mirror of
https://github.com/aaru-dps/libaaruformat.git
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48093ba7790c771e780e26458a93cbe88ca50bfe
When reading back Mode 2 sectors with errored ECC/EDC (SectorStatusErrored), the else branch copied 2328 bytes from bare_data. However, bare_data only contains the user data portion (2048 bytes for Form 1, 2324 for Form 2). The EDC/ECC suffix was stored separately in sector_suffix during write but never read back, causing the suffix area to contain stale data from adjacent sectors in the decompressed block. Fix both DDT v2 and v1 code paths to check the subheader form bit and copy user data + suffix from their respective storage locations. Affects any Mode 2 disc image (Dreamcast, PS1, PS2 CD, Saturn, Mega CD, PC Engine CD, Neo Geo CD) where sectors have incorrect or zeroed ECC/EDC.
libaaruformat
C implementation of Aaru file format.
The target is to be able to compile it with a normal C (C89 compliant) compiler.
There are no external dependencies.
cmake is not a hard dependency, it's merely for the ease of using IDEs (specifically CLion).
Currently supported features:
- AaruFormat V1 images reading (writing will never be implemented)
- AaruFormat V2 images reading and writing
- LZMA compression
- Claunia Subchannel Transform
- Optical disc tracks
- XML metadata retrieval (writing will never be implemented)
- JSON metadata retrieval and writing
- Hashing while writing (MD5, SHA1, SHA256, SpamSum and BLAKE3)
- Deduplication
- Tape file and partitions
- Dump hardware lists
- Currently on sync (as of October 2025) with Aaru's media type list
- CHS geometry retrieval and setting
- Metadata
- Unit testing
- Automatic generation of API documentation
- It is to all effects feature parity with C#
Things still to be implemented that are already in the C# version:
- Automatic media type generation from C# enumeration
- Nuget package for linking with Aaru
Things to be implemented not in the C# version (maybe):
- Compile for Dreamcast (KallistiOS preferibly)
- Compile for PlayStation Portable
- Compile for Wii
- Compile for Wii U
- Compile for PlayStation 2
- Compile for PlayStation 3
- Snapshots
- Parent images
- Data positioning measurements
Building and Testing
Standard Build
mkdir build
cd build
cmake ..
cmake --build .
Running Tests
cd build
ctest --verbose
Building with Address Sanitizer
For debugging memory issues, you can build with Address Sanitizer enabled:
mkdir build-asan
cd build-asan
cmake -DUSE_ASAN=ON -DCMAKE_BUILD_TYPE=Debug ..
cmake --build .
ctest --verbose
For detailed information on using Address Sanitizer to detect memory issues, see docs/ASAN_USAGE.md.
Other Build Options
-DUSE_SLOG=ON- Enable slog logging for debugging-DUSE_ASAN=ON- Enable Address Sanitizer for memory error detection
Languages
C
88.8%
C++
9.8%
CMake
1.1%
Shell
0.2%
PowerShell
0.1%