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SabreTools/SabreTools.Helper/Objects/Generate.cs

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using Mono.Data.Sqlite;
using SabreTools.Helper;
using System;
using System.Collections.Generic;
using System.IO;
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namespace SabreTools
{
/// <summary>
/// Generate a DAT from the data in the database
/// </summary>
public class Generate : IGenerate
{
// Private instance variables
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private string _systems;
private string _sources;
private string _outDir;
private string _connectionString;
private bool _norename;
private bool _old;
// Private required variables
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private Logger _logger;
/// <summary>
/// Initialize a Generate object with the given information
/// </summary>
/// <param name="systems">Comma-separated list of systems to be included in the DAT (blank means all)</param>
/// <param name="sources">Comma-separated list of sources to be included in the DAT (blank means all)</param>
/// <param name="outDir">The output folder where the generated DAT will be put; blank means the current directory</param>
/// <param name="connectionString">Connection string for SQLite</param>
/// <param name="logger">Logger object for file or console output</param>
/// <param name="norename">True if files should not be renamed with system and/or source in merged mode (default false)</param>
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/// <param name="old">True if the output file should be in ClrMamePro format (default false)</param>
public Generate(string systems, string sources, string outDir, string connectionString, Logger logger, bool norename = false, bool old = false)
{
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_systems = systems;
_sources = sources;
_connectionString = connectionString;
_norename = norename;
_old = old;
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_logger = logger;
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// Take care of special outfolder cases
_outDir = (outDir == "" ? Environment.CurrentDirectory + Path.DirectorySeparatorChar :
(!outDir.EndsWith(Path.DirectorySeparatorChar.ToString()) ? outDir + Path.DirectorySeparatorChar : outDir)
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);
if (_outDir != "" && !Directory.Exists(_outDir))
{
Directory.CreateDirectory(_outDir);
}
}
/// <summary>
/// Generate a DAT file that is represented by the data in the Generate object.
/// </summary>
/// <returns>True if the file could be created, false otherwise</returns>
public bool Export()
{
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// Check to see if the source is an import-only. If so, tell the user and exit
int id = 0;
if (_sources != "" && Int32.TryParse(_sources, out id) && id <= 14)
{
_logger.Warning("This source (" + id + ") is import-only so a DAT cannot be created. We apologize for the inconvenience.");
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return false;
}
// Get the system name, if applicable
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string systemname = "";
if (_systems != "")
{
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string query = "SELECT manufacturer, system FROM systems WHERE id in (" + _systems + ")";
//string query = "SELECT manufacturer, name FROM system WHERE id in (" + _systems + ")";
using (SqliteConnection dbc = new SqliteConnection(_connectionString))
{
dbc.Open();
using (SqliteCommand slc = new SqliteCommand(query, dbc))
{
using (SqliteDataReader sldr = slc.ExecuteReader())
{
// If there are no games for this combination, return nothing
if (!sldr.HasRows)
{
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_logger.Error("No system could be found with id in \"" + _systems + "\". Please check and try again.");
return false;
}
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// Retrieve and build the system name from all retrieved
int tempsize = 0;
while (sldr.Read() && tempsize < 3)
{
systemname += (tempsize == 0 ?
sldr.GetString(0) + " - " + sldr.GetString(1) :
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"; " + sldr.GetString(0) + " - " + sldr.GetString(1));
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tempsize++;
}
// If there are more than 3 systems, just put "etc." on the end
if (sldr.Read())
{
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systemname += "; etc.";
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}
}
}
}
}
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else
{
systemname = "ALL";
}
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string sourcename = "";
if (_sources != "")
{
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string query = "SELECT name FROM sources WHERE id in (" + _sources + ")";
//string query = "SELECT name FROM source WHERE id in (" + _sources + ")";
using (SqliteConnection dbc = new SqliteConnection(_connectionString))
{
dbc.Open();
using (SqliteCommand slc = new SqliteCommand(query, dbc))
{
using (SqliteDataReader sldr = slc.ExecuteReader())
{
// If there are no games for this combination, return nothing
if (!sldr.HasRows)
{
