Kevin Bortis cf4b09b8b0 Fix uninitialized EDC bytes for Mode 2 Form 2 NoCrc sectors
When reading back Mode 2 Form 2 sectors with SectorStatusMode2Form2NoCrc,
the 4-byte EDC field at bytes 2348-2351 was left untouched. Since the
caller's buffer may contain arbitrary data, this results in non-deterministic
output for those bytes.

The NoCrc status indicates the original disc had no CRC (zeroed EDC).
The fix adds the missing else branch to zero the EDC field, matching
the behavior that Mode2Form2Ok already has via aaruf_ecc_cd_reconstruct.

Both DDT v1 and v2 code paths are fixed.
2026-03-18 21:36:44 +01:00
2026-01-04 16:04:10 +00:00
2026-01-04 16:05:30 +00:00
2025-07-31 09:50:10 +01:00
2026-03-14 18:52:30 +00:00
2025-10-11 14:06:30 +01:00
2024-04-30 15:51:47 +01:00
2025-12-23 08:23:40 +00:00
2019-03-16 17:40:39 +00:00

libaaruformat

C implementation of Aaru file format.

The target is to be able to compile it with a normal C (C89 compliant) compiler.

There are no external dependencies.

cmake is not a hard dependency, it's merely for the ease of using IDEs (specifically CLion).

Currently supported features:

  • AaruFormat V1 images reading (writing will never be implemented)
  • AaruFormat V2 images reading and writing
  • LZMA compression
  • Claunia Subchannel Transform
  • Optical disc tracks
  • XML metadata retrieval (writing will never be implemented)
  • JSON metadata retrieval and writing
  • Hashing while writing (MD5, SHA1, SHA256, SpamSum and BLAKE3)
  • Deduplication
  • Tape file and partitions
  • Dump hardware lists
  • Currently on sync (as of October 2025) with Aaru's media type list
  • CHS geometry retrieval and setting
  • Metadata
  • Unit testing
  • Automatic generation of API documentation
  • It is to all effects feature parity with C#

Things still to be implemented that are already in the C# version:

  • Automatic media type generation from C# enumeration
  • Nuget package for linking with Aaru

Things to be implemented not in the C# version (maybe):

  • Compile for Dreamcast (KallistiOS preferibly)
  • Compile for PlayStation Portable
  • Compile for Wii
  • Compile for Wii U
  • Compile for PlayStation 2
  • Compile for PlayStation 3
  • Snapshots
  • Parent images
  • Data positioning measurements

Building and Testing

Standard Build

mkdir build
cd build
cmake ..
cmake --build .

Running Tests

cd build
ctest --verbose

Building with Address Sanitizer

For debugging memory issues, you can build with Address Sanitizer enabled:

mkdir build-asan
cd build-asan
cmake -DUSE_ASAN=ON -DCMAKE_BUILD_TYPE=Debug ..
cmake --build .
ctest --verbose

For detailed information on using Address Sanitizer to detect memory issues, see docs/ASAN_USAGE.md.

Other Build Options

  • -DUSE_SLOG=ON - Enable slog logging for debugging
  • -DUSE_ASAN=ON - Enable Address Sanitizer for memory error detection
Description
C implementation of Aaru file format.
Readme LGPL-2.1 82 MiB
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