Merge pull request #54 from mnadareski/cdg-basis

Add CD+G Framework
This commit is contained in:
2022-09-07 10:52:10 +01:00
committed by GitHub
9 changed files with 712 additions and 19 deletions

View File

@@ -85,6 +85,27 @@ namespace RedBookPlayer.Models
All,
}
/// <summary>
/// Determine how to scroll
/// </summary>
public enum ScrollCommand
{
/// <summary>
/// No scrolling
/// </summary>
NoScroll = 0,
/// <summary>
/// Scroll 6 pixels in the positive direction (right/down)
/// </summary>
Positive = 1,
/// <summary>
/// Scroll 6 pixels in the negative direction (left/up)
/// </summary>
Negative = 2,
}
/// <summary>
/// Determine how to handle different sessions
/// </summary>
@@ -100,4 +121,56 @@ namespace RedBookPlayer.Models
/// </summary>
FirstSessionOnly = 1,
}
/// <summary>
/// Known set of subchannel instructions
/// </summary>
/// <see cref="https://jbum.com/cdg_revealed.html"/>
public enum SubchannelInstruction : byte
{
/// <summary>
/// Set the screen to a particular color.
/// </summary>
MemoryPreset = 1,
/// <summary>
/// Set the border of the screen to a particular color.
/// </summary>
BorderPreset = 2,
/// <summary>
/// Load a 12 x 6, 2 color tile and display it normally.
/// </summary>
TileBlockNormal = 6,
/// <summary>
/// Scroll the image, filling in the new area with a color.
/// </summary>
ScrollPreset = 20,
/// <summary>
/// Scroll the image, rotating the bits back around.
/// </summary>
ScrollCopy = 24,
/// <summary>
/// Define a specific color as being transparent.
/// </summary>
DefineTransparentColor = 28,
/// <summary>
/// Load in the lower 8 entries of the color table.
/// </summary>
LoadColorTableLower = 30,
/// <summary>
/// Load in the upper 8 entries of the color table.
/// </summary>
LoadColorTableUpper = 31,
/// <summary>
/// Load a 12 x 6, 2 color tile and display it using the XOR method.
/// </summary>
TileBlockXOR = 38,
}
}

View File

@@ -0,0 +1,26 @@
using System;
namespace RedBookPlayer.Models.Hardware.Karaoke
{
/// <see cref="https://jbum.com/cdg_revealed.html"/>
internal class BorderPreset
{
// Only lower 4 bits are used, mask with 0x0F
public byte Color { get; private set; }
public byte[] Filler { get; private set; } = new byte[15];
/// <summary>
/// Interpret subchannel packet data as Border Preset
/// </summary>
public BorderPreset(byte[] bytes)
{
if(bytes == null || bytes.Length != 16)
return;
this.Color = (byte)(bytes[0] & 0x0F);
Array.Copy(bytes, 1, this.Filler, 0, 15);
}
}
}

