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https://github.com/SabreTools/BinaryObjectScanner.git
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Add BSP wrapper
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2
.vscode/launch.json
vendored
2
.vscode/launch.json
vendored
@@ -11,7 +11,7 @@
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"preLaunchTask": "build",
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// If you have changed target frameworks, make sure to update the program path.
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"program": "${workspaceFolder}/Test/bin/Debug/net6.0/Test.dll",
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"args": [],
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"args": ["--info", "R:\\BurnOutSharp Testing Files\\_HLLibTest\\as_oilrig.bsp"],
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"cwd": "${workspaceFolder}/Test",
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// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
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"console": "internalConsole",
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217
BurnOutSharp.Wrappers/BSP.cs
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217
BurnOutSharp.Wrappers/BSP.cs
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@@ -0,0 +1,217 @@
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using System;
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using System.IO;
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using System.Linq;
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using BurnOutSharp.Utilities;
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namespace BurnOutSharp.Wrappers
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{
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public class BSP : WrapperBase
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{
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#region Pass-Through Properties
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#region Header
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/// <inheritdoc cref="Models.BSP.Header.Version"/>
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public uint Version => _file.Header.Version;
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#endregion
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#region Lumps
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/// <inheritdoc cref="Models.BSP.File.Lumps"/>
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public Models.BSP.Lump[] Lumps => _file.Lumps;
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#endregion
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#region Texture Header
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/// <inheritdoc cref="Models.BSP.TextureHeader.TextureCount"/>
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public uint TextureCount => _file.TextureHeader.TextureCount;
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/// <inheritdoc cref="Models.BSP.TextureHeader.Offsets"/>
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public uint[] Offsets => _file.TextureHeader.Offsets;
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#endregion
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#endregion
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#region Extension Properties
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// TODO: Figure out what extension oroperties are needed
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#endregion
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#region Instance Variables
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/// <summary>
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/// Internal representation of the BSP
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/// </summary>
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private Models.BSP.File _file;
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#endregion
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#region Constructors
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/// <summary>
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/// Private constructor
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/// </summary>
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private BSP() { }
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/// <summary>
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/// Create an BSP from a byte array and offset
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/// </summary>
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/// <param name="data">Byte array representing the BSP</param>
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/// <param name="offset">Offset within the array to parse</param>
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/// <returns>An BSP wrapper on success, null on failure</returns>
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public static BSP Create(byte[] data, int offset)
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{
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// If the data is invalid
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if (data == null)
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return null;
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// If the offset is out of bounds
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if (offset < 0 || offset >= data.Length)
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return null;
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// Create a memory stream and use that
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MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
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return Create(dataStream);
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}
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/// <summary>
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/// Create anVPK from a Stream
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/// </summary>
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/// <param name="data">Stream representing the executable</param>
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/// <returns>An VPK wrapper on success, null on failure</returns>
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public static BSP Create(Stream data)
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{
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// If the data is invalid
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if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
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return null;
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var file = Builders.BSP.ParseFile(data);
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if (file == null)
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return null;
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var wrapper = new BSP
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{
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_file = file,
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_dataSource = DataSource.Stream,
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_streamData = data,
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};
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return wrapper;
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}
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#endregion
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#region Printing
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/// <inheritdoc/>
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public override void Print()
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{
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Console.WriteLine("BSP Information:");
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Console.WriteLine("-------------------------");
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Console.WriteLine();
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PrintHeader();
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PrintLumps();
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PrintTextureHeader();
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}
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/// <summary>
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/// Print header information
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/// </summary>
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private void PrintHeader()
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{
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Console.WriteLine(" Header Information:");
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Console.WriteLine(" -------------------------");
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Console.WriteLine($" Version: {Version}");
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Console.WriteLine();
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}
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/// <summary>
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/// Print lumps information
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/// </summary>
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private void PrintLumps()
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{
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Console.WriteLine(" Lumps Information:");
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Console.WriteLine(" -------------------------");
