Files
BinaryObjectScanner/BurnOutSharp.Models/PortableExecutable/DebugDirectoryEntry.cs
2022-11-10 12:57:41 -08:00

67 lines
2.3 KiB
C#

using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Image files contain an optional debug directory that indicates what form
/// of debug information is present and where it is. This directory consists
/// of an array of debug directory entries whose location and size are indicated
/// in the image optional header.
///
/// The debug directory can be in a discardable .debug section (if one exists),
/// or it can be included in any other section in the image file, or not be in
/// a section at all.
///
/// Each debug directory entry identifies the location and size of a block of
/// debug information. The specified RVA can be zero if the debug information
/// is not covered by a section header (that is, it resides in the image file
/// and is not mapped into the run-time address space). If it is mapped, the
/// RVA is its address.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
[StructLayout(LayoutKind.Sequential)]
public class DebugDirectoryEntry
{
/// <summary>
/// Reserved, must be zero.
/// </summary>
public uint Characteristics;
/// <summary>
/// The time and date that the debug data was created.
/// </summary>
public uint TimeDateStamp;
/// <summary>
/// The major version number of the debug data format.
/// </summary>
public ushort MajorVersion;
/// <summary>
/// The minor version number of the debug data format.
/// </summary>
public ushort MinorVersion;
/// <summary>
/// The format of debugging information. This field enables support
/// of multiple debuggers.
/// </summary>
public DebugType DebugType;
/// <summary>
/// The size of the debug data (not including the debug directory itself).
/// </summary>
public uint SizeOfData;
/// <summary>
/// The address of the debug data when loaded, relative to the image base.
/// </summary>
public uint AddressOfRawData;
/// <summary>
/// The file pointer to the debug data.
/// </summary>
public uint PointerToRawData;
}
}