View File

@@ -0,0 +1,360 @@
using System;
namespace RedBookPlayer.Models.Hardware.Karaoke
{
/// <see cref="https://jbum.com/cdg_revealed.html"/>
internal class KaraokeDisplay
{
/// <summary>
/// Display data as a 2-dimensional byte array
/// </summary>
/// <remarks>
/// Coordinate (0,0) is the upper left corner of the display
/// Coordinate (299, 215) is the lower right corner of the display
///
// CONFLICTING INFO:
///
/// In the top part of the document, it states:
/// In the CD+G system, 16 color graphics are displayed on a raster field which is
/// 300 x 216 pixels in size. The middle 294 x 204 area is within the TV's
/// "safe area", and that is where the graphics are displayed. The outer border is
/// set to a solid color. The colors are stored in a 16 entry color lookup table.
///
/// And in the bottom part of the document around CDG_BorderPreset, it states:
/// Color refers to a color to clear the screen to. The border area of the screen
/// should be cleared to this color. The border area is the area contained with a
/// rectangle defined by (0,0,300,216) minus the interior pixels which are contained
/// within a rectangle defined by (6,12,294,204).
///
/// With both of these in mind, does that mean that the "drawable" area is:
/// a) (3, 6, 297, 210) [Dimensions of 294 x 204]
/// b) (6, 12, 294, 204) [Dimensions of 288 x 192]
/// </remarks>
public byte[,] DisplayData { get; private set; }
/// <summary>
/// Current 16-entry color table
/// </summary>
/// <remarks>
/// Each color entry has the following format:
///
/// [---high byte---] [---low byte----]
/// 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
/// X X r r r r g g X X g g b b b b
///
/// Note that P and Q channel bits need to be masked off (they are marked
/// here with Xs.
/// </remarks>
public short[] ColorTable { get; private set; }
/// <summary>
/// Color currently defined as transparent
/// </summary>
public byte TransparentColor { get; private set; }
/// <summary>
/// Create a new, blank karaoke display
/// </summary>
public KaraokeDisplay()
{
this.DisplayData = new byte[300,216];
this.ColorTable = new short[16];
this.TransparentColor = 0x00;
}
/// <summary>
/// Print the current color map to console
/// </summary>
public void DebugPrintScreen()
{
string screenDump = string.Empty;
for(int y = 0; y < 216; y++)
{
for(int x = 0; x < 300; x++)
screenDump += $"{this.DisplayData[x,y]:X}";
screenDump += Environment.NewLine;
}
}
/// <summary>
/// Process a subchannel packet and update the display as necessary
/// </summary>
/// <param name="packet">Subchannel packet data to process</param>
public void ProcessData(SubchannelPacket packet)
{
if(!packet.IsCDGPacket())
return;
switch(packet.Instruction)
{
case SubchannelInstruction.MemoryPreset:
var memoryPreset = new MemPreset(packet.Data);
SetScreenColor(memoryPreset);
break;
case SubchannelInstruction.BorderPreset:
var borderPreset = new BorderPreset(packet.Data);
SetBorderColor(borderPreset);
break;
case SubchannelInstruction.TileBlockNormal:
var tileBlockNormal = new TileBlock(packet.Data);
LoadTileBlock(tileBlockNormal, false);
break;
case SubchannelInstruction.ScrollPreset:
var scrollPreset = new Scroll(packet.Data);
ScrollDisplay(scrollPreset, false);
break;
case SubchannelInstruction.ScrollCopy:
var scrollCopy = new Scroll(packet.Data);
ScrollDisplay(scrollCopy, true);
break;
case SubchannelInstruction.DefineTransparentColor:
var transparentColor = new BorderPreset(packet.Data);
this.TransparentColor = transparentColor.Color;
break;
case SubchannelInstruction.LoadColorTableLower:
var loadColorTableLower = new LoadCLUT(packet.Data);
LoadColorTable(loadColorTableLower, false);
break;
case SubchannelInstruction.LoadColorTableUpper:
var loadColorTableUpper = new LoadCLUT(packet.Data);
LoadColorTable(loadColorTableUpper, true);
break;
case SubchannelInstruction.TileBlockXOR:
var tileBlockXor = new TileBlock(packet.Data);
LoadTileBlock(tileBlockXor, true);
break;
};
}
#region Command Processors
/// <summary>
/// Set the screen to a particular color
/// </summary>
/// <param name="memPreset">MemPreset with the new data</param>
/// <param name="consistentData">True if all subchannel data is present, false otherwise</param>
/// <remarks>
/// It is unclear if this is supposed to set the entire screen to the same color or
/// if it is only setting the interior pixels. To err on the side of caution, this sets
/// the viewable area only.
///
/// The area that is considered the border is unclear. Please see the remarks
/// on <see cref="DisplayData"/> for more details.
/// </remarks>
private void SetScreenColor(MemPreset memPreset, bool consistentData = false)
{
if(memPreset == null)
return;
// Skip in a consistent data case
if(consistentData && memPreset.Repeat > 0)
return;
for(int x = 3; x < 297; x++)
for(int y = 6; y < 210; y++)
this.DisplayData[x,y] = memPreset.Color;
}
/// <summary>
/// Set the border to a particular color
/// </summary>
/// <param name="borderPreset">BorderPreset with the new data</param>
/// <remarks>
/// The area that is considered the border is unclear. Please see the remarks
