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V1 images stored cmpCrc64 over the full LZMA payload including the 5-byte properties prefix, but verify.c unconditionally skipped the prefix before computing the CRC. This caused aaruf_verify_image() to report AARUF_ERROR_INVALID_BLOCK_CRC on every valid v1 image. The fix makes the LZMA properties skip conditional on v2+ images: - V1: CRC computed over full cmpLength (properties included), then byte-swapped - V2+: CRC computed over cmpLength minus 5 (properties excluded), no byte-swap Applies to DataBlock, DeDuplicationTable (v1), and DeDuplicationTable2. Verified against fixtures created by Aaru 5.3 (v1) and aaruformattool (v2). Tests added (14 total, VerifyImageFixture suite): - Happy path: floptical/mf2hd/cdmode1 for both v1 and v2 (6 tests) - Invalid context: NULL and garbage (2 tests) - Corruption detection: data block v1/v2, TracksBlock (3 tests) - Index corruption: invalid offset, bad signature (2 tests) - Programmatic round-trip: create + write + close + verify (1 test)
libaaruformat
C implementation of Aaru file format.
The target is to be able to compile it with a normal C (C89 compliant) compiler.
There are no external dependencies.
cmake is not a hard dependency, it's merely for the ease of using IDEs (specifically CLion).
Currently supported features:
- AaruFormat V1 images reading (writing will never be implemented)
- AaruFormat V2 images reading and writing
- LZMA compression
- Claunia Subchannel Transform
- Optical disc tracks
- XML metadata retrieval (writing will never be implemented)
- JSON metadata retrieval and writing
- Hashing while writing (MD5, SHA1, SHA256, SpamSum and BLAKE3)
- Deduplication
- Tape file and partitions
- Dump hardware lists
- Currently on sync (as of October 2025) with Aaru's media type list
- CHS geometry retrieval and setting
- Metadata
- Unit testing
- Automatic generation of API documentation
- It is to all effects feature parity with C#
Things still to be implemented that are already in the C# version:
- Automatic media type generation from C# enumeration
- Nuget package for linking with Aaru
Things to be implemented not in the C# version (maybe):
- Compile for Dreamcast (KallistiOS preferibly)
- Compile for PlayStation Portable
- Compile for Wii
- Compile for Wii U
- Compile for PlayStation 2
- Compile for PlayStation 3
- Snapshots
- Parent images
- Data positioning measurements
Building and Testing
Standard Build
mkdir build
cd build
cmake ..
cmake --build .
Running Tests
cd build
ctest --verbose
Building with Address Sanitizer
For debugging memory issues, you can build with Address Sanitizer enabled:
mkdir build-asan
cd build-asan
cmake -DUSE_ASAN=ON -DCMAKE_BUILD_TYPE=Debug ..
cmake --build .
ctest --verbose
For detailed information on using Address Sanitizer to detect memory issues, see docs/ASAN_USAGE.md.
Other Build Options
-DUSE_SLOG=ON- Enable slog logging for debugging-DUSE_ASAN=ON- Enable Address Sanitizer for memory error detection
Languages
C
90.4%
C++
8.1%
CMake
1.2%
Shell
0.2%
PowerShell
0.1%