Merge pull request #6196 from Cacodemon345/shader-version-fixes
Bump GLSL version of default shaders to 1.50
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@@ -75,11 +75,7 @@ extern int video_focus_dim;
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extern int video_refresh_rate;
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const char* vertex_shader_default_tex_src =
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#ifdef __APPLE__
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"#version 150\n"
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#else
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"#version 130\n"
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#endif
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"\n"
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"in vec4 VertexCoord;\n"
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"in vec2 TexCoord;\n"
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@@ -93,11 +89,7 @@ const char* vertex_shader_default_tex_src =
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"}\n";
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const char* fragment_shader_default_tex_src =
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#ifdef __APPLE__
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"#version 150\n"
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#else
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"#version 130\n"
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#endif
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"\n"
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"in vec2 texCoord;\n"
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"uniform sampler2D Texture;\n"
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@@ -111,11 +103,7 @@ const char* fragment_shader_default_tex_src =
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"}\n";
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const char* vertex_shader_default_color_src =
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#ifdef __APPLE__
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"#version 150\n"
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#else
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"#version 130\n"
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#endif
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"\n"
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"in vec4 VertexCoord;\n"
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"in vec4 Color;\n"
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@@ -129,11 +117,7 @@ const char* vertex_shader_default_color_src =
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"}\n";
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const char* fragment_shader_default_color_src =
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#ifdef __APPLE__
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"#version 150\n"
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#else
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"#version 130\n"
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#endif
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"\n"
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"in vec4 color;\n"
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"\n"
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