/// on <see cref="DisplayData"/> for more details.
/// </remarks>
private void SetBorderColor(BorderPreset borderPreset)
{
if(borderPreset == null)
return;
for(int x = 0; x < 3; x++)
for(int y = 0; y < 216; y++)
this.DisplayData[x,y] = borderPreset.Color;
for(int x = 297; x < 300; x++)
for(int y = 0; y < 216; y++)
this.DisplayData[x,y] = borderPreset.Color;
for(int x = 0; x < 300; x++)
for(int y = 0; y < 6; y++)
this.DisplayData[x,y] = borderPreset.Color;
for(int x = 0; x < 300; x++)
for(int y = 210; y < 216; y++)
this.DisplayData[x,y] = borderPreset.Color;
}
/// <summary>
/// Load a block of pixels with a certain pattern
/// </summary>
/// <param name="tileBlock">TileBlock with the pattern data</param>
/// <param name="xor">
/// If true, the color values are combined with the color values
/// that are already onscreen using the XOR operator
/// </param>
private void LoadTileBlock(TileBlock tileBlock, bool xor)
{
if(tileBlock == null)
return;
// Extract out the "bitmap" into a byte pattern
byte[,] pattern = new byte[12,6];
for(int i = 0; i < tileBlock.TilePixels.Length; i++)
{
byte b = tileBlock.TilePixels[i];
pattern[i,0] = (byte)(b & (1 << 0));
pattern[i,1] = (byte)(b & (1 << 1));
pattern[i,2] = (byte)(b & (1 << 2));
pattern[i,3] = (byte)(b & (1 << 3));
pattern[i,4] = (byte)(b & (1 << 4));
pattern[i,5] = (byte)(b & (1 << 5));
}
// Now load the bitmap starting in the correct place
for(int x = 0; x < 12; x++)
for(int y = 0; y < 6; y++)
{
int adjustedX = x + tileBlock.Column;
int adjustedY = y + tileBlock.Row;
byte colorIndex = pattern[x,y] == 0 ? tileBlock.Color0 : tileBlock.Color1;
if(xor)
this.DisplayData[adjustedX, adjustedY] = (byte)(colorIndex ^ this.DisplayData[adjustedX, adjustedY]);
else
this.DisplayData[adjustedX, adjustedY] = colorIndex;
}
}
/// <summary>
/// Scroll the display according to the instruction
/// </summary>
/// <param name="scroll">Scroll with the new data</param>
/// <param name="copy">True if data wraps around on scroll, false if filled by a solid color</param>
private void ScrollDisplay(Scroll scroll, bool copy)
{
if(scroll == null || scroll.HScrollOffset < 0 || scroll.VScrollOffset < 0)
return;
// Derive the scroll values based on offsets
int hOffsetTotal = 6 + scroll.HScrollOffset;
int vOffsetTotal = 12 + scroll.VScrollOffset;
// If we're scrolling horizontally
if(scroll.HScrollCommand == ScrollCommand.Positive
|| (scroll.HScrollCommand == ScrollCommand.NoScroll && scroll.HScrollOffset > 0))
{
for(int y = 0; y < 216; y++)
{
byte[] overflow = new byte[hOffsetTotal];
for(int x = 299; x >= 0; x--)
{
if(x + hOffsetTotal >= 300)
overflow[(x + hOffsetTotal) % 300] = this.DisplayData[x,y];
else
this.DisplayData[x + hOffsetTotal, y] = this.DisplayData[x,y];
}
// Fill in the now-empty pixels
for(int i = 0; i < hOffsetTotal; i++)
this.DisplayData[i,y] = copy ? overflow[i] : scroll.Color;
}
}
else if(scroll.HScrollCommand == ScrollCommand.Negative)
{
for(int y = 0; y < 216; y++)
{
byte[] overflow = new byte[hOffsetTotal];
for(int x = 0; x < 300; x++)
{
if(x - hOffsetTotal < 0)
overflow[x] = this.DisplayData[x,y];
else
this.DisplayData[x - hOffsetTotal, y] = this.DisplayData[x,y];
}
// Fill in the now-empty pixels
for(int i = 299; i > 299 - hOffsetTotal; i++)
this.DisplayData[i,y] = copy ? overflow[i] : scroll.Color;
}
}
// If we're scrolling vertically
if(scroll.VScrollCommand == ScrollCommand.Positive
|| (scroll.VScrollCommand == ScrollCommand.NoScroll && scroll.VScrollOffset > 0))
{
for(int x = 0; x < 300; x++)
{
byte[] overflow = new byte[vOffsetTotal];
for(int y = 215; y >= 0; y--)
{
if(y + vOffsetTotal >= 216)
overflow[(y + vOffsetTotal) % 216] = this.DisplayData[x,y];
else
this.DisplayData[x, y + vOffsetTotal] = this.DisplayData[x,y];
}
// Fill in the now-empty pixels
for(int i = 0; i < vOffsetTotal; i++)
this.DisplayData[x,i] = copy ? overflow[i] : scroll.Color;
}
}
else if(scroll.VScrollCommand == ScrollCommand.Negative)
{
for(int x = 0; x < 300; x++)
{
byte[] overflow = new byte[vOffsetTotal];
for(int y = 0; y < 216; y++)
{
if(y - vOffsetTotal < 0)
overflow[y] = this.DisplayData[x,y];
else
this.DisplayData[x, y - vOffsetTotal] = this.DisplayData[x,y];
}
// Fill in the now-empty pixels
for(int i = 215; i > 215 - vOffsetTotal; i++)
this.DisplayData[x,i] = copy ? overflow[i] : scroll.Color;
}
}
}
/// <summary>
/// Load either the upper or lower half of the color table
/// </summary>
/// <param name="tableData">Color table data to load</param>
/// <param name="upper">True for colors 8-15, false for colors 0-7</param>
private void LoadColorTable(LoadCLUT tableData, bool upper)
{
if(tableData == null)
return;
// Load the color table data directly
int start = upper ? 8 : 0;
this.ColorTable[start] = tableData.ColorSpec[0];
this.ColorTable[start + 1] = tableData.ColorSpec[1];
this.ColorTable[start + 2] = tableData.ColorSpec[2];
this.ColorTable[start + 3] = tableData.ColorSpec[3];
this.ColorTable[start + 4] = tableData.ColorSpec[4];
this.ColorTable[start + 5] = tableData.ColorSpec[5];
this.ColorTable[start + 6] = tableData.ColorSpec[6];
this.ColorTable[start + 7] = tableData.ColorSpec[7];
}
#endregion
}
}

