Files
SabreTools/SabreTools.DatFiles/ItemDictionary.cs

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using System.Collections;
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#if NET40_OR_GREATER || NETCOREAPP
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using System.Collections.Concurrent;
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#endif
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using System.Collections.Generic;
using System.Linq;
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#if NET40_OR_GREATER || NETCOREAPP
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using System.Threading.Tasks;
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#endif
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using System.Xml.Serialization;
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using Newtonsoft.Json;
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using SabreTools.Core;
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using SabreTools.DatItems;
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using SabreTools.DatItems.Formats;
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using SabreTools.Hashing;
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using SabreTools.Logging;
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using SabreTools.Matching;
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namespace SabreTools.DatFiles
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{
/// <summary>
/// Item dictionary with statistics, bucketing, and sorting
/// </summary>
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/// <remarks>
/// TODO: Make this into a database model instead of just an in-memory object
/// This will help handle extremely large sets
/// </remarks>
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[JsonObject("items"), XmlRoot("items")]
public class ItemDictionary : IDictionary<string, ConcurrentList<DatItem>?>
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{
#region Private instance variables
/// <summary>
/// Determine the bucketing key for all items
/// </summary>
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private ItemKey bucketedBy;
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/// <summary>
/// Determine merging type for all items
/// </summary>
private DedupeType mergedBy;
/// <summary>
/// Internal dictionary for the class
/// </summary>
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#if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary<string, ConcurrentList<DatItem>?> items;
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#else
private readonly Dictionary<string, ConcurrentList<DatItem>?> items;
#endif
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/// <summary>
/// Logging object
/// </summary>
private readonly Logger logger;
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#endregion
#region Publically available fields
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#region Keys
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/// <summary>
/// Get the keys from the file dictionary
/// </summary>
/// <returns>List of the keys</returns>
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[JsonIgnore, XmlIgnore]
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public ICollection<string> Keys
{
get { return items.Keys; }
}
/// <summary>
/// Get the keys in sorted order from the file dictionary
/// </summary>
/// <returns>List of the keys in sorted order</returns>
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[JsonIgnore, XmlIgnore]
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public List<string> SortedKeys
{
get
{
var keys = items.Keys.ToList();
keys.Sort(new NaturalComparer());
return keys;
}
}
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#endregion
#region Statistics
/// <summary>
/// DAT statistics
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/// </summary>
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[JsonIgnore, XmlIgnore]
public DatStatistics DatStatistics { get; } = new DatStatistics();
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#endregion
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#endregion
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#region Accessors
/// <summary>
/// Passthrough to access the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to reference</param>
public ConcurrentList<DatItem>? this[string key]
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{
get
{
// Explicit lock for some weird corner cases
lock (key)
{
// Ensure the key exists
EnsureKey(key);
// Now return the value
return items[key];
}
}
set
{
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Remove(key);
if (value == null)
items[key] = null;
else
AddRange(key, value);
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}
}
/// <summary>
/// Add a value to the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to add to</param>
/// <param name="value">Value to add to the dictionary</param>
public void Add(string key, DatItem value)
{
// Explicit lock for some weird corner cases
lock (key)
{
// Ensure the key exists
EnsureKey(key);
// If item is null, don't add it
if (value == null)
return;
// Now add the value
items[key]!.Add(value);
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// Now update the statistics
DatStatistics.AddItemStatistics(value);
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}
}
/// <summary>
/// Add a range of values to the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to add to</param>