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_logger.Error("No source could be found with id in \"" + _sources + "\". Please check and try again.");
return false;
}
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// Retrieve and build the source name from all retrieved
int tempsize = 0;
while (sldr.Read() && tempsize < 3)
{
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sourcename += (tempsize == 0 ? sldr.GetString(0) : "; " + sldr.GetString(0));
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tempsize++;
}
// If there are more than 3 systems, just put "etc." on the end
if (sldr.Read())
{
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sourcename += "; etc.";
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}
}
}
}
}
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else
{
sourcename = "Merged";
}
// Retrieve the list of processed roms
Dictionary<string, List<DatItem>> dict = ProcessRoms();
// If the output is null, nothing was found so return false
if (dict.Count == 0)
{
return false;
}
// Create a name for the file based on the retrieved information
string version = DateTime.Now.ToString("yyyyMMddHHmmss");
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string intname = systemname + " (" + sourcename + ")";
string datname = systemname + " (" + sourcename + " " + version + ")";
DatFile datdata = new DatFile
{
Name = intname,
Description = datname,
Version = version,
Date = version,
Category = "The Wizard of DATz",
Author = "The Wizard of DATz",
ForcePacking = ForcePacking.None,
OutputFormat = (_old ? OutputFormat.ClrMamePro : OutputFormat.Xml),
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Files = dict,
};
return DatFile.WriteDatfile(datdata, _outDir, _logger);
}
/// <summary>
/// Preprocess the rom data that is to be included in the outputted DAT
/// </summary>
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/// <returns>A List of Rom objects containing all information about the files</returns>
public Dictionary<string, List<DatItem>> ProcessRoms()
{
Dictionary<string, List<DatItem>> roms = new Dictionary<string, List<DatItem>>();
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// Check if we have listed sources or systems
bool sysmerged = (_systems == "" || _systems.Split(',').Length > 1);
bool srcmerged = (_sources == "" || _sources.Split(',').Length > 1);
bool merged = sysmerged || srcmerged;
// BEGIN COMMENT
string query = @"
SELECT DISTINCT systems.manufacturer AS manufacturer, systems.system AS system, systems.id AS systemid,
sources.name AS source, sources.url AS url, sources.id AS sourceid,
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games.name AS game, files.name AS name, files.type AS type,
checksums.size AS size, checksums.crc AS crc, checksums.md5 AS md5, checksums.sha1 AS sha1,
files.lastupdated AS lastupdated
FROM systems
JOIN games
ON systems.id=games.system
JOIN sources
ON games.source=sources.id
JOIN files
ON games.id=files.setid
JOIN checksums
ON files.id=checksums.file" +
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(_systems != "" || _sources != "" ? "\nWHERE" : "") +
(_sources != "" ? " sources.id in (" + _sources + ")" : "") +
(_systems != "" && _sources != "" ? " AND" : "") +
(_systems != "" ? " systems.id in (" + _systems + ")" : "") +
"\nORDER BY " +
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(merged ? "checksums.size, checksums.crc, systems.id, sources.id, files.lastupdated DESC, checksums.md5, checksums.sha1"
: "systems.id, sources.id, games.name, files.name");
using (SqliteConnection dbc = new SqliteConnection(_connectionString))
{
dbc.Open();
using (SqliteCommand slc = new SqliteCommand(query, dbc))
{
using (SqliteDataReader sldr = slc.ExecuteReader())
{
// If there are no games for this combination, return nothing
if (!sldr.HasRows)
{
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_logger.Error("No games could be found with those inputs. Please check and try again.");
return null;
}
// Retrieve and process the roms for merging
while (sldr.Read())
{
DatItem temp;
string key = "";
switch (sldr.GetString(8).ToLowerInvariant())
{
case "disk":
temp = new Disk(sldr.GetString(7), sldr.GetString(11), sldr.GetString(12), false, sldr.GetString(13), sldr.GetString(6),
sldr.GetString(6), null, sldr.GetString(0), null, null, null, null, false, null, null, sldr.GetInt32(2),
sldr.GetString(1), sldr.GetInt32(5), sldr.GetString(3));
key = ((Disk)temp).HashData.Size + "-" + ((Disk)temp).HashData.CRC;
break;
case "rom":
default:
temp = new Rom(sldr.GetString(7), sldr.GetInt64(9), sldr.GetString(10), sldr.GetString(11), sldr.GetString(12), false,
sldr.GetString(13), sldr.GetString(6), null, sldr.GetString(6), null, sldr.GetString(0), null, null, null, null, false,
null, null, sldr.GetInt32(2), sldr.GetString(1), sldr.GetInt32(5), sldr.GetString(3));
key = ((Disk)temp).HashData.Size + "-" + ((Disk)temp).HashData.CRC;
break;
}
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// Rename the game associated if it's still valid and we allow renames
if (merged && !_norename)
{
temp.MachineName = temp.MachineName +
(sysmerged ? " [" + temp.Manufacturer + " - " + temp.System + "]" : "") +
(srcmerged ? " [" + temp.Source + "]" : "");
}
if (roms.ContainsKey(key))
{
roms[key].Add(temp);
}
else
{
List<DatItem> templist = new List<DatItem>();
templist.Add(temp);