View File

@@ -0,0 +1,23 @@
using System;
namespace RedBookPlayer.Models.Hardware.Karaoke
{
/// <see cref="https://jbum.com/cdg_revealed.html"/>
internal class LoadCLUT
{
// AND with 0x3F3F to clear P and Q channel
public short[] ColorSpec { get; private set; } = new short[8];
/// <summary>
/// Interpret subchannel packet data as Load Color Lookup Table
/// </summary>
public LoadCLUT(byte[] bytes)
{
if(bytes == null || bytes.Length != 16)
return;
for(int i = 0; i < 8; i++)
this.ColorSpec[i] = (short)(BitConverter.ToInt16(bytes, 2 * i) & 0x3F3F);
}
}
}

View File

@@ -0,0 +1,30 @@
using System;
namespace RedBookPlayer.Models.Hardware.Karaoke
{
/// <see cref="https://jbum.com/cdg_revealed.html"/>
internal class MemPreset
{
// Only lower 4 bits are used, mask with 0x0F
public byte Color { get; private set; }
// Only lower 4 bits are used, mask with 0x0F
public byte Repeat { get; private set; }
public byte[] Filler { get; private set; } = new byte[14];
/// <summary>
/// Interpret subchannel packet data as Memory Preset
/// </summary>
public MemPreset(byte[] bytes)
{
if(bytes == null || bytes.Length != 16)
return;
this.Color = (byte)(bytes[0] & 0x0F);
this.Repeat = (byte)(bytes[1] & 0x0F);
Array.Copy(bytes, 2, this.Filler, 0, 14);
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
namespace RedBookPlayer.Models.Hardware.Karaoke
{
/// <see cref="https://jbum.com/cdg_revealed.html"/>
internal class Scroll
{
// Only lower 4 bits are used, mask with 0x0F
public byte Color { get; private set; }
// Only lower 6 bits are used, mask with 0x3F
public byte HScroll { get; private set; }
public ScrollCommand HScrollCommand => (ScrollCommand)((this.HScroll & 0x30) >> 4);
public int HScrollOffset => this.HScroll & 0x07;
// Only lower 6 bits are used, mask with 0x3F
public byte VScroll { get; private set; }
public ScrollCommand VScrollCommand => (ScrollCommand)((this.VScroll & 0x30) >> 4);
public int VScrollOffset => this.VScroll & 0x07;
public byte[] Filler { get; private set; } = new byte[13];
/// <summary>
/// Interpret subchannel packet data as Scroll
/// </summary>
public Scroll(byte[] bytes)
{
if(bytes == null || bytes.Length != 16)
return;
this.Color = (byte)(bytes[0] & 0x0F);
this.HScroll = (byte)(bytes[1] & 0x3F);
this.VScroll = (byte)(bytes[2] & 0x3F);
Array.Copy(bytes, 3, this.Filler, 0, 13);
}
}
}

