHuffman
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? (Models.MicrosoftCabinet.MSZIP.IBlockDataHeader)AsDynamicHuffmanCompressedBlockHeader(dataStream)
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: (Models.MicrosoftCabinet.MSZIP.IBlockDataHeader)new Models.MicrosoftCabinet.MSZIP.FixedHuffmanCompressedBlockHeader();
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// If compressed with dynamic Huffman codes read representation of code trees
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switch (deflateBlockHeader.BTYPE)
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{
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case Models.MicrosoftCabinet.DeflateCompressionType.FixedHuffman:
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deflateBlockHeader.BlockDataHeader = new Models.MicrosoftCabinet.MSZIP.FixedHuffmanCompressedBlockHeader();
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break;
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case Models.MicrosoftCabinet.DeflateCompressionType.DynamicHuffman:
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deflateBlockHeader.BlockDataHeader = AsDynamicHuffmanCompressedBlockHeader(dataStream);
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break;
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}
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var header = deflateBlockHeader.BlockDataHeader as Models.MicrosoftCabinet.MSZIP.CompressedBlockHeader;
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// 9 bits per entry, 288 max symbols
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int[] literalDecodeTable = CreateTable(header.LiteralLengths);
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int[] literalDecodeTable = CreateTable(288, 9, header.LiteralLengths, (1 << 9) + (288 * 2));
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// 6 bits per entry, 32 max symbols
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int[] distanceDecodeTable = CreateTable(header.DistanceCodes);
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int[] distanceDecodeTable = CreateTable(32, 6, header.DistanceCodes, (1 << 6) + (32 * 2));
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// Loop until end of block code recognized
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while (true)
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{
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// Decode literal/length value from input stream
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int symbol = literalDecodeTable[dataStream.ReadBits(9).AsUInt16()];
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int symbol = literalDecodeTable[dataStream.ReadBits(7).AsUInt16()];
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// Copy value (literal byte) to output stream
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if (symbol < 256)
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Reference in New Issue
Block a user