/// <param name="value">Value to add to the dictionary</param>
public void Add(string key, ConcurrentList<DatItem>? value)
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{
AddRange(key, value);
}
/// <summary>
/// Add a range of values to the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to add to</param>
/// <param name="value">Value to add to the dictionary</param>
public void AddRange(string key, ConcurrentList<DatItem>? value)
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{
// Explicit lock for some weird corner cases
lock (key)
{
// If the value is null or empty, just return
if (value == null || !value.Any())
return;
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// Ensure the key exists
EnsureKey(key);
// Now add the value
items[key]!.AddRange(value);
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// Now update the statistics
foreach (DatItem item in value)
{
DatStatistics.AddItemStatistics(item);
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}
}
}
/// <summary>
/// Get if the file dictionary contains the key
/// </summary>
/// <param name="key">Key in the dictionary to check</param>
/// <returns>True if the key exists, false otherwise</returns>
public bool ContainsKey(string key)
{
// If the key is null, we return false since keys can't be null
if (key == null)
return false;
// Explicit lock for some weird corner cases
lock (key)
{
return items.ContainsKey(key);
}
}
/// <summary>
/// Get if the file dictionary contains the key and value
/// </summary>
/// <param name="key">Key in the dictionary to check</param>
/// <param name="value">Value in the dictionary to check</param>
/// <returns>True if the key exists, false otherwise</returns>
public bool Contains(string key, DatItem value)
{
// If the key is null, we return false since keys can't be null
if (key == null)
return false;
// Explicit lock for some weird corner cases
lock (key)
{
if (items.ContainsKey(key) && items[key] != null)
return items[key]!.Contains(value);
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}
return false;
}
/// <summary>
/// Ensure the key exists in the items dictionary
/// </summary>
/// <param name="key">Key to ensure</param>
public void EnsureKey(string key)
{
// If the key is missing from the dictionary, add it
if (!items.ContainsKey(key))
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#if NET40_OR_GREATER || NETCOREAPP
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items.TryAdd(key, []);
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#else
items[key] = [];
#endif
}
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/// <summary>
/// Get a list of filtered items for a given key
/// </summary>
/// <param name="key">Key in the dictionary to retrieve</param>
public ConcurrentList<DatItem> FilteredItems(string key)
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{
lock (key)
{
// Get the list, if possible
ConcurrentList<DatItem>? fi = items[key];
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if (fi == null)
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return [];
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// Filter the list
return fi.Where(i => i != null)
.Where(i => i.GetBoolFieldValue(DatItem.RemoveKey) != true)
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.Where(i => i.GetFieldValue<Machine>(DatItem.MachineKey) != null)
.ToConcurrentList();
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}
}
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/// <summary>
/// Remove a key from the file dictionary if it exists
/// </summary>
/// <param name="key">Key in the dictionary to remove</param>
public bool Remove(string key)
{
// Explicit lock for some weird corner cases
lock (key)
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{
// If the key doesn't exist, return
if (!ContainsKey(key) || items[key] == null)
return false;
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// Remove the statistics first
foreach (DatItem item in items[key]!)
{
DatStatistics.RemoveItemStatistics(item);
}
// Remove the key from the dictionary
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#if NET40_OR_GREATER || NETCOREAPP
return items.TryRemove(key, out _);
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#else
return items.Remove(key);
#endif
}
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}
/// <summary>
/// Remove the first instance of a value from the file dictionary if it exists
/// </summary>
/// <param name="key">Key in the dictionary to remove from</param>
/// <param name="value">Value to remove from the dictionary</param>
public bool Remove(string key, DatItem value)
{
// Explicit lock for some weird corner cases
lock (key)
{
// If the key and value doesn't exist, return
if (!Contains(key, value) || items[key] == null)
return false;
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// Remove the statistics first
DatStatistics.RemoveItemStatistics(value);
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return items[key]!.Remove(value);
}
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}
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/// <summary>
/// Reset a key from the file dictionary if it exists
/// </summary>
/// <param name="key">Key in the dictionary to reset</param>
public bool Reset(string key)
{
// If the key doesn't exist, return
if (!ContainsKey(key) || items[key] == null)
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return false;
// Remove the statistics first
foreach (DatItem item in items[key]!)