View File

@@ -0,0 +1,38 @@
namespace RedBookPlayer.Models.Hardware.Karaoke
{
/// <see cref="https://jbum.com/cdg_revealed.html"/>
internal class TileBlock
{
// Only lower 4 bits are used, mask with 0x0F
public byte Color0 { get; private set; }
// Only lower 4 bits are used, mask with 0x0F
public byte Color1 { get; private set; }
// Only lower 5 bits are used, mask with 0x1F
public byte Row { get; private set; }
// Only lower 6 bits are used, mask with 0x3F
public byte Column { get; private set; }
// Only lower 6 bits of each byte are used
public byte[] TilePixels { get; private set; } = new byte[12];
/// <summary>
/// Interpret subchannel packet data as Tile Block
/// </summary>
public TileBlock(byte[] bytes)
{
if(bytes == null || bytes.Length != 16)
return;
this.Color0 = (byte)(bytes[0] & 0x0F);
this.Color1 = (byte)(bytes[1] & 0x0F);
this.Row = (byte)(bytes[2] & 0x1F);
this.Column = (byte)(bytes[3] & 0x3F);
for(int i = 0; i < 12; i++)
this.TilePixels[i] = (byte)(bytes[4 + i] & 0x3F);
}
}
}

View File

@@ -10,6 +10,7 @@ using ReactiveUI;
using RedBookPlayer.Models.Audio;
using RedBookPlayer.Models.Discs;
using RedBookPlayer.Models.Factories;
using RedBookPlayer.Models.Hardware.Karaoke;
namespace RedBookPlayer.Models.Hardware
{
@@ -333,6 +334,11 @@ namespace RedBookPlayer.Models.Hardware
/// </summary>
private readonly object _readingImage = new object();
/// <summary>
/// Internal representation of a Karaoke (CD+G) display
/// </summary>
private readonly KaraokeDisplay _karaokeDisplay = new KaraokeDisplay();
#endregion
/// <summary>
@@ -1333,36 +1339,79 @@ namespace RedBookPlayer.Models.Hardware
#region Helpers
/// <summary>
/// Reformat raw subchannel data for multiple sectors
/// Parse multiple subchannels into object data
/// </summary>
/// <param name="subchannelData">Raw subchannel data to format</param>
/// <returns>Dictionary mapping subchannel to formatted data</returns>
public Dictionary<char, byte[]> ConvertSubchannels(byte[] subchannelData)
/// <returns>List of subchannel object data</returns>
private List<SubchannelData> ParseSubchannels(byte[] subchannelData)
{
if(subchannelData == null || subchannelData.Length % 96 != 0)
return null;
// Prepare the output formatted data
int modValue = subchannelData.Length / 96;
Dictionary<char, byte[]> formattedData = new Dictionary<char, byte[]>
{
['P'] = new byte[8 * modValue],
['Q'] = new byte[8 * modValue],
['R'] = new byte[8 * modValue],
['S'] = new byte[8 * modValue],
['T'] = new byte[8 * modValue],
['U'] = new byte[8 * modValue],
['V'] = new byte[8 * modValue],
['W'] = new byte[8 * modValue],
};
// Create the list of objects to return
var parsedSubchannelData = new List<SubchannelData>();
// Read in 96-byte chunks
int modValue = subchannelData.Length / 96;
for(int i = 0; i < modValue; i++)
{
byte[] buffer = new byte[96];
Array.Copy(subchannelData, i * 96, buffer, 0, 96);
var singleSubchannel = new SubchannelData(buffer);
Dictionary<char, byte[]> singleData = singleSubchannel.ConvertData();
parsedSubchannelData.Add(singleSubchannel);
}
return parsedSubchannelData;
}
/// <summary>
/// Reformat raw subchannel data for multiple sectors
/// </summary>
/// <param name="subchannelData">Raw subchannel data to format</param>
/// <returns>Dictionary mapping subchannel to formatted data</returns>
Dictionary<char, byte[]> ConvertSubchannels(byte[] subchannelData)
{
if(subchannelData == null || subchannelData.Length % 96 != 0)