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if (Lumps == null || Lumps.Length == 0)
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{
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Console.WriteLine(" No lumps");
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}
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else
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{
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for (int i = 0; i < Lumps.Length; i++)
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{
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var lump = Lumps[i];
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string specialLumpName = string.Empty;
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switch (i)
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{
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case Builders.BSP.HL_BSP_LUMP_ENTITIES:
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specialLumpName = " (entities)";
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break;
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case Builders.BSP.HL_BSP_LUMP_TEXTUREDATA:
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specialLumpName = " (texture data)";
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break;
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}
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Console.WriteLine($" Lump {i}{specialLumpName}");
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Console.WriteLine($" Offset: {lump.Offset}");
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Console.WriteLine($" Length: {lump.Length}");
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}
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}
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Console.WriteLine();
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}
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/// <summary>
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/// Print texture header information
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/// </summary>
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private void PrintTextureHeader()
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{
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Console.WriteLine(" Texture Header Information:");
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Console.WriteLine(" -------------------------");
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Console.WriteLine($" Texture count: {TextureCount}");
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Console.WriteLine($" Offsets: {string.Join(", ", Offsets)}");
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Console.WriteLine();
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}
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#endregion
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#region Extraction
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/// <summary>
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/// Extract all files from the VPK to an output directory
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/// </summary>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <returns>True if all files extracted, false otherwise</returns>
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public bool ExtractAll(string outputDirectory)
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{
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return false;
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}
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/// <summary>
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/// Extract a lump from the VPK to an output directory by index
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/// </summary>
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/// <param name="index">Lump index to extract</param>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <returns>True if the lump extracted, false otherwise</returns>
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public bool ExtractLump(int index, string outputDirectory)
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{
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return false;
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}
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/// <summary>
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/// Extract a texture from the VPK to an output directory by index
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/// </summary>
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/// <param name="index">Lump index to extract</param>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <returns>True if the texture extracted, false otherwise</returns>
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public bool ExtractTexture(int index, string outputDirectory)
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{
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return false;
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}
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#endregion
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}
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}
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@@ -107,7 +107,7 @@ namespace BurnOutSharp.Wrappers
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#region Instance Variables
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/// <summary>
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/// Internal representation of the executable
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/// Internal representation of the VPK
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/// </summary>
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private Models.VPK.File _file;
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@@ -128,7 +128,7 @@ namespace BurnOutSharp.Wrappers
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/// <summary>
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/// Create an VPK from a byte array and offset
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/// </summary>
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/// <param name="data">Byte array representing the executable</param>
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/// <param name="data">Byte array representing the VPK</param>
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/// <param name="offset">Offset within the array to parse</param>
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/// <returns>An VPK wrapper on success, null on failure</returns>
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public static VPK Create(byte[] data, int offset)
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@@ -311,6 +311,25 @@ namespace Test
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bfpk.Print();
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}
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// BSP
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else if (IsBSP(magic))
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{
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// Build the BSP information
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Console.WriteLine("Creating BSP deserializer");
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Console.WriteLine();
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var bsp = BSP.Create(stream);
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if (bsp == null)
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{
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Console.WriteLine("Something went wrong parsing BSP");
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Console.WriteLine();
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return;
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}
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// Print the BSP info to screen
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bsp.Print();
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}
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// MoPaQ (MPQ) archive
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else if (IsMoPaQ(magic))
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{
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@@ -383,6 +402,17 @@ namespace Test
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return magic[0] == 'B' && magic[1] == 'F' && magic[2] == 'P' && magic[3] == 'K';
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}
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/// <summary>
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/// Determine if the magic bytes indicate an BFPK archive
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/// </summary>
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private static bool IsBSP(byte[] magic)
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{
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if (magic == null || magic.Length < 4)
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return false;
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return magic[0] == 0x1e && magic[1] == 0x00 && magic[2] == 0x00 && magic[3] == 0x00;
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}
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/// <summary>
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/// Determine if the magic bytes indicate an MoPaQ archive
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/// </summary>
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