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https://github.com/aaru-dps/libaaruformat.git
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cf4b09b8b0117bf1dd089489399afa580a53e7ff
When reading back Mode 2 Form 2 sectors with SectorStatusMode2Form2NoCrc, the 4-byte EDC field at bytes 2348-2351 was left untouched. Since the caller's buffer may contain arbitrary data, this results in non-deterministic output for those bytes. The NoCrc status indicates the original disc had no CRC (zeroed EDC). The fix adds the missing else branch to zero the EDC field, matching the behavior that Mode2Form2Ok already has via aaruf_ecc_cd_reconstruct. Both DDT v1 and v2 code paths are fixed.
libaaruformat
C implementation of Aaru file format.
The target is to be able to compile it with a normal C (C89 compliant) compiler.
There are no external dependencies.
cmake is not a hard dependency, it's merely for the ease of using IDEs (specifically CLion).
Currently supported features:
- AaruFormat V1 images reading (writing will never be implemented)
- AaruFormat V2 images reading and writing
- LZMA compression
- Claunia Subchannel Transform
- Optical disc tracks
- XML metadata retrieval (writing will never be implemented)
- JSON metadata retrieval and writing
- Hashing while writing (MD5, SHA1, SHA256, SpamSum and BLAKE3)
- Deduplication
- Tape file and partitions
- Dump hardware lists
- Currently on sync (as of October 2025) with Aaru's media type list
- CHS geometry retrieval and setting
- Metadata
- Unit testing
- Automatic generation of API documentation
- It is to all effects feature parity with C#
Things still to be implemented that are already in the C# version:
- Automatic media type generation from C# enumeration
- Nuget package for linking with Aaru
Things to be implemented not in the C# version (maybe):
- Compile for Dreamcast (KallistiOS preferibly)
- Compile for PlayStation Portable
- Compile for Wii
- Compile for Wii U
- Compile for PlayStation 2
- Compile for PlayStation 3
- Snapshots
- Parent images
- Data positioning measurements
Building and Testing
Standard Build
mkdir build
cd build
cmake ..
cmake --build .
Running Tests
cd build
ctest --verbose
Building with Address Sanitizer
For debugging memory issues, you can build with Address Sanitizer enabled:
mkdir build-asan
cd build-asan
cmake -DUSE_ASAN=ON -DCMAKE_BUILD_TYPE=Debug ..
cmake --build .
ctest --verbose
For detailed information on using Address Sanitizer to detect memory issues, see docs/ASAN_USAGE.md.
Other Build Options
-DUSE_SLOG=ON- Enable slog logging for debugging-DUSE_ASAN=ON- Enable Address Sanitizer for memory error detection
Languages
C
89.7%
C++
8.9%
CMake
1.1%
Shell
0.2%
PowerShell
0.1%