return null;
// Parse the subchannel data, if possible
var parsedSubchannelData = ParseSubchannels(subchannelData);
return ConvertSubchannels(parsedSubchannelData);
}
/// <summary>
/// Reformat subchannel object data for multiple sectors
/// </summary>
/// <param name="subchannelData">Subchannel object data to format</param>
/// <returns>Dictionary mapping subchannel to formatted data</returns>
private Dictionary<char, byte[]> ConvertSubchannels(List<SubchannelData> subchannelData)
{
if(subchannelData == null)
return null;
// Prepare the output formatted data
Dictionary<char, byte[]> formattedData = new Dictionary<char, byte[]>
{
['P'] = new byte[8 * subchannelData.Count],
['Q'] = new byte[8 * subchannelData.Count],
['R'] = new byte[8 * subchannelData.Count],
['S'] = new byte[8 * subchannelData.Count],
['T'] = new byte[8 * subchannelData.Count],
['U'] = new byte[8 * subchannelData.Count],
['V'] = new byte[8 * subchannelData.Count],
['W'] = new byte[8 * subchannelData.Count],
};
// Read in each object
for(int i = 0; i < subchannelData.Count; i++)
{
if(subchannelData[i] == null)
continue;
Dictionary<char, byte[]> singleData = subchannelData[i].ConvertData();
if(singleData == null)
continue;
Array.Copy(singleData['P'], 0, formattedData['P'], 8 * i, 8);
Array.Copy(singleData['Q'], 0, formattedData['Q'], 8 * i, 8);
@@ -1377,6 +1426,37 @@ namespace RedBookPlayer.Models.Hardware
return formattedData;
}
/// <summary>
/// Process subchannel object data
/// </summary>
/// <param name="subchannelData">Subchannel object data to format</param>
private void ProcessKaraokeData(List<SubchannelData> subchannelData)
{
if(subchannelData == null)
return;
// Process each subchannel data object in order
foreach(var subchannelDataObj in subchannelData)
{
if(subchannelDataObj == null)
continue;
// Check that the packets are valid
var packets = subchannelDataObj.Packets;
if(packets == null)
continue;
// Each packet has to be separately run
foreach(var packet in packets)
{
if(packet == null || !packet.IsCDGPacket())
continue;
_karaokeDisplay.ProcessData(packet);
}
}
}
#endregion
}
}

View File

@@ -10,9 +10,13 @@ namespace RedBookPlayer.Models.Hardware
internal class SubchannelPacket
{
public byte Command { get; private set; }
public byte Instruction { get; private set; }
public SubchannelInstruction Instruction { get; private set; }
public byte[] ParityQ { get; private set; } = new byte[2];
public byte[] Data { get; private set; } = new byte[16];
public byte[] ParityP { get; private set; } = new byte[4];
/// <summary>
@@ -24,13 +28,15 @@ namespace RedBookPlayer.Models.Hardware
return;
this.Command = bytes[0];
this.Instruction = bytes[1];
this.Instruction = (SubchannelInstruction)bytes[1];
Array.Copy(bytes, 2, this.ParityQ, 0, 2);
Array.Copy(bytes, 4, this.Data, 0, 16);
Array.Copy(bytes, 20, this.ParityP, 0, 4);
}
#region Standard Handling
/// <summary>
/// Convert the data into separate named subchannels
/// </summary>
@@ -85,5 +91,20 @@ namespace RedBookPlayer.Models.Hardware
/// <param name="bitIndex">Index of the bit to check</param>
/// <returns>True if the bit was set, false otherwise</returns>
private bool HasBitSet(byte value, int bitIndex) => (value & (1 << bitIndex)) != 0;
#endregion
#region CD+G Handling
/// <summary>
/// Determine if a packet is CD+G data
/// </summary>
public bool IsCDGPacket()
{
byte lowerSixBits = (byte)(this.Command & 0x3F);
return lowerSixBits == 0x09;
}
#endregion
}
}