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https://github.com/claunia/Claunia.ReedSolomon.git
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Add OutputInputByteTableCodingLoop class.
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@@ -53,6 +53,7 @@
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<Compile Include="OutputByteInputExpCodingLoop.cs" />
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<Compile Include="OutputByteInputTableCodingLoop.cs" />
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<Compile Include="OutputInputByteExpCodingLoop.cs" />
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<Compile Include="OutputInputByteTableCodingLoop.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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@@ -25,12 +25,12 @@ namespace Claunia.ReedSolomon
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static readonly ICodingLoop[] ALL_CODING_LOOPS =
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{
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/*new ByteInputOutputExpCodingLoop(), new ByteInputOutputTableCodingLoop(),
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new ByteInputOutputExpCodingLoop(), new ByteInputOutputTableCodingLoop(),
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new ByteOutputInputExpCodingLoop(), new ByteOutputInputTableCodingLoop(),
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new InputByteOutputExpCodingLoop(), new InputByteOutputTableCodingLoop(),
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new InputOutputByteExpCodingLoop(), new InputOutputByteTableCodingLoop(),
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new OutputByteInputExpCodingLoop(), new OutputByteInputTableCodingLoop(),
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new OutputInputByteExpCodingLoop(), new OutputInputByteTableCodingLoop()*/
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new OutputInputByteExpCodingLoop(), new OutputInputByteTableCodingLoop()
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};
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public abstract void CodeSomeShards(byte[][] matrixRows, byte[][] inputs, int inputCount, byte[][] outputs,
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82
Claunia.ReedSolomon/OutputInputByteTableCodingLoop.cs
Normal file
82
Claunia.ReedSolomon/OutputInputByteTableCodingLoop.cs
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@@ -0,0 +1,82 @@
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/**
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* One specific ordering/nesting of the coding loops.
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*
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* Copyright 2015, Backblaze, Inc. All rights reserved.
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* Copyright © 2019 Natalia Portillo
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*/
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namespace Claunia.ReedSolomon
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{
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public class OutputInputByteTableCodingLoop : CodingLoopBase
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{
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public override void CodeSomeShards(byte[][] matrixRows, byte[][] inputs, int inputCount, byte[][] outputs,
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int outputCount, int offset, int byteCount)
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{
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byte[][] table = Galois.MULTIPLICATION_TABLE;
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for(int iOutput = 0; iOutput < outputCount; iOutput++)
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{
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byte[] outputShard = outputs[iOutput];
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byte[] matrixRow = matrixRows[iOutput];
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{
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int iInput = 0;
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byte[] inputShard = inputs[iInput];
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byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
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for(int iByte = offset; iByte < offset + byteCount; iByte++)
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outputShard[iByte] = multTableRow[inputShard[iByte] & 0xFF];
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}
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for(int iInput = 1; iInput < inputCount; iInput++)
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{
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byte[] inputShard = inputs[iInput];
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byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
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for(int iByte = offset; iByte < offset + byteCount; iByte++)
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outputShard[iByte] ^= multTableRow[inputShard[iByte] & 0xFF];
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}
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}
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}
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public override bool CheckSomeShards(byte[][] matrixRows, byte[][] inputs, int inputCount, byte[][] toCheck,
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int checkCount, int offset, int byteCount, byte[] tempBuffer)
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{
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if(tempBuffer == null)
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return base.CheckSomeShards(matrixRows, inputs, inputCount, toCheck, checkCount, offset, byteCount,
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null);
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byte[][] table = Galois.MULTIPLICATION_TABLE;
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for(int iOutput = 0; iOutput < checkCount; iOutput++)
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{
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byte[] outputShard = toCheck[iOutput];
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byte[] matrixRow = matrixRows[iOutput];
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{
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int iInput = 0;
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byte[] inputShard = inputs[iInput];
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byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
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for(int iByte = offset; iByte < offset + byteCount; iByte++)
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tempBuffer[iByte] = multTableRow[inputShard[iByte] & 0xFF];
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}
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for(int iInput = 1; iInput < inputCount; iInput++)
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{
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byte[] inputShard = inputs[iInput];
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byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
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for(int iByte = offset; iByte < offset + byteCount; iByte++)
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tempBuffer[iByte] ^= multTableRow[inputShard[iByte] & 0xFF];
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}
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for(int iByte = offset; iByte < offset + byteCount; iByte++)
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if(tempBuffer[iByte] != outputShard[iByte])
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return false;
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}
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return true;
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}
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}
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}
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