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https://github.com/SabreTools/SabreTools.Models.git
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Simplify the Quantum models for now
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@@ -1,45 +1,50 @@
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namespace SabreTools.Models.Compression.Quantum
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{
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/// <see href="www.russotto.net/quantumcomp.html"/>
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public static class Constants
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{
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/// <summary>
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/// Mask for Quantum Compression Level
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/// </summary>
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public const ushort MASK_QUANTUM_LEVEL = 0x00F0;
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public static readonly int[] PositionSlot = new int[]
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{
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0x00000, 0x00001, 0x00002, 0x00003, 0x00004, 0x00006, 0x00008, 0x0000c,
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0x00010, 0x00018, 0x00020, 0x00030, 0x00040, 0x00060, 0x00080, 0x000c0,
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0x00100, 0x00180, 0x00200, 0x00300, 0x00400, 0x00600, 0x00800, 0x00c00,
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0x01000, 0x01800, 0x02000, 0x03000, 0x04000, 0x06000, 0x08000, 0x0c000,
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0x10000, 0x18000, 0x20000, 0x30000, 0x40000, 0x60000, 0x80000, 0xc0000,
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0x100000, 0x180000
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};
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public static readonly int[] PositionExtraBits = new int[]
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{
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0, 0, 0, 0, 1, 1, 2, 2,
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3, 3, 4, 4, 5, 5, 6, 6,
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7, 7, 8, 8, 9, 9, 10, 10,
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11, 11, 12, 12, 13, 13, 14, 14,
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15, 15, 16, 16, 17, 17, 18, 18,
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19, 19
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};
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public static readonly int[] LengthSlot = new int[]
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{
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0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x08,
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0x0a, 0x0c, 0x0e, 0x12, 0x16, 0x1a, 0x1e, 0x26,
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0x2e, 0x36, 0x3e, 0x4e, 0x5e, 0x6e, 0x7e, 0x9e,
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0xbe, 0xde, 0xfe
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};
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public static readonly int[] LengthExtraBits = new int[]
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{
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0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 2, 2, 2, 2, 3, 3,
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3, 3, 4, 4, 4, 4, 5, 5,
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5, 5, 0
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};
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/// <summary>
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/// Lowest Quantum Level (1)
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/// Number of position slots for (tsize - 10)
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/// </summary>
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public const ushort QUANTUM_LEVEL_LO = 0x0010;
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/// <summary>
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/// Highest Quantum Level (7)
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/// </summary>
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public const ushort QUANTUM_LEVEL_HI = 0x0070;
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/// <summary>
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/// Amount to shift over to get int
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/// </summary>
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public const ushort SHIFT_QUANTUM_LEVEL = 4;
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/// <summary>
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/// Mask for Quantum Compression Memory
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/// </summary>
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public const ushort MASK_QUANTUM_MEM = 0x1F00;
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/// <summary>
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/// Lowest Quantum Memory (10)
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/// </summary>
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public const ushort QUANTUM_MEM_LO = 0x0A00;
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/// <summary>
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/// Highest Quantum Memory (21)
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/// </summary>
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public const ushort QUANTUM_MEM_HI = 0x1500;
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/// <summary>
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/// Amount to shift over to get int
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/// </summary>
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public const ushort SHIFT_QUANTUM_MEM = 8;
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public static readonly int[] NumPositionSlots = new int[]
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{
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20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42
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};
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}
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}
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@@ -1,11 +1,8 @@
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namespace SabreTools.Models.Compression.Quantum
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{
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/// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/cabinet/cabinet.h"/>
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/// <see href="http://www.russotto.net/quantumcomp.html"/>
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public sealed class Model
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{
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public int TimeToReorder { get; set; }
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public int Entries { get; set; }
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#if NET48
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@@ -13,11 +10,5 @@ namespace SabreTools.Models.Compression.Quantum
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#else
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public ModelSymbol?[]? Symbols { get; set; }
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#endif
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#if NET48
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public ushort[] LookupTable { get; set; } = new ushort[256];
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#else
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public ushort[]? LookupTable { get; set; } = new ushort[256];
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#endif
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}
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}
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@@ -1,6 +1,5 @@
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namespace SabreTools.Models.Compression.Quantum
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{
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/// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/cabinet/cabinet.h"/>
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/// <see href="http://www.russotto.net/quantumcomp.html"/>
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public sealed class ModelSymbol
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{
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