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{
DatStatistics.RemoveItemStatistics(item);
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}
// Remove the key from the dictionary
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items[key] = [];
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return true;
}
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/// <summary>
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/// Override the internal ItemKey value
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/// </summary>
/// <param name="newBucket"></param>
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public void SetBucketedBy(ItemKey newBucket)
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{
bucketedBy = newBucket;
}
#endregion
#region Constructors
/// <summary>
/// Generic constructor
/// </summary>
public ItemDictionary()
{
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bucketedBy = ItemKey.NULL;
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mergedBy = DedupeType.None;
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#if NET40_OR_GREATER || NETCOREAPP
items = new ConcurrentDictionary<string, ConcurrentList<DatItem>?>();
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#else
items = new Dictionary<string, ConcurrentList<DatItem>?>();
#endif
logger = new Logger(this);
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}
#endregion
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#region Bucketing
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/// <summary>
/// Take the arbitrarily bucketed Files Dictionary and convert to one bucketed by a user-defined method
/// </summary>
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/// <param name="bucketBy">ItemKey enum representing how to bucket the individual items</param>
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/// <param name="dedupeType">Dedupe type that should be used</param>
/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
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public void BucketBy(ItemKey bucketBy, DedupeType dedupeType, bool lower = true, bool norename = true)
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{
// If we have a situation where there's no dictionary or no keys at all, we skip
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#if NET40_OR_GREATER || NETCOREAPP
if (items == null || items.IsEmpty)
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#else
if (items == null || items.Count == 0)
#endif
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return;
// If the sorted type isn't the same, we want to sort the dictionary accordingly
if (bucketedBy != bucketBy && bucketBy != ItemKey.NULL)
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{
logger.User($"Organizing roms by {bucketBy}");
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PerformBucketing(bucketBy, lower, norename);
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}
// If the merge type isn't the same, we want to merge the dictionary accordingly
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if (mergedBy != dedupeType)
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{
logger.User($"Deduping roms by {dedupeType}");
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PerformDeduplication(bucketBy, dedupeType);
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}
// If the merge type is the same, we want to sort the dictionary to be consistent
else
{
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logger.User($"Sorting roms by {bucketBy}");
PerformSorting();
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}
}
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/// <summary>
/// List all duplicates found in a DAT based on a DatItem
/// </summary>
/// <param name="datItem">Item to try to match</param>
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
/// <returns>List of matched DatItem objects</returns>
public ConcurrentList<DatItem> GetDuplicates(DatItem datItem, bool sorted = false)
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{
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ConcurrentList<DatItem> output = [];
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// Check for an empty rom list first
if (DatStatistics.TotalCount == 0)
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return output;
// We want to get the proper key for the DatItem
string key = SortAndGetKey(datItem, sorted);
// If the key doesn't exist, return the empty list
if (!ContainsKey(key))
return output;
// Try to find duplicates
ConcurrentList<DatItem>? roms = this[key];
if (roms == null)
return output;
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ConcurrentList<DatItem> left = [];
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for (int i = 0; i < roms.Count; i++)
{
DatItem other = roms[i];
if (other.GetBoolFieldValue(DatItem.RemoveKey) == true)
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continue;
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if (datItem.Equals(other))
{
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other.SetFieldValue<bool?>(DatItem.RemoveKey, true);
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output.Add(other);
}
else
{
left.Add(other);
}
}
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// Add back all roms with the proper flags
Remove(key);
AddRange(key, output);
AddRange(key, left);
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return output;
}
/// <summary>
/// Check if a DAT contains the given DatItem
/// </summary>
/// <param name="datItem">Item to try to match</param>
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
/// <returns>True if it contains the rom, false otherwise</returns>
public bool HasDuplicates(DatItem datItem, bool sorted = false)
{
// Check for an empty rom list first
if (DatStatistics.TotalCount == 0)
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return false;
// We want to get the proper key for the DatItem
string key = SortAndGetKey(datItem, sorted);
// If the key doesn't exist, return the empty list
if (!ContainsKey(key))
return false;
// Try to find duplicates
ConcurrentList<DatItem>? roms = this[key];
return roms?.Any(r => datItem.Equals(r)) == true;
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}
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/// <summary>
/// Get the highest-order Field value that represents the statistics
/// </summary>
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private ItemKey GetBestAvailable()
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{
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// Get the required counts
long diskCount = DatStatistics.GetItemCount(ItemType.Disk);
long mediaCount = DatStatistics.GetItemCount(ItemType.Media);
long romCount = DatStatistics.GetItemCount(ItemType.Rom);
long nodumpCount = DatStatistics.GetStatusCount(ItemStatus.Nodump);
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// If all items are supposed to have a SHA-512, we bucket by that
if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA512))
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return ItemKey.SHA512;
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// If all items are supposed to have a SHA-384, we bucket by that
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA384))
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return ItemKey.SHA384;
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// If all items are supposed to have a SHA-256, we bucket by that
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA256))
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return ItemKey.SHA256;
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// If all items are supposed to have a SHA-1, we bucket by that
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.SHA1))
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return ItemKey.SHA1;
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// If all items are supposed to have a MD5, we bucket by that
else if (diskCount + mediaCount + romCount - nodumpCount == DatStatistics.GetHashCount(HashType.MD5))
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return ItemKey.MD5;
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// Otherwise, we bucket by CRC
else
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return ItemKey.CRC;
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}
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/// <summary>
/// Perform bucketing based on the item key provided
/// </summary>
/// <param name="bucketBy">ItemKey enum representing how to bucket the individual items</param>
/// <param name="lower">True if the key should be lowercased, false otherwise</param>
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
private void PerformBucketing(ItemKey bucketBy, bool lower, bool norename)
{
// Set the sorted type
bucketedBy = bucketBy;
// Reset the merged type since this might change the merge
mergedBy = DedupeType.None;
// First do the initial sort of all of the roms inplace
List<string> oldkeys = [.. Keys];
#if NET452_OR_GREATER || NETCOREAPP
Parallel.For(0, oldkeys.Count, Globals.ParallelOptions, k =>
#elif NET40_OR_GREATER
Parallel.For(0, oldkeys.Count, k =>
#else
for (int k = 0; k < oldkeys.Count; k++)
#endif
{
string key = oldkeys[k];
if (this[key] == null)
Remove(key);
// Now add each of the roms to their respective keys
for (int i = 0; i < this[key]!.Count; i++)
{
DatItem item = this[key]![i];
if (item == null)
continue;
// We want to get the key most appropriate for the given sorting type
string newkey = item.GetKey(bucketBy, lower, norename);
// If the key is different, move the item to the new key
if (newkey != key)
{
Add(newkey, item);
Remove(key, item);
i--; // This make sure that the pointer stays on the correct since one was removed
}
}
// If the key is now empty, remove it
if (this[key]!.Count == 0)
Remove(key);
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
/// <summary>
/// Perform deduplication based on the deduplication type provided
/// </summary>
/// <param name="bucketBy">ItemKey enum representing how to bucket the individual items</param>
/// <param name="dedupeType">Dedupe type that should be used</param>
private void PerformDeduplication(ItemKey bucketBy, DedupeType dedupeType)
{
// Set the sorted type
mergedBy = dedupeType;
List<string> keys = [.. Keys];
#if NET452_OR_GREATER || NETCOREAPP
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
#elif NET40_OR_GREATER
Parallel.ForEach(keys, key =>
#else
foreach (var key in keys)
#endif
{
// Get the possibly unsorted list
ConcurrentList<DatItem>? sortedlist = this[key]?.ToConcurrentList();
if (sortedlist == null)
#if NET40_OR_GREATER || NETCOREAPP
return;
#else
continue;
#endif
// Sort the list of items to be consistent
DatItem.Sort(ref sortedlist, false);
// If we're merging the roms, do so
if (dedupeType == DedupeType.Full || (dedupeType == DedupeType.Game && bucketBy == ItemKey.Machine))
sortedlist = DatItem.Merge(sortedlist);
// Add the list back to the dictionary
Reset(key);
AddRange(key, sortedlist);
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
/// <summary>
/// Perform inplace sorting of the dictionary
/// </summary>
private void PerformSorting()
{
List<string> keys = [.. Keys];
#if NET452_OR_GREATER || NETCOREAPP
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
#elif NET40_OR_GREATER
Parallel.ForEach(keys, key =>
#else
foreach (var key in keys)
#endif
{
// Get the possibly unsorted list
ConcurrentList<DatItem>? sortedlist = this[key];
// Sort the list of items to be consistent
if (sortedlist != null)
DatItem.Sort(ref sortedlist, false);
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
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/// <summary>
/// Sort the input DAT and get the key to be used by the item
/// </summary>
/// <param name="datItem">Item to try to match</param>
/// <param name="sorted">True if the DAT is already sorted accordingly, false otherwise (default)</param>
/// <returns>Key to try to use</returns>
private string SortAndGetKey(DatItem datItem, bool sorted = false)
{
// If we're not already sorted, take care of it
if (!sorted)
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BucketBy(GetBestAvailable(), DedupeType.None);
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// Now that we have the sorted type, we get the proper key
return datItem.GetKey(bucketedBy);
}
#endregion
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#region Custom Functionality
/// <summary>
/// Remove any keys that have null or empty values
/// </summary>
public void ClearEmpty()
{
var keys = items.Keys.Where(k => k != null).ToList();
foreach (string key in keys)
{
// If the key doesn't exist, skip
if (!items.ContainsKey(key))
continue;
// If the value is null, remove
else if (items[key] == null)
#if NET40_OR_GREATER || NETCOREAPP
items.TryRemove(key, out _);
#else
items.Remove(key);
#endif
// If there are no non-blank items, remove
else if (!items[key]!.Any(i => i != null && i is not Blank))
#if NET40_OR_GREATER || NETCOREAPP
items.TryRemove(key, out _);
#else
items.Remove(key);
#endif
}
}
/// <summary>
/// Remove all items marked for removal
/// </summary>
public void ClearMarked()
{
var keys = items.Keys.ToList();
foreach (string key in keys)
{
ConcurrentList<DatItem>? oldItemList = items[key];
ConcurrentList<DatItem>? newItemList = oldItemList?.Where(i => i.GetBoolFieldValue(DatItem.RemoveKey) != true)?.ToConcurrentList();
Remove(key);
AddRange(key, newItemList);
}
}
#endregion
#region Statistics
/// <summary>
/// Recalculate the statistics for the Dat
/// </summary>
public void RecalculateStats()
{
// Wipe out any stats already there
DatStatistics.ResetStatistics();
// If we have a blank Dat in any way, return
if (items == null)
return;
// Loop through and add
foreach (string key in items.Keys)
{
ConcurrentList<DatItem>? datItems = items[key];
if (datItems == null)
continue;
foreach (DatItem item in datItems)
{
DatStatistics.AddItemStatistics(item);
}
}
}
#endregion
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#region IDictionary Implementations
public ICollection<ConcurrentList<DatItem>?> Values => ((IDictionary<string, ConcurrentList<DatItem>?>)items).Values;
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public int Count => ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).Count;
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public bool IsReadOnly => ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).IsReadOnly;
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public bool TryGetValue(string key, out ConcurrentList<DatItem>? value)
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{
return ((IDictionary<string, ConcurrentList<DatItem>?>)items).TryGetValue(key, out value);
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}
public void Add(KeyValuePair<string, ConcurrentList<DatItem>?> item)
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{
((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).Add(item);
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}
public void Clear()
{
((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).Clear();
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}
public bool Contains(KeyValuePair<string, ConcurrentList<DatItem>?> item)
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{
return ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).Contains(item);
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}
public void CopyTo(KeyValuePair<string, ConcurrentList<DatItem>?>[] array, int arrayIndex)
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{
((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).CopyTo(array, arrayIndex);
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}
public bool Remove(KeyValuePair<string, ConcurrentList<DatItem>?> item)
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{
return ((ICollection<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).Remove(item);
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}
public IEnumerator<KeyValuePair<string, ConcurrentList<DatItem>?>> GetEnumerator()
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{
return ((IEnumerable<KeyValuePair<string, ConcurrentList<DatItem>?>>)items).GetEnumerator();
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}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)items).GetEnumerator();
}
#endregion
}
}