roms.Add(key, templist);
}
}
}
}
}
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// If we're in a merged mode, merge and then resort by the correct parameters
if (merged)
{
foreach (string key in roms.Keys)
{
roms[key] = DatItem.Merge(roms[key], _logger);
}
}
// END COMMENT
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/*
// This block would replace the whole block above between BEGIN COMMENT and END COMMENT
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string query = @"
SELECT hash.id AS id, hash.size AS size, hash.crc AS crc, hash.md5 AS md5, hash.sha1 AS sha1,
a.key AS key, a.value AS value,
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source.id, source.name, source.url,
system.id, system.manufacturer, system.name
FROM hash
JOIN hashdata a
ON hash.id=a.hashid
JOIN hashdata b
ON a.hashid=b.hashid
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JOIN gamesystem
ON b.value=gamesystem.game
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JOIN gamesource
ON b.value=gamesource.game
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JOIN system
ON gamesystem.systemid=system.id
JOIN source
ON gamesource.sourceid=source.id" +
(_systems != "" || _sources != "" ? "\nWHERE" : "") +
(_sources != "" ? " source.id in (" + _sources + ")" : "") +
(_systems != "" && _sources != "" ? " AND" : "") +
(_systems != "" ? " system.id in (" + _systems + ")" : "") +
"\nORDER BY hash.id";
using (SqliteConnection dbc = new SqliteConnection(_connectionString))
{
dbc.Open();
using (SqliteCommand slc = new SqliteCommand(query, dbc))
{
using (SqliteDataReader sldr = slc.ExecuteReader())
{
// If there are no games for this combination, return nothing
if (!sldr.HasRows)
{
_logger.Error("No games could be found with those inputs. Please check and try again.");
return null;
}
// Retrieve and process the roms for merging
int systemid = -1, sourceid = -1;
long lastid = -1, size = -1;
string name = "", game = "", type = "", manufacturer = "", system = "", source = "", url = "", crc = "", md5 = "", sha1 = "";
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while (sldr.Read())
{
// If the hash is different than the last
if (lastid != -1 && sldr.GetInt64(0) != lastid)
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{
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Rom temp = new Rom
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{
Manufacturer = manufacturer,
System = system,
SystemID = systemid,
Source = source,
URL = url,
SourceID = sourceid,
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Game = game,
Name = name,
Type = type,
Size = size,
CRC = crc,
MD5 = md5,
SHA1 = sha1,
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};
// Rename the game associated if it's still valid and we allow renames
if (merged && !_norename)
{
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temp.Machine = temp.Machine +
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(sysmerged ? " [" + temp.Manufacturer + " - " + temp.System + "]" : "") +
(srcmerged ? " [" + temp.Source + "]" : "");
}
string key = temp.Size + "-" + temp.CRC;
if (roms.ContainsKey(key))
{
roms[key].Add(temp);
}
else
{
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List<Rom> templist = new List<Rom>();
templist.Add(temp);
roms.Add(key, templist);
}
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// Reset the variables
game = "";
name = "";
type = "";
}
// Get all of the current ROM information
manufacturer = sldr.GetString(11);
system = sldr.GetString(12);
systemid = sldr.GetInt32(10);
source = sldr.GetString(8);
url = sldr.GetString(9);
sourceid = sldr.GetInt32(7);
size = sldr.GetInt64(1);
crc = sldr.GetString(2);
md5 = sldr.GetString(3);
sha1 = sldr.GetString(4);
switch (sldr.GetString(5))
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{
case "game":
game = sldr.GetString(6);
break;
case "name":
name = sldr.GetString(6);
break;
case "type":
type = sldr.GetString(6);
break;
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}
lastid = sldr.GetInt64(0);
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}
}
}
}
// If we're in a merged mode, merge
if (merged)
{
foreach (string key in roms.Keys)
{
roms[key] = RomManipulation.Merge(roms[key]);
}
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}
*/
/*
// THIS CODE SHOULD BE PUT IN WriteToDatFromDict
// Now check rename within games
string lastname = "", lastgame = "";
for (int i = 0; i < roms.Count; i++)
{
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Rom rom = roms[i];
// Now relable any roms that have the same name inside of the same game
bool samename = false, samegame = false;
if (rom.Name != "")
{
samename = (lastname == rom.Name);
}
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if (rom.Machine != "")
{
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samegame = (lastgame == rom.Machine);
}
lastname = rom.Name;
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lastgame = rom.Machine;
// If the name and set are the same, rename it with whatever is different
if (samename && samegame)
{
rom.Name = Regex.Replace(rom.Name, @"^(.*)(\..*)", "$1(" +
(rom.CRC != "" ? rom.CRC :
(rom.MD5 != "" ? rom.MD5 :
(rom.SHA1 != "" ? rom.SHA1 : "Alt"))) +
")$2");
}
// Assign back just in case
roms[i] = rom;
}
*/
return roms;